Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 01:13:23 Player: szymekc Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (238) 1190 Value Destroyed (7318) 7318 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (18796) 18796 TOTAL SCORE: 32884 Bonus ------- High Alert Combat Kills 961 Follower Combat Kills 483 Prayed to X0-1V1 5000 Major X0-1V1 Interference 10550 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -498 Cogmind --------- Core Integrity 0/615 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Hovering (56) Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer Zionite Weapon Casing GOLEM Unit > --- WEAPON (2) ------- Scythe > --- INVENTORY (15) --- Zionite Light DM Reactor Zionite Composite Leg I Cooled Field Propulsion Drive High-capacity Storage Unit Faulty Experimental Optical Array Advanced Signal Interpreter Surveybot 24 Scanner Experimental Terrain Scan Processor Experimental Terrain Scan Processor Surveybot 24 Chip Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Zionite Light Carapace Advanced Hacking Suite Relay Coupler [Programmer] (72) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer Zionite Weapon Casing Layered Medium Armor Plating Graphene Brace X0-1V1's Piety Tracker > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S > --- INVENTORY -------- Angular Momentum Engine Cooled Field Propulsion Drive Relay Coupler [Programmer] Hypervelocity Gauss Rifle Scythe [Rating: 98] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Cooled Field Propulsion Drive Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Stasis Beam Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 5 | . . . . 2 1 . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 174 | 8 6 35 3 31 22 4 2 . 5 11 13 7 6 21 Power 18 | 1 1 3 . 3 3 1 . . . 2 1 . 1 2 Engine 11 | 1 1 3 . 2 1 1 . . . . 1 . 1 . Core 5 | . . . . 1 2 . . . . 2 . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 63 | 2 1 20 1 14 6 . 1 . 4 2 5 1 . 6 Treads 47 | 2 1 18 1 10 6 . 1 . 4 2 2 . . . Leg 4 | . . . . 3 . . . . . . . . . 1 Wheel 1 | . . . . 1 . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 5 Flight 6 | . . 2 . . . . . . . . 3 1 . . Utility 54 | 3 2 5 1 8 6 1 . . 1 5 5 4 4 9 Device 26 | 3 1 5 1 1 5 . . . . 2 3 2 . 3 Storage 5 | . 1 . . 3 . . . . . . . . . 1 Processor 9 | . . . . . . 1 . . . 2 2 1 3 . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . . 4 1 . . . 1 1 . 1 1 5 Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 2 7 1 6 7 2 1 . . 2 2 2 1 4 Energy Gun 12 | . 2 4 . . . . . . . . . 2 . 4 Energy Cannon 6 | . . 2 . 1 2 . . . . 1 . . . . Ballistic Gun 4 | 2 . . . 2 . . . . . . . . . . Ballistic Cannon 8 | . . . . 2 3 1 . . . . 2 . . . Launcher 4 | . . . 1 1 1 . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . 1 . Piercing Weapon 1 | . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 1 5 . 2 1 1 . . . . . . . 8 Corrupted Parts 2 | . . . . 2 . . . . . . . . . . System Corruption 15 | . . . . 15 . . . . . . . . . . Parts Lost 56 | . . 1 . 10 8 1 . . 5 10 8 5 . 8 Power 5 | . . . . . 1 1 . . . 2 1 . . . Propulsion 21 | . . . . 5 4 . . . 2 2 4 1 . 3 Utility 24 | . . 1 . 3 3 . . . 2 5 2 3 . 5 Weapon 6 | . . . . 2 . . . . 1 1 1 1 . . Highest Loss Streak 10 | . . 1 . 3 5 1 . . 4 10 5 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 10 | . 6 9 9 10 13 12 12 13 12 14 10 4 9 12 Power 1 | . 1 1 2 1 1 1 1 1 1 . . 1 . . Propulsion 1 | . 2 2 2 . 2 1 3 3 1 2 2 . . 1 Utility 3 | . . . 1 3 5 3 3 4 4 5 4 2 5 8 Weapon 4 | . 2 4 4 5 4 6 5 5 6 7 3 1 2 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 48 | . 2 8 2 3 8 . . . . 6 . . 4 15 Power 2 | . . 1 . . . . . . . . . . . 1 Propulsion 6 | . . 2 . . 3 . . . . . . . 1 . Utility 21 | . . . 1 . 2 . . . . 3 . . 3 12 Weapon 19 | . 2 5 1 3 3 . . . . 3 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 91 95 99 100 100 99 89 64 66 90 80 Engine 7 | . 14 10 11 8 7 6 7 7 7 6 4 . 9 . Core 2 | . . . . . 6 7 7 7 7 8 . . . . Treads 24 | . 28 39 44 27 28 28 28 28 28 17 11 . . . Hover 1 | . . . . . . . . . . . . . . 14 Flight 2 | . . . . . . . . . . . 3 17 18 3 Device 16 | . 19 10 11 13 21 20 21 21 20 22 14 19 17 12 Storage 7 | . 8 11 11 9 7 7 7 7 7 6 4 . 2 4 Processor 6 | . . . . . . 5 7 7 7 15 12 18 22 15 Protection 5 | . . . . 8 5 7 7 7 6 . 4 . 5 14 Energy Gun 5 | . 19 21 . . . . . . . . . 5 11 6 Energy Cannon 5 | . . 3 21 6 4 11 6 7 7 6 . 1 . . Ballistic Cannon 2 | . . . . 6 6 . 7 7 6 . 3 2 . . Slashing Weapon 1 | . . . . . 1 2 . . . 4 3 . . 5 Peak Build Rating 98 | 9 22 31 31 45 59 63 63 63 68 78 71 71 87 98 Average Rating 50 | 6 11 27 29 38 52 56 61 63 62 67 51 61 82 80 On Entrance 45 | . 9 22 30 31 40 52 60 63 63 68 34 67 71 76 Avg Prop Armor Cover (%) 10 | . . 8 . 10 18 . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 10 22 31 31 81 77 59 58 58 66 76 45 15 78 40 Greatest Support 106 | 40 40 86 83 86 88 88 96 96 106 106 72 21 18 42 Greatest Overweight (x) 8 | . . . . 8 6 . . . . . 1 . 4 1 Average Overweight (x) . | . . . . 1 . . . . . . . . 1 . Largest Inventory Capacity 20 | 5 10 10 10 20 15 15 15 15 15 20 15 15 20 15 Average Capacity 12 | 5 7 10 10 12 15 15 15 15 15 16 12 5 10 12 Most Carried 20 | 2 10 10 10 14 15 15 15 14 15 20 13 5 15 15 Average Carried 11 | . 6 9 9 10 13 13 14 14 13 14 10 4 9 12 Final Capacity 15 | 5 10 10 10 15 15 15 15 15 15 15 5 5 15 15 Final Carried 15 | 1 10 10 10 13 13 15 14 14 12 13 5 5 14 15 Class Distribution -------------------- 48% | Mutant 36% | Scavenger-Mutant 6% | Derelict-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 5573 | 360 156 541 205 1853 753 248 237 . 379 31 195 205 100 310 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7813 | 196 517 1716 427 2553 1210 150 260 . 268 88 177 50 . 201 Parts 427 | 16 26 110 38 116 72 7 7 . 17 1 7 3 . 7 Haulers Intercepted 12 | . 1 4 . 5 2 . . . . . . . . . Recyclers Shooed 4 | . . . . 3 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 2 3 . 13 . 10 2 . . Prevented 7 | . . . . . . . 7 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 178 | . 12 37 20 44 26 5 5 . 14 2 6 4 . 3 Melee 4 | . . . . . 3 . . . . 1 . . . . Guns 56 | . 12 33 . 8 . . . . . . . . . 3 Cannons 59 | . . 4 7 17 15 . 1 . 5 1 5 4 . . AOE 52 | . . . 13 15 8 4 2 . 9 . 1 . . . Classes Destroyed 23 | 3 4 4 1 4 1 1 . . 1 1 1 . . 2 Worker 9 | 2 . 1 . 2 4 . . . . . . . . . Builder 13 | . . 2 1 3 7 . . . . . . . . . Tunneler 7 | 3 . . 4 . . . . . . . . . . . Hauler 12 | . 1 4 . 5 2 . . . . . . . . . Recycler 14 | 1 2 3 1 4 3 . . . . . . . . . Operator 4 | . . 2 1 . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . 1 1 . . . Watcher 3 | . 1 1 . 1 . . . . . . . . . . Swarmer 50 | . 3 3 9 10 3 4 1 . 10 . 3 4 . . Grunt 64 | . 9 19 9 12 11 . 3 . 1 . . . . . Brawler 4 | . . 2 1 . . . . . . . 1 . . . Duelist 5 | . . . . 3 2 . . . . . . . . . Protector 3 | . . . 1 1 1 . . . . . . . . . Researcher 1 | . . . . . . 1 . . . . . . . . Sentry 26 | . . 13 . 7 3 . 1 . . 1 1 . . . Specialist 3 | . . . . 3 . . . . . . . . . . Hunter 11 | . . . . 7 2 1 . . 1 . . . . . Programmer 5 | . . . . . 4 . . . 1 . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Z-Light 2 | . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . Assembled 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 12 | 4 5 8 6 8 12 4 4 . 4 1 4 4 . 2 Combat Bots Only 7 | . 4 6 5 6 7 4 4 . 4 1 4 4 . 2 Max Kills in Single Turn 10 | 1 1 2 4 2 10 2 1 . 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . . 3 2 3 2 1 . 2 . 1 . . . Melee 1 | . . . . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 1232 | . 53 107 47 339 250 11 18 . 94 118 86 66 . 43 Missed 385 | . 10 32 13 97 91 2 10 . 35 26 25 30 . 14 Hits 847 | . 43 75 34 242 159 9 8 . 59 92 61 36 . 29 Melee 26 | . . . 1 10 9 . . . . . 6 . . . Projectile 821 | . 43 75 33 232 150 9 8 . 59 92 55 36 . 29 Critical Strikes 17 | . . 1 2 7 4 . . . . 3 . . . . Part Disruptions 2 | . . . . . 1 . . . . . . 1 . . Damage Taken 12137 | . 451 962 387 3370 1804 216 142 . 1179 1216 747 721 . 942 Core 1564 | . 73 143 23 373 223 61 . . 31 141 93 163 . 240 Absorbed by Shields 287 | . . . . . 287 . . . . . . . . . Redirected to Shielding 85 | . . . . . . . . . . . . . . 85 Ignored by Resistances 776 | . . . . 654 122 . . . . . . . . . Regen/Repaired (Parts) 112 | . . . . . 112 . . . . . . . . . Core Remaining (%) 72 | 100 70 . 86 32 . . . . 72 . . . . . Volleys Fired 546 | 20 42 81 23 155 83 13 11 . 42 8 22 12 6 28 Largest 3 | 2 2 3 2 2 3 2 2 . 2 2 2 2 1 2 Hottest 450 | 40 130 195 150 150 160 160 120 . 160 170 94 450 225 150 Shots Fired 947 | 40 81 185 38 273 123 16 13 . 68 15 30 19 6 40 Gun 402 | 40 81 141 . 92 . . . . . . . 2 6 40 Cannon 478 | . . 44 30 151 113 10 10 . 61 15 27 17 . . Launcher 67 | . . . 8 30 10 6 3 . 7 . 3 . . . Special . | . . . . . . . . . . . . . . . Kinetic 390 | 40 48 . . 185 40 4 6 . 28 . 27 12 . . Thermal 490 | . 33 185 30 58 73 6 4 . 33 15 . 7 6 40 Explosive 36 | . . . 8 2 10 6 . . 7 . 3 . . . Electromagnetic 31 | . . . . 28 . . 3 . . . . . . . Robot Hit Streak 21 | 5 9 21 4 10 19 4 2 . 14 12 6 3 . 2 Robot Miss Streak 7 | 4 5 7 2 4 4 1 2 . 2 . 1 1 . 3 Penetration Max 1 | . . . . . 1 . . . . . 1 . . . Secondary Targets 9 | . . 6 . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 626 | 22 61 148 17 165 107 11 2 . 42 12 16 9 . 14 Core Hits 511 | 9 53 204 29 90 71 7 4 . 22 3 9 3 . 7 Critical Kills 3 | . 1 . . 1 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 20 | . 2 . . 6 5 . 1 . 1 . 4 1 . . Meltdown 1 | . . . . . 1 . . . . . . . . . Destroy 3 | . 2 . . 1 . . . . . . . . . . Blast 16 | . . . . 5 4 . 1 . 1 . 4 1 . . Melee Attacks 58 | . . 4 . . 23 10 . . . 4 2 . . 15 Impact . | . . . . . . . . . . . . . . . Slashing 49 | . . . . . 18 10 . . . 4 2 . . 15 Piercing 9 | . . 4 . . 5 . . . . . . . . . Sneak Attacks 13 | . . 1 . . 5 4 . . . 1 2 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21301 | 216 797 2598 1532 5319 5730 941 243 . 1849 355 895 325 . 501 Guns 4274 | 216 788 1829 . 1089 . . . . . . . . . 352 Cannons 8357 | . . 700 375 2472 2456 75 51 . 968 289 646 325 . . Explosions 7138 | . . . 1109 1745 2579 518 192 . 881 . 114 . . . Melee 1448 | . . 55 . . 695 348 . . . 66 135 . . 149 Ramming 84 | . 9 14 48 13 . . . . . . . . . . Kinetic 5788 | 216 396 . . 2736 1090 . 25 . 419 . 646 260 . . Thermal 7878 | . 392 2529 505 1115 1969 75 38 . 549 289 . 65 . 352 Explosive 4566 | . . . 979 98 1976 518 . . 881 . 114 . . . Electromagnetic 1537 | . . . . 1357 . . 180 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1221 | . . . . . 523 348 . . . 66 135 . . 149 Piercing 227 | . . 55 . . 172 . . . . . . . . . Highest Corruption 36 | . . 1 13 20 2 . . . . 27 19 36 36 . Average Corruption 14 | . . 1 13 17 1 . . . . 10 19 34 36 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 140 | . . 1 38 49 3 . . . . 8 25 15 1 . Message Errors 45 | . . 1 15 15 . . . . . 3 8 3 . . Matter Fused 25 | . . . 7 8 1 . . . . . 5 4 . . Heat Flow Errors 16 | . . . 4 8 . . . . . 1 2 . 1 . Energy Discharges 13 | . . . 3 3 . . . . . 1 3 3 . . Parts Rejected 3 | . . . . 2 . . . . . . 1 . . . Parts Fused 4 | . . . 1 1 1 . . . . . . 1 . . Data Loss (minor) 12 | . . . 3 5 . . . . . 1 3 . . . Data Loss (major) 6 | . . . 1 . . . . . . 2 1 2 . . Misfires 3 | . . . 2 1 . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . Misdirections 4 | . . . 1 1 . . . . . . 1 1 . . Weapon Failures 8 | . . . 1 5 . . . . . . 1 1 . . Overload Shots 8 | . . . . . . . . . . . . 2 6 . Overflow Damage 1009 | . . 50 56 75 382 104 15 . 59 . 152 70 . 46 Projectiles 253 | . . 15 5 44 69 . . . 10 . 40 70 . . Explosions 453 | . . . 51 31 223 55 15 . 49 . 29 . . . Melee 303 | . . 35 . . 90 49 . . . . 83 . . 46 Knockbacks 35 | . . . 1 20 4 . 1 . 4 . . 5 . . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 30 | . . . . 18 3 . 1 . 4 . . 4 . . Secondary 4 | . . . . 2 1 . . . . . . 1 . . Self-Inflicted Damage 424 | . . . 32 183 3 71 . . 28 . 107 . . . Shots 19 | . . . 1 11 1 2 . . 2 . 2 . . . Rammed 12 | . 1 4 5 1 1 . . . . . . . . . Targets Rammed 18 | . 2 5 9 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 6 | . 1 1 4 . . . . . . . . . . . Highest Temperature 435 | . 282 324 336 435 232 57 36 . 62 181 176 230 244 162 Average Temperature 88 | . 82 114 112 77 60 24 15 . 21 100 88 118 87 55 Received Heat Transfer 2948 | . 159 411 156 954 605 . 18 . 141 184 69 71 . 180 Effects 9 | . 3 3 . 2 . . . . . . . 1 . . Energy Bleed 4 | . . 3 . 1 . . . . . . . . . . Interference 5 | . 3 . . 1 . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 3 . . 2 . . . . . . . Combat Hostiles 5 | . . . . 3 . . 2 . . . . . . . Parts Fried 8 | . . . . 8 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 21 | . . 3 2 1 10 . . . . 4 . . . 1 Heat Transferred 11418 | . 485 3351 705 1528 3000 150 100 . 1000 500 . 100 . 499 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 3 | . . 2 2 3 3 . . . . 2 . . . . Low Security (%) 28 | 100 100 41 . 13 . . . . . 25 . . . . Level 1 38 | . . 29 67 27 63 . . . . 40 . . . . Level 2 18 | . . 28 32 23 5 . . . . 34 . . . . Level 3 14 | . . . . 35 30 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 997 | 15 96 609 469 997 962 . . . . 650 . . . . Initial 448 | . . 5 235 166 448 . . . . 86 . . . . Average 351 | 2 36 287 344 534 468 . . . . 300 . . . . Influence Increases 6678 | 30 318 1213 584 1485 1153 120 100 . 330 830 200 315 . . Destroy 0b10 Robot/C 3660 | . 240 740 380 940 500 100 100 . 280 180 120 80 . . Destroy 0b10 Robot/NC 330 | 30 20 65 40 80 90 . . . . 5 . . . . Destroy Leader 690 | . 44 190 50 142 124 20 . . 50 40 20 10 . . Allied During Kill 84 | . . . . 11 . . . . . 73 . . . . Successful Hack 51 | . 14 21 . . 16 . . . . . . . . . Disable Machine 390 | . . . 30 105 195 . . . . 60 . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . Destroy Structure 244 | . . 19 84 72 63 . . . . 6 . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . . . Lose Combat Pursuer 480 | . . 30 . 120 15 . . . . 30 60 225 . . Miscellaneous 584 | . . 148 . . . . . . . 436 . . . . Influence Decreases 6678 | 30 305 620 763 927 1188 832 338 . 192 466 537 192 288 . Entered New Map 2134 | . . 8 371 261 537 352 46 . . 52 187 32 288 . Time Decay 3864 | 30 305 502 392 526 571 470 292 . 182 214 270 110 . . Search Patrol Dispatched 100 | . . 100 . . . . . . . . . . . . Lost Part 440 | . . 10 . 100 80 10 . . 10 100 80 50 . . Lost Ally 140 | . . . . 40 . . . . . 100 . . . . Squads Dispatched 34 | . 2 7 3 4 7 . . . 1 10 . . . . Investigation 3 | . 1 . . 1 . . . . 1 . . . . . Extermination 4 | . . . . . 3 . . . . 1 . . . . Reinforcement 16 | . 1 5 1 2 2 . . . . 5 . . . . Assault 9 | . . 2 2 1 2 . . . . 2 . . . . Garrison 2 | . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . 1 . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 12 | . . 4 . 5 . . . . . 3 . . . . Communications Jammed 22 | . . . . . 22 . . . . . . . . . Distress Signals 21 | . . . . . 21 . . . . . . . . . Times Spotted 325 | . 23 59 24 71 39 5 7 . 14 22 10 21 . 30 Peak Tracking Total 40 | . 3 7 5 7 10 3 6 . 4 11 4 7 . 40 Tactical Retreats 17 | . . 2 . 6 1 . . . . 2 2 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 8 | . 1 3 . 2 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 34 | . . . 2 7 14 . 2 . 1 4 . 1 3 . Max in Single Turn 10 | . . . 1 2 10 . 1 . 1 1 . 1 1 . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 24 | . 2 4 . 2 5 . 1 4 1 1 2 2 . . Terminals 11 | . 2 3 . 1 2 . 1 . 1 . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Total Hacks 70 | . 4 7 . 6 11 . 4 28 3 1 2 4 . . Successful 51 | . 1 3 . 1 5 . 4 28 3 . 2 4 . . Failed 18 | . 3 3 . 5 6 . . . . 1 . . . . Catastrophic 4 | . . . . 2 2 . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 8 | . 1 1 . 3 2 . . . . . . . 1 . Terminals 26 | . 4 5 . 3 4 . 4 . 3 . . 3 . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 6 | . . . . . 5 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . 3 1 . . . . . . . . . Terminal Hacks 46 | . 1 2 . . 2 . 4 28 3 . 2 4 . . Record 21 | . . . . . . . 4 11 3 . . 3 . . Part Schematic 8 | . . . . . . . . 8 . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 3 | . . . . . . . . . . . 2 1 . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 3 . 1 5 . 1 . 1 1 . 1 . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 10 | . . . . 3 . . . . . 5 . . 2 . Largest Group 5 | . . . . 2 . . . . . 5 . . 2 2 Highest-Rated Group 215 | . . . . 36 . . . . . 215 . . 192 192 Highest-Rated Ally 96 | . . . . 18 . . . . . 43 . . 96 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . 13 . . . . . 50 . . . 45 Total Damage 3037 | . . . . 370 . . . . . 1558 . . . 1109 Kills 19 | . . . . 4 . . . . . 8 . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 X0-1V1 Amusement Gains 172 | . 7 55 . . 5 5 . . . 10 . 10 . 80 Good Acts 66 | . . 6 2 7 10 6 1 . 10 20 . 4 . . Bad Acts 82 | . 1 7 6 17 5 3 . . 2 27 7 7 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 4980 | 89 765 . . 1 1540 866 836 127 133 411 123 87 2 . Sensors 3061 | . . . . 1 477 866 836 127 133 411 123 87 . . Terrain 433 | 89 344 . . . . . . . . . . . . . Seismic 807 | 42 765 . . . . . . . . . . . . . Decoding 2 | . . . . . . . . . . . . . 2 . Jamming 1540 | . . . . . 1540 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 13364 | 188 854 1651 929 1468 1735 1187 836 127 773 446 583 220 1227 1140 Spaces Moved 8306 | 78 408 768 515 523 836 687 498 80 367 231 537 497 891 1390 Core 5 | 5 . . . . . . . . . . . . . . Treads 5103 | 73 408 768 515 398 802 687 498 80 367 231 276 . . . Legs 27 | . . . . 27 . . . . . . . . . . Wheels 132 | . . . . 98 34 . . . . . . . . . Hover 1174 | . . . . . . . . . . . . . . 1174 Flight 1865 | . . . . . . . . . . . 261 497 891 216 Fastest Speed 32 | 50 160 160 160 155 160 160 160 160 160 145 34 32 32 32 Average Speed 128 | 152 160 160 160 177 161 160 160 160 161 159 91 33 128 54 Slowest Speed 320 | 160 160 160 160 320 243 160 160 160 162 163 225 37 312 105 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 5 56 83 93 68 31 81 72 69 63 13 74 60 80 86 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 1 . . . . 2 . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . 1 . Scrap Searched 16 | . . . 1 . . 1 4 . 2 . 2 2 4 . Spaces Dug 35 | . . 3 . . 2 6 1 . 4 3 . 4 . 12 Terrain Destroyed 472 | . . 16 105 71 87 59 3 . 89 3 7 8 . 24 Melee 25 | . . 3 . . 2 6 . . . 3 . . . 11 Projectile 118 | . . 13 15 37 9 1 3 . 12 . 7 8 . 13 AOE 329 | . . . 90 34 76 52 . . 77 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9999 | 107 532 1016 575 808 1059 735 524 79 472 291 595 528 972 1706 Wait 472 | . 58 52 8 24 39 3 4 . 38 . 11 2 31 202 Move 8290 | 77 407 767 514 522 835 686 497 79 366 230 536 494 890 1390 Hop 1 | . . . . . . . . . . . . 1 . . Pick Up 133 | 1 11 17 5 16 24 3 2 . 2 14 1 3 18 16 Fast Attach 84 | 7 2 12 . 19 5 1 1 . 1 6 6 8 3 13 Attach 56 | . . 3 . 9 15 2 . . 4 3 10 4 5 1 Detach 25 | . . . . 5 2 . 1 . . 2 4 2 6 3 Swap 178 | 1 4 40 11 37 16 17 3 . 16 10 2 . 5 16 Drop 137 | 1 6 35 5 20 16 . 4 . 3 14 1 2 8 22 Fire 546 | 20 42 81 23 155 83 13 11 . 42 8 22 12 6 28 Melee 58 | . . 4 . . 23 10 . . . 4 2 . . 15 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 18 | . 2 5 9 1 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 5) 512 | -10/Materials | Discovered new exit (range 6) 850 | -10/Materials | Discovered new exit (range 16) 944 | -10/Materials | Discovered new exit (range 7) 954 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1090 | -9/Materials | Central database locked down 1195 | -9/Materials | Identified exit to Mines 1326 | -9/Materials | X0-1V1 sent you into danger 1340 | -9/Materials | Build established: Gunner 1354 | -9/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 1394 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1412 | -9/Materials | X0-1V1 sent you to a vault 1443 | -9/Materials | Search patrols dispatched 1480 | -9/Materials | Discovered new exit (range 5) 1693 | -9/Materials | X0-1V1 mutated your Weapon slot to Propulsion slot 1782 | -9/Materials | Discovered new exit (range 16) 2119 | -9/Materials | Build established: Mutant 2127 | -9/Materials | X0-1V1 sent hostile Y-45 Defender (x2) 2199 | -9/Materials | X0-1V1 announced a LAN party 2283 | -9/Materials | Discovered new exit (range 3) 2643 | -9/Materials | First assault squad dispatched 2694 | -9/Materials | Entered Mines 2702 | -9/Mines | Identified exit to Materials 2762 | -9/Mines | System corruption reached 10% 2771 | -9/Mines | X0-1V1 announced a LAN party 2949 | -9/Mines | Build established: Scavenger-Mutant 3066 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3070 | -9/Mines | Found Prototype Device 3071 | -9/Mines | Core integrity restored by X0-1V1 (+84) 3077 | -9/Mines | Learned location of 2 exits from Materials 3623 | -9/Mines | Entered Materials 3623 | -8/Materials | Evolved 2 slots: Utility x2 3624 | -8/Materials | Identified exit to Factory 3624 | -8/Materials | Identified Exp. Sensor Array 3785 | -8/Materials | X0-1V1 upgraded hostiles (x1) 3962 | -8/Materials | X0-1V1 enhanced Transport squad support 4217 | -8/Materials | System corruption reached 10% 4387 | -8/Materials | X0-1V1 sent hostile X-57 Shotgunner (x3) 4423 | -8/Materials | First assault squad dispatched 4430 | -8/Materials | Lost 3 parts (1n2u) 4440 | -8/Materials | X0-1V1 sent you into danger 4446 | -8/Materials | X0-1V1 turns hostiles against one another 4560 | -8/Materials | Core integrity fell below 50% 4568 | -8/Materials | X0-1V1 sent allied L-31 Rogue (x2) 4679 | -8/Materials | Core integrity restored by X0-1V1 (+67) 5046 | -8/Materials | Discovered exit to Factory (range 15) 5091 | -8/Materials | Entered Factory 5091 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5233 | -7/Factory | Identified exit to Lower Caves 5357 | -7/Factory | Identified exit to Factory 5357 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 5414 | -7/Factory | Repaired Lgt. Treads 5520 | -7/Factory | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 5960 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 5971 | -7/Factory | Discovered exit to Factory (range 15) 6100 | -7/Factory | Weapon slot count temporarily expanded by X0-1V1 (+1) 6170 | -7/Factory | Build established: Mutant 6417 | -7/Factory | Lost 5 parts (3n2u) 6449 | -7/Factory | Destroyed 7 combat bots 6826 | -7/Factory | Entered Lower Caves 6872 | -7/Lower Caves | Build established: Scavenger-Mutant 6930 | -7/Lower Caves | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 7181 | -7/Lower Caves | Core integrity restored by X0-1V1 (+125) 7222 | -7/Lower Caves | Found Alien Artifact 7222 | -7/Lower Caves | Identified Core Expander 7222 | -7/Lower Caves | Installed Core Expander, added new Utility slot 7644 | -7/Lower Caves | Build established: Mutant 7826 | -7/Lower Caves | X0-1V1 activates XOMVISION 8003 | -7/Lower Caves | Discovered new exit (range 6) 8011 | -7/Lower Caves | Identified exit to Lower Caves 8013 | -7/Lower Caves | Entered another Lower Caves area 8158 | -7/Lower Caves | Learned Factory stockpile data 8175 | -7/Lower Caves | Learned location of Zion (-6) 8291 | -7/Lower Caves | Attracted the attention of an 0b10 base 8364 | -7/Lower Caves | Learned Factory terminal intel 8447 | -7/Lower Caves | Encountered a Warlord checkpoint 8671 | -7/Lower Caves | Discovered new exit (range 12) 8687 | -7/Lower Caves | Identified exit to Data Miner 8849 | -7/Lower Caves | Entered Data Miner 8849 | -7/Data Miner | Discovered new exit (range 6) 8880 | -7/Data Miner | Met Data Miner 8925 | -7/Data Miner | Learned location of Section 7 (-2) 8925 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8941 | -7/Data Miner | Received God Mode back door access code from Data Miner 8974 | -7/Data Miner | Identified exit to Proximity Caves 8976 | -7/Data Miner | Entered Proximity Caves 9064 | -6/Proximity Caves | Spotted B-75 Beast 9127 | -6/Proximity Caves | Destroyed B-75 Beast 9148 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 9205 | -6/Proximity Caves | X0-1V1 activates XOMVISION 9434 | -6/Proximity Caves | X0-1V1 activates XOMVISION 9506 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9580 | -6/Proximity Caves | Learned Extension garrison access intel 9580 | -6/Proximity Caves | Learned Armory stockpile data 9580 | -6/Proximity Caves | Learned Factory trap positions 9711 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9749 | -6/Proximity Caves | Entered Factory 9749 | -6/Factory | Evolved 2 slots: Utility x2 9750 | -6/Factory | Identified exit to Lower Caves 9751 | -6/Factory | Loaded intel: 79 trap records 9753 | -6/Factory | Loaded intel: 26 terminal locations 9764 | -6/Factory | Found Faulty Exp. Sensor Array 9799 | -6/Factory | X0-1V1 released a cloud of subatomizers 9811 | -6/Factory | Sensors blinded by X0-1V1 9837 | -6/Factory | X0-1V1 enhanced Transport squad support 9844 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 9856 | -6/Factory | X0-1V1 mutated your Propulsion slot to Power slot 9885 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 9893 | -6/Factory | Found Exp. Sensor Array 9894 | -6/Factory | X0-1V1 announced a LAN party 9906 | -6/Factory | X0-1V1 foreshadows a heat wave 9922 | -6/Factory | X0-1V1 sent hostile H-66 Slayer (x3) 9930 | -6/Factory | System corruption reached 10% 9934 | -6/Factory | X0-1V1 sent you to a vault 9948 | -6/Factory | Identified exit to Factory 9948 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 9991 | -6/Factory | Exp. Sensor Array reconfigured into Item Mimic 10004 | -6/Factory | X0-1V1 mutated your Propulsion slot to Weapon slot 10017 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 10043 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 10046 | -6/Factory | Garrison activated, responded to threat 10053 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 21) 10053 | -6/Factory | Spotted B-75 Beast 10063 | -6/Factory | Discovered exit to Factory (range 18) 10099 | -6/Factory | First assault squad dispatched 10114 | -6/Factory | Incoming assault squad redirected 10125 | -6/Factory | Ambient heat levels rising (+10) 10139 | -6/Factory | Lost 5 allies 10195 | -6/Factory | Entered Lower Caves 10200 | -6/Lower Caves | Lost 10 parts (2p2n5u1w) 10302 | -6/Lower Caves | X0-1V1 mutated your Weapon slot to Propulsion slot 10578 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 24) 10591 | -6/Lower Caves | Imp. Proton Missile Launcher reconfigured into Item Mimic 10634 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 10636 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10679 | -6/Lower Caves | Lost 3 parts (3n) 10729 | -6/Lower Caves | X0-1V1 sent you into danger 10773 | -6/Lower Caves | Discovered new exit (range 10) 10775 | -6/Lower Caves | Identified exit to Lower Caves 10778 | -6/Lower Caves | Entered another Lower Caves area 10779 | -6/Lower Caves | Discovered exit to Factory (range 9) 10800 | -6/Lower Caves | System corruption reached 30% 10824 | -6/Lower Caves | Core integrity fell below 50% 10836 | -6/Lower Caves | X0-1V1 sent hostile B-75 Beast (x1) 10837 | -6/Lower Caves | Spotted B-75 Beast 10851 | -6/Lower Caves | Sensors blinded by X0-1V1 10854 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10901 | -6/Lower Caves | Identified exit to Zion 10901 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Zion 10998 | -6/Lower Caves | Entered Zion 11008 | -6/Zion | Given A8's code to call for help 11033 | -6/Zion | Discovered new exit (range 12) 11040 | -6/Zion | System corruption cleaned by Quarantine Array 11103 | -6/Zion | Found CR-A16's Pointy Stick 11426 | -6/Zion | Build established: Derelict-Mutant 11487 | -6/Zion | Found Relay Coupler [Programmer] 11494 | -6/Zion | Found Relay Coupler [Programmer] 11499 | -6/Zion | Found Relay Coupler [Programmer] 11662 | -6/Zion | Found Prototype Processor 11666 | -6/Zion | Found Prototype Processor 11670 | -6/Zion | Found Prototype Processor 11688 | -6/Zion | Found Prototype Processor 12181 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12183 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12217 | -6/Zion | Discovered new exit (range 4) 12217 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12225 | -6/Zion | Entered Deep Caves 12225 | -6/Deep Caves | Accompanied by 2 allies 12227 | -6/Deep Caves | Met 5H-AD0 12309 | -6/Deep Caves | Found Surveybot 24 Scanner 12313 | -6/Deep Caves | Found Unknown Processor 12390 | -6/Deep Caves | Attacked by Z-Imprinter 12418 | -6/Deep Caves | Allies destroyed Z-Imprinter 12452 | -6/Deep Caves | Lost 3 parts (2n1u) 12453 | -6/Deep Caves | Found Prototype Protection 12453 | -6/Deep Caves | Identified Zio. Weapon Casing 12500 | -6/Deep Caves | Z-Facility disabled 12733 | -6/Deep Caves | Build established: Scavenger-Mutant 13003 | -6/Deep Caves | Discovered new exit (range 6) 13105 | -6/Deep Caves | Spotted Golem 13354 | -6/Deep Caves | Triggered Deep Caves wall 13355 | -6/Deep Caves | Exposed GOLEM chamber 13357 | -6/Deep Caves | Found GOLEM Unit 13360 | -6/Deep Caves | Core integrity fell below 20% 13365 | -6/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- 13057_ as-66834 destroyed. 13096_ Sneak attack on E3-NFW(l). 13096_ E3-NFW(l) destroyed. 13281_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 13325_ Enhanced Grunt destroyed. 13330_ Imp. Reaction Control System destroyed. 13330_ Zio. Light Carapace destroyed. 13354_ The wall dematerializes. 13355_ OX-TJ8(l) destroyed. 13355_ Wall Chamber breached. 13355_ A GOLEM Unit tumbles out of the Wall Chamber. 13357_ Acquired GOLEM Unit. 13358_ GOLEM Unit beginning Asb. Flux Generator integration. 13358_ Discarded Asb. Flux Generator. 13359_ Zio. Glidesys I destroyed. 13359_ Dropped Zio. Laser-S. 13362_ Zio. Light Carapace destroyed. 13365_ X0-1V1's Piety Tracker destroyed. 13365_ X0-1V1 is mildly amused. 13365_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????""#########????????????????????????? | | ????????" ??????????????????######? | | ?????????" #????????????????### ## | | ????????""" ????????????????## | | ????????" #####????????????# | | ????????" # # #????????????# ### | | ????????"" # # #????????????## ##?# | | ????????" # ####??????????###???# | | ????????"" # ## #???????????????## | | ????????" a @ ## #??????????????## | | ????????""" ## #?????????????## | | ????????" a ## #?????????????# | | ????????" a # #####???###?### | | ????????" a #???# ###" | | ????????# a ##"#### "# | | ????????"[ ##?# " | | ????????"" ;##???###### | | ?????????" a #????????## | | ?????????" a ;#;##????????#*%= #### | | ?????????" a = ### #????????##! ##??? | | ????????#aa G### ####????##"###???? | | ???????? a = # #???## ##?????? | | ??????? = =%####?###"##??????? | | ?????? ##### ##???????? | | ????? s "" ######??# | | ?????? || #### #??# | | ???????? = ##?# ### #??# | | ???????? #?# #?# #??# | | ????????? #?# ##?# #??# | | ????????? #?# ##??# #?## | | ?????????? * ! #?# #???# ### | | ?????????? #?# ##### ## | | ??????????? ! #?# | | ???????????? ! #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 178 Coolant Potential 65 Energy Generation 59 Energy Capacity 1630 Matter Stores 1000 Matter Capacity 1000 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Resistance: KI 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -7/Factory Studied --------- Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MobileShiftScrap Manual? 0 Play Time 01:37:21 Cumulative 1335.6 hours Start 2026.07.08 @ 15:37:11 End 2026.07.09 @ 01:13:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 426 Rogue 424 Adventurer 2 Explorer 0 Win Type - Total 116 Types 34/28/26/2/1/1/17/3/1/3 Lore% 98 Gallery% 92 Achievement% 92 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75e1d2b5-7c3d-492d-9399-17f8b5394fd6