Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 12:50:34

Player: ILikeVoltron

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (64)      320
Value Destroyed (1240)     1240
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 3341

 Bonus
-------
High Alert Combat Kills    21

 Cogmind 
---------
Core Integrity             0/550
Matter                     250/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
          Heavy Flail
>               --- INVENTORY (10) ---
  High-capacity Matter Pod (200)
                Visual Processing Unit
       Improved Terrain Scanner
                Terrain Scan Processor
                Transport Network Coupler
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
         Medium Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
          Light Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Terrain Scanner
                Terrain Scan Processor
                Transport Network Coupler
          Light Armor Plating
                Hacking Suite
                Grenade Launcher
          Heavy Flail
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             51   | 2   5   20  24  
  Power                    4    | .   2   .   2   
    Engine                 3    | .   2   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | .   1   9   9   
    Treads                 6    | .   .   6   .   
    Leg                    1    | .   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   1   3   
    Flight                 8    | .   .   2   6   
  Utility                  12   | 1   1   4   6   
    Device                 5    | 1   .   2   2   
    Storage                2    | .   1   1   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 1   1   7   7   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          8    | 1   .   4   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        2    | .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 16   | .   2   .   14  
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  5    | .   1   .   4   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      12   | .   2   .   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  92  
  Engine                   9    | .   14  11  5   
  Core                     1    | .   .   .   2   
  Treads                   1    | .   .   4   .   
  Leg                      8    | .   28  5   .   
  Hover                    3    | .   .   .   9   
  Flight                   10   | .   .   11  14  
  Device                   4    | .   5   7   2   
  Storage                  14   | .   22  14  9   
  Processor                10   | .   .   10  16  
  Protection               2    | .   .   .   7   
  Energy Gun               6    | .   11  10  .   
  Ballistic Gun            20   | .   14  21  22  
Peak Build Rating          29   | 8   8   19  29  
  Average Rating           16   | 6   7   15  24  
  On Entrance              10   | 6   8   8   19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 13  17  24  26  
  Greatest Support         46   | 20  20  46  24  
  Greatest Overweight (x)  4    | .   .   2   4   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 8   8   8   10  
  Most Carried             10   | 8   8   10  10  
  Average Carried          8    | 6   7   8   9   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 8   8   10  6   

 Class Distribution 
--------------------
 37% | Mutant
 33% | Skirmisher
 14% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1512 | 236 190 373 713 
  Remotely                 85   | .   .   .   85  
Salvage Created            1959 | 180 239 636 904 
  Parts                    141  | 16  18  49  58  
Haulers Intercepted        5    | .   .   3   2   
Recyclers Shooed           5    | .   2   2   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  39   | .   9   12  18  
  Melee                    3    | .   .   .   3   
  Guns                     33   | .   9   12  12  
  AOE                      2    | .   .   .   2   
Classes Destroyed          11   | 2   2   6   1   
  Worker                   3    | .   .   1   2   
  Builder                  5    | .   .   1   4   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   5    | .   .   3   2   
  Recycler                 3    | 1   .   1   1   
  Operator                 2    | .   .   1   1   
  Watcher                  2    | .   .   1   1   
  Swarmer                  19   | .   6   7   6   
  Grunt                    16   | .   3   4   9   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   1   2   
Best Kill Streak           9    | 4   3   9   7   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        252  | .    47   33   172  
  Missed                   65   | .    11   8    46   
Damage Taken               2480 | .    369  227  1884 
  Core                     654  | .    69   23   562  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         88   | 100  72   94   .    
Volleys Fired              140  | 16   26   28   70   
  Largest                  3    | 2    2    3    3    
  Hottest                  86   | 60   60   86   86   
Shots Fired                355  | 32   52   84   187  
  Gun                      347  | 32   52   84   179  
  Cannon                   1    | .    .    .    1    
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  276  | 16   26   56   178  
  Thermal                  43   | 16   26   .    1    
  Explosive                7    | .    .    .    7    
  Electromagnetic          29   | .    .    28   1    
  Robot Hit Streak         16   | 7    7    8    16   
  Robot Miss Streak        4    | 2    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    3    3    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           219  | 17   31   41   130  
  Core Hits                109  | 9    17   28   55   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         2    | .    .    .    2    
    Destroy                1    | .    .    .    1    
    Smash                  1    | .    .    .    1    
Melee Attacks              13   | .    1    1    11   
  Impact                   11   | .    .    .    11   
  Slashing                 2    | .    1    1    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3349 | 152  297  620  2280 
  Guns                     2517 | 152  297  620  1448 
  Cannons                  .    | .    .    .    .    
  Explosions               465  | .    .    .    465  
  Melee                    367  | .    .    .    367  
  Ramming                  .    | .    .    .    .    
  Kinetic                  2030 | 52   136  394  1448 
  Thermal                  261  | 100  161  .    .    
  Explosive                465  | .    .    .    465  
  Electromagnetic          226  | .    .    226  .    
  Impact                   367  | .    .    .    367  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            155  | .    .    .    155  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    155  | .    .    .    155  
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    35   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        326  | 40   67   72   326  
  Average Temperature      59   | 22   23   24   87   
  Received Heat Transfer   1116 | .    126  45   945  
  Effects                  6    | .    .    .    6    
    Energy Bleed           2    | .    .    .    2    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       4    | .    .    .    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         575  | 225  350  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             462  | 30  317 462 418 
  Initial                  133  | .   19  133 87  
  Average                  257  | 13  188 333 273 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         31   | 100 46  23  17  
  Level 1                  52   | .   53  25  81  
  Level 2                  16   | .   .   51  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   3   4   
  Investigation            4    | .   .   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   .   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   13  21  32  
  Peak Tracking Total      9    | .   4   9   5   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   4   4   5   
  Terminals                13   | .   4   4   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   10  12  13  
  Successful               13   | .   5   4   4   
  Failed                   22   | .   5   8   9   
    Catastrophic           6    | .   2   1   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   3   8   2   
  Terminals                35   | .   10  12  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   4   4   4   
  Prototype ID Bank        2    | .   1   .   1   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             3    | .   1   1   1   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   3   4   5   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1508 | 92  349 478 589 
Spaces Moved               728  | 27  216 237 248 
  Core                     3    | .   .   .   3   
  Treads                   36   | .   .   36  .   
  Legs                     283  | 27  216 40  .   
  Wheels                   .    | .   .   .   .   
  Hover                    70   | .   .   .   70  
  Flight                   336  | .   .   161 175 
  Fastest Speed            46   | 120 120 107 46  
  Average Speed            125  | 120 120 139 118 
  Slowest Speed            315  | 120 120 177 315 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   50  24  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   1   1   .   
Terrain Destroyed          25   | .   1   1   23  
  Melee                    2    | .   1   1   .   
  Projectile               .    | .   .   .   .   
  AOE                      23   | .   .   .   23  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1034 | 56  258 328 392 
  Wait                     46   | 10  3   9   24  
  Move                     725  | 26  215 236 248 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 2   4   10  2   
  Fast Attach              18   | 1   .   8   9   
  Attach                   10   | .   2   2   6   
  Detach                   5    | .   .   4   1   
  Swap                     23   | 1   3   10  9   
  Drop                     36   | .   4   20  12  
  Fire                     140  | 16  26  28  70  
  Melee                    13   | .   1   1   11  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 3)
   93 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 11)
  415 | -10/Materials | Discovered new exit (range 15)
  442 | -10/Materials | Entered another Materials area
  442 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  799 | -9/Materials  | Build established: Skirmisher
  903 | -9/Materials  | Discovered new exit (range 9)
  920 | -9/Materials  | Entered another Materials area
  920 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1481 | -8/Materials  | Core integrity fell below 50%
 1502 | -8/Materials  | Core integrity fell below 20%
 1509 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01501_ U-05 Engineer lays Concrete. <x2>
01501_ K-01 Serf cleans the Pressure Siphon. <x2>
01502_ U-05 Engineer lays Concrete.
01502_ K-01 Serf collects debris.
01503_ U-05 Engineer lays Concrete. <x3>
01504_ K-01 Serf collects debris. <x2>
01504_ G-47 Trooper suffers critical hit (Burn).
01505_ U-05 Engineer lays Concrete. <x2>
01505_ K-01 Serf collects debris.
01506_ U-05 Engineer builds a Wall.
01506_ K-01 Serf collects debris.
01506_ U-05 Engineer lays Concrete.
01507_ K-01 Serf collects debris.
01507_ U-05 Engineer lays Concrete.
01508_ G-47 Trooper heat damages Aluminum Leg.
01508_ The unstable cave ceiling collapses.
01508_ K-01 Serf cleans the Pressure Siphon.
01508_ K-01 Serf collects debris.
01508_ G-47 Trooper destroyed.
01508_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????/####?????????????????????????????? |
| ???????????????     ?????????????????????????????? |
| ???????????????     ?????????????????????????????? |
| ???????????????     ?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   +?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ##?????????????#   #?###?###?????????????????????? |
|  #?????????????#   #?#  ## ###########???????????? |
|  #?????????????#   ###  k            #???????????? |
|  ###############   #    # #          #???????????? |
| %%*        % k %    g    [%#         #???????????? |
| +###############  % g     *       "  #???????????? |
|    ???????????##a  g   u% k%=     "  #???????????? |
|  "" #?????????#"   ""    @ #      "  #???????????? |
|  """#?????????#T   """   %u          #???????????? |
|   S"#?????????#"   """kg *#          #???????????? |
|  """#?????????##   """    ############???????????? |
|  """#??????????#          #??????????????????????? |
|     ???????????#      k   #??????????????????????? |
| ###????????????#   """    #??????????????????????? |
| ???????????????#  k"""    #??????????????????????? |
| ???????????????+   """    #??????????????????????? |
| ???????????????# = """    #??????????????????????? |
| ???????????????#          +??????????????????????? |
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| ????????????????????? ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              448
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityShadeBarrier
  Manual?         0
Play Time         00:26:56
  Cumulative      163.1 hours
  Start           2024.09.07 @ 12:27:22
  End             2024.09.07 @ 12:50:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          296
  Rogue           292
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0decbae1-0949-4ecf-b68c-bfac079d263f