Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.17 @ 21:26:27

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (221)     1105
Value Destroyed (9463)     9463
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 17868

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             1156/1450
Matter                     21/300
Energy                     568/660
System Corruption          2%
Temperature                Danger (476)
Movement                   Treading (238) Ox1
Location                   -2/Garrison

 Parts 
-------
>               --- POWER (3) --------
          Heavy Antimatter Reactor
          Light Particle Reactor
                Graviton Reactor
>               --- PROPULSION (4) ---
         Medium Treads
         Medium Treads
        Armored Medium Treads
                Biometal Medium Treads
>               --- UTILITY (11) -----
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
                Gravity Neutralizer
       Advanced Sensor Array
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Target Analyzer
                Centrium Heavy Armor Plating
>               --- WEAPON (6) -------
                Helical Railgun
          Heavy Flak Cannon
          Heavy Flak Cannon
                Hardcell Cannon
                Perforator
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
                Particle Reactor
       Improved Medium Treads
       Improved Cooling System
       Improved Sensor Array
   Experimental Utility Shielding
                Ghost Barrier
                Coil Gun
                Coil Gun
                Coil Gun
                Railgun
                Gauss Cannon
                Gauss Cannon
                Linear Accelerator
                Point Singularity Launcher
       Advanced Datajack
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
          Light Particle Reactor
                Graviton Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Medium Treads
                Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
                Gravity Neutralizer
       Advanced Sensor Array
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Target Analyzer
                Centrium Heavy Armor Plating
>               --- WEAPON -----------
                Helical Railgun
          Heavy Flak Cannon
          Heavy Flak Cannon
                Hardcell Cannon
                Perforator
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
                Particle Reactor
       Improved Medium Treads
       Improved Cooling System
       Improved Sensor Array
   Experimental Utility Shielding
                Ghost Barrier
                Coil Gun
                Coil Gun
                Coil Gun
                Railgun
                Gauss Cannon
                Gauss Cannon
                Linear Accelerator
                Point Singularity Launcher
       Advanced Datajack
       Enhanced Force Lance
[Rating: 168]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Coil Gun
  Energy Gun               Small Laser
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Point Singularity Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Slots Evolved              17   | .   1   2   2   2   2   2   .   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  9    | .   1   2   .   2   .   1   .   .   .   2   1   .   .   
  Weapon                   4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Parts Attached             110  | 7   5   13  5   5   9   4   3   4   2   24  8   21  .   
  Power                    18   | 1   1   1   1   .   .   1   1   1   .   7   2   2   .   
    Engine                 9    | 1   1   1   1   .   .   1   1   .   .   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   1   .   4   2   2   .   
  Propulsion               22   | 2   2   4   1   3   3   1   2   .   .   1   3   .   .   
    Treads                 12   | .   .   .   .   2   3   1   2   .   .   1   3   .   .   
    Leg                    10   | 2   2   4   1   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 2   2   2   1   2   2   2   .   2   .   8   1   13  .   
    Device                 22   | .   .   .   1   1   2   2   .   1   .   6   1   8   .   
    Storage                5    | 1   1   1   .   .   .   .   .   .   .   .   .   2   .   
    Processor              5    | 1   1   .   .   1   .   .   .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   .   .   .   .   1   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   6   2   .   4   .   .   1   2   8   2   6   .   
    Energy Gun             3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   .   5   2   .   4   .   .   1   2   8   1   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   2   .   .   .   1   .   .   .   3   2   9   .   
Parts Lost                 15   | .   .   .   .   .   1   .   1   3   .   7   2   1   .   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   1   .   .   2   .   1   .   .   .   
  Weapon                   7    | .   .   .   .   .   .   .   .   1   .   4   1   1   .   
  Highest Loss Streak      3    | .   .   .   .   .   1   .   1   3   .   3   2   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     97   | .   100 100 100 99  99  94  93  93  95  94  95  96  91  
  Engine                   6    | .   12  10  8   7   6   11  10  9   5   1   6   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   1   5   7   5   11  12  
  Treads                   9    | .   .   .   .   .   25  16  16  16  15  13  12  16  16  
  Leg                      7    | .   25  20  16  13  .   .   .   .   .   .   .   .   .   
  Device                   14   | .   .   .   7   14  13  22  22  21  20  19  25  22  20  
  Storage                  9    | .   12  20  16  14  10  5   5   5   5   4   4   4   4   
  Processor                15   | .   25  20  8   14  12  11  11  11  10  18  16  14  12  
  Protection               4    | .   .   10  8   7   6   5   5   5   5   2   .   2   4   
  Energy Gun               3    | .   25  5   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            18   | .   .   14  33  28  25  22  22  22  30  26  22  8   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   12  16  
Peak Build Rating          168  | 7   9   23  35  44  67  80  83  85  95  119 137 168 168 
  Average Rating           74   | 5   8   15  34  41  57  78  82  83  93  113 131 152 168 
  On Entrance              67   | .   7   9   23  35  44  67  80  83  85  95  111 133 168 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 17  47  59  70  71  79  83  84  85  95  110 126 166 166 
  Greatest Support         144  | 20  20  30  32  56  114 128 128 124 124 136 144 130 130 
  Greatest Overweight (x)  23   | 4   4   17  2   23  .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   1   2   2   1   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 10  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 9   18  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 3   12  20  20  20  20  20  20  20  18  20  20  20  20  
  Average Carried          17   | 1   9   14  19  18  18  19  19  19  17  18  17  19  20  
  Final Capacity           20   | 10  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 3   12  20  20  19  20  20  20  19  18  16  18  20  20  

 Class Distribution 
--------------------
 24% | Hacker-Gunner
 23% | Hacker-Mutant
 20% | Scavenger-Executioner
 16% | Hacker-Skirmisher
 14% | Hacker-Executioner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -9/Materials
         Hacker-Gunner | -8/Materials
         Hacker-Gunner | -7/Factory
         Hacker-Gunner | -6/Factory
     Hacker-Skirmisher | -5/Factory
     Hacker-Skirmisher | -5/Upper Caves
     Hacker-Skirmisher | -5/Upper Caves
    Hacker-Executioner | -4/Factory
    Hacker-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -2/Testing
 Scavenger-Executioner | -2/Garrison

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Tes  Gar  
Matter Collected           6105  | 270  246  486  377  329  667  .    318  185  32   1654 368  1173 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11785 | 89   739  932  971  656  1044 .    358  260  28   3518 1207 1800 183  
  Parts                    597   | 2    44   74   46   32   47   .    22   14   2    184  48   77   5    
Haulers Intercepted        13    | .    1    4    5    1    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           11    | .    3    1    1    .    3    .    .    .    .    1    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Combat Hostiles Destroyed  143  | .   11  16  12  8   13  .   6   5   .   34  10  25  3   
  Guns                     116  | .   11  16  12  8   13  .   6   5   .   34  10  1   .   
  Cannons                  27   | .   .   .   .   .   .   .   .   .   .   .   .   24  3   
Classes Destroyed          18   | 1   5   4   1   1   1   .   1   .   .   2   .   2   .   
  Worker                   12   | .   2   3   1   .   .   .   .   .   .   4   1   1   .   
  Builder                  12   | .   .   1   .   1   2   .   .   .   .   3   1   4   .   
  Hauler                   13   | .   1   4   5   1   .   .   .   .   .   2   .   .   .   
  Recycler                 18   | 1   3   1   .   3   2   .   .   .   .   5   2   1   .   
  Mechanic                 3    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 5    | .   .   2   2   .   .   .   .   .   1   .   .   .   .   
  Watcher                  13   | .   2   3   2   1   2   .   .   .   .   2   .   1   .   
  Swarmer                  23   | .   4   8   .   2   3   .   .   2   .   3   .   1   .   
  Grunt                    52   | .   7   5   10  2   8   .   1   .   .   1   4   11  3   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   9    | .   .   3   .   .   .   .   .   1   .   3   2   .   .   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   5   .   3   .   
  Hunter                   18   | .   .   .   2   2   .   .   3   .   .   9   2   .   .   
  Programmer               28   | .   .   .   .   2   1   .   1   2   .   12  2   8   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   4   6   5   4   4   .   2   5   1   7   9   6   3   
  Combat Bots Only         7    | .   4   3   5   2   3   .   2   5   .   7   7   6   3   
Max Kills in Single Turn   3    | 1   1   2   2   1   2   .   1   1   1   3   3   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Tes  Gar  
Hostile Shots Fired        763   | .    46   96   25   24   74   .    37   34   .    222  62   118  25   
  Missed                   228   | .    7    23   8    7    19   .    9    9    .    81   24   36   5    
Damage Taken               6434  | .    250  488  117  301  733  27   359  373  .    1664 598  852  672  
  Core                     773   | .    55   118  9    44   75   .    14   48   .    116  34   57   203  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  102   | .    .    12   4    2    6    8    12   21   .    37   .    .    .    
  Ignored by Resistances   3746  | .    168  323  70   176  436  16   210  218  .    999  352  515  263  
Core Remaining (%)         90    | 100  78   70   98   93   91   .    .    93   100  91   .    .    .    
Volleys Fired              371   | 4    50   71   27   23   38   .    16   10   1    65   25   37   4    
  Largest                  6     | 2    2    2    4    4    4    .    4    4    6    6    6    6    5    
  Hottest                  309   | 80   80   60   92   92   120  .    120  120  180  185  185  309  309  
Shots Fired                1435  | 8    100  140  108  93   152  .    64   40   6    390  122  192  20   
  Gun                      1305  | 8    100  140  108  93   152  .    64   40   6    390  121  79   4    
  Cannon                   129   | .    .    .    .    .    .    .    .    .    .    .    .    113  16   
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1280  | .    .    94   108  93   152  .    64   40   6    390  121  192  20   
  Thermal                  154   | 8    100  46   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         57    | 6    16   33   35   31   23   .    30   23   4    57   31   38   27   
  Robot Miss Streak        5     | 1    1    2    1    2    1    .    1    1    .    3    2    5    2    
  Penetration Max          2     | .    .    .    .    .    1    .    .    1    .    2    2    1    .    
  Secondary Targets        25    | .    2    5    1    2    3    .    .    2    .    9    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    1    .    1    1    .    .    
Shots Hit Robots           1075  | 6    78   120  76   68   113  .    53   33   1    280  83   144  20   
  Core Hits                528   | 2    35   51   39   25   40   .    15   10   1    121  38   135  16   
  Critical Kills           39    | .    .    1    .    1    1    .    1    .    .    11   5    16   3    
  Critical Parts Destroyed 68    | .    .    1    1    .    1    .    1    1    .    23   9    27   4    
  Critical Strikes         115   | .    .    2    1    1    2    .    3    3    .    36   14   45   8    
    Destroy                113   | .    .    2    1    1    2    .    3    3    .    36   14   43   8    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22985 | 68   891  1631 1225 1107 2308 5    1037 885  25   6678 2259 4210 656  
  Guns                     19616 | 68   883  1631 1222 1102 2308 .    1037 885  25   6656 2259 1420 120  
  Cannons                  3264  | .    .    .    .    .    .    .    .    .    .    .    .    2728 536  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  105   | .    8    .    3    5    .    5    .    .    .    22   .    62   .    
  Kinetic                  21476 | .    .    1178 1222 1102 2308 .    1037 885  25   6656 2259 4148 656  
  Thermal                  1404  | 68   883  453  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    1    .    1    .    .    .    1    .    3    .    2    2    
  Average Corruption       1     | .    .    1    .    1    .    .    .    1    .    1    .    1    2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37    | .    .    13   .    2    .    .    .    1    .    10   .    9    2    
    Message Errors         9     | .    .    4    .    1    .    .    .    .    .    2    .    2    .    
    Matter Fused           9     | .    .    5    .    .    .    .    .    .    .    2    .    2    .    
    Heat Flow Errors       6     | .    .    3    .    .    .    .    .    1    .    1    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Data Loss (major)      3     | .    .    1    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               3     | .    .    .    .    1    .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            20    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Projectiles              20    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 47    | .    .    .    .    .    .    .    .    .    .    .    .    44   3    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  46    | .    .    .    .    .    .    .    .    .    .    .    .    43   3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    .    .    .    1    .    .    .    3    .    5    .    
Targets Rammed             15    | .    1    .    1    1    .    1    .    .    .    4    .    7    .    
  Kicked                   3     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Highest Temperature        624   | 72   186  155  79   35   456  .    .    95   .    66   .    523  624  
  Average Temperature      83    | 38   59   62   21   13   136  .    .    73   .    23   .    124  375  
  Received Heat Transfer   1990  | .    159  309  63   .    468  .    9    72   .    141  144  195  430  
  Effects                  20    | .    .    .    .    .    6    .    .    .    .    .    .    6    8    
    Shutdowns              6     | .    .    .    .    .    1    .    .    .    .    .    .    2    3    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Interference           6     | .    .    .    .    .    2    .    .    .    .    .    .    4    .    
    Matter Decay           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3175  | 150  2000 1025 .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Peak Influence             364  | 5   268 238 315 187 191 68  .   .   66  364 190 263 106 
  Initial                  78   | .   2   .   23  73  1   68  .   .   42  25  45  78  9   
  Average                  84   | .   53  70  170 49  92  68  .   .   56  112 76  102 16  
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   .   1   .   1   .   
  Low Security (%)         89   | 100 96  97  54  100 100 100 .   .   100 77  100 84  100 
  Level 1                  10   | .   3   2   45  .   .   .   .   .   .   22  .   15  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   2   1   7   6   4   .   .   .   1   14  2   5   .   
  Investigation            15   | .   2   .   2   2   2   .   .   .   1   4   .   2   .   
  Extermination            13   | .   .   .   .   3   1   .   .   .   .   5   1   3   .   
  Reinforcement            12   | .   .   1   3   1   1   .   .   .   .   5   1   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Distress Signals           10   | .   1   4   4   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   14  29  17  11  16  .   6   4   1   39  13  28  5   
  Peak Tracking Total      5    | .   3   5   4   3   4   .   2   4   1   4   5   4   5   
  Tactical Retreats        6    | .   .   1   2   .   .   .   .   .   .   2   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Traps Triggered            15   | .   2   1   .   2   1   1   .   .   .   7   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             20   | .   12  4   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Machines Disabled          14   | .   .   .   .   .   1   .   .   1   1   1   1   9   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   1   1   1   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Machines Accessed          22   | .   4   4   2   1   2   .   1   2   1   3   .   2   .   
  Terminals                19   | .   4   4   2   1   2   .   1   .   1   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                84   | .   18  15  7   4   9   .   1   5   7   10  .   8   .   
  Successful               54   | .   14  10  2   .   6   .   1   5   5   7   .   4   .   
  Failed                   30   | .   4   5   5   4   3   .   .   .   2   3   .   4   .   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                76   | .   18  15  7   4   9   .   1   .   7   10  .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             53   | .   14  10  2   .   6   .   1   5   5   7   .   3   .   
  Record                   22   | .   .   4   .   .   5   .   1   4   1   4   .   3   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  4    | .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             6    | .   2   1   1   .   .   .   .   .   .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          4    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         17   | .   3   3   2   1   2   .   .   .   1   3   .   2   .   
  Full Trace Events        15   | .   2   2   2   1   2   .   .   .   1   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   1   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Tes  Gar  
Turns Passed               11473 | 96   1254 1326 680  1369 756  350  1213 345  122  1661 543  1636 122  
Spaces Moved               4879  | 54   467  395  215  476  377  214  702  184  70   759  276  647  43   
  Core                     51    | 19   .    31   .    1    .    .    .    .    .    .    .    .    .    
  Treads                   3294  | .    .    .    .    22   377  214  702  184  70   759  276  647  43   
  Legs                     1534  | 35   467  364  215  453  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  260  240  160  160  160  166  166  165  158  158  238  
  Average Speed            200   | 132  233  273  262  265  160  160  164  166  166  165  158  216  238  
  Slowest Speed            1200  | 250  400  900  265  1200 160  160  166  166  166  166  166  238  238  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24    | 5    82   31   33   9    9    4    77   23   2    14   6    42   8    
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    .    .    .    15   1    .    
Terrain Destroyed          104   | .    .    .    .    .    5    .    5    .    .    24   16   49   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46    | .    .    .    .    .    5    .    4    .    .    19   .    17   1    
  AOE                      15    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar 
Total                      5610 | 67  528 504 266 525 437 222 723 198 73  960 314 746 47  
  Wait                     116  | .   .   5   8   .   2   .   2   .   .   95  .   4   .   
  Move                     4866 | 53  466 394 214 475 376 213 701 183 69  758 275 646 43  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | 3   6   11  5   7   5   1   .   1   1   8   5   8   .   
  Fast Attach              31   | 7   .   2   1   2   .   1   .   .   .   6   1   11  .   
  Attach                   42   | .   1   4   3   2   3   2   1   3   2   12  5   4   .   
  Detach                   11   | .   .   2   1   .   .   2   .   .   .   2   1   3   .   
  Swap                     37   | .   4   7   1   1   6   1   2   1   .   6   2   6   .   
  Drop                     55   | .   .   8   5   9   7   1   1   .   .   4   .   20  .   
  Fire                     371  | 4   50  71  27  23  38  .   16  10  1   65  25  37  4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Crush                    12   | .   .   .   .   .   .   1   .   .   .   4   .   7   .   
  Escape Stasis            5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-2/Testing
-2/Garrison

 History 
---------
  Turn | Location       | Event
    10 | -11/Scrapyard  | Identified exit to Materials
    10 | -11/Scrapyard  | Discovered exit to Materials (range 16)
    97 | -11/Scrapyard  | Entered Materials
    97 | -10/Materials  | Evolved 1 slot: Utility x1
   188 | -10/Materials  | Identified exit to Mines
   309 | -10/Materials  | Build established: Hacker-Mutant
  1286 | -10/Materials  | Identified exit to Materials
  1286 | -10/Materials  | Discovered exit to Materials (range 9)
  1351 | -10/Materials  | Entered another Materials area
  1351 | -9/Materials   | Evolved 2 slots: Utility x2
  1397 | -9/Materials   | Identified exit to Storage
  1397 | -9/Materials   | Discovered exit to Storage (range 16)
  2177 | -9/Materials   | Identified exit to Materials
  2177 | -9/Materials   | Discovered exit to Materials (range 16)
  2677 | -9/Materials   | Entered another Materials area
  2677 | -8/Materials   | Evolved 2 slots: Weapon x2
  2707 | -8/Materials   | Garrison activated, responded to threat
  2986 | -8/Materials   | Build established: Hacker-Gunner
  3292 | -8/Materials   | Identified exit to Factory
  3292 | -8/Materials   | Discovered exit to Factory (range 11)
  3357 | -8/Materials   | Entered Factory
  3357 | -7/Factory     | Evolved 2 slots: Utility x2
  4643 | -7/Factory     | Identified exit to Factory
  4643 | -7/Factory     | Discovered exit to Factory (range 15)
  4726 | -7/Factory     | Entered another Factory area
  4726 | -6/Factory     | Evolved 2 slots: Propulsion x2
  5274 | -6/Factory     | Spotted B-75 Beast
  5300 | -6/Factory     | Destroyed B-75 Beast
  5475 | -6/Factory     | Identified exit to Factory
  5475 | -6/Factory     | Discovered exit to Factory (range 4)
  5482 | -6/Factory     | Entered another Factory area
  5482 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  5790 | -5/Factory     | Build established: Hacker-Skirmisher
  5821 | -5/Factory     | Identified exit to Upper Caves
  5821 | -5/Factory     | Discovered exit to Upper Caves (range 6)
  5832 | -5/Factory     | Entered Upper Caves
  6187 | -5/Upper Caves | Learned location of Armory (-3)
  7006 | -5/Upper Caves | Identified exit to Upper Caves
  7006 | -5/Upper Caves | Discovered exit to Upper Caves (range 7)
  7045 | -5/Upper Caves | Entered another Upper Caves area
  7220 | -5/Upper Caves | Identified exit to Factory
  7220 | -5/Upper Caves | Discovered exit to Factory (range 10)
  7306 | -5/Upper Caves | Lost 3 parts (2u1w)
  7340 | -5/Upper Caves | Learned 8 Research zone layouts
  7340 | -5/Upper Caves | Learned Research emergency access door positions
  7340 | -5/Upper Caves | Learned Extension stockpile data
  7340 | -5/Upper Caves | Learned Factory terminal intel
  7390 | -5/Upper Caves | Entered Factory
  7390 | -4/Factory     | Evolved 2 slots: Weapon x2
  7391 | -4/Factory     | Loaded intel: 26 terminal locations
  7476 | -4/Factory     | Identified exit to Upper Caves
  7488 | -4/Factory     | Identified exit to Research
  7488 | -4/Factory     | Discovered exit to Research (range 12)
  7512 | -4/Factory     | Entered Research
  7512 | -3/Research    | Evolved 2 slots: Utility x2
  7513 | -3/Research    | Identified exit to Quarantine
  7696 | -3/Research    | Build established: Hacker-Executioner
  8538 | -3/Research    | Identified exit to Research
  8538 | -3/Research    | Discovered exit to Research (range 20)
  8903 | -3/Research    | Destroyed 7 combat bots
  9147 | -3/Research    | Lost 3 parts (1p2w)
  9173 | -3/Research    | Entered another Research area
  9173 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
  9320 | -2/Research    | Found Prototype Launcher
  9401 | -2/Research    | Build established: Scavenger-Executioner
  9432 | -2/Research    | Identified Point Singularity Launcher
  9579 | -2/Research    | Identified exit to Testing
  9579 | -2/Research    | Discovered exit to Testing (range 20)
  9655 | -2/Research    | Destroyed 7 combat bots
  9692 | -2/Research    | Spotted B-90 Cyclops
  9716 | -2/Research    | Entered Testing
 10098 | -2/Testing     | Found Prototype Hackware
 10142 | -2/Testing     | Found Prototype Ballistic Cannon
 10142 | -2/Testing     | Identified Perforator
 11090 | -2/Testing     | Spotted PG-7HX2C0EMTL
 11097 | -2/Testing     | Destroyed PG-7HX2C0EMTL
 11289 | -2/Testing     | Found Prototype Protection
 11289 | -2/Testing     | Identified Centrium Heavy Armor Plating
 11350 | -2/Testing     | Identified exit to Garrison
 11352 | -2/Testing     | Entered Garrison
 11443 | -2/Garrison    | Spotted B-90 Cyclops
 11474 | -2/Garrison    | Self-destructed

 Last Messages 
---------------
11469_ HV Slug penetrates B-90 Cyclops.
11469_ B-90 Cyclops suffers critical hit (Destroy).
11469_ HV Slug penetrates G-73 Enforcer.
11469_ HV Slug penetrates Wall. <x4>
11469_ HV Slug penetrates G-73 Enforcer.
11469_ HV Slug penetrates Wall.
11469_ HV Slug penetrates Reinforced Barrier.
11469_ HV Slug penetrates G-73 Enforcer.
11469_ G-73 Enforcer suffers critical hit (Destroy).
11469_ Destroyed Lgt. Quantum Reactor.
11469_ HV Slug penetrates G-73 Enforcer.
11469_ G-73 Enforcer suffers critical hit (Destroy).
11469_ Destroyed Myomer Leg.
11469_ HV Slug penetrates G-73 Enforcer. <x2>
11469_ G-73 Enforcer suffers critical hit (Destroy).
11469_ G-73 Enforcer destroyed.
11471_ Power failure, Lgt. Particle Reactor shutdown.
11471_ Power failure, Graviton Reactor shutdown.
11471_ Overheating: Core damaged (-203).
11473_ Overheating: Matter decay (-2).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????###########BB ##    #????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          67
Energy Capacity            1550
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         13
Target Analysis            6
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
                  Railgun | -6/Factory | Hacked
    Centrium Heavy Treads | -2/Testing | Archive
      Exp. Actuator Array | -2/Testing | Archive
 Com. Tesla Bomb Launcher | -2/Testing | Archive
           Prc. Phase Gun | -2/Testing | Archive
      Cld. Gravmag System | -2/Testing | Archive
    Exp. Flexi-carbon Leg | -2/Testing | Archive

 Robot Schematics 
------------------
 H-88 Terminator | -2/Testing | Archive
   B-74 Champion | -2/Testing | Archive
  R-06 Scavenger | -2/Testing | Archive
   M-30 Cleanser | -2/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedScrapClaymores
  Manual?         0
Play Time         01:16:19
  Cumulative      2008.0 hours
  Start           2025.02.15 @ 10:19:50
  End             2025.02.17 @ 21:26:27
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1011
  Rogue           62
  Adventurer      0
  Explorer        949
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          77
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: bad5fa58-36bc-427f-9580-06702081781a