Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.05 @ 19:52:07 Player: GreysonWard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1854) 1854 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4116 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 450/550 Matter 194/300 Energy 420/420 System Corruption 0% Temperature Cool (174) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Deuterium Engine Nuclear Core Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Advanced Beam Cannon Autogun Light Cannon > --- INVENTORY (12) --- Improved VTOL Module Medium Storage Unit Sensor Array Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Shock Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Autogun Autogun Improved Datajack > --- INVENTORY -------- Improved VTOL Module Medium Storage Unit Sensor Array Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Shock Rifle Light Cannon [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power 2 | . 1 . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 46 | 8 5 26 . 7 Power 10 | 1 1 6 . 2 Engine 8 | 1 1 4 . 2 Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 15 | 2 1 11 . 1 Treads 15 | 2 1 11 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 3 2 3 . . Device 4 | 1 1 2 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 13 | 2 1 6 . 4 Energy Gun 2 | . 1 . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 99 | . 100 98 100 98 Engine 17 | . 25 16 . 8 Core 4 | . . 3 20 16 Treads 27 | . 25 29 30 25 Device 15 | . 12 17 10 8 Storage 10 | . 12 10 10 8 Hackware 2 | . . 1 10 8 Energy Gun 4 | . 9 2 . 3 Ballistic Gun 15 | . 14 16 20 10 Ballistic Cannon 1 | . . 1 . 4 Naked Turns . | . . . . . Heaviest Build 62 | 20 47 53 53 62 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 12 | . 1 12 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 Average Capacity 11 | 7 10 12 12 12 Most Carried 12 | 2 4 12 8 9 Average Carried 6 | 1 2 9 8 8 Final Capacity 12 | 8 12 12 12 12 Final Carried 9 | 2 3 8 8 9 Class Distribution -------------------- 94% | Hacker-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1626 | 304 185 722 . 415 Remotely . | . . . . . Salvage Created 2578 | 127 409 1196 . 846 Parts 179 | 5 42 95 . 37 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 7 23 . 14 Guns 39 | . 7 22 . 10 Cannons 4 | . . 1 . 3 AOE 1 | . . . . 1 Classes Destroyed 12 | 2 5 4 . 1 Worker 9 | 2 2 4 . 1 Builder 5 | . 1 3 . 1 Tunneler 1 | . . 1 . . Hauler 2 | . 1 1 . . Recycler 4 | 1 1 1 . 1 Operator 1 | . . 1 . . Watcher 10 | . 3 5 . 2 Swarmer 12 | . 4 8 . . Grunt 19 | . 3 6 . 10 Duelist 2 | . . 2 . . Sentry 10 | . . 7 . 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | 2 5 6 . 5 Combat Bots Only 5 | . 4 5 . 4 Max Kills in Single Turn 2 | 1 2 2 . 1 Gunslinging 1 | . 1 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1148 | . 166 354 . 628 Core 186 | . 46 40 . 100 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 81 . 90 . Volleys Fired 194 | 4 36 98 . 56 Largest 3 | 2 2 2 . 3 Hottest 126 | 40 70 70 . 126 Shots Fired 392 | 8 67 194 . 123 Gun 347 | 8 67 185 . 87 Cannon 45 | . . 9 . 36 Launcher . | . . . . . Special . | . . . . . Kinetic 299 | 8 51 145 . 95 Thermal 73 | . 16 49 . 8 Explosive . | . . . . . Electromagnetic 20 | . . . . 20 Robot Hit Streak 24 | 3 15 24 . 23 Robot Miss Streak 2 | 1 1 2 . 1 Penetration Max . | . . . . . Secondary Targets 7 | . 3 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 309 | 5 51 155 . 98 Core Hits 123 | 4 23 58 . 38 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4436 | 64 906 1873 . 1593 Guns 3605 | 64 680 1750 . 1111 Cannons 547 | . . 123 . 424 Explosions 284 | . 226 . . 58 Melee . | . . . . . Ramming . | . . . . . Kinetic 3063 | 64 491 1424 . 1084 Thermal 1066 | . 415 449 . 202 Explosive . | . . . . . Electromagnetic 307 | . . . . 307 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 45 | . 45 . . . Projectiles . | . . . . . Explosions 45 | . 45 . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 410 | . 108 3 . 410 Average Temperature 73 | . 34 2 . 101 Received Heat Transfer 681 | . 90 132 . 459 Effects 2 | . . . . 2 Shutdowns 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 . 1 Heat Transferred 2396 | . 755 1332 . 309 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 469 | 15 211 376 51 469 Initial 51 | . 7 17 51 13 Average 79 | 6 54 77 51 203 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 87 | 100 91 90 100 53 Level 1 11 | . 8 9 . 32 Level 2 1 | . . . . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . 2 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 13 28 . 20 Peak Tracking Total 4 | . 3 3 . 4 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . . 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . 4 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 8 | . 6 . . 2 Max in Single Turn 6 | . 6 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 21 | . 7 14 . . Terminals 16 | . 6 10 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 49 | . 17 32 . . Successful 40 | . 15 25 . . Failed 9 | . 2 7 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 36 | . 11 25 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 6 3 . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 30 | . 10 20 . . Record 6 | . 2 4 . . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 2 | . 1 1 . . Emergency Access Points 2 | . 1 1 . . Alert Level 4 | . 1 3 . . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . 1 2 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Recall Assault 4 | . 1 3 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 5 1 . . Recycle Component 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 15 | . 6 9 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 3 | . 3 . . . Recycled Matter 232 | . 232 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4005 | 170 1079 2325 64 367 Spaces Moved 1996 | 91 562 1188 41 114 Core 9 | 4 . 5 . . Treads 1987 | 87 562 1183 41 114 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 165 | 155 171 162 160 172 Slowest Speed 650 | 160 180 650 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 92 78 17 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . 14 . . 9 Melee . | . . . . . Projectile . | . . . . . AOE 23 | . 14 . . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2355 | 111 607 1402 40 195 Wait 72 | . . 64 . 8 Move 1992 | 90 561 1187 40 114 Hop . | . . . . . Pick Up 39 | 9 5 18 . 7 Fast Attach 4 | . . 4 . . Attach 17 | 7 1 6 . 3 Detach . | . . . . . Swap 25 | 1 4 16 . 4 Drop 12 | . . 9 . 3 Fire 194 | 4 36 98 . 56 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 171 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 324 | -10/Materials | Identified exit to Materials 324 | -10/Materials | Discovered exit to Materials (range 13) 436 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered exit to Materials (range 6) 1050 | -10/Materials | Discovered exit to Materials (range 9) 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -9/Materials | Identified exit to Materials 2385 | -9/Materials | Discovered exit to Materials (range 15) 3001 | -9/Materials | Identified exit to Mines 3001 | -9/Materials | Discovered exit to Mines (range 16) 3026 | -9/Materials | Discovered exit to Materials (range 13) 3575 | -9/Materials | Entered Mines 3598 | -9/Mines | Discovered exit to Materials (range 8) 3639 | -9/Mines | Entered Materials 3639 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3848 | -8/Materials | Garrison activated, responded to threat 4006 | -8/Materials | Self-destructed Last Messages --------------- 03984_ K-01 Serf collects debris. 03985_ U-05 Engineer lays Concrete. 03987_ U-05 Engineer builds a Wall. 03987_ U-05 Engineer lays Concrete. 03989_ K-01 Serf collects debris. 03990_ Destroyed Particle Gun. 03990_ U-05 Engineer lays Concrete. 03991_ U-05 Engineer builds a Wall. 03992_ U-05 Engineer lays Concrete. 03993_ K-01 Serf collects debris. 03993_ G-47 Trooper knocked back. 03995_ U-05 Engineer builds a Wall. 03995_ U-05 Engineer lays Concrete. 03996_ G-47 Trooper destroyed. 03997_ Power failure, Nuclear Core shutdown. 03997_ K-01 Serf collects debris. 03999_ Power failure, Lgt. Deuterium Engine shutdown. 04000_ K-01 Serf collects debris. 04001_ U-05 Engineer lays Concrete. 04006_ Connecting with Scanalyzer... 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Nuclear Core | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredActuatorLauncher Manual? 0 Play Time 00:41:05 Cumulative 7.8 hours Start 2021.12.05 @ 15:53:58 End 2021.12.05 @ 19:52:07 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac906dac-4ae1-4fdb-abbf-48120e926495