Cogmind - Beta 9 X6 @@@ ROGUE MODE // 2019.10.16 @ 21:23:19 // Halloween2019/Abominations Player: Nikolayag Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (6522) 6522 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (5552) 5552 TOTAL SCORE: 19459 Bonus ------- High Alert Combat Kills 2552 Win 3000 Cogmind --------- Core Integrity 91/1600 Matter 294/300 Energy 98/100 System Corruption 44% Temperature Cool (0) Location To Epsilon Eridani Parts ------- Power (2) Propulsion (9) Zionite Composite Leg I Utility (10) Weapon (4) Shock Maul Inventory (4) Medium Storage Unit Advanced Phase Shifter Peak State ------------ Power Backup Power VII Quantum Reactor Propulsion Antigrav Array Antigrav Array Antigrav Array Combat Linear Gravjet Nuclear Pulse Array Utility Advanced Cryofiber Web Spectral Analyzer Improved Targeting Computer Advanced Weapon Cycler Advanced Weapon Cycler Improved Stasis Canceller Improved Stasis Canceller Advanced Powered Armor Advanced Hacking Suite Weapon Enhanced Quantum Rifle Enhanced Nova Cannon Fusion Bomb Launcher Shock Maul Inventory Xenon Bombardment Thruster Q-thruster Backup Laser VII Shock Maul [Rating: 185] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Improved Linear Gravjet Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Advanced Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Advanced Powered Armor Weapon Shock Maul Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 7 | . . . 1 1 1 2 1 . . 1 Utility 8 | . . 2 1 1 . . 1 1 1 1 Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 277 | 7 6 21 16 24 9 25 3 15 16 135 Power 14 | 1 . 1 . 2 . 1 . 1 . 8 Engine 6 | 1 . 1 . 1 . . . 1 . 2 Core 2 | . . . . 1 . 1 . . . . Reactor 6 | . . . . . . . . . . 6 Propulsion 113 | 2 3 8 7 6 4 8 1 5 9 60 Treads 5 | 2 . 2 1 . . . . . . . Leg 10 | . . . . . 2 . . . . 8 Wheel 13 | . 3 4 . 2 2 . . . . 2 Hover 52 | . . . 2 2 . 4 . 4 7 33 Flight 33 | . . 2 4 2 . 4 1 1 2 17 Utility 82 | 2 . 6 2 9 2 10 2 9 4 36 Device 33 | . . 1 . 5 1 5 . . . 21 Storage 9 | 2 . . . . . 1 . 1 . 5 Processor 16 | . . . 2 2 1 3 . 1 . 7 Hackware 4 | . . . . . . . . 2 2 . Protection 20 | . . 5 . 2 . 1 2 5 2 3 Artifact . | . . . . . . . . . . . Weapon 68 | 2 3 6 7 7 3 6 . . 3 31 Energy Gun 24 | . 1 4 3 6 2 . . . 2 6 Energy Cannon 8 | . . 2 . . . . . . . 6 Ballistic Gun 12 | 2 1 . . . . 3 . . . 6 Ballistic Cannon 3 | . . . 1 . . . . . . 2 Launcher 7 | . 1 . . . . . . . 1 5 Special Weapon 2 | . . . 1 . . . . . . 1 Impact Weapon 5 | . . . . . . . . . . 5 Slashing Weapon 4 | . . . 1 1 1 1 . . . . Piercing Weapon 2 | . . . . . . 2 . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . . . 2 1 8 Parts Lost 114 | . 5 10 3 12 8 3 . 1 19 53 Power 10 | . 1 1 . 2 . . . . 2 4 Propulsion 48 | . 1 4 3 3 5 1 . . 7 24 Utility 32 | . . 3 . 2 1 1 . 1 7 17 Weapon 24 | . 3 2 . 5 2 1 . . 3 8 Highest Loss Streak 14 | . 4 10 3 4 4 2 . 1 13 14 Average Slot Usage (%) 70 | . 93 73 87 53 25 58 86 87 51 73 Engine 1 | . 10 5 6 3 . . . 3 1 . Reactor 3 | . . . . . . . . . . 6 Wheel 1 | . 4 14 . . 4 . . . . . Hover 12 | . . . 8 5 . 2 18 10 8 16 Flight 6 | . . 4 12 6 . 6 12 17 9 6 Device 10 | . . 6 . 2 1 6 . . . 15 Storage 5 | . 28 18 9 1 . 2 2 3 2 5 Processor 10 | . . . 16 19 6 14 21 14 7 8 Protection 3 | . . 11 16 5 3 2 10 14 5 1 Energy Gun 2 | . . 7 5 4 1 . . . 3 2 Ballistic Gun 2 | . 18 . . . . 5 . . . 2 Impact Weapon 2 | . . . . . . . . . . 4 Piercing Weapon 1 | . . . . . . 7 10 9 4 . Naked Turns 20 | . . . . . . . . . . 20 Heaviest Build 129 | 15 17 24 12 12 13 26 27 61 71 129 Greatest Support 150 | 40 40 26 20 18 32 36 50 61 110 150 Greatest Overweight (x) 26 | . 2 4 . 2 2 4 . 1 6 26 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 6 6 4 4 4 10 10 12 Average Capacity 7 | 6 8 7 6 4 4 4 4 9 7 9 Most Carried 12 | 6 8 8 6 6 4 4 4 10 10 12 Average Carried 7 | 2 7 6 5 4 4 3 4 7 6 8 Final Capacity 12 | . . . . . . . . 10 . 12 Final Carried 12 | . . . . . . . . 10 . 12 Class Distribution -------------------- 65% | Mutant 13% | Sprinter 11% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 6991 | 300 280 370 187 207 39 499 . 170 142 4797 Remotely 295 | . . 295 . . . . . . . . Salvage Created 6489 | 101 371 320 . 20 . 227 133 500 175 4642 Parts 276 | 6 16 19 . . . 11 2 15 11 196 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 83 | . 10 7 1 . . 2 . 1 1 61 Melee 2 | . . . . . . . . 1 1 . Guns 48 | . 3 2 . . . 2 . . . 41 Cannons 11 | . . 5 1 . . . . . . 5 AOE 22 | . 7 . . . . . . . . 15 Classes Destroyed 13 | 2 1 2 . 1 . 1 . 2 . 4 Worker 13 | 2 . . . . . . . 2 5 4 Builder 5 | . . . . . . 1 . . 1 3 Hauler 1 | . . . . . . . . 1 . . Recycler 7 | 1 . 1 . . . . 1 2 . 2 Operator 1 | . . . . . . . . 1 . . Swarmer 3 | . . 3 . . . . . . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 15 | . . . . . . . . . . 15 Duelist 1 | . . . . . . . . . . 1 Sentry 2 | . . 1 . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . 1 Abomination 60 | . 10 3 1 . . 2 . 1 1 42 Anomaly 3 | . . . . 1 . . . . . 2 Best Kill Streak 8 | 2 8 4 1 1 . 2 1 2 2 7 Combat Bots Only 8 | . 8 4 1 . . 2 . 1 1 4 Max Kills in Single Turn 3 | 1 3 1 1 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . 2 Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 17593 | . 912 973 277 1616 1570 1002 247 339 3225 7432 Core 4929 | . 183 227 55 693 761 360 59 50 1032 1509 Absorbed by Shields 270 | . . . . . . . . . . 270 Reduced by Siege Mode 217 | . . . . . . . . 39 130 48 Core Remaining (%) 50 | 100 26 43 90 1 10 64 94 96 28 5 Volleys Fired 570 | 10 31 29 8 22 . 10 . . 3 457 Largest 4 | 2 2 2 2 2 . 3 . . 1 4 Hottest 228 | 40 50 124 100 103 . 99 . . 20 228 Shots Fired 817 | 20 44 34 15 42 . 26 . . 3 633 Gun 704 | 20 32 16 7 42 . 26 . . 3 558 Cannon 62 | . . 18 7 . . . . . . 37 Launcher 48 | . 12 . . . . . . . . 36 Special 3 | . . . 1 . . . . . . 2 Kinetic 562 | 20 32 . 7 . . 26 . . . 477 Thermal 172 | . . 34 8 42 . . . . 3 85 Explosive 48 | . 12 . . . . . . . . 36 Electromagnetic 33 | . . . . . . . . . . 33 Robot Hit Streak 23 | 6 8 10 17 8 . 16 . . 19 23 Robot Miss Streak 9 | 1 9 5 2 1 . 3 . . . 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Autonomous 7 | . . . . . . . . . . 7 Shots Hit Robots 589 | 13 20 18 16 14 1 20 4 10 11 462 Core Hits 291 | 4 29 12 2 2 . 10 1 8 8 215 Critical Hits 92 | . 1 . . . . 1 . . 1 89 Critical Kills 24 | . 1 . . . . . . . 1 22 Critical Parts Destroyed 42 | . . . . . . 1 . . . 41 Melee Attacks 110 | . . . 2 3 1 1 4 37 27 35 Impact 35 | . . . . . . . . . . 35 Slashing 52 | . . . 1 3 1 1 3 31 12 . Piercing 22 | . . . . . . . 1 6 15 . Sneak Attacks 19 | . . . . 2 1 1 3 5 6 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 1 . 1 . Damage Inflicted 16709 | 127 827 375 399 380 128 593 395 886 843 11756 Guns 7174 | 127 129 159 166 228 . 458 . . 56 5851 Cannons 1508 | . . 216 209 . . . . . . 1083 Explosions 4692 | . 682 . . . . . . . . 4010 Melee 3268 | . . . . 150 119 135 395 886 776 807 Ramming 43 | . 16 . . 2 9 . . . 11 5 Kinetic 5413 | 127 129 . 209 . . 458 . . . 4490 Thermal 3255 | . . 375 190 228 . . . . 56 2406 Explosive 4656 | . 682 . . . . . . . . 3974 Electromagnetic 74 | . . . . . . . . . . 74 Impact 807 | . . . . . . . . . . 807 Slashing 2084 | . . . . 150 119 135 305 886 489 . Piercing 377 | . . . . . . . 90 . 287 . Highest Corruption 44 | . 7 4 . 7 . 5 . . 9 44 Average Corruption 14 | . 4 3 . 2 . 2 . . 5 18 Corruption Purged . | . . . . . . . . . . . Effects 361 | . 5 2 . 6 . 2 . . 8 338 Message Errors 36 | . 2 . . . . 1 . . 2 31 Matter Fused 31 | . . . . 2 . 1 . . 2 26 Heat Flow Errors 25 | . . . . 2 . . . . 1 22 Energy Discharges 16 | . 1 . . 1 . . . . 2 12 Parts Rejected 7 | . 1 . . . . . . . 1 5 Data Loss (minor) 20 | . . 1 . 1 . . . . . 18 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 115 | . . . . . . . . . . 115 Targeting Errors 97 | . 1 1 . . . . . . . 95 Weapon Failures 8 | . . . . . . . . . . 8 Overload Shots 9 | . . . . 4 . . . . . 5 Effects 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . 1 Overflow Damage 929 | . 18 1 6 45 49 . 57 181 103 469 Projectiles 70 | . . 1 6 . . . . . . 63 Explosions 296 | . 18 . . . . . . . . 278 Melee 563 | . . . . 45 49 . 57 181 103 128 Knockbacks 9 | . 1 . 2 . . . . . . 6 Impact 7 | . 1 . . . . . . . . 6 Kinetic 2 | . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 144 | . 86 . . 1 4 . . . 5 48 Shots 5 | . 4 . . . . . . . . 1 Rammed 11 | . 5 . . 1 1 . . . 3 1 Targets Rammed 11 | . 5 . . 1 1 . . . 3 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 507 359 120 426 . 356 . 69 162 618 Average Temperature 133 | . 197 114 66 111 . 154 . 26 25 141 Received Heat Transfer 2480 | . 185 180 . 357 417 60 108 33 468 672 Effects 21 | . 4 2 . 1 . . . . . 14 Shutdowns 4 | . 1 1 . . . . . . . 2 Energy Bleed 3 | . 1 . . 1 . . . . . 1 Interference 7 | . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 3 | . . 1 . . . . . . . 2 Damage (major) 1 | . 1 . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . 7 Impact Corruptions 7 | . . . . . . . . . . 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 . . Heat Transferred 1646 | . . 516 113 139 . . . . 111 767 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1206 | 15 39 131 32 104 35 162 105 216 236 1206 Average Influence 534 | 3 17 75 22 39 17 86 39 133 131 847 Maximum Alert Level 4 | . . . . . . . . 1 1 4 Low Security (%) 39 | . . . . . . . . . . . Level 1 2 | . . . . . . . . . . . Level 2 15 | . . . . . . . . . . . Level 3 34 | . . . . . . . . . . . Level 4 8 | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 183 | . 1 5 7 30 17 11 12 17 23 60 Investigation 34 | . . 1 3 4 5 . 2 3 4 12 Extermination . | . . . . . . . . . . . Reinforcement 52 | . 1 2 1 5 10 5 6 6 10 6 Assault 34 | . . 2 1 11 . 2 . 3 1 14 Garrison 63 | . . . 2 10 2 4 4 5 8 28 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 23 | . . . . 1 5 2 3 4 5 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 78 | . . 6 5 15 8 4 6 10 11 13 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 323 | . 12 23 6 38 29 23 12 17 33 130 Peak Tracking Total 17 | . 8 13 3 10 17 11 7 10 9 12 Tactical Retreats 83 | . . 3 1 13 5 4 1 5 5 46 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . . 1 1 3 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . 1 . . 1 . 5 . . . 4 Max in Single Turn 2 | . 1 . . 1 . 2 . . . 1 Garrison Access 9 | . . . 1 3 . 1 . . 1 3 Energy Cycler 2 | . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . 1 . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 33 | . 1 3 1 4 1 1 1 2 6 13 Terminals 17 | . 1 1 . 2 1 . . 2 4 6 Fabricators 4 | . . . . . . . 1 . 1 2 Repair Stations 6 | . . . 1 2 . 1 . . 1 1 Recycling Units 4 | . . 2 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Total Hacks 73 | . 2 6 1 6 2 4 1 7 13 31 Successful 28 | . 1 4 1 2 . 1 1 5 4 9 Failed 45 | . 1 2 . 4 2 3 . 2 9 22 Catastrophic 6 | . . . . 1 1 . . . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 25 | . . 5 . 1 2 . 1 5 3 8 Terminals 43 | . 2 3 . 2 2 . . 7 8 19 Fabricators 7 | . . . . . . . 1 . 3 3 Repair Stations 13 | . . . 1 4 . 4 . . 2 2 Recycling Units 6 | . . 3 . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 15 | . 1 1 . 1 . . . 4 3 5 Record 3 | . . . . . . . . . . 3 Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . 1 1 . Emergency Access Points 2 | . . . . . . . . 1 . 1 Machine Index 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . 1 . Zone Layout 4 | . 1 1 . 1 . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . 2 Build 2 | . . . . . . . . . . 2 Repair Station Hacks 4 | . . . 1 1 . 1 . . 1 . Refit 4 | . . . 1 1 . 1 . . 1 . Recycling Unit Hacks 3 | . . 2 . . . . . . . 1 Retrieve Components 3 | . . 2 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 12 | . . 3 . . . . 2 2 . 5 Terminals 2 | . . 1 . . . . . 1 . . Botnet 2 | . . 1 . . . . . 1 . . Fabricators 1 | . . . . . . . 1 . . . Overload 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 26 | . 1 1 . 3 1 1 . 2 5 12 Full Trace Events 16 | . . . . 1 1 . . 2 3 9 Feedback Events 1 | . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 Matter 417 | . . . . . . . . . . 417 Time 74 | . . . . . . . . . . 74 Total Robot Build Rating 27 | . . . . . . . . . . 27 Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . 2 . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . 1 . . . . . . 2 Non-combat . | . . . . . . . . . . . Combat 3 | . . . 1 . . . . . . 2 Robot Hacks Applied 3 | . . . 1 . . . . . . 2 parse_system 3 | . . . 1 . . . . . . 2 Relay Couplers Released 24 | . . . 1 2 . 1 . . 1 19 Machine Destruction 7 | . . . 1 2 . 1 . . 1 2 Programmers 17 | . . . . . . . . . . 17 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 174 | . . . . . . . . . . 174 Highest-Rated Ally 58 | . . . . . . . . . . 58 Total Orders 6 | . . . . . . 5 1 . . . GOTO 1 | . . . . . . 1 . . . . FOLLOW 1 | . . . . . . 1 . . . . EXPLORE 4 | . . . . . . 3 1 . . . Ally Attacks 21 | . . . . . . . . . . 21 Total Damage 625 | . . . . . . . . . . 625 Kills 6 | . . . . . . . . . . 6 Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 12 | . . . . . . 12 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8846 | 167 318 358 310 803 240 439 155 348 392 5316 Spaces Moved 12149 | 94 159 315 351 1143 322 708 312 612 570 7563 Core 1537 | 27 1 7 . 553 235 27 . . 126 561 Treads 187 | 67 103 3 14 . . . . . . . Legs 34 | . . . . . 22 . . . . 12 Wheels 366 | . 55 182 . . 65 62 . . . 2 Hover 5278 | . . . 81 124 . 4 . . 214 4855 Flight 4747 | . . 123 256 466 . 615 312 612 230 2133 Fastest Speed 20 | 50 80 37 34 34 50 37 34 31 28 20 Average Speed 49 | 128 136 70 47 47 66 48 35 34 44 47 Slowest Speed 1350 | 160 160 250 160 150 150 250 37 114 350 1350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 21 | . . 7 2 2 . 7 . . . 3 Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 34 | 6 33 35 42 42 14 37 15 33 31 94 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 44 | . . . 1 1 . . . 21 7 14 Terrain Destroyed 380 | . 49 . 1 3 . . . 21 7 299 Melee 30 | . . . 1 . . . . 21 7 1 Projectile 19 | . . . . 3 . . . . . 16 AOE 331 | . 49 . . . . . . . . 282 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 14225 | 121 208 405 461 1321 333 764 343 698 669 8902 Wait 871 | 4 2 31 66 100 . 8 21 . 29 610 Move 12093 | 93 158 300 346 1138 321 694 311 611 569 7552 Hop 18 | . . 6 2 2 . 6 . . . 2 Pick Up 79 | 7 3 12 8 9 . 1 . 8 6 25 Fast Attach 197 | 6 1 14 7 16 9 23 3 12 10 96 Attach 62 | 1 5 6 7 4 . 1 . 2 5 31 Detach 53 | . 2 1 2 4 . 3 . 5 2 34 Swap 18 | . . 1 2 4 . 1 . 1 1 8 Drop 112 | . 1 5 11 18 1 10 2 6 6 52 Fire 570 | 10 31 29 8 22 . 10 . . 3 457 Melee 93 | . . . 2 3 1 1 3 31 20 32 Ram 10 | . 5 . . 1 . . . . 3 1 Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 41 | . . . . . . . 3 22 15 1 Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous 6 | . . . . . . 6 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 20) 305 | -10/Materials | Build established: Mutant 346 | -10/Materials | Destroyed 8 combat bots 464 | -10/Materials | Core integrity fell below 50% 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Utility x2 513 | -9/Materials | Lost 4 parts (1p1n2w) 775 | -9/Materials | Core integrity fell below 50% 789 | -9/Materials | Discovered new exit (range 16) 790 | -9/Materials | Lost 10 parts (1p4n3u2w) 823 | -9/Materials | Discovered new exit (range 16) 844 | -9/Materials | Entered another Materials area 844 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -8/Materials | Garrison activated, responded to threat 972 | -8/Materials | Garrison activated, responded to threat 1090 | -8/Materials | Lost 3 parts (3n) 1129 | -8/Materials | Discovered new exit (range 10) 1154 | -8/Materials | Entered Factory 1154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1173 | -7/Factory | Garrison activated, responded to threat 1372 | -7/Factory | Discovered new exit (range 13) 1373 | -7/Factory | Garrison activated, responded to threat 1381 | -7/Factory | Lost 3 parts (1p1u1w) 1406 | -7/Factory | Core integrity fell below 50% 1572 | -7/Factory | Garrison activated, responded to threat 1763 | -7/Factory | Lost 4 parts (1p3w) 1788 | -7/Factory | Discovered new exit (range 21) 1864 | -7/Factory | Core integrity fell below 20% 1911 | -7/Factory | Lost 4 parts (3n1u) 1947 | -7/Factory | Discovered new exit (range 21) 1957 | -7/Factory | Entered another Factory area 1957 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1997 | -6/Factory | Garrison activated, responded to threat 1997 | -6/Factory | Discovered new exit (range 15) 2117 | -6/Factory | Core integrity fell below 50% 2135 | -6/Factory | Garrison activated, responded to threat 2137 | -6/Factory | Lost 4 parts (1n1u2w) 2178 | -6/Factory | Discovered new exit (range 7) 2191 | -6/Factory | Core integrity fell below 20% 2196 | -6/Factory | Identified exit to Factory 2197 | -6/Factory | Entered another Factory area 2197 | -5/Factory | Evolved 2 slots: Propulsion x2 2253 | -5/Factory | Garrison activated, responded to threat 2315 | -5/Factory | Garrison activated, responded to threat 2491 | -5/Factory | Garrison activated, responded to threat 2499 | -5/Factory | Discovered new exit (range 21) 2620 | -5/Factory | Discovered new exit (range 14) 2627 | -5/Factory | Identified exit to Factory 2636 | -5/Factory | Entered another Factory area 2636 | -4/Factory | Accompanied by 1 ally 2636 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -4/Factory | Garrison activated, responded to threat 2657 | -4/Factory | Garrison activated, responded to threat 2737 | -4/Factory | Garrison activated, responded to threat 2774 | -4/Factory | Discovered new exit (range 21) 2787 | -4/Factory | Identified exit to Research 2791 | -4/Factory | Entered Research 2791 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2800 | -3/Research | Found Adv. Powered Armor 2822 | -3/Research | Garrison activated, responded to threat 2905 | -3/Research | Garrison activated, responded to threat 2953 | -3/Research | Found Fusion Bomb Launcher 2957 | -3/Research | Found Adv. Powered Armor 3019 | -3/Research | Spotted B-86 Titan 3029 | -3/Research | Hacking Suite fried by hacking feedback 3051 | -3/Research | Identified exit to Research 3088 | -3/Research | Found Prototype Processor 3088 | -3/Research | Identified Spectral Analyzer 3096 | -3/Research | Garrison activated, responded to threat 3103 | -3/Research | Found Fusion Bomb Launcher 3139 | -3/Research | Entered another Research area 3139 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3161 | -2/Research | Garrison activated, responded to threat 3212 | -2/Research | Spotted B-90 Cyclops 3226 | -2/Research | Garrison activated, responded to threat 3260 | -2/Research | Garrison activated, responded to threat 3325 | -2/Research | Spotted B-90 Cyclops 3338 | -2/Research | Lost 13 parts (2p4n6u1w) 3348 | -2/Research | Core integrity fell below 50% 3388 | -2/Research | Lost 6 parts (3n1u2w) 3407 | -2/Research | Identified exit to Access 3523 | -2/Research | Garrison activated, responded to threat 3531 | -2/Research | Entered Access 3531 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3549 | -1/Access | Garrison activated, responded to threat 3610 | -1/Access | Garrison activated, responded to threat 3627 | -1/Access | Local fabrication network quarantined 3633 | -1/Access | Fabricated G-73 Enforcer? 3676 | -1/Access | Garrison activated, responded to threat 3717 | -1/Access | Energy Cycler disabled 3721 | -1/Access | Garrison activated, responded to threat 3848 | -1/Access | Discovered new exit (range 7) 3850 | -1/Access | Garrison activated, responded to threat 3925 | -1/Access | Lost 4 parts (2n1u1w) 3956 | -1/Access | Garrison activated, responded to threat 4205 | -1/Access | Spotted B-99 Colossus 4419 | -1/Access | Discovered new exit (range 4) 4502 | -1/Access | Garrison activated, responded to threat 4695 | -1/Access | Spotted B-99 Colossus 4781 | -1/Access | First assault squad dispatched 4883 | -1/Access | Garrison activated, responded to threat 4885 | -1/Access | Spotted B-99 Colossus 5436 | -1/Access | Found Prototype Processor 5436 | -1/Access | Identified Exp. Targeting Computer 5654 | -1/Access | Garrison activated, responded to threat 6167 | -1/Access | Crushed by falling debris 6167 | -1/Access | System corruption reached 10% 6198 | -1/Access | Lost 3 parts (2u1w) 6869 | -1/Access | Build established: Sprinter 6978 | -1/Access | Spotted Cetus Guard 7051 | -1/Access | Garrison activated, responded to threat 7759 | -1/Access | Crushed by falling debris 7760 | -1/Access | System corruption reached 30% 7816 | -1/Access | Lost 6 parts (2n3u1w) 7841 | -1/Access | Crushed by falling debris 7841 | -1/Access | Released all parts (5) 7872 | -1/Access | Lost 14 parts (2p4n5u3w) 7882 | -1/Access | Core integrity fell below 50% 8102 | -1/Access | Build established: Mutant 8706 | -1/Access | Lost 10 parts (2p5n2u1w) 8752 | -1/Access | Core integrity fell below 20% 8760 | -1/Access | Lost 3 parts (2n1u) 8847 | *** | Escaped! Last Messages --------------- 08743_ Ultimate Abomination absorbs Unknown Energy Gun. 08744_ Ultimate Abomination absorbs Relay Coupler [Swarmer]. 08744_ Ultimate Abomination knocked back. 08750_ Destroyed Med. Matter Pod. 08750_ Ultimate Abomination system corrupted by crushing effect. 08751_ Slug penetrates Ultimate Abomination. 08751_ Slug penetrates Wall. 08753_ System corrupted: Shock Maul targeting data glitched. 08753_ Destroyed Field Recycling Unit. 08753_ Ultimate Abomination system corrupted by crushing effect. 08756_ Penetrated by Slug. 08758_ Drone sends a signal. 08759_ System corrupted: Heat flow error (+273). 08775_ System corrupted: Heat flow error (+135). 08781_ ALERT: Significant disruption in Zone 5U, assault force dispatched. 08783_ Acquired 10 matter. 08790_ System corrupted: Component data lost. 08806_ GK8IA3N UM4MUC3BRIMSV L3AZKFU63 08821_ System corrupted: Heat flow error (+183). 08836_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | # # | # #"" #????????# #??? | | # # # #"" #????????# #### | | # # # #""% #????????# ## | | # # # # % ##???????# ## | | # + + % %+ #???????# ## | | # # # # #???????# ## | | # # # % # #???????# ## | | # # # # % #???????###### | | # # # % # #????????????# | | # ##""""""#% % # #????????????# | | ###################+# #????????????# | | % % % #????????????# | | #????????????# | | ####### ######################????????????# | | #+### # # ####??????????????????###+ | | # # # # ########?????????????????????# | | % # # #????????????????????????????# | | % # # ##???????????????????????????# | | # # # ####????????????????????????# | | % # ####### ##########???????????????# | | % # """ % "???????????????# | | # """ "???????????????# | | # "???? ###"## | | # "??? % % | | # = "" "??? % | | # @" "??? | | # "??? | | ####"" # % "???? ######### | | ???## # ! "????? ?# | | ????### #%= "?????? ??# | | ??????# #%=####### ##################### | | ????### #=%# # ######??#????## ## ## | | #####"""""# # # # # # # # ### """"""""" | | # # % # """ | | # ########"""""""""" = # % | | + | | = % % | | # ########""""""""" = % | | # #""""""""## " % | | #! # ######" = # | | % #% # #####" % # | | #!!# +% % % # | | # # #####" % ""## # | | % # + #??# #"#/##"#"#"""##### # | | # # #??##### # # | | # # ##???### # # | | #+# %# # ##???# " # # | | # # ## #### " #+###???# " # # | | # # ###### # ### ##??### # # | | # # ###### # # % ""####?# % # # | | ## ### # # # ""#"###"#"##"#"#"/#### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 45 Energy Capacity 1590 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Cloak Strength 2 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 775 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Reclamation Efficiency 15 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 30 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 2 Stasis Canceling 4 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-73 Enforcer | x3 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeHardcellBlade Manual? 0 Play Time 03:14:31 Cumulative 146.3 hours Start 2019.10.16 @ 17:49:21 End 2019.10.16 @ 21:23:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0 Lore% 48 Gallery% 66 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fee1cd2e-38cf-4754-8464-c24f7e53c93c