Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.31 @ 14:25:19 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (750) 750 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1795 Bonus ------- None Cogmind --------- Core Integrity 91/400 Matter 281/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Armored Wheel Cargo Storage Unit Medium Matter Pod (100) Core Shielding Hardened Light Armor Plating Assault Rifle Light Assault Rifle Rocket Launcher Mining Laser Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Utility Shielding Weapon Shielding > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Armored Wheel Cargo Storage Unit Medium Matter Pod Core Shielding Hardened Light Armor Plating Assault Rifle Light Assault Rifle Rocket Launcher Mining Laser Mace [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 22 | 7 5 10 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 2 | 2 . . Leg 5 | . 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 1 3 Device 1 | 1 . . Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 3 | . . 3 Weapon 1 | . . 1 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 10 | 3 9 12 Power 2 | . 2 2 Propulsion 3 | 1 4 4 Utility 2 | . 2 3 Weapon 2 | 1 1 3 Tool/Special . | . . . Unused Backups 11 | . 2 9 Power 3 | . 1 2 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 3 | . 1 2 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 12 | . 14 10 Treads 12 | . 23 . Leg 12 | . 4 21 Device 10 | . 13 7 Storage 12 | . 14 11 Processor 5 | . . 11 Protection 6 | . . 14 Ballistic Gun 21 | . 25 17 Special Weapon 3 | . 2 4 Peak Build Rating 13 | 7 8 13 Average Rating 8 | 5 7 10 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 33 | 11 26 33 Greatest Support 40 | 40 40 23 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 12 15 Most Carried 15 | 6 15 15 Average Carried 10 | 3 9 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 14 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 788 | 289 238 261 Remotely . | . . . Salvage Created 973 | 95 322 556 Parts 67 | 10 21 36 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 23 | . 10 13 Guns 23 | . 10 13 Classes Destroyed 6 | 2 2 2 Tunneler 2 | 2 . . Recycler 1 | 1 . . Watcher 3 | . . 3 Swarmer 7 | . 3 4 Grunt 11 | . 7 4 Sentry 5 | . . 5 Best Kill Streak 6 | 2 6 4 Combat Bots Only 6 | . 6 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 207 | . 68 139 Missed 59 | . 21 38 Hits 148 | . 47 101 Melee 5 | . . 5 Projectile 143 | . 47 96 Critical Strikes 2 | . . 2 Actively Blocked 1 | . . 1 Damage Taken 1780 | . 502 1278 Core 390 | . 81 309 Absorbed by Shields . | . . . Redirected to Shielding 106 | . . 106 Regen/Repaired (Parts) 142 | . 77 65 Core Remaining (%) 83 | 100 67 . Volleys Fired 116 | 12 50 54 Largest 2 | 2 2 2 Hottest 100 | 40 100 53 Shots Fired 221 | 19 97 105 Gun 215 | 19 94 102 Cannon 3 | . . 3 Launcher . | . . . Special 3 | . 3 . Kinetic 218 | 19 94 105 Thermal 3 | . 3 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 5 8 13 Robot Miss Streak 6 | 2 6 5 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 146 | 12 55 79 Core Hits 62 | 6 20 36 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 3 | . 2 1 Destroy 3 | . 2 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1353 | 103 443 807 Guns 1287 | 103 443 741 Cannons 66 | . . 66 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1353 | 103 443 807 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 1 | . . 1 Secondary 1 | . . 1 Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 20 | . 20 20 Average Temperature 7 | . 7 5 Received Heat Transfer 654 | . 240 414 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 88 Level 1 5 | . . 11 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 208 | 5 139 208 Initial 29 | . . 29 Average 54 | . 31 88 Influence Increases 752 | 15 280 457 Destroy 0b10 Robot/C 460 | . 200 260 Destroy 0b10 Robot/NC 30 | 15 . 15 Destroy Leader 106 | . 40 66 Successful Hack 63 | . 22 41 Destroy Structure 3 | . 3 . Partial Spotted 15 | . . 15 Lose Combat Pursuer 75 | . 15 60 Influence Decreases 598 | 15 208 375 Entered New Map 43 | . . 43 Time Decay 475 | 15 208 252 Lost Part 80 | . . 80 Squads Dispatched 4 | . 2 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 7 | . 2 5 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 50 | . 19 31 Peak Tracking Total 7 | . 7 7 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 14 | . 7 7 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . . 2 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 45 | . 22 23 Successful 33 | . 16 17 Failed 12 | . 6 6 Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . . 3 Terminals 24 | . 17 7 Fabricators . | . . . Repair Stations 12 | . 5 7 Recycling Units 6 | . . 6 Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 17 | . 12 5 Emergency Access Points 3 | . 1 2 Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 5 | . 4 1 Dispatch Records 1 | . 1 . Zone Layout 6 | . 4 2 Fabricator Hacks . | . . . Repair Station Hacks 10 | . 4 6 Scan Component 5 | . 2 3 Repair 5 | . 2 3 Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 1 | . . 1 Retrieve Matter 2 | . . 2 Scanalyzer 2 | . . 2 Retrieve Study 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 12 | . 6 6 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 2 | . . 2 Parts Repaired 5 | . 2 3 Time 130 | . 52 78 Parts Recycled 1 | . . 1 Recycled Matter 25 | . . 25 Retrieved Matter 25 | . . 25 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1441 | 53 860 528 Seismic 1441 | 53 860 528 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1857 | 155 886 816 Spaces Moved 710 | 73 362 275 Core 4 | 4 . . Treads 376 | 69 307 . Legs 330 | . 55 275 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 175 Average Speed 170 | 153 164 183 Slowest Speed 315 | 160 190 315 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 65 39 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 3 | . 3 . Terrain Destroyed 3 | . 3 . Melee . | . . . Projectile 3 | . 3 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1159 | 97 567 495 Wait 271 | . 130 141 Move 708 | 72 361 275 Hop . | . . . Pick Up 29 | 6 12 11 Fast Attach 11 | 7 4 . Attach 8 | . . 8 Detach . | . . . Swap 9 | . 5 4 Drop 7 | . 5 2 Fire 116 | 12 50 54 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 19) 420 | -10/Materials | Repaired Lgt. Assault Rifle 448 | -10/Materials | Repaired Seismic Detector 513 | -10/Materials | Discovered new exit (range 15) 1036 | -10/Materials | Discovered new exit (range 4) 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Utility x2 1108 | -9/Materials | Repaired Seismic Detector 1136 | -9/Materials | Repaired Lgt. Ion Engine 1185 | -9/Materials | Repaired Aluminum Leg 1834 | -9/Materials | Core integrity fell below 50% 1858 | -9/Materials | Self-destructed Last Messages --------------- 01804_ Aluminum Leg+ destroyed. 01811_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 01811_ G-34 Mercenary destroyed. 01811_ Switching to secondary target: G-34 Mercenary. 01816_ K-01 Serf collects debris. 01820_ U-05 Engineer works on Atomic Centrifuge. 01828_ K-01 Serf collects debris. 01830_ U-05 Engineer works on Atomic Centrifuge. 01834_ K-01 Serf collects debris. 01836_ U-05 Engineer completes Atomic Centrifuge. 01837_ K-01 Serf collects debris. 01838_ L-31 Rogue knocked back. 01843_ Lgt. Assault Rifle+ destroyed. 01843_ Aluminum Leg+ destroyed. 01846_ Atomic Centrifuge comes online. 01846_ K-01 Serf cleans the Atomic Centrifuge. 01848_ K-01 Serf destroyed. 01853_ Utility Shielding destroyed. 01857_ Weapon Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????##+##??????????????????????? | | ??????????????????##### #??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ?????????????? ???# @#??????????????????????? | | ????????????+ ### l#??????????????????????? | | ????????????# Y #??????????????????????? | | ????????????# * #??????????????????????? | | ????????????# "u """%= #??????????????????????? | | ????????????? 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""" """ # #??????????? | | ?????????? * / #??????????? | | ????????????? %= # #??????????? | | ???????????????? ##### [* # #??????????? | | ????????????????????####+########? #??????????? | | ????????????????????# %! #??? #??????????? | | ????????????????????# """ #????####??????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# """ #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 16% | -10/Materials Seismic Detector | 50% | -10/Materials Seismic Detector | 50% | -9/Materials Lgt. Ion Engine | 17% | -9/Materials Aluminum Leg | 75% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingCryofiberShotgun Manual? 0 Play Time 00:29:16 Cumulative 59.0 hours Start 2026.03.31 @ 13:58:40 End 2026.03.31 @ 14:25:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ce19ae03-5080-457f-83a9-a4e66139a5fc