Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.05 @ 19:52:07

Player: GreysonWard

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (1854)     1854
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 4116

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             450/550
Matter                     194/300
Energy                     420/420
System Corruption          0%
Temperature                Cool (174)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
          Light Deuterium Engine
                Nuclear Core
                Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
       Advanced Beam Cannon
                Autogun
          Light Cannon
>               --- INVENTORY (12) ---
       Improved VTOL Module
         Medium Storage Unit
                Sensor Array
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Shock Rifle
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
                Nuclear Core
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON -----------
                Autogun
                Autogun
       Improved Datajack
>               --- INVENTORY --------
       Improved VTOL Module
         Medium Storage Unit
                Sensor Array
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Shock Rifle
          Light Cannon
[Rating: 28]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              5    | .   1   2   .   2   
  Power                    2    | .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             46   | 8   5   26  .   7   
  Power                    10   | 1   1   6   .   2   
    Engine                 8    | 1   1   4   .   2   
    Core                   2    | .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   1   11  .   1   
    Treads                 15   | 2   1   11  .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 3   2   3   .   .   
    Device                 4    | 1   1   2   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             1    | 1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   6   .   4   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 2   .   4   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   1   
Average Slot Usage (%)     99   | .   100 98  100 98  
  Engine                   17   | .   25  16  .   8   
  Core                     4    | .   .   3   20  16  
  Treads                   27   | .   25  29  30  25  
  Device                   15   | .   12  17  10  8   
  Storage                  10   | .   12  10  10  8   
  Hackware                 2    | .   .   1   10  8   
  Energy Gun               4    | .   9   2   .   3   
  Ballistic Gun            15   | .   14  16  20  10  
  Ballistic Cannon         1    | .   .   1   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             62   | 20  47  53  53  62  
  Greatest Support         60   | 40  40  60  60  60  
  Greatest Overweight (x)  12   | .   1   12  .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 8   12  12  12  12  
  Average Capacity         11   | 7   10  12  12  12  
  Most Carried             12   | 2   4   12  8   9   
  Average Carried          6    | 1   2   9   8   8   
  Final Capacity           12   | 8   12  12  12  12  
  Final Carried            9    | 2   3   8   8   9   

 Class Distribution 
--------------------
 94% | Hacker-Mutant
  5% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1626 | 304  185  722  .    415  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2578 | 127  409  1196 .    846  
  Parts                    179  | 5    42   95   .    37   
Haulers Intercepted        2    | .    1    1    .    .    
Recyclers Shooed           3    | .    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  44   | .   7   23  .   14  
  Guns                     39   | .   7   22  .   10  
  Cannons                  4    | .   .   1   .   3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          12   | 2   5   4   .   1   
  Worker                   9    | 2   2   4   .   1   
  Builder                  5    | .   1   3   .   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 4    | 1   1   1   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  10   | .   3   5   .   2   
  Swarmer                  12   | .   4   8   .   .   
  Grunt                    19   | .   3   6   .   10  
  Duelist                  2    | .   .   2   .   .   
  Sentry                   10   | .   .   7   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 2   5   6   .   5   
  Combat Bots Only         5    | .   4   5   .   4   
Max Kills in Single Turn   2    | 1   2   2   .   1   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1148 | .    166  354  .    628  
  Core                     186  | .    46   40   .    100  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  81   .    90   .    
Volleys Fired              194  | 4    36   98   .    56   
  Largest                  3    | 2    2    2    .    3    
  Hottest                  126  | 40   70   70   .    126  
Shots Fired                392  | 8    67   194  .    123  
  Gun                      347  | 8    67   185  .    87   
  Cannon                   45   | .    .    9    .    36   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  299  | 8    51   145  .    95   
  Thermal                  73   | .    16   49   .    8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          20   | .    .    .    .    20   
  Robot Hit Streak         24   | 3    15   24   .    23   
  Robot Miss Streak        2    | 1    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    3    4    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           309  | 5    51   155  .    98   
  Core Hits                123  | 4    23   58   .    38   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4436 | 64   906  1873 .    1593 
  Guns                     3605 | 64   680  1750 .    1111 
  Cannons                  547  | .    .    123  .    424  
  Explosions               284  | .    226  .    .    58   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3063 | 64   491  1424 .    1084 
  Thermal                  1066 | .    415  449  .    202  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          307  | .    .    .    .    307  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    45   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               45   | .    45   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        410  | .    108  3    .    410  
  Average Temperature      73   | .    34   2    .    101  
  Received Heat Transfer   681  | .    90   132  .    459  
  Effects                  2    | .    .    .    .    2    
    Shutdowns              2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    1    .    1    
  Heat Transferred         2396 | .    755  1332 .    309  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             469  | 15  211 376 51  469 
  Initial                  51   | .   7   17  51  13  
  Average                  79   | 6   54  77  51  203 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         87   | 100 91  90  100 53  
  Level 1                  11   | .   8   9   .   32  
  Level 2                  1    | .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           7    | .   2   1   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   13  28  .   20  
  Peak Tracking Total      4    | .   3   3   .   4   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          8    | .   6   .   .   2   
  Max in Single Turn       6    | .   6   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          21   | .   7   14  .   .   
  Terminals                16   | .   6   10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                49   | .   17  32  .   .   
  Successful               40   | .   15  25  .   .   
  Failed                   9    | .   2   7   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                36   | .   11  25  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          9    | .   6   3   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   10  20  .   .   
  Record                   6    | .   2   4   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   
  Alert Level              4    | .   1   3   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             3    | .   1   2   .   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Recall Assault           4    | .   1   3   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   5   1   .   .   
  Recycle Component        3    | .   3   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         2    | .   1   1   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   6   9   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   
  Recycled Matter          232  | .   232 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               4005 | 170  1079 2325 64   367  
Spaces Moved               1996 | 91   562  1188 41   114  
  Core                     9    | 4    .    5    .    .    
  Treads                   1987 | 87   562  1183 41   114  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            165  | 155  171  162  160  172  
  Slowest Speed            650  | 160  180  650  160  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 5    92   78   17   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          23   | .    14   .    .    9    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      23   | .    14   .    .    9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Total                      2355 | 111  607  1402 40   195  
  Wait                     72   | .    .    64   .    8    
  Move                     1992 | 90   561  1187 40   114  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  39   | 9    5    18   .    7    
  Fast Attach              4    | .    .    4    .    .    
  Attach                   17   | 7    1    6    .    3    
  Detach                   .    | .    .    .    .    .    
  Swap                     25   | 1    4    16   .    4    
  Drop                     12   | .    .    9    .    3    
  Fire                     194  | 4    36   98   .    56   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 15)
  171 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Evolved 1 slot: Power x1
  306 | -10/Materials | Build established: Hacker-Mutant
  324 | -10/Materials | Identified exit to Materials
  324 | -10/Materials | Discovered exit to Materials (range 13)
  436 | -10/Materials | Identified exit to Mines
  517 | -10/Materials | Discovered exit to Materials (range 6)
 1050 | -10/Materials | Discovered exit to Materials (range 9)
 1250 | -10/Materials | Entered another Materials area
 1250 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2385 | -9/Materials  | Identified exit to Materials
 2385 | -9/Materials  | Discovered exit to Materials (range 15)
 3001 | -9/Materials  | Identified exit to Mines
 3001 | -9/Materials  | Discovered exit to Mines (range 16)
 3026 | -9/Materials  | Discovered exit to Materials (range 13)
 3575 | -9/Materials  | Entered Mines
 3598 | -9/Mines      | Discovered exit to Materials (range 8)
 3639 | -9/Mines      | Entered Materials
 3639 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3848 | -8/Materials  | Garrison activated, responded to threat
 4006 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03984_ K-01 Serf collects debris.
03985_ U-05 Engineer lays Concrete. <x2>
03987_ U-05 Engineer builds a Wall.
03987_ U-05 Engineer lays Concrete. <x2>
03989_ K-01 Serf collects debris.
03990_ Destroyed Particle Gun.
03990_ U-05 Engineer lays Concrete. <x2>
03991_ U-05 Engineer builds a Wall.
03992_ U-05 Engineer lays Concrete.
03993_ K-01 Serf collects debris.
03993_ G-47 Trooper knocked back.
03995_ U-05 Engineer builds a Wall.
03995_ U-05 Engineer lays Concrete.
03996_ G-47 Trooper destroyed.
03997_ Power failure, Nuclear Core shutdown.
03997_ K-01 Serf collects debris. <x2>
03999_ Power failure, Lgt. Deuterium Engine shutdown.
04000_ K-01 Serf collects debris.
04001_ U-05 Engineer lays Concrete.
04006_ Connecting with Scanalyzer...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          32
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
        Med. Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredActuatorLauncher
  Manual?         0
Play Time         00:41:05
  Cumulative      7.8 hours
  Start           2021.12.05 @ 15:53:58
  End             2021.12.05 @ 19:52:07
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac906dac-4ae1-4fdb-abbf-48120e926495