Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 18:05:23 Player: Akl Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (440) 440 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2605 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 83/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Light Armor Plating Makeshift Hacking Suite > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Ion Engine Weight Redist. System 0b10 Decoder Chip [Looter] Phasing AFG CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Thermal Generator Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Improved Datajack Improved Datajack > --- INVENTORY -------- Ion Engine Cesium-ion Thruster Heat Sink Weight Redist. System Beam Cannon Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 4 8 13 1 5 1 Power 3 | . 1 1 . 1 . Engine 3 | . 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 5 1 . . Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 4 | . . 3 1 . . Utility 9 | . 2 4 . 2 1 Device 3 | . . 2 . 1 . Storage 1 | . . 1 . . . Processor 3 | . 2 1 . . . Hackware 1 | . . . . . 1 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | 2 3 3 . 2 . Energy Gun 3 | . 3 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 1 6 . 1 Power . | . . . . . . Propulsion 5 | . . 1 4 . . Utility 1 | . . . 1 . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 6 | . . 1 6 . 1 To Critical Strikes 1 | . . . 1 . . Average Backups 4 | 3 3 4 6 4 5 Power . | 1 1 1 1 . . Propulsion . | . . . . . . Utility 1 | . 1 1 2 1 3 Weapon 1 | 1 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . 1 1 . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 . . 2 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 61 | . 87 85 83 45 53 Engine 10 | . 12 11 9 10 9 Hover 6 | . 25 17 . . . Flight 1 | . . 1 22 . . Device 7 | . . 2 9 10 9 Storage 1 | . . 2 9 . . Processor 15 | . 22 27 11 11 11 Protection 6 | . . . . 10 11 Energy Gun 6 | . 22 17 . . . Special Weapon 1 | . . . . 1 9 Special Melee Weapon 1 | . . 2 13 . 1 Peak Build Rating 22 | 4 13 22 21 11 13 Average Rating 9 | 1 11 14 14 7 9 On Entrance 8 | . 3 13 21 5 9 Avg Prop Armor Cover (%) 25 | 25 25 . . . . Naked Turns . | . . . . . . Heaviest Build 17 | 4 11 17 15 9 9 Greatest Support 20 | 3 14 20 15 9 9 Greatest Overweight (x) 4 | 1 . 4 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 5 5 Average Capacity 5 | 5 5 5 7 5 5 Most Carried 7 | 5 5 6 7 5 5 Average Carried 4 | 3 3 4 6 4 4 Final Capacity 8 | 5 5 8 5 5 5 Final Carried 6 | 5 4 6 4 5 5 Class Distribution -------------------- 91% | Mutant 4% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 506 | 169 161 85 54 37 . Remotely . | . . . . . . Salvage Created 413 | . 207 206 . . . Parts 26 | . 10 16 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . 4 3 1 . . Guns 4 | . 2 2 . . . Cannons 2 | . . 1 1 . . AOE 2 | . 2 . . . . Classes Destroyed 6 | . 3 2 1 . . Builder 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Grunt 5 | . 4 1 . . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Demolisher 1 | . . . 1 . . Best Kill Streak 4 | . 4 3 1 . . Combat Bots Only 3 | . 3 2 1 . . Max Kills in Single Turn 3 | . 3 1 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 81 | . 1 13 57 . 10 Missed 28 | . . 5 22 . 1 Hits 53 | . 1 8 35 . 9 Melee 8 | . . 5 3 . . Projectile 45 | . 1 3 32 . 9 AOE 9 | . . . 9 . . Critical Strikes 4 | . . 3 1 . . Part Disruptions 1 | . . . 1 . . Damage Taken 1121 | . 42 223 729 . 127 Core 425 | . 12 47 326 . 40 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 33 | . 9 19 5 . . Largest 2 | . 2 2 1 . . Hottest 105 | . 90 105 60 . . Shots Fired 57 | . 18 34 5 . . Gun 47 | . 18 29 . . . Cannon 10 | . . 5 5 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 10 | . . 5 5 . . Explosive . | . . . . . . Electromagnetic 47 | . 18 29 . . . Robot Hit Streak 5 | . 4 5 3 . . Robot Miss Streak 4 | . 4 4 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 30 | . 9 15 5 . 1 Core Hits 19 | . 9 8 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 6 | . . . 3 . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1024 | . 677 291 56 . . Guns 405 | . 197 208 . . . Cannons 87 | . . 34 53 . . Explosions 529 | . 480 49 . . . Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic . | . . . . . . Thermal 325 | . 189 83 53 . . Explosive 291 | . 291 . . . . Electromagnetic 405 | . 197 208 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 . Average Corruption 4 | . . . 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . 8 . . . . Projectiles . | . . . . . . Explosions 8 | . 8 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . 25 28 1 . . Shots 2 | . 1 1 . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 179 | . 84 179 18 . . Average Temperature 59 | . 34 77 17 . . Received Heat Transfer 141 | . 9 12 120 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 385 | . 150 124 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 3 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 160 | . 160 56 20 . . Initial 44 | . . 44 9 . . Average 46 | . 107 26 6 . . Influence Increases 323 | . 187 116 20 . . Destroy 0b10 Robot/C 160 | . 80 60 20 . . Destroy 0b10 Robot/NC 25 | . 15 10 . . . Destroy Leader 48 | . 24 24 . . . Disable Machine 45 | . 30 15 . . . Destroy Structure 30 | . 23 7 . . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 323 | . 80 197 46 . . Entered New Map 80 | . . 63 17 . . Time Decay 223 | . 80 124 19 . . Lost Part 20 | . . 10 10 . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 7 9 9 . 2 Peak Tracking Total 7 | . 2 4 7 . 2 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 3 . . . Successful 3 | . 1 2 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 151 | . . . . 151 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1314 | . . 286 91 889 48 Optics 1314 | . . 286 91 889 48 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1541 | 35 180 298 91 889 48 Spaces Moved 2231 | 39 232 262 91 1533 74 Core 1670 | 39 4 3 17 1533 74 Treads . | . . . . . . Legs 22 | . . 22 . . . Wheels . | . . . . . . Hover 448 | . 228 220 . . . Flight 91 | . . 17 74 . . Fastest Speed 29 | 50 50 29 29 50 50 Average Speed 52 | 56 55 62 52 50 51 Slowest Speed 250 | 100 60 250 195 50 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 28 26 22 91 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . 22 5 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . 22 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2545 | 51 265 362 127 1656 84 Wait 179 | . 3 45 18 109 4 Move 2226 | 38 231 261 90 1532 74 Hop . | . . . . . . Pick Up 31 | 8 7 11 1 4 . Fast Attach 5 | . 2 3 . . . Attach 32 | 4 7 10 3 7 1 Detach 8 | 1 . 2 . 4 1 Swap 5 | . . 3 1 . 1 Drop 18 | . 6 8 4 . . Fire 33 | . 9 19 5 . . Melee 6 | . . . 3 . 3 Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 4) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 18) 514 | -9/Materials | Entered Mines 515 | -9/Mines | Learned location of Storage (-9) 526 | -9/Mines | Assembled infested the area 584 | -9/Mines | Core integrity fell below 50% 597 | -9/Mines | Core integrity fell below 20% 598 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 601 | -9/Mines | Discovered new exit (range 9) 602 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 605 | -9/Mines | Entered Zion 627 | -7/Zion | Lost 6 parts (4n1u1w) 652 | -7/Zion | System corruption cleaned by Quarantine Array 666 | -7/Zion | Learned location of Armory (-4) 667 | -7/Zion | Learned location of Warlord (-4) 690 | -7/Zion | Found CR-A16's Pointy Stick 705 | -7/Zion | Learned Factory emergency access door positions 1117 | -7/Zion | Met Imprinter 1124 | -7/Zion | Imprinted 1126 | -7/Zion | Declared Zion's savior 1387 | -7/Zion | Discovered new exit (range 15) 1395 | -7/Zion | Received a hallucinogenic algorithm 1395 | -7/Zion | Ran a hallucination algorithm 1435 | -7/Zion | Found Prototype Device 1494 | -7/Zion | Entered Proximity Caves 1495 | -6/Proximity Caves | Identified exit to Factory 1542 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Excellent! You've gotta test out this new gizmo I put together. Well, I can't claim all the credit because we stole an early prototype from MAIN.C, after all. But seriously, this is just... infinitely better than what they're working on. We can totally use this to steal more stuff from Storage and elsewhere without causing a ruckus! I think I'll name the next version the Kleptoattractor. 01435_ Acquired Prototype Device. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Factory entrance... 01530_ Penetrated by Slug. 01530_ Mining Laser destroyed. 01539_ Slug penetrates Wall. 01542_ Jacked H-66 Slayer... 01542_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????##??????????????????????? | | ??????????????????# ??????????????????????? | | ????????????????## ??????????????????????? | | ????????????????# ???????????????????????? | | ???????????????? ???????????????????????? | | ???????????????? ????#??????????????????? | | ???????????????? ??? #??????????????????? | | ????????????????# #??? #??????????????????? | | ????????????????# #### #??????????????????? | | ????????????????# #??????????????????? | | ???????????????## #??????????????????? | | ??????????????## #???????????????????? | | ??????????????# #?????????????? ?????? | | ??????????????# ##### #??????? ###??? | | ??????????????# #?????? ???? | | ??????????????# hh ???????? ???? | | ???????????????# @#??????????????? #???? | | ???????????????## ##??????????????? ##??? | | ????????????????# #???????????????? ##?? | | ????????????????# #??####?????????? #?? | | ????????????????# #?## ##????????? ## | | ????????????????# ### ##???????? | | ????????????????# #??????## ?? | | ????????????????# #????### #???? | | ????????????????###### ###### #???? | | ???????????????????## ## ##??? | | ???????????????????# ##?? | | ???????????????????# ##? | | ???????????????????## ## | | ????????????????????### ## ## # | | ?????????????????????## ### ### ## | | ?????????????????????# #?####?# ##?## | | ????????????????###### ##?????# ##???# | | ???????????????## ## #?????## ###?? | | ???????????????# #??????## ### | | ??????????????## #???????## # | | ??????????????# #????????#### # | | ??????????????## ### ##???????????###### | | ???????????????######?####?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Salvage Targeting 2 Offensive Hacking 11 Item Schematics ----------------- Energy Well | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lance | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Great Axe | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalDispersalAutocannon Manual? 0 Play Time 00:34:58 Cumulative 24.8 hours Start 2026.07.20 @ 17:19:59 End 2026.07.20 @ 18:05:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b44285a8-90c2-4d90-adae-aa1912581f5d