Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 11:19:51 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (506) 506 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 6365 Bonus ------- Follower Combat Kills 583 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 797/1150 Matter 295/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (5) Linear Gravjet Utility (9) Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Weapon (3) Plasma Sword Inventory (10) Hover Unit Layered Medium Armor Plating EM Shield Advanced Shield Generator Gatling Laser Heavy Beamcaster Heavy Shock Bomb Launcher Makeshift Sword Peak State ------------ Power Improved Deuterium Engine Makeshift Power Source Propulsion Improved Hover Unit Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System Utility Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Signal Interpreter Makeshift Terrain Scanner 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer Makeshift Armor Plating Advanced Shield Generator Weapon Heavy Laser Heavy Phase Cannon Plasma Sword Inventory Hover Unit Zionite Glidesys I Zionite Glidesys I Linear Gravjet Layered Medium Armor Plating EM Shield Gatling Laser Heavy Beamcaster Heavy Shock Bomb Launcher Makeshift Sword [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . . . 1 2 . Utility 7 | . . 2 . . . 3 . 2 Weapon 1 | . . . . . . 1 . . Parts Attached 70 | 6 6 11 . 5 12 12 8 10 Power 8 | 1 1 1 . . 2 1 . 2 Engine 5 | 1 1 . . . 2 1 . . Core 2 | . . 1 . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 18 | 2 1 2 . . 4 3 3 3 Treads . | . . . . . . . . . Leg 6 | . . 2 . . 4 . . . Wheel 2 | 2 . . . . . . . . Hover 10 | . 1 . . . . 3 3 3 Flight . | . . . . . . . . . Utility 27 | 1 3 6 . 3 2 6 3 3 Device 12 | . 1 2 . . 2 3 1 3 Storage 8 | 1 2 3 . . . . 2 . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 5 | . . 1 . 3 . 1 . . Artifact . | . . . . . . . . . Weapon 17 | 2 1 2 . 2 4 2 2 2 Energy Gun 13 | 2 1 2 . 2 4 2 . . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 24 | . 1 1 1 . 3 . . 18 Power 4 | . . . . . . . . 4 Propulsion 9 | . 1 . . . 1 . . 7 Utility 6 | . . 1 . . . . . 5 Weapon 5 | . . . 1 . 2 . . 2 Highest Loss Streak 15 | . 1 1 1 . 2 . . 15 Average Slot Usage (%) 95 | . 91 92 97 97 97 87 99 85 Engine 3 | . 14 7 . . 2 6 11 6 Core 6 | . . 3 11 11 8 . . . Leg 15 | . . 14 22 22 21 . . . Hover 6 | . 15 7 . . . 18 29 20 Device 12 | . 4 13 11 11 10 19 16 23 Storage 17 | . 19 16 22 22 22 6 5 5 Processor 2 | . . . . . . 7 11 10 Protection 8 | . . 7 11 11 11 6 5 4 Energy Gun 18 | . 24 22 19 19 19 20 12 4 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 13 17 31 31 35 44 52 60 64 Greatest Support 72 | 20 20 20 20 20 35 42 66 72 Greatest Overweight (x) 9 | . 2 1 1 1 2 3 1 9 Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 14 | 6 8 12 12 12 12 12 14 10 Average Capacity 10 | 5 6 9 12 12 12 8 10 10 Most Carried 12 | 4 7 10 10 12 12 11 10 10 Average Carried 10 | 2 5 8 10 11 11 8 8 9 Final Capacity 10 | . . . . . . . . 10 Final Carried 8 | . . . . . . . . 8 Class Distribution -------------------- 54% | Mutant 27% | Messiah-Mutant 14% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 813 | 238 68 94 . 55 125 . 200 33 Remotely . | . . . . . . . . . Salvage Created 775 | . 104 236 . . 230 . 172 33 Parts 44 | . 6 16 . . 14 . 7 1 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . . Prevented 17 | . . . . . 17 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 10 | . 1 4 . . 4 . 1 . Guns 7 | . 1 4 . . 2 . . . Cannons 1 | . . . . . . . 1 . AOE 2 | . . . . . 2 . . . Classes Destroyed 9 | . 3 2 . . 1 . 2 1 Worker 2 | . . . . . . . 1 1 Tunneler 1 | . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | . . . . . . . 1 . Operator 1 | . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 1 | . . . . . 1 . . . Grunt 6 | . 1 2 . . 2 . 1 . Sentry 3 | . . 2 . . 1 . . . Best Kill Streak 3 | . 1 3 . . 2 . 2 1 Combat Bots Only 2 | . 1 2 . . 2 . 1 . Max Kills in Single Turn 2 | . 1 1 . . 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 3096 | . 122 334 132 . 517 . 381 1610 Core 520 | . 33 24 36 . 30 . 44 353 Absorbed by Shields 66 | . . . . . . . . 66 Core Remaining (%) 91 | 100 86 . . . 77 100 95 . Volleys Fired 60 | . 16 14 . . 23 2 5 . Largest 3 | . 2 2 . . 2 3 3 . Hottest 248 | . 90 100 . . 144 230 248 . Shots Fired 114 | . 25 28 . . 40 6 15 . Gun 109 | . 25 28 . . 40 6 10 . Cannon 5 | . . . . . . . 5 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 47 | . 16 . . . 10 6 15 . Explosive . | . . . . . . . . . Electromagnetic 67 | . 9 28 . . 30 . . . Robot Hit Streak 9 | . 3 6 . . 4 9 4 . Robot Miss Streak 3 | . 3 2 . . 2 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 77 | . 15 18 . . 26 5 11 2 Core Hits 27 | . 5 8 . . 10 . 4 . Critical Hits 1 | . . . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2021 | . 260 344 . . 749 138 250 280 Guns 1338 | . 223 344 . . 484 138 149 . Cannons 101 | . . . . . . . 101 . Explosions 302 | . 37 . . . 265 . . . Melee 280 | . . . . . . . . 280 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 967 | . 171 . . . 408 138 250 . Explosive . | . . . . . . . . . Electromagnetic 774 | . 89 344 . . 341 . . . Impact . | . . . . . . . . . Slashing 280 | . . . . . . . . 280 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 214 | . 7 . . . 4 . 3 200 Projectiles 3 | . . . . . . . 3 . Explosions 11 | . 7 . . . 4 . . . Melee 200 | . . . . . . . . 200 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 39 | . . . . . 39 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 302 | . 192 165 3 . 174 302 198 . Average Temperature 77 | . 56 62 3 . 62 156 133 . Received Heat Transfer 468 | . 42 66 40 . 135 . . 185 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1597 | . 457 . . . 509 261 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 195 | . 85 130 50 . . 195 163 93 Average Influence 89 | . 31 75 48 . . 167 92 70 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . . . . . . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 2 . . . . 1 1 Investigation 2 | . . . . . . . 1 1 Extermination . | . . . . . . . . . Reinforcement 2 | . . 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed 9 | . . . . . . . . 9 Distress Signals 9 | . . . . . . . . 9 Times Spotted 70 | . 5 15 8 . 16 2 5 19 Peak Tracking Total 13 | . 2 6 13 . 4 1 2 10 Tactical Retreats 7 | . 2 . . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 10 | . 4 2 . . 1 2 1 . Terminals 6 | . 3 2 . . 1 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 7 4 . . 3 2 4 . Successful 12 | . 4 3 . . 1 2 2 . Failed 8 | . 3 1 . . 2 . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 31 | . 2 2 . . 2 18 2 5 Terminals 12 | . 5 4 . . 3 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 5 | . . . . . . 1 4 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 2 3 . . 1 . . . Record 1 | . . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . Process 1 | . . . . . . . 1 . Report Inventory 2 | . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . Terminals 1 | . 1 . . . . . . . Track 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 1 . . 1 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 24 | . . . . . . . 24 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 9 | . . . . 4 . 3 . 2 Largest Group 5 | . . . . 4 4 5 5 2 Highest-Rated Group 286 | . . . . 149 149 286 286 140 Highest-Rated Ally 70 | . . . . 39 39 70 70 70 Zionite Dispatches 2 | . . . . . . 1 . 1 Light 1 | . . . . . . 1 . . Hacker 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 103 | . . . . . 63 2 32 6 Total Damage 2303 | . . . . . 1311 55 580 357 Kills 16 | . . . . . 12 1 2 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . 2 6 5 Garrisons 2 | . . . . . . . 1 1 Patrols 3 | . . . . . . . 2 1 Investigations 1 | . . . . . . . 1 . Guards 7 | . . . . . . 2 2 3 Zionite Intel Received 5 | . . . . . . 4 . 1 Prototype Stockpiles 1 | . . . . . . 1 . . Unaware Schematics 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Trap Installations 1 | . . . . . . . . 1 Active Garrisons 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 4202 | 40 288 334 55 1874 692 398 323 198 Spaces Moved 3233 | 35 304 208 37 1219 383 471 370 206 Core 4 | 3 . . . . . . . 1 Treads . | . . . . . . . . . Legs 1764 | . . 113 37 1219 383 12 . . Wheels 161 | 32 129 . . . . . . . Hover 1304 | . 175 95 . . . 459 370 205 Flight . | . . . . . . . . . Fastest Speed 44 | 50 66 66 150 150 150 52 44 44 Average Speed 111 | 77 73 118 150 150 150 57 69 64 Slowest Speed 500 | 80 245 150 150 150 180 210 98 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 45 30 15 88 58 12 8 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . 2 4 . . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 22 | . 6 . . . 9 . 2 5 Melee 5 | . . . . . . . . 5 Projectile 2 | . . . . . . . 2 . AOE 15 | . 6 . . . 9 . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 3703 | 44 343 268 37 1271 463 593 426 258 Wait 251 | . 9 21 1 30 30 101 27 32 Move 3225 | 34 303 207 36 1218 382 470 369 206 Hop . | . . . . . . . . . Pick Up 40 | 4 5 6 . 9 5 2 7 2 Fast Attach 28 | 6 1 5 . 1 4 6 2 3 Attach 20 | . 2 2 . . 2 6 4 4 Detach 8 | . 1 2 . . 1 . 4 . Swap 22 | . 3 4 . 4 6 . 2 3 Drop 42 | . 3 7 . 9 10 6 6 1 Fire 60 | . 16 14 . . 23 2 5 . Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 41 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 7) 271 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Utility x2 607 | -9/Materials | Discovered new exit (range 14) 663 | -9/Materials | Entered Mines 666 | -9/Mines | Discovered new exit (range 9) 683 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 700 | -9/Mines | Assembled infested the area 718 | -9/Mines | Entered Zion 795 | -7/Zion | Discovered new exit (range 16) 808 | -7/Zion | Visited the Megawrench Repair Shop 1161 | -7/Zion | Learned location of Extension (-5) 1912 | -7/Zion | Megawrench repaired 9 parts 2132 | -7/Zion | Learned location of Warlord (-4) 2293 | -7/Zion | Imprinted 2295 | -7/Zion | Declared Zion's savior 2592 | -7/Zion | Entered Proximity Caves 2592 | -6/Proximity Caves | Accompanied by 4 allies 2594 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2611 | -6/Proximity Caves | Build established: Messiah-Mutant 3178 | -6/Proximity Caves | Learned Factory trap positions 3272 | -6/Proximity Caves | Discovered new exit (range 6) 3284 | -6/Proximity Caves | Entered Factory 3284 | -6/Factory | Accompanied by 2 allies 3284 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3285 | -6/Factory | Loaded intel: 79 trap records 3418 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3419 | -6/Factory | Zion Light squad teleported in 3489 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3548 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3599 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3601 | -6/Factory | Discovered new exit (range 16) 3662 | -6/Factory | Identified exit to Factory 3679 | -6/Factory | Build established: Messiah-Tank 3682 | -6/Factory | Entered another Factory area 3682 | -5/Factory | Accompanied by 5 allies 3682 | -5/Factory | Evolved 2 slots: Propulsion x2 3717 | -5/Factory | Discovered new exit (range 9) 3722 | -5/Factory | Identified exit to Factory 4005 | -5/Factory | Entered another Factory area 4005 | -4/Factory | Evolved 2 slots: Utility x2 4009 | -4/Factory | Spotted B-86 Titan 4094 | -4/Factory | Discovered new exit (range 5) 4098 | -4/Factory | Identified exit to Upper Caves 4154 | -4/Factory | Retrieved Zion intel report: Trap Installations 4155 | -4/Factory | Zion Hacker squad teleported in 4203 | -4/Factory | Self-destructed Last Messages --------------- 04195_ Penetrated by Slug. 04195_ Adv. Heat Sink destroyed. 04195_ U-05 Engineer lays Concrete. 04196_ R-10 Processor collects Myomer Leg. 04196_ U-05 Engineer lays Concrete. 04197_ Mak. Armor Plating severed. 04197_ U-05 Engineer lays Concrete. 04198_ K-01 Serf collects debris. 04198_ U-05 Engineer builds a Wall. 04198_ U-05 Engineer lays Concrete. 04200_ Slug penetrates Terminal. 04200_ Mak. Terrain Scanner destroyed. 04200_ Slug penetrates Terminal. 04200_ Slug penetrates Wall. 04201_ Acquired Lgt. Antimatter Reactor. 04201_ Slug penetrates L-61 Swordsman. 04202_ K-01 Serf collects debris. 04202_ Lgt. Antimatter Reactor destroyed. 04203_ Coolant Injector destroyed. 04203_ Mak. Transmission Jammer destroyed. 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"""" #??????? ????## #?? | | ??????????????# """" #?????"???????#########?? | | ??????????????# """" #???????????????????????? | | ???????????????????"" #??????#????????????????? | | ???????????????????"" #? ?????????????????????? | | ????????????????????" #???? ??????????????????? | | ???????????????? ???" ????????????????????????? | | ???????????????????? ???????? ???????????#???? | | ?????????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Armor Coverage 325 Resistance: EM 25 Evasion (%) 56 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactFortressShifter Manual? 0 Play Time 01:01:04 Cumulative 15.2 hours Start 2019.10.28 @ 10:17:26 End 2019.10.28 @ 11:19:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 30 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 15de7cbd-7f27-4be1-abe5-07496d1ee5ce