Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 20:55:00

Player: VLAM

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (92)      460
Value Destroyed (3131)     3131
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 6933

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     190/300
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (950) Ox18
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                Axe
>               --- INVENTORY (20) ---
          Micro Nuclear Core
          Light Angular Momentum Engine
       Improved VTOL Module
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Heavy Flail
          Heavy Flail
                Axe

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Transmission Jammer
                Propulsion Shielding
>               --- WEAPON -----------
      Precision Shock Rifle
      Precision Shock Rifle
          Heavy Particle Cannon
                Gauss Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
          Micro Nuclear Core
          Light Angular Momentum Engine
                Carbon-fiber Leg
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
      Precision Shock Rifle
          Heavy Laser
          Heavy Plasma Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   1   
  Utility                  3    | .   .   1   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             125  | 6   13  10  .   33  34  29  
  Power                    18   | 1   1   1   .   5   2   8   
    Engine                 12   | 1   1   1   .   4   1   4   
    Core                   6    | .   .   .   .   1   1   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               42   | 2   6   1   .   13  12  8   
    Treads                 15   | .   3   1   .   10  1   .   
    Leg                    16   | 2   2   .   .   1   5   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  8    | .   1   .   .   .   6   1   
    Flight                 3    | .   .   .   .   2   .   1   
  Utility                  34   | .   6   5   .   10  11  2   
    Device                 16   | .   3   4   .   4   5   .   
    Storage                4    | .   2   .   .   .   .   2   
    Processor              7    | .   1   1   .   4   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   2   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 3   .   3   .   5   9   11  
    Energy Gun             10   | 1   .   3   .   .   3   3   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          11   | 2   .   .   .   5   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        4    | .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   3   .   
Parts Lost                 68   | .   .   5   .   18  21  24  
  Power                    11   | .   .   1   .   4   .   6   
  Propulsion               22   | .   .   .   .   7   8   7   
  Utility                  16   | .   .   2   .   4   6   4   
  Weapon                   19   | .   .   2   .   3   7   7   
  Highest Loss Streak      17   | .   .   5   .   7   7   17  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  91  100 95  92  80  
  Engine                   7    | .   14  9   11  4   3   5   
  Core                     1    | .   .   .   .   3   3   .   
  Treads                   13   | .   7   30  33  32  8   .   
  Leg                      12   | .   20  .   .   .   15  18  
  Hover                    2    | .   .   .   .   .   3   6   
  Device                   9    | .   11  17  22  11  6   6   
  Storage                  9    | .   12  11  11  9   7   8   
  Processor                6    | .   1   1   .   10  10  6   
  Protection               4    | .   .   .   .   4   8   2   
  Energy Gun               3    | .   .   4   22  3   3   8   
  Ballistic Gun            14   | .   28  15  .   14  9   3   
  Ballistic Cannon         2    | .   .   .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 5   48  52  52  57  87  71  
  Greatest Support         89   | 20  46  69  69  89  64  80  
  Greatest Overweight (x)  18   | .   7   1   .   13  9   18  
  Average Overweight (x)   .    | .   2   .   .   .   1   .   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  
  Average Capacity         19   | 5   17  20  20  20  20  20  
  Most Carried             20   | 5   20  20  20  20  20  20  
  Average Carried          17   | 3   16  19  20  19  18  15  
  Final Capacity           20   | 5   20  20  20  20  20  20  
  Final Carried            20   | 5   20  20  20  16  13  9   

 Class Distribution 
--------------------
 44% | Mutant
 19% | Scavenger-Mutant
 18% | Scavenger-Tank
 11% | Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           2857 | 227  157  110  20   776  1291 276  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3311 | 48   156  110  20   811  1521 645  
  Parts                    182  | 3    14   3    .    43   97   22   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  65   | 1   3   2   .   20  28  11  
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     42   | 1   3   2   .   20  14  2   
  Cannons                  16   | .   .   .   .   .   14  2   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          11   | 1   1   1   1   3   3   1   
  Worker                   6    | .   .   .   1   .   5   .   
  Builder                  10   | .   .   .   .   3   7   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   4   .   
  Watcher                  6    | .   2   .   .   .   4   .   
  Swarmer                  9    | .   .   .   .   4   5   .   
  Grunt                    34   | 1   3   .   .   8   12  10  
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   13   | .   .   2   .   6   5   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   6   .   
Best Kill Streak           6    | 1   3   2   1   4   6   3   
  Combat Bots Only         5    | 1   3   2   .   4   5   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        908  | 9    13   62   .    199  407  218  
  Missed                   244  | 3    3    11   .    43   127  57   
Damage Taken               9699 | 69   111  660  .    2415 3231 3213 
  Core                     1627 | 24   23   83   .    238  400  859  
  Absorbed by Shields      407  | .    .    92   .    71   244  .    
  Redirected to Shielding  102  | .    .    .    .    .    50   52   
Core Remaining (%)         69   | 90   81   .    79   56   42   .    
Volleys Fired              236  | 5    17   16   3    68   105  22   
  Largest                  4    | 2    2    2    2    2    3    4    
  Hottest                  213  | 60   40   112  112  112  172  213  
Shots Fired                537  | 10   34   29   6    126  284  48   
  Gun                      399  | 10   34   29   6    126  158  36   
  Cannon                   138  | .    .    .    .    .    126  12   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  406  | 6    34   24   .    102  225  15   
  Thermal                  86   | 4    .    5    6    24   35   12   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    .    24   21   
  Robot Hit Streak         19   | 4    8    16   1    19   10   17   
  Robot Miss Streak        7    | 1    2    3    3    5    7    1    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           397  | 7    24   21   2    108  191  44   
  Core Hits                197  | 2    11   6    1    56   102  19   
  Critical Kills           3    | .    .    .    .    2    1    .    
  Critical Parts Destroyed 3    | .    1    .    .    1    .    1    
  Critical Strikes         16   | .    1    1    .    5    7    2    
    Burn                   3    | .    .    1    .    2    .    .    
    Destroy                6    | .    1    .    .    3    1    1    
    Blast                  6    | .    .    .    .    .    6    .    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    .    .    10   
  Impact                   1    | .    .    .    .    .    .    1    
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7680 | 66   189  209  28   1645 4160 1383 
  Guns                     4929 | 66   189  205  28   1607 2212 622  
  Cannons                  2130 | .    .    .    .    .    1911 219  
  Explosions               302  | .    .    .    .    .    .    302  
  Melee                    240  | .    .    .    .    .    .    240  
  Ramming                  79   | .    .    4    .    38   37   .    
  Kinetic                  5094 | 32   189  131  .    1288 3221 233  
  Thermal                  1666 | 34   .    74   28   319  690  521  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          601  | .    .    .    .    .    212  389  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 240  | .    .    .    .    .    .    240  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    .    .    22   1    
  Average Corruption       7    | .    .    .    .    .    7    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  72   | .    .    .    .    .    70   2    
    Message Errors         13   | .    .    .    .    .    13   .    
    Matter Fused           11   | .    .    .    .    .    11   .    
    Heat Flow Errors       10   | .    .    .    .    .    10   .    
    Energy Discharges      9    | .    .    .    .    .    9    .    
    Parts Rejected         2    | .    .    .    .    .    2    .    
    Parts Fused            2    | .    .    .    .    .    2    .    
    Data Loss (minor)      10   | .    .    .    .    .    10   .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    
    Misfires               5    | .    .    .    .    .    5    .    
    Alerts                 2    | .    .    .    .    .    1    1    
    Misdirections          1    | .    .    .    .    .    1    .    
    Weapon Failures        4    | .    .    .    .    .    3    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    .    29   1    
  Projectiles              29   | .    .    .    .    .    29   .    
  Explosions               1    | .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    1    20   .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  17   | .    .    .    .    .    17   .    
  Secondary                3    | .    .    .    .    .    3    .    
Self-Inflicted Damage      131  | .    .    .    .    .    .    131  
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   4    | .    .    2    .    2    .    .    
Targets Rammed             15   | .    .    2    .    3    10   .    
  Kicked                   10   | .    .    .    .    .    10   .    
  Crushed                  1    | .    .    .    .    1    .    .    
Highest Temperature        384  | 44   12   42   84   159  384  188  
  Average Temperature      68   | 21   7    15   35   48   86   53   
  Received Heat Transfer   2695 | 36   60   204  .    686  629  1080 
  Effects                  4    | .    .    .    .    .    4    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    3    1    1    
  Heat Transferred         3505 | 75   .    259  74   962  1500 635  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             499  | 20  83  60  50  243 499 328 
  Initial                  212  | .   13  .   23  17  65  212 
  Average                  95   | 1   16  14  26  89  150 169 
Maximum Alert Level        2    | .   .   .   .   1   2   1   
  Low Security (%)         84   | 100 100 100 100 93  75  49  
  Level 1                  9    | .   .   .   .   6   8   50  
  Level 2                  5    | .   .   .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   2   15  4   
  Investigation            5    | .   1   .   .   1   .   3   
  Extermination            8    | .   .   .   .   .   7   1   
  Reinforcement            3    | .   .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           4    | .   .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | 1   6   3   3   25  45  16  
  Peak Tracking Total      8    | 1   3   3   3   4   5   8   
  Tactical Retreats        4    | .   .   .   1   1   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            5    | .   1   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          11   | .   1   .   .   2   5   3   
  Terminals                8    | .   1   .   .   2   3   2   
  Fabricators              3    | .   .   .   .   .   2   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   4   .   .   15  8   8   
  Successful               15   | .   2   .   .   5   6   2   
  Failed                   20   | .   2   .   .   10  2   6   
    Catastrophic           3    | .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                31   | .   4   .   .   15  6   6   
  Fabricators              4    | .   .   .   .   .   2   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   .   5   4   2   
  Record                   4    | .   .   .   .   .   3   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   2   3   3   
  Full Trace Events        4    | .   .   .   .   1   .   3   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               2    | .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   2   1   .   .   
  Highest-Rated Group      39   | .   .   .   39  8   .   .   
  Highest-Rated Ally       31   | .   .   .   31  8   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   
  Total Damage             41   | .   .   .   41  .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               7425 | 91   1827 310  348  1272 2790 787  
Spaces Moved               2700 | 65   529  122  201  514  907  362  
  Core                     25   | 23   .    .    .    .    .    2    
  Treads                   1180 | .    154  122  201  513  190  .    
  Legs                     1256 | 42   371  .    .    .    532  311  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    238  | .    4    .    .    .    185  49   
  Flight                   1    | .    .    .    .    1    .    .    
  Fastest Speed            50   | 50   120  160  160  150  108  122  
  Average Speed            197  | 95   276  175  160  163  202  163  
  Slowest Speed            1120 | 120  490  240  160  1120 680  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 8    41   9    43   31   26   7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    .    14   8    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    14   1    
  AOE                      7    | .    .    .    .    .    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Total                      4315 | 87   872  192  222  820  1621 501  
  Wait                     1060 | .    258  33   19   155  531  64   
  Move                     2694 | 64   528  121  200  513  906  362  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  112  | 11   35   9    .    26   22   9    
  Fast Attach              31   | .    2    .    .    9    11   9    
  Attach                   68   | 5    3    7    .    19   19   15   
  Detach                   7    | .    1    .    .    3    .    3    
  Swap                     26   | 1    8    3    .    5    4    5    
  Drop                     56   | 1    20   1    .    19   13   2    
  Fire                     236  | 5    17   16   3    68   105  22   
  Melee                    10   | .    .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     10   | .    .    .    .    .    10   .    
  Crush                    5    | .    .    2    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   62 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
 1895 | -10/Materials | Discovered new exit (range 4)
 1919 | -10/Materials | Entered another Materials area
 1919 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2179 | -9/Materials  | Lost 5 parts (1p2u2w)
 2203 | -9/Materials  | Discovered new exit (range 9)
 2229 | -9/Materials  | Entered Mines
 2230 | -9/Mines      | Assembled infested the area
 2253 | -9/Mines      | Met a Derelict bent on vengeance
 2494 | -9/Mines      | Discovered new exit (range 7)
 2577 | -9/Mines      | Entered Materials
 2577 | -8/Materials  | Accompanied by 1 ally
 2577 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2823 | -8/Materials  | Lost 4 parts (1p2n1u)
 3308 | -8/Materials  | Build established: Scavenger-Mutant
 3650 | -8/Materials  | Discovered new exit (range 11)
 3801 | -8/Materials  | Lost 7 parts (2p2n2u1w)
 3849 | -8/Materials  | Entered Factory
 3849 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4537 | -7/Factory    | Build established: Tank
 5310 | -7/Factory    | Build established: Scavenger-Tank
 5686 | -7/Factory    | Garrison activated, responded to threat
 5962 | -7/Factory    | System corruption reached 10%
 6090 | -7/Factory    | Garrison activated, responded to threat
 6170 | -7/Factory    | Lost 4 parts (3n1w)
 6359 | -7/Factory    | Fabricated Transmission Jammer (x1)
 6440 | -7/Factory    | Discovered new exit (range 15)
 6481 | -7/Factory    | Core integrity fell below 50%
 6551 | -7/Factory    | Lost 7 parts (3n2u2w)
 6639 | -7/Factory    | Entered another Factory area
 6639 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 6912 | -6/Factory    | Build established: Scavenger-Gunner
 7057 | -6/Factory    | Lost 6 parts (1p3u2w)
 7315 | -6/Factory    | Build established: Scavenger-Mutant
 7382 | -6/Factory    | Core integrity fell below 50%
 7405 | -6/Factory    | Core integrity fell below 20%
 7426 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Slug penetrates Wall.
K-01 Serf destroyed.
Acquired 44 matter.
Slug penetrates Wall.
Gravmag System destroyed.
K-01 Serf collects debris.
G-50 Soldier destroyed.
R-10 Processor collects Hvy. Laser.
Slug penetrates Wall. <x2>
Wall collapses.
G-50 Soldier destroyed.
K-01 Serf collects debris.
Imp. Deuterium Engine destroyed.
Slug penetrates R-10 Processor.
Penetrated by Slug.
K-01 Serf collects debris.
Slug penetrates Wall.
K-01 Serf collects debris.
Penetrated by Slug. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            300
Matter Stores              450
Matter Capacity            500
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             750
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Transmission Jammer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
Just What I Needed
Loot Pinata
Made in Tau Ceti IV
Please Form A Line
Power Corrupts
Serviceable Loadout
Storm Trooper
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalNuclearMace
  Manual?         0
Play Time         01:52:33
  Cumulative      4.6 hours
  Start           2024.03.15 @ 17:16:02
  End             2024.03.16 @ 20:55:00
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9feed3a6-3e03-44d8-beae-b806f9203900