Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.06 @ 21:00:15

Player: JudgeADGG

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (70)      350
Value Destroyed (1979)     1979
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5529

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             66/850
Matter                     241/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Hacking Suite
           Dynamic Insulation System

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
           Angular Momentum Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Cryofiber Web
     Large Storage Unit
   Compact Matter Pod
           Core Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
           Flak Gun
           Flak Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Nuclear Pulse Thruster
           Heat Sink
     Large Storage Unit
  Improved Weapon Shielding
           Shield Generator
           Hacking Suite
           Dynamic Insulation System
     Heavy Laser
           Plasma Cannon
           Flak Gun
           Remote Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Slots Evolved              9    | .   1   2   2   .   2   2   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  3    | .   1   .   1   .   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             51   | 8   4   10  3   2   6   18  
  Power                    7    | 1   1   .   1   .   1   3   
    Engine                 5    | 1   .   .   1   .   .   3   
    Core                   2    | .   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   6   .   .   1   6   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    9    | .   .   6   .   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   4   
  Utility                  13   | 3   2   1   1   1   3   2   
    Device                 3    | .   .   .   1   .   1   1   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              1    | 1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | 1   1   1   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   3   1   1   1   7   
    Energy Gun             4    | .   1   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          7    | 2   .   2   .   1   .   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   .   .   .   25  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               7    | .   .   .   .   .   .   7   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   8    | .   .   .   .   .   .   8   
  Highest Loss Streak      14   | .   .   .   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            12   | 4   9   12  11  11  13  13  
  Power                    1    | .   1   3   2   1   1   .   
  Propulsion               2    | 1   3   1   .   .   .   3   
  Utility                  5    | 1   2   4   5   5   5   5   
  Weapon                   3    | .   1   2   3   3   6   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             15   | .   .   1   1   .   5   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   6   
  Weapon                   4    | .   .   .   1   .   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 99  91  100 98  85  
  Engine                   8    | .   6   .   4   15  13  10  
  Core                     4    | .   5   10  8   .   .   3   
  Treads                   1    | .   25  .   .   .   .   .   
  Leg                      17   | .   .   29  25  25  27  12  
  Flight                   4    | .   .   .   .   .   .   8   
  Device                   5    | .   .   .   4   8   9   6   
  Storage                  10   | .   12  10  8   8   11  11  
  Protection               12   | .   25  20  16  16  14  8   
  Energy Gun               2    | .   3   7   .   .   .   .   
  Ballistic Gun            14   | .   21  22  18  16  7   11  
  Ballistic Cannon         4    | .   .   .   6   8   7   4   
  Launcher                 2    | .   .   .   .   .   6   3   
Peak Build Rating          59   | 7   11  17  21  21  34  59  
  Average Rating           33   | 6   9   14  19  19  29  48  
  On Entrance              15   | .   7   11  17  21  20  34  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             75   | 22  33  36  47  47  48  75  
  Greatest Support         66   | 40  40  36  36  36  54  66  
  Greatest Overweight (x)  12   | .   .   1   1   1   1   12  
  Average Overweight (x)   1    | .   .   .   .   1   .   1   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  15  15  
  Most Carried             15   | 6   15  15  14  13  15  15  
  Average Carried          12   | 4   10  12  11  11  13  13  
  Final Capacity           15   | 10  15  15  15  15  15  15  
  Final Carried            15   | 6   15  13  10  12  13  5   

 Class Distribution 
--------------------
 83% | Hacker-Tank
 13% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
   Hacker-Tank | -8/Storage
   Hacker-Tank | -7/Factory
   Hacker-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac 
Matter Collected           1705 | 209 147 313 150 92  149 645 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1891 | .   159 565 149 180 61  777 
  Parts                    139  | .   14  39  16  17  2   51  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  43   | .   2   12  6   4   2   17  
  Guns                     25   | .   2   12  4   1   .   6   
  Cannons                  12   | .   .   .   2   3   2   5   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          13   | .   4   2   1   1   .   5   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  12   | .   1   .   .   .   .   11  
  Recycler                 3    | .   1   1   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   1   .   1   
  Watcher                  8    | .   2   3   .   2   .   1   
  Swarmer                  12   | .   .   5   5   1   .   1   
  Grunt                    15   | .   2   3   .   .   2   8   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   10   | .   .   4   1   3   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   4   5   7   2   2   6   
  Combat Bots Only         6    | .   2   3   6   1   2   4   
Max Kills in Single Turn   6    | .   1   2   1   1   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Hostile Shots Fired        563  | .    5    63   33   13   4    445  
  Missed                   149  | .    1    16   11   5    1    115  
  Hits                     414  | .    4    47   22   8    3    330  
    Projectile             414  | .    4    47   22   8    3    330  
    AOE                    1    | .    .    .    .    .    .    1    
  Critical Strikes         10   | .    .    .    .    .    .    10   
    Actively Blocked       1    | .    .    .    .    .    .    1    
Damage Taken               3872 | .    32   368  66   96   21   3289 
  Core                     828  | .    .    38   6    .    .    784  
  Absorbed by Shields      295  | .    .    .    37   39   9    210  
  Redirected to Shielding  262  | .    .    7    .    .    .    255  
  Ignored by Resistances   2508 | .    19   233  75   79   18   2084 
  Regen/Repaired (Parts)   29   | .    .    .    .    .    .    29   
Core Remaining (%)         97   | 100  100  90   .    98   100  .    
Volleys Fired              117  | .    7    36   10   10   5    49   
  Largest                  4    | .    2    3    3    3    2    4    
  Hottest                  205  | .    40   125  80   80   60   205  
Shots Fired                315  | .    14   94   30   30   10   137  
  Gun                      235  | .    14   94   20   20   5    82   
  Cannon                   62   | .    .    .    10   10   5    37   
  Launcher                 15   | .    .    .    .    .    .    15   
  Special                  3    | .    .    .    .    .    .    3    
  Kinetic                  261  | .    14   73   30   30   10   104  
  Thermal                  23   | .    .    8    .    .    .    15   
  Explosive                15   | .    .    .    .    .    .    15   
  Electromagnetic          13   | .    .    13   .    .    .    .    
  Robot Hit Streak         50   | .    14   17   5    25   15   50   
  Robot Miss Streak        5    | .    .    5    4    4    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           234  | .    14   67   15   22   9    107  
  Core Hits                212  | .    8    23   15   17   11   138  
  Critical Kills           2    | .    .    1    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    2    .    .    .    2    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                2    | .    .    1    .    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5620 | 14   185  954  282  443  220  3522 
  Guns                     2957 | .    173  937  163  197  58   1429 
  Cannons                  1273 | .    .    .    119  182  129  843  
  Explosions               1155 | .    .    .    .    64   .    1091 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  235  | 14   12   17   .    .    33   159  
  Kinetic                  3672 | .    173  693  282  379  187  1958 
  Thermal                  381  | .    .    74   .    .    .    307  
  Explosive                1155 | .    .    .    .    64   .    1091 
  Electromagnetic          170  | .    .    170  .    .    .    .    
  Impact                   7    | .    .    .    .    .    .    7    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    .    .    5    
  Average Corruption       3    | .    1    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    16   
    Message Errors         4    | .    .    .    .    .    .    4    
    Matter Fused           7    | .    .    .    .    .    .    7    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    .    4    .    68   
  Projectiles              4    | .    .    .    .    4    .    .    
  Explosions               68   | .    .    .    .    .    .    68   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    1    4    1    21   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    1    4    1    21   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    .    77   .    84   
  Shots                    5    | .    .    .    .    2    .    3    
  Rammed                   17   | 2    1    .    .    .    .    14   
Targets Rammed             73   | 2    3    4    .    .    6    58   
  Kicked                   54   | .    .    4    .    .    6    44   
  Crushed                  2    | .    2    .    .    .    .    .    
Highest Temperature        388  | .    12   388  76   78   13   236  
  Average Temperature      66   | .    8    86   34   28   8    76   
  Received Heat Transfer   1666 | .    30   144  6    24   18   1444 
  Effects                  6    | .    .    5    .    .    .    1    
    Shutdowns              2    | .    .    2    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    .    .    1    
    Interference           2    | .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         842  | .    .    185  .    .    .    657  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             140  | .   50  92  140 89  50  120 
  Initial                  37   | .   .   .   4   37  .   1   
  Average                  14   | .   7   17  33  38  4   13  
Influence Increases        1505 | .   74  348 170 187 60  666 
  Destroy 0b10 Robot/C     860  | .   40  240 120 80  40  340 
  Destroy 0b10 Robot/NC    135  | .   20  20  5   15  .   75  
  Destroy Leader           276  | .   14  86  30  34  10  102 
  Successful Hack          26   | .   .   .   .   .   10  16  
  Disable Machine          12   | .   .   .   .   8   .   4   
  Destroy Structure        151  | .   .   2   .   20  .   129 
  Partial Spotted          15   | .   .   .   .   15  .   .   
  Lose Combat Pursuer      30   | .   .   .   15  15  .   .   
Influence Decreases        1505 | .   74  333 60  309 58  671 
  Entered New Map          106  | .   .   .   11  88  3   4   
  Time Decay               1369 | .   74  333 49  221 55  637 
  Lost Part                30   | .   .   .   .   .   .   30  
Squads Dispatched          13   | .   .   2   .   .   3   8   
  Investigation            3    | .   .   1   .   .   .   2   
  Extermination            5    | .   .   .   .   .   1   4   
  Reinforcement            5    | .   .   1   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Distress Signals           4    | .   1   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              64   | .   4   19  7   9   3   22  
  Peak Tracking Total      4    | .   3   4   4   3   1   3   
  Tactical Retreats        2    | .   .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Traps Triggered            7    | .   2   2   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Disabled          3    | .   .   .   .   2   .   1   
  Max in Single Turn       2    | .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Accessed          7    | .   2   1   1   1   1   1   
  Terminals                5    | .   2   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   5   3   3   1   1   4   
  Successful               14   | .   4   2   3   1   1   3   
  Failed                   3    | .   1   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                10   | .   5   3   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          3    | .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   2   .   1   1   .   
  Record                   4    | .   3   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   .   1   1   
  Full Trace Events        3    | .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     25   | .   .   .   .   .   .   25  
Parts Recycled             1    | .   .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   2   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   
  parse_system             3    | .   .   .   .   .   .   3   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Turns Passed               4316 | 152  293  749  168  323  432  2199 
Spaces Moved               1899 | 81   157  350  77   148  309  777  
  Core                     12   | 2    .    .    .    .    .    10   
  Treads                   236  | 79   157  .    .    .    .    .    
  Legs                     1467 | .    .    350  77   148  309  583  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   184  | .    .    .    .    .    .    184  
  Fastest Speed            50   | 50   160  120  120  190  120  120  
  Average Speed            190  | 157  160  174  170  190  125  235  
  Slowest Speed            950  | 160  160  190  190  190  190  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 5    29   37   12   36   13   19   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          142  | .    .    .    .    18   .    124  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      142  | .    .    .    .    18   .    124  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Total                      2262 | 104 182 417 91  169 344 955 
  Wait                     11   | .   .   .   .   .   .   11  
  Move                     1893 | 80  156 349 76  147 308 777 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  69   | 14  11  9   1   5   11  18  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   31   | 7   1   2   2   1   2   16  
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     34   | 1   3   8   1   2   4   15  
  Drop                     33   | .   1   9   1   3   8   11  
  Fire                     117  | .   7   36  10  10  5   49  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      14   | .   .   .   .   .   .   14  
  Kick                     54   | .   .   4   .   .   6   44  
  Crush                    5    | 2   3   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   58 | -11/Scrapyard | Identified exit to Materials
   58 | -11/Scrapyard | Discovered exit to Materials (range 15)
  153 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Evolved 1 slot: Utility x1
  310 | -10/Materials | Build established: Hacker-Mutant
  430 | -10/Materials | Identified exit to Materials
  430 | -10/Materials | Discovered exit to Materials (range 8)
  446 | -10/Materials | Entered another Materials area
  446 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  744 | -9/Materials  | Build established: Hacker-Tank
 1182 | -9/Materials  | Identified exit to Materials
 1182 | -9/Materials  | Discovered exit to Materials (range 10)
 1195 | -9/Materials  | Entered another Materials area
 1195 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1273 | -8/Materials  | Identified exit to Storage
 1273 | -8/Materials  | Discovered exit to Storage (range 15)
 1332 | -8/Materials  | Discovered exit to Storage (range 11)
 1363 | -8/Materials  | Entered Storage
 1658 | -8/Storage    | Identified exit to Factory
 1658 | -8/Storage    | Discovered exit to Factory (range 15)
 1686 | -8/Storage    | Entered Factory
 1686 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2110 | -7/Factory    | Identified exit to Factory
 2110 | -7/Factory    | Discovered exit to Factory (range 8)
 2118 | -7/Factory    | Entered another Factory area
 2118 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2524 | -6/Factory    | Found Hvy. Reactive Plating
 3770 | -6/Factory    | Spotted B-75 Beast
 3790 | -6/Factory    | Destroyed B-75 Beast
 3819 | -6/Factory    | Lost 3 parts (1p1u1w)
 3898 | -6/Factory    | Repaired Nuclear Pulse Thruster
 4210 | -6/Factory    | Core integrity fell below 50%
 4233 | -6/Factory    | Lost 14 parts (2p3n4u5w)
 4297 | -6/Factory    | Core integrity fell below 20%
 4317 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Kicked G-50 Soldier out of the way. <x2>
Acquired 20 matter.
ALERT: Cargo convoy en route, clear transfer
  corridor.
Imp. Aluminum Leg destroyed.
Kicked P-60 Hacker out of the way. <x6>
Kicked P-60 Hacker.
Carbon-fiber Leg destroyed.
Kicked P-60 Hacker out of the way.
Kicked P-60 Hacker.
Imp. Aluminum Leg destroyed.
Kicked P-60 Hacker out of the way.
Kicked P-60 Hacker.
P-60 Hacker resets G-50 Soldier, system
  corruption cleaned.
Kicked P-60 Hacker.
System corrupted: Remote Datajack rejected.
Kicked P-60 Hacker.
Imp. Carbon-fiber Leg destroyed.
Slammed into P-60 Hacker. <x3>

 Map 
-----
+----------------------------------------------------+
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| "S  """ #???# ??????????#########????????????????? |
| """ """ #????????????????????????????????????????? |
|  ""     #????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          36
Energy Capacity            535
Matter Stores              390
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Nuclear Pulse Thruster | 3% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MachineMeleeCanceller
  Manual?         0
Play Time         00:56:43
  Cumulative      5.9 hours
  Start           2025.05.06 @ 20:03:31
  End             2025.05.06 @ 21:00:15
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          25x17
Zoom Use          21%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31b11211-3469-4fa1-b11f-32cc83f22d7e