Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 09:38:48 Player: reason Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (868) 868 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2813 Bonus ------- None Cogmind --------- Core Integrity 473/550 Matter 300/300 Energy 250/250 System Corruption 1% Temperature Cool (93) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (12) --- Ion Engine Light Deuterium Engine Improved Heat Sink Improved Heat Sink Small Storage Unit Visual Processing Unit Terrain Scanner Small Laser Particle Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Terrain Scanner > --- WEAPON ----------- Improved Medium Laser Particle Cannon > --- INVENTORY -------- Ion Engine Light Treads Improved Heat Sink Signal Interpreter Particle Gun Particle Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 20 | 5 2 8 . 5 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads 4 | 2 . 2 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 3 . 2 Device 3 | . 1 1 . 1 Storage 2 | 1 . 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 1 1 2 . 2 Energy Gun 5 | 1 1 1 . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 7 | . . . . 7 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 4 | . . . . 4 Average Slot Usage (%) 92 | . 89 98 100 77 Engine 11 | . 14 11 11 10 Treads 21 | . 28 22 22 16 Device 15 | . 7 20 22 7 Storage 11 | . 14 11 11 9 Processor 10 | . . 11 11 18 Energy Gun 14 | . 23 16 11 7 Energy Cannon 6 | . . 5 11 9 Naked Turns . | . . . . . Heaviest Build 50 | 11 13 46 46 50 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 12 | 6 6 12 12 12 Average Capacity 9 | 5 6 8 12 12 Most Carried 12 | 5 6 8 11 12 Average Carried 7 | 3 5 6 10 10 Final Capacity 12 | 6 6 12 12 12 Final Carried 11 | 5 6 8 11 10 Class Distribution -------------------- 54% | Scavenger-Mutant 29% | Mutant 10% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 395 | 183 87 80 . 45 Remotely . | . . . . . Salvage Created 977 | . 191 291 89 406 Parts 50 | . 16 20 5 9 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 3 5 2 7 Guns 9 | . 3 2 . 4 Cannons 7 | . . 2 2 3 AOE 1 | . . 1 . . Classes Destroyed 7 | . 3 3 . 1 Hauler 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 6 | . 2 2 . 2 Grunt 13 | . 3 3 2 5 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 2 | . . 1 . 1 Best Kill Streak 3 | . 3 2 2 3 Combat Bots Only 3 | . 2 2 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 952 | . 109 395 30 418 Core 137 | . 22 38 . 77 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 91 . 90 . Volleys Fired 77 | . 18 21 4 34 Largest 2 | . 2 2 1 2 Hottest 133 | . 80 96 68 133 Shots Fired 119 | . 28 32 4 55 Gun 80 | . 28 22 . 30 Cannon 39 | . . 10 4 25 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 90 | . 10 21 4 55 Explosive . | . . . . . Electromagnetic 29 | . 18 11 . . Robot Hit Streak 13 | . 13 5 4 11 Robot Miss Streak 3 | . 2 2 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 84 | . 21 20 3 40 Core Hits 45 | . 10 12 3 20 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1743 | . 337 540 61 805 Guns 911 | . 292 245 . 374 Cannons 615 | . . 123 61 431 Explosions 217 | . 45 172 . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1238 | . 111 261 61 805 Explosive 136 | . . 136 . . Electromagnetic 369 | . 226 143 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . 20 . . . Projectiles . | . . . . . Explosions 20 | . 20 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 137 | . . 137 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 458 | . 141 225 81 458 Average Temperature 120 | . 52 82 37 172 Received Heat Transfer 378 | . 57 90 15 216 Effects 7 | . . 1 . 6 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . 1 . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 2470 | . 200 494 111 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 305 | . 179 305 96 206 Initial 75 | . . 75 46 37 Average 116 | . 73 187 95 106 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 85 | 100 100 57 100 98 Level 1 14 | . . 42 . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 13 7 2 13 Peak Tracking Total 5 | . 5 2 2 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . 1 2 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 2 3 . . Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 15 | . 6 9 . . Successful 7 | . 1 6 . . Failed 8 | . 5 3 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 10 | . 6 4 . . Terminals 10 | . 6 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 5 | . 2 3 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1329 | 113 232 452 275 257 Spaces Moved 599 | 59 107 218 142 73 Core 4 | 4 . . . . Treads 595 | 55 107 218 142 73 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 180 180 Average Speed 169 | 152 160 168 180 182 Slowest Speed 200 | 160 160 180 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 6 26 22 36 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . 3 23 . . Melee . | . . . . . Projectile . | . . . . . AOE 26 | . 3 23 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 797 | 82 142 273 158 142 Wait 58 | 9 5 9 10 25 Move 595 | 58 106 217 141 73 Hop . | . . . . . Pick Up 35 | 10 7 11 3 4 Fast Attach . | . . . . . Attach 14 | 5 2 3 . 4 Detach . | . . . . . Swap 6 | . . 5 . 1 Drop 12 | . 4 7 . 1 Fire 77 | . 18 21 4 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 5) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x2 778 | -9/Materials | Discovered new exit (range 10) 798 | -9/Materials | Entered Mines 833 | -9/Mines | Build established: Scavenger-Mutant 922 | -9/Mines | Discovered new exit (range 13) 947 | -9/Mines | Learned location of Zion (-6) 1073 | -9/Mines | Entered Materials 1073 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1330 | -8/Materials | Self-destructed Last Messages --------------- 01252_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01269_ Acquired 20 matter. 01281_ K-01 Serf collects debris. 01287_ G-47 Trooper suffers critical hit. 01287_ Destroyed Aluminum Leg. 01288_ K-01 Serf collects debris. 01290_ G-47 Trooper destroyed. 01291_ K-01 Serf collects debris. 01295_ Lgt. Treads destroyed. 01298_ K-01 Serf collects debris. 01301_ Ion Engine destroyed. 01301_ K-01 Serf collects debris. 01303_ Y-45 Defender destroyed. 01303_ W-25 Informer destroyed. 01305_ K-01 Serf collects debris. 01310_ Acquired Visual Processing Unit. 01315_ Acquired Lgt. Deuterium Engine. 01326_ Lgt. Treads destroyed. 01329_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????? ???????# #??????????????????????? | | ??????????????? ?????# #?????? ???????????????? | | ???????????????##/##??# %#????"" !#?????????????? | | ??????????????? ?# #??"""" #?????????????? | | ????????????????" """ # # #?????????????? | | ????????????????? """ / + "" "" ??????????????? | | ??????????????????????# # ""S"" ??????????????? | | ??????????????????????### #??"""" ???????????????? | | ????????????????????????# #???? ??????????????? | | ????????????????????????# #??????##??????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ?????????????????########+##?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# """ """ #?????????????????????? | | ?????????????????# """ """%#?????????????????????? | | ?????????????????# """ " #?????????????????????? | | ?????????????????# % #?????????????????????? | | ?????????????????# % #?????????????????????? | | ?????????????????# = #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????#####/#################?????????? | | ????????????????????# gg u ra w u??????? | | ??????############### %@ ??????? | | ??? ??????? | | ??? ################?????????? | | ???????############## #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationIntegrityBlade Manual? 0 Play Time 00:16:19 Cumulative 37.2 hours Start 2021.05.14 @ 09:25:40 End 2021.05.14 @ 09:38:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 109ad783-67ae-4674-8df8-8448f7452f44