Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.05 @ 17:03:22 Player: ZarZap Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1816) 1816 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 7001 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 181 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Weapon Cycler Reflective Plating > --- WEAPON ----------- Particle Gun Plasma Cannon Heavy Plasma Cannon Heavy Missile Launcher > --- INVENTORY -------- Launcher Loader Improved Transmission Jammer [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Reflective Plating Weapon High-powered Shotgun Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 3 | . . 1 . 1 . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 2 | . . . 1 . . . . 1 Weapon 3 | . . 1 . 1 . . . 1 Parts Attached 54 | 6 1 3 11 4 1 2 6 20 Power 10 | 1 . 1 2 1 . . 3 2 Engine 6 | 1 . 1 1 1 . . 1 1 Core 4 | . . . 1 . . . 2 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 3 . . 2 1 3 Treads 8 | 2 . . 3 . . 2 1 . Leg . | . . . . . . . . . Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 1 1 1 . 1 . . 7 Device 6 | . . 1 1 . . . . 4 Storage 3 | 1 1 . . . . . . 1 Processor 1 | . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 . 1 5 3 . . 2 8 Energy Gun 8 | 1 . . 2 1 . . 2 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 10 | 1 . 1 3 2 . . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 32 | . . . . 1 . . 5 26 Power 7 | . . . . . . . 3 4 Propulsion 6 | . . . . . . . . 6 Utility 6 | . . . . . . . 1 5 Weapon 13 | . . . . 1 . . 1 11 Highest Loss Streak 13 | . . . . 1 . . 4 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 85 88 99 99 100 100 80 60 Engine 12 | . 14 22 13 15 15 15 7 3 Core 5 | . . . 4 7 7 7 6 4 Treads 21 | . 28 22 27 23 23 23 23 5 Device 7 | . . 10 17 15 9 7 . 3 Storage 7 | . 14 11 9 7 7 7 7 5 Hackware 4 | . . . . . 5 7 7 4 Energy Gun 8 | . 14 11 10 4 7 7 10 6 Ballistic Gun 17 | . 14 11 16 25 23 23 15 6 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 13 28 35 45 51 51 50 50 61 Greatest Support 76 | 40 40 40 60 60 60 76 76 68 Greatest Overweight (x) 18 | . . . . . . . . 18 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 5 5 7 12 15 15 15 15 12 Average Carried 10 | 2 3 4 8 11 15 14 12 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 5 6 12 15 15 15 13 1 Class Distribution -------------------- 30% | Hacker-Tank 20% | Hacker-Mutant 15% | Tank 14% | Mutant 13% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1247 | 260 28 54 151 214 51 4 268 217 Remotely . | . . . . . . . . . Salvage Created 1758 | . 36 122 592 353 . . 101 554 Parts 82 | . 2 12 31 13 . . 4 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 4 10 . Prevented 7 | . . . . . . . 7 . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 42 | . 1 5 13 9 . . 4 10 Guns 38 | . 1 5 13 9 . . 4 6 AOE 3 | . . . . . . . . 3 Classes Destroyed 9 | . 1 1 4 1 . . . 2 Worker 1 | . . . . 1 . . . . Builder 1 | . . . . . . . . 1 Recycler 2 | . . . 1 . . . . 1 Watcher 2 | . . . 1 1 . . . . Swarmer 11 | . . 3 2 3 . . 3 . Grunt 23 | . 1 2 6 5 . . 1 8 Sentry 6 | . . . 4 1 . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 1 4 5 4 . . 3 6 Combat Bots Only 5 | . 1 4 5 3 . . 3 4 Max Kills in Single Turn 3 | . 1 1 1 2 . . 3 2 Gunslinging 1 | . . . . 1 . . 1 . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 4964 | . 53 232 669 216 . . 804 2990 Core 1490 | . 18 44 99 8 . . 303 1018 Absorbed by Shields 644 | . . . 376 148 . . 120 . Core Remaining (%) 83 | 100 92 89 82 . . . 55 . Volleys Fired 95 | . 6 8 30 16 . . 10 25 Largest 5 | . 2 2 3 4 . . 4 5 Hottest 274 | . 60 60 125 138 . . 163 274 Shots Fired 297 | . 12 16 90 58 . . 33 88 Gun 275 | . 12 16 90 58 . . 33 66 Cannon 16 | . . . . . . . . 16 Launcher 6 | . . . . . . . . 6 Special . | . . . . . . . . . Kinetic 179 | . 6 8 50 53 . . 19 43 Thermal 100 | . 6 8 40 5 . . 9 32 Explosive 6 | . . . . . . . . 6 Electromagnetic 12 | . . . . . . . 5 7 Robot Hit Streak 18 | . 9 9 18 11 . . 7 16 Robot Miss Streak 5 | . 1 1 3 4 . . 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 3 1 . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 Shots Hit Robots 233 | . 10 12 72 44 . . 26 69 Core Hits 163 | . 2 6 60 31 . . 20 44 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4843 | . 109 132 983 764 . . 440 2415 Guns 3325 | . 109 132 983 764 . . 440 897 Cannons 399 | . . . . . . . . 399 Explosions 1119 | . . . . . . . . 1119 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2100 | . 44 77 476 695 . . 259 549 Thermal 1894 | . 65 55 507 69 . . 126 1072 Explosive 681 | . . . . . . . . 681 Electromagnetic 168 | . . . . . . . 55 113 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Message Errors 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 102 | . . . . . . . . 102 Projectiles 19 | . . . . . . . . 19 Explosions 83 | . . . . . . . . 83 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 140 | . . . . . . . . 140 Shots 6 | . . . . . . . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 977 | . 30 36 326 332 . . 677 977 Average Temperature 214 | . 21 14 117 96 . . 267 440 Received Heat Transfer 1767 | . 36 30 344 72 . . 235 1050 Effects 75 | . . . 2 2 . . 23 48 Shutdowns 12 | . . . . 2 . . 3 7 Energy Bleed 9 | . . . 1 . . . 3 5 Interference 10 | . . . . . . . 6 4 Matter Decay 5 | . . . 1 . . . 2 2 Short Circuit 6 | . . . . . . . 1 5 Damage (minor) 4 | . . . . . . . 2 2 Damage (major) 24 | . . . . . . . 4 20 Damage (core) 5 | . . . . . . . 2 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . 2 . 2 . . . 2 2 Heat Transferred 2781 | . 150 125 760 95 . . 160 1491 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 461 | . 30 170 461 368 . . . 211 Initial 125 | . . 10 61 125 . . . . Average 130 | . 13 64 236 254 . . . 23 Maximum Alert Level 2 | . . . 2 1 . . . 1 Low Security (%) 72 | 100 100 100 40 40 . . . 99 Level 1 25 | . . . 50 59 . . . . Level 2 2 | . . . 9 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 2 1 2 . . . 1 Investigation 2 | . 1 . . . . . . 1 Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 2 . 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 1 9 17 11 . . 10 12 Peak Tracking Total 6 | . 1 4 6 3 . . 5 6 Tactical Retreats 4 | . . 1 2 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 2 | . . 1 1 . . . . . Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 2 | . . 1 1 . . . . . Successful 2 | . . 1 1 . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . 2 . . Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . 4 . . Largest Group 4 | . . . . . . 4 2 1 Highest-Rated Group 154 | . . . . . . 154 78 39 Highest-Rated Ally 39 | . . . . . . 39 39 39 Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . 18 1 Total Damage 569 | . . . . . . . 554 15 Kills 5 | . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 4543 | 128 167 348 550 509 38 1478 735 590 Spaces Moved 2505 | 79 89 182 255 277 23 918 391 291 Core 36 | 16 . . . . . . . 20 Treads 2271 | 63 89 182 255 277 23 918 391 73 Legs . | . . . . . . . . . Wheels 198 | . . . . . . . . 198 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 100 Average Speed 158 | 137 160 160 160 160 160 160 160 150 Slowest Speed 950 | 160 160 160 160 160 160 160 160 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 29 | 5 25 20 35 8 7 90 67 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 80 | . . . . . . . . 80 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 79 | . . . . . . . . 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 2876 | 97 102 223 332 304 24 929 479 386 Wait 166 | 6 3 27 21 2 . . 69 38 Move 2497 | 78 88 181 254 276 22 917 390 291 Hop . | . . . . . . . . . Pick Up 47 | 7 3 4 12 6 . 5 1 9 Fast Attach 3 | 2 . . . . 1 . . . Attach 35 | 4 . 3 2 3 . . 4 19 Detach . | . . . . . . . . . Swap 16 | . 1 . 9 1 . 2 2 1 Drop 17 | . 1 . 4 . 1 5 3 3 Fire 95 | . 6 8 30 16 . . 10 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 329 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 15) 644 | -9/Materials | Entered another Materials area 644 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -8/Materials | Build established: Tank 1190 | -8/Materials | Discovered new exit (range 4) 1194 | -8/Materials | Entered Factory 1194 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1640 | -7/Factory | Build established: Scavenger-Tank 1680 | -7/Factory | Discovered new exit (range 7) 1703 | -7/Factory | Entered Lower Caves 1724 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1741 | -7/Lower Caves | Entered Zion 2009 | -6/Zion | Build established: Hacker-Tank 2281 | -6/Zion | Imprinted 2284 | -6/Zion | Declared Zion's savior 2437 | -6/Zion | Learned Factory emergency access door positions 2450 | -6/Zion | Learned 8 Factory zone layouts 3158 | -6/Zion | Received a hallucinogenic algorithm 3206 | -6/Zion | Discovered new exit (range 9) 3219 | -6/Zion | Entered Proximity Caves 3219 | -5/Proximity Caves | Accompanied by 2 allies 3325 | -5/Proximity Caves | Lost 4 parts (3p1u) 3581 | -5/Proximity Caves | Build established: Hacker-Mutant 3948 | -5/Proximity Caves | Discovered new exit (range 4) 3954 | -5/Proximity Caves | Entered Factory 3954 | -5/Factory | Accompanied by 1 ally 3954 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4195 | -5/Factory | Core integrity fell below 50% 4231 | -5/Factory | Lost 13 parts (2p3n1u7w) 4450 | -5/Factory | Found Launcher Loader 4511 | -5/Factory | Crushed by falling debris 4511 | -5/Factory | System corruption reached 10% 4520 | -5/Factory | Core integrity fell below 20% 4544 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04530_ U-05 Engineer lays Concrete. 04532_ Penetrated by Slug. 04532_ Broken Adv. Terrain Scanner destroyed. 04533_ U-05 Engineer lays Concrete. 04535_ The unstable cave ceiling collapses. 04535_ Penetrated by Slug. 04536_ The unstable cave ceiling collapses. 04536_ U-05 Engineer lays Concrete. 04537_ R-10 Processor collects Carbon-fiber Leg. 04537_ U-05 Engineer lays Concrete. 04538_ Critical hit (Burn: +37). 04538_ Penetrated by Slug. 04539_ U-05 Engineer lays Concrete. 04540_ U-05 Engineer builds a Wall. 04540_ Critical hit (Burn: +37). 04541_ The unstable cave ceiling collapses. 04541_ Penetrated by Slug. 04541_ K-01 Serf collects debris. 04542_ The unstable cave ceiling collapses. 04544_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# ???????????????????????? | | ?????????????# """ """ ""???????????????????????? | | ???########### """ """ ""???????????????????????? | | ???# # """ """ ""???????????????????????? | | ???# """"""" # "" "" "???????????????????????? | | ???# """"""" # "" "" "???????????????????????? | | ???# """"""" # ???????????????????????? | | ???# """"""" # ???????????????????????? | | ???# # ???????????????????????? | | ???# # ???????????????????????? | | ?????????????????????????????????????????????????? | | ######??????????? ?????#?????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????+??? | | "" "??????? ?????????????????????????????????????? | | "" ??????????? ??????????????????? ??????????????? | | "" ""???????###+##########???????????????????????? | | ????# ! #??????##?? ??????????? | | "" """???? # k ""##???? ##? ????????+??? | | "" ??????" # Y #??? # ?????????????? | | "" ""? ??" # " #??? #?????#????????? | | ?? # #?? # #??????????????? | | "" ""? ??" # [ ### u#######??????????? | | "" "?" "?" # # ???????? | | "" """ """ # % @ # ????????? | | # ????????? | | "" """ """ # # ####??????????????? | | "" """ """ # #R#?????????????????? | | "" """ """ # g R# # ###???????????????? | | ### # %= #???????????????? | | "" """ """ #?# %## R #???????????????? | | "" """ """ ### # #???????????????? | | "" """ """ #### #???????????????? | | ###### Y #?? #???????????????? | | #??# /## ##??? ##???????????????? | | #?### ??? #????????????????? | | #???# " = " ???? #????????????????? | | #+#######+####### " " #??? #????????????????? | | # # " " #???? #????????????????? | | # # " " #???????????? ?????????? | | # """""" # " !! " #?????????????????+????? | | # """""" # " !! " #??????????????????????? | | # """""" # " " /???? ?????????????????? | | # """""" # " " # ?????????????????????? | | # # " " #? ????????????????????? | | # """""" # ???????????????????????? | | #### """""" # ???#???????????????????? | | #??# """""" # ???????????????????????? | | ???# """""" # ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamWardroneHammer Manual? 0 Play Time 00:33:29 Cumulative 15.4 hours Start 2023.02.05 @ 16:28:53 End 2023.02.05 @ 17:03:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 9 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 60bb77db-d997-4590-8aa2-8ca80a4cb567