Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 03:19:44 Player: kaj Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (8273) 8273 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-43) -43 TOTAL SCORE: 15655 Bonus ------- High Alert Combat Kills 137 Friendly Fire -180 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 85/100 System Corruption 37% Temperature Cool (-191) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Coolant Injector Machine Analyzer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Quantum Reactor Graphene Brace Hypervelocity Railgun Power Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Biometal Leg Experimental Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Machine Analyzer Improved Targeting Computer Advanced Target Analyzer Improved Force Booster Graphene Brace Advanced Field Recycling Unit > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Advanced KE Penetrator Linear Accelerator Enhanced Gamma Bomb Array > --- INVENTORY -------- Compact Particle Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Wheel Centrium Wheel Centrium Wheel Graphene Brace Long-range Tractor Beam [Rating: 155] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Advanced Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Enhanced Gamma Bomb Array Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . . . 1 . . . 1 . . . 2 Utility 8 | . . . 2 . 2 . . . 1 1 2 . Weapon 3 | . . . . . . . . 1 1 1 . . Parts Attached 289 | 3 10 2 22 15 20 11 . 17 56 49 3 81 Power 38 | . 2 . 2 3 2 3 . 2 6 8 1 9 Engine 7 | . . . 1 . . 2 . 1 2 1 . . Core 18 | . 2 . 1 3 2 1 . 1 4 4 . . Reactor 13 | . . . . . . . . . . 3 1 9 Propulsion 94 | 2 4 . 8 2 5 4 . 6 15 18 . 30 Treads 19 | 1 1 . 2 . . 1 . 2 2 2 . 8 Leg 46 | . . . 2 2 4 3 . 2 6 11 . 16 Wheel 27 | 1 3 . 4 . 1 . . 2 7 5 . 4 Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 80 | . 3 1 6 1 8 4 . 4 12 15 2 24 Device 47 | . 2 . 4 1 4 3 . . 6 11 2 14 Storage 6 | . 1 . . . 1 . . 1 1 . . 2 Processor 17 | . . . 1 . 1 . . . 4 4 . 7 Hackware 2 | . . . . . . . . 1 1 . . . Protection 8 | . . 1 1 . 2 1 . 2 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 77 | 1 1 1 6 9 5 . . 5 23 8 . 18 Energy Gun 16 | . . . . . 4 . . 2 5 . . 5 Energy Cannon 4 | . . . . . . . . . 1 . . 3 Ballistic Gun 26 | 1 1 1 . . . . . . 12 6 . 5 Ballistic Cannon 7 | . . . . 2 . . . . 2 2 . 1 Launcher 7 | . . . 2 4 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 14 | . . . 4 3 1 . . 3 3 . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . 1 . . 4 Corrupted Parts 2 | . . . 2 . . . . . . . . . System Corruption 15 | . . . 15 . . . . . . . . . Parts Lost 185 | . 3 2 10 14 1 9 1 9 42 38 1 55 Power 31 | . . . 2 3 1 2 1 1 8 6 . 7 Propulsion 62 | . 2 . 6 4 . 4 . 2 12 12 . 20 Utility 40 | . . 1 2 3 . 3 . 4 6 9 . 12 Weapon 52 | . 1 1 . 4 . . . 2 16 11 1 16 Highest Loss Streak 29 | . 2 1 5 8 1 4 1 4 17 29 1 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 97 74 81 97 100 95 84 65 59 73 Engine 2 | . 6 . 1 8 . 6 7 . 2 . . . Core 5 | . 8 14 8 1 9 7 7 11 6 2 . . Reactor 1 | . . . . . . . . . . 1 3 6 Treads 5 | . 14 14 4 13 . . . 11 2 4 . 6 Leg 9 | . . . 6 7 16 14 15 8 9 8 19 9 Wheel 5 | . 14 14 10 . 2 7 7 5 8 4 . . Device 15 | . 13 10 21 22 21 22 23 12 4 8 27 18 Storage 7 | . 14 14 11 8 2 7 7 8 9 2 . 6 Processor 7 | . . . 2 . 4 7 7 6 12 13 4 9 Protection 2 | . . 3 7 . 6 6 7 7 . . . . Energy Gun 5 | . . . . . 13 15 15 12 3 . . 2 Ballistic Gun 5 | . 28 28 3 . . . . . 11 2 . 2 Ballistic Cannon 1 | . . . . . . . . . . 7 4 1 Impact Weapon 3 | . . . 18 12 1 . . 6 4 2 . . Naked Turns 17 | . . . . 17 . . . . . . . . Heaviest Build 152 | 12 28 30 46 46 67 61 61 77 118 101 44 152 Greatest Support 235 | 16 20 20 40 40 30 10 10 48 68 70 64 235 Greatest Overweight (x) 9 | . 1 1 4 1 6 6 6 6 9 5 . 4 Average Overweight (x) 2 | . . 1 2 . 2 5 5 2 3 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 5 20 Average Capacity 16 | 8 14 15 15 14 10 20 20 20 20 13 5 15 Most Carried 20 | 6 11 10 15 13 17 20 19 20 20 16 5 20 Average Carried 11 | 6 7 9 13 11 7 16 17 18 12 6 4 9 Final Capacity 20 | 8 15 15 15 5 20 20 20 20 20 5 5 5 Final Carried 19 | 6 10 8 14 5 17 16 19 19 10 2 5 5 Class Distribution -------------------- 41% | Scavenger-Mutant 23% | Mutant 21% | Scavenger-Gunner 8% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gladiator | -9/Materials Gladiator | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Matter Collected 5099 | 230 220 47 236 139 306 125 6 389 1070 945 7 1379 Remotely 1202 | . . . . . . . . . 339 597 . 266 Salvage Created 8631 | . 431 135 983 297 335 673 . 954 1198 652 . 2973 Parts 386 | . 31 8 44 16 15 19 . 21 42 37 . 153 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 7 | . 1 . 1 1 . . . 1 1 1 . 1 Parts Field Recycled 14 | . . . . . . . . . . . 3 11 Retrieved Matter 520 | . . . . . . . . . . . 72 448 Parts Self-Destructed 18 | . . . . . . 17 1 . . . . . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 139 | . 11 5 18 7 6 14 . 9 21 13 . 35 Melee 21 | . . . 8 2 1 . . 1 1 . . 8 Guns 65 | . 11 5 . . 4 14 . 4 14 2 . 11 Cannons 25 | . . . . . . . . . 4 10 . 11 AOE 11 | . . . 4 4 . . . . . 1 . 2 Classes Destroyed 17 | . 5 . 6 1 . 1 . . 3 . . 1 Worker 8 | . . . 1 1 1 . . . 1 2 . 2 Builder 10 | . . . 2 1 . . . 1 1 1 . 4 Tunneler 2 | . 1 . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 9 | . . . 4 . . . . 4 . . . 1 Mechanic 2 | . . . . . . . . . . . . 2 Operator 2 | . 1 . . . . . . . . . . 1 Drone 1 | . . . . . . . . . 1 . . . Watcher 8 | . 1 . 2 1 . . . 1 1 1 . 1 Swarmer 16 | . 3 3 2 . . 3 . 1 . . . 4 Grunt 58 | . 8 2 10 6 3 8 . 2 7 3 . 9 Brawler 3 | . . . 1 . . 1 . . 1 . . . Sentry 14 | . . . 5 . 3 1 . 1 1 . . 3 Specialist 4 | . . . . . . . . . 2 . . 2 Hunter 18 | . . . . 1 . . . 3 6 6 . 2 Programmer 23 | . . . . . . 1 . 2 2 4 . 14 Heavy 3 | . . . . . . . . . 2 . . 1 Best Kill Streak 14 | . 5 3 14 5 3 4 . 5 4 5 . 8 Combat Bots Only 7 | . 4 3 7 3 3 4 . 2 4 5 . 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . 1 1 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . 1 . 1 Melee 1 | . . . 1 1 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Hostile Shots Fired 2239 | . 74 25 105 84 97 132 6 158 331 595 14 618 Missed 671 | . 24 4 21 22 47 45 3 54 63 215 4 169 Damage Taken 30744 | . 707 229 1102 1568 463 1152 34 1417 5409 6330 227 12106 Core 4637 | . 178 34 175 479 111 263 . 100 881 939 . 1477 Absorbed by Shields 293 | . . . . . 67 50 14 162 . . . . Redirected to Shielding 26 | . . . . . . 23 . 3 . . . . Ignored by Resistances 158 | . . . . . . . . . . . . 158 Core Remaining (%) 49 | 100 . 15 56 12 . . 46 88 11 18 100 . Volleys Fired 434 | . 61 19 7 7 15 42 . 30 85 49 . 119 Largest 4 | . 2 2 1 2 2 2 . 2 4 4 . 4 Hottest 286 | . 40 40 33 78 160 122 . 122 170 205 . 286 Shots Fired 954 | . 122 37 7 13 29 84 . 56 213 138 . 255 Gun 706 | . 122 37 . . 29 84 . 56 188 44 . 146 Cannon 217 | . . . . 2 . . . . 25 94 . 96 Launcher 31 | . . . 7 11 . . . . . . . 13 Special . | . . . . . . . . . . . . . Kinetic 535 | . 122 37 . 2 . . . . 146 125 . 103 Thermal 387 | . . . . . 29 84 . 56 67 13 . 138 Explosive 18 | . . . 7 11 . . . . . . . . Electromagnetic 14 | . . . . . . . . . . . . 14 Robot Hit Streak 21 | . 15 13 15 6 14 11 . 9 20 8 . 21 Robot Miss Streak 7 | . 2 2 1 1 4 4 . 2 7 5 . 4 Penetration Max 2 | . . . . . . . . . 1 2 . 1 Secondary Targets 6 | . . . . . . 3 . . 3 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . . Shots Hit Robots 764 | . 74 24 45 12 25 57 . 57 171 80 . 219 Core Hits 401 | . 27 11 19 24 19 25 . 17 106 35 . 118 Critical Kills 6 | . . . 1 1 1 . . . 1 . . 2 Critical Parts Destroyed 25 | . . 1 9 1 . . . 2 6 1 . 5 Critical Strikes 76 | . . 1 11 2 3 16 . 9 11 11 . 12 Burn 27 | . . . . . 2 16 . 7 . . . 2 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 15 | . . 1 . . . . . . 7 1 . 6 Blast 15 | . . . . . . . . . 2 10 . 3 Smash 18 | . . . 11 2 1 . . 2 2 . . . Melee Attacks 147 | . . . 53 8 1 . . 22 17 . . 46 Impact 101 | . . . 53 8 1 . . 22 17 . . . Slashing 1 | . . . . . . . . . . . . 1 Piercing 45 | . . . . . . . . . . . . 45 Sneak Attacks 12 | . . . 4 . . . . 6 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 19 | . . . 9 . . . . 5 3 . . 2 Damage Inflicted 23107 | . 611 187 2495 861 635 1404 . 1868 3998 2698 7 8343 Guns 10387 | . 611 187 . . 598 1404 . 968 3165 793 . 2661 Cannons 5704 | . . . . 23 . . . . 535 1761 . 3385 Explosions 2710 | . . . 745 685 . . . . . 137 . 1143 Melee 4292 | . . . 1750 153 37 . . 900 298 . . 1154 Ramming 14 | . . . . . . . . . . 7 7 . Kinetic 7511 | . 611 187 . 23 . . . . 2201 2364 . 2125 Thermal 8730 | . . . 25 . 598 1404 . 968 1499 304 . 3932 Explosive 1291 | . . . 675 616 . . . . . . . . Electromagnetic 1269 | . . . 45 69 . . . . . 23 . 1132 Impact 3138 | . . . 1750 153 37 . . 900 298 . . . Slashing 95 | . . . . . . . . . . . . 95 Piercing 1059 | . . . . . . . . . . . . 1059 Highest Corruption 37 | . . . 15 . . 2 2 5 8 8 . 37 Average Corruption 8 | . . . 12 . . 1 2 2 4 6 . 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 113 | . . . . . . 10 1 3 23 1 . 75 Message Errors 23 | . . . . . . 2 1 . 8 1 . 11 Matter Fused 21 | . . . . . . 4 . 1 3 . . 13 Heat Flow Errors 19 | . . . . . . 1 . 2 . . . 16 Energy Discharges 14 | . . . . . . 1 . . 5 . . 8 Parts Rejected 2 | . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 . . 2 . . 4 Data Loss (major) 4 | . . . . . . 1 . . 1 . . 2 Misfires 4 | . . . . . . . . . . . . 4 Alerts 3 | . . . . . . . . . 1 . . 2 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 13 | . . . . . . . . . 3 . . 10 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1576 | . . . 697 65 . . . 375 128 32 . 279 Projectiles 304 | . . . . . . . . . 7 32 . 265 Explosions 75 | . . . 48 19 . . . . . . . 8 Melee 1197 | . . . 649 46 . . . 375 121 . . 6 Knockbacks 31 | . . . 3 . . . . 3 6 15 . 4 Impact 8 | . . . 3 . . . . 3 2 . . . Kinetic 21 | . . . . . . . . . 3 14 . 4 Secondary 2 | . . . . . . . . . 1 1 . . Self-Inflicted Damage 235 | . . . 42 . . . . . . . . 193 Shots 13 | . . . 4 . . . . . . . . 9 Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . 2 1 . Kicked 3 | . . . . . . . . . . 2 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 510 | . 43 57 9 44 50 224 . 510 426 467 . 494 Average Temperature 114 | . 10 17 3 16 19 23 . 195 125 153 . 129 Received Heat Transfer 3434 | . 309 90 372 351 243 487 . 163 486 69 9 855 Effects 18 | . . . . . . . . 4 6 2 . 6 Shutdowns 8 | . . . . . . . . 1 2 2 . 3 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . 3 . . . Short Circuit 2 | . . . . . . . . 1 1 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 36 | . . . 14 1 . . . 6 5 . . 10 Impact Corruptions 40 | . . . 24 2 . . . 11 3 . . . Robots Melted 6 | . . . . . 1 . . 3 1 . . 1 Combat Hostiles 6 | . . . . . 1 . . 3 1 . . 1 Parts Melted 41 | . . . . . 6 7 . 20 4 . . 4 Heat Transferred 14441 | . . . 50 . 1431 3404 . 2109 3125 350 . 3972 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Peak Influence 521 | . 249 146 521 397 331 . . 172 156 371 101 478 Initial 215 | . . 46 56 215 166 . . . 46 60 101 51 Average 148 | . 109 86 240 260 216 . . 46 65 131 100 196 Maximum Alert Level 2 | . 1 . 2 1 1 . . . . 1 . 2 Low Security (%) 72 | 100 89 100 53 . 42 . . 100 100 72 100 62 Level 1 19 | . 10 . 23 100 57 . . . . 27 . 19 Level 2 7 | . . . 22 . . . . . . . . 18 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . 3 2 . . . 4 7 5 . 12 Investigation 3 | . . . 2 . . . . . 1 . . . Extermination 10 | . . . . . . . . 2 1 2 . 5 Reinforcement 22 | . 2 . 1 2 . . . 2 5 3 . 7 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 2 . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Distress Signals 9 | . 1 . 3 2 . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 223 | . 17 5 29 14 6 14 3 14 30 30 1 60 Peak Tracking Total 9 | . 4 3 8 7 3 4 4 3 4 8 1 9 Tactical Retreats 14 | . 1 . 2 1 . . . . 1 1 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Traps Triggered 5 | . 1 . 1 . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Machines Disabled 16 | . . . 1 2 . . . 2 2 6 . 3 Max in Single Turn 5 | . . . 1 1 . . . 1 1 5 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Machines Accessed 15 | . 3 . 3 1 2 1 . 2 1 1 . 1 Terminals 13 | . 3 . 2 1 2 . . 2 1 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 30 | . 6 . 7 2 4 1 . 2 5 1 . 2 Successful 14 | . 2 . 5 1 2 1 . 1 . 1 . 1 Failed 16 | . 4 . 2 1 2 . . 1 5 . . 1 Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 6 . 3 . 1 . . 1 . . . . Terminals 25 | . 6 . 3 2 4 . . 2 5 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 1 . 1 1 2 1 . 1 . 1 . 1 Record 1 | . . . . . 1 . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 3 | . . . . . . . . 1 . 1 . 1 Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 3 . 2 1 1 . . . 1 . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . 5 1 . . ROAM 2 | . . . . . . . . . 2 . . . EXPLORE 4 | . . . . . . . . . 3 1 . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . Drone Launches 7 | . . . . . . . . . 7 . . . Drone Recoveries 5 | . . . . . . . . . 5 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Turns Passed 8829 | 11 772 229 639 285 575 1169 137 705 1136 803 181 2187 Spaces Moved 4184 | 7 307 72 260 111 290 615 80 303 446 486 138 1069 Core 113 | . . . . 26 . . . . . 78 . 9 Treads 903 | . 186 72 40 85 . . . 99 12 . . 409 Legs 1004 | . . . 2 . 173 . . . 16 147 138 528 Wheels 2164 | 7 121 . 218 . 117 615 80 204 418 261 . 123 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 100 100 240 130 50 120 155 155 130 108 50 120 50 Average Speed 151 | 100 183 240 152 195 160 162 169 176 148 114 120 137 Slowest Speed 410 | 100 240 240 400 240 260 170 170 410 250 155 120 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 68 19 42 17 8 65 13 8 15 17 4 25 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . . . 2 2 . . . . . Spaces Dug 2 | . . . . . . . . . 1 . . 1 Terrain Destroyed 213 | . . . 45 58 . . . . 10 74 . 26 Melee 1 | . . . . . . . . . 1 . . . Projectile 74 | . . . . . . . . . 9 44 . 21 AOE 138 | . . . 45 58 . . . . . 30 . 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Res Total 5570 | 9 420 100 403 153 358 700 82 390 711 622 152 1470 Wait 301 | . 24 6 52 . 15 23 . 4 64 12 7 94 Move 4173 | 6 306 71 259 110 289 614 79 302 445 486 137 1069 Hop . | . . . . . . . . . . . . . Pick Up 154 | . 11 1 19 2 15 9 3 14 27 12 3 38 Fast Attach 92 | . 1 . 1 5 11 1 . 3 15 19 2 34 Attach 147 | . 3 2 12 5 5 9 . 12 36 25 1 37 Detach 22 | . . . . 2 2 . . . 3 7 1 7 Swap 50 | 3 6 . 9 5 4 1 . 2 5 5 . 10 Drop 64 | . 8 1 2 11 1 1 . 7 9 6 . 18 Fire 434 | . 61 19 7 7 15 42 . 30 85 49 . 119 Melee 122 | . . . 42 6 1 . . 16 13 . . 44 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 1 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 355 | -10/Materials | Core integrity fell below 50% 483 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Derelicts attacked the area 775 | -10/Materials | Discovered new exit (range 15) 784 | -10/Materials | Entered Mines 820 | -10/Mines | Discovered new exit (range 15) 971 | -10/Mines | Core integrity fell below 20% 991 | -10/Mines | Discovered new exit (range 9) 1013 | -10/Mines | Entered Materials 1013 | -9/Materials | Evolved 2 slots: Utility x2 1433 | -9/Materials | Lost 5 parts (1p3n1u) 1436 | -9/Materials | Build established: Gladiator 1519 | -9/Materials | Destroyed 7 combat bots 1634 | -9/Materials | Discovered new exit (range 12) 1650 | -9/Materials | System corruption reached 10% 1652 | -9/Materials | Entered another Materials area 1652 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1865 | -8/Materials | Lost 6 parts (1p2n1u2w) 1920 | -8/Materials | Discovered new exit (range 16) 1923 | -8/Materials | Core integrity fell below 50% 1935 | -8/Materials | Core integrity fell below 20% 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Utility x2 1949 | -7/Factory | Lost 8 parts (2p2n2u2w) 2317 | -7/Factory | Build established: Scavenger-Mutant 2396 | -7/Factory | Discovered new exit (range 8) 2512 | -7/Factory | Entered Lower Caves 2558 | -7/Lower Caves | Learned 8 Factory zone layouts 2678 | -7/Lower Caves | Lost 4 parts (3n1u) 3048 | -7/Lower Caves | Core integrity fell below 50% 3072 | -7/Lower Caves | Lost 4 parts (1p1n2u) 3222 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3619 | -7/Lower Caves | Encountered a Warlord checkpoint 3662 | -7/Lower Caves | Discovered new exit (range 14) 3681 | -7/Lower Caves | Entered another Lower Caves area 3693 | -7/Lower Caves | Discovered new exit (range 9) 3699 | -7/Lower Caves | Encountered a Warlord checkpoint 3714 | -7/Lower Caves | Learned 8 Factory zone layouts 3818 | -7/Lower Caves | Entered Factory 3818 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3819 | -6/Factory | Identified exit to Factory 4218 | -6/Factory | Lost 4 parts (2u2w) 4499 | -6/Factory | Lost 4 parts (1p1n2u) 4523 | -6/Factory | Entered another Factory area 4523 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4753 | -5/Factory | Build established: Mutant 4841 | -5/Factory | Lost 17 parts (2p6n2u7w) 5092 | -5/Factory | Lost 5 parts (1p1n2u1w) 5104 | -5/Factory | Build established: Scavenger-Gunner 5222 | -5/Factory | Lost 4 parts (1p3w) 5509 | -5/Factory | Discovered new exit (range 25) 5539 | -5/Factory | Core integrity fell below 50% 5590 | -5/Factory | Core integrity fell below 20% 5627 | -5/Factory | Lost 12 parts (2p4n1u5w) 5659 | -5/Factory | Entered another Factory area 5659 | -4/Factory | Accompanied by 1 ally 5659 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6063 | -4/Factory | Core integrity fell below 50% 6098 | -4/Factory | Lost 29 parts (4p11n6u8w) 6447 | -4/Factory | Core integrity fell below 20% 6451 | -4/Factory | Discovered new exit (range 6) 6462 | -4/Factory | Entered Research 6462 | -3/Research | Evolved 2 slots: Utility x2 6479 | -3/Research | Lost 7 parts (1p1n2u3w) 6599 | -3/Research | Discovered new exit (range 16) 6601 | -3/Research | Spotted B-86 Titan 6643 | -3/Research | Entered another Research area 6643 | -2/Research | Evolved 2 slots: Propulsion x2 6692 | -2/Research | Build established: Scavenger-Mutant 6943 | -2/Research | Found Prototype Launcher 6943 | -2/Research | Identified Enh. Gamma Bomb Array 7346 | -2/Research | System corruption reached 10% 7455 | -2/Research | Spotted B-90 Cyclops 7512 | -2/Research | Lost 7 parts (2p1n1u3w) 7660 | -2/Research | Lost 11 parts (5n3u3w) 7774 | -2/Research | Build established: Mutant 8236 | -2/Research | Lost 3 parts (1p1n1w) 8257 | -2/Research | Core integrity fell below 50% 8615 | -2/Research | System corruption reached 30% 8647 | -2/Research | Lost 6 parts (1p2n2u1w) 8809 | -2/Research | Core integrity fell below 20% 8830 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08808_ Penetrated by Slug. 08810_ Acquired Adv. Target Analyzer. 08811_ Acquired 10 matter. 08811_ Linear Gravjet destroyed. 08811_ Adv. Heat Sink destroyed. 08811_ Knocked back. 08814_ System corrupted: Heat flow error (+258). 08814_ Lgt. Quantum Reactor destroyed. 08817_ Knocked back. 08817_ Penetrated by Slug. 08817_ Slug penetrates Wall. 08820_ Penetrated by Slug. 08821_ P-80 Master resets H-81 Overseer, system corruption cleaned. 08821_ Knocked back. 08823_ P-80 Master destroyed. 08824_ Acquired Hyp. Railgun. 08825_ Knocked back. 08825_ Dropped Lgt. Quantum Reactor. 08826_ Dropped Centrium Leg. 08829_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????? ?????????? | | ???????????????????????? ?????????? | | ???????????????????????# ?????????? | | ?????????????????????### ?????????? | | ????????????????###### ?????????? | | ????????????????? ?????????? | | ?????????????????? ?????????? | | ???????????????????? ?????????? | | ????????????????????? ?????????? | | ?????????????????????? ?????????? | | ????????????????????####/####??????? | | ????????????????????# R@* #??????? | | ??????#########?????# Y #??????? | | ?????## [ ! #?????# !%#??????? | | ?#####%=% = ! #?????# #??????? | | ?# %+ !!=! #?????# ! "" #??????? | | ?# ####"############# [%!"""#??????? | | ## #??# ## * T"#??????? | | + #??# ## """#??????? | | # #??# ## %"" #??????? | | # #### # [H *= #??????? | | # ##%!* #??????? | | # ##/=######??????? | | + #|=%#???????????? | | =# ##%;#???????????? | | ### |!# ##%!#???????????? | | ??#=%|# ## ##???????????? | | ###/#%# ##*#????????????? | | # # ##%#????????????? | | #/###############!#????????????? | | " # """" #?#!#????????????? | | " # """""" #?#!#????????????? | | " # ""F "" #?# #????????????? | | + "" #?# #????????????? | | # #?# #????????????? | | """"# """ #?# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 51 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Resistance: EX 25 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 15 Kinecelleration 30 Force Boost 30 Offensive Hacking 14 Item Schematics ----------------- Actuator Array | -9/Materials | Scanalyzed Great Maul | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisAdvancedArchive Manual? 0 Play Time 01:34:55 Cumulative 169.6 hours Start 2024.07.18 @ 01:44:10 End 2024.07.18 @ 03:19:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 908307d1-45a6-4dab-ae71-6b279732c2e0