Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.09 @ 17:48:31 Player: Sebsebeleb Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3267) 3267 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 7945 Bonus ------- High Alert Combat Kills 328 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 83/100 System Corruption 4% Temperature Cool (12) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gauss Rifle Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Leg Cooled VTOL Module > --- UTILITY ---------- Improved Heat Shielding Improved Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Cooled Particle Cannon > --- INVENTORY -------- Compact Matter Pod Advanced Weight Redist. System Layered Medium Armor Plating [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . 2 . 1 1 1 . . Weapon . | . . . . . . . . . Parts Attached 145 | 7 3 11 12 32 30 20 . 30 Power 22 | 1 . 1 1 4 3 5 . 7 Engine 18 | 1 . 1 1 2 3 5 . 5 Core 4 | . . . . 2 . . . 2 Reactor . | . . . . . . . . . Propulsion 45 | 3 . 2 2 13 12 5 . 8 Treads 13 | 1 . 2 2 2 3 3 . . Leg 26 | 2 . . . 11 4 2 . 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . 5 . . 1 Utility 38 | 1 2 3 4 5 8 8 . 7 Device 18 | . 1 1 2 2 4 4 . 4 Storage 3 | 1 . . . 1 1 . . . Processor 5 | . . . 1 1 1 1 . 1 Hackware 1 | . . . . 1 . . . . Protection 11 | . 1 2 1 . 2 3 . 2 Artifact . | . . . . . . . . . Weapon 40 | 2 1 5 5 10 7 2 . 8 Energy Gun 20 | 2 1 3 3 7 3 1 . . Energy Cannon 4 | . . . 1 1 1 1 . . Ballistic Gun 7 | . . 2 1 1 . . . 3 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 3 3 1 . . Parts Lost 73 | . 2 4 2 14 22 3 4 22 Power 9 | . . . . 1 4 . 1 3 Propulsion 28 | . . 1 . 6 11 . 2 8 Utility 14 | . . 1 . 1 2 3 1 6 Weapon 22 | . 2 2 2 6 5 . . 5 Highest Loss Streak 9 | . 2 2 1 5 6 2 4 9 Average Slot Usage (%) 91 | . 97 95 100 98 88 87 96 63 Engine 7 | . 14 11 11 4 5 7 12 4 Core 1 | . . . . 4 1 . . 2 Treads 9 | . . 6 22 6 6 9 19 . Leg 12 | . 28 14 . 20 16 6 . 10 Flight 1 | . . . . . . 6 6 1 Device 11 | . 12 13 19 7 5 13 13 11 Storage 8 | . 14 11 11 9 14 . . . Processor 11 | . . . 2 17 15 14 13 17 Hackware 4 | . . . . 7 7 6 6 1 Protection 5 | . 1 17 11 2 1 8 12 3 Energy Gun 10 | . 25 15 15 9 6 5 5 . Energy Cannon 1 | . . . 1 1 . 5 5 . Ballistic Gun 2 | . . 5 5 4 . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 10 11 20 25 53 73 51 51 40 Greatest Support 76 | 20 20 40 40 60 57 76 76 60 Greatest Overweight (x) 4 | 2 . 1 . 4 4 1 . 3 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 16 | 6 6 6 6 12 16 4 4 4 Average Capacity 8 | 5 6 6 6 11 15 4 4 4 Most Carried 16 | 4 6 6 6 12 16 4 4 4 Average Carried 7 | 1 5 4 5 9 13 3 4 3 Final Capacity 12 | 6 6 6 6 12 4 4 4 4 Final Carried 12 | 4 6 4 6 12 4 4 4 2 Class Distribution -------------------- 51% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2188 | 203 97 114 158 561 560 179 . 316 Remotely . | . . . . . . . . . Salvage Created 3520 | . 127 249 259 1383 731 183 . 588 Parts 206 | . 5 23 14 68 40 8 . 48 Haulers Intercepted 6 | . 1 . . 3 2 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 77 | . 2 7 8 31 16 4 . 9 Melee 3 | . . . . . . . . 3 Guns 45 | . 2 7 7 24 4 1 . . Cannons 20 | . . . 1 7 11 . . 1 AOE 8 | . . . . . . 3 . 5 Classes Destroyed 13 | . 2 4 1 3 1 . . 2 Worker 4 | . . 1 1 1 1 . . . Builder 7 | . . . 1 . 2 . . 4 Tunneler 1 | . . . . . . . . 1 Hauler 6 | . 1 . . 3 2 . . . Recycler 4 | . . . . 1 1 . . 2 Watcher 3 | . . 1 . . 1 . . 1 Swarmer 24 | . . 3 2 9 6 . . 4 Grunt 33 | . 2 . 6 16 6 3 . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . 4 . 4 2 1 . 1 Hunter 4 | . . . . . . . . 4 Programmer 2 | . . . . . 2 . . . Best Kill Streak 12 | . 2 4 4 6 5 3 . 12 Combat Bots Only 6 | . 2 3 3 6 4 3 . 5 Max Kills in Single Turn 12 | . 1 1 1 1 2 3 . 12 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . . . 3 . 5 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 10423 | . 448 446 408 2571 2915 333 209 3093 Core 2048 | . 165 101 86 408 435 70 113 670 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 49 | 100 34 . 53 25 37 . . . Volleys Fired 267 | . 12 27 25 113 68 6 . 16 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 165 | . 90 115 130 165 122 85 . 56 Shots Fired 507 | . 24 48 50 217 132 12 . 24 Gun 390 | . 24 48 44 174 78 6 . 16 Cannon 106 | . . . 6 32 54 6 . 8 Launcher . | . . . . . . . . . Special 11 | . . . . 11 . . . . Kinetic 157 | . . 16 7 58 52 . . 24 Thermal 345 | . 24 32 38 159 80 12 . . Explosive . | . . . . . . . . . Electromagnetic 5 | . . . 5 . . . . . Robot Hit Streak 17 | . 7 14 10 17 10 2 . 8 Robot Miss Streak 7 | . 2 3 5 7 7 1 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 1 1 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 334 | . 15 37 38 135 87 2 . 20 Core Hits 176 | . 7 18 24 59 33 6 . 29 Critical Hits 2 | . . . . 1 1 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 22 | . . . . . 6 . . 16 Impact . | . . . . . . . . . Slashing 22 | . . . . . 6 . . 16 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 8894 | . 150 453 614 2506 2744 558 . 1869 Guns 4298 | . 150 440 467 1925 1089 20 . 207 Cannons 2042 | . . . 71 485 1303 26 . 157 Explosions 1866 | . . 13 44 . 133 512 . 1164 Melee 559 | . . . . . 219 . . 340 Ramming 33 | . . . 32 . . . . 1 Kinetic 2282 | . . 100 57 513 1248 . . 364 Thermal 4280 | . 150 340 474 1993 1277 46 . . Explosive 1689 | . . 13 . . . 512 . 1164 Electromagnetic 51 | . . . 51 . . . . . Impact . | . . . . . . . . . Slashing 559 | . . . . . 219 . . 340 Piercing . | . . . . . . . . . Highest Corruption 4 | . . 2 2 . 2 . . 4 Average Corruption 1 | . . 2 2 . 1 . . 2 Corruption Purged . | . . . . . . . . . Effects 27 | . . 5 13 . 9 . . . Message Errors 14 | . . 2 7 . 5 . . . Heat Flow Errors 3 | . . . 2 . 1 . . . Energy Discharges 2 | . . . 2 . . . . . Data Loss (minor) 4 | . . . 1 . 3 . . . Targeting Errors 4 | . . 3 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 322 | . . 18 . 13 150 54 . 87 Projectiles 45 | . . . . 13 32 . . . Explosions 277 | . . 18 . . 118 54 . 87 Melee . | . . . . . . . . . Knockbacks 16 | . . . . . 16 . . . Impact . | . . . . . . . . . Kinetic 12 | . . . . . 12 . . . Secondary 4 | . . . . . 4 . . . Self-Inflicted Damage 427 | . . 88 17 . 159 147 . 16 Shots 7 | . . 1 1 . 2 2 . 1 Rammed 6 | . . . 5 . . . . 1 Targets Rammed 7 | . . . 6 . . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 377 | . 300 333 294 377 372 90 . 129 Average Temperature 104 | . 117 109 103 123 100 36 . 48 Received Heat Transfer 2733 | . 117 90 171 1044 630 18 . 663 Effects 6 | . . . . 5 1 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 19 | . . 1 2 5 10 1 . . Heat Transferred 8530 | . 397 740 986 4085 2248 74 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 866 | . 87 329 194 561 866 657 193 476 Initial 347 | . . 22 127 . 254 347 178 107 Average 314 | . 19 135 82 251 627 551 177 308 Maximum Alert Level 3 | . . 1 . 2 3 2 . 2 Low Security (%) 46 | 100 100 73 100 43 . . 100 27 Level 1 16 | . . 26 . 32 21 2 . 36 Level 2 25 | . . . . 23 28 97 . 35 Level 3 11 | . . . . . 50 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 1 . 5 6 1 . 4 Investigation 4 | . . . . 1 . 1 . 2 Extermination 2 | . . . . . 1 . . 1 Reinforcement 9 | . 1 1 . 2 4 . . 1 Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 11 | . 1 3 . 4 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 14 15 13 48 29 4 6 31 Peak Tracking Total 12 | . 7 6 3 5 5 3 6 12 Tactical Retreats 16 | . 2 2 2 4 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 4 | . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 17 | . . 2 . 2 5 2 . 6 Max in Single Turn 6 | . . 1 . 1 5 2 . 6 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 25 | . 1 2 1 6 8 4 . 3 Terminals 15 | . 1 2 1 5 3 1 . 2 Fabricators 3 | . . . . . 3 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 3 | . . . . . . 2 . 1 Total Hacks 63 | . 1 7 2 20 19 6 . 8 Successful 33 | . . 5 2 11 8 2 . 5 Failed 30 | . 1 2 . 9 11 4 . 3 Catastrophic 6 | . . 1 . 1 3 . . 1 Database Lockouts . | . . . . . . . . . Manual 39 | . . 5 2 17 5 3 . 7 Terminals 43 | . 1 7 2 18 6 2 . 7 Fabricators 8 | . . . . . 8 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 2 1 . . . Scanalyzers 5 | . . . . . 4 1 . . Garrison Access 4 | . . . . . . 3 . 1 Terminal Hacks 13 | . . 4 2 3 . . . 4 Prototype ID Bank 3 | . . 2 . 1 . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 4 | . . 1 1 1 . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Load Schematic 1 | . . . . . 1 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . Report Inventory 2 | . . . . 1 1 . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . . 1 . 7 1 2 . 1 Terminals 9 | . . 1 . 6 1 . . 1 Track 4 | . . . . 3 . . . 1 Assimilate 3 | . . . . 2 1 . . . Operators 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Tunnel 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Reprogram 1 | . . . . . . 1 . . Jam 1 | . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 2 1 5 8 2 . 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . Matter 234 | . . . . . 234 . . . Time 58 | . . . . . 58 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 10 | . . . . 10 . . . . Highest-Rated Ally 10 | . . . . 10 . . . . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 6285 | 66 525 304 1261 1165 1447 713 177 627 Spaces Moved 3231 | 45 312 147 699 441 614 344 118 511 Core 166 | 6 . . . . . 26 . 134 Treads 1235 | 6 . 55 699 102 104 174 95 . Legs 1668 | 33 312 92 . 339 459 129 . 304 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 162 | . . . . . 51 15 23 73 Fastest Speed 30 | 50 120 120 160 120 30 32 32 32 Average Speed 139 | 118 120 135 160 152 158 136 136 93 Slowest Speed 240 | 160 120 160 160 240 240 160 160 200 Overloaded Moves 137 | . . . . . 51 15 23 48 Propulsion Burnouts 1 | . . . . . . . . 1 Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 46 23 101 37 20 9 75 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 157 | . . 16 6 5 75 38 . 17 Melee . | . . . . . . . . . Projectile 23 | . . . . 5 18 . . . AOE 134 | . . 16 6 . 57 38 . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 4438 | 55 439 202 790 697 944 572 133 606 Wait 636 | . 105 12 34 69 193 187 16 20 Move 3222 | 44 311 146 698 440 613 344 117 509 Hop 1 | . . . . . . . . 1 Pick Up 70 | 3 4 3 5 27 19 4 . 5 Fast Attach 69 | 7 2 5 4 8 11 14 . 18 Attach 50 | . . 4 2 17 15 4 . 8 Detach 11 | 1 . . . 1 4 1 . 4 Swap 26 | . 1 2 6 7 4 2 . 4 Drop 53 | . 4 3 10 15 11 5 . 5 Fire 267 | . 12 27 25 113 68 6 . 16 Melee 21 | . . . . . 6 . . 15 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 6 | . . . 6 . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 562 | -10/Materials | Core integrity fell below 50% 569 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Utility x2 682 | -9/Materials | Identified exit to Mines 896 | -9/Materials | Entered Mines 998 | -9/Mines | Learned location of 1 exit from Materials 1001 | -9/Mines | Discovered new exit (range 11) 1035 | -9/Mines | Discovered new exit (range 8) 1056 | -9/Mines | Identified exit to Materials 1137 | -9/Mines | Build established: Scavenger-Mutant 1546 | -9/Mines | Build established: Mutant 1654 | -9/Mines | Learned location of 1 exit from Materials 1865 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2157 | -9/Mines | Entered Materials 2157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -8/Materials | Identified exit to Factory 2216 | -8/Materials | Build established: Scavenger-Mutant 2474 | -8/Materials | Lost 4 parts (2n1u1w) 2779 | -8/Materials | Build established: Mutant 3111 | -8/Materials | Build established: Scavenger-Mutant 3147 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Garrison activated, responded to threat 3205 | -8/Materials | Lost 5 parts (1p2n2w) 3322 | -8/Materials | Entered Factory 3322 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3535 | -7/Factory | Fabricated Hardcell Cannon (x2) 3617 | -7/Factory | Lost 6 parts (1p2n1u2w) 3626 | -7/Factory | Local fabrication network quarantined 4363 | -7/Factory | Lost 4 parts (1p2n1w) 4522 | -7/Factory | First assault squad dispatched 4728 | -7/Factory | Lost 5 parts (1p3n1w) 4743 | -7/Factory | Core integrity fell below 50% 4751 | -7/Factory | Discovered new exit (range 14) 4769 | -7/Factory | Identified exit to Factory 4769 | -7/Factory | Entered another Factory area 4769 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5077 | -6/Factory | Build established: Mutant 5482 | -6/Factory | Sucked down chute 5482 | -6/Factory | Entered Waste 5492 | -6/Waste | Spotted C-40 Crusher 5550 | -6/Waste | Spotted C-40 Crusher 5556 | -6/Waste | Spotted C-40 Crusher 5586 | -6/Waste | Spotted C-40 Crusher 5636 | -6/Waste | Spotted C-40 Crusher 5644 | -6/Waste | Spotted C-40 Crusher 5644 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5647 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5649 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5654 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5655 | -6/Waste | Discovered new exit (range 13) 5658 | -6/Waste | Identified exit to Factory 5659 | -6/Waste | Entered Factory 5685 | -6/Factory | Lost 4 parts (1p2n1u) 5864 | -6/Factory | Lost 4 parts (2n1u1w) 5902 | -6/Factory | Identified exit to Lower Caves 5914 | -6/Factory | Core integrity fell below 50% 5965 | -6/Factory | Lost 5 parts (3n1u1w) 6165 | -6/Factory | Lost 3 parts (1p1n1w) 6237 | -6/Factory | Build established: Scavenger-Mutant 6271 | -6/Factory | Core integrity fell below 20% 6283 | -6/Factory | Discovered new exit (range 16) 6286 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06116_ Flexi-carbon Leg destroyed. 06117_ Hvy. Assault Rifle destroyed. 06134_ Lgt. Fission Core destroyed. 06147_ U-05 Engineer lays Concrete. 06159_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Z. 06185_ Imp. Particle Charger destroyed. 06254_ Slug penetrates Wall. 06256_ Lyr. Medium Armor Plating destroyed. 06257_ Slug penetrates P-60 Hacker. 06260_ Lgt. Angular Momentum Engine destroyed. 06263_ Imp. Salvage Targeting Computer destroyed. 06263_ Slug penetrates P-60 Hacker. 06264_ Gauss Rifle destroyed. 06266_ Phase Shifter destroyed. 06271_ Flexi-carbon Leg destroyed. 06274_ Gauss Rifle destroyed. 06276_ Flexi-carbon Leg destroyed. 06279_ F-cell Engine destroyed. 06283_ EXIT=FOUND 06285_ Acquired Nuclear Pulse Thruster. Map ----- +----------------------------------------------------+ | ?# ## #????????????????????? | | ?# ## #????????????????????? | | ?# ## """" #????????????????????? | | ?#######+####### """" #????????????????????? | | ???????# #?????# """" ""#????????????????????? | | ######## #?????# """" ""#????????????????????? | | # # #?????# """" G#????????????????????? | | # # ####### """" ""#????????????????????? | | # !+ + ""#????????????????????? | | # # ### #????????????????????? | | # # #?##############????????????????????? | | # # #???????????????????????????????????? | | ######## #???????????????????????????????????? | | ?####### ##############??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# ###################### #??????????????????????? | | # #???????????????????# #??????????????????????? | | # ??????????????????# #??????????????????????? | | # ###???????????????### ###????????? ?????????? | | ##+##?????????????????# #????? #??????????? | | ??????????????????????# ### #??????????? | | ??????????????????????+ Y #??????????? | | ??????????????????????# [######+??????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? Y ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Heat Shielding 100 Armor Coverage 450 Resistance: KI 20 Power Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Hardcell Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingDeepChronowheel Manual? 0 Play Time 01:18:50 Cumulative 47.9 hours Start 2021.08.08 @ 04:19:33 End 2021.08.09 @ 17:48:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8729dac-5b03-4385-a5a0-43f50460d713