Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 17:21:39 Player: ILikeMonsters1890 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2562) 2562 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 6613 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 51/265 System Corruption 8% Temperature Cool (10) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Target Analyzer Matter Filter > --- WEAPON (3) ------- Advanced EMP Blaster > --- INVENTORY (5) ---- Gravmag System Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Core Shielding Focal Shield > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Assault Rifle Advanced EMP Blaster [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . 1 1 . 1 2 . Weapon 1 | . . 1 . . . . . Parts Attached 76 | 6 10 3 11 12 12 17 5 Power 9 | 1 2 . 1 2 1 1 1 Engine 8 | 1 2 . . 2 1 1 1 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 2 . 4 6 4 7 1 Treads . | . . . . . . . . Leg 18 | . . . 4 6 4 3 1 Wheel 7 | 2 2 . . . . 3 . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 20 | 1 2 2 3 1 5 5 1 Device 8 | . . 2 . . 2 3 1 Storage 2 | 1 1 . . . . . . Processor 4 | . . . 1 . 2 1 . Hackware . | . . . . . . . . Protection 6 | . 1 . 2 1 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 4 1 3 3 2 4 2 Energy Gun 4 | 1 1 . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 3 1 2 . 2 2 1 Ballistic Cannon 3 | . . . 1 2 . . . Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 47 | . 5 . 5 2 7 25 3 Power 4 | . 1 . 1 1 1 . . Propulsion 17 | . 2 . 1 1 2 10 1 Utility 13 | . . . 2 . 2 8 1 Weapon 13 | . 2 . 1 . 2 7 1 Highest Loss Streak 17 | . 5 . 3 1 4 17 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 85 100 96 98 99 81 50 Engine 6 | . 8 11 3 7 7 5 5 Leg 20 | . . . 25 26 30 20 13 Wheel 3 | . 24 22 . . . . . Device 10 | . . 19 15 9 6 15 11 Storage 7 | . 14 11 9 9 7 5 . Processor 9 | . . . 2 9 15 13 6 Protection 6 | . 11 2 9 9 7 4 . Energy Gun 1 | . 10 . . . . . . Ballistic Gun 16 | . 15 33 22 18 15 10 5 Ballistic Cannon 4 | . . . 4 8 7 3 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 22 26 39 44 39 38 20 Greatest Support 56 | 20 20 20 30 40 56 56 38 Greatest Overweight (x) 7 | . 3 1 1 1 . 7 . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 9 5 Most Carried 10 | 6 10 10 10 10 10 7 4 Average Carried 7 | 3 7 8 8 9 8 4 1 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 6 9 10 10 10 8 5 1 Class Distribution -------------------- 24% | Gunner 20% | Skirmisher 15% | Scavenger-Gunner 15% | Mutant 12% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Matter Collected 2807 | 244 130 144 754 784 304 433 14 Remotely . | . . . . . . . . Salvage Created 3278 | . 404 226 837 1069 320 392 30 Parts 173 | . 25 13 36 55 18 25 1 Haulers Intercepted 4 | . 2 . 1 1 . . . Recyclers Shooed 12 | . 1 . 3 4 . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Combat Hostiles Destroyed 57 | . 9 7 10 16 8 6 1 Guns 43 | . 9 7 7 9 4 6 1 Cannons 13 | . . . 3 6 4 . . AOE 1 | . . . . 1 . . . Classes Destroyed 12 | . 3 1 5 2 . 1 . Worker 4 | . . . 1 . 1 2 . Builder 2 | . . . . 2 . . . Hauler 4 | . 2 . 1 1 . . . Recycler 10 | . . . 4 5 . 1 . Operator 2 | . . . 1 1 . . . Watcher 2 | . . . . 1 1 . . Swarmer 10 | . 3 3 . . . 3 1 Grunt 29 | . 6 3 7 9 3 1 . Brawler 2 | . . . 1 1 . . . Sentry 11 | . . 1 1 6 2 1 . Hunter 4 | . . . 1 . 3 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | . 7 3 5 8 2 3 1 Combat Bots Only 7 | . 7 3 5 3 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Damage Taken 5812 | . 593 107 846 598 812 2249 607 Core 1267 | . 149 12 105 79 63 715 144 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 134 | . 32 . . . . 102 . Regen/Repaired (Parts) 285 | . . . . 285 . . . Core Remaining (%) 78 | 100 40 97 . 66 91 . . Volleys Fired 239 | . 34 14 51 47 29 54 10 Largest 3 | . 2 3 3 3 3 3 2 Hottest 95 | . 60 69 95 95 95 93 59 Shots Fired 576 | . 52 42 153 141 87 88 13 Gun 476 | . 52 42 140 93 58 83 8 Cannon 95 | . . . 13 48 29 5 . Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 531 | . 21 42 153 141 87 79 8 Thermal 25 | . 25 . . . . . . Explosive . | . . . . . . . . Electromagnetic 20 | . 6 . . . . 9 5 Robot Hit Streak 23 | . 15 5 9 13 12 23 4 Robot Miss Streak 5 | . 4 2 4 5 4 3 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . 3 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 378 | . 41 22 92 88 60 67 8 Core Hits 212 | . 19 9 41 65 45 28 5 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 3 | . . 2 . . . 1 . Destroy 2 | . . 2 . . . . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7009 | . 436 337 1496 1964 1037 1405 334 Guns 4598 | . 436 337 1253 983 535 980 74 Cannons 1528 | . . . 242 707 502 77 . Explosions 766 | . . . . 269 . 237 260 Melee . | . . . . . . . . Ramming 117 | . . . 1 5 . 111 . Kinetic 5720 | . 134 337 1495 1690 1037 953 74 Thermal 466 | . 229 . . . . 237 . Explosive 269 | . . . . 269 . . . Electromagnetic 437 | . 73 . . . . 104 260 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 5 5 . 7 8 Average Corruption 5 | . . . 5 5 . 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . 2 24 . 12 5 Message Errors 8 | . . . . 5 . 2 1 Matter Fused 11 | . . . . 7 . 3 1 Heat Flow Errors 3 | . . . 1 1 . 1 . Energy Discharges 10 | . . . 1 4 . 2 3 Data Loss (minor) 5 | . . . . 4 . 1 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . 1 . 1 . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 136 | . . . 2 25 . 109 . Projectiles 2 | . . . 2 . . . . Explosions 134 | . . . . 25 . 109 . Melee . | . . . . . . . . Knockbacks 28 | . . . 5 11 12 . . Impact . | . . . . . . . . Kinetic 28 | . . . 5 11 12 . . Secondary . | . . . . . . . . Self-Inflicted Damage 392 | . . . . 96 . 223 73 Shots 9 | . . . . 2 . 3 4 Rammed 10 | . . . . . . 10 . Targets Rammed 36 | . . . 1 1 . 34 . Kicked 26 | . . . 1 1 . 24 . Crushed . | . . . . . . . . Highest Temperature 230 | . 230 8 122 195 202 190 3 Average Temperature 59 | . 109 2 23 66 62 106 1 Received Heat Transfer 1797 | . 255 33 414 234 180 570 111 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 725 | . 525 . . . . 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Peak Influence 562 | . 313 371 490 562 354 169 . Initial 217 | . . 131 156 122 217 76 . Average 203 | . 152 215 358 316 194 65 . Maximum Alert Level 2 | . 1 1 2 2 1 . . Low Security (%) 53 | 100 56 57 15 23 49 100 . Level 1 33 | . 43 42 30 47 50 . . Level 2 12 | . . . 53 29 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 4 3 2 3 3 3 . Investigation 8 | . 2 2 . 2 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 2 1 2 1 1 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Distress Signals 11 | . 1 1 3 3 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 14 10 20 19 12 19 8 Peak Tracking Total 8 | . 7 4 8 4 2 8 8 Tactical Retreats 6 | . . . 3 . . 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Traps Triggered 5 | . 2 . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Machines Disabled 9 | . . 1 . 7 . 1 . Max in Single Turn 2 | . . 1 . 2 . 1 . Garrison Access 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Machines Accessed 30 | . 3 3 2 6 9 7 . Terminals 18 | . 2 2 2 4 5 3 . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . 2 . 1 . Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 3 | . . . . . 2 1 . Total Hacks 81 | . 9 11 4 22 20 15 . Successful 40 | . 6 8 1 11 10 4 . Failed 41 | . 3 3 3 11 10 11 . Catastrophic 7 | . . . . 1 3 3 . Database Lockouts . | . . . . . . . . Manual 5 | . 1 . . 3 1 . . Terminals 46 | . 6 4 4 11 14 7 . Fabricators 1 | . . . . . 1 . . Repair Stations 13 | . . . . 11 . 2 . Recycling Units 6 | . 3 . . . 1 2 . Scanalyzers 9 | . . 7 . . . 2 . Garrison Access 6 | . . . . . 4 2 . Terminal Hacks 21 | . 4 2 1 5 7 2 . Record 2 | . . . . . 2 . . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 3 | . 2 . . . 1 . . Prototype ID Bank 3 | . 1 . . 1 1 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . 6 . 1 . Scan Component 4 | . . . . 3 . 1 . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 7 | . . 6 . . . 1 . Insert Component 4 | . . 3 . . . 1 . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 2 | . . . . . 2 . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 2 3 2 4 7 7 . Full Trace Events 5 | . . 2 . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 96 | . . . . 96 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Turns Passed 4007 | 61 389 229 409 905 891 924 199 Spaces Moved 2480 | 57 292 155 154 386 645 649 142 Core 237 | 9 7 . . . . 221 . Treads . | . . . . . . . . Legs 1755 | . . . 154 386 645 428 142 Wheels 488 | 48 285 155 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 120 110 112 50 120 Average Speed 111 | 75 85 95 161 143 112 98 120 Slowest Speed 400 | 80 200 95 190 190 120 400 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 63 15 13 52 16 19 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . . . . 26 3 43 . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 69 | . . . . 26 . 43 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Total 3307 | 74 384 213 225 649 753 850 159 Wait 363 | . 27 37 . 167 52 79 1 Move 2473 | 56 291 154 153 385 644 648 142 Hop . | . . . . . . . . Pick Up 87 | 12 15 4 8 21 12 14 1 Fast Attach . | . . . . . . . . Attach 57 | 6 7 2 7 4 9 17 5 Detach 3 | . 1 . . . . 2 . Swap 19 | . 3 1 4 8 3 . . Drop 30 | . 6 1 1 16 4 2 . Fire 239 | . 34 14 51 47 29 54 10 Melee . | . . . . . . . . Ram 10 | . . . . . . 10 . Kick 26 | . . . 1 1 . 24 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Core integrity fell below 50% 248 | -10/Materials | Lost 5 parts (1p2n2w) 253 | -10/Materials | Destroyed 7 combat bots 308 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 678 | -9/Materials | Discovered new exit (range 3) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -8/Materials | Lost 3 parts (1p1n1w) 1076 | -8/Materials | Discovered new exit (range 6) 1089 | -8/Materials | Entered Storage 1305 | -8/Storage | Build established: Gunner 1433 | -8/Storage | Repaired Autogun 1460 | -8/Storage | Repaired Aluminum Leg 1793 | -8/Storage | Identified exit to Recycling 1867 | -8/Storage | Repaired Flak Cannon 1989 | -8/Storage | Discovered new exit (range 5) 1994 | -8/Storage | Entered Factory 1994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2000 | -7/Factory | Identified exit to DSF 2307 | -7/Factory | Build established: Skirmisher 2338 | -7/Factory | Garrison activated, responded to threat 2524 | -7/Factory | Lost 4 parts (1n1u2w) 2713 | -7/Factory | Discovered new exit (range 5) 2759 | -7/Factory | Identified exit to Factory 2885 | -7/Factory | Entered another Factory area 2885 | -6/Factory | Evolved 2 slots: Utility x2 3085 | -6/Factory | Build established: Scavenger-Gunner 3233 | -6/Factory | Lost 3 parts (1n2u) 3507 | -6/Factory | Lost 5 parts (2n1u2w) 3696 | -6/Factory | Core integrity fell below 50% 3708 | -6/Factory | Core integrity fell below 20% 3717 | -6/Factory | Lost 17 parts (7n5u5w) 3807 | -6/Factory | Discovered new exit (range 4) 3809 | -6/Factory | Entered Lower Caves 3810 | -6/Lower Caves | Encountered a Warlord checkpoint 3841 | -6/Lower Caves | Learned Factory interactive machine intel 3845 | -6/Lower Caves | Spotted B-75 Beast 3961 | -6/Lower Caves | Attracted the attention of an 0b10 base 4008 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03912_ System corrupted: Energy discharge (-53). 03932_ System corrupted: Energy discharge (-80). 03948_ System corrupted: Matter fused (-8). 03960_ S-27 Virus springs to life. 03960_ G-50 Soldier springs to life. 03972_ System corrupted: Energy discharge (-70). 03984_ Imp. Heat Sink destroyed. 03990_ MPALMG2&U/VQ09 P=:ZRACE4IJK3Z 03995_ S-27 Virus misfires. 03995_ VTOL Module fried. 03995_ Lgt. Nuclear Core fried. 03995_ S-27 Virus destroyed. 03999_ Autogun destroyed. 03999_ Penetrated by Slug. 04002_ Autogun self-destruct mechanism malfunctions. 04002_ Y-64 Sentinel IFF system glitched. 04002_ Slug penetrates Wall. 04005_ Penetrated by Slug. 04006_ Imp. Carbon-fiber Leg destroyed. 04007_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? # | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????? ???????????????????????????# | | ?????????????????#### ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????####?#### | | ?????????????????? ??????????????????## ### | | ?????????????????? ??????????????????# | | ??????????????????# ??????????????????? | | ??????????????????# ????????????????????# | | ??????????????????# #????????????????????# | | ??????????????????# #????####???????????## | | ??????????????????# ##?## #??????????## | | ?????????????###### ### ## #??????## | | ????????????## ???????## | | ????????????# gg #?????????## | | ????????????# [%g #??######### | | ?????????????# ### #Y @#??# | | ??????????????????# ## #### | | ??????????????????# ## "## ##### ## | | ??????????????????# ### ### #???# #### | | ??????????????????# #?#####?# #???## #### #??### | | ?????????????###??# ##??????# ##???###??###????? | | ????????????## ## ##?????# #???????????????? | | ????????????# ##????# #???????????????? | | ????????????# ##??## #???????????????? | | ????????????# #### ####?????????????? | | ????????????## #?????????????? | | ?????????????## # #?????????????? | | ??????????????###### ##"#/###### #?????????????? | | ???????????????????# #""" "???? #?????????????? | | ???????????????????# / "T"?? #?????????????? | | ???????????????????# # ?? #?????????????? | | ??????????????????? # ?? #?????????????? | | ??????????????????? # "#? #?????????????? | | ?????????????????? + "#??#?????????????? | | ?????????????????? #""" "#????????????????? | | ?????????????????? ???? "#????????????????? | | ????????????????? ???? "#????????????????? | | ????????????????? ????######?????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 30 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Phase Shifter | -7/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed PrecisionGatlingFrame Manual? 0 Play Time 00:52:26 Cumulative 40.2 hours Start 2022.08.28 @ 16:11:54 End 2022.08.28 @ 17:21:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c766ac5b-009c-4ac9-b292-b98912e2db9a