Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.15 @ 00:51:52 // Winter2019/RPGLIKE

Player: n8leveler

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (402)     2010
Value Destroyed (17560)    17560
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (3013)               3013
              TOTAL SCORE: 28423

 Bonus
-------
High Alert Combat Kills    2527
Follower Combat Kills      731
Friendly Fire              -245

 Cogmind 
---------
Core Integrity             0/1050
Matter                     188/300
Energy                     600/600
System Corruption          2%
Temperature                Cool (1040)
Movement                   Hovering (93) Ox1
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
      Cooled Fission Core
      Cooled Fission Core
>            --- PROPULSION (7) ---
    Improved Gravmag System
    Improved Gravmag System
    Improved Gravmag System
    Improved Gravmag System
             Antigrav System
             Linear Gravjet
    Improved Antigrav System
>            --- UTILITY (12) -----
    Improved Thermal Converter
    Advanced Thermal Generator
    Advanced Signal Interpreter
             Launcher Guidance Computer
    Improved Core Analyzer
    Improved Force Booster
    Improved Propulsion Shielding
    Improved Utility Shielding
       Heavy Reactive Plating
    Improved Force Field
             System Restoration Module
>            --- WEAPON (5) -------
             Tri-rail Accelerator
             Smartbomb Launcher
             Plasma Sword
>            --- INVENTORY (4) ----
  Long-range Sensor Array
             Armor Integrity Analyzer
             Microactuators
             Point Defense System

 Peak State 
------------
>            --- POWER ------------
      Cooled Fission Core
      Cooled Fission Core
>            --- PROPULSION -------
    Improved Gravmag System
    Improved Gravmag System
    Improved Gravmag System
    Improved Gravmag System
             Antigrav System
             Linear Gravjet
    Improved Antigrav System
>            --- UTILITY ----------
    Improved Thermal Converter
    Advanced Thermal Generator
    Advanced Signal Interpreter
             Launcher Guidance Computer
    Improved Core Analyzer
    Improved Force Booster
    Improved Propulsion Shielding
    Improved Utility Shielding
       Heavy Reactive Plating
    Improved Force Field
             System Restoration Module
>            --- WEAPON -----------
             Tri-rail Accelerator
             Smartbomb Launcher
             Plasma Sword
>            --- INVENTORY --------
  Long-range Sensor Array
             Armor Integrity Analyzer
             Microactuators
             Point Defense System
[Rating: 148]

 Favorites 
-----------
Power                      Cooled Fission Core
  Engine                   Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Gravmag System
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Propulsion Shielding
  Device                   Long-range Sensor Array
  Storage                  Energy Well
  Processor                Advanced Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Smartbomb Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Slots Evolved              22   | 6   .   4   1   3   1   .   2   1   .   3   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | 1   .   2   .   1   .   .   .   1   .   1   .   .   
  Utility                  11   | 4   .   1   1   1   1   .   2   .   .   .   .   1   
  Weapon                   4    | 1   .   1   .   1   .   .   .   .   .   1   .   .   
Parts Attached             173  | 9   5   8   22  32  3   2   21  8   .   39  4   20  
  Power                    18   | 1   1   .   1   7   .   1   .   .   .   6   .   1   
    Engine                 4    | 1   .   .   .   3   .   .   .   .   .   .   .   .   
    Core                   12   | .   1   .   1   4   .   .   .   .   .   5   .   1   
    Reactor                2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               31   | 2   2   2   4   5   2   .   7   1   .   3   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   5   1   .   6   1   .   3   1   2   
    Flight                 6    | .   .   .   4   .   1   .   1   .   .   .   .   .   
  Utility                  84   | 4   1   4   12  7   1   1   11  4   .   21  3   15  
    Device                 52   | 1   1   .   4   6   .   .   6   1   .   15  3   15  
    Storage                5    | .   .   1   .   .   .   .   2   2   .   .   .   .   
    Processor              7    | 1   .   .   2   1   1   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | 2   .   3   6   .   .   1   3   1   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   2   5   13  .   .   3   3   .   9   .   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   3   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   1   1   1   4   .   .   .   1   .   5   .   .   
    Launcher               9    | .   .   .   1   3   .   .   1   1   .   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   1   2   1   .   .   1   1   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   3   1   .   2   2   .   3   .   5   
Parts Lost                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  90  88  90  87  89  89  88  90  88  88  87  
  Core                     4    | .   5   8   6   5   5   2   .   .   .   6   8   7   
  Reactor                  1    | .   .   .   .   .   .   2   4   4   4   .   .   .   
  Wheel                    2    | .   9   16  5   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   7   24  26  25  23  27  26  28  27  
  Flight                   3    | .   .   .   15  17  .   .   .   .   .   .   .   .   
  Device                   13   | .   18  8   6   15  15  10  13  13  13  13  16  16  
  Storage                  1    | .   .   4   1   .   .   .   1   3   4   3   .   .   
  Processor                11   | .   10  8   6   8   13  15  14  13  13  12  12  11  
  Protection               16   | .   20  24  25  17  10  14  13  13  13  12  12  11  
  Energy Gun               1    | .   13  8   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   6   8   6   3   .   .   .   1   4   3   4   3   
  Launcher                 4    | .   .   .   .   7   10  10  9   5   4   4   4   3   
  Slashing Weapon          4    | .   .   3   6   5   5   5   4   4   4   3   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 12  14  25  40  46  46  54  86  92  92  113 113 123 
  Greatest Support         116  | 25  25  32  38  70  70  70  85  97  97  109 113 116 
  Greatest Overweight (x)  2    | .   1   .   2   1   2   .   1   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   3   4   4   4   4   4   4   4   4   4   
  Average Capacity         3    | 1   2   2   2   3   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   2   2   3   4   4   4   4   4   3   4   4   4   
  Average Carried          3    | .   1   1   2   3   2   3   3   3   3   3   4   3   
  Final Capacity           4    | 2   2   2   3   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   3   3   2   4   3   3   3   4   4   4   

 Class Distribution 
--------------------
 47% | Hacker-Mutant
 27% | Hacker-Sprinter
 19% | Hacker-Gladiator
  5% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
     Hacker-Mutant | -9/Materials
   Hacker-Sprinter | -8/Materials
   Hacker-Sprinter | -7/Factory
  Hacker-Gladiator | -6/Factory
  Hacker-Gladiator | -6/Waste
  Hacker-Gladiator | -6/Factory
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Waste
     Hacker-Mutant | -5/Factory
   Hacker-Sprinter | -5/Extension
   Hacker-Sprinter | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  Fac  
Matter Collected           6623  | 290  102  338  284  510  48   49   1233 742  .    1491 640  896  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12119 | .    246  989  957  1545 156  .    2201 1316 .    2340 703  1666 
  Parts                    765   | .    29   75   62   114  11   .    119  77   .    154  31   93   
Haulers Intercepted        3     | .    .    .    .    1    .    .    .    .    .    1    .    1    
Recyclers Shooed           5     | .    .    .    .    .    .    .    2    1    .    1    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Combat Hostiles Destroyed  284  | .   6   26  22  28  4   .   48  33  .   51  15  51  
  Melee                    106  | .   .   7   21  18  4   .   17  16  .   14  3   6   
  Guns                     10   | .   3   7   .   .   .   .   .   .   .   .   .   .   
  Cannons                  71   | .   1   11  1   2   .   .   .   3   .   21  10  22  
  AOE                      93   | .   2   1   .   8   .   .   27  14  .   16  2   23  
Classes Destroyed          17   | .   4   4   1   3   .   .   4   .   .   .   .   1   
  Worker                   29   | .   3   1   .   3   .   .   2   2   .   9   2   7   
  Builder                  21   | .   .   .   .   2   .   .   2   1   .   11  3   2   
  Tunneler                 5    | .   .   .   .   .   .   .   1   .   .   2   1   1   
  Hauler                   3    | .   .   .   .   1   .   .   .   .   .   1   .   1   
  Recycler                 7    | .   .   1   .   1   .   .   1   2   .   1   1   .   
  Operator                 12   | .   .   1   .   2   .   .   2   2   .   3   1   1   
  Watcher                  40   | .   2   4   4   7   .   .   5   6   .   10  2   .   
  Swarmer                  38   | .   2   5   .   7   .   .   5   9   .   4   .   6   
  Grunt                    120  | .   4   9   10  10  1   .   23  12  .   18  6   27  
  Brawler                  9    | .   .   .   .   .   .   .   3   1   .   2   1   2   
  Duelist                  6    | .   .   2   1   1   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   61   | .   .   10  7   8   1   .   11  4   .   12  3   5   
  Hunter                   23   | .   .   .   4   1   .   .   2   2   .   7   3   4   
  Programmer               20   | .   .   .   .   1   2   .   3   4   .   7   .   3   
  Behemoth                 6    | .   .   .   .   .   .   .   1   1   .   1   2   1   
  Martyr                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | .   4   6   3   6   2   .   7   10  .   7   9   9   
  Combat Bots Only         8    | .   4   5   3   5   2   .   6   4   .   4   4   8   
Max Kills in Single Turn   7    | .   2   2   1   4   1   .   3   3   .   4   2   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   .   3   .   .   2   2   .   3   1   4   
  Melee                    1    | .   .   1   1   1   1   .   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -5    -5    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Was   Fac   Ext   Fac   
Damage Taken               8960  | .     128   794   845   720   95    156   1146  682   .     1497  270   2627  
  Core                     4861  | .     79    526   502   337   48    86    524   301   .     664   138   1656  
  Absorbed by Shields      3761  | .     .     .     6     .     .     .     488   758   .     889   287   1333  
  Redirected to Core       3660  | .     69    393   401   302   48    76    444   267   .     594   138   928   
Core Remaining (%)         96    | 100   99    91    100   87    .     .     100   .     .     .     99    .     
Volleys Fired              470   | .     16    51    16    14    .     2     67    56    .     124   43    81    
  Largest                  3     | .     2     3     2     2     .     1     2     2     .     1     1     1     
  Hottest                  119   | .     75    119   98    81    .     33    72    72    .     60    60    60    
Shots Fired                619   | .     32    108   26    26    .     2     118   59    .     124   43    81    
  Gun                      67    | .     16    50    1     .     .     .     .     .     .     .     .     .     
  Cannon                   309   | .     16    58    25    4     .     .     .     26    .     87    32    61    
  Launcher                 243   | .     .     .     .     22    .     2     118   33    .     37    11    20    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  300   | .     16    58    16    4     .     .     .     26    .     87    32    61    
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                177   | .     .     .     .     13    .     2     64    30    .     37    11    20    
  Electromagnetic          142   | .     16    50    10    9     .     .     54    3     .     .     .     .     
  Robot Hit Streak         52    | .     6     13    18    8     .     .     22    48    .     26    25    52    
  Robot Miss Streak        7     | .     3     7     2     1     .     .     1     2     .     3     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     1     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           902   | .     19    98    86    85    9     .     144   107   .     185   53    116   
  Core Hits                754   | .     12    50    31    68    4     4     135   87    .     166   53    144   
  Critical Hits            45    | .     .     1     3     3     .     .     2     8     .     21    2     5     
  Critical Kills           16    | .     .     1     1     1     .     .     .     1     .     9     1     2     
  Critical Parts Destroyed 21    | .     .     .     1     2     .     .     2     6     .     7     1     2     
Melee Attacks              395   | .     .     26    65    70    9     .     47    60    .     69    10    39    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 395   | .     .     26    65    70    9     .     47    60    .     69    10    39    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            23    | .     .     1     3     7     .     .     1     2     .     5     1     3     
    Combat Hostiles        7     | .     .     .     2     1     .     .     1     .     .     1     1     1     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53590 | .     340   2135  2729  4844  475   45    8520  7086  .     12256 4204  10956 
  Guns                     620   | .     148   459   13    .     .     .     .     .     .     .     .     .     
  Cannons                  10632 | .     93    620   367   59    .     .     .     440   .     3660  2007  3386  
  Explosions               23688 | .     99    187   41    1042  .     45    6141  3665  .     5123  1678  5667  
  Melee                    18650 | .     .     869   2308  3743  475   .     2379  2981  .     3473  519   1903  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10433 | .     93    620   168   59    .     .     .     440   .     3660  2007  3386  
  Thermal                  2810  | .     99    111   41    172   .     .     697   54    .     705   .     931   
  Explosive                18339 | .     .     .     .     564   .     45    3350  3553  .     4413  1678  4736  
  Electromagnetic          3358  | .     148   535   212   306   .     .     2094  58    .     5     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 18650 | .     .     869   2308  3743  475   .     2379  2981  .     3473  519   1903  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     .     .     .     1     .     7     7     1     4     4     4     3     
  Average Corruption       2     | .     .     .     .     1     .     4     3     1     2     3     2     1     
  Corruption Purged        29    | .     .     .     .     1     .     .     13    1     .     5     4     5     
  Effects                  75    | .     .     .     .     .     .     3     15    3     .     45    5     4     
    Message Errors         26    | .     .     .     .     .     .     .     5     2     .     14    4     1     
    Matter Fused           18    | .     .     .     .     .     .     2     4     .     .     11    1     .     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     2     .     .     3     .     2     
    Energy Discharges      10    | .     .     .     .     .     .     .     1     .     .     9     .     .     
    Data Loss (minor)      9     | .     .     .     .     .     .     .     2     1     .     5     .     1     
    Data Loss (major)      1     | .     .     .     .     .     .     1     .     .     .     .     .     .     
    Targeting Errors       4     | .     .     .     .     .     .     .     1     .     .     3     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2447  | .     .     79    193   241   6     .     251   311   .     650   186   530   
  Projectiles              198   | .     .     .     49    .     .     .     .     .     .     82    20    47    
  Explosions               879   | .     .     .     .     .     .     .     108   162   .     202   64    343   
  Melee                    1370  | .     .     79    144   241   6     .     143   149   .     366   102   140   
Knockbacks                 71    | .     .     5     2     .     .     .     .     7     .     16    10    31    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  67    | .     .     4     2     .     .     .     .     7     .     16    10    28    
  Secondary                4     | .     .     1     .     .     .     .     .     .     .     .     .     3     
Self-Inflicted Damage      545   | .     .     11    .     9     .     29    91    130   .     154   .     121   
  Shots                    27    | .     .     1     .     2     .     2     7     4     .     7     .     4     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        1086  | .     78    374   123   83    10    3     295   296   .     367   332   1086  
  Average Temperature      98    | .     26    93    34    32    10    2     87    88    .     97    93    174   
  Received Heat Transfer   3114  | .     111   390   411   258   33    .     553   292   .     423   107   536   
  Effects                  49    | .     .     1     .     .     .     .     1     1     .     9     .     37    
    Shutdowns              8     | .     .     1     .     .     .     .     .     .     .     .     .     7     
    Energy Bleed           9     | .     .     .     .     .     .     .     1     1     .     2     .     5     
    Interference           11    | .     .     .     .     .     .     .     .     .     .     7     .     4     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     .     .     .     .     4     
    Damage (major)         7     | .     .     .     .     .     .     .     .     .     .     .     .     7     
    Damage (core)          4     | .     .     .     .     .     .     .     .     .     .     .     .     4     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     .     .     .     4     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     4     .     .     .     .     .     
  Parts Fried              5     | .     .     .     1     .     .     .     4     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         2000  | .     50    200   50    150   .     .     450   50    .     450   .     600   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     1     2     1     1     .     .     3     1     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  Fac  
Peak Influence             1737 | .    224  245  292  390  187  111  595  556  91   781  424  1737 
  Average Influence        265  | .    78   100  115  101  124  87   272  238  84   262  268  1069 
Maximum Alert Level        5    | .    1    1    1    1    .    .    2    2    .    3    2    5    
  Low Security (%)         55   | 100  79   90   70   89   100  100  35   32   100  48   38   4    
  Level 1                  26   | .    20   9    29   10   .    .    37   55   .    31   39   10   
  Level 2                  11   | .    .    .    .    .    .    .    26   11   .    18   22   11   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    2    .    6    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    62   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    .    3    2    7    .    .    10   8    .    11   7    16   
  Investigation            20   | .    .    1    1    4    .    .    3    2    .    4    1    4    
  Extermination            12   | .    .    .    .    1    .    .    3    2    .    3    .    3    
  Reinforcement            24   | .    .    2    1    2    .    .    2    3    .    3    6    5    
  Assault                  4    | .    .    .    .    .    .    .    1    .    .    .    .    3    
  Garrison                 4    | .    .    .    .    .    .    .    1    1    .    1    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       11   | .    .    .    .    1    .    .    2    2    .    2    1    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    1    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Distress Signals           18   | .   1   2   1   1   .   .   2   4   .   2   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              442  | .   13  42  37  38  4   3   70  54  3   71  21  86  
  Peak Tracking Total      10   | .   6   7   5   5   2   1   5   5   3   6   4   10  
  Tactical Retreats        33   | .   .   4   2   3   .   .   6   10  .   3   1   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Traps Triggered            35   | .   .   .   1   8   1   .   5   3   .   12  2   3   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Machines Disabled          106  | .   4   2   1   11  .   .   29  11  .   26  .   22  
  Max in Single Turn       6    | .   1   1   1   6   .   .   4   2   .   5   .   4   
  Garrison Access          10   | .   .   .   1   2   .   .   2   1   .   3   .   1   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Machines Accessed          116  | .   8   9   7   19  1   .   15  7   .   25  16  9   
  Terminals                73   | .   7   6   3   11  1   .   8   6   .   13  15  3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          20   | .   1   2   2   3   .   .   4   .   .   5   1   2   
  Scanalyzers              9    | .   .   1   1   3   .   .   2   .   .   1   .   1   
  Garrison Access          9    | .   .   .   1   2   .   .   1   1   .   3   .   1   
Total Hacks                255  | .   18  24  14  41  1   .   33  16  .   62  25  21  
  Successful               168  | .   15  18  12  28  1   .   20  5   .   39  17  13  
  Failed                   87   | .   3   6   2   13  .   .   13  11  .   23  8   8   
    Catastrophic           8    | .   .   .   .   1   .   .   2   1   .   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Terminals                156  | .   17  19  7   24  1   .   18  15  .   27  22  6   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   8   .   4   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   2   .   3   
  Recycling Units          33   | .   1   2   3   8   .   .   5   .   .   9   3   2   
  Scanalyzers              34   | .   .   3   3   7   .   .   8   .   .   8   .   5   
  Garrison Access          15   | .   .   .   1   2   .   .   2   1   .   8   .   1   
Terminal Hacks             98   | .   14  15  6   16  1   .   8   4   .   17  14  3   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   .   .   .   9   .   
  Level Access Points      3    | .   .   1   .   1   .   .   1   .   .   .   .   .   
  Branch Access Points     6    | .   1   1   1   .   .   .   1   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          14   | .   .   2   2   2   .   .   3   2   .   2   .   1   
  Locate Traps             22   | .   4   2   .   3   .   .   2   1   .   7   3   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     7    | .   .   2   .   1   .   .   .   .   .   2   .   2   
  Recall Extermination     2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Recall Reinforcements    4    | .   .   1   1   .   .   .   .   .   .   1   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              10   | .   3   4   1   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   2   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       26   | .   1   2   3   4   .   .   5   .   .   6   3   2   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Report Inventory         17   | .   1   2   2   2   .   .   3   .   .   4   1   2   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Components      5    | .   .   .   1   2   .   .   2   .   .   .   .   .   
Scanalyzer                 27   | .   .   1   2   6   .   .   6   .   .   8   .   4   
  Insert Component         13   | .   .   1   1   3   .   .   3   .   .   3   .   2   
  Analyze                  14   | .   .   .   1   3   .   .   3   .   .   5   .   2   
Garrison Access Hacks      9    | .   .   .   1   2   .   .   1   1   .   3   .   1   
  Seal Access              9    | .   .   .   1   2   .   .   1   1   .   3   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       7    | .   .   .   .   1   .   .   1   2   .   3   .   .   
  Used                     4    | .   .   .   .   .   .   .   1   1   .   2   .   .   
Hacking Detections         80   | .   2   4   5   13  1   .   13  6   .   18  11  7   
  Full Trace Events        14   | .   .   1   1   3   .   .   3   2   .   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
    Matter                 570  | .   .   .   .   .   .   .   .   .   .   570 .   .   
    Time                   236  | .   .   .   .   .   .   .   .   .   .   236 .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   .   .   30  .   .   
Part Schematics Acquired   13   | .   .   .   1   4   .   .   3   .   .   3   .   2   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   .   318 
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   84  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     112  | .   .   .   .   .   .   .   .   .   .   112 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          292  | .   .   .   .   .   .   .   .   .   .   285 7   .   
  Retrieved Matter         292  | .   .   .   .   .   .   .   .   .   .   285 7   .   
  Retrieved Components     16   | .   .   .   2   11  .   .   3   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   1   1   3   .   .   3   .   .   3   .   2   
  Part Schematics Acquired 12   | .   .   .   1   3   .   .   3   .   .   3   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  Fac  
Total Allies               40   | .    .    .    .    .    .    19   .    .    .    9    12   .    
  Largest Group            19   | .    .    .    .    .    .    19   1    .    .    3    9    8    
  Highest-Rated Group      714  | .    .    .    .    .    .    714  50   .    .    93   382  362  
  Highest-Rated Ally       156  | .    .    .    .    .    .    50   50   .    .    31   156  156  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               253  | .    .    .    .    .    .    114  2    .    .    36   23   78   
  Total Damage             8881 | .    .    .    .    .    .    6320 81   .    .    628  549  1303 
  Kills                    33   | .    .    .    .    .    .    13   .    .    .    3    2    15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    1    1    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  Fac  
Turns Passed               16786 | 71   968  1882 1243 2251 234  164  2618 1567 27   3531 791  1439 
Spaces Moved               19255 | 50   673  1508 1408 3533 354  287  3078 1498 75   4231 821  1739 
  Core                     42    | 7    1    .    .    .    34   .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     311   | 43   268  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2157  | .    404  1508 245  .    .    .    .    .    .    .    .    .    
  Hover                    12899 | .    .    .    .    850  320  287  3078 1498 75   4231 821  1739 
  Flight                   3846  | .    .    .    1163 2683 .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   80   80   31   31   44   44   44   36   36   30   30   33   
  Average Speed            50    | 110  95   84   44   34   54   44   59   57   36   41   32   46   
  Slowest Speed            200   | 120  120  85   200  120  150  44   104  94   36   98   33   93   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    2    18   .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       65    | 3    85   95   95   76   12   96   81   40   65   86   88   29   
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | 1    1    1    1    1    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    10   1    .    .    .    .    .    
Terrain Destroyed          1676  | .    5    35   4    83   .    16   315  256  .    501  125  336  
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Projectile               60    | .    .    .    .    .    .    .    .    6    .    31   7    16   
  AOE                      1615  | .    5    35   4    83   .    16   314  250  .    470  118  320  

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  Fac  
Total                      25146 | 63   962  1975 1902 4427 385  321  3657 2056 74   5818 1284 2222 
  Wait                     4162  | .    255  324  327  725  1    13   355  350  .    1196 374  242  
  Move                     19205 | 49   672  1507 1403 3496 354  286  3077 1498 74   4230 820  1739 
  Hop                      20    | .    .    .    2    18   .    .    .    .    .    .    .    .    
  Pick Up                  50    | 5    2    4    8    7    2    2    8    3    .    7    .    2    
  Fast Attach              103   | 5    5    5    9    23   .    1    13   4    .    22   1    15   
  Attach                   21    | 4    .    1    3    1    3    .    4    2    .    2    .    1    
  Detach                   9     | .    .    2    .    1    .    .    2    1    .    2    .    1    
  Swap                     50    | .    .    2    10   8    .    1    5    2    .    15   3    4    
  Drop                     127   | .    5    8    18   29   2    1    19   7    .    20   1    17   
  Fire                     470   | .    16   51   16   14   .    2    67   56   .    124  43   81   
  Melee                    395   | .    .    26   65   70   9    .    47   60   .    69   10   39   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            84    | .    .    .    .    8    .    .    .    26   .    37   13   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            450   | .    7    45   41   27   14   15   60   47   .    94   19   81   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Waste
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Identified exit to Materials
    16 | -11/Scrapyard | Discovered exit to Materials (range 16)
    18 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    18 | -11/Scrapyard | Upgraded with Utility slot (x4)
    18 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    72 | -11/Scrapyard | Entered Materials
   104 | -10/Materials | Identified exit to Mines
   421 | -10/Materials | Identified exit to Materials
   421 | -10/Materials | Discovered exit to Materials (range 5)
   484 | -10/Materials | Build established: Hacker-Skirmisher
   598 | -10/Materials | Discovered exit to Materials (range 14)
   939 | -10/Materials | Discovered exit to Materials (range 16)
  1040 | -10/Materials | Entered another Materials area
  1042 | -9/Materials  | Reached level 2
  1042 | -9/Materials  | Reached level 3
  1161 | -9/Materials  | Identified exit to Storage
  1161 | -9/Materials  | Discovered exit to Storage (range 5)
  1177 | -9/Materials  | Reached level 4
  1363 | -9/Materials  | Build established: Hacker-Mutant
  1577 | -9/Materials  | Identified exit to Mines
  1577 | -9/Materials  | Discovered exit to Mines (range 7)
  1621 | -9/Materials  | Identified exit to Materials
  1621 | -9/Materials  | Discovered exit to Materials (range 3)
  1752 | -9/Materials  | Reached level 5
  1770 | -9/Materials  | Upgraded with Utility slot (x1)
  1772 | -9/Materials  | Upgraded with Weapon slot (x1)
  1799 | -9/Materials  | Upgraded with Propulsion slot (x2)
  1812 | -9/Materials  | Discovered exit to Materials (range 5)
  2503 | -9/Materials  | Reached level 6
  2922 | -9/Materials  | Entered another Materials area
  2924 | -8/Materials  | Reached level 7
  3114 | -8/Materials  | Reached level 8
  3144 | -8/Materials  | Upgraded with Utility slot (x1)
  3516 | -8/Materials  | Identified exit to Factory
  3516 | -8/Materials  | Discovered exit to Factory (range 5)
  3821 | -8/Materials  | Discovered exit to Factory (range 5)
  3822 | -8/Materials  | Build established: Hacker-Sprinter
  3944 | -8/Materials  | Reached level 9
  4152 | -8/Materials  | Discovered exit to Factory (range 8)
  4165 | -8/Materials  | Entered Factory
  4167 | -7/Factory    | Reached level 10
  4216 | -7/Factory    | Identified exit to Factory
  4229 | -7/Factory    | Upgraded with Utility slot (x1)
  4252 | -7/Factory    | Reached level 11
  4838 | -7/Factory    | Identified exit to Lower Caves
  4838 | -7/Factory    | Discovered exit to Lower Caves (range 5)
  5124 | -7/Factory    | Discovered exit to Lower Caves (range 15)
  5398 | -7/Factory    | Reached level 12
  5463 | -7/Factory    | Upgraded with Weapon slot (x1)
  5711 | -7/Factory    | Reached level 13
  5769 | -7/Factory    | Upgraded with Propulsion slot (x1)
  6069 | -7/Factory    | Build established: Hacker-Gladiator
  6416 | -7/Factory    | Entered another Factory area
  6418 | -6/Factory    | Reached level 14
  6494 | -6/Factory    | Reached level 15
  6494 | -6/Factory    | Upgraded with Utility slot (x1)
  6650 | -6/Factory    | Sucked down chute
  6650 | -6/Factory    | Entered Waste
  6657 | -6/Waste      | Spotted C-40 Crusher
  6665 | -6/Waste      | EMP discharged
  6669 | -6/Waste      | Spotted C-40 Crusher
  6670 | -6/Waste      | Spotted C-40 Crusher
  6681 | -6/Waste      | Met Warlord forces unprepared to attack
  6713 | -6/Waste      | Spotted C-40 Crusher
  6731 | -6/Waste      | Allies destroyed C-40 Crusher
  6765 | -6/Waste      | EMP discharged
  6791 | -6/Waste      | Identified exit to Factory
  6791 | -6/Waste      | Discovered exit to Factory (range 13)
  6791 | -6/Waste      | Spotted C-40 Crusher
  6798 | -6/Waste      | Allies destroyed C-40 Crusher
  6814 | -6/Waste      | Entered Factory
  6814 | -6/Factory    | Accompanied by 1 ally
  6829 | -6/Factory    | Found Hvy. Reactive Plating
  6840 | -6/Factory    | Reached level 16
  6981 | -6/Factory    | Spotted B-75 Beast
  7003 | -6/Factory    | Destroyed B-75 Beast
  7367 | -6/Factory    | Identified exit to Lower Caves
  7523 | -6/Factory    | Reached level 17
  7530 | -6/Factory    | Upgraded with Utility slot (x1)
  7729 | -6/Factory    | Identified exit to Factory
  7729 | -6/Factory    | Discovered exit to Factory (range 16)
  8120 | -6/Factory    | Reached level 18
  8990 | -6/Factory    | Found Prototype Processor
  8990 | -6/Factory    | Identified Exp. Targeting Computer
  9212 | -6/Factory    | Reached level 19
  9225 | -6/Factory    | Upgraded with Utility slot (x1)
  9432 | -6/Factory    | Entered another Factory area
  9434 | -5/Factory    | Reached level 20
  9808 | -5/Factory    | Identified exit to Upper Caves
  9808 | -5/Factory    | Discovered exit to Upper Caves (range 12)
  9851 | -5/Factory    | Identified exit to Factory
  9851 | -5/Factory    | Discovered exit to Factory (range 9)
 10058 | -5/Factory    | Discovered exit to Factory (range 9)
 10181 | -5/Factory    | Reached level 21
 10190 | -5/Factory    | Spotted B-75 Beast
 10212 | -5/Factory    | Destroyed B-75 Beast
 10469 | -5/Factory    | Build established: Hacker-Mutant
 10637 | -5/Factory    | Garrison activated, responded to threat
 10859 | -5/Factory    | Upgraded with Propulsion slot (x1)
 10999 | -5/Factory    | Sucked down chute
 10999 | -5/Factory    | Entered Waste
 11002 | -5/Waste      | Spotted C-40 Crusher
 11011 | -5/Waste      | Spotted C-40 Crusher
 11011 | -5/Waste      | Spotted C-40 Crusher
 11011 | -5/Waste      | Spotted C-40 Crusher
 11014 | -5/Waste      | EMP discharged
 11022 | -5/Waste      | Identified exit to Factory
 11022 | -5/Waste      | Discovered exit to Factory (range 12)
 11026 | -5/Waste      | Entered Factory
 11146 | -5/Factory    | Identified exit to Extension
 11283 | -5/Factory    | Reached level 22
 11419 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 11697 | -5/Factory    | Crushed by falling debris
 11973 | -5/Factory    | Upgraded with Power slot (x1)
 12562 | -5/Factory    | Discovered exit to Factory (range 16)
 12809 | -5/Factory    | Upgraded with Weapon slot (x1)
 12899 | -5/Factory    | Fabricated L-41 Fighter?
 13083 | -5/Factory    | Reached level 23
 13396 | -5/Factory    | Fabricated B-60 Warrior?
 13502 | -5/Factory    | Discovered exit to Factory (range 16)
 13609 | -5/Factory    | Upgraded with Propulsion slot (x1)
 13702 | -5/Factory    | Discovered exit to Factory (range 15)
 13858 | -5/Factory    | Repaired Broken Tri-rail Accelerator?
 13883 | -5/Factory    | Discovered exit to Factory (range 13)
 14231 | -5/Factory    | Build established: Hacker-Sprinter
 14336 | -5/Factory    | Spotted B-75 Beast
 14366 | -5/Factory    | Destroyed B-75 Beast
 14557 | -5/Factory    | Entered Extension
 14572 | -5/Extension  | Rescued a captive Derelict
 14573 | -5/Extension  | Rescued a captive Derelict
 14872 | -5/Extension  | Rescued a captive Derelict
 14873 | -5/Extension  | Rescued a captive Derelict
 14879 | -5/Extension  | Spotted B-75 Beast
 14881 | -5/Extension  | Spotted B-75 Beast
 14914 | -5/Extension  | Destroyed B-75 Beast
 14933 | -5/Extension  | Destroyed B-75 Beast
 15023 | -5/Extension  | Discovered exit to Factory (range 16)
 15023 | -5/Extension  | Identified exit to Cetus
 15023 | -5/Extension  | Discovered exit to Cetus (range 16)
 15057 | -5/Extension  | Rescued a captive Derelict
 15058 | -5/Extension  | Rescued a captive Derelict
 15062 | -5/Extension  | Rescued a captive Derelict
 15075 | -5/Extension  | Rescued a captive Derelict
 15076 | -5/Extension  | Rescued a captive Derelict
 15081 | -5/Extension  | Rescued A7
 15115 | -5/Extension  | Rescued a captive Derelict
 15118 | -5/Extension  | Rescued a captive Derelict
 15130 | -5/Extension  | Rescued a captive Derelict
 15137 | -5/Extension  | Rescued a captive Derelict
 15348 | -5/Extension  | Entered Factory
 15348 | -4/Factory    | Accompanied by 8 allies
 15350 | -4/Factory    | Reached level 24
 15436 | -4/Factory    | Spotted B-86 Titan
 15451 | -4/Factory    | Destroyed B-86 Titan
 15572 | -4/Factory    | Reached level 25
 15700 | -4/Factory    | Garrison activated, responded to threat
 15724 | -4/Factory    | Fabricated Cld. Fission Core (x1)
 15752 | -4/Factory    | Local fabrication network quarantined
 15997 | -4/Factory    | Found Prototype Device
 15997 | -4/Factory    | Identified Exp. ECM Suite
 16075 | -4/Factory    | Destroyed 8 combat bots
 16082 | -4/Factory    | Identified exit to Upper Caves
 16082 | -4/Factory    | Discovered exit to Upper Caves (range 7)
 16105 | -4/Factory    | Reached level 26
 16270 | -4/Factory    | Found Prototype Device
 16270 | -4/Factory    | Identified EM Disruption Field
 16299 | -4/Factory    | Upgraded with Utility slot (x1)
 16348 | -4/Factory    | First assault squad dispatched
 16509 | -4/Factory    | Build established: Hacker-Mutant
 16772 | -4/Factory    | Core integrity fell below 50%
 16780 | -4/Factory    | Core integrity fell below 20%
 16788 | -4/Factory    | Core destroyed

 Last Messages 
---------------
16779_ M-36 Artificer unfolds itself.
16779_ U-05 Engineer lays Concrete. <x2>
16780_ Overheating: Plasma Sword damaged (-23).
16780_ G-67 Veteran destroyed.
16781_ U-05 Engineer lays Concrete.
16781_ U-05 Engineer builds a Wall.
16782_ Nuclear Reactor explodes.
16782_ P-70 Sage knocked back.
16782_ P-70 Sage destroyed.
16782_ U-05 Engineer builds a Wall.
16784_ Power failure, Cld. Fission Core shutdown.
16784_ The unstable cave ceiling collapses.
16784_ Destroyed Lgt. Antimatter Reactor.
16784_ G-67 Veteran knocked back.
16785_ U-05 Engineer builds a Wall.
16787_ Power failure, Cld. Fission Core shutdown.
16787_ Overheating: System interference.
16787_ Imp. Force Field temporarily disabled.
16787_ U-05 Engineer lays Concrete.
16788_ Overheating: Core damaged (-126).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????##############??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????????????????#            #??????? |
| ?????????????????##??????????#            #??????? |
| #########??????### ###########            #??????? |
|         #??????#            ##            #??????? |
|  " " "  #??????#         == ##            #??????? |
|  " " "  #??????#         == ##            #??????? |
|  " " "  #??????#         =  ##            #??????? |
|  " " "  #??????#            ##            #??????? |
|  " " "  #??????#          ! ########+############# |
|  " " "  #??????#            #????#     +           |
|  " " "  #??????#            #????#     #      !    |
|  " " "  #??????#            #????#     #           |
|  " " "  #??????# "       @  ######     +           |
|         #?????#   "         +          #           |
|         #???###    p        ######     #           |
| ##+#####   ###     =    #   #????#     #      !    |
|              u    =% %[     #????#     #           |
|            [       !       ##????#     ########### |
|           =%          g     ?????#     ########### |
|  """ """   *        i       #????#     #       !   |
|  """ """     gm            ##????#     # """       |
|  """ """    #### #          ?????#     # "R        |
|  """ ""    #[      ;    g u#######     # """       |
|            #       #                   #       ]   |
|            #       +                   #           |
|            #  %    #%   %g             +  """""""" |
|            #                           #           |
|      !     #       #                   #  """""""" |
| ## ###     #             #### ###### ###           |
|     ##     #        =    #??# #????# #?#  """""""" |
|     ##     #    =%  %    #??# #????# #?#           |
|  " ###     #     !       #??# #????# #?####+##+### |
| ""  ##     #       =  %  ####+######+##???#    ### |
|    ###     #      # /=!  #        [   #???#    #   |
|    #?#     ##     ##     #            #???#    #   |
|    #?#     # #     #    "#      """"  #???#    #   |
|    #?#     #########   "%#      """"  #???#    +   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          47
Energy Capacity            920
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           24
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             75
Resistance: TH             55
Resistance: EX             40
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Thermal Conversion         60
Melee Speed Boost          20
Evasion (%)                69
Launcher Accuracy          20
Core Analysis              8
Force Boost                4
Offensive Hacking          25
Defensive Hacking          5

 Item Schematics 
-----------------
                     Katana | -8/Materials | Scanalyzed
       System Backup Module | -7/Factory   | Scanalyzed
            Launcher Loader | -7/Factory   | Hacked
       Imp. EM Pulse Cannon | -7/Factory   | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Scanalyzed
      Hvy. Reactive Plating | -6/Factory   | Scanalyzed
                 Greatsword | -6/Factory   | Scanalyzed
             Microactuators | -6/Factory   | Scanalyzed
       Tri-rail Accelerator | -5/Factory   | Scanalyzed
                Force Field | -5/Factory   | Scanalyzed
          Cld. Fission Core | -5/Factory   | Scanalyzed
          Lrn. Sensor Array | -4/Factory   | Scanalyzed
       Imp. Antigrav System | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
      L-41 Fighter | x3 | -5/Factory | Preloaded
      B-60 Warrior | x3 | -5/Factory | Preloaded
 Cld. Fission Core | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Watch This!
root@

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  Fac  
Levels Raised              25    | .    .    5    3    4    2    .    4    2    .    2    .    3    
  XP Earned                44173 | 6000 870  7000 5099 6349 2100 245  5401 4009 97   2499 688  3816 
  XP Spent                 42430 | 6000 .    7455 2750 7750 2600 .    6100 1700 .    4575 .    3500 
Upgrades                   55    | 16   .    14   2    10   1    .    2    1    .    8    .    1    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Propulsion Slot          6     | 1    .    2    .    1    .    .    .    1    .    1    .    .    
  Utility Slot             11    | 4    .    1    1    1    1    .    2    .    .    .    .    1    
  Weapon Slot              4     | 1    .    1    .    1    .    .    .    .    .    1    .    .    
  Core Integrity           9     | 6    .    1    .    2    .    .    .    .    .    .    .    .    
  Heat Dissipation         4     | .    .    2    .    .    .    .    .    .    .    2    .    .    
  Energy Generation        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
  Mass Support             3     | 1    .    1    .    1    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    1    1    .    .    .    .    .    .    .    .    
  Sensor Range             2     | 1    .    .    .    .    .    .    .    .    .    1    .    .    
  Melee Accuracy           4     | .    .    4    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  KI Resistance %          2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
  EX Resistance %          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Protomatter Created        5099  | .    96   395  528  428  101  .    1078 556  .    795  130  992  
  Integrity Restored       7696  | .    126  711  819  410  291  306  1073 758  .    1499 358  1345 
    Core                   3795  | .    74   448  585  202  183  86   524  301  .    650  143  599  
    Parts                  3901  | .    52   263  234  208  108  220  549  457  .    849  215  746  
Protomatter Decayed        2743  | .    24   103  202  171  .    15   558  163  .    436  291  780  

 Game 
------
Seed              CryofiberMiningDisintegrator
  Manual?         0
Play Time         07:54:18
  Cumulative      106.1 hours
  Start           2020.02.01 @ 14:37:32
  End             2020.02.15 @ 00:51:52
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          56
  Rogue           43
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          54
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4216b64e-56c7-4384-b555-e7eb5dc516bc