Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 10:39:32 Player: Jelly Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1530) 1530 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 4794 Bonus ------- High Alert Combat Kills 44 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 211/265 System Corruption 0% Temperature Critical (4406) Movement Core (850) Ox16 Location -7/DSF Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Power Shielding Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Heavy Laser > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Armored Treads Armored Treads Armored Treads Compact Wheel Improved Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scan Processor Hardened Light Armor Plating Reflective Plating Graphene Brace Improved Medium Laser Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Treads Armored Treads Armored Treads Compact Wheel Improved Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scan Processor Hardened Light Armor Plating Reflective Plating Graphene Brace Improved Medium Laser Axe [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 37 | . 1 10 12 3 11 Power 2 | . 1 . 1 . . Engine 2 | . 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . . 2 5 . 4 Treads 11 | . . 2 5 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . . 3 4 2 4 Device 6 | . . 1 2 1 2 Storage 1 | . . 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . 1 2 1 1 Artifact . | . . . . . . Weapon 11 | . . 5 2 1 3 Energy Gun 5 | . . 1 1 . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 2 1 1 . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . 6 . 7 Power . | . . . . . . Propulsion 6 | . . . 2 . 4 Utility 3 | . . . 3 . . Weapon 4 | . . . 1 . 3 Highest Loss Streak 4 | . . . 3 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 86 96 100 99 Engine 9 | . 14 11 9 7 7 Treads 21 | . . 21 27 23 22 Leg 3 | . 28 . . . . Device 11 | . . 7 12 23 16 Storage 9 | . 14 11 9 7 7 Protection 8 | . . 2 11 15 19 Energy Gun 6 | . . 3 5 7 18 Ballistic Gun 15 | . 28 21 12 10 3 Ballistic Cannon 5 | . . 7 9 4 . Naked Turns . | . . . . . . Heaviest Build 52 | 10 12 40 44 47 52 Greatest Support 66 | 20 20 46 66 63 66 Greatest Overweight (x) 16 | . . . . . 16 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 Average Capacity 13 | . 8 14 15 15 15 Most Carried 15 | . 8 15 15 14 15 Average Carried 12 | . 6 12 14 12 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 15 14 14 15 Class Distribution -------------------- 28% | Scavenger-Tank 27% | Tank 24% | Gunner 15% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 965 | 200 22 110 528 . 105 Remotely . | . . . . . . Salvage Created 1628 | . 173 146 867 . 442 Parts 93 | . 12 11 38 . 32 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 37 | . 2 5 20 . 10 Guns 29 | . 2 5 12 . 10 Cannons 8 | . . . 8 . . Classes Destroyed 9 | . 3 1 3 . 2 Hauler 2 | . 1 1 . . . Recycler 1 | . 1 . . . . Swarmer 7 | . . 4 . . 3 Grunt 20 | . 2 1 14 . 3 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 4 | . . . 4 . . Specialist 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 2 4 5 . 4 Combat Bots Only 5 | . 1 4 5 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3502 | . 66 56 1357 . 2023 Core 936 | . 31 8 121 . 776 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 18 . 33 Core Remaining (%) 90 | 100 87 98 78 . . Volleys Fired 129 | . 13 13 74 . 29 Largest 3 | . 2 3 3 . 3 Hottest 181 | . 40 90 123 . 181 Shots Fired 356 | . 26 39 206 . 85 Gun 289 | . 26 34 144 . 85 Cannon 67 | . . 5 62 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 265 | . 26 31 178 . 30 Thermal 91 | . . 8 28 . 55 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 5 9 18 . 13 Robot Miss Streak 4 | . 1 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 242 | . 18 27 140 . 57 Core Hits 103 | . 10 11 61 . 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 4 . 3 Burn 4 | . . . 1 . 3 Blast 3 | . . . 3 . . Melee Attacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3159 | . 138 271 1773 . 977 Guns 2370 | . 138 226 1029 . 977 Cannons 775 | . . 39 736 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 14 | . . 6 8 . . Kinetic 2122 | . 138 202 1410 . 372 Thermal 1023 | . . 63 355 . 605 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 . . Average Corruption 5 | . . . 5 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 18 . . Message Errors 5 | . . . 5 . . Matter Fused 3 | . . . 3 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 4 | . . . 4 . . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . 10 . . Impact . | . . . . . . Kinetic 10 | . . . 10 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . . 3 3 . . Targets Rammed 6 | . . 3 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4406 | . 12 107 355 . 4406 Average Temperature 450 | . 7 40 131 . 1013 Received Heat Transfer 789 | . 36 6 657 . 90 Effects 63 | . . . 1 . 62 Shutdowns 9 | . . . 1 . 8 Energy Bleed 8 | . . . . . 8 Interference 6 | . . . . . 6 Matter Decay 8 | . . . . . 8 Short Circuit 4 | . . . . . 4 Damage (minor) 4 | . . . . . 4 Damage (major) 18 | . . . . . 18 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2627 | . . 185 925 . 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 469 | . 92 193 469 212 338 Initial 212 | . . 38 10 212 148 Average 189 | . 46 96 261 212 285 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 54 | . 100 100 29 . 18 Level 1 38 | . . . 52 100 81 Level 2 6 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 10 | . 2 1 5 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 1 2 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 6 9 38 . 13 Peak Tracking Total 5 | . 3 4 5 . 4 Tactical Retreats 8 | . . . 7 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 5 | . . . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 5 | . . 2 1 2 . Terminals 3 | . . 1 1 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 7 | . . 4 1 2 . Successful 4 | . . 3 . 1 . Failed 3 | . . 1 1 1 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 2 | . . 1 1 . . Terminals 4 | . . 2 1 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . 1 . Open DSF 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2106 | . 231 620 775 140 340 Spaces Moved 981 | 1 136 341 297 85 121 Core 3 | . . . . . 3 Treads 835 | . . 335 297 85 118 Legs 143 | 1 136 6 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 Average Speed 157 | 120 120 159 160 160 187 Slowest Speed 850 | 120 120 160 160 160 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 31 30 30 2 88 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 1 | . . 1 . . . Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1296 | . 184 390 456 90 176 Wait 83 | . 28 5 50 . . Move 976 | . 135 340 296 84 121 Hop . | . . . . . . Pick Up 33 | . 4 9 10 2 8 Fast Attach 13 | . . 7 4 . 2 Attach 15 | . . 1 4 3 7 Detach 5 | . . 3 . 1 1 Swap 9 | . 1 2 4 . 2 Drop 24 | . 3 6 11 . 4 Fire 129 | . 13 13 74 . 29 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 3 3 . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 4) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 517 | -9/Materials | Build established: Gunner 822 | -9/Materials | Discovered new exit (range 7) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -8/Materials | Garrison activated, responded to threat 1217 | -8/Materials | Lost 3 parts (2u1w) 1539 | -8/Materials | Build established: Scavenger-Tank 1547 | -8/Materials | Discovered new exit (range 16) 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Utility x2 1766 | -7/Factory | Identified exit to DSF 1767 | -7/Factory | Entered DSF 1784 | -7/DSF | Additional patrols routed to DSF 1883 | -7/DSF | Lost 4 parts (2n2w) 1915 | -7/DSF | Sterilization system engaged 1918 | -7/DSF | Discovered new exit (range 15) 1935 | -7/DSF | Ambient heat levels rising (+10) 1950 | -7/DSF | Ambient heat levels rising (+10) 1965 | -7/DSF | Ambient heat levels rising (+10) 1980 | -7/DSF | Ambient heat levels rising (+10) 1995 | -7/DSF | Ambient heat levels rising (+10) 2010 | -7/DSF | Ambient heat levels rising (+10) 2025 | -7/DSF | Ambient heat levels rising (+10) 2040 | -7/DSF | Ambient heat levels rising (+10) 2055 | -7/DSF | Ambient heat levels rising (+10) 2070 | -7/DSF | Ambient heat levels rising (+10) 2085 | -7/DSF | Ambient heat levels rising (+10) 2093 | -7/DSF | Core integrity fell below 50% 2100 | -7/DSF | Ambient heat levels rising (+10) 2104 | -7/DSF | Core integrity fell below 20% 2108 | -7/DSF | Core destroyed Last Messages --------------- 02085_ Arm. Treads broken. 02085_ Overheating: Short circuit. 02085_ ALERT: Ambient heat levels +10. 02087_ Overheating: Broken Imp. Treads damaged (-55). 02087_ Overheating: Hvy. Laser damaged (-8). 02088_ Overheating: Lrg. Storage Unit damaged (-126). 02090_ Overheating: Broken Adv. Terrain Scanner damaged (-4). 02090_ Overheating: Adv. Terrain Scan Processor damaged (-19). 02090_ Overheating: Rnf. Ion Engine damaged (-41). 02092_ Overheating: Broken Imp. Treads damaged (-38). 02093_ Overheating: Core damaged (-140). 02095_ Overheating: Energy bleed (-44). 02097_ Power failure, Rnf. Ion Engine shutdown. 02097_ Overheating: Matter decay (-8). 02100_ Overheating: Matter decay (-11). 02100_ ALERT: Ambient heat levels +10. 02102_ Overheating: Core damaged (-140). 02107_ Overheating: Adv. Terrain Scan Processor damaged (-3). 02107_ Overheating: Broken Imp. Treads damaged (-31). 02108_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????#########????????????????????? | | ?????????#???????# !!#####????????????????? | | ??#?????#??????#?# !!#[[[#[[##"""?????????? | | ?#??#?#?????#?#??# @ <""???????? | | ##???????#??#????# ""???#???? | | ????#?#?#??###?#?### ###[[[#[[## ""???????? | | ?????#?#???##?#?#### ###[[[#??#?# #???#????? | | ??????###????????# ==#####????# "#????????? | | ##??#??#?#?#??##?# ^ ^==#????#???["%[????#???? | | ??#?##???????##### ==##???????[ =[??#?????? | | ??##?#???#????#?#### ###??????###*%##???????? | | #???##??????#??#?#!! !!##???#??[[*[[#????#??? | | #?#??????##???####!! !!##???##?[[%=[#???????? | | ##?##?#?#??##?#?##!! !!#????????[=[[#?##????? | | ?################### ############ ###??????? | | #??# ## #!!!### %###!!!#===## ####???? | | #??# ## #!!!##% ##! !#==="# #????#?? | | ?### !!! % !!#??????? | | #### * ! [* !!#?#?##?? | | ##?# !! %[%! !#???##?? | | #?##// ## #]]]##% %##!!!"!!!"*!%% ##??##?? | | ??##// ## #]]]### ###!!!#!!!#%*= "#????#? | | ??#### ############ ############ =####???#?? | | ????#! !!#?#?####!! !!#?##?#?#!!%=!#???????? | | ##?##! !!#?##?#?#!! !!#??##??#!!=%=#???#?#?? | | ###?#! !!##?##?##!! !!### #?#!!*%!####????? | | ##?### #######?#### ####? ?####] ###??#???? | | ##### ##?##?## #?? ??#! !#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 375 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumOpticalScrap Manual? 0 Play Time 00:27:53 Cumulative 14.8 hours Start 2022.12.27 @ 17:48:07 End 2022.12.28 @ 10:39:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee17c452-daf0-4ace-8a9d-b29a42d49399