Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 10:32:40 Player: PE-P51 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (259) 1295 Value Destroyed (9290) 9290 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (4857) 4857 TOTAL SCORE: 19482 Bonus ------- High Alert Combat Kills 1635 Follower Combat Kills 1242 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -120 Cogmind --------- Core Integrity 294/700 Matter 265/300 Energy 14/100 System Corruption 8% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Huge Storage Unit Relay Coupler [Grunt] (32) Relay Coupler [Sentry] (32) Relay Coupler [Demolisher] (31) Relay Coupler [Hunter] (25) > --- WEAPON (3) ------- Gatling Laser Gatling Laser > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Particle Charger Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Weapon] Relay Coupler [Hunter] (20) Relay Coupler [Behemoth] (16) Heavy Particle Gun Cooled Pulse Rifle Heavy Missile Launcher Faulty Impact Mace Impact Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Relay Coupler [Hunter] > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads High-capacity Storage Unit Particle Charger Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Weapon] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Behemoth] Heavy Particle Gun Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Dirty Datajack Improved Datajack Remote Datajack Great Maul Impact Mace [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . 1 . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 135 | . 19 2 30 . 24 6 8 7 13 10 16 Power 18 | . 3 . 3 . 4 . 1 1 1 1 4 Engine 15 | . 3 . 3 . 3 . 1 . 1 1 3 Core 3 | . . . . . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 37 | . 4 . 12 . 9 1 5 1 2 . 3 Treads 35 | . 2 . 12 . 9 1 5 1 2 . 3 Leg 2 | . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | . 3 2 1 . 5 3 2 1 4 7 4 Device 18 | . 2 1 1 . 4 3 2 1 2 1 1 Storage 2 | . 1 1 . . . . . . . . . Processor 2 | . . . . . 1 . . . 1 . . Hackware 10 | . . . . . . . . . 1 6 3 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 48 | . 9 . 14 . 6 2 . 4 6 2 5 Energy Gun 13 | . 3 . 1 . 1 . . 3 2 . 3 Energy Cannon 18 | . 2 . 9 . 4 . . . 2 . 1 Ballistic Gun 6 | . 3 . 2 . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 2 . 1 2 . . . . . Special Weapon 2 | . . . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . 1 . . . . . . . 1 1 . Unidentified Prototypes 9 | . . . 5 . 2 . . . 2 . . Parts Lost 44 | . 2 . 1 . 8 3 2 7 2 6 13 Power 9 | . 2 . . . 3 . . . 1 1 2 Propulsion 15 | . . . 1 . 3 2 2 1 . 2 4 Utility 5 | . . . . . . 1 . 1 1 2 . Weapon 15 | . . . . . 2 . . 5 . 1 7 Highest Loss Streak 8 | . 1 . 1 . 2 1 1 2 1 2 8 To Critical Strikes 2 | . . . . . . 1 . . . . 1 Average Backups 23 | . 16 20 24 25 24 23 24 24 24 24 23 Power 2 | . . 1 3 2 2 1 1 3 3 2 3 Propulsion 3 | . 3 4 6 6 5 2 1 1 1 . . Utility 8 | . 2 3 5 8 8 10 13 12 11 14 13 Weapon 6 | . 8 9 7 6 5 7 6 4 5 5 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 58 | . 9 3 9 . 8 1 2 5 3 3 15 Power 6 | . 1 . 1 . 1 . 1 . . . 2 Propulsion 14 | . 4 2 2 . 6 . . . . . . Utility 17 | . . 1 . . . . . 3 1 2 10 Weapon 21 | . 4 . 6 . 1 1 1 2 2 1 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 95 99 99 96 99 93 94 Engine 9 | . 13 14 11 11 8 9 9 2 . 6 6 Treads 33 | . 22 28 43 44 32 35 35 34 30 26 26 Device 13 | . 13 14 10 11 17 17 18 16 24 6 1 Storage 10 | . 14 14 11 11 9 9 9 9 7 7 7 Hackware 3 | . . . . . . . . . . 14 27 Energy Gun 7 | . 7 28 1 . . . . 12 14 16 8 Energy Cannon 13 | . 10 . 18 21 25 26 24 6 5 1 5 Ballistic Gun 1 | . 7 . 1 . . . . 6 2 . . Peak Build Rating 54 | . 13 13 30 30 42 41 43 41 54 54 49 Average Rating 31 | . 10 13 25 29 35 38 39 38 47 47 46 On Entrance 29 | 6 6 13 13 30 30 38 37 40 41 54 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 12 52 92 102 102 110 109 116 116 115 106 108 Greatest Support 84 | 20 40 40 80 80 82 82 82 80 84 84 84 Greatest Overweight (x) 2 | . 2 2 2 1 2 1 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 18 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 20 20 25 25 25 25 25 25 25 25 25 Average Carried 23 | . 16 19 24 24 24 23 24 24 24 24 23 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 20 20 25 25 20 23 25 25 25 24 21 Class Distribution -------------------- 44% | Mutant 27% | Gunner 20% | Bothacker-Gunner 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Matter Collected 3446 | 196 325 20 543 170 514 254 208 259 236 308 413 Remotely . | . . . . . . . . . . . . Salvage Created 9266 | . 823 212 1975 478 2209 771 595 750 560 613 280 Parts 484 | . 45 10 102 36 102 52 35 35 20 37 10 Haulers Intercepted 13 | . 2 . 6 . 4 . . . . . 1 Recyclers Shooed 7 | . 3 . . . . . 2 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 205 | . 14 6 37 17 37 30 13 22 8 18 3 Guns 38 | . 10 6 5 . 1 . . 3 1 10 2 Cannons 104 | . 4 . 23 7 31 15 10 9 4 1 . AOE 54 | . . . 6 9 3 15 3 8 3 7 . Classes Destroyed 18 | . 7 1 3 1 2 1 1 1 . 1 . Worker 12 | . 1 . 1 5 3 . . . 1 . 1 Builder 8 | . . . 3 . 2 . 2 . . . 1 Tunneler 1 | . . 1 . . . . . . . . . Hauler 13 | . 2 . 6 . 4 . . . . . 1 Recycler 11 | . 2 . 2 . 3 . . . 3 . 1 Mechanic 1 | . . . 1 . . . . . . . . Operator 3 | . 1 . 1 . 1 . . . . . . Watcher 10 | . 3 . 4 . 1 1 1 . . . . Swarmer 56 | . 3 3 9 3 5 16 3 4 3 7 . Cutter 2 | . . . . . . . . 2 . . . Grunt 99 | . 11 3 18 8 20 10 5 11 3 7 3 Brawler 1 | . . . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . 1 . . . Sentry 27 | . . . 10 . 10 2 2 2 1 . . Hunter 6 | . . . . . 1 . 2 . . 3 . Programmer 6 | . . . . . . 2 . 2 1 1 . Heavy 1 | . . . . . . . 1 . . . . Assembled 6 | . . . . 6 . . . . . . . Best Kill Streak 13 | . 4 5 6 5 4 5 9 13 4 4 2 Combat Bots Only 13 | . 3 5 4 5 3 5 8 13 4 4 1 Max Kills in Single Turn 4 | . 1 1 4 2 2 3 2 3 2 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 2 2 3 2 3 2 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Hostile Shots Fired 896 | . 50 28 144 41 175 80 60 115 50 101 52 Missed 253 | . 15 7 42 10 53 20 18 31 17 25 15 Hits 643 | . 35 21 102 31 122 60 42 84 33 76 37 Melee 6 | . . . . . . . . . . 2 4 Projectile 637 | . 35 21 102 31 122 60 42 84 33 74 33 AOE 4 | . . . . . . . . 2 . . 2 Critical Strikes 23 | . 1 . 4 1 6 3 1 3 1 . 3 Part Disruptions 1 | . . . . 1 . . . . . . . Damage Taken 10015 | . 408 217 1384 428 1928 960 730 1289 397 1042 1232 Core 1260 | . 48 55 180 37 151 114 105 164 44 101 261 Absorbed by Shields 29 | . . . . . . . . . . 29 . Regen/Repaired (Parts) 379 | . 40 . 201 . 138 . . . . . . Core Remaining (%) 51 | 100 . 58 . 45 . . . 2 . . . Volleys Fired 569 | . 64 17 122 30 95 58 21 56 23 52 31 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 3 Hottest 225 | . 120 112 150 150 225 225 225 225 201 180 225 Shots Fired 1282 | . 128 34 241 49 269 150 57 125 63 100 66 Gun 415 | . 90 34 62 . 22 . . 62 32 84 29 Cannon 806 | . 38 . 176 38 244 138 53 58 29 5 27 Launcher 45 | . . . 3 11 3 12 4 5 2 5 . Special 16 | . . . . . . . . . . 6 10 Kinetic 120 | . 64 . 16 . 22 . . 18 . . . Thermal 1101 | . 64 34 222 38 244 138 53 102 61 89 56 Explosive 45 | . . . 3 11 3 12 4 5 2 5 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | . 20 10 16 19 18 11 10 10 9 22 7 Robot Miss Streak 7 | . 5 2 5 3 4 4 3 3 3 3 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 735 | . 79 25 157 28 152 54 36 59 44 63 38 Core Hits 359 | . 36 10 58 22 71 38 26 34 15 38 11 Critical Kills 7 | . . . 2 2 2 . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . . 1 4 2 2 . . 1 1 . 1 Burn 5 | . . 1 2 . . . . . 1 . 1 Meltdown 7 | . . . 2 2 2 . . 1 . . . Melee Attacks 30 | . 2 . . . . . . . 3 21 4 Impact 8 | . . . . . . . . . . 4 4 Slashing . | . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . 17 . Sneak Attacks 8 | . 2 . . . . . . . . 4 2 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20052 | . 1040 349 3706 1336 4103 2528 1349 1879 1225 1522 1015 Guns 3932 | . 594 341 670 . 199 . . 485 356 874 413 Cannons 11377 | . 421 . 2535 650 3633 1534 925 743 581 26 329 Explosions 4010 | . . . 289 656 164 994 387 651 284 585 . Melee 280 | . . . . . . . . . . 37 243 Ramming 453 | . 25 8 212 30 107 . 37 . 4 . 30 Kinetic 900 | . 408 . 187 . 199 . . 106 . . . Thermal 14409 | . 607 341 3018 650 3633 1534 925 1122 937 900 742 Explosive 4010 | . . . 289 656 164 994 387 651 284 585 . Electromagnetic . | . . . . . . . . . . . . Impact 243 | . . . . . . . . . . . 243 Slashing . | . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . 37 . Highest Corruption 8 | . . . . . . . . 1 . 3 8 Average Corruption 2 | . . . . . . . . 1 . 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . . . . . . 8 . 35 24 Message Errors 14 | . . . . . . . . 3 . 8 3 Matter Fused 17 | . . . . . . . . 1 . 11 5 Heat Flow Errors 7 | . . . . . . . . 3 . 4 . Energy Discharges 17 | . . . . . . . . . . 7 10 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . 3 5 Data Loss (major) 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 Overload Shots 2 | . . . . . . . . . . 2 . Effects 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Overflow Damage 403 | . 15 . 23 68 113 58 . 5 43 30 48 Projectiles 140 | . 15 . 10 28 24 15 . 5 43 . . Explosions 201 | . . . 13 40 75 43 . . . 30 . Melee 62 | . . . . . 14 . . . . . 48 Knockbacks 3 | . 1 . 1 . . . . . . . 1 Impact 3 | . 1 . 1 . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 397 | . . . 16 53 29 170 11 102 . 16 . Shots 15 | . . . 1 3 2 5 1 2 . 1 . Rammed 49 | . 2 3 19 2 15 . 4 . . 1 3 Targets Rammed 61 | . 4 3 22 3 19 . 4 . 1 1 4 Kicked 2 | . 2 . . . . . . . . . . Crushed 10 | . . . 3 1 4 . . . 1 . 1 Highest Temperature 624 | . 54 147 165 138 293 189 144 286 100 249 624 Average Temperature 64 | . 19 52 38 42 61 56 65 96 42 73 160 Received Heat Transfer 3709 | . 213 72 687 196 963 279 225 504 66 219 285 Effects 11 | . . . . . 3 . . 1 . . 7 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 3 | . . . . . 1 . . . . . 2 Impact Corruptions 4 | . . . . . 2 . . . . . 2 Robots Melted 9 | . . . 3 2 2 . . 2 . . . Combat Hostiles 8 | . . . 3 1 2 . . 2 . . . Parts Melted 58 | . 2 2 17 1 14 2 4 7 3 5 1 Heat Transferred 24687 | . 1288 925 5661 962 5365 2220 1369 1793 1721 1890 1493 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Maximum Alert Level 5 | . . . 2 1 2 4 3 5 3 5 5 Low Security (%) 47 | . 100 100 65 89 68 . . . . . . Level 1 6 | . . . 14 10 21 5 . . . . . Level 2 17 | . . . 19 . 9 30 79 21 78 12 . Level 3 10 | . . . . . . 34 20 15 21 37 6 Level 4 15 | . . . . . . 28 . 61 . 33 84 Level 5 2 | . . . . . . . . 1 . 16 8 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1945 | . 141 110 493 263 591 1340 812 1603 841 1945 1666 Initial 1020 | . . 11 16 191 3 380 653 512 841 431 1020 Average 482 | . 48 8 157 95 182 862 656 1099 608 1158 1337 Influence Increases 9481 | . 532 170 1179 401 1309 1010 465 1181 306 1614 1314 Destroy 0b10 Robot/C 4780 | . 280 120 740 220 740 640 260 520 180 480 600 Destroy 0b10 Robot/NC 325 | . 45 5 90 30 70 5 15 . 20 . 45 Destroy Leader 950 | . 80 30 230 40 200 30 82 30 50 20 158 Allied During Kill 491 | . . . . . . 11 . 6 8 48 418 Successful Hack 190 | . 65 . 24 . 39 14 9 14 . . 25 Select Force Hacks 60 | . 60 . . . . . . . . . . Disable Machine 270 | . . . 15 30 75 15 30 15 30 15 45 Anti-Garrison Action 1550 | . . . . . . 100 . 500 . 950 . Destroy Structure 595 | . 2 . 50 66 110 150 54 51 18 71 23 Partial Spotted 30 | . . . 15 15 . . . . . . . Lose Combat Pursuer 240 | . . 15 15 . 75 45 15 45 . 30 . Influence Decreases 7939 | . 502 158 729 884 733 255 1017 366 1292 286 1717 Entered New Map 3393 | . . 19 26 301 6 205 687 276 762 186 925 Time Decay 3846 | . 482 139 693 583 647 . 310 . 510 . 482 Lost Part 440 | . 20 . 10 . 80 30 20 70 20 60 130 Lost Ally 260 | . . . . . . 20 . 20 . 40 180 Squads Dispatched 44 | . 5 . 4 1 11 . 3 . 5 . 15 Investigation 12 | . 4 . 1 1 4 . . . . . 2 Extermination 4 | . . . . . . . . . 3 . 1 Reinforcement 13 | . 1 . 3 . 4 . 1 . . . 4 Assault 2 | . . . . . . . . . . . 2 Garrison 13 | . . . . . 3 . 2 . 2 . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Distress Signals 14 | . 2 . 5 . 6 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 334 | . 24 7 57 19 59 29 20 31 11 32 45 Peak Tracking Total 9 | . 3 5 4 3 5 5 5 9 3 5 5 Tactical Retreats 17 | . . 1 1 1 5 3 1 3 . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Traps Triggered 28 | . . . . . 2 1 . 8 . 16 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 30 | . 30 . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Machines Disabled 26 | . . . 1 2 5 1 2 5 2 5 3 Max in Single Turn 2 | . . . 1 2 1 1 1 1 1 1 . Garrison Relay 8 | . . . . . . . . 4 . 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Machines Accessed 52 | . 10 . 15 1 11 3 2 3 2 3 2 Terminals 32 | . 7 . 9 . 5 3 1 3 . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 . 1 . . . 1 . . Recycling Units 6 | . 2 . 2 . 2 . . . . . . Scanalyzers 5 | . . . 2 . 2 . . . . . 1 Garrison Access 3 | . . . . . 1 . 1 . 1 . . Total Hacks 132 | . 26 . 39 1 32 5 6 6 3 8 6 Successful 62 | . 12 . 18 1 16 2 4 2 2 . 5 Failed 69 | . 13 . 21 . 16 3 2 4 1 8 1 Catastrophic 13 | . 3 . 4 . . 1 . 3 . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 14 | . 10 . 2 . 1 . . . . . 1 Terminals 82 | . 19 . 22 . 14 5 5 6 . 8 3 Fabricators . | . . . . . . . . . . . . Repair Stations 16 | . 2 . 7 . 5 . . . 2 . . Recycling Units 14 | . 5 . 4 . 5 . . . . . . Scanalyzers 15 | . . . 6 . 6 . . . . . 3 Garrison Access 4 | . . . . . 2 . 1 . 1 . . Terminal Hacks 31 | . 7 . 7 1 6 2 3 2 . . 3 Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . 1 . 1 . . . 1 Open Door 2 | . . . . 1 . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 Repair Station Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . 1 Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 3 | . . . . . 2 . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 13 | . 2 . 6 . 4 . . . 1 . . Scan Component 7 | . 1 . 3 . 2 . . . 1 . . Repair 6 | . 1 . 3 . 2 . . . . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . . . . . Retrieve Components 4 | . 1 . 2 . 1 . . . . . . Scanalyzer 9 | . . . 3 . 4 . . . . . 2 Insert Component 4 | . . . 1 . 2 . . . . . 1 Analyze 4 | . . . 1 . 2 . . . . . 1 Retrieve Study 1 | . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 42 | . 8 . 14 . 10 2 1 2 1 3 1 Full Trace Events 12 | . 1 . 2 . 3 . . 2 . 3 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . Parts Repaired 6 | . 1 . 3 . 2 . . . . . . Time 186 | . 26 . 90 . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 21 | . . . 11 . 10 . . . . . . Parts Scanalyzed 4 | . . . 1 . 2 . . . . . 1 Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . . 1 . Robot Detection 1 | . . . . . . . . 1 . . . Robots Hacked 11 | . . . . . . . . . 1 5 5 Non-combat 1 | . . . . . . . . . . . 1 Combat 10 | . . . . . . . . . 1 5 4 Robot Hacks Applied 11 | . . . . . . . . . 1 5 5 ignore_repairs 1 | . . . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . . . 1 formatsys_high 9 | . . . . . . . . . 1 5 3 Relay Couplers Released 30 | . . . . . . . . 13 . 17 . Machine Destruction 30 | . . . . . . . . 13 . 17 . Attached 10 | . . . . . . . . . 1 6 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Total Allies 20 | . . . . . . 1 . 1 1 13 4 Largest Group 10 | . . . . . . 1 . 1 1 10 10 Highest-Rated Group 331 | . . . . . . 39 . 31 21 308 331 Highest-Rated Ally 62 | . . . . . . 39 . 31 21 62 62 Total Orders . | . . . . . . . . . . . . Ally Attacks 191 | . . . . . . 18 . 19 7 31 116 Total Damage 5255 | . . . . . . 221 . 271 113 538 4112 Kills 49 | . . . . . . 2 . 4 1 6 36 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Active Infowar (turns) 529 | . 529 . . . . . . . . . . Seismic 529 | . 529 . . . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Turns Passed 22904 | . 2477 1829 4404 2017 2638 1701 684 1825 1387 2690 1252 Spaces Moved 8089 | 1 909 638 1510 759 803 604 241 637 504 1025 458 Core . | . . . . . . . . . . . . Treads 7840 | . 661 638 1510 759 803 604 241 637 504 1025 458 Legs 249 | 1 248 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 240 240 250 238 238 235 247 237 230 230 Average Speed 243 | 120 209 276 247 250 252 242 241 248 248 232 235 Slowest Speed 325 | 120 260 320 320 250 325 243 250 250 250 237 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 2 98 97 96 99 65 77 38 79 11 83 15 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . Spaces Dug 25 | . . . . . 10 6 . 6 . 3 . Terrain Destroyed 468 | . . . 49 95 107 83 55 24 19 34 2 Melee 3 | . . . . . . . . . . 3 . Projectile 126 | . . . 16 12 81 . 13 1 1 . 2 AOE 339 | . . . 33 83 26 83 42 23 18 31 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Total 10135 | . 1360 671 1917 824 1184 723 294 781 588 1237 556 Wait 830 | . 291 2 162 23 186 33 6 45 18 42 22 Move 8080 | . 908 637 1509 758 802 603 241 636 504 1024 458 Hop . | . . . . . . . . . . . . Pick Up 105 | . 25 4 21 1 11 8 3 9 8 10 5 Fast Attach 27 | . 1 . 7 . 6 1 2 2 1 4 3 Attach 36 | . 5 . 2 . 5 2 1 5 4 3 9 Detach 4 | . 2 . . . . . 1 . . . 1 Swap 173 | . 16 2 39 6 32 12 10 7 16 16 17 Drop 113 | . 12 6 33 1 28 4 6 5 10 6 2 Fire 569 | . 64 17 122 30 95 58 21 56 23 52 31 Melee 30 | . 2 . . . . . . . 3 21 4 Ram . | . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . Crush 58 | . 2 3 22 3 19 . 3 . 1 1 4 Escape Stasis 47 | . . . . . . 2 . 16 . 29 . Rewire 31 | . . . . 2 . . . . . 29 . Trap 30 | . 30 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Materials 247 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 12) 601 | -10/Materials | Derelicts attacked the area 601 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Repaired Lgt. Assault Rifle 2478 | -10/Materials | Entered Mines 2597 | -10/Mines | Learned location of Zion (-6) 2734 | -10/Mines | Discovered exit to Materials (range 14) 3040 | -10/Mines | Discovered exit to Materials (range 8) 3117 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4307 | -10/Mines | Entered Materials 4307 | -9/Materials | Evolved 2 slots: Propulsion x2 4909 | -9/Materials | Build established: Scavenger-Mutant 4939 | -9/Materials | Repaired Lgt. Treads 5367 | -9/Materials | Build established: Mutant 5689 | -9/Materials | Discovered new exit (range 15) 6052 | -9/Materials | Discovered new exit (range 6) 6367 | -9/Materials | Discovered new exit (range 15) 6520 | -9/Materials | Repaired Cooling System 6553 | -9/Materials | Repaired Imp. Ion Engine 7354 | -9/Materials | Discovered new exit (range 13) 7538 | -9/Materials | Identified exit to Mines 8711 | -9/Materials | Entered Mines 9023 | -9/Mines | Assembled infested the area 9171 | -9/Mines | Discovered new exit (range 8) 9182 | -9/Mines | Met a Derelict shopkeep closing up shop 9429 | -9/Mines | Learned Materials stockpile data 9582 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9690 | -9/Mines | Discovered new exit (range 10) 9717 | -9/Mines | Core integrity fell below 50% 10596 | -9/Mines | Discovered new exit (range 5) 10728 | -9/Mines | Entered Materials 10728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 11019 | -8/Materials | Build established: Gunner 11995 | -8/Materials | Discovered new exit (range 9) 12306 | -8/Materials | Repaired Cooling System 12346 | -8/Materials | Repaired Hvy. Particle Cannon 12794 | -8/Materials | Discovered new exit (range 10) 13056 | -8/Materials | Garrison activated, responded to threat 13363 | -8/Materials | Identified exit to Garrison 13366 | -8/Materials | Entered Garrison 13458 | -8/Garrison | Triggered checkpoint 13674 | -8/Garrison | Triggered checkpoint 13818 | -8/Garrison | Triggered checkpoint 13958 | -8/Garrison | Discovered new exit (range 13) 14001 | -8/Garrison | Rescued a captive Derelict 14003 | -8/Garrison | Rescued a captive Derelict 14032 | -8/Garrison | Triggered checkpoint 14298 | -8/Garrison | Installed Relay Interface Framework 14572 | -8/Garrison | Triggered checkpoint 14758 | -8/Garrison | Discovered new exit (range 14) 14777 | -8/Garrison | Discovered new exit (range 43) 14777 | -8/Garrison | Discovered new exit (range 46) 14777 | -8/Garrison | Discovered new exit (range 12) 14777 | -8/Garrison | Discovered new exit (range 58) 14828 | -8/Garrison | Triggered checkpoint 15024 | -8/Garrison | Triggered checkpoint 15067 | -8/Garrison | Entered Materials 15217 | -8/Materials | Core integrity fell below 50% 15574 | -8/Materials | Discovered new exit (range 13) 15651 | -8/Materials | Garrison activated, responded to threat 15717 | -8/Materials | Destroyed 8 combat bots 15749 | -8/Materials | Identified exit to Garrison 15751 | -8/Materials | Entered Garrison 15853 | -8/Garrison | Triggered checkpoint 15941 | -8/Garrison | Garrison Relay disabled 16109 | -8/Garrison | Triggered checkpoint 16196 | -8/Garrison | Core integrity fell below 20% 16223 | -8/Garrison | Destroyed 13 combat bots 16299 | -8/Garrison | Triggered checkpoint 16433 | -8/Garrison | Rescued a captive Derelict 16524 | -8/Garrison | Discovered new exit (range 9) 16561 | -8/Garrison | Expanded RIF knowledge: Robot Detection 16848 | -8/Garrison | Discovered new exit (range 14) 16937 | -8/Garrison | Triggered checkpoint 16986 | -8/Garrison | Garrison Relay disabled 17131 | -8/Garrison | Triggered checkpoint 17309 | -8/Garrison | Triggered checkpoint 17383 | -8/Garrison | Garrison Relay disabled 17401 | -8/Garrison | Garrison Relay disabled 17485 | -8/Garrison | Discovered new exit (range 12) 17576 | -8/Garrison | Entered Factory 17576 | -7/Factory | Evolved 2 slots: Utility x2 17577 | -7/Factory | Identified exit to Storage 17693 | -7/Factory | Build established: Bothacker-Gunner 18861 | -7/Factory | Garrison activated, responded to threat 18934 | -7/Factory | Discovered new exit (range 14) 18963 | -7/Factory | Identified exit to Garrison 18963 | -7/Factory | Entered Garrison 18963 | -7/Garrison | Accompanied by 1 ally 19007 | -7/Garrison | Triggered checkpoint 19079 | -7/Garrison | Garrison Relay disabled 19385 | -7/Garrison | Triggered checkpoint 19567 | -7/Garrison | Discovered new exit (range 15) 19593 | -7/Garrison | Triggered checkpoint 19642 | -7/Garrison | Garrison Relay disabled 20086 | -7/Garrison | Discovered new exit (range 10) 20193 | -7/Garrison | Triggered checkpoint 20252 | -7/Garrison | Found embedded Infiltrators 20310 | -7/Garrison | Garrison Relay disabled 20427 | -7/Garrison | Triggered checkpoint 20449 | -7/Garrison | Triggered checkpoint 20562 | -7/Garrison | Discovered new exit (range 13) 20615 | -7/Garrison | Triggered checkpoint 20681 | -7/Garrison | Garrison Relay disabled 20747 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 21021 | -7/Garrison | Triggered checkpoint 21604 | -7/Garrison | Build established: Bothacker-Mutant 21653 | -7/Garrison | Entered Factory 21653 | -7/Factory | Accompanied by 10 allies 21708 | -7/Factory | Garrison activated, responded to threat 22070 | -7/Factory | Garrison activated, responded to threat 22338 | -7/Factory | Build established: Bothacker-Gunner 22453 | -7/Factory | First assault squad dispatched 22564 | -7/Factory | Lost 5 allies 22797 | -7/Factory | Allied Derelicts emerged from ambush trap array 22898 | -7/Factory | Core integrity fell below 50% 22905 | -7/Factory | Self-destructed Last Messages --------------- 22900_ K-01 Serf collects debris. 22900_ Remote Datajack destroyed. 22901_ C-45 Heavy ARC bursts open, deploying its payload. 22901_ G-50 Soldier unfolds itself. 22901_ B-48 Gladiator unfolds itself. 22901_ L-41 Fighter unfolds itself. 22901_ B-48 Gladiator unfolds itself. 22901_ M-28 Smith unfolds itself. 22901_ U-05 Engineer builds a Wall. 22901_ U-05 Engineer lays Concrete. 22903_ K-01 Serf collects debris. 22903_ U-05 Engineer lays Concrete. 22904_ Critical hit (Smash). 22904_ Remote Datajack destroyed. 22904_ System corrupted by crushing effect (+5). 22904_ Mic. Nuclear Core destroyed. 22904_ U-05 Engineer lays Concrete. 22905_ K-01 Serf collects debris. 22905_ U-05 Engineer builds a Wall. 22905_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ]#????????????????????# ?????????????????????????? | | #????????????????????# ?????????????????????????? | | #????????????????????#a????????#????????????????? | | #???????????????######/####### #????????????????? | | #???????????????# u #k##???????????????? | | #???????????????# kk u????????????????? | | #???????????????# = %; ##???????????????? | | #???????????????# *!k;#???????????????? | | #???????????????# ;##??#???????????? | | #############????# ;[? ????????????? | | #????# ! # ""????????????? | | #????# = ; "??????????????? | | * #????# #????????????????? | | ^ #????# m #????????????????? | | * = % #????# b @ ; #????????????????? | | #######% #????# gbl ; #????????????????? | | ??????# % ##########;% ## #????????????????? | | ????# = u u #????????????????? | | #???# % up % #####+?????????????????? | | #???# "" % #??????????????????????? | | ###???# "F """" """ #??????????????????????? | | ??????# "" """" """" #??????????????????????? | | ??????# "" """" """" #??????????????????????? | | ??????# """" """" #??????????????????????? | | ??????# """" """" #????????????Y?????????? | | ??????# """" """" +??????]???????????????? | | ??????# ? #??????????????????????? | | ??????+ "" """" ""? #??????????????????????? | | ??????# "" """" "?? #??????????????????????? | | ??????# "" """" "?? #??????????????????????? | | ??????# " ""?? ????? #??????????????????????? | | ?????? " "??? ????? #??????????????????????? | | ????? / ? "??? ?????????????????????????????? | | ????? ?? ??? ?????????????????????????????? | | ????? ????""" "?????????????????????????????????? | | ???????????""" "?????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Relay Coupler Types 3 Relay Coupler Value 109 Authchip Count 8 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 50% | -10/Materials Lgt. Treads | 10% | -9/Materials Cooling System | 6% | -9/Materials Imp. Ion Engine | 60% | -9/Materials Cooling System | 16% | -8/Materials Hvy. Particle Cannon | 26% | -8/Materials Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableConstructTendrils Manual? 0 Play Time 01:48:51 Cumulative 207.9 hours Start 2025.12.19 @ 18:00:09 End 2025.12.20 @ 10:32:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 284 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ffe49f8-8c60-4d6a-836c-6c6503c57533