Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.11 @ 23:52:13 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (162) 810 Value Destroyed (5788) 5788 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 12063 Bonus ------- High Alert Combat Kills 194 Friendly Fire -9 Cogmind --------- Core Integrity 818/1150 Matter 171/550 Energy 393/835 System Corruption 1% Temperature Cool (666) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Compact Battery Matter Compressor Gravity Neutralizing Apparatus Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Advanced Thermal Generator Compact Battery (300) Compact Battery (300) Mini Drone Bay (3/3) KE Penetrator Proton Missile Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Mass Driver Tri-rail Accelerator Tri-rail Accelerator Hardcell Cannon > --- INVENTORY -------- Reinforced Fission Core Antimatter Reactor Enhanced Flexi-carbon Leg Advanced Power Amplifier Compact Battery Matter Compressor Improved Particle Charger Proton Missile Launcher Makeshift Axe [Rating: 106] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 5 | . . . 1 . 1 1 1 . . 1 Weapon 4 | . . . 1 2 1 . . . . . Parts Attached 171 | 7 14 3 17 31 12 32 27 8 . 20 Power 13 | 1 2 . 2 2 . 1 1 1 . 3 Engine 6 | 1 2 . 2 1 . . . . . . Core 6 | . . . . 1 . 1 1 1 . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 42 | 3 4 2 2 12 1 7 6 2 . 3 Treads . | . . . . . . . . . . . Leg 34 | 1 . 2 2 10 1 7 6 2 . 3 Wheel 6 | 2 4 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . 2 . . . . . . Utility 42 | 1 4 . 5 3 3 10 6 4 . 6 Device 23 | . 1 . 2 1 1 9 6 1 . 2 Storage 10 | 1 3 . 1 2 1 . . . . 2 Processor 2 | . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 7 | . . . 2 . 1 1 . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 74 | 2 4 1 8 14 8 14 14 1 . 8 Energy Gun 38 | 1 4 1 4 9 4 5 5 . . 5 Energy Cannon 11 | . . . . . 1 5 4 . . 1 Ballistic Gun 14 | 1 . . 3 5 3 2 . . . . Ballistic Cannon 7 | . . . . . . 1 3 1 . 2 Launcher 2 | . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 3 . 2 4 . . 1 Parts Lost 65 | . 7 3 3 4 . 10 9 9 . 20 Power 4 | . 1 . . . . 1 . 1 . 1 Propulsion 13 | . 3 2 . . . 2 2 1 . 3 Utility 12 | . . . . . . 1 . 4 . 7 Weapon 36 | . 3 1 3 4 . 6 7 3 . 9 Highest Loss Streak 10 | . 4 3 1 3 . 7 4 8 . 10 Average Slot Usage (%) 94 | . 97 97 98 98 99 96 97 81 82 79 Engine 3 | . 13 14 10 5 . . . . . . Core 5 | . . . . 3 7 6 11 9 11 8 Leg 16 | . . 7 22 17 15 19 16 16 17 17 Wheel 2 | . 26 20 . . . . . . . . Device 12 | . 1 . 9 8 12 18 23 15 11 8 Storage 16 | . 25 28 22 18 15 13 11 11 11 11 Processor 1 | . . . . . . . . . 5 9 Protection 1 | . . . 1 . 1 . . 2 5 3 Energy Gun 18 | . 28 25 22 26 24 20 6 2 . 6 Energy Cannon 3 | . . . . . 4 7 12 2 . . Ballistic Gun 8 | . . . 9 17 16 8 7 . . . Ballistic Cannon 2 | . . . . . . . 3 16 17 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 11 41 41 52 62 70 78 99 99 88 117 Greatest Support 99 | 32 32 26 20 28 28 50 76 76 71 99 Greatest Overweight (x) 4 | . 3 2 2 4 2 2 1 2 1 2 Average Overweight (x) 1 | . . 1 2 2 2 1 1 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 13 16 16 16 16 16 16 16 16 15 Most Carried 16 | 4 16 16 16 16 16 16 16 16 14 15 Average Carried 14 | 1 10 13 15 15 15 15 15 14 14 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 4 13 16 16 16 16 16 16 14 14 7 Class Distribution -------------------- 26% | Scavenger-Executioner 21% | Scavenger-Gunner 16% | Mutant 13% | Gunner 12% | Executioner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Executioner | -6/Factory Scavenger-Executioner | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 3786 | 186 194 20 297 577 285 705 664 591 71 196 Remotely . | . . . . . . . . . . . Salvage Created 7490 | . 571 . 675 1202 668 1395 1802 606 71 500 Parts 353 | . 27 . 46 53 33 62 81 20 10 21 Haulers Intercepted 5 | . 1 . 2 1 . . 1 . . . Recyclers Shooed 6 | . 1 . 1 1 . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 15 10 . Prevented 6 | . . . . . . . . 6 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 112 | . 6 . 10 23 10 23 16 12 2 10 Guns 63 | . 3 . 8 21 6 16 5 1 . 3 Cannons 28 | . . . . . . 4 5 11 2 6 AOE 19 | . 2 . 2 2 4 3 5 . . 1 Classes Destroyed 15 | . 7 . 2 . 1 2 1 1 . 1 Worker 12 | . 1 . 1 1 5 1 2 . . 1 Builder 15 | . 1 . 1 . 1 3 8 . . 1 Tunneler 1 | . . . . . . . 1 . . . Hauler 5 | . 1 . 2 1 . . 1 . . . Recycler 10 | . 2 . 1 1 2 1 3 . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 5 | . 1 . 1 1 . 1 1 . . . Swarmer 25 | . . . 3 7 4 7 . 4 . . Grunt 49 | . 6 . 3 12 2 11 10 2 . 3 Brawler 5 | . . . . . . . . 4 . 1 Duelist 2 | . . . . . . 1 . 1 . . Sentry 14 | . . . 4 4 1 1 2 1 . 1 Hunter 5 | . . . . . . 1 . . 2 2 Programmer 11 | . . . . . 3 2 4 . . 2 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 4 . 4 9 5 6 11 11 2 5 Combat Bots Only 11 | . 2 . 3 4 4 5 6 11 2 5 Max Kills in Single Turn 5 | . 2 . 2 2 2 2 5 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . 1 . 1 1 2 1 1 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 10999 | . 659 64 505 1098 438 1617 1453 2007 . 3158 Core 1671 | . 154 18 99 123 67 158 90 630 . 332 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . 31 75 77 90 81 . . 28 . Volleys Fired 331 | . 41 2 39 54 25 55 35 26 3 51 Largest 6 | . 2 2 3 5 6 6 6 5 3 5 Hottest 381 | . 90 90 146 288 301 381 302 267 182 300 Shots Fired 1180 | . 79 3 112 243 125 244 180 78 10 106 Gun 873 | . 79 3 112 243 113 189 77 17 . 40 Cannon 299 | . . . . . 12 55 95 61 10 66 Launcher 8 | . . . . . . . 8 . . . Special . | . . . . . . . . . . . Kinetic 493 | . . . 48 137 35 87 66 50 10 60 Thermal 278 | . . . 24 35 22 86 85 11 . 15 Explosive . | . . . . . . . . . . . Electromagnetic 409 | . 79 3 40 71 68 71 29 17 . 31 Robot Hit Streak 14 | . 10 2 11 12 6 9 12 8 4 14 Robot Miss Streak 10 | . 4 4 4 7 4 10 4 10 3 3 Penetration Max 1 | . . . . . . 1 1 1 . . Secondary Targets 8 | . . . . 5 1 2 . . . . Max Gunslinging Chain 2 | . . . . 2 1 1 . . . . Shots Hit Robots 710 | . 45 1 75 138 70 152 96 43 5 85 Core Hits 336 | . 21 1 30 57 33 77 60 23 4 30 Critical Hits 6 | . . . . 1 1 2 1 1 . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . 2 1 1 . . Melee Attacks 4 | . . . 1 . . 3 . . . . Impact . | . . . . . . . . . . . Slashing 4 | . . . 1 . . 3 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17185 | . 778 24 1036 2010 1200 3011 3596 1437 153 3940 Guns 7733 | . 604 24 889 1659 867 1828 950 266 . 646 Cannons 7008 | . . . . . 36 802 1662 1171 153 3184 Explosions 2444 | . 174 . 147 351 297 381 984 . . 110 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6943 | . . . 349 675 205 895 678 983 153 3005 Thermal 5366 | . 174 . 290 640 520 1194 1916 188 . 444 Explosive 74 | . . . . . . . 74 . . . Electromagnetic 4802 | . 604 24 397 695 475 922 928 266 . 491 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 3 5 6 11 11 1 Average Corruption 5 | . . . . . 2 4 5 8 11 1 Corruption Purged . | . . . . . . . . . . . Effects 89 | . . . . . 3 39 15 30 2 . Message Errors 14 | . . . . . 1 8 2 3 . . Matter Fused 14 | . . . . . . 8 3 3 . . Heat Flow Errors 5 | . . . . . 1 2 . 2 . . Energy Discharges 5 | . . . . . . 3 1 1 . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 1 2 1 4 . . Data Loss (major) 6 | . . . . . . . 3 3 . . Misfires 5 | . . . . . . 2 . 2 1 . Misdirections 5 | . . . . . . . . 5 . . Targeting Errors 23 | . . . . . . 12 4 6 1 . Weapon Failures 3 | . . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 273 | . . . . 3 15 86 90 52 . 27 Projectiles 193 | . . . . . . 55 59 52 . 27 Explosions 80 | . . . . 3 15 31 31 . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . . . 4 . 7 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . 4 . 6 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 256 | . 17 . . 29 32 54 124 . . . Shots 9 | . 1 . . 1 1 2 4 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 666 | . 273 48 205 430 480 516 186 587 218 666 Average Temperature 140 | . 88 19 60 125 145 153 58 306 107 209 Received Heat Transfer 2136 | . 360 18 84 441 30 456 312 81 . 354 Effects 61 | . . . . 3 6 4 . 35 . 13 Shutdowns 12 | . . . . . 1 1 . 7 . 3 Energy Bleed 5 | . . . . . 1 . . 3 . 1 Interference 19 | . . . . 3 3 2 . 6 . 5 Matter Decay 3 | . . . . . . 1 . 1 . 1 Short Circuit 3 | . . . . . 1 . . 1 . 1 Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 14 | . . . . . . . . 12 . 2 Damage (core) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . Parts Fried 14 | . 2 . 1 4 1 2 3 . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 1 . 2 3 1 . . . Heat Transferred 7191 | . 200 . 670 905 658 1825 2167 259 . 507 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 23 | . 4 . 2 3 3 6 4 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 676 | . 239 11 135 571 361 247 676 . . 260 Average Influence 146 | . 58 8 50 234 223 89 250 . . 169 Maximum Alert Level 2 | . 1 . . 2 1 1 2 . . 1 Low Security (%) 75 | 100 96 100 100 54 36 96 57 . . 89 Level 1 18 | . 3 . . 25 63 3 13 . . 10 Level 2 5 | . . . . 20 . . 29 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 5 . 2 1 2 6 3 . . 3 Investigation 5 | . 3 . 1 1 . . . . . . Extermination 6 | . . . . . 2 2 . . . 2 Reinforcement 11 | . 2 . 1 . . 4 3 . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 2 . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 10 | . . . 1 3 . 3 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 177 | . 17 2 18 32 15 33 22 19 2 17 Peak Tracking Total 11 | . 4 2 4 7 4 5 6 11 2 6 Tactical Retreats 20 | . 3 . 2 2 1 5 . 6 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . 1 . 1 . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . 1 . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 27 | . 1 . 1 2 3 6 10 1 . 3 Max in Single Turn 4 | . 1 . 1 1 1 1 4 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 23 | . 2 . 4 2 6 6 2 . . 1 Terminals 12 | . 2 . 2 1 3 3 1 . . . Fabricators 5 | . . . . . 2 2 . . . 1 Repair Stations 5 | . . . 2 1 1 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 58 | . 7 . 12 4 17 15 2 . . 1 Successful 33 | . 2 . 7 2 10 10 2 . . . Failed 25 | . 5 . 5 2 7 5 . . . 1 Catastrophic 3 | . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 3 . 2 2 6 5 . . . . Terminals 31 | . 7 . 7 2 9 5 1 . . . Fabricators 10 | . . . . . 5 4 . . . 1 Repair Stations 16 | . . . 5 2 3 6 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 12 | . 2 . 3 . 4 2 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . . . . . 1 1 1 . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 2 | . . . . . 2 . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . . Network Status 2 | . . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 12 | . . . 4 2 1 5 . . . . Scan Component 7 | . . . 2 1 1 3 . . . . Repair 5 | . . . 2 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 18 | . 3 . 2 2 8 3 . . . . Terminals 2 | . . . . . 2 . . . . . Botnet 1 | . . . . . 1 . . . . . Disrupt 1 | . . . . . 1 . . . . . Fabricators 2 | . . . . . 1 1 . . . . Report 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 . 3 2 6 3 . . . 1 Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . 4 . . . . . Matter 468 | . . . . . 468 . . . . . Time 175 | . . . . . 175 . . . . . Total Part Build Rating 28 | . . . . . 28 . . . . . Parts Repaired 5 | . . . 2 1 . 2 . . . . Time 187 | . . . 58 38 . 91 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies 4 | . . 2 . . . . . 2 . . Largest Group 2 | . . 2 1 . . . . 2 2 1 Highest-Rated Group 54 | . . 35 4 . . . . 54 54 29 Highest-Rated Ally 31 | . . 31 4 . . . . 29 29 29 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . 1 . . . . . 4 5 2 Total Damage 76 | . . . . . . . . 19 39 18 Kills 1 | . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . 15 Traps 3 | . . . . . . . . . . 3 Emergency Access 1 | . . . . . . . . . . 1 Items 6 | . . . . . . . . . . 6 Machines 3 | . . . . . . . . . . 3 Patrols 2 | . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 7766 | 46 564 305 1060 930 1264 1446 807 539 45 760 Spaces Moved 3645 | 33 349 246 362 341 512 696 413 261 24 408 Core 2 | 2 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3051 | . . 34 362 341 512 696 413 261 24 408 Wheels 592 | 31 349 212 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 180 180 180 150 150 150 150 120 Average Speed 151 | 96 102 107 180 180 180 150 150 150 150 141 Slowest Speed 240 | 100 120 180 180 240 180 180 150 180 150 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 55 61 37 23 18 13 13 43 9 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . 1 . . Spaces Dug 4 | . . . 1 . . 3 . . . . Terrain Destroyed 271 | . 7 . 4 41 5 36 108 37 8 25 Melee 4 | . . . 1 . . 3 . . . . Projectile 101 | . . . . . . 12 19 37 8 25 AOE 166 | . 7 . 3 41 5 21 89 . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 5197 | 43 475 283 687 538 788 970 523 360 28 502 Wait 771 | . 50 28 240 58 188 150 10 41 2 4 Move 3635 | 32 348 245 361 340 511 695 412 260 23 408 Hop . | . . . . . . . . . . . Pick Up 110 | 3 16 5 16 19 9 15 14 3 . 10 Fast Attach 66 | 7 3 1 2 16 3 9 12 3 . 10 Attach 59 | . 6 2 7 4 5 12 8 5 . 10 Detach 15 | 1 1 . . . 1 3 4 1 . 4 Swap 46 | . 5 . 8 11 4 11 7 . . . Drop 108 | . 5 . 13 36 11 17 21 . . 5 Fire 331 | . 41 2 39 54 25 55 35 26 3 51 Melee 4 | . . . 1 . . 3 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire 47 | . . . . . 26 . . 21 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 9) 487 | -10/Materials | Core integrity fell below 50% 494 | -10/Materials | Lost 4 parts (1p2n1w) 531 | -10/Materials | Lost 3 parts (1n2w) 571 | -10/Materials | Discovered new exit (range 7) 611 | -10/Materials | Entered Mines 640 | -10/Mines | Met a Derelict bent on vengeance 676 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 817 | -10/Mines | Discovered new exit (range 5) 833 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 867 | -10/Mines | Lost 3 parts (2n1w) 916 | -10/Mines | Entered Materials 916 | -9/Materials | Accompanied by 1 ally 916 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 927 | -9/Materials | Discovered new exit (range 14) 987 | -9/Materials | Repaired Lgt. Ion Engine 1232 | -9/Materials | Build established: Gunner 1517 | -9/Materials | Repaired EM Shotgun 1910 | -9/Materials | Discovered new exit (range 15) 1976 | -9/Materials | Entered another Materials area 1976 | -8/Materials | Evolved 2 slots: Weapon x2 2391 | -8/Materials | Build established: Scavenger-Gunner 2469 | -8/Materials | Repaired Carbon-fiber Leg 2783 | -8/Materials | Lost 3 parts (3w) 2818 | -8/Materials | Discovered new exit (range 10) 2906 | -8/Materials | Entered Factory 2906 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3505 | -7/Factory | Fabricated Hardcell Cannon (x2) 3581 | -7/Factory | Build established: Scavenger-Executioner 3634 | -7/Factory | Fabricated Quantum Capacitor (x2) 4085 | -7/Factory | Discovered new exit (range 14) 4170 | -7/Factory | Entered another Factory area 4170 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4259 | -6/Factory | Repaired Imp. Heat Sink 4314 | -6/Factory | Repaired Broken Imp. Heat Sink 4508 | -6/Factory | Build established: Executioner 4971 | -6/Factory | Lost 7 parts (1p2n4w) 5334 | -6/Factory | Spotted B-75 Beast 5611 | -6/Factory | Discovered new exit (range 4) 5616 | -6/Factory | Entered another Factory area 5616 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5708 | -5/Factory | Build established: Scavenger-Gunner 6123 | -5/Factory | Lost 3 parts (1n2w) 6167 | -5/Factory | Discovered new exit (range 15) 6234 | -5/Factory | Lost 4 parts (1n3w) 6262 | -5/Factory | Build established: Scavenger-Executioner 6423 | -5/Factory | Entered Upper Caves 6625 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6656 | -5/Upper Caves | System corruption reached 10% 6663 | -5/Upper Caves | Core integrity fell below 50% 6705 | -5/Upper Caves | Lost 8 parts (1n4u3w) 6714 | -5/Upper Caves | Destroyed 11 combat bots 6919 | -5/Upper Caves | Discovered new exit (range 11) 6962 | -5/Upper Caves | Entered another Upper Caves area 6962 | -5/Upper Caves | Accompanied by 2 allies 6981 | -5/Upper Caves | Discovered new exit (range 6) 7007 | -5/Upper Caves | Entered Factory 7007 | -4/Factory | Accompanied by 1 ally 7007 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7419 | -4/Factory | Spotted B-86 Titan 7475 | -4/Factory | Destroyed B-86 Titan 7516 | -4/Factory | Lost 8 parts (3n2u3w) 7767 | -4/Factory | Self-destructed Last Messages --------------- 07756_ Penetrated by Slug. 07756_ Slug penetrates Wall. 07756_ Imp. Heat Sink destroyed. 07757_ ALERT: Rogue bot located, Programmers report to Factory Zone 3G. 07758_ Unknown Device fried. 07758_ H-77 Assassin destroyed. 07759_ Hpw. Shock Rifle destroyed. 07760_ 0b10 Decoder Chip [Generic] destroyed. 07762_ Overheating: Rnf. Fission Core damaged (-7). 07762_ Overheating: Com. Battery damaged (-11). 07762_ K-01 Serf collects debris. 07763_ Overheating: Energy bleed (-70). 07763_ R-10 Processor collects Unknown Device. 07763_ Destroyed Electrolaser. 07765_ Matter Neutralizer destroyed. 07766_ Power failure, Antimatter Reactor shutdown. 07766_ Overheating: System interference. 07766_ Adv. Targeting Computer temporarily disabled. 07766_ Gravity Neutralizing Apparatus temporarily disabled. 07767_ Overheating: Matter decay (-17). 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