Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 11:57:50 Player: arcadio rl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (64) 320 Value Destroyed (1727) 1727 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 8621 Bonus ------- Follower Combat Kills 74 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Machine Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Advanced Actuator Array Long-range Missile Launcher Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Antigrav System Linear Gravjet Improved Antigrav System Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Advanced Actuator Array Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Power Maul Chainsword Spear > --- INVENTORY -------- Quantum Reactor Long-range Missile Launcher Dirty Datajack [Rating: 86] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Armor Integrity Analyzer Device Force Booster Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . . . . 1 . Utility 7 | . . . . . 2 1 1 . . . . 1 2 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 114 | 6 7 1 . 4 16 11 5 4 3 5 7 27 18 Power 17 | 1 . 1 . 1 3 2 1 . 1 1 2 1 3 Engine 13 | 1 . 1 . 1 2 2 1 . 1 1 1 . 2 Core 3 | . . . . . 1 . . . . . 1 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 36 | 2 2 . . 2 6 4 1 1 . . 3 11 4 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 6 | 2 . . . . . . . . . . . 4 . Hover 19 | . 2 . . . 4 4 1 1 . . . 4 3 Flight 11 | . . . . 2 2 . . . . . 3 3 1 Utility 43 | 1 2 . . 1 4 4 3 1 2 4 1 12 8 Device 22 | . . . . 1 2 1 1 . 1 4 1 8 3 Storage 2 | 1 . . . . 1 . . . . . . . . Processor 14 | . 1 . . . 1 2 2 1 1 . . 3 3 Hackware 4 | . . . . . . 1 . . . . . 1 2 Protection 1 | . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 18 | 2 3 . . . 3 1 . 2 . . 1 3 3 Energy Gun 2 | 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 4 | . 3 . . . 1 . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 1 . 1 . . 1 2 . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . . . 2 1 . . . 1 1 1 1 Parts Lost 35 | . . . . . . 1 1 2 . . 10 9 12 Power 4 | . . . . . . . . . . . 3 1 . Propulsion 14 | . . . . . . . . 1 . . 4 3 6 Utility 13 | . . . . . . 1 1 1 . . 3 3 4 Weapon 4 | . . . . . . . . . . . . 2 2 Highest Loss Streak 7 | . . . . . . 1 1 2 . . 7 5 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 100 100 83 86 97 83 86 91 98 72 74 74 Engine 6 | . 14 14 14 14 5 5 6 6 6 11 2 . 2 Core 1 | . . . . . 3 1 . . . . . 4 . Wheel 2 | . 22 . . . . . . . . . . 7 . Hover 18 | . 5 28 28 9 19 29 26 26 26 26 13 5 12 Flight 3 | . . . . 18 15 . . . . . 2 10 1 Device 8 | . . . . . 12 14 14 6 8 5 6 11 5 Storage 5 | . 14 14 14 6 2 7 6 6 6 6 4 . . Processor 15 | . 5 14 14 14 13 8 8 20 22 26 20 16 26 Hackware 1 | . . . . . . 4 . . . . . . 8 Ballistic Cannon 5 | . 26 28 28 20 3 . . . . . . . . Impact Weapon 13 | . . . . . 10 23 20 20 20 20 20 16 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 50 | 12 19 22 22 22 28 31 33 33 34 50 35 29 35 Greatest Support 48 | 32 32 12 12 12 31 33 35 35 34 34 34 48 41 Greatest Overweight (x) 11 | . 5 1 1 7 1 1 . . . 1 6 1 11 Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 5 5 Average Capacity 7 | 6 8 8 8 6 6 10 10 10 10 10 9 5 5 Most Carried 10 | 6 8 8 8 8 10 10 10 10 10 10 10 5 5 Average Carried 7 | 3 7 7 7 6 5 9 9 9 10 10 8 4 3 Final Capacity 10 | 8 8 8 8 5 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 8 5 10 9 10 10 10 10 5 5 5 Class Distribution -------------------- 48% | Gladiator 42% | Mutant 7% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Hacker-Gladiator | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 1590 | 237 171 104 . 124 220 70 92 31 34 20 50 287 150 Remotely . | . . . . . . . . . . . . . . Salvage Created 2319 | . 244 69 . 34 348 334 531 . 54 . 85 291 329 Parts 83 | . 11 1 . 8 19 10 5 . . . 1 6 22 Haulers Intercepted 9 | . 2 . . . 3 1 2 . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 2 1 3 . . Prevented 9 | . . . . . . . . 3 . . 6 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 36 | . 5 2 . 4 3 4 3 . . . 4 6 5 Melee 17 | . . . . . . 2 2 . . . 3 6 4 Cannons 12 | . 4 2 . 4 2 . . . . . . . . Classes Destroyed 11 | . 5 . . . 3 1 1 . . . . 1 . Worker 3 | . 1 . . . . 1 1 . . . . . . Builder 3 | . . . . . 2 . 1 . . . . . . Hauler 9 | . 2 . . . 3 1 2 . . . . . 1 Recycler 1 | . . . . . . . . . . . . 1 . Operator 4 | . . . . . 1 2 . . . . . . 1 Watcher 8 | . 1 . . . 2 2 3 . . . . . . Swarmer 17 | . 3 . . 4 . . . . . . 4 5 1 Grunt 6 | . 2 2 . . . . 2 . . . . . . Sentry 7 | . . . . . 3 3 . . . . . . 1 Hunter 1 | . . . . . . . 1 . . . . . . Programmer 5 | . . . . . . 1 . . . . . 1 3 Best Kill Streak 6 | . 6 2 . 4 3 2 2 . . . 4 5 3 Combat Bots Only 5 | . 3 2 . 4 1 1 2 . . . 4 5 3 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 490 | . 15 10 . 23 12 69 21 8 4 . 87 53 188 Missed 161 | . 4 1 . 2 4 23 7 4 2 . 22 21 71 Damage Taken 5059 | . 110 105 . 189 122 595 266 108 37 . 1074 625 1828 Core 1836 | . 6 10 . 27 17 98 41 20 . . 384 81 1152 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 35 | . . . . . . . . . . . 35 . . Regen/Repaired (Parts) 448 | . . . . . 93 163 . . . 132 . 60 . Core Remaining (%) 83 | 100 . . . 82 96 86 . . . . 47 91 . Volleys Fired 47 | . 15 6 . 8 15 . . . . . . 3 . Largest 2 | . 2 2 . 2 1 . . . . . . 1 . Hottest 78 | . 78 78 . 78 39 . . . . . . 43 . Shots Fired 77 | . 30 13 . 16 15 . . . . . . 3 . Gun . | . . . . . . . . . . . . . . Cannon 74 | . 30 13 . 16 15 . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 74 | . 30 13 . 16 15 . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . 3 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 8 | . 4 5 . 2 8 . . . . . . . . Robot Miss Streak 4 | . 4 3 . 4 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 121 | . 14 7 . 5 19 18 15 . 1 . 6 11 25 Core Hits 40 | . 9 2 . 4 6 2 3 . 1 . 1 4 8 Critical Kills 4 | . . . . . 1 2 . . 1 . . . . Critical Parts Destroyed 18 | . . . . . 3 6 4 . . . . 3 2 Critical Strikes 27 | . 1 . . 1 4 8 4 . 1 . . 3 5 Blast 2 | . 1 . . 1 . . . . . . . . . Smash 22 | . . . . . 4 8 4 . 1 . . 3 2 Impale 3 | . . . . . . . . . . . . . 3 Melee Attacks 161 | . . . . . 14 35 31 10 1 . 10 26 34 Impact 142 | . . . . . 14 35 31 10 1 . 10 26 15 Slashing 11 | . . . . . . . . . . . . . 11 Piercing 8 | . . . . . . . . . . . . . 8 Sneak Attacks 19 | . . . . . 3 4 8 . . . . 2 2 Combat Hostiles 2 | . . . . . . 1 1 . . . . . . Follow-up Attacks 22 | . . . . . 1 3 . 1 . . 1 4 12 Damage Inflicted 5875 | . 338 179 . 97 949 905 1268 . 128 . 318 629 1064 Guns . | . . . . . . . . . . . . . . Cannons 785 | . 338 179 . 97 171 . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 5081 | . . . . . 778 905 1268 . 128 . 318 629 1055 Ramming 9 | . . . . . . . . . . . . . 9 Kinetic 785 | . 338 179 . 97 171 . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 4523 | . . . . . 778 905 1268 . 128 . 318 629 497 Slashing 382 | . . . . . . . . . . . . . 382 Piercing 176 | . . . . . . . . . . . . . 176 Highest Corruption 5 | . 2 2 2 2 2 3 . . . . . 3 5 Average Corruption 2 | . 2 2 2 2 2 3 . . . . . 1 4 Corruption Purged 2 | . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . 3 7 5 1 4 . . . . . 2 4 Message Errors 6 | . . 2 . 2 . 1 . . . . . . 1 Matter Fused 5 | . . . 2 1 . 1 . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 5 | . . . 3 1 . . . . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . . Data Loss (minor) 6 | . . . 1 1 . 2 . . . . . . 2 Data Loss (major) 1 | . . . . . 1 . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1997 | . 16 . . . 275 452 665 . . . 128 323 138 Projectiles 16 | . 16 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1981 | . . . . . 275 452 665 . . . 128 323 138 Knockbacks 17 | . 4 1 . . 2 3 6 . . . 1 . . Impact 12 | . . . . . 2 3 6 . . . 1 . . Kinetic 4 | . 3 1 . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 350 | . 108 194 . 216 7 3 . . . . 350 184 . Average Temperature 80 | . 40 88 . 109 6 3 . . . . 181 108 . Received Heat Transfer 627 | . 30 51 . . 27 117 108 18 18 . 138 21 99 Effects 1 | . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 26 | . . . . . 3 9 8 . . . 2 3 1 Impact Corruptions 61 | . 1 . . . 12 17 13 . . . 4 8 6 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 346 | . 130 84 . 192 346 230 179 . . . . 142 195 Initial 74 | . . 19 . . 74 65 43 . . . . 50 . Average 83 | . 81 65 . 112 194 119 89 . . . . 50 30 Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . Low Security (%) 97 | 100 100 100 . 100 69 99 100 . . . . 100 100 Level 1 2 | . . . . . 30 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 1 . . 1 2 4 . . . 1 5 4 Investigation 5 | . . 1 . . 1 . 1 . . . . 1 1 Extermination 6 | . . . . . . 1 1 . . . . 2 2 Reinforcement 8 | . 2 . . . . 1 2 . . . . 2 1 Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 1 | . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 143 | . 10 4 . 15 7 11 9 13 3 . 26 14 31 Peak Tracking Total 20 | . 3 2 . 9 2 2 3 10 3 . 19 5 20 Tactical Retreats 15 | . . . . . . 1 2 4 . . 3 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 10 | . 1 . . 1 2 3 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . . . 8 . . . . . . Reused 3 | . . . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . Triggered 10 | . . . . . . . 3 2 2 . 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 1 | . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 43 | . 4 1 1 1 5 12 4 1 . . . 5 9 Terminals 21 | . 4 . . . 4 6 2 . . . . 1 4 Fabricators 7 | . . . . . . 3 1 . . . . 1 2 Repair Stations 6 | . . . . . 1 3 . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . 1 3 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 115 | . 14 1 1 1 12 37 15 1 . . . 11 22 Successful 70 | . 7 1 1 1 10 21 6 1 . . . 9 13 Failed 45 | . 7 . . . 2 16 9 . . . . 2 9 Catastrophic 5 | . . . . . . . 2 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 13 . 1 . 3 12 7 . . . . 2 3 Terminals 68 | . 14 . . . 10 19 9 . . . . 2 14 Fabricators 15 | . . . . . . 6 4 . . . . 2 3 Repair Stations 19 | . . . . . 2 12 . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 2 . . . . 2 5 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 29 | . 4 1 1 1 6 6 4 1 . . . . 5 Record 3 | . . . 1 . . 2 . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . Prototype ID Bank 5 | . 1 . . . 3 1 . . . . . . . Open Door 3 | . . 1 . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 2 Terminal Index 2 | . 1 . . . . 1 . . . . . . . Locate Traps 4 | . . . . . 1 1 1 . . . . . 1 Reprogram Traps 2 | . . . . . . . 2 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 Recall Investigation 2 | . . . . . 1 . . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . . 2 3 Network Status 2 | . . . . . . 1 . . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . 1 1 Build 2 | . . . . . . . . . . . . 1 1 Repair Station Hacks 15 | . . . . . 2 9 . . . . . 4 . Scan Component 8 | . . . . . 1 5 . . . . . 2 . Repair 7 | . . . . . 1 4 . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 1 . . . . 2 4 Insert Component 4 | . . . . . . . 1 . . . . 1 2 Analyze 3 | . . . . . . . . . . . . 1 2 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . . . 2 5 1 . . . . 1 1 Terminals 12 | . 3 . . . 2 4 1 . . . . 1 1 Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 9 | . 2 . . . 2 2 1 . . . . 1 1 Operators 2 | . 1 . . . . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 . . . . . . 1 Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 34 | . 4 . . . 4 11 4 . . . . 5 6 Full Trace Events 4 | . 1 . . . . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 1 2 Parts Built 4 | . . . . . . . . . . . . 2 2 Authchips . | . . . . . . . . . . . . . . Time 223 | . . . . . . . . . . . . 84 139 Total Part Build Rating 26 | . . . . . . . . . . . . 8 18 Parts Repaired 7 | . . . . . 1 4 . . . . . 2 . Time 268 | . . . . . 32 161 . . . . . 75 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . . 1 2 Part Schematics Acquired 3 | . . . . . . . . . . . . 1 2 Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 . Autooverrided 1 | . . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 2 | . . . . 1 . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 31 . . 30 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . 30 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . . . . . . Total Damage 297 | . . . . 297 . . . . . . . . . Kills 6 | . . . . 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . 1 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 7309 | 63 433 277 427 273 421 1053 836 280 178 652 233 1337 846 Spaces Moved 7851 | 50 344 217 367 303 707 1176 815 582 348 792 354 1001 795 Core 140 | 4 2 . . 1 . . . . . . 1 . 132 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 672 | 46 297 . . . . . . . . . . 329 . Hover 6095 | . 45 217 367 59 430 1176 815 582 348 792 225 376 663 Flight 944 | . . . . 243 277 . . . . . 128 296 . Fastest Speed 31 | 50 100 116 116 37 31 40 40 40 40 40 34 34 45 Average Speed 61 | 96 103 116 116 58 37 40 40 40 40 75 51 83 65 Slowest Speed 600 | 100 300 116 116 440 111 105 43 43 40 97 350 125 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 1 3 . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 44 | 3 71 29 61 69 44 26 15 75 52 83 53 22 13 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 1 . . . . . 3 1 . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . . 1 . . . 3 3 3 2 . . Spaces Dug 70 | . . . . . 1 5 7 7 . . . 47 3 Terrain Destroyed 89 | . 2 . . 2 1 5 7 7 . . . 62 3 Melee 30 | . . . . . 1 5 7 7 . . . 7 3 Projectile 4 | . 2 . . 2 . . . . . . . . . AOE 55 | . . . . . . . . . . . . 55 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 9982 | 61 394 231 368 383 821 1699 1271 608 383 846 387 1450 1080 Wait 1689 | . 6 5 . 56 38 446 418 13 29 45 15 386 232 Move 7830 | 49 343 216 366 300 700 1175 814 581 347 791 353 1000 795 Hop 4 | . . . . 1 3 . . . . . . . . Pick Up 55 | 6 9 1 1 4 19 5 4 2 . . . 3 1 Fast Attach 78 | 6 7 . . 4 7 5 4 1 3 5 1 23 12 Attach 19 | . . . . . 3 4 . 1 . . 5 1 5 Detach 20 | . 1 . . 1 2 4 1 . . . 2 1 8 Swap 17 | . . 1 . . 6 2 1 2 . . 1 3 1 Drop 74 | . 13 2 1 9 15 5 6 1 2 5 2 9 4 Fire 47 | . 15 6 . 8 15 . . . . . . 3 . Melee 119 | . . . . . 13 27 23 7 1 . 8 21 19 Ram 3 | . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 26 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Discovered new exit (range 9) 497 | -10/Materials | Entered Mines 504 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 548 | -10/Mines | Discovered new exit (range 9) 566 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 567 | -10/Mines | Discovered new exit (range 5) 640 | -10/Mines | Met a Derelict shopkeep closing up shop 774 | -10/Mines | Entered Exiles 802 | -10/Exiles | Met 8R-AWN 823 | -10/Exiles | Met EX-HEX 863 | -10/Exiles | Met EX-BIN 875 | -10/Exiles | Aligned with FarCom system 877 | -10/Exiles | Given EX-Vault access code 907 | -10/Exiles | Opened EX-Vault 913 | -10/Exiles | Found Prototype Device 938 | -10/Exiles | Warned to stay clear of 0b10 Research branches 972 | -10/Exiles | Met EX-DEC 1040 | -10/Exiles | Learned location of Zion (-6) 1072 | -10/Exiles | Discovered new exit (range 14) 1185 | -10/Exiles | Discovered new exit (range 14) 1201 | -10/Exiles | Left Exiles lab with Skeleton Box 1201 | -10/Exiles | Entered Mines 1204 | -9/Mines | Received a Mining Laser from a helpful Derelict 1229 | -9/Mines | Assembled infested the area 1368 | -9/Mines | Learned 4 Materials zone layouts 1389 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1436 | -9/Mines | Discovered new exit (range 9) 1474 | -9/Mines | Entered Materials 1474 | -8/Materials | Accompanied by 1 ally 1474 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1565 | -8/Materials | Identified Skeleton Box 1602 | -8/Materials | Repaired Imp. Light Cannon 1893 | -8/Materials | Discovered new exit (range 4) 1895 | -8/Materials | Entered Factory 1895 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1936 | -7/Factory | Build established: Gladiator 1955 | -7/Factory | Discovered new exit (range 5) 2107 | -7/Factory | Repaired Lgt. Deuterium Engine 2517 | -7/Factory | Repaired Lgt. Deuterium Engine 2619 | -7/Factory | Repaired Aerolev Unit 2664 | -7/Factory | Repaired Force Booster 2697 | -7/Factory | Crushed by falling debris 2791 | -7/Factory | Discovered new exit (range 4) 2948 | -7/Factory | Entered another Factory area 2948 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3057 | -6/Factory | Discovered new exit (range 12) 3076 | -6/Factory | Identified exit to DSF 3784 | -6/Factory | Entered Lower Caves 3829 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3971 | -6/Lower Caves | Discovered new exit (range 10) 3973 | -6/Lower Caves | Learned 8 Factory zone layouts 4064 | -6/Lower Caves | Entered another Lower Caves area 4167 | -6/Lower Caves | Discovered new exit (range 14) 4242 | -6/Lower Caves | Entered Zion 4263 | -6/Zion | Given A8's code to call for help 4291 | -6/Zion | Learned location of Warlord (-4) 4321 | -6/Zion | Learned Factory garrison access intel 4509 | -6/Zion | Rebuked by Imprinter 4575 | -6/Zion | Learned location of Quarantine (-3) 4719 | -6/Zion | Found Prototype Device 4719 | -6/Zion | Identified Phasing AFG 4806 | -6/Zion | Discovered new exit (range 16) 4894 | -6/Zion | Entered Proximity Caves 4933 | -5/Proximity Caves | Learned location of Armory (-3) 4943 | -5/Proximity Caves | Spotted B-75 Beast 4959 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5051 | -5/Proximity Caves | Lost 7 parts (3p3n1u) 5093 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5095 | -5/Proximity Caves | Core integrity fell below 50% 5122 | -5/Proximity Caves | Discovered new exit (range 15) 5127 | -5/Proximity Caves | Entered Factory 5127 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5128 | -5/Factory | Identified exit to Factory 5129 | -5/Factory | Loaded intel: 4 garrison access locations 5350 | -5/Factory | Repaired Cesium-ion Thruster 5428 | -5/Factory | Build established: Mutant 5594 | -5/Factory | Fabricated Chainsword? 6135 | -5/Factory | Lost 3 parts (3u) 6312 | -5/Factory | Lost 5 parts (1p3n1w) 6341 | -5/Factory | Repaired Antigrav System 6464 | -5/Factory | Entered another Factory area 6464 | -4/Factory | Evolved 2 slots: Utility x2 6625 | -4/Factory | Found Prototype Processor 6625 | -4/Factory | Identified Exp. Signal Interpreter 6729 | -4/Factory | Discovered new exit (range 13) 6752 | -4/Factory | Identified exit to Research 6848 | -4/Factory | Fabricated Quantum Reactor (x2) 6900 | -4/Factory | Build established: Hacker-Gladiator 7190 | -4/Factory | Lost 6 parts (4n2u) 7208 | -4/Factory | Spotted B-86 Titan 7264 | -4/Factory | Core integrity fell below 50% 7284 | -4/Factory | Core integrity fell below 20% 7296 | -4/Factory | Lost 5 parts (2n1u2w) 7310 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07250_ Penetrated by Slug. 07253_ Slug penetrates Wall. 07258_ C-30 ARC bursts open, deploying its payload. 07258_ G-73 Enforcer unfolds itself. 07258_ G-67 Veteran unfolds itself. 07259_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 07261_ G-67 Veteran suffers critical hit (Burn). 07261_ Slammed into G-67 Veteran. 07261_ Adv. Signal Interpreter broken. 07261_ Destabilizing: Short circuit. 07262_ Slammed into G-67 Veteran. 07263_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 07265_ Armor Integrity Analyzer destroyed. 07267_ Slammed into S-27 Virus. 07289_ F8OFIT#R,8XMY03RDDLL/IXO LDG4=XDKD5= 07305_ Slug penetrates Wall. 07310_ Matter Pump disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | #########??????????#######?####??????????????????? | | #?????????? #??????????????????? | | ^^ #??????? ?? #??????????????????? | | ^ #?????# """ """ """ #??????????????????? | | /^ #?????# """ """ """ #??????????????????? | | = #?????# """ """ """ #??????????????????? | | ##+########???# #??????????????????? | | #???# """ """ #??????????????????? | | #???# """ """ !!! #??????????????????? | | #???# """ """ !! #######????????????? | | #???# !! # #????????????? | | #???########+######## #????????????? | | ######"### @ < #????????????? | | " F" ss ###### #????????????? | | """" % #????# % #????????????? | | s ^ #??#####+#####??????????? | | #??# #??????????? | | ############### %"" #??# #??????????? | | ??????????????# %"" #??# !#??????????? | | ##############; %"" #??# #??????????? | | + |!%!|[% #; #??# "" "" #??????????? | | # """""!! [ ##BB """ #??# ""S"" #??????????? | | # """""" "! ## """ #??# ! """" #??????????? | | # """""" T"##^ """ #??# #??????????? | | # """""" """## ^ #??###########??????????? | | # "" ## #???????????????????????? | | # """""" ## #???????????????????????? | | # """""" ## !! #???????????????????????? | | # """""" ## !! #???????????????????????? | | #] """""" ## !! #???????????????????????? | | # ## #???????????????????????? | | # ## #?""""""????????????????? | | #######+####### #?""""""????????????????? | | " " !#?""""""????????????????? | | "G" #?""""""????????????????? | | """??????????????????????????? | | ?????""""""????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 50 Energy Filtering 30 Kinecelleration 40 Force Boost 20 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Chainsword | -5/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Adv. Weight Redist. System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Chainsword | x2 | -5/Factory Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedCoolantInverter Manual? 0 Play Time 01:50:06 Cumulative 118.2 hours Start 2024.04.13 @ 10:04:07 End 2024.04.13 @ 11:57:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e606f45-6e5a-472d-a79d-58ba975a95a9