Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.30 @ 18:11:56 Player: Giant Eel Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (146) 730 Value Destroyed (6334) 6334 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1847) 1847 TOTAL SCORE: 15631 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 1187 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -258 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 30/360 System Corruption 8% Temperature Cool (666) Movement Treading (166) Location -5/Extension Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (5) --- Medium Treads Heavy Treads Improved Heavy Siege Treads > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Propulsion Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Recalibrator > --- WEAPON (3) ------- Heavy Beamcaster Long-range Proton Cannon Neutron Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Reinforced Fission Core Micro Fission Core Heavy Treads Advanced Heavy Treads Heavy Phase Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Medium Armor Plating Damper Plating > --- WEAPON ----------- Improved Lightning Gun KE Penetrator Precision Grenade Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Fission Core Micro Fission Core Improved Energy Well Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Wave Gun Wave Gun Neutron Cannon Improved Remote Datajack Longsword +1 [Rating: 97] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Neutron Cannon Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Slots Evolved 11 | . 1 . . . 4 . 2 . . . 2 . . . 2 . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . . . . Utility 6 | . 1 . . . 2 . 2 . . . 1 . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Parts Attached 207 | . 8 5 2 . 15 11 15 7 20 1 20 5 3 23 31 26 12 3 Power 26 | . . . . . 1 1 3 1 1 . 5 . . 2 5 4 2 1 Engine 10 | . . . . . . . . 1 1 . 4 . . . 3 . 1 . Core 12 | . . . . . 1 1 3 . . . . . . 1 2 2 1 1 Reactor 4 | . . . . . . . . . . . 1 . . 1 . 2 . . Propulsion 56 | . . 1 . . 6 4 7 1 5 1 6 . 1 6 11 4 2 1 Treads 7 | . . . . . . . . . . . . . . 1 . 3 2 1 Leg 49 | . . 1 . . 6 4 7 1 5 1 6 . 1 5 11 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 61 | . 4 . . . 3 2 3 1 10 . 4 2 . 7 7 11 6 1 Device 25 | . . . . . 2 1 . . 4 . 3 1 . 7 3 2 2 . Storage 6 | . 2 . . . . . . . 1 . . . . . . 1 2 . Processor 8 | . 2 . . . 1 1 1 . . . . 1 . . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 22 | . . . . . . . 2 1 5 . 1 . . . 2 8 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 64 | . 4 4 2 . 5 4 2 4 4 . 5 3 2 8 8 7 2 . Energy Gun 27 | . 4 2 1 . 3 4 . . . . 1 . . 3 6 3 . . Energy Cannon 6 | . . . . . . . . . 2 . 2 . . . . . 2 . Ballistic Gun 16 | . . 1 . . 1 . 2 2 2 . 1 2 1 3 1 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 . . Launcher 9 | . . 1 . . . . . 2 . . . 1 1 2 1 1 . . Special Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 2 1 . . 3 . 3 . 1 . 2 . . . Parts Lost 56 | . . 2 . . 1 1 . 2 10 . 2 1 . 19 9 9 . . Power 8 | . . . . . 1 . . 1 1 . . . . 2 1 2 . . Propulsion 12 | . . . . . . . . . 2 . . . . 6 1 3 . . Utility 21 | . . . . . . . . . 6 . 1 1 . 7 5 1 . . Weapon 15 | . . 2 . . . 1 . 1 1 . 1 . . 4 2 3 . . Highest Loss Streak 18 | . . 2 . . 1 1 . 1 10 . 1 1 . 18 2 4 . . Average Slot Usage (%) 94 | . 97 100 100 100 95 99 99 100 95 100 99 99 100 89 93 61 87 88 Engine 5 | . 12 12 12 12 4 . . 2 5 7 6 6 6 3 4 1 3 5 Core 2 | . . . . . 3 7 7 4 . . . . . 1 5 6 6 5 Treads 2 | . . . . . . . . . . . . . . 1 . 5 15 16 Leg 22 | . 25 25 25 25 33 33 28 28 27 28 31 31 31 27 26 7 . . Device 7 | . . . . . 8 8 7 2 3 14 15 12 12 12 18 2 10 11 Storage 20 | . 27 37 37 37 25 25 21 21 21 21 18 18 18 16 11 3 4 5 Processor 5 | . 7 . . . 3 8 14 14 9 7 6 7 12 8 4 3 . . Protection 8 | . . . . . . . 6 11 12 7 8 9 6 4 3 17 26 27 Energy Gun 6 | . 16 13 12 12 6 16 5 . . . 2 4 . 1 11 3 5 5 Energy Cannon 2 | . . . . . . . . . 4 14 7 . . . . . 9 11 Ballistic Gun 6 | . 8 10 12 12 9 . 7 13 9 . . 3 12 9 3 . . . Naked Turns 24 | . . . . . . . . . . . . . . . . 24 . . Heaviest Build 118 | 17 49 49 49 49 52 52 59 72 87 83 88 80 75 77 89 118 101 101 Greatest Support 173 | 20 20 20 20 20 47 52 57 62 99 104 122 122 129 129 100 140 173 173 Greatest Overweight (x) 36 | . 2 2 2 2 1 1 1 1 1 . . . . 3 1 36 33 . Average Overweight (x) . | . 1 2 2 2 . . . 1 . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 16 10 10 Average Capacity 17 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 18 16 8 9 10 Most Carried 20 | 7 16 19 20 20 20 20 20 20 20 20 20 20 20 20 16 16 10 10 Average Carried 16 | 7 10 17 19 19 18 19 19 19 17 19 19 19 19 17 14 6 9 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 16 16 10 10 10 Final Carried 20 | 7 16 19 20 20 20 19 20 19 20 20 20 20 20 12 16 8 7 10 Class Distribution -------------------- 42% | Scavenger-Mutant 36% | Hacker-Mutant 11% | Hacker-Tank 6% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Hacker-Tank | -5/Waste Hacker-Tank | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Matter Collected 4210 | 200 142 110 . 26 205 100 304 268 332 10 105 166 56 681 494 671 259 81 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7471 | . 480 70 . 16 196 919 453 151 371 35 981 139 . 908 1514 899 29 310 Parts 336 | . 29 6 . 3 11 38 30 10 20 2 39 6 . 36 79 12 1 14 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 7 | . 4 . . . . . . . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Combat Hostiles Destroyed 120 | . 5 3 . 1 4 12 8 3 4 2 19 2 . 24 25 4 . 4 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Guns 86 | . 5 3 . 1 4 12 7 3 4 . . . . 21 22 1 . 3 Cannons 17 | . . . . . . . . . . 2 15 . . . . . . . AOE 15 | . . . . . . . 1 . . . 3 2 . 3 2 3 . 1 Classes Destroyed 18 | . 4 3 . . 2 2 2 1 . . 1 . . 1 . 1 . 1 Worker 6 | . . . . . . 4 1 . . . . . . . 1 . . . Builder 3 | . . 1 . . . . . . . . . . . . 2 . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . . . Recycler 6 | . 3 . . . . 3 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 9 | . 3 . . . . 1 . . . . 1 . . . 3 . . 1 Swarmer 26 | . 2 . . 1 . . . 2 . 2 3 . . 13 3 . . . Grunt 39 | . 3 1 . . 1 5 1 . . . 13 . . 6 7 . . 2 Brawler 3 | . . . . . . . 1 . . . . . . 1 . . . 1 Duelist 2 | . . . . . . 1 . . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 9 | . . . . . 2 4 . . . . . . . 1 2 . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . Hunter 21 | . . . . . 1 2 5 . . . 1 2 . . 9 . . 1 Programmer 7 | . . . . . . . 1 . . . 2 . . . 4 . . . Behemoth 2 | . . . . . . . . 1 . . . . . 1 . . . . Compactor 4 | . . . . . . . . . . . . . . . . 4 . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 5 3 . 1 1 5 3 2 2 2 7 2 . 7 5 3 . 3 Combat Bots Only 7 | . 3 1 . 1 1 3 2 2 2 2 7 2 . 7 5 3 . 2 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 2 1 1 1 3 2 . 2 2 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . . 1 1 . . . Exploded 3 | . . . . . . . 1 . . . 3 2 . 2 2 2 . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Damage Taken 10882 | . 80 277 . 18 242 432 314 628 1246 209 1203 131 . 2115 1741 1785 109 352 Core 1742 | . . 74 . 6 41 82 31 31 95 14 129 14 . 224 87 634 . 280 Absorbed by Shields 507 | . . . . . . . . . . . . . . . 507 . . . Core Remaining (%) 75 | 100 . . . 68 . 77 . . . 75 . . . 56 . . . . Volleys Fired 450 | . 28 14 . 2 23 42 29 16 26 10 43 3 . 72 84 43 1 14 Largest 3 | . 2 2 . 2 2 2 2 2 2 2 2 2 . 2 3 3 3 3 Hottest 252 | . 80 80 . 70 119 126 128 75 60 180 180 104 . 124 180 174 252 252 Shots Fired 916 | . 56 27 . 4 44 78 58 32 52 20 77 5 . 128 214 73 7 41 Gun 758 | . 56 23 . 4 44 78 58 28 52 . 8 3 . 115 214 60 1 14 Cannon 122 | . . . . . . . . . . 20 69 . . . . . 6 27 Launcher 35 | . . 4 . . . . . 4 . . . 2 . 13 . 12 . . Special 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic 353 | . 24 5 . 2 20 . 56 28 52 . . . . 98 49 18 1 . Thermal 295 | . 8 5 . 2 24 78 2 . . 20 76 3 . 17 26 4 3 27 Explosive 29 | . . 4 . . . . . . . . . . . 13 . 12 . . Electromagnetic 238 | . 24 13 . . . . . 4 . . 1 2 . . 139 38 3 14 Robot Hit Streak 34 | . 21 6 . 9 25 33 29 34 30 8 32 7 . 29 24 25 14 33 Robot Miss Streak 3 | . 3 1 . . 1 1 1 1 1 1 3 . . 3 2 1 2 . Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . . Secondary Targets 16 | . 1 . . . . 1 . . 1 . . . . 8 5 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . . 1 1 . . . Shots Hit Robots 738 | . 41 20 . 3 40 67 50 29 44 15 54 5 . 99 171 66 2 32 Core Hits 297 | . 16 10 . 1 11 33 17 6 18 2 29 4 . 49 67 17 2 15 Critical Hits 23 | . . . . . . . 3 . 1 . 5 . . 3 6 3 2 . Critical Kills 9 | . . . . . . . . . 1 . 3 . . 2 2 . 1 . Critical Parts Destroyed 10 | . . . . . . . 2 . . . 2 . . 1 4 1 . . Melee Attacks 10 | . . . . . . . . . . . 10 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . 10 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18130 | . 513 211 . 38 589 1064 1072 583 887 564 2439 183 . 3159 3839 1700 136 1153 Guns 11388 | . 513 179 . 38 589 1064 915 525 887 . 64 75 . 2174 3445 598 . 322 Cannons 3467 | . . . . . . . . . . 564 2028 . . . . . 121 754 Explosions 3142 | . . 24 . . . . 151 58 . . 258 108 . 976 388 1102 . 77 Melee 89 | . . . . . . . . . . . 89 . . . . . . . Ramming 44 | . . 8 . . . . 6 . . . . . . 9 6 . 15 . Kinetic 6039 | . 201 44 . 14 211 . 881 525 887 . . . . 1857 967 430 22 . Thermal 6631 | . 74 59 . 24 378 1064 34 . . 564 2315 75 . 317 821 96 36 774 Explosive 2102 | . . 24 . . . . . . . . . . . 976 . 1102 . . Electromagnetic 3225 | . 238 76 . . . . 151 58 . . 35 108 . . 2045 72 63 379 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . . . . . 89 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 1 1 1 4 4 4 2 7 7 8 8 Average Corruption 4 | . . . . . . 1 1 1 1 1 2 4 4 2 4 7 7 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 162 | . . . . . . 1 2 8 2 2 13 5 7 . 24 37 49 12 Message Errors 41 | . . . . . . . 2 4 1 1 2 1 4 . 2 13 9 2 Matter Fused 31 | . . . . . . . . . . . 2 1 2 . 4 9 11 2 Heat Flow Errors 19 | . . . . . . . . . . . 2 . 1 . 2 3 10 1 Energy Discharges 25 | . . . . . . . . 2 . 1 3 1 . . 3 3 8 4 Data Loss (minor) 16 | . . . . . . . . 2 . . 2 2 . . 2 2 5 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 3 1 . Misfires 4 | . . . . . . . . . . . . . . . . . 4 . Targeting Errors 21 | . . . . . . 1 . . 1 . 2 . . . 10 4 1 2 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 154 | . . . . . . . . . . 52 47 . . 8 . . 9 38 Projectiles 146 | . . . . . . . . . . 52 47 . . . . . 9 38 Explosions 8 | . . . . . . . . . . . . . . 8 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . . . . . 39 . . . . . . 9 105 51 . 11 Shots 11 | . . . . . . . 3 . . . . . . 1 3 3 . 1 Rammed 5 | . . . . . . . . . . . . . . 1 . . 4 . Targets Rammed 10 | . . 1 . . . . 1 . . . . . . 3 1 . 4 . Kicked 5 | . . 1 . . . . 1 . . . . . . 2 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 716 | . 156 56 . 9 27 108 12 61 211 197 199 . 158 212 381 716 585 666 Average Temperature 155 | . 47 20 . 6 7 22 8 29 123 114 83 . 82 40 105 220 204 254 Received Heat Transfer 2634 | . 48 102 . 6 117 207 72 132 270 81 573 . . 876 132 . 9 9 Effects 118 | . . . . . . . . . . . . . . . . 59 44 15 Shutdowns 40 | . . . . . . . . . . . . . . . . 14 16 10 Energy Bleed 13 | . . . . . . . . . . . . . . . . 4 7 2 Interference 23 | . . . . . . . . . . . . . . . . 11 12 . Matter Decay 10 | . . . . . . . . . . . . . . . . 8 2 . Short Circuit 11 | . . . . . . . . . . . . . . . . 5 6 . Damage (minor) 6 | . . . . . . . . . . . . . . . . 5 1 . Damage (major) 9 | . . . . . . . . . . . . . . . . 8 . 1 Damage (core) 6 | . . . . . . . . . . . . . . . . 4 . 2 Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . . . . . . . . . . 15 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 13 | . 1 . . . . . . . . . . 1 . . 9 . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . . . 1 . . . . . . . Heat Transferred 8085 | . 175 161 . 74 851 2442 74 . . 375 1499 111 . 464 879 148 25 807 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . . . . . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Peak Influence 425 | . 91 55 . 52 367 236 229 . . . 425 . . . 424 197 274 256 Initial 86 | . . 13 . . 14 32 77 . . . . . . . 72 86 . 1 Average 85 | . 29 10 . 13 159 98 73 . . . 141 . . . 265 53 49 88 Maximum Alert Level 2 | . . . . . 1 1 1 . . . 2 . . . 2 . 1 1 Low Security (%) 84 | 100 100 100 . 100 66 86 97 . . . 61 . . . 34 100 92 87 Level 1 13 | . . . . . 33 13 2 . . . 35 . . . 55 . 7 12 Level 2 1 | . . . . . . . . . . . 3 . . . 10 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . . . 3 4 7 . . . 8 . . 1 8 . 11 5 Investigation 27 | . 2 . . . . 2 6 . . . 4 . . . 4 . 6 3 Extermination 7 | . . . . . . . 1 . . . 2 . . . 2 . 2 . Reinforcement 11 | . . . . . 3 2 . . . . 2 . . . 2 . . 2 Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Distress Signals 9 | . . . . . 3 2 . . . . 1 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 210 | . 9 9 . 4 17 14 11 4 4 5 30 2 . 36 35 7 12 11 Peak Tracking Total 10 | . 2 6 . 2 4 3 3 2 4 2 5 2 . 10 5 3 4 3 Tactical Retreats 26 | . . 1 . . . . 1 1 . 2 2 . . 9 7 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Traps Triggered 5 | . . . . . . 3 1 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . 1 Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 3 . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Machines Disabled 19 | . . . . . . . 8 . 1 . 5 . . 1 . . 3 1 Max in Single Turn 8 | . . . . . . . 8 . 1 . 3 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Machines Accessed 47 | . 4 . 2 . 2 7 6 . 4 . 6 . 1 . 4 . 6 5 Terminals 28 | . 3 . . . 2 5 4 . . . 3 . . . 3 . 4 4 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations 7 | . . . . . . 1 1 . . . 2 . . . 1 . 1 1 Recycling Units 3 | . 1 . . . . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 170 | . 15 . 9 . 5 18 24 . 25 . 18 . 2 . 15 . 24 15 Successful 128 | . 8 . 9 . 3 16 19 . 25 . 12 . 2 . 10 . 15 9 Failed 42 | . 7 . . . 2 2 5 . . . 6 . . . 5 . 9 6 Catastrophic 2 | . . . . . . . . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . 1 . 1 . . 3 9 . . . 3 . . . 6 . 9 1 Terminals 101 | . 13 . . . 5 15 16 . . . 12 . . . 12 . 16 12 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . Repair Stations 23 | . . . . . . 2 5 . . . 5 . . . 3 . 5 3 Recycling Units 4 | . 2 . . . . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 76 | . 5 . 9 . 3 10 5 . 25 . 6 . 2 . 2 . 2 7 Record 25 | . . . 9 . 1 2 2 . 11 . . . . . . . . . Part Schematic 13 | . . . . . . 2 1 . 5 . 2 . 2 . . . . 1 Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 7 | . 1 . . . . 1 . . 3 . 2 . . . . . . . Open Door 4 | . . . . . . 2 . . . . . . . . . . 1 1 Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . . . . . 1 . . . . . . 1 Emergency Access Points 2 | . . . . . . . . . . . 1 . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . 1 . . . . . . . . . . . 2 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 7 | . 1 . . . 1 1 1 . . . . . . . 2 . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 17 | . . . . . . 2 5 . . . 2 . . . 2 . 4 2 Scan Component 9 | . . . . . . 1 3 . . . 1 . . . 1 . 2 1 Repair 8 | . . . . . . 1 2 . . . 1 . . . 1 . 2 1 Recycling Unit Hacks 4 | . 2 . . . . 1 . . . . 1 . . . . . . . Report Inventory 3 | . 1 . . . . 1 . . . . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 28 | . 1 . . . . 3 7 . . . 3 . . . 6 . 8 . Terminals 28 | . 1 . . . . 3 7 . . . 3 . . . 6 . 8 . Track 9 | . . . . . . . 3 . . . . . . . 3 . 3 . Assimilate 2 | . . . . . . . . . . . . . . . . . 2 . Botnet 17 | . 1 . . . . 3 4 . . . 3 . . . 3 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . . . 2 5 6 . . . 6 . . . 4 . 5 3 Full Trace Events 28 | . 2 . . . 1 3 6 . . . 4 . . . 4 . 5 3 Feedback Events 3 | . . . . . . . 1 . . . 1 . . . . . 1 . Corruption 3 | . . . . . . . 1 . . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 2 1 . 5 . 2 . 2 . . . . 1 Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . Matter 190 | . . . . . . . 190 . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . . . . . . Parts Repaired 8 | . . . . . . 1 2 . . . 1 . . . 1 . 2 1 Time 270 | . . . . . . 38 64 . . . 28 . . . 25 . 47 68 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Total Allies 25 | . . . . 3 . . . . . . . . . . . 20 . 2 Largest Group 19 | . . . . 3 3 1 . . . . . . . . . 19 18 2 Highest-Rated Group 696 | . . . . 40 40 8 . . . . . . . . . 696 650 57 Highest-Rated Ally 50 | . . . . 16 16 8 . . . . . . . . . 50 50 37 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 202 | . . . . 14 60 2 . . . . . . . . . 17 98 11 Total Damage 4575 | . . . . 160 658 12 . . . . . . . . . 509 2967 269 Kills 40 | . . . . 3 11 . . . . . . . . . . 2 21 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . 1 . . . 1 2 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Turns Passed 16170 | 9 578 968 1532 1065 448 768 1131 860 393 419 1417 300 1091 984 935 1109 1752 411 Spaces Moved 9056 | 8 313 504 848 578 237 392 585 526 193 318 986 235 903 603 461 540 672 154 Core 82 | . . . . . . . . . . . . . . . . 70 12 . Treads 1206 | . . . . . . . . . . . . . . 14 . 378 660 154 Legs 7768 | 8 313 504 848 578 237 392 585 526 193 318 986 235 903 589 461 92 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 180 180 180 122 122 122 152 120 120 120 120 120 120 120 50 160 166 Average Speed 151 | 120 151 180 180 180 150 144 151 152 134 120 120 120 120 122 126 176 210 166 Slowest Speed 1850 | 120 180 180 180 180 152 152 152 152 153 120 122 120 120 210 150 1850 1700 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 51 87 94 96 26 64 16 62 81 58 27 34 89 74 15 95 25 26 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . 1 . . 1 1 . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . . 1 . Unknown Exits Taken 2 | . . . . . . . . 1 . . . 1 . . . . . . Scrap Searched 9 | . . 1 . 1 . . . 1 . 2 . . 2 2 . . . . Spaces Dug 13 | . . . . . . . . . . . 12 . . . . . 1 . Terrain Destroyed 236 | . . 17 . . . . 2 1 . 1 48 . . 52 25 83 1 6 Melee 8 | . . . . . . . . . . . 8 . . . . . . . Projectile 31 | . . . . . . . 2 1 . 1 15 . . 4 5 . 1 2 AOE 197 | . . 17 . . . . . . . . 25 . . 48 20 83 . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Ext Total 10655 | 7 360 536 854 601 283 519 772 552 274 332 1124 246 912 711 655 629 1009 279 Wait 717 | . . 10 . 18 1 62 124 . 14 . 31 . . 6 42 4 304 101 Move 9039 | 7 312 503 847 577 236 391 584 525 192 317 985 234 902 602 461 539 671 154 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 90 | . 7 3 3 2 2 3 5 3 10 2 13 2 2 3 13 7 7 3 Fast Attach 78 | . 6 . . . 3 3 3 . 8 . 3 1 2 9 11 21 7 1 Attach 50 | . . 2 . . 5 2 2 2 7 . 7 1 . 10 6 4 2 . Detach 20 | . 4 . . . 1 1 . . 3 . 2 . . 1 3 4 1 . Swap 79 | . 2 3 2 . 7 6 10 5 5 1 10 3 1 4 14 1 3 2 Drop 111 | . 1 . 2 2 5 9 14 1 9 2 20 2 5 1 20 6 9 3 Fire 450 | . 28 14 . 2 23 42 29 16 26 10 43 3 . 72 84 43 1 14 Melee 10 | . . . . . . . . . . . 10 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 6 | . . 1 . . . . 1 . . . . . . 3 1 . . . Crush 4 | . . . . . . . . . . . . . . . . . 4 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory (discovered 2 exits: *Ext / Gar) -5/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 10 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Evolved 1 slot: Utility x1 18 | -10/Materials | Identified exit to Materials 279 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered exit to Mines (range 15) 318 | -10/Materials | Build established: Hacker-Mutant 588 | -10/Materials | Entered Mines 594 | -10/Mines | Met a Derelict bent on vengeance 655 | -10/Mines | Discovered exit to Materials (range 5) 658 | -10/Mines | Assembled infested the area 785 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1446 | -10/Mines | Discovered exit to Materials (range 6) 1544 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1545 | -10/Mines | Identified exit to Exiles 1545 | -10/Mines | Discovered exit to Exiles (range 5) 1556 | -10/Mines | Entered Exiles 1580 | -10/Exiles | Identified exit to Mines 1580 | -10/Exiles | Discovered exit to Mines (range 15) 1632 | -10/Exiles | Met 8R-AWN 1661 | -10/Exiles | Met EX-HEX 1760 | -10/Exiles | Met EX-DEC 1865 | -10/Exiles | Visited The Gauntlet 2185 | -10/Exiles | Learned location of Zion (-6) 2258 | -10/Exiles | Discovered exit to Mines (range 11) 2465 | -10/Exiles | Met EX-BIN 2507 | -10/Exiles | Aligned with FarCom system 2509 | -10/Exiles | Given EX-Vault access code 2631 | -10/Exiles | Opened EX-Vault 2660 | -10/Exiles | Found Prototype Special Weapon 2666 | -10/Exiles | Identified Field Lobotomy Kit 2672 | -10/Exiles | Found Prototype Slashing Weapon 2675 | -10/Exiles | Found Prototype Device 2715 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3088 | -10/Exiles | Stole three prototypes: Field Lobotomy Kit, Longsword +1, Skeleton Box 3088 | -10/Exiles | Entered Mines 3133 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3202 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3564 | -9/Mines | Learned Materials terminal intel 4041 | -9/Mines | Identified exit to Materials 4041 | -9/Mines | Discovered exit to Materials (range 8) 4153 | -9/Mines | Entered Materials 4153 | -8/Materials | Accompanied by 3 allies 4153 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4154 | -8/Materials | Loaded intel: 12 terminal locations 4155 | -8/Materials | Identified Skeleton Box 4156 | -8/Materials | Identified Longsword +1 4566 | -8/Materials | Identified exit to Storage 4566 | -8/Materials | Discovered exit to Storage (range 5) 4601 | -8/Materials | Entered Storage 4601 | -8/Storage | Accompanied by 1 ally 4803 | -8/Storage | Repaired Lgt. Nuclear Core 5014 | -8/Storage | Found Prototype Processor 5110 | -8/Storage | Build established: Scavenger-Mutant 5348 | -8/Storage | Identified Exp. Targeting Computer 5360 | -8/Storage | Identified exit to Factory 5360 | -8/Storage | Discovered exit to Factory (range 7) 5369 | -8/Storage | Entered Factory 5369 | -7/Factory | Evolved 2 slots: Utility x2 5371 | -7/Factory | FarCom data flow suspended 5847 | -7/Factory | Fabricated Coil Gun (x2) 5929 | -7/Factory | Identified exit to Factory 5929 | -7/Factory | Discovered exit to Factory (range 16) 6089 | -7/Factory | Found Powered Armor 6328 | -7/Factory | Identified exit to Lower Caves 6328 | -7/Factory | Discovered exit to Lower Caves (range 10) 6448 | -7/Factory | Repaired Lgt. Armor Plating 6487 | -7/Factory | Repaired Titanium Leg 6500 | -7/Factory | Entered Lower Caves 6816 | -7/Lower Caves | Spotted B-75 Beast 7059 | -7/Lower Caves | Destroyed B-75 Beast 7133 | -7/Lower Caves | Build established: Hacker-Mutant 7195 | -7/Lower Caves | Encountered a Warlord checkpoint 7203 | -7/Lower Caves | Identified exit to Lower Caves 7340 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7360 | -7/Lower Caves | Entered Data Miner 7360 | -7/Data Miner | Identified exit to Proximity Caves 7360 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7383 | -7/Data Miner | Met Data Miner 7440 | -7/Data Miner | Learned location of Section 7 (-2) 7455 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7471 | -7/Data Miner | Received God Mode back door access code from Data Miner 7487 | -7/Data Miner | Data Conduit disabled 7597 | -7/Data Miner | Lost 10 parts (1p2n6u1w) 7610 | -7/Data Miner | Found Prototype Device 7610 | -7/Data Miner | Identified Exp. Thermal Shield 7688 | -7/Data Miner | Found Exp. Thermal Shield 7753 | -7/Data Miner | Entered Proximity Caves 7884 | -6/Proximity Caves | Build established: Scavenger-Mutant 8158 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8172 | -6/Proximity Caves | Entered Factory 8172 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8562 | -6/Factory | Repaired Neutron Cannon 8636 | -6/Factory | Identified exit to Lower Caves 8897 | -6/Factory | Destroyed 7 combat bots 8918 | -6/Factory | Spotted B-75 Beast 9142 | -6/Factory | Identified exit to Factory 9142 | -6/Factory | Discovered exit to Factory (range 5) 9589 | -6/Factory | Entered Lower Caves 9590 | -6/Lower Caves | Encountered a Warlord checkpoint 9881 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9889 | -6/Lower Caves | Entered Zion 9964 | -6/Zion | Identified exit to Proximity Caves 9964 | -6/Zion | Discovered exit to Proximity Caves (range 10) 10163 | -6/Zion | System corruption cleaned by Quarantine Array 10288 | -6/Zion | Learned Factory terminal intel 10363 | -6/Zion | Learned 4 Factory zone layouts 10980 | -6/Zion | Entered Proximity Caves 10992 | -5/Proximity Caves | Spotted B-75 Beast 11232 | -5/Proximity Caves | Destroyed B-75 Beast 11281 | -5/Proximity Caves | Learned 12 Factory zone layouts 11431 | -5/Proximity Caves | Learned location of 1 exit from Factory 11603 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11684 | -5/Proximity Caves | Destroyed 7 combat bots 11744 | -5/Proximity Caves | Lost 18 parts (2p6n6u4w) 11964 | -5/Proximity Caves | Entered Factory 11964 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11965 | -5/Factory | Identified exit to Factory 11966 | -5/Factory | Identified exit to Upper Caves 11967 | -5/Factory | Loaded intel: 22 terminal locations 12711 | -5/Factory | Repaired Angular Momentum Engine 12899 | -5/Factory | Sucked down chute 12899 | -5/Factory | Entered Waste 12900 | -5/Waste | Met a frightened Derelict 12931 | -5/Waste | Spotted C-40 Crusher 12951 | -5/Waste | Allies destroyed C-40 Crusher 12954 | -5/Waste | Spotted C-40 Crusher 12955 | -5/Waste | Spotted C-40 Crusher 12955 | -5/Waste | Spotted C-40 Crusher 12959 | -5/Waste | Destroyed C-40 Crusher 12959 | -5/Waste | Destroyed C-40 Crusher 12972 | -5/Waste | Destroyed C-40 Crusher 12981 | -5/Waste | Found Damper Plating 12990 | -5/Waste | Spotted C-40 Crusher 13031 | -5/Waste | Destroyed C-40 Crusher 13031 | -5/Waste | Spotted C-40 Crusher 13075 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13081 | -5/Waste | Crushed by Compactor (1 part destroyed) 13082 | -5/Waste | Core integrity fell below 50% 13090 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13098 | -5/Waste | Crushed by Compactor (1 part destroyed) 13101 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13107 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13110 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13125 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 13129 | -5/Waste | Lost 4 parts (3n1w) 13140 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13190 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13214 | -5/Waste | Crushed by Compactor (1 part destroyed) 13270 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13297 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13324 | -5/Waste | Found Damper Plating 13331 | -5/Waste | Found Damper Plating 13376 | -5/Waste | Warlord forces began an assault 13377 | -5/Waste | Allies destroyed C-40 Crusher 13839 | -5/Waste | Identified exit to Factory 13839 | -5/Waste | Discovered exit to Factory (range 15) 13973 | -5/Waste | Build established: Hacker-Tank 14008 | -5/Waste | Entered Factory 14008 | -5/Factory | Accompanied by 18 allies 14310 | -5/Factory | Identified exit to Extension 14310 | -5/Factory | Discovered exit to Extension (range 5) 14990 | -5/Factory | Identified exit to Garrison 15007 | -5/Factory | Garrison activated, responded to threat 15644 | -5/Factory | Repaired Imp. Heavy Siege Treads 15658 | -5/Factory | Repaired Lrg. Storage Unit 15736 | -5/Factory | Build established: Scavenger-Tank 15760 | -5/Factory | Entered Extension 15823 | -5/Extension | Core integrity fell below 20% 15925 | -5/Extension | Repaired Adv. Heavy Treads 16046 | -5/Extension | Rescued a captive Derelict 16048 | -5/Extension | Rescued a captive Derelict 16108 | -5/Extension | Identified exit to Cetus 16172 | -5/Extension | Core destroyed Last Messages --------------- 16142_ G-50 Soldier knocked back. 16144_ G-50 Soldier suffers critical hit. 16144_ G-50 Soldier destroyed. 16147_ 7O-GJI(h) destroyed. 16147_ O-24 Administrator destroyed. 16152_ Field strength at 8. 16153_ Stasis field depleted. 16155_ TJ-MG8(b) destroyed. 16158_ System corrupted: Heat flow error (+155). 16161_ Power failure, Rnf. Fission Core shutdown. 16161_ G-50 Soldier destroyed. 16167_ Power failure, Lgt. Angular Momentum Engine shutdown. 16167_ System corrupted: Lrn. Proton Cannon targeting data glitched. 16167_ R-10 Processor collects Imp. Hover Unit. 16168_ G-50 Soldier misfires. 16170_ Overheating: Energy bleed (-37). 16170_ G-50 Soldier destroyed. 16171_ Power failure, Rnf. Fission Core shutdown. 16171_ Overheating: Energy bleed (-8). 16172_ Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | " #?????????????????????????????????? | | #######" # ?????????????????# ?????????? | | #??#"[% #??????????????????# ?????????? | | #??#" ############???????# ?????????? | | # #??#" + %#???????# ?????????? | | ?## #??## # =]###?????####+#?????????? | | ??? #???#####+"# =%!#;######### ?????????? | | ????#???????# %![@[=%!%R%*= ????????? | | ????????????# ###########*########### ?????????? | | ????????????# #?????????#!#?????????## #?????????? | | ????????????# #?????????#!#?????????# ?????????? | | ??????????### ##????#####+#####?????##""?????????? | | ??????????# T#????#^%=/%!! ##????## ?????????? | | ??????????## ##????#="*"""!^ T#????####?????????? | | ??????????## ##???## ""T"" ##????####?????????? | | ??????????######???# !#??????????????????? | | ??????????######???####"T"#####??????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 2550 Resistance: KI 35 Resistance: TH 65 Resistance: EX 85 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 5 Particle Charging 25 Kinecelleration 40 Overload Regulation 60 Offensive Hacking 20 Item Schematics ----------------- Coil Gun | -8/Storage | Hacked Flexi-carbon Leg | -8/Storage | Hacked Hvy. Shock Bomb Launcher | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Wave Gun | -6/Factory | Hacked Imp. Coolant Injector | -6/Factory | Hacked Battle Rifle | -6/Zion | Free Ripper | -6/Zion | Free Myomer Leg | -5/Extension | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Coil Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Hey, That's Mine! I Survived The Infestation Librarian Power Corrupts Superinsulated The Oracle Turtlemind root@ Challenges ------------ None Game ------ Seed SwarmGreatWell Manual? 0 Play Time 02:54:21 Cumulative 14.9 hours Start 2021.10.29 @ 20:54:17 End 2021.10.30 @ 18:11:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 5 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 763aaf53-498d-4173-93ba-45203dd0538b