Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 10:40:25 Player: shapeshifter Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (83) 415 Value Destroyed (2605) 2605 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1311) 1311 TOTAL SCORE: 11751 Bonus ------- High Alert Combat Kills 11 Entered DSFs 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 17/300 Energy 99/100 System Corruption 20% Temperature Cool (2) Movement Hovering (70) Location -2/Research Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (12) -- Gyrokinetic Inverter > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (4) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- Quantum Reactor Large Storage Unit Quantum Capacitor Light Antimatter Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Biometal Leg Biometal Leg > --- UTILITY ---------- Huge Storage Unit > --- WEAPON ----------- Variable Charge Gun Precision Phase Gun Compact HERF Cannon Railgun > --- INVENTORY -------- Advanced Medium Treads Shield Leg Shield Leg Shield Leg Combat Airjet Combat Airjet Gyrokinetic Inverter Gyrokinetic Inverter Improved Q-thruster Experimental Q-thruster Large Storage Unit Advanced Targeting Computer Advanced Force Field Light Antimatter Cannon Light Antimatter Cannon Proton Missile Launcher [Rating: 137] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Constructs Treads Advanced Heavy Treads Leg Constructs Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Q-thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Slots Evolved 16 | . . 2 . . 4 . . . 2 . 2 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 10 | . . . . . 2 . . . 2 . 2 2 . 2 . Utility 3 | . . 2 . . 1 . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . 2 Parts Attached 82 | 8 7 16 1 5 6 . . 3 . 1 9 1 9 7 9 Power 9 | 2 . 3 . 1 . . . . . . 1 . . 2 . Engine 8 | 2 . 3 . 1 . . . . . . 1 . . 1 . Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 25 | 3 1 4 . . 1 . . . . . 2 . 7 1 6 Treads 9 | 2 . 1 . . . . . . . . . . 2 . 4 Leg 4 | . . . . . . . . . . . . . 2 1 1 Wheel 4 | 1 1 1 . . 1 . . . . . . . . . . Hover 7 | . . 2 . . . . . . . . 2 . 3 . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 27 | 1 3 6 . 2 5 . . 2 . . 3 . 2 2 1 Device 10 | . 2 2 . 1 . . . 1 . . 3 . . 1 . Storage 4 | 1 1 1 . . . . . . . . . . . 1 . Processor 2 | . . . . . 2 . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 10 | . . 3 . 1 3 . . 1 . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 21 | 2 3 3 1 2 . . . 1 . 1 3 1 . 2 2 Energy Gun 7 | 2 1 . 1 . . . . . . . 1 . . 1 1 Energy Cannon 3 | . 2 . . . . . . . . . . . . . 1 Ballistic Gun 6 | . . 3 . 1 . . . 1 . . . 1 . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . 1 . Launcher 2 | . . . . 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 1 . . . . . . . . . 2 1 Parts Lost 59 | . 2 6 1 4 1 . . 11 . 9 . . 4 . 21 Power 9 | . . 1 . 1 . . . 3 . . . . 1 . 3 Propulsion 19 | . 1 1 . . . . . 2 . 3 . . 1 . 11 Utility 15 | . 1 3 . 2 . . . 2 . 4 . . 1 . 2 Weapon 16 | . . 1 1 1 1 . . 4 . 2 . . 1 . 5 Highest Loss Streak 11 | . 2 4 1 2 1 . . 7 . 8 . . 4 . 11 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 5 | 3 7 4 6 4 3 4 4 2 2 2 4 5 4 5 11 Power . | . 1 . 1 . . . . . . . . 1 1 . . Propulsion 1 | 1 1 . 2 1 . . . . . . . . . 2 6 Utility 1 | . 1 . . 1 1 3 3 2 2 2 1 1 . . 2 Weapon 1 | . 1 2 2 . . 1 1 . . . 1 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 22 | . 1 4 . 2 2 . . . . . 2 . 1 . 10 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . 2 1 . . . . . . . . . 3 Utility 8 | . 1 1 . . 1 . . . . . 1 . 1 . 3 Weapon 6 | . . 2 . . . . . . . . 1 . . . 3 Tool/Special 1 | . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 84 79 100 84 57 61 61 48 33 28 15 26 37 49 43 Engine 5 | . 14 10 11 7 5 . . . . . 2 5 2 4 2 Treads 4 | . 22 2 . . . . . . . . . . 3 9 11 Leg 3 | . . . . 6 . . . 3 6 5 . . 5 10 8 Wheel 5 | . 1 13 22 15 3 . . . . . . . . . . Hover 2 | . . 4 . . 2 . . 1 . . 5 10 16 5 . Device 9 | . 3 11 22 21 7 7 7 12 13 8 3 5 1 . . Storage 3 | . 14 5 11 3 . . . . . . . . . 3 2 Processor 3 | . . . . . 12 15 15 9 6 5 . . . . . Protection 4 | . . 8 11 10 6 7 7 3 . . . . 5 4 1 Energy Gun 7 | . 26 3 2 8 8 15 7 1 . . . . . 3 5 Energy Cannon 3 | . 1 4 . 7 1 . 7 4 . . . . . . 3 Ballistic Gun 3 | . . 13 19 3 . . . 1 6 4 . . . 3 2 Peak Build Rating 137 | 6 9 16 15 36 47 47 47 60 44 48 34 35 80 105 137 Average Rating 39 | 3 6 11 14 27 41 47 47 48 44 39 16 28 56 89 97 On Entrance 33 | . 6 9 15 14 33 47 47 47 44 44 1 28 28 80 99 Naked Turns 57 | . . . . . . . . . . 4 53 . . . . Heaviest Build 145 | 12 32 38 21 21 23 18 18 29 7 9 26 21 61 133 145 Greatest Support 200 | 40 40 28 28 30 38 34 34 61 61 61 22 22 70 140 200 Greatest Overweight (x) 3 | 1 3 3 . 1 . . . . . 1 1 . 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 8 8 5 5 5 5 5 5 5 5 5 25 25 Average Capacity 9 | 6 13 8 8 5 5 5 5 5 5 5 5 5 5 24 19 Most Carried 20 | 5 10 6 7 8 5 4 4 4 2 3 5 5 5 11 20 Average Carried 5 | 3 7 4 6 4 3 4 4 2 2 2 4 4 4 5 11 Final Capacity 25 | 8 15 8 8 5 5 5 5 5 5 5 5 5 5 25 5 Final Carried 11 | 4 6 5 7 4 4 4 4 2 2 3 5 5 5 11 5 Scrap Engine Consumption 110 | . . . . 28 39 . . 13 . 30 . . . . . Constructs Created 7 | . . . . 3 2 . . 2 . . . . . . . Constructs Modified 25 | . . . . 6 10 1 . 8 . . . . . . . Class Distribution -------------------- 46% | Mutant 37% | Construct 9% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Tank | -2/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Matter Collected 1358 | 146 204 422 31 133 120 . . 275 . 27 . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3078 | . 621 778 68 454 591 . . 495 . 71 . . . . . Parts 164 | . 32 57 11 23 25 . . 14 . 2 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 6 . 3 . . . . . . . Prevented 4 | . . . . . . . . 4 . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Combat Hostiles Destroyed 70 | . 14 21 4 7 10 . . 13 . 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Guns 48 | . 13 15 4 6 5 . . 5 . . . . . . . Cannons 15 | . 1 4 . 1 3 . . 6 . . . . . . . AOE 3 | . . 1 . . . . . 2 . . . . . . . Classes Destroyed 12 | . 5 3 . 2 1 . . . . 1 . . . . . Worker 3 | . 1 1 . . 1 . . . . . . . . . . Builder 2 | . 1 1 . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Recycler 3 | . 1 1 . . 1 . . . . . . . . . . Watcher 4 | . . 3 . . 1 . . . . . . . . . . Swarmer 24 | . 3 8 3 . 3 . . 7 . . . . . . . Grunt 30 | . 11 8 1 . 4 . . 6 . . . . . . . Sentry 10 | . . 5 . 4 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . Programmer 2 | . . . . . 2 . . . . . . . . . . Scientist 2 | . . . . 2 . . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . Best Kill Streak 9 | . 9 6 3 4 5 . . 4 . 1 . . . . . Combat Bots Only 5 | . 5 5 3 3 3 . . 4 . 1 . . . . . Max Kills in Single Turn 2 | . 1 2 1 2 1 . . 1 . 1 . . . . . Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Hostile Shots Fired 1279 | . 93 98 8 29 193 . . 206 . 82 5 . 116 8 441 Missed 434 | . 32 22 4 3 88 . . 67 . 22 3 . 55 5 133 Hits 845 | . 61 76 4 26 105 . . 139 . 60 2 . 61 3 308 Melee 2 | . . . . . . . . . . 2 . . . . . Projectile 843 | . 61 76 4 26 105 . . 139 . 58 2 . 61 3 308 Critical Strikes 31 | . . 1 . 1 2 . . 8 . 2 . . 3 1 13 Part Disruptions 2 | . . . . . . . . . . 1 . . . . 1 Damage Taken 16160 | . 643 933 32 564 1252 . . 2616 . 1223 36 . 1164 60 7637 Core 2989 | . 93 173 9 126 256 . . 395 . 366 . . 119 . 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1050 | . . . . 15 430 89 . 516 . . . . . . . Core Remaining (%) 67 | 100 62 . . 23 . . . 7 . 56 100 . 89 100 . Volleys Fired 264 | . 48 52 7 20 63 . . 69 . . . . . . 5 Largest 3 | . 2 2 2 2 2 . . 2 . . . . . . 3 Hottest 263 | . 118 118 90 96 83 . . 105 . . . . . . 263 Shots Fired 461 | . 91 99 13 40 106 . . 98 . . . . . . 14 Gun 330 | . 84 80 13 37 71 . . 34 . . . . . . 11 Cannon 128 | . 7 19 . 3 35 . . 61 . . . . . . 3 Launcher 3 | . . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 143 | . . 68 12 17 6 . . 40 . . . . . . . Thermal 267 | . 91 31 1 23 78 . . 32 . . . . . . 11 Explosive 3 | . . . . . . . . 3 . . . . . . . Electromagnetic 48 | . . . . . 22 . . 23 . . . . . . 3 Robot Hit Streak 14 | . 12 10 4 6 14 . . 10 . . . . . . 5 Robot Miss Streak 10 | . 3 10 7 3 4 . . 4 . . . . . . 1 Penetration Max 1 | . . . . . . . . 1 . . . . . . . Secondary Targets 7 | . 3 2 . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 312 | . 58 63 8 27 77 . . 61 . 8 . . . . 10 Core Hits 147 | . 31 38 5 17 25 . . 28 . . . . . . 3 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . . . . . Critical Strikes 5 | . . 2 1 1 . . . . . 1 . . . . . Burn 2 | . . 1 . 1 . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 9 | . . . . . . . . . . 9 . . . . . Impact 9 | . . . . . . . . . . 9 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5757 | . 708 1185 123 510 1251 . . 1413 . 327 . . . . 240 Guns 3623 | . 646 895 116 485 813 . . 474 . . . . . . 194 Cannons 1473 | . 62 225 . 21 436 . . 687 . . . . . . 42 Explosions 295 | . . 65 . . . . . 230 . . . . . . . Melee 323 | . . . . . . . . . . 323 . . . . . Ramming 43 | . . . 7 4 2 . . 22 . 4 . . . . 4 Kinetic 1765 | . . 758 102 300 114 . . 491 . . . . . . . Thermal 2898 | . 708 427 14 206 931 . . 418 . . . . . . 194 Explosive 177 | . . . . . . . . 177 . . . . . . . Electromagnetic 551 | . . . . . 204 . . 305 . . . . . . 42 Impact 323 | . . . . . . . . . . 323 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 1 4 4 4 4 . 11 . . 6 . 20 Average Corruption 3 | . . . . 1 3 4 4 4 . 2 . . 4 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 43 | . . . . 5 8 1 2 17 . 1 . . 1 . 8 Message Errors 14 | . . . . 2 4 . 1 6 . . . . 1 . . Matter Fused 12 | . . . . 1 1 . . 7 . 1 . . . . 2 Heat Flow Errors 3 | . . . . 1 1 . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . 3 . . . . . . 1 Parts Rejected 2 | . . . . . 1 . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . 1 1 . . . . . . . 1 Data Loss (major) 2 | . . . . 1 . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 122 | . . 69 . . . . . 6 . 47 . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 75 | . . 69 . . . . . 6 . . . . . . . Melee 47 | . . . . . . . . . . 47 . . . . . Knockbacks 8 | . . . . . . . . 8 . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . Kinetic 5 | . . . . . . . . 5 . . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . Self-Inflicted Damage 171 | . . 86 3 2 1 . . 75 . 2 . . . . 2 Shots 4 | . . 1 . . . . . 3 . . . . . . . Rammed 6 | . . . 1 1 2 . . . . 1 . . . . 1 Targets Rammed 22 | . . . 1 1 2 . . 16 . 1 . . . . 1 Kicked 16 | . . . . . . . . 16 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 384 | . 384 192 . 195 127 . . 374 . . 4 . . 239 375 Average Temperature 89 | . 108 55 . 38 33 . . 126 . . 4 . . 124 153 Received Heat Transfer 3960 | . 285 318 6 226 243 . . 1002 . 81 18 . . 12 1769 Effects 7 | . 1 . . . . . . 2 . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 4 | . 1 . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted 3 | . . 1 . . 2 . . . . . . . . . . Combat Hostiles 3 | . . 1 . . 2 . . . . . . . . . . Parts Melted 12 | . 3 2 . 3 2 . . 2 . . . . . . . Heat Transferred 6183 | . 1703 938 37 532 1850 . . 790 . . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Maximum Alert Level 2 | . . 2 . . 1 . . . . . . . . . 1 Low Security (%) 89 | 100 100 50 100 100 78 . . . 100 100 100 100 100 100 97 Level 1 10 | . . 46 . . 21 . . . . . . . . . 2 Level 2 . | . . 2 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 404 | . 137 404 192 110 252 . . . 1 20 50 19 3 15 209 Initial 153 | . . 42 153 70 150 . . . 1 4 . 19 3 8 . Average 76 | . 57 204 159 16 171 . . . 1 8 8 6 . 1 26 Influence Increases 2663 | . 376 692 99 90 482 . . 415 5 20 75 5 15 15 374 Destroy 0b10 Robot/C 1340 | . 280 420 80 80 200 . . 260 . 20 . . . . . Destroy 0b10 Robot/NC 65 | . 15 35 . . 15 . . . . . . . . . . Destroy Leader 268 | . 50 116 10 . 42 . . 50 . . . . . . . Successful Hack 63 | . . 7 8 9 . . . . 5 . . 5 . 15 14 Disable Machine 30 | . . 30 . . . . . . . . . . . . . Destroy Structure 42 | . 1 39 1 1 . . . . . . . . . . . Advance Influence 150 | . . . . . 150 . . . . . . . . . . Partial Spotted 30 | . . . . . 15 . . . . . 15 . . . . Lose Combat Pursuer 675 | . 30 45 . . 60 . . 105 . . 60 . 15 . 360 Influence Decreases 2477 | . 276 428 281 272 344 62 76 412 2 26 35 40 5 30 188 Entered New Map 543 | . . 58 211 112 . 52 76 . 2 2 . 21 2 7 . Time Decay 1562 | . 256 310 60 139 334 10 . 282 . . 35 19 . 23 94 Lost Part 352 | . 20 60 10 21 10 . . 110 . 24 . . 3 . 94 Lost Ally 20 | . . . . . . . . 20 . . . . . . . Squads Dispatched 16 | . 3 2 1 . 2 . . . . 1 1 . . 1 5 Investigation 4 | . 2 1 . . 1 . . . . . . . . . . Extermination 4 | . . . . . 1 . . . . . . . . 1 2 Reinforcement 8 | . 1 1 1 . . . . . . 1 1 . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Distress Signals 1 | . . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 159 | . 20 29 7 7 21 . . 22 . 10 7 . 3 2 31 Peak Tracking Total 12 | . 3 5 3 4 6 . . 4 . 7 4 . 3 2 12 Tactical Retreats 20 | . 1 2 . . 2 . . 4 . . 2 . 1 . 8 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Traps Triggered 3 | . 1 . . . 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Machines Disabled 3 | . . 2 . 1 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Machines Accessed 30 | . 2 4 1 10 2 . 4 . 1 . . 1 . 2 3 Terminals 16 | . 2 3 1 4 . . . . 1 . . 1 . 2 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 Recycling Units 7 | . . 1 . 5 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 94 | . 10 11 2 23 5 . 31 . 1 . . 2 . 4 5 Successful 59 | . 3 4 2 12 3 . 31 . 1 . . 1 . 1 1 Failed 35 | . 7 7 . 11 2 . . . . . . 1 . 3 4 Catastrophic 8 | . 3 2 . 1 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 26 | . 9 7 3 5 1 . . . . . . . . . 1 Terminals 42 | . 10 10 2 10 . . . . 1 . . 2 . 4 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . . . . . . . . 2 Recycling Units 15 | . . 1 . 11 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 42 | . 1 1 1 5 . . 31 . 1 . . 1 . 1 . Record 12 | . . . . . . . 11 . . . . . . 1 . Part Schematic 12 | . . . . . . . 12 . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . . 3 . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 9 | . . 1 . 6 2 . . . . . . . . . . Report Inventory 5 | . . . . 4 1 . . . . . . . . . . Retrieve Components 4 | . . 1 . 2 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 2 1 1 1 . . . . . . . . . . Terminals 6 | . 2 2 1 1 . . . . . . . . . . . Botnet 6 | . 2 2 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 2 . 6 2 . . . 1 . . . . 2 2 Full Trace Events 8 | . 2 2 . 3 1 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 15 | . . 9 . 4 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Total Allies 1 | . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . . . . . . . Total Damage 184 | . . . . . . . . 184 . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Active Infowar (turns) 775 | . . 145 139 193 . . . . . . 200 78 20 . . IFF 298 | . . . . . . . . . . . 200 78 20 . . Structural 477 | . . 145 139 193 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Turns Passed 5654 | 75 634 691 139 928 758 35 56 771 5 170 254 78 79 370 611 Spaces Moved 4623 | 58 269 500 97 851 686 53 85 624 5 104 393 115 56 241 486 Core 364 | 34 . . . . . . . . . 8 252 . . . 70 Treads 761 | 24 237 . . . . . . . . . . . 1 241 258 Legs 486 | . . . . 47 . . . 303 5 96 . . 34 . 1 Wheels 1428 | . 32 375 97 804 120 . . . . . . . . . . Hover 884 | . . 125 . . 226 . . 164 . . 141 115 21 . 92 Flight 700 | . . . . . 340 53 85 157 . . . . . . 65 Fastest Speed 40 | 50 125 56 95 81 58 66 66 60 125 50 50 66 62 145 40 Average Speed 97 | 101 176 94 95 98 76 66 66 89 125 119 59 66 115 145 116 Slowest Speed 250 | 160 240 185 95 180 105 66 66 125 125 125 106 66 180 145 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 34 48 22 98 19 6 71 76 . 85 10 5 62 6 19 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . 1 1 . . . . . 1 . . 1 . . . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 2 | . . . . . . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 60 | . . 47 . . . . . 13 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . 3 . . . . . . . AOE 57 | . . 47 . . . . . 10 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Fac DSF Res Res Total 5280 | 71 340 626 130 902 817 52 84 739 4 133 414 117 67 264 520 Wait 148 | . . 29 22 12 45 . . 23 . 17 . . . . . Move 4608 | 57 268 499 96 850 685 52 84 623 4 103 392 114 55 240 486 Hop . | . . . . . . . . . . . . . . . . Pick Up 83 | 6 11 16 3 4 7 . . 3 . 2 7 . 1 8 15 Fast Attach 22 | 4 . 2 . . 1 . . . . . 5 1 9 . . Attach 57 | 2 4 13 1 5 4 . . 4 . 1 4 . . 8 11 Detach 10 | . . 1 . 1 1 . . . . . 1 1 . 5 . Swap 12 | 2 3 2 . 1 1 . . 1 . . . . . 2 . Drop 45 | . 6 12 . 8 8 . . . . . 5 1 2 1 2 Fire 264 | . 48 52 7 20 63 . . 69 . . . . . . 5 Melee 9 | . . . . . . . . . . 9 . . . . . Ram 6 | . . . 1 1 2 . . . . 1 . . . . 1 Kick 16 | . . . . . . . . 16 . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 8) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Utility x2 1095 | -9/Materials | Lost 4 parts (1p3u) 1097 | -9/Materials | Discovered new exit (range 16) 1206 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Identified exit to Storage 1401 | -9/Materials | Entered Storage 1443 | -9/Storage | Identified exit to Recycling 1537 | -9/Storage | Used back door to open Recycling access 1540 | -9/Storage | Entered Recycling 1547 | -9/Recycling | Build established: Scavenger-Mutant 1597 | -9/Recycling | Core integrity fell below 50% 1715 | -9/Recycling | Scanned before Scraplab entrance 1726 | -9/Recycling | Discovered new exit (range 11) 1729 | -9/Recycling | Entered Scraplab 1732 | -9/Recycling | Angered Scraplab inhabitants 1733 | -9/Recycling | Found Prototype Device 1760 | -9/Recycling | Identified Scrap Engine 1972 | -9/Recycling | Discovered new exit (range 15) 2220 | -9/Recycling | Build established: Construct 2468 | -9/Recycling | Entered Factory 2468 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3110 | -7/Factory | Discovered new exit (range 15) 3226 | -7/Factory | Entered Lower Caves 3253 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3261 | -7/Lower Caves | Entered Data Miner 3261 | -7/Data Miner | Discovered new exit (range 6) 3274 | -7/Data Miner | Met Data Miner 3289 | -7/Data Miner | Learned location of Section 7 (-2) 3289 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3301 | -7/Data Miner | Received God Mode back door access code from Data Miner 3317 | -7/Data Miner | Entered Proximity Caves 3474 | -6/Proximity Caves | Core integrity fell below 50% 3752 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 3777 | -6/Proximity Caves | Learned Factory terminal intel 3991 | -6/Proximity Caves | Core integrity fell below 20% 4082 | -6/Proximity Caves | Discovered new exit (range 5) 4088 | -6/Proximity Caves | Entered Factory 4088 | -6/Factory | Evolved 2 slots: Propulsion x2 4089 | -6/Factory | Loaded intel: 26 terminal locations 4093 | -6/Factory | Identified exit to DSF 4093 | -6/Factory | Entered DSF 4119 | -6/DSF | Additional patrols routed to DSF 4249 | -6/DSF | Discovered new exit (range 14) 4260 | -6/DSF | System corruption reached 10% 4263 | -6/DSF | Entered Factory 4263 | -5/Factory | Evolved 2 slots: Propulsion x2 4290 | -5/Factory | Lost 8 parts (3n3u2w) 4376 | -5/Factory | Build established: Mutant 4505 | -5/Factory | Discovered new exit (range 16) 4517 | -5/Factory | Entered another Factory area 4517 | -4/Factory | Evolved 2 slots: Propulsion x2 4595 | -4/Factory | Identified exit to DSF 4595 | -4/Factory | Entered DSF 4625 | -4/DSF | Additional patrols routed to DSF 4656 | -4/DSF | Discovered new exit (range 15) 4665 | -4/DSF | Lost 4 parts (1p1n1u1w) 4674 | -4/DSF | Entered Research 4674 | -3/Research | Evolved 2 slots: Propulsion x2 5019 | -3/Research | Discovered new exit (range 16) 5044 | -3/Research | Entered another Research area 5044 | -2/Research | Evolved 2 slots: Weapon x2 5370 | -2/Research | Build established: Tank 5401 | -2/Research | Lost 4 parts (2p1n1w) 5454 | -2/Research | Spotted B-90 Cyclops 5492 | -2/Research | System corruption reached 10% 5538 | -2/Research | Lost 11 parts (8n3w) 5550 | -2/Research | Core integrity fell below 50% 5558 | -2/Research | Spotted B-90 Cyclops 5580 | -2/Research | Core integrity fell below 20% 5596 | -2/Research | Found Quantum Capacitor 5655 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- reinforcements to Terminal R013. 05596_ Acquired Quantum Capacitor. 05628_ System corrupted: Heat flow error (+185). 05637_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power III x2 Backup Propulsion III x1 Backup Plating III x1 Backup Laser III x2 05639_ Repair Station disabled. 05644_ System corrupted: Energy discharge (-25). 05646_ Backup Propulsion III destroyed. 05647_ Slammed into P-80 Master. 05648_ Drone sends a signal. 05654_ Backup Power III destroyed. 05654_ Backup Plating III destroyed. 05654_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???? ????????????????### #?#######?????????????? | | ???? ????????????????# #?????????????????????? | | ?????????????###+##### #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# ###???????????????????? | | ?????????????+ ""#???????????????????? | | ?????????????# """ ""#???????????????????? | | ?????????????# """ ] T"#???????????????????? | | ?????????????# """ ""#???????????????????? | | ?????????????# ""#???????????????????? | | ?????????????# ###########???????????? | | ?????????????# # """ #???????????? | | ?????????????# """ # R" #???????????? | | ????????????"" """ # " " #???????????? | | ????????????"" """ p + #???????????? | | ????????????"Y t! pp# #???????????? | | ????????????"" # !! #???????????? | | ????????????"" # !! #???????????? | | ????????????## """ # #???????????? | | ???????????? """ ###########???????????? | | ?????????? """ #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ???????????########### #?????????????????????? | | ?????????????????????# %@ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#k #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????+ #?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed SalvageBlastBuckler Manual? 0 Play Time 01:00:08 Cumulative 49.2 hours Start 2025.07.24 @ 09:39:16 End 2025.07.24 @ 10:40:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a6726bd-1481-4bd7-878e-9504f028dee8