Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.06 @ 22:43:41 Player: Rowlands Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (4279) 4279 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 9244 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 958/1000 Matter 83/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Transmission Jammer Core Shielding Focal Shield > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Faulty Improved Cesium-ion Thruster Field Propulsion Drive Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Improved Maneuvering Thrusters Improved System Shield Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Transmission Jammer Core Shielding Hardened Heavy Armor Plating Reflective Plating Focal Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Cesium-ion Thruster Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Improved Maneuvering Thrusters Improved System Shield Heavy Particle Cannon [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 11 | . 1 . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . Utility 7 | . 1 . 1 1 1 . . 1 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 66 | 7 1 . 4 11 8 1 4 26 4 Power 7 | 1 . . 1 1 . . . 4 . Engine 6 | 1 . . . 1 . . . 4 . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . . 2 2 . 2 6 2 Treads . | . . . . . . . . . . Leg 16 | 2 . . . 2 2 . 2 6 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 2 1 . 2 3 4 . 1 4 1 Device 4 | 1 . . . 1 . . . 2 . Storage 4 | 1 . . 1 . 2 . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 9 | . 1 . 1 2 1 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 . . 1 5 2 1 1 12 1 Energy Gun 5 | 1 . . . . 1 . 1 2 . Energy Cannon 6 | . . . . 2 . . . 3 1 Ballistic Gun 9 | 1 . . . 1 1 1 . 5 . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 1 2 . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 38 | . . . 3 4 3 2 3 16 7 Power 4 | . . . 1 1 . . . 1 1 Propulsion 10 | . . . . . 1 1 1 5 2 Utility 9 | . . . 1 1 1 . 1 3 2 Weapon 15 | . . . 1 2 1 1 1 7 2 Highest Loss Streak 5 | . . . 2 1 1 2 3 5 5 Average Slot Usage (%) 97 | . 100 100 92 97 99 98 99 94 92 Engine 7 | . 12 12 4 4 7 7 7 9 11 Leg 25 | . 25 25 20 25 27 27 27 24 21 Device 4 | . 12 12 6 5 . . . 7 11 Storage 13 | . 12 12 20 16 13 14 14 12 11 Processor 4 | . . . . . 7 7 7 6 5 Protection 17 | . 12 12 12 19 21 21 20 16 15 Energy Gun 4 | . 12 12 6 . . 7 6 2 . Ballistic Gun 9 | . 12 12 10 9 11 7 7 9 4 Launcher 6 | . . . 10 9 9 7 7 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 131 | 17 18 18 30 50 98 101 101 112 131 Greatest Support 71 | 20 20 20 20 30 50 50 55 71 71 Greatest Overweight (x) 3 | . . . 1 1 3 2 2 2 2 Average Overweight (x) 1 | . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 12 12 20 20 20 20 20 Average Capacity 16 | 7 8 8 12 12 16 20 20 20 20 Most Carried 20 | 7 7 8 12 12 14 14 15 20 13 Average Carried 12 | 2 6 7 9 11 12 13 14 16 11 Final Capacity 20 | 8 8 8 12 12 20 20 20 20 20 Final Carried 15 | 7 7 8 12 12 13 14 15 14 11 Class Distribution -------------------- 58% | Hacker-Mutant 41% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 2423 | 231 49 11 44 629 297 258 170 734 . Remotely . | . . . . . . . . . . Salvage Created 3037 | . . 109 381 723 342 59 157 1223 43 Parts 150 | . . 4 11 37 23 . 7 68 . Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 2 | . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 76 | . . 2 7 22 9 3 4 28 1 Guns 41 | . . 2 6 3 6 1 4 19 . Cannons 4 | . . . . 2 . . . 2 . AOE 30 | . . . 1 17 3 2 . 6 1 Classes Destroyed 16 | . . 1 3 6 4 . . 2 . Worker 11 | . . . . 2 1 . . 8 . Builder 10 | . . . . . 3 . . 7 . Tunneler 1 | . . . . . . . . 1 . Hauler 2 | . . . . 2 . . . . . Recycler 2 | . . . . . 1 . . 1 . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 7 | . . . 1 1 3 . . 2 . Swarmer 7 | . . . . 2 1 . . 4 . Grunt 40 | . . 2 5 15 2 3 2 10 1 Brawler 5 | . . . 2 1 1 . . 1 . Duelist 2 | . . . . . 1 . . 1 . Protector 1 | . . . . . . . . 1 . Sentry 11 | . . . . 3 1 . 1 6 . Hunter 6 | . . . . 1 1 . 1 3 . Programmer 4 | . . . . . 2 . . 2 . Best Kill Streak 14 | . . 2 3 9 3 3 3 14 1 Combat Bots Only 5 | . . 2 2 5 3 3 3 5 1 Max Kills in Single Turn 4 | . . 1 1 3 3 2 1 4 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . . . 1 3 1 1 . 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Damage Taken 4777 | . 27 125 285 636 409 107 173 1863 1152 Core 348 | . 7 22 55 24 40 . 9 149 42 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 . 88 86 95 . . 93 82 . Volleys Fired 226 | . . 11 34 46 33 5 8 77 12 Largest 3 | . . 2 2 3 3 3 3 3 3 Hottest 193 | . . 60 60 125 83 141 141 193 178 Shots Fired 465 | . . 22 56 101 74 15 19 160 18 Gun 333 | . . 22 56 45 54 10 15 119 12 Cannon 37 | . . . . 15 . . . 16 6 Launcher 95 | . . . . 41 20 5 4 25 . Special . | . . . . . . . . . . Kinetic 258 | . . 11 34 45 52 5 8 91 12 Thermal 69 | . . . . 5 2 5 7 44 6 Explosive 95 | . . . . 41 20 5 4 25 . Electromagnetic 43 | . . 11 22 10 . . . . . Robot Hit Streak 35 | . . 10 35 22 18 10 17 17 12 Robot Miss Streak 2 | . . 2 1 1 2 1 2 1 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . . . 1 . . . 1 4 . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . Shots Hit Robots 348 | . . 20 51 61 61 11 15 121 8 Core Hits 253 | . . 8 19 64 41 8 10 99 4 Critical Hits 5 | . . . . 2 . . 1 2 . Critical Kills 2 | . . . . 1 . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13313 | . . 222 636 2869 1843 436 396 6409 502 Guns 3634 | . . 206 491 211 547 50 191 1808 130 Cannons 709 | . . . . 297 . . . 387 25 Explosions 8881 | . . . 145 2361 1261 386 205 4176 347 Melee . | . . . . . . . . . . Ramming 89 | . . 16 . . 35 . . 38 . Kinetic 2702 | . . 76 257 211 504 28 103 1393 130 Thermal 2152 | . . . 145 159 43 22 88 1670 25 Explosive 7809 | . . . . 2302 1261 386 205 3308 347 Electromagnetic 561 | . . 130 234 197 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 337 | . . . . 63 36 39 . 158 41 Projectiles 25 | . . . . 2 . . . 23 . Explosions 310 | . . . . 61 34 39 . 135 41 Melee 2 | . . . . . 2 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 180 | . . 6 33 38 11 . . 92 . Shots 6 | . . . 1 2 . . . 3 . Rammed 5 | . . 3 . . 1 . . 1 . Targets Rammed 8 | . . 4 . . 2 . . 2 . Kicked 3 | . . 1 . . 1 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 566 | . . 112 46 335 110 439 322 566 434 Average Temperature 107 | . . 49 13 73 28 220 141 116 189 Received Heat Transfer 2058 | . 24 105 117 387 84 90 84 753 414 Effects 16 | . . . . . . . . 12 4 Shutdowns 4 | . . . . . . . . 2 2 Energy Bleed 2 | . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 1 1 Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 5 | . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 3 | . . . . . . . . 3 . Heat Transferred 2831 | . . . 150 198 100 50 200 2096 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 533 | . 15 50 189 533 338 . . 420 97 Initial 175 | . . 4 13 . 175 . . 19 22 Average 127 | . 4 5 108 298 139 . . 121 61 Maximum Alert Level 2 | . . . . 2 1 . . 2 . Low Security (%) 73 | 100 100 100 100 13 78 . . 70 100 Level 1 21 | . . . . 51 21 . . 28 . Level 2 4 | . . . . 34 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . . 1 5 6 . . 11 2 Investigation 1 | . . . . . . . . . 1 Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 12 | . . . 1 5 4 . . 2 . Assault 1 | . . . . . . . . 1 . Garrison 7 | . . . . . . . . 7 . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . . . . 3 . . . 1 . Communications Jammed 9 | . . . . . . . . 9 . Distress Signals 9 | . . . . . . . . 9 . Times Spotted 117 | . 2 2 11 37 16 3 4 32 10 Peak Tracking Total 8 | . 2 2 3 5 3 3 3 5 8 Tactical Retreats 2 | . . . . 1 . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 7 | . . . . . 3 . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 37 | . . . 3 3 9 . . 20 2 Max in Single Turn 7 | . . . 2 1 5 . . 7 1 Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 5 | . 1 . 3 . 1 . . . . Terminals 5 | . 1 . 3 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 2 . 4 . 1 . . . . Successful 7 | . 2 . 4 . 1 . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . 2 . 4 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 2 . 4 . 1 . . . . Record 2 | . 2 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 6544 | 97 98 549 437 682 1107 970 680 1662 262 Spaces Moved 3693 | 72 76 411 184 359 584 608 370 879 150 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3684 | 63 76 411 184 359 584 608 370 879 150 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 152 152 150 150 Average Speed 152 | 111 120 120 150 148 164 155 174 157 151 Slowest Speed 210 | 120 120 120 150 150 210 183 183 183 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 15 69 25 47 23 76 50 31 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 4 | . . 1 . . . 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 593 | . . . 2 224 81 31 30 210 15 Melee . | . . . . . . . . . . Projectile 5 | . . . . 1 . . . 4 . AOE 588 | . . . 2 223 81 31 30 206 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total 4199 | 85 83 449 296 429 669 623 385 1012 168 Wait 113 | . 6 11 67 1 19 . . 9 . Move 3684 | 71 75 410 183 358 583 607 369 878 150 Hop . | . . . . . . . . . . Pick Up 75 | 7 1 7 8 10 17 2 4 17 2 Fast Attach 11 | 7 . . . . 2 . 1 1 . Attach 47 | . 1 . 4 9 5 1 3 20 4 Detach 2 | . . . . . . . . 2 . Swap 9 | . . . . 2 2 . . 5 . Drop 16 | . . 6 . 3 6 . . 1 . Fire 226 | . . 11 34 46 33 5 8 77 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . . 4 . . 2 . . 2 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . 8 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Utility x1 99 | -10/Materials | Identified exit to Mines 99 | -10/Materials | Discovered exit to Mines (range 8) 196 | -10/Materials | Entered Mines 239 | -10/Mines | Met a Derelict bent on vengeance 252 | -10/Mines | Learned Materials emergency access door positions 276 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 309 | -10/Mines | Build established: Hacker-Mutant 573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 683 | -10/Mines | Identified exit to Materials 683 | -10/Mines | Discovered exit to Materials (range 7) 745 | -10/Mines | Entered Materials 745 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1152 | -9/Materials | Identified exit to Materials 1152 | -9/Materials | Discovered exit to Materials (range 8) 1182 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -8/Materials | Identified exit to Factory 1617 | -8/Materials | Discovered exit to Factory (range 10) 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2114 | -7/Factory | Build established: Hacker-Tank 2928 | -7/Factory | Identified exit to Lower Caves 2928 | -7/Factory | Discovered exit to Lower Caves (range 15) 2971 | -7/Factory | Entered Lower Caves 3238 | -7/Lower Caves | Build established: Hacker-Mutant 3300 | -7/Lower Caves | Encountered a Warlord checkpoint 3908 | -7/Lower Caves | Identified exit to Lower Caves 3908 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 3941 | -7/Lower Caves | Entered another Lower Caves area 3983 | -7/Lower Caves | Learned Factory interactive machine intel 4004 | -7/Lower Caves | Identified exit to Factory 4004 | -7/Lower Caves | Discovered exit to Factory (range 5) 4114 | -7/Lower Caves | Build established: Hacker-Tank 4458 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4509 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4621 | -7/Lower Caves | Entered Factory 4621 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4622 | -6/Factory | Loaded intel: 45 interactive machine locations 5005 | -6/Factory | Lost 3 parts (1n2w) 5646 | -6/Factory | Build established: Hacker-Mutant 5896 | -6/Factory | Lost 5 parts (1n2u2w) 5939 | -6/Factory | Garrison activated, responded to threat 6035 | -6/Factory | Lost 3 parts (1p1n1w) 6276 | -6/Factory | Identified exit to Factory 6276 | -6/Factory | Discovered exit to Factory (range 5) 6283 | -6/Factory | Entered another Factory area 6283 | -5/Factory | Evolved 2 slots: Utility x2 6545 | -5/Factory | Self-destructed Last Messages --------------- 06482_ Slug penetrates Wall. 06511_ Penetrated by Slug. 06511_ Hvy. Particle Cannon destroyed. 06514_ Critical hit. 06517_ Penetrated by Slug. 06530_ Gauss Rifle destroyed. 06532_ Reflective Plating destroyed. 06533_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Z. 06533_ Slug penetrates Wall. 06541_ Penetrated by Slug. 06541_ Deuterium Engine destroyed. 06542_ Slug penetrates Wall. 06543_ Penetrated by Slug. 06544_ K-01 Serf collects debris. 06544_ U-05 Engineer lays Concrete. 06544_ Penetrated by Slug. 06544_ Hrd. Heavy Armor Plating destroyed. 06545_ Slug penetrates Wall. 06545_ Slug penetrates L-41 Fighter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ??????????? ????????????????????????????# ### | | ??????????? u #####+#################??# T | | ??????????# #??# ### | | ??????????# #??## ##?? | | ??????????# @ l #???# #??? | | ??????????# #???# #??? | | ??????????# h #???# #??? | | ??????????? k g Y#???# #??? | | ??????????? g #?### ###? | | ????????????########################### #?# #? | | ??????????????????????????????????????# ### #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????##### !#? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????#######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 8 Armor Coverage 750 Resistance: KI 55 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Oops Remodeling Risk Taker Troublemaker Challenges ------------ None Game ------ Seed MiningStorageAutohacker Manual? 0 Play Time 01:23:46 Cumulative 10.5 hours Start 2021.10.04 @ 23:08:58 End 2021.10.06 @ 22:43:41 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 12 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2622044-8a94-4790-9c28-b3ed21464e76