Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.17 @ 21:26:27 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (221) 1105 Value Destroyed (9463) 9463 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 17868 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 1156/1450 Matter 21/300 Energy 568/660 System Corruption 2% Temperature Danger (476) Movement Treading (238) Ox1 Location -2/Garrison Parts ------- > --- POWER (3) -------- Heavy Antimatter Reactor Light Particle Reactor Graviton Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Centrium Heavy Armor Plating > --- WEAPON (6) ------- Helical Railgun Heavy Flak Cannon Heavy Flak Cannon Hardcell Cannon Perforator > --- INVENTORY (20) --- Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Improved Medium Treads Improved Cooling System Improved Sensor Array Experimental Utility Shielding Ghost Barrier Coil Gun Coil Gun Coil Gun Railgun Gauss Cannon Gauss Cannon Linear Accelerator Point Singularity Launcher Advanced Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Particle Reactor Graviton Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Centrium Heavy Armor Plating > --- WEAPON ----------- Helical Railgun Heavy Flak Cannon Heavy Flak Cannon Hardcell Cannon Perforator > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Improved Medium Treads Improved Cooling System Improved Sensor Array Experimental Utility Shielding Ghost Barrier Coil Gun Coil Gun Coil Gun Railgun Gauss Cannon Gauss Cannon Linear Accelerator Point Singularity Launcher Advanced Datajack Enhanced Force Lance [Rating: 168] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Coil Gun Energy Gun Small Laser Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Point Singularity Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Slots Evolved 17 | . 1 2 2 2 2 2 . . 2 2 2 . . Power 2 | . . . . . . 1 . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 9 | . 1 2 . 2 . 1 . . . 2 1 . . Weapon 4 | . . . 2 . . . . . 2 . . . . Parts Attached 110 | 7 5 13 5 5 9 4 3 4 2 24 8 21 . Power 18 | 1 1 1 1 . . 1 1 1 . 7 2 2 . Engine 9 | 1 1 1 1 . . 1 1 . . 3 . . . Core . | . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . 1 . 4 2 2 . Propulsion 22 | 2 2 4 1 3 3 1 2 . . 1 3 . . Treads 12 | . . . . 2 3 1 2 . . 1 3 . . Leg 10 | 2 2 4 1 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 2 2 2 1 2 2 2 . 2 . 8 1 13 . Device 22 | . . . 1 1 2 2 . 1 . 6 1 8 . Storage 5 | 1 1 1 . . . . . . . . . 2 . Processor 5 | 1 1 . . 1 . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . 1 . . . . . 1 . . . 3 . Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 . 6 2 . 4 . . 1 2 8 2 6 . Energy Gun 3 | 2 . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 24 | . . 5 2 . 4 . . 1 2 8 1 1 . Ballistic Cannon 5 | . . . . . . . . . . . . 5 . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . . . 1 . . . 3 2 9 . Parts Lost 15 | . . . . . 1 . 1 3 . 7 2 1 . Power 3 | . . . . . . . 1 . . 2 . . . Propulsion 1 | . . . . . . . . . . . 1 . . Utility 4 | . . . . . 1 . . 2 . 1 . . . Weapon 7 | . . . . . . . . 1 . 4 1 1 . Highest Loss Streak 3 | . . . . . 1 . 1 3 . 3 2 1 . To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 97 | . 100 100 100 99 99 94 93 93 95 94 95 96 91 Engine 6 | . 12 10 8 7 6 11 10 9 5 1 6 . . Reactor 3 | . . . . . . . . 1 5 7 5 11 12 Treads 9 | . . . . . 25 16 16 16 15 13 12 16 16 Leg 7 | . 25 20 16 13 . . . . . . . . . Device 14 | . . . 7 14 13 22 22 21 20 19 25 22 20 Storage 9 | . 12 20 16 14 10 5 5 5 5 4 4 4 4 Processor 15 | . 25 20 8 14 12 11 11 11 10 18 16 14 12 Protection 4 | . . 10 8 7 6 5 5 5 5 2 . 2 4 Energy Gun 3 | . 25 5 . . . . . . . . . . . Ballistic Gun 18 | . . 14 33 28 25 22 22 22 30 26 22 8 4 Ballistic Cannon 1 | . . . . . . . . . . . . 12 16 Peak Build Rating 168 | 7 9 23 35 44 67 80 83 85 95 119 137 168 168 Average Rating 74 | 5 8 15 34 41 57 78 82 83 93 113 131 152 168 On Entrance 67 | . 7 9 23 35 44 67 80 83 85 95 111 133 168 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 166 | 17 47 59 70 71 79 83 84 85 95 110 126 166 166 Greatest Support 144 | 20 20 30 32 56 114 128 128 124 124 136 144 130 130 Greatest Overweight (x) 23 | 4 4 17 2 23 . . . . . . . 1 1 Average Overweight (x) . | . 1 2 2 1 . . . . . . . . 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 18 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 12 20 20 20 20 20 20 20 18 20 20 20 20 Average Carried 17 | 1 9 14 19 18 18 19 19 19 17 18 17 19 20 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 12 20 20 19 20 20 20 19 18 16 18 20 20 Class Distribution -------------------- 24% | Hacker-Gunner 23% | Hacker-Mutant 20% | Scavenger-Executioner 16% | Hacker-Skirmisher 14% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Executioner | -4/Factory Hacker-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -2/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Matter Collected 6105 | 270 246 486 377 329 667 . 318 185 32 1654 368 1173 . Remotely . | . . . . . . . . . . . . . . Salvage Created 11785 | 89 739 932 971 656 1044 . 358 260 28 3518 1207 1800 183 Parts 597 | 2 44 74 46 32 47 . 22 14 2 184 48 77 5 Haulers Intercepted 13 | . 1 4 5 1 . . . . . 2 . . . Recyclers Shooed 11 | . 3 1 1 . 3 . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Combat Hostiles Destroyed 143 | . 11 16 12 8 13 . 6 5 . 34 10 25 3 Guns 116 | . 11 16 12 8 13 . 6 5 . 34 10 1 . Cannons 27 | . . . . . . . . . . . . 24 3 Classes Destroyed 18 | 1 5 4 1 1 1 . 1 . . 2 . 2 . Worker 12 | . 2 3 1 . . . . . . 4 1 1 . Builder 12 | . . 1 . 1 2 . . . . 3 1 4 . Hauler 13 | . 1 4 5 1 . . . . . 2 . . . Recycler 18 | 1 3 1 . 3 2 . . . . 5 2 1 . Mechanic 3 | . . 1 . . . . . . . . 1 1 . Operator 5 | . . 2 2 . . . . . 1 . . . . Watcher 13 | . 2 3 2 1 2 . . . . 2 . 1 . Swarmer 23 | . 4 8 . 2 3 . . 2 . 3 . 1 . Grunt 52 | . 7 5 10 2 8 . 1 . . 1 4 11 3 Brawler 1 | . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . 2 . Sentry 9 | . . 3 . . . . . 1 . 3 2 . . Specialist 8 | . . . . . . . . . . 5 . 3 . Hunter 18 | . . . 2 2 . . 3 . . 9 2 . . Programmer 28 | . . . . 2 1 . 1 2 . 12 2 8 . Heavy 1 | . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . 1 . . . . . . . . Protovariant G 1 | . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 4 6 5 4 4 . 2 5 1 7 9 6 3 Combat Bots Only 7 | . 4 3 5 2 3 . 2 5 . 7 7 6 3 Max Kills in Single Turn 3 | 1 1 2 2 1 2 . 1 1 1 3 3 2 1 Gunslinging 1 | . . 1 . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Hostile Shots Fired 763 | . 46 96 25 24 74 . 37 34 . 222 62 118 25 Missed 228 | . 7 23 8 7 19 . 9 9 . 81 24 36 5 Damage Taken 6434 | . 250 488 117 301 733 27 359 373 . 1664 598 852 672 Core 773 | . 55 118 9 44 75 . 14 48 . 116 34 57 203 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 102 | . . 12 4 2 6 8 12 21 . 37 . . . Ignored by Resistances 3746 | . 168 323 70 176 436 16 210 218 . 999 352 515 263 Core Remaining (%) 90 | 100 78 70 98 93 91 . . 93 100 91 . . . Volleys Fired 371 | 4 50 71 27 23 38 . 16 10 1 65 25 37 4 Largest 6 | 2 2 2 4 4 4 . 4 4 6 6 6 6 5 Hottest 309 | 80 80 60 92 92 120 . 120 120 180 185 185 309 309 Shots Fired 1435 | 8 100 140 108 93 152 . 64 40 6 390 122 192 20 Gun 1305 | 8 100 140 108 93 152 . 64 40 6 390 121 79 4 Cannon 129 | . . . . . . . . . . . . 113 16 Launcher 1 | . . . . . . . . . . . 1 . . Special . | . . . . . . . . . . . . . . Kinetic 1280 | . . 94 108 93 152 . 64 40 6 390 121 192 20 Thermal 154 | 8 100 46 . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 57 | 6 16 33 35 31 23 . 30 23 4 57 31 38 27 Robot Miss Streak 5 | 1 1 2 1 2 1 . 1 1 . 3 2 5 2 Penetration Max 2 | . . . . . 1 . . 1 . 2 2 1 . Secondary Targets 25 | . 2 5 1 2 3 . . 2 . 9 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . 1 1 . . Shots Hit Robots 1075 | 6 78 120 76 68 113 . 53 33 1 280 83 144 20 Core Hits 528 | 2 35 51 39 25 40 . 15 10 1 121 38 135 16 Critical Kills 39 | . . 1 . 1 1 . 1 . . 11 5 16 3 Critical Parts Destroyed 68 | . . 1 1 . 1 . 1 1 . 23 9 27 4 Critical Strikes 115 | . . 2 1 1 2 . 3 3 . 36 14 45 8 Destroy 113 | . . 2 1 1 2 . 3 3 . 36 14 43 8 Blast 2 | . . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22985 | 68 891 1631 1225 1107 2308 5 1037 885 25 6678 2259 4210 656 Guns 19616 | 68 883 1631 1222 1102 2308 . 1037 885 25 6656 2259 1420 120 Cannons 3264 | . . . . . . . . . . . . 2728 536 Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 105 | . 8 . 3 5 . 5 . . . 22 . 62 . Kinetic 21476 | . . 1178 1222 1102 2308 . 1037 885 25 6656 2259 4148 656 Thermal 1404 | 68 883 453 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . 1 . 1 . . . 1 . 3 . 2 2 Average Corruption 1 | . . 1 . 1 . . . 1 . 1 . 1 2 Corruption Purged 6 | . . . . . . . . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 37 | . . 13 . 2 . . . 1 . 10 . 9 2 Message Errors 9 | . . 4 . 1 . . . . . 2 . 2 . Matter Fused 9 | . . 5 . . . . . . . 2 . 2 . Heat Flow Errors 6 | . . 3 . . . . . 1 . 1 . . 1 Energy Discharges 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 4 | . . . . . . . . . . 1 . 3 . Data Loss (major) 3 | . . 1 . . . . . . . 1 . . 1 Misfires 3 | . . . . 1 . . . . . . . 2 . Alerts 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 20 | . . . . . . . . . . . . 20 . Projectiles 20 | . . . . . . . . . . . . 20 . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 47 | . . . . . . . . . . . . 44 3 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 46 | . . . . . . . . . . . . 43 3 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 9 | . . . . . . 1 . . . 3 . 5 . Targets Rammed 15 | . 1 . 1 1 . 1 . . . 4 . 7 . Kicked 3 | . 1 . 1 1 . . . . . . . . . Crushed 3 | . . . . . . . . . . 1 . 2 . Highest Temperature 624 | 72 186 155 79 35 456 . . 95 . 66 . 523 624 Average Temperature 83 | 38 59 62 21 13 136 . . 73 . 23 . 124 375 Received Heat Transfer 1990 | . 159 309 63 . 468 . 9 72 . 141 144 195 430 Effects 20 | . . . . . 6 . . . . . . 6 8 Shutdowns 6 | . . . . . 1 . . . . . . 2 3 Energy Bleed 3 | . . . . . 1 . . . . . . . 2 Interference 6 | . . . . . 2 . . . . . . 4 . Matter Decay 2 | . . . . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . . 1 . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . Heat Transferred 3175 | 150 2000 1025 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Peak Influence 364 | 5 268 238 315 187 191 68 . . 66 364 190 263 106 Initial 78 | . 2 . 23 73 1 68 . . 42 25 45 78 9 Average 84 | . 53 70 170 49 92 68 . . 56 112 76 102 16 Maximum Alert Level 1 | . 1 1 1 . . . . . . 1 . 1 . Low Security (%) 89 | 100 96 97 54 100 100 100 . . 100 77 100 84 100 Level 1 10 | . 3 2 45 . . . . . . 22 . 15 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 1 7 6 4 . . . 1 14 2 5 . Investigation 15 | . 2 . 2 2 2 . . . 1 4 . 2 . Extermination 13 | . . . . 3 1 . . . . 5 1 3 . Reinforcement 12 | . . 1 3 1 1 . . . . 5 1 . . Assault 1 | . . . 1 . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Distress Signals 10 | . 1 4 4 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 14 29 17 11 16 . 6 4 1 39 13 28 5 Peak Tracking Total 5 | . 3 5 4 3 4 . 2 4 1 4 5 4 5 Tactical Retreats 6 | . . 1 2 . . . . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Traps Triggered 15 | . 2 1 . 2 1 1 . . . 7 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . Reprogrammed 20 | . 12 4 4 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Machines Disabled 14 | . . . . . 1 . . 1 1 1 1 9 . Max in Single Turn 1 | . . . . . 1 . . 1 1 1 1 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Machines Accessed 22 | . 4 4 2 1 2 . 1 2 1 3 . 2 . Terminals 19 | . 4 4 2 1 2 . 1 . 1 3 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 84 | . 18 15 7 4 9 . 1 5 7 10 . 8 . Successful 54 | . 14 10 2 . 6 . 1 5 5 7 . 4 . Failed 30 | . 4 5 5 4 3 . . . 2 3 . 4 . Catastrophic 2 | . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 76 | . 18 15 7 4 9 . 1 . 7 10 . 5 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . Terminal Hacks 53 | . 14 10 2 . 6 . 1 5 5 7 . 3 . Record 22 | . . 4 . . 5 . 1 4 1 4 . 3 . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Emergency Access Points 4 | . 3 . . . . . . . 1 . . . . Locate Traps 6 | . 2 1 1 . . . . . . 2 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Reprogram Traps 4 | . 2 1 1 . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 17 | . 3 3 2 1 2 . . . 1 3 . 2 . Full Trace Events 15 | . 2 2 2 1 2 . . . 1 3 . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Turns Passed 11473 | 96 1254 1326 680 1369 756 350 1213 345 122 1661 543 1636 122 Spaces Moved 4879 | 54 467 395 215 476 377 214 702 184 70 759 276 647 43 Core 51 | 19 . 31 . 1 . . . . . . . . . Treads 3294 | . . . . 22 377 214 702 184 70 759 276 647 43 Legs 1534 | 35 467 364 215 453 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 260 240 160 160 160 166 166 165 158 158 238 Average Speed 200 | 132 233 273 262 265 160 160 164 166 166 165 158 216 238 Slowest Speed 1200 | 250 400 900 265 1200 160 160 166 166 166 166 166 238 238 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 5 82 31 33 9 9 4 77 23 2 14 6 42 8 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 5 1 . . . . . Spaces Dug 16 | . . . . . . . . . . . 15 1 . Terrain Destroyed 104 | . . . . . 5 . 5 . . 24 16 49 5 Melee . | . . . . . . . . . . . . . . Projectile 46 | . . . . . 5 . 4 . . 19 . 17 1 AOE 15 | . . . . . . . . . . . 15 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Gar Total 5610 | 67 528 504 266 525 437 222 723 198 73 960 314 746 47 Wait 116 | . . 5 8 . 2 . 2 . . 95 . 4 . Move 4866 | 53 466 394 214 475 376 213 701 183 69 758 275 646 43 Hop . | . . . . . . . . . . . . . . Pick Up 61 | 3 6 11 5 7 5 1 . 1 1 8 5 8 . Fast Attach 31 | 7 . 2 1 2 . 1 . . . 6 1 11 . Attach 42 | . 1 4 3 2 3 2 1 3 2 12 5 4 . Detach 11 | . . 2 1 . . 2 . . . 2 1 3 . Swap 37 | . 4 7 1 1 6 1 2 1 . 6 2 6 . Drop 55 | . . 8 5 9 7 1 1 . . 4 . 20 . Fire 371 | 4 50 71 27 23 38 . 16 10 1 65 25 37 4 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 3 | . 1 . 1 1 . . . . . . . . . Crush 12 | . . . . . . 1 . . . 4 . 7 . Escape Stasis 5 | . . . . 5 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 2 exits: *Res / Qua) -2/Research -2/Testing -2/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 1286 | -10/Materials | Identified exit to Materials 1286 | -10/Materials | Discovered exit to Materials (range 9) 1351 | -10/Materials | Entered another Materials area 1351 | -9/Materials | Evolved 2 slots: Utility x2 1397 | -9/Materials | Identified exit to Storage 1397 | -9/Materials | Discovered exit to Storage (range 16) 2177 | -9/Materials | Identified exit to Materials 2177 | -9/Materials | Discovered exit to Materials (range 16) 2677 | -9/Materials | Entered another Materials area 2677 | -8/Materials | Evolved 2 slots: Weapon x2 2707 | -8/Materials | Garrison activated, responded to threat 2986 | -8/Materials | Build established: Hacker-Gunner 3292 | -8/Materials | Identified exit to Factory 3292 | -8/Materials | Discovered exit to Factory (range 11) 3357 | -8/Materials | Entered Factory 3357 | -7/Factory | Evolved 2 slots: Utility x2 4643 | -7/Factory | Identified exit to Factory 4643 | -7/Factory | Discovered exit to Factory (range 15) 4726 | -7/Factory | Entered another Factory area 4726 | -6/Factory | Evolved 2 slots: Propulsion x2 5274 | -6/Factory | Spotted B-75 Beast 5300 | -6/Factory | Destroyed B-75 Beast 5475 | -6/Factory | Identified exit to Factory 5475 | -6/Factory | Discovered exit to Factory (range 4) 5482 | -6/Factory | Entered another Factory area 5482 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5790 | -5/Factory | Build established: Hacker-Skirmisher 5821 | -5/Factory | Identified exit to Upper Caves 5821 | -5/Factory | Discovered exit to Upper Caves (range 6) 5832 | -5/Factory | Entered Upper Caves 6187 | -5/Upper Caves | Learned location of Armory (-3) 7006 | -5/Upper Caves | Identified exit to Upper Caves 7006 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 7045 | -5/Upper Caves | Entered another Upper Caves area 7220 | -5/Upper Caves | Identified exit to Factory 7220 | -5/Upper Caves | Discovered exit to Factory (range 10) 7306 | -5/Upper Caves | Lost 3 parts (2u1w) 7340 | -5/Upper Caves | Learned 8 Research zone layouts 7340 | -5/Upper Caves | Learned Research emergency access door positions 7340 | -5/Upper Caves | Learned Extension stockpile data 7340 | -5/Upper Caves | Learned Factory terminal intel 7390 | -5/Upper Caves | Entered Factory 7390 | -4/Factory | Evolved 2 slots: Weapon x2 7391 | -4/Factory | Loaded intel: 26 terminal locations 7476 | -4/Factory | Identified exit to Upper Caves 7488 | -4/Factory | Identified exit to Research 7488 | -4/Factory | Discovered exit to Research (range 12) 7512 | -4/Factory | Entered Research 7512 | -3/Research | Evolved 2 slots: Utility x2 7513 | -3/Research | Identified exit to Quarantine 7696 | -3/Research | Build established: Hacker-Executioner 8538 | -3/Research | Identified exit to Research 8538 | -3/Research | Discovered exit to Research (range 20) 8903 | -3/Research | Destroyed 7 combat bots 9147 | -3/Research | Lost 3 parts (1p2w) 9173 | -3/Research | Entered another Research area 9173 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9320 | -2/Research | Found Prototype Launcher 9401 | -2/Research | Build established: Scavenger-Executioner 9432 | -2/Research | Identified Point Singularity Launcher 9579 | -2/Research | Identified exit to Testing 9579 | -2/Research | Discovered exit to Testing (range 20) 9655 | -2/Research | Destroyed 7 combat bots 9692 | -2/Research | Spotted B-90 Cyclops 9716 | -2/Research | Entered Testing 10098 | -2/Testing | Found Prototype Hackware 10142 | -2/Testing | Found Prototype Ballistic Cannon 10142 | -2/Testing | Identified Perforator 11090 | -2/Testing | Spotted PG-7HX2C0EMTL 11097 | -2/Testing | Destroyed PG-7HX2C0EMTL 11289 | -2/Testing | Found Prototype Protection 11289 | -2/Testing | Identified Centrium Heavy Armor Plating 11350 | -2/Testing | Identified exit to Garrison 11352 | -2/Testing | Entered Garrison 11443 | -2/Garrison | Spotted B-90 Cyclops 11474 | -2/Garrison | Self-destructed Last Messages --------------- 11469_ HV Slug penetrates B-90 Cyclops. 11469_ B-90 Cyclops suffers critical hit (Destroy). 11469_ HV Slug penetrates G-73 Enforcer. 11469_ HV Slug penetrates Wall. 11469_ HV Slug penetrates G-73 Enforcer. 11469_ HV Slug penetrates Wall. 11469_ HV Slug penetrates Reinforced Barrier. 11469_ HV Slug penetrates G-73 Enforcer. 11469_ G-73 Enforcer suffers critical hit (Destroy). 11469_ Destroyed Lgt. Quantum Reactor. 11469_ HV Slug penetrates G-73 Enforcer. 11469_ G-73 Enforcer suffers critical hit (Destroy). 11469_ Destroyed Myomer Leg. 11469_ HV Slug penetrates G-73 Enforcer. 11469_ G-73 Enforcer suffers critical hit (Destroy). 11469_ G-73 Enforcer destroyed. 11471_ Power failure, Lgt. Particle Reactor shutdown. 11471_ Power failure, Graviton Reactor shutdown. 11471_ Overheating: Core damaged (-203). 11473_ Overheating: Matter decay (-2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ??####### ######### #?????????????????????????? | | ????????# #???????# #?????????????????????????? | | ????????#####???????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# ####???????## #????????? | | ?????????????######## ##;##### =g ?????? | | ?????????????? ; % %%[ ?????? | | ????????????????????# @ BB !% ?????? | | ????????????????????###########BB ## #????????? | | ???????????????????????????????? #??????????????? | | ????????????????????????????????? ?????????????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????? ????????? | | ??????????????????????????????????????? #????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 67 Energy Capacity 1550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Railgun | -6/Factory | Hacked Centrium Heavy Treads | -2/Testing | Archive Exp. Actuator Array | -2/Testing | Archive Com. Tesla Bomb Launcher | -2/Testing | Archive Prc. Phase Gun | -2/Testing | Archive Cld. Gravmag System | -2/Testing | Archive Exp. Flexi-carbon Leg | -2/Testing | Archive Robot Schematics ------------------ H-88 Terminator | -2/Testing | Archive B-74 Champion | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive M-30 Cleanser | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedScrapClaymores Manual? 0 Play Time 01:16:19 Cumulative 2008.0 hours Start 2025.02.15 @ 10:19:50 End 2025.02.17 @ 21:26:27 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1011 Rogue 62 Adventurer 0 Explorer 949 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bad5fa58-36bc-427f-9580-06702081781a