Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.22 @ 00:22:24 Player: Pixelrobin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (610) 610 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2345 Bonus ------- None Cogmind --------- Core Integrity 400/550 Matter 128/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Propulsion Shielding > --- WEAPON (3) ------- Spread Laser Light Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Medium Storage Unit Advanced Signal Interpreter Utility Shielding Small Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Grenade Launcher Rocket Launcher > --- INVENTORY -------- Medium Storage Unit Advanced Signal Interpreter Propulsion Shielding Utility Shielding Medium Laser Small Laser Spread Laser Light Assault Rifle [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 2 | . 1 . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 21 | 7 3 3 8 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | . . . 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 1 1 Device 1 | . . 1 . Storage 1 | . 1 . . Processor 1 | 1 . . . Hackware . | . . . . Protection 2 | 1 . . 1 Artifact . | . . . . Weapon 9 | 2 1 2 4 Energy Gun 4 | 1 . 1 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . . 8 Average Slot Usage (%) 92 | . 100 100 66 Engine 20 | . 25 20 12 Leg 19 | . 25 20 7 Device 4 | . . 10 4 Storage 9 | . 9 10 8 Processor 10 | . 12 10 8 Protection 1 | . 2 . . Energy Gun 4 | . 7 2 1 Ballistic Gun 10 | . 12 10 7 Launcher 11 | . 5 17 12 Naked Turns . | . . . . Heaviest Build 36 | 6 28 33 36 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 10 | . 1 1 10 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 8 | 4 8 10 10 Most Carried 10 | 4 10 10 9 Average Carried 7 | 2 8 8 6 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 4 10 8 4 Class Distribution -------------------- 93% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 441 | 195 122 37 87 Remotely . | . . . . Salvage Created 500 | . 176 190 134 Parts 51 | . 21 22 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 6 9 5 Guns 8 | . 4 3 1 AOE 12 | . 2 6 4 Classes Destroyed 6 | . 3 3 . Builder 2 | . . 2 . Recycler 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 10 | . 2 8 . Grunt 6 | . 4 . 2 Sentry 4 | . . 1 3 Best Kill Streak 8 | . 2 8 3 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging . | . . . . Exploded 3 | . 2 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 930 | . 114 123 693 Core 180 | . 16 14 150 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 93 96 . Volleys Fired 67 | . 16 13 38 Largest 3 | . 2 3 2 Hottest 100 | . 60 100 83 Shots Fired 102 | . 28 29 45 Gun 84 | . 26 22 36 Cannon . | . . . . Launcher 18 | . 2 7 9 Special . | . . . . Kinetic 61 | . 16 13 32 Thermal 23 | . 10 9 4 Explosive 18 | . 2 7 9 Electromagnetic . | . . . . Robot Hit Streak 73 | . 5 28 73 Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 90 | . 21 24 45 Core Hits 46 | . 11 19 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1565 | . 267 669 629 Guns 613 | . 151 162 300 Cannons . | . . . . Explosions 952 | . 116 507 329 Melee . | . . . . Ramming . | . . . . Kinetic 437 | . 88 100 249 Thermal 176 | . 63 62 51 Explosive 952 | . 116 507 329 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles . | . . . . Explosions 13 | . . 13 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 7 | . . . 7 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 105 | . 105 53 21 Average Temperature 25 | . 30 28 7 Received Heat Transfer 498 | . 84 27 387 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 483 | . 150 185 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 319 | . 174 319 230 Average Influence 157 | . 108 252 175 Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | 100 100 18 51 Level 1 35 | . . 81 48 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 10 12 8 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 8 . Successful 10 | . 3 7 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 5 | . . 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 3 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Emergency Access Points 1 | . . 1 . Recycling Unit Index 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 3 3 . Process 1 | . 1 . . Report Inventory 2 | . 1 1 . Retrieve Matter 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 115 | . 115 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 926 | 87 358 297 184 Spaces Moved 505 | 85 210 163 47 Core 54 | 44 . . 10 Treads 3 | . . . 3 Legs 448 | 41 210 163 34 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 141 | 83 144 150 203 Slowest Speed 550 | 120 150 150 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 35 21 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 85 | . 3 38 44 Melee . | . . . . Projectile . | . . . . AOE 85 | . 3 38 44 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 631 | 99 242 193 97 Wait 10 | . . 10 . Move 502 | 84 209 162 47 Hop . | . . . . Pick Up 23 | 8 10 2 3 Fast Attach 4 | 3 1 . . Attach 17 | 4 2 3 8 Detach 2 | . . 1 1 Swap . | . . . . Drop 6 | . 4 2 . Fire 67 | . 16 13 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 16) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Power x1 288 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Discovered exit to Materials (range 15) 315 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 731 | -9/Materials | Identified exit to Materials 731 | -9/Materials | Discovered exit to Materials (range 3) 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 797 | -8/Materials | Garrison activated, responded to threat 883 | -8/Materials | Lost 8 parts (3p2n1u2w) 927 | -8/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Treads. U-05 Engineer lays Concrete. Acquired Lgt. Treads. U-05 Engineer lays Concrete. U-05 Engineer destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lgt. Assault Rifle destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Hvy. Assault Rifle. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. R-06 Scavenger collects Terrain Scan Processor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????]# ???????????????????? | | ??????????????????????? # "??????????????????? | | ?????????????????????? # """ ?????????????? | | ?????????????????????"" # ???????????? | | ????????????????????""" # Y ??????????? | | ????????????????????"" #???????????? | | ????????????????????"" [ # ??????????? | | ????????????????????? ??????????? | | ????????????? ?????? # # #??????????? | | ????????????# #######; ?????????? | | ???????????? u ?????????? | | ???????????? =! ????????? | | ????????????""" """" =%! ???####### | | ???????????"""" """ T ????# | | ???????+ """"" "" @ r " ####+#????# | | ???????# o ###### | | ???????# a + | | ???????# # #########+#+###### | | ???????# ######+#### ?????? ????# | | ?????????????? ????# ^ ?????"" ""????###+### | | ???????????? ?????# ^ ???""" """?????????? | | ??????????+ ??????# [[=#?""" """?????????? | | ??????????# ???????# [[=# """ ????????? | | ??????????# ????????# [= #[ [ ????????? | | ??????????#?????????# #############??????????? | | ?????????????????????#???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ModifiedCoilCompressor Manual? 0 Play Time 00:29:03 Cumulative 6.6 hours Start 2020.02.21 @ 23:56:37 End 2020.02.22 @ 00:22:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 15 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 1 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 027deaad-89dd-4d52-916a-cf5780a79e5e