Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 15:48:13

Player: YenYu

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (294)      294
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (157)                157
              TOTAL SCORE: 2371

 Bonus
-------
Follower Combat Kills      167
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             389/550
Matter                     238/300
Energy                     41/280
System Corruption          3%
Temperature                Cool (93)
Movement                   Hovering (120) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
  Improved Hover Unit
>          --- UTILITY (3) ------
           ECM Suite
           Reaction Control System
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Nuclear Core
           Flight Unit
     Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
>          --- UTILITY ----------
           ECM Suite
           Reaction Control System
>          --- WEAPON -----------
           EM Pulse Gun
           EM Pulse Cannon
>          --- INVENTORY --------
           Nuclear Core
           Flight Unit
     Small Storage Unit
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 7   10  13  11  8   
  Power                    8    | 1   .   2   3   2   
    Engine                 8    | 1   .   2   3   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   3   4   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   2   1   .   .   
    Hover                  3    | .   .   .   1   2   
    Flight                 5    | .   .   2   3   .   
  Utility                  15   | 2   6   3   2   2   
    Device                 7    | 2   1   2   1   1   
    Storage                5    | .   3   1   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   5   2   2   
    Energy Gun             4    | 1   1   1   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          7    | 1   1   3   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      3    | .   3   .   .   .   
Parts Lost                 21   | .   4   8   2   7   
  Power                    4    | .   .   2   .   2   
  Propulsion               5    | .   1   3   .   1   
  Utility                  4    | .   2   .   1   1   
  Weapon                   8    | .   1   3   1   3   
  Highest Loss Streak      5    | .   3   5   2   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     62   | .   94  51  76  58  
  Engine                   6    | .   14  1   11  13  
  Wheel                    6    | .   26  2   .   .   
  Hover                    1    | .   .   .   .   14  
  Flight                   3    | .   .   .   22  2   
  Device                   7    | .   9   1   22  15  
  Storage                  9    | .   12  13  .   .   
  Processor                7    | .   1   13  .   .   
  Energy Gun               2    | .   13  .   .   .   
  Ballistic Gun            15   | .   14  16  20  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 10  90  85  8   14  
  Greatest Support         20   | 20  20  10  8   13  
  Greatest Overweight (x)  14   | .   8   14  .   1   
  Average Overweight (x)   2    | .   3   7   .   .   
Largest Inventory Capacity 25   | 5   25  25  8   5   
  Average Capacity         16   | 5   22  19  5   5   
  Most Carried             10   | 2   10  7   5   5   
  Average Carried          5    | .   6   6   3   4   
  Final Capacity           25   | 5   25  5   5   5   
  Final Carried            7    | 1   7   3   4   3   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           716  | 270 64  207 162 13  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            539  | 113 266 98  49  13  
  Parts                    35   | 8   17  6   1   3   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  8    | .   4   4   .   .   
  Guns                     6    | .   3   3   .   .   
  Cannons                  1    | .   .   1   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          9    | 2   4   1   1   1   
  Worker                   3    | .   1   2   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    4    | .   4   .   .   .   
Best Kill Streak           5    | 3   3   5   1   1   
  Combat Bots Only         4    | .   2   4   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        162  | .   52  41  21  48  
  Missed                   38   | .   8   5   3   22  
Damage Taken               1609 | 8   577 328 238 458 
  Core                     479  | 8   145 82  83  161 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         60   | 96  .   6   79  .   
Volleys Fired              134  | 19  36  51  9   19  
  Largest                  2    | 1   2   2   2   2   
  Hottest                  120  | 40  60  120 40  103 
Shots Fired                186  | 19  62  67  18  20  
  Gun                      177  | 19  62  65  18  13  
  Cannon                   7    | .   .   .   .   7   
  Launcher                 .    | .   .   .   .   .   
  Special                  2    | .   .   2   .   .   
  Kinetic                  125  | .   35  60  18  12  
  Thermal                  6    | .   .   6   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          55   | 19  27  1   .   8   
  Robot Hit Streak         12   | 7   7   5   12  3   
  Robot Miss Streak        6    | 2   3   3   1   6   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           109  | 13  34  38  14  10  
  Core Hits                39   | 3   15  15  3   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   
    Corrupt                1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1454 | 200 528 370 111 245 
  Guns                     1019 | 170 360 346 111 32  
  Cannons                  173  | .   .   .   .   173 
  Explosions               238  | 30  168 .   .   40  
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  609  | .   170 296 111 32  
  Thermal                  312  | 30  168 74  .   40  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          533  | 170 190 .   .   173 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   4   4   3   3   
  Average Corruption       3    | .   1   4   3   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  43   | .   1   33  4   5   
    Message Errors         13   | .   .   11  1   1   
    Matter Fused           8    | .   .   5   1   2   
    Heat Flow Errors       5    | .   .   4   1   .   
    Energy Discharges      3    | .   .   3   .   .   
    Parts Rejected         1    | .   .   .   1   .   
    Data Loss (minor)      9    | .   1   6   .   2   
    Misfires               1    | .   .   1   .   .   
    Alerts                 2    | .   .   2   .   .   
    Weapon Failures        1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            43   | .   21  .   .   22  
  Projectiles              22   | .   .   .   .   22  
  Explosions               21   | .   21  .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      17   | 9   8   .   .   .   
  Shots                    2    | 1   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        323  | 12  156 323 260 100 
  Average Temperature      72   | 12  50  125 97  41  
  Received Heat Transfer   672  | .   330 48  96  198 
  Effects                  4    | .   .   3   1   .   
    Energy Bleed           3    | .   .   2   1   .   
    Damage (minor)         1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | 1   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         548  | 50  250 198 .   50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      5    | 1   3   .   .   1   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             157  | 15  157 155 143 111 
  Initial                  61   | .   9   61  34  51  
  Average                  50   | 4   59  48  67  53  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            4    | .   1   .   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   12  10  17  20  
  Peak Tracking Total      14   | .   4   3   14  4   
  Tactical Retreats        9    | .   1   .   4   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          12   | .   3   .   3   6   
  Terminals                8    | .   1   .   2   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                27   | .   6   .   6   15  
  Successful               15   | .   4   .   1   10  
  Failed                   12   | .   2   .   5   5   
    Catastrophic           6    | .   .   .   4   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   1   .   4   7   
  Terminals                22   | .   3   .   5   14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   3   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             9    | .   2   .   .   7   
  Record                   3    | .   2   .   .   1   
  Level Access Points      1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Alert Level              2    | .   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   
  Retrieve Components      3    | .   2   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   2   
  Terminals                2    | .   .   .   .   2   
    Track                  2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   .   3   4   
  Full Trace Events        6    | .   1   .   2   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     8    | .   6   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   1   .   
  Highest-Rated Group      40   | .   .   40  16  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               3    | .   .   3   .   .   
  GUARD                    3    | .   .   3   .   .   
Ally Attacks               39   | .   .   35  4   .   
  Total Damage             408  | .   .   345 63  .   
  Kills                    7    | .   .   6   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2014 | 87   329  1140 200  258  
Spaces Moved               1044 | 44   168  283  227  322  
  Core                     116  | 4    .    112  .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   320  | 40   168  112  .    .    
  Hover                    286  | .    .    .    .    286  
  Flight                   322  | .    .    59   227  36   
  Fastest Speed            37   | 50   80   37   37   37   
  Average Speed            142  | 77   128  345  37   55   
  Slowest Speed            750  | 80   200  750  37   120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 5    30   28   21   32   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | 2    2    .    .    6    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | 2    2    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1401 | 77  225 386 328 385 
  Wait                     125  | .   .   26  72  27  
  Move                     1036 | 43  167 282 222 322 
  Hop                      2    | .   .   .   2   .   
  Pick Up                  39   | 8   11  9   4   7   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   36   | 7   5   10  8   6   
  Detach                   6    | .   .   .   6   .   
  Swap                     13   | .   5   3   3   2   
  Drop                     10   | .   1   5   2   2   
  Fire                     134  | 19  36  51  9   19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 12)
   88 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 10)
  293 | -10/Materials | Core integrity fell below 50%
  317 | -10/Materials | Lost 3 parts (1n1u1w)
  326 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Identified exit to Mines
  417 | -10/Materials | Entered Mines
  426 | -10/Mines     | Met a Derelict bent on vengeance
  466 | -10/Mines     | Lost 5 parts (1p2n2w)
  493 | -10/Mines     | Discovered new exit (range 14)
  521 | -10/Mines     | Identified exit to Materials
  528 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  549 | -10/Mines     | Core integrity fell below 20%
  661 | -10/Mines     | Discovered exit to Materials (range 15)
 1557 | -10/Mines     | Entered Materials
 1557 | -9/Materials  | Accompanied by 1 ally
 1557 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1754 | -9/Materials  | Discovered new exit (range 9)
 1757 | -9/Materials  | Entered another Materials area
 1757 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1812 | -8/Materials  | Build established: Scavenger-Mutant
 1832 | -8/Materials  | Identified exit to Factory
 1927 | -8/Materials  | Lost 3 parts (1p1u1w)
 2015 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Query(Fabricator)
Self-contained construction unit capable of building almost any component
  or robot for which detailed schematics are provided. Initiating a new
  build process requires an [Authchip], but an internal generator provides
  all the energy required for fabrication, and matter input is drawn from
  the local network as per fabricator specification, while some schematics
  may call for preassembled subcomponents. Advanced fabricators can
  complete complex tasks more quickly.
01980_ Destroyed Imp. Sensor Array.
01982_ Critical hit (Burn: +37).
01985_ Acquired EM Pulse Gun.
01991_ Hover Unit destroyed.
01992_ Dropped Flight Unit.
01992_ Acquired Nuclear Core.
02004_ Critical hit (Burn: +37).
02004_ EM Pulse Gun destroyed.
02012_ Y-45 Defender IFF system glitched.
02013_ SLTL,DK&%YYU02PPKR N6
02013_ EM Pulse Cannon destroyed.
02015_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|       ##    """"      #??????????????????????????? |
|       ##              #####          ????????????? |
|       ##                             ????????????? |
|       ##    """"    #+#####          ????????????? |
|       ##    """"    #    #??????##???????????????? |
| ####+###    """"    #    #???????????????????????? |
| #      #            #    #???????????????????????? |
| #      #            #    #???????????????????????? |
| # """  #            #    #???????????????????????? |
| + "R   #            #    #???????????????????????? |
| # """  #"""         ######???????????????????????? |
| #      #"R            #??????????????????????????? |
| ########"""           #######????????????????????? |
| #??????#                      +??????????????????? |
| #??????#              ########???????????????????? |
| #??????### ######     ###### #???????????????????? |
|  ????????#+?????##   ###     #???????????????????? |
|  ????????????????#   #?# "T"Y#???????????????????? |
|  ????????????????#   #?#     #???????????????????? |
| #????????????????#   #?#!    #???????????????????? |
| ???????????????###   ###  [  #???????????????????? |
| ???????????????#k      #     #???????????????????? |
| ???????????????#       # **[ #???????????????????? |
| ????????#      #       #g*%  #???????????????????? |
| ????????#      +   T   /Y =  #???????????????????? |
| ????????#      #       # @   #???????????????????? |
| ???????????????#       #     #???????????????????? |
| ???????????????#       #     #???????????????????? |
| ???????????????####+##########???????????????????? |
| ??????????????????  ?????????????????????????????? |
|    ?????????????? ""?????????????????????????????? |
| ????????????????? ""?????????????????????????????? |
| ????????????????  ""?????????????????????????????? |
| ???????????????   ? ?????????????????????????????? |
| ???????????????  ????????????????????????????????? |
| ??????????????! ?????????????????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ChipMomentumTerrabomb
  Manual?         0
Play Time         00:34:06
  Cumulative      6.1 hours
  Start           2024.03.31 @ 15:16:52
  End             2024.03.31 @ 15:48:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f9760fa-be67-4aaa-a062-9ec5574a1916