Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.17 @ 16:59:08 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (961) 961 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3007 Bonus ------- Follower Combat Kills 25 Friendly Fire -9 Cogmind --------- Core Integrity 30/400 Matter 278/300 Energy 152/290 System Corruption 1% Temperature Cool (672) Movement Treading (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (2) ------ High-capacity Storage Unit System Shield > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (12) --- Light Ion Engine Experimental Sensor Array System Shield System Shield System Shield Experimental System Shield Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Phasing AFG Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit System Shield > --- WEAPON ----------- Pulse Rifle Plasma Flamer > --- INVENTORY -------- Light Ion Engine Experimental Sensor Array System Shield System Shield System Shield Experimental System Shield Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Phasing AFG Heavy EM Pulse Gun KE Penetrator [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 43 | 4 13 5 16 . 2 3 Power 5 | 1 . 2 1 . 1 . Engine 5 | 1 . 2 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | . 3 1 11 . . . Treads 7 | . . . 7 . . . Leg 4 | . 3 1 . . . . Wheel . | . . . . . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 6 | 1 4 . 1 . . . Device . | . . . . . . . Storage 4 | 1 3 . . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 6 2 3 . 1 3 Energy Gun 12 | 2 6 1 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . 1 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 4 6 2 . . 5 Power 2 | . . 1 1 . . . Propulsion 6 | . 1 2 1 . . 2 Utility . | . . . . . . . Weapon 9 | . 3 3 . . . 3 Highest Loss Streak 5 | . 3 4 1 . . 5 Average Slot Usage (%) 96 | . 91 93 93 100 100 99 Engine 11 | . 14 12 10 11 11 11 Treads 30 | . . . 37 44 44 43 Leg 6 | . 22 24 . . . . Storage 12 | . 15 14 11 11 11 11 Processor 3 | . 9 14 4 . . . Hackware 7 | . . . 6 11 11 11 Energy Gun 15 | . 28 13 3 11 16 12 Ballistic Gun 2 | . . 12 10 . . . Launcher 4 | . . . 7 11 5 . Naked Turns . | . . . . . . . Heaviest Build 49 | 13 41 40 44 42 49 48 Greatest Support 80 | 3 20 20 80 80 80 80 Greatest Overweight (x) 5 | 4 5 3 4 . . . Average Overweight (x) . | 1 1 1 . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 12 Most Carried 12 | 6 12 9 12 12 12 12 Average Carried 10 | 4 8 7 9 10 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 6 9 8 10 12 12 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 895 | 170 195 37 414 49 20 10 Remotely . | . . . . . . . Salvage Created 1721 | 63 569 202 750 49 . 88 Parts 93 | . 26 7 52 6 . 2 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 5 | . 2 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 11 4 20 3 . 2 Guns 28 | . 11 4 9 3 . 1 AOE 11 | . . . 11 . . . Classes Destroyed 8 | 1 3 1 2 . . 1 Worker 2 | . . . 2 . . . Hauler 2 | . 2 . . . . . Recycler 6 | 1 2 1 2 . . . Swarmer 20 | . 4 . 13 3 . . Grunt 15 | . 7 2 5 . . 1 Sentry 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 13 | 1 3 3 13 3 . 1 Combat Bots Only 10 | . 3 2 10 3 . 1 Max Kills in Single Turn 4 | 1 1 1 4 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2427 | . 465 477 591 76 . 818 Core 604 | . 70 164 92 9 . 269 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 . 6 . . . . Volleys Fired 138 | 6 44 21 48 8 . 11 Largest 2 | 2 2 2 2 1 . 2 Hottest 163 | 100 100 80 78 45 . 163 Shots Fired 241 | 12 88 40 72 8 . 21 Gun 217 | 12 88 40 54 8 . 15 Cannon . | . . . . . . . Launcher 18 | . . . 18 . . . Special 6 | . . . . . . 6 Kinetic 57 | . . 15 39 . . 3 Thermal 138 | 12 88 25 . . . 13 Explosive . | . . . . . . . Electromagnetic 46 | . . . 33 8 . 5 Robot Hit Streak 13 | 4 13 6 8 6 . 9 Robot Miss Streak 3 | 2 3 2 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 163 | 8 62 28 46 6 . 13 Core Hits 83 | 2 27 15 32 3 . 4 Critical Hits 2 | . . . 2 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2620 | 112 743 384 1062 80 . 239 Guns 1973 | 112 743 380 470 80 . 188 Cannons . | . . . . . . . Explosions 592 | . . . 592 . . . Melee . | . . . . . . . Ramming 4 | . . 4 . . . . Kinetic 548 | . . 143 327 . . 78 Thermal 1369 | 112 743 237 119 . . 158 Explosive . | . . . . . . . Electromagnetic 699 | . . . 616 80 . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 8 . . . Projectiles . | . . . . . . . Explosions 8 | . . . 8 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . 2 69 . . . Shots 3 | . . . 3 . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 672 | 215 304 158 45 . . 672 Average Temperature 116 | 103 96 68 17 . . 354 Received Heat Transfer 856 | . 183 295 108 . . 270 Effects 28 | . 5 . . . . 23 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 7 | . 5 . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 9 | . . . . . . 9 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 3 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . 4 1 . . . 2 Heat Transferred 3703 | 333 2053 525 250 . . 542 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 5 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 395 | 5 105 55 395 274 . . Average Influence 94 | 1 48 48 135 155 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 84 | 100 100 100 83 51 . . Level 1 15 | . . . 16 48 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 2 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 23 15 27 5 . 5 Peak Tracking Total 9 | . 5 9 4 3 . 4 Tactical Retreats 7 | . 1 1 4 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 3 1 . . Terminals 7 | . 3 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 10 . 11 3 . . Successful 8 | . 3 . 4 1 . . Failed 16 | . 7 . 7 2 . . Catastrophic 3 | . . . 2 1 . . Database Lockouts . | . . . . . . . Manual 14 | . 5 . 7 2 . . Terminals 24 | . 10 . 11 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . 2 1 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 3 1 . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 3 3 Highest-Rated Group 71 | . . . . 71 40 40 Highest-Rated Ally 31 | . . . . 31 16 16 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . 15 . 23 Total Damage 550 | . . . . 275 . 275 Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4616 | 173 1062 205 749 702 1531 194 Spaces Moved 2397 | 107 490 79 339 396 895 91 Core 179 | 107 72 . . . . . Treads 1695 | . . . 313 396 895 91 Legs 518 | . 418 79 21 . . . Wheels . | . . . . . . . Hover 5 | . . . 5 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 108 170 170 170 Average Speed 170 | 133 179 159 171 170 170 170 Slowest Speed 300 | 250 300 210 300 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 72 24 31 86 83 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 5 | . . 1 . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . 17 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 17 | . . . 17 . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2695 | 126 583 116 437 417 911 105 Wait 55 | . 25 11 6 12 1 . Move 2392 | 106 489 79 338 395 894 91 Hop . | . . . . . . . Pick Up 35 | 9 7 . 11 2 6 . Fast Attach 16 | 2 3 2 9 . . . Attach 17 | 2 5 2 5 . 1 2 Detach 8 | . 1 . 7 . . . Swap 10 | . 5 1 2 . 1 1 Drop 24 | 1 4 . 11 . 8 . Fire 138 | 6 44 21 48 8 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Identified exit to Materials 873 | -10/Materials | Identified exit to Mines 1013 | -10/Materials | Discovered exit to Materials (range 5) 1117 | -10/Materials | Lost 3 parts (1n2w) 1236 | -10/Materials | Entered Mines 1255 | -10/Mines | Core integrity fell below 50% 1283 | -10/Mines | Lost 4 parts (1p1n2w) 1310 | -10/Mines | Discovered exit to Materials (range 9) 1360 | -10/Mines | Assembled infested the area 1365 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1441 | -10/Mines | Core integrity fell below 20% 1441 | -10/Mines | Entered Materials 1441 | -9/Materials | Evolved 2 slots: Propulsion x2 2114 | -9/Materials | Destroyed 10 combat bots 2163 | -9/Materials | Discovered new exit (range 13) 2190 | -9/Materials | Entered Mines 2348 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2354 | -9/Mines | Found Prototype Device 2503 | -9/Mines | Received a Mining Laser from a helpful Derelict 2579 | -9/Mines | Discovered new exit (range 14) 2584 | -9/Mines | Learned location of Storage (-8) 2718 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2855 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2859 | -9/Mines | Discovered new exit (range 16) 2874 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2892 | -9/Mines | Entered Zion 2892 | -7/Zion | Accompanied by 3 allies 3195 | -7/Zion | Learned location of Warlord (-5) 3296 | -7/Zion | Learned Factory terminal intel 3382 | -7/Zion | Found Prototype Device 3466 | -7/Zion | Learned location of Quarantine (-3) 3663 | -7/Zion | Found Prototype Device 3768 | -7/Zion | Found Prototype Hackware 4301 | -7/Zion | Found Prototype Device 4404 | -7/Zion | Discovered new exit (range 8) 4423 | -7/Zion | Entered Proximity Caves 4423 | -6/Proximity Caves | Accompanied by 3 allies 4610 | -6/Proximity Caves | Core integrity fell below 50% 4612 | -6/Proximity Caves | Core integrity fell below 20% 4617 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04607_ Arm. Treads permanently disabled. 04607_ Overheating: Short circuit. 04608_ Slug penetrates G-50 Soldier. 04609_ Overheating: Energy bleed (-20). 04610_ Power failure, Imp. Deuterium Engine shutdown. 04610_ Overheating: Core damaged (-76). 04611_ Overheating: Arm. Treads damaged (-51). 04611_ Overheating: KE Penetrator damaged (-36). 04611_ Overheating: Arm. Treads damaged (-79). 04611_ Slug penetrates G-50 Soldier. 04612_ Overheating: Core damaged (-60). 04612_ Arm. Treads destroyed. 04614_ Overheating: Core damaged (-44). 04614_ Slug penetrates Wall. 04615_ Overheating: KE Penetrator damaged (-37). 04615_ Overheating: Imp. Deuterium Engine damaged (-8). 04616_ Power failure, Imp. Deuterium Engine shutdown. 04616_ KE Penetrator permanently disabled. 04616_ Overheating: Short circuit. 04616_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????? ##????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ???###???? #????????????????????????????????????? | | ??## ##??? #????????????????????????????????????? | | ??? #### #???????## ?????????????????????????? | | #### #? ? ????????????????????????? | | ## ???????????????????????? | | ## ??????????????????????? | | #### ## ???????????????????????? | | ???## ### ????????????????????????? | | ????## ##? ????????????????????????? | | ?????# ##?? ?????????????????????????? | | ?????# #???# #?????????????????????????? | | ###??## ##???# ##????????????????????????? | | #???## #?#### g#####????????????????????? | | #????# ### ## g #????????????????????? | | ##???# ## @ #??????####???????????? | | # #???# =###### ###?????????? | | ####???## [% #?????????? | | ????????## =%%= #??????????? | | ?????????## ## ! ###??????????? | | ??????????## #### ### ### g ##????????????? | | ??????????## ##??## #?####??### #?????????????? | | ??????????# ##????###??????????? #?????????????? | | ??????????# ##????????????????????#?????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonArmoredMallet Manual? 0 Play Time 00:44:28 Cumulative 49.9 hours Start 2020.07.17 @ 16:13:02 End 2020.07.17 @ 16:59:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 017d8427-c35c-49dd-9b9b-dc70d6846bdd