Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 13:26:33 Player: Nalesnig Result: Smashed by cave-in Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (147) 735 Value Destroyed (5413) 5413 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 14328 Bonus ------- Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1450 Matter 153/300 Energy 100/100 System Corruption 78% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter-Particle Reactor > --- PROPULSION ------- Centrium Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Power Amplifier Advanced Coolant Injector High-capacity Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Precision Energy Filter ECM Suite Graphene Brace Advanced Force Field Hacking Suite > --- WEAPON ----------- Hpw. Charged Shock Construct/C Shotgun Charged Riot Construct/G Ballistic Hardcell Construct/C Great Axe > --- INVENTORY -------- Encrypted Comm Array Improved Plasma Cutter [Rating: 144] Favorites ----------- Power Constructs Engine Ion Engine Power Core Backup Power VII Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Slots Evolved 16 | . . . 4 2 . . 4 . 2 . . . . 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 10 | . . . 2 1 . . 2 . 2 . . . . 1 2 Weapon 2 | . . . 1 1 . . . . . . . . . . . Parts Attached 120 | 8 4 6 29 15 5 4 2 6 11 1 15 . . 6 8 Power 10 | 1 1 . 3 1 1 . 1 . 1 . . . . . 1 Engine 8 | 1 1 . 2 1 1 . 1 . 1 . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 17 | 2 1 1 8 1 1 2 . 1 . . . . . . . Treads 11 | 2 1 1 5 1 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 6 | . . . 3 . . 2 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 54 | 2 1 1 6 4 . 1 1 3 10 1 13 . . 5 6 Device 33 | 1 . 1 4 3 . 1 1 . 7 . 7 . . 5 3 Storage 4 | 1 1 . . . . . . 1 . . 1 . . . . Processor 5 | . . . 1 1 . . . . . . 1 . . . 2 Hackware 2 | . . . . . . . . . . . 1 . . . 1 Protection 10 | . . . 1 . . . . 2 3 1 3 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 3 1 4 12 9 3 1 . 2 . . 2 . . 1 1 Energy Gun 8 | . . 1 4 3 . . . . . . . . . . . Energy Cannon 2 | . . . 1 1 . . . . . . . . . . . Ballistic Gun 15 | 3 . 2 4 4 1 . . . . . 1 . . . . Ballistic Cannon 5 | . 1 1 . . 2 . . 1 . . . . . . . Launcher 4 | . . . 1 . . 1 . 1 . . 1 . . . . Special Weapon 2 | . . . 1 . . . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 3 2 2 . . . . . . . 1 2 Parts Lost 95 | . 2 4 23 5 . 1 . 8 4 . 15 1 . 9 23 Power 12 | . . . 3 1 . . . . 1 . 2 1 . 2 2 Propulsion 20 | . 1 1 7 1 . 1 . 3 . . 1 . . 1 4 Utility 32 | . . 1 3 . . . . 3 3 . 5 . . 5 12 Weapon 31 | . 1 2 10 3 . . . 2 . . 7 . . 1 5 Highest Loss Streak 16 | . 2 2 11 4 . 1 . 4 3 . 4 1 . 4 16 To Critical Strikes 3 | . . 1 . . . . . . . . 2 . . . . Average Backups 9 | 2 7 11 9 14 14 13 10 8 5 20 13 . 1 2 1 Power . | . 1 2 1 . . 1 . . . . . . . . . Propulsion 1 | 1 2 3 1 1 1 1 1 . . 5 3 . . . . Utility 3 | . 1 3 3 4 5 4 4 5 4 11 7 . . 1 . Weapon 3 | . 1 2 2 8 8 6 5 3 1 4 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . . . . 2 4 2 . 3 . . 8 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 7 | . . . . 1 . . . . . . 6 . . . . Utility 3 | . . . . . 1 1 . 1 . . . . . . . Weapon 9 | . . . . 1 3 1 . 2 . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 99 99 80 93 100 94 68 65 65 73 64 54 52 60 44 Engine 5 | . 14 14 6 4 7 7 5 5 3 1 . . . . . Treads 12 | . 27 27 15 20 23 15 5 3 3 . 2 4 5 1 . Wheel 1 | . . . 8 2 . 5 5 4 . . . . . . . Device 18 | . 14 13 9 22 23 23 27 22 19 26 19 15 15 21 17 Storage 8 | . 14 14 9 7 7 7 5 4 5 5 6 10 10 9 3 Processor 1 | . . . 1 6 7 4 . . . . 1 5 5 . 1 Protection 3 | . . . 4 . . . . 4 14 10 6 5 5 2 . Energy Gun 2 | . . . 4 6 . . 5 1 4 10 5 . 5 4 2 Energy Cannon 2 | . . . . 2 7 7 5 2 2 5 1 . . . 2 Ballistic Gun 9 | . 25 16 16 15 7 13 5 2 2 . 3 5 . . . Ballistic Cannon 4 | . 2 10 1 . 13 6 . 4 4 . . . . 2 2 Slashing Weapon 1 | . . . . 1 . . . . 3 5 4 . . 3 2 Peak Build Rating 144 | 7 8 13 25 42 48 60 60 73 108 127 141 95 85 124 144 Average Rating 58 | 5 7 9 16 34 45 51 58 59 87 116 114 88 85 108 88 On Entrance 55 | . 7 8 13 25 40 48 51 60 55 108 127 88 85 85 86 Avg Prop Armor Cover (%) 14 | . . . 13 13 . 17 6 5 . . . . . . . Naked Turns 40 | . . . . . . . . . . . . . . . 40 Heaviest Build 124 | 15 31 35 39 47 55 55 57 96 108 101 118 65 59 80 124 Greatest Support 174 | 40 40 40 40 60 60 60 16 44 142 128 157 174 110 110 119 Greatest Overweight (x) 31 | . . . 9 2 . 3 3 31 3 . 1 . . 1 2 Average Overweight (x) . | . . . . . . 2 3 4 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 13 15 15 15 15 15 15 17 20 20 20 20 20 20 16 Most Carried 20 | 4 10 14 14 15 15 15 12 15 20 20 20 1 1 4 4 Average Carried 9 | 2 7 11 9 14 14 14 11 8 5 19 13 . 1 2 1 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 4 9 14 13 15 15 13 11 5 20 20 . 1 1 4 . Scrap Engine Consumption 170 | . . . . . . 14 2 26 27 22 38 1 1 27 12 Constructs Created 14 | . . . . . . 2 . 2 2 1 3 . . 2 2 Constructs Modified 51 | . . . . . . 3 . 1 13 7 11 5 . 5 6 Class Distribution -------------------- 44% | Mutant 22% | Gunner 18% | Construct 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -5/Factory Mutant | -5/DSF Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Tank | -2/Research Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Matter Collected 4123 | 228 235 620 868 243 283 183 . 147 527 62 296 176 63 164 28 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6114 | 44 413 431 1293 292 400 191 . 773 670 . 1157 77 . 341 32 Parts 339 | 6 27 30 67 11 25 11 . 25 37 . 79 . . 20 1 Haulers Intercepted 7 | . . . 1 3 2 . . . 1 . . . . . . Recyclers Shooed 9 | . . . 1 . 2 . . . . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . 6 . . . . . . . . . 2 . . . Prevented 2 | . . . . . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Combat Hostiles Destroyed 116 | . 14 13 27 3 8 4 . 11 8 . 21 . . 6 1 Melee 4 | . . . . . . . . . 2 . 2 . . . . Guns 74 | . 13 11 25 3 1 2 . 2 2 . 13 . . 2 . Cannons 29 | . 1 2 2 . 7 2 . 3 4 . 3 . . 4 1 AOE 8 | . . . . . . . . 5 . . 3 . . . . Classes Destroyed 20 | 1 3 1 7 3 1 . . 3 . . 1 . . . . Worker 9 | . . . 2 1 . . . . 1 . 4 . . . 1 Builder 4 | . . . . . . . . . . . 4 . . . . Tunneler 6 | 2 . . . . . . . . 1 . 3 . . . . Hauler 7 | . . . 1 3 2 . . . 1 . . . . . . Recycler 2 | . 1 . . . . 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . . . . Swarmer 33 | . 9 3 2 . 4 . . 4 . . 11 . . . . Grunt 33 | . 5 . 19 . 2 . . . 3 . 1 . . 3 . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 8 | . . . 4 1 1 . . . . . 2 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . Specialist 4 | . . . . . . . . 4 . . . . . . . Hunter 4 | . . . . . . . . 2 . . 2 . . . . Programmer 15 | . . . . . 1 . . . 5 . 5 . . 3 1 Heavy 1 | . . . . . . . . 1 . . . . . . . Subdweller 14 | . . 10 . . . 4 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 2 4 3 7 2 4 1 . 5 2 . 5 . . 3 1 Combat Bots Only 5 | . 3 3 5 2 4 1 . 5 2 . 4 . . 3 1 Max Kills in Single Turn 5 | 1 1 2 1 2 1 1 . 5 1 . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 5 . . 2 . . . . Melee 1 | . . . . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Hostile Shots Fired 1503 | . 67 66 211 26 21 5 . 156 127 . 546 13 . 125 140 Missed 434 | . 21 26 62 10 7 1 . 35 27 . 158 6 . 40 41 Hits 1069 | . 46 40 149 16 14 4 . 121 100 . 388 7 . 85 99 Melee 6 | . . . 5 . . . . . . . . 1 . . . Projectile 1063 | . 46 40 144 16 14 4 . 121 100 . 388 6 . 85 99 AOE 7 | . . . 1 6 . . . . . . . . . . . Critical Strikes 54 | . 1 2 9 . . . . 1 11 . 17 1 . 6 6 Actively Blocked 19 | . . . . . . . . . . . 6 1 . 6 6 Part Disruptions 1 | . . . . . . . . . . . 1 . . . . Damage Taken 23212 | . 459 692 2765 414 291 94 . 2818 1889 . 5458 160 . 1803 6369 Core 4148 | . 25 117 543 63 73 . . 928 133 . 550 16 . 239 1461 Absorbed by Shields 1243 | . . . . . . . . . 127 . 380 . . . 736 Redirected to Shielding 248 | . . . 40 . . . . . . . 195 6 . 7 . Regen/Repaired (Parts) 2252 | . . . . . . 5 . 200 704 153 726 252 . 174 38 Core Remaining (%) 50 | 100 . 43 1 . . 80 . 7 . . . . 39 81 . Volleys Fired 434 | 3 48 41 119 13 14 25 . 24 35 . 78 3 . 20 11 Largest 4 | 2 2 2 3 4 4 4 . 3 3 . 3 1 . 2 3 Hottest 191 | 40 50 80 163 163 138 186 . 179 151 . 153 41 . 129 191 Shots Fired 927 | 6 95 82 262 39 53 46 . 66 66 . 151 3 . 39 19 Gun 645 | 6 90 51 237 38 13 24 . 17 27 . 117 3 . 19 3 Cannon 271 | . 5 31 21 1 40 22 . 47 39 . 32 . . 20 13 Launcher 6 | . . . 2 . . . . 2 . . 2 . . . . Special 5 | . . . 2 . . . . . . . . . . . 3 Kinetic 647 | 6 95 78 230 23 39 26 . 17 17 . 88 3 . 20 5 Thermal 170 | . . 4 20 1 14 10 . 23 21 . 55 . . 19 3 Explosive 4 | . . . 2 . . . . 2 . . . . . . . Electromagnetic 106 | . . . 10 15 . 10 . 24 28 . 8 . . . 11 Robot Hit Streak 16 | 2 16 14 13 4 6 7 . 7 10 . 12 5 . 11 8 Robot Miss Streak 8 | 1 5 2 4 3 3 3 . 2 3 . 8 2 . 5 3 Penetration Max 1 | . . . . . . . . 1 1 . 1 . . . . Secondary Targets 5 | . 1 . 3 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . Shots Hit Robots 591 | 3 66 57 173 23 22 22 . 41 57 . 87 1 . 27 12 Core Hits 299 | 2 25 24 81 16 21 13 . 17 26 . 54 1 . 15 4 Critical Kills 8 | . . 1 1 1 . . . . 2 . . . . 3 . Critical Parts Destroyed 8 | . . . 1 . . . . . 3 . 2 . . 2 . Critical Strikes 33 | . . 3 4 1 1 . . . 9 . 8 . . 6 1 Burn 2 | . . . 2 . . . . . . . . . . . . Destroy 17 | . . 2 2 1 . . . . 5 . 2 . . 5 . Blast 6 | . . 1 . . 1 . . . . . 4 . . . . Sever 8 | . . . . . . . . . 4 . 2 . . 1 1 Melee Attacks 124 | . . . 5 4 1 . . . 26 . 34 . . 23 31 Impact 5 | . . . 5 . . . . . . . . . . . . Slashing 119 | . . . . 4 1 . . . 26 . 34 . . 23 31 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 2 . 4 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13580 | 41 836 925 2472 370 704 519 . 1409 1222 . 3800 49 . 875 358 Guns 7510 | 41 748 633 2068 359 167 213 . 233 233 . 2407 28 . 375 5 Cannons 3708 | . 88 292 211 . 466 306 . 827 349 . 620 . . 419 130 Explosions 986 | . . . 173 . 71 . . 349 . . 393 . . . . Melee 1281 | . . . . . . . . . 640 . 365 . . 53 223 Ramming 85 | . . . 10 11 . . . . . . 15 21 . 28 . Kinetic 7594 | 41 836 842 1975 261 344 341 . 233 205 . 1975 28 . 419 94 Thermal 3056 | . . 83 242 . 289 156 . 511 183 . 1217 . . 375 . Explosive 593 | . . . 173 . 71 . . 349 . . . . . . . Electromagnetic 971 | . . . 72 98 . 22 . 316 194 . 228 . . . 41 Impact . | . . . . . . . . . . . . . . . . Slashing 1281 | . . . . . . . . . 640 . 365 . . 53 223 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 78 | . . . 13 . . 3 . . 24 24 36 37 37 6 78 Average Corruption 18 | . . . 11 . . 3 . . 18 24 27 37 37 5 45 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 250 | . . . 19 . . 35 . . 31 27 80 24 5 10 19 Message Errors 57 | . . . 7 . . 13 . . 8 2 15 3 2 2 5 Matter Fused 61 | . . . 4 . . 4 . . 8 8 19 12 1 2 3 Heat Flow Errors 31 | . . . 1 . . 3 . . 4 6 9 2 1 3 2 Energy Discharges 24 | . . . . . . 6 . . 6 5 3 . 1 1 2 Parts Rejected 5 | . . . . . . . . . . . 4 . . . 1 Parts Fused 5 | . . . . . . . . . 1 1 2 1 . . . Data Loss (minor) 22 | . . . 3 . . 5 . . 2 2 4 2 . 1 3 Data Loss (major) 11 | . . . 2 . . 3 . . . 3 1 1 . . 1 Alerts 6 | . . . 1 . . 1 . . 1 . . 1 . . 2 Misdirections 15 | . . . . . . . . . . . 13 2 . . . Weapon Failures 13 | . . . 1 . . . . . 1 . 10 . . 1 . Overload Shots 17 | . . . . 1 . 5 . 11 . . . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Overflow Damage 232 | . . . 4 . . . . 10 21 . 117 5 . 24 51 Projectiles 69 | . . . 2 . . . . 10 . . 33 . . 24 . Explosions 10 | . . . 2 . . . . . . . 8 . . . . Melee 153 | . . . . . . . . . 21 . 76 5 . . 51 Knockbacks 36 | . 2 4 5 . 1 2 . . 5 . 9 1 . 6 1 Impact 1 | . . . . . . . . . . . . 1 . . . Kinetic 33 | . 2 4 5 . 1 2 . . 5 . 8 . . 5 1 Secondary 2 | . . . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 104 | . . . 5 . 79 . . . . . 18 . . 2 . Shots 2 | . . . . . 1 . . . . . 1 . . . . Rammed 12 | . . . 2 4 . . . . . . 1 1 . 4 . Targets Rammed 13 | . . . 2 4 . . . . . . 1 2 . 4 . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . Highest Temperature 5815 | . 2 . 398 109 36 160 . 5815 343 225 437 159 93 399 264 Average Temperature 367 | . 2 . 142 35 15 49 . 1608 118 76 89 78 57 129 96 Received Heat Transfer 2331 | . 123 75 1233 54 9 30 . 324 97 . 64 42 . 249 31 Effects 58 | . . . 5 . . . . 47 . . 4 . . 2 . Shutdowns 11 | . . . 1 . . . . 8 . . 1 . . 1 . Energy Bleed 8 | . . . 1 . . . . 6 . . . . . 1 . Interference 6 | . . . 2 . . . . 1 . . 3 . . . . Matter Decay 6 | . . . . . . . . 6 . . . . . . . Short Circuit 5 | . . . . . . . . 5 . . . . . . . Damage (minor) 9 | . . . 1 . . . . 8 . . . . . . . Damage (major) 8 | . . . . . . . . 8 . . . . . . . Damage (core) 5 | . . . . . . . . 5 . . . . . . . Siege Activations 1 | . . . . . . . . . 1 . . . . . . Total Turns 6 | . . . . . . . . . 6 . . . . . . Longest Duration 6 | . . . . . . . . . 6 . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 . . 1 . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 . . 4 . . . . Impact Corruptions 2 | . . . . . . . . . . . 1 1 . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . 2 . 5 1 . 3 . . . . Heat Transferred 3683 | . . 100 709 . 333 161 . 583 400 . 1397 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Maximum Alert Level 1 | . . . 1 . . . . 1 . . 1 . . . . Low Security (%) 90 | 100 100 . 83 100 100 100 100 52 100 100 51 . . 100 100 Level 1 9 | . . . 16 . . . . 47 . . 48 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . Peak Influence 383 | 10 121 . 225 101 140 38 100 323 169 14 383 . . 94 60 Initial 169 | . . . . 96 . 38 100 45 169 14 . . . . 20 Average 59 | 1 57 . 132 22 66 1 83 195 33 . 172 . . 28 4 Influence Increases 3970 | 10 384 150 796 112 295 77 105 358 244 . 870 45 . 308 216 Destroy 0b10 Robot/C 2020 | . 280 60 540 40 160 . . 220 160 . 420 . . 120 20 Destroy 0b10 Robot/NC 165 | 10 5 . 25 25 15 5 . 5 15 . 55 . . . 5 Destroy Leader 428 | . 50 . 134 26 36 . . 50 32 . 80 . . 20 . Successful Hack 192 | . 33 . 8 . 8 41 5 . 12 . 7 . . 64 14 Disable Machine 120 | . . . . 15 45 15 . 15 . . 30 . . . . Destroy Structure 390 | . 1 . 29 6 31 16 . 38 10 . 158 . . 44 57 Advance Influence 100 | . . . . . . . 100 . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . 30 15 Lose Combat Pursuer 510 | . 15 90 60 . . . . 30 15 . 120 45 . 30 105 Influence Decreases 3970 | 10 379 155 583 325 196 176 40 100 525 42 583 315 17 272 252 Entered New Map 510 | . . 3 . 117 . 61 . 20 154 28 . 107 4 . 16 Time Decay 2738 | 10 369 142 372 168 196 115 40 . 341 14 433 198 13 200 127 Lost Part 718 | . 10 10 211 40 . . . 80 30 . 150 10 . 72 105 Lost Ally 4 | . . . . . . . . . . . . . . . 4 Squads Dispatched 36 | . 1 . 11 1 2 . 1 3 2 . 7 . . 2 6 Investigation 5 | . . . 1 . . . 1 . . . . . . 1 2 Extermination 10 | . . . . 1 . . . . 2 . 4 . . 1 2 Reinforcement 15 | . 1 . 4 . 2 . . 3 . . 3 . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Distress Signals 10 | . 1 . 3 . 1 1 . . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 213 | . 27 19 40 5 12 4 . 17 12 . 40 3 . 17 17 Peak Tracking Total 9 | . 4 6 9 6 4 2 . 5 5 . 9 3 . 7 7 Tactical Retreats 26 | . 1 4 2 . . . . 2 1 . 4 1 . 2 9 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . . 9 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Traps Triggered 8 | . 1 . 1 . . . . . 2 . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Machines Disabled 8 | . . . . 1 3 1 . 1 . . 2 . . . . Max in Single Turn 1 | . . . . 1 1 1 . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Machines Accessed 39 | . 8 1 2 2 1 13 1 . 2 . 3 . . 5 1 Terminals 26 | . 6 . 2 1 1 6 1 . 1 . 3 . . 4 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 10 | . 2 . . 1 . 6 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 100 | . 21 4 4 3 3 33 3 . 5 . 9 . . 13 2 Successful 44 | . 11 4 1 . 1 12 1 . 2 . 3 . . 8 1 Failed 56 | . 10 . 3 3 2 21 2 . 3 . 6 . . 5 1 Catastrophic 14 | . 1 . 1 2 1 5 . . 1 . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 16 1 4 1 2 13 . . . . 1 . . . 2 Terminals 68 | . 18 . 4 1 3 14 3 . 3 . 9 . . 11 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units 23 | . 3 . . 2 . 16 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 26 | . 4 4 1 . 1 4 1 . 1 . 3 . . 7 . Record 14 | . . 4 . . 1 1 . . 1 . 2 . . 5 . Part Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . Registered Components 2 | . 1 . . . . . . . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . Release Object 2 | . . . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 8 | . 2 . . . . 5 . . 1 . . . . . . Retrieve Components 8 | . 2 . . . . 5 . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 5 . . . . 3 . . . . . . . . 1 Terminals 8 | . 5 . . . . 2 . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 Botnet 7 | . 5 . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 . 2 2 1 10 1 . 2 . 2 . . 5 1 Full Trace Events 4 | . . . . . . 2 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 31 | . 13 . . . . 16 . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Total Allies 1 | . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . . . . . . . . 26 Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 9 9 9 8 6 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . 1 . Geek 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Active Infowar (turns) 8854 | 20 976 2009 346 564 483 1681 82 430 824 . 471 . . 440 528 Optics 827 | . . 481 346 . . . . . . . . . . . . Terrain 771 | . . . . . . . . . 687 . 84 . . . . Seismic 7175 | 20 976 1528 . 564 483 1681 82 430 616 . 387 . . 408 . ECM 560 | . . . . . . . . . . . . . . 32 528 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Turns Passed 12798 | 94 976 2033 928 646 483 1681 82 490 1438 543 1191 406 89 764 954 Spaces Moved 7019 | 46 420 1094 324 265 227 953 54 123 677 247 890 472 110 667 450 Core 22 | 2 . . 6 . . . . 14 . . . . . . . Treads 3889 | 44 420 1094 127 145 227 220 . 2 468 . 332 436 110 264 . Legs 574 | . . . . . . . . . 209 170 8 . . . 187 Wheels 1205 | . . . 191 120 . 733 54 107 . . . . . . . Hover 795 | . . . . . . . . . . 77 478 . . 43 197 Flight 534 | . . . . . . . . . . . 72 36 . 360 66 Fastest Speed 42 | 50 160 160 110 120 163 145 145 115 141 71 71 81 81 42 43 Average Speed 131 | 155 160 160 144 146 164 150 145 294 155 130 86 82 81 75 107 Slowest Speed 1600 | 160 160 160 500 163 166 250 145 1600 405 157 119 93 81 144 231 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . Potential Cave-ins 11 | . . . . . . . . . 2 . . . . . 9 Cave-ins Triggered 38 | . . . 1 . . . . . . . . . . . 37 Exploration Rate (%) 40 | 4 87 78 45 10 28 94 1 48 14 94 30 62 20 18 13 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 . . . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . . 1 1 . . Spaces Dug 90 | . . . 5 5 . 2 . . 6 . 25 . . 20 27 Terrain Destroyed 225 | . . 1 31 5 29 4 . 20 8 . 75 3 . 21 28 Melee 85 | . . . 5 4 . . . . 4 . 25 . . 20 27 Projectile 85 | . . 1 8 1 20 4 . 3 4 . 39 3 . 1 1 AOE 55 | . . . 18 . 9 . . 17 . . 11 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Was Fac Upp Upp Res Res Total 9648 | 59 628 1294 561 487 302 1166 58 212 973 468 1164 483 109 840 844 Wait 1801 | . 149 146 68 170 43 171 1 49 197 218 127 6 . 115 341 Move 7000 | 45 419 1093 323 264 226 952 53 122 677 246 890 471 109 662 448 Hop 2 | . . . . . . . . . . . . . . 2 . Pick Up 82 | 3 6 8 11 11 6 2 . 6 19 1 5 1 . 3 . Fast Attach 45 | 7 1 . 12 4 . 2 1 2 6 . 1 . . 4 5 Attach 57 | . 2 4 14 4 . 1 2 4 5 . 14 . . 2 5 Detach 4 | . . . . . . . . . 1 . . . . 2 1 Swap 33 | 1 2 2 7 7 5 2 . 1 1 1 2 . . 2 . Drop 51 | . 1 . . 6 7 11 1 4 5 2 13 . . 1 . Fire 434 | 3 48 41 119 13 14 25 . 24 35 . 78 3 . 20 11 Melee 124 | . . . 5 4 1 . . . 26 . 34 . . 23 31 Ram 2 | . . . 1 . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 10 | . . . 1 4 . . . . . . . 2 . 3 . Escape Stasis 3 | . . . . . . . . . 1 . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 7) 715 | -10/Materials | Discovered new exit (range 13) 851 | -10/Materials | Discovered new exit (range 11) 1049 | -10/Materials | Discovered new exit (range 5) 1071 | -10/Materials | Entered Subcaves 1101 | -10/Subcaves | Learned location of Zion (-7) 1101 | -10/Subcaves | Met a Zionite searching for "candidates" 1930 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1934 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2002 | -10/Subcaves | Visited Clippyterm 2007 | -10/Subcaves | Learned Factory trap positions 2724 | -10/Subcaves | Learned location of 1 exit from Materials 2887 | -10/Subcaves | Core integrity fell below 50% 3045 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3055 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3090 | -10/Subcaves | Discovered new exit (range 6) 3104 | -10/Subcaves | Entered Materials 3104 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3105 | -8/Materials | Identified exit to Factory 3204 | -8/Materials | Garrison activated, responded to threat 3309 | -8/Materials | Lost 6 parts (1p2n3w) 3633 | -8/Materials | Garrison activated, responded to threat 3647 | -8/Materials | Crushed by falling debris 3647 | -8/Materials | System corruption reached 10% 3666 | -8/Materials | Core integrity fell below 50% 3709 | -8/Materials | Lost 11 parts (2p3n2u4w) 3853 | -8/Materials | Core integrity fell below 20% 4032 | -8/Materials | Entered Factory 4032 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4033 | -7/Factory | Identified exit to Storage 4034 | -7/Factory | Loaded intel: 83 trap records 4243 | -7/Factory | Lost 4 parts (1p1n2w) 4514 | -7/Factory | Discovered exit to Storage (range 16) 4614 | -7/Factory | Build established: Gunner 4678 | -7/Factory | Entered Storage 4823 | -7/Storage | Used back door to open Recycling access 4823 | -7/Storage | Discovered new exit (range 5) 5129 | -7/Storage | Found Prototype Launcher 5161 | -7/Storage | Entered Recycling 5216 | -7/Recycling | Identified Rocket Array 5305 | -7/Recycling | Discovered new exit (range 15) 6102 | -7/Recycling | Entered Scraplab 6132 | -7/Recycling | Found Prototype Device 6132 | -7/Recycling | Identified Scrap Engine 6842 | -7/Recycling | Entered Factory 6842 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6924 | -5/Factory | Identified exit to DSF 6924 | -5/Factory | Entered DSF 6944 | -5/DSF | Additional patrols routed to DSF 7156 | -5/DSF | Lost 3 parts (2u1w) 7191 | -5/DSF | Sterilization system engaged 7194 | -5/DSF | Discovered new exit (range 15) 7211 | -5/DSF | Ambient heat levels rising (+10) 7226 | -5/DSF | Ambient heat levels rising (+10) 7241 | -5/DSF | Ambient heat levels rising (+10) 7241 | -5/DSF | Lost 4 parts (2n1u1w) 7256 | -5/DSF | Ambient heat levels rising (+10) 7271 | -5/DSF | Ambient heat levels rising (+10) 7286 | -5/DSF | Ambient heat levels rising (+10) 7301 | -5/DSF | Ambient heat levels rising (+10) 7316 | -5/DSF | Ambient heat levels rising (+10) 7331 | -5/DSF | Ambient heat levels rising (+10) 7346 | -5/DSF | Ambient heat levels rising (+10) 7361 | -5/DSF | Ambient heat levels rising (+10) 7376 | -5/DSF | Ambient heat levels rising (+10) 7382 | -5/DSF | Core integrity fell below 50% 7391 | -5/DSF | Ambient heat levels rising (+10) 7397 | -5/DSF | Core integrity fell below 20% 7406 | -5/DSF | Ambient heat levels rising (+10) 7414 | -5/DSF | Entered Factory 7414 | -4/Factory | Evolved 2 slots: Utility x2 7501 | -4/Factory | Build established: Mutant 7847 | -4/Factory | Build established: Construct 8075 | -4/Factory | System corruption reached 10% 8356 | -4/Factory | Lost 3 parts (1p2u) 8598 | -4/Factory | Discovered new exit (range 9) 8852 | -4/Factory | Sucked down chute 8852 | -4/Factory | Entered Waste 8852 | -4/Waste | The area was eerily silent 9322 | -4/Waste | Discovered new exit (range 14) 9395 | -4/Waste | Entered Factory 10178 | -4/Factory | Lost 3 parts (2u1w) 10185 | -4/Factory | System corruption reached 30% 10265 | -4/Factory | Lost 4 parts (1p2u1w) 10270 | -4/Factory | Core integrity fell below 50% 10577 | -4/Factory | Discovered new exit (range 10) 10586 | -4/Factory | Entered Upper Caves 10592 | -4/Upper Caves | Met a Warlord Commander 10593 | -4/Upper Caves | Learned location of Warlord (-4) 10594 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 10596 | -4/Upper Caves | Lost 3 parts (3w) 10600 | -4/Upper Caves | Found Encrypted Comm Array 10854 | -4/Upper Caves | Build established: Mutant 10984 | -4/Upper Caves | Discovered new exit (range 10) 10992 | -4/Upper Caves | Entered another Upper Caves area 10997 | -4/Upper Caves | Discovered new exit (range 15) 11081 | -4/Upper Caves | Entered Research 11081 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11664 | -3/Research | Lost 3 parts (1p2u) 11712 | -3/Research | Spotted B-86 Titan 11755 | -3/Research | Joined by Warlord Geek squad 11823 | -3/Research | Discovered new exit (range 7) 11845 | -3/Research | Entered another Research area 11845 | -2/Research | Evolved 2 slots: Utility x2 11874 | -2/Research | Lost 4 parts (1n2u1w) 12210 | -2/Research | Found Prototype Processor 12210 | -2/Research | Identified Exp. Melee Analysis Suite 12213 | -2/Research | Found Exp. Melee Analysis Suite 12244 | -2/Research | Build established: Tank 12410 | -2/Research | System corruption reached 10% 12456 | -2/Research | Crushed by falling debris 12475 | -2/Research | Crushed by falling debris 12476 | -2/Research | System corruption reached 30% 12483 | -2/Research | Crushed by falling debris 12498 | -2/Research | Crushed by falling debris 12514 | -2/Research | Crushed by falling debris 12515 | -2/Research | Crushed by falling debris 12521 | -2/Research | Crushed by falling debris 12532 | -2/Research | Crushed by falling debris 12534 | -2/Research | Crushed by falling debris 12544 | -2/Research | Crushed by falling debris 12563 | -2/Research | Lost 16 parts (2p1n9u4w) 12566 | -2/Research | Crushed by falling debris 12566 | -2/Research | Core integrity fell below 50% 12607 | -2/Research | Crushed by falling debris 12610 | -2/Research | Crushed by falling debris 12636 | -2/Research | Crushed by falling debris 12645 | -2/Research | Crushed by falling debris 12649 | -2/Research | Crushed by falling debris 12658 | -2/Research | Crushed by falling debris 12672 | -2/Research | Crushed by falling debris 12680 | -2/Research | Crushed by falling debris 12692 | -2/Research | Crushed by falling debris 12695 | -2/Research | Crushed by falling debris 12699 | -2/Research | Crushed by falling debris 12704 | -2/Research | Crushed by falling debris 12708 | -2/Research | Crushed by falling debris 12710 | -2/Research | Crushed by falling debris 12728 | -2/Research | Crushed by falling debris 12729 | -2/Research | Crushed by falling debris 12730 | -2/Research | Crushed by falling debris 12731 | -2/Research | Build established: Mutant 12741 | -2/Research | Crushed by falling debris 12748 | -2/Research | Crushed by falling debris 12748 | -2/Research | Core integrity fell below 20% 12753 | -2/Research | Crushed by falling debris 12755 | -2/Research | Crushed by falling debris 12762 | -2/Research | Crushed by falling debris 12776 | -2/Research | Crushed by falling debris 12781 | -2/Research | Crushed by falling debris 12797 | -2/Research | Crushed by falling debris 12800 | -2/Research | Crushed by falling debris 12800 | -2/Research | Smashed by cave-in Last Messages --------------- 12753_ Crushed by falling debris. 12755_ The unstable cave ceiling collapses. 12755_ Crushed by falling debris. 12755_ Centrium Exoskeleton destroyed. 12755_ System corrupted by crushing effect (+2). 12762_ MDOE#3XDNXDVDYJCDTO F8GGLTT 12762_ The unstable cave ceiling collapses. 12762_ Crushed by falling debris. 12776_ The unstable cave ceiling collapses. 12776_ Crushed by falling debris. 12779_ System corrupted: Component data lost. 12781_ The unstable cave ceiling collapses. 12781_ Crushed by falling debris. 12781_ Encrypted Comm Array destroyed. 12781_ System corrupted by crushing effect (+4). 12794_ System corrupted: Substantial component data lost. 12797_ The unstable cave ceiling collapses. 12797_ Crushed by falling debris. 12800_ The unstable cave ceiling collapses. 12800_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????############# | | ??????????????????????# #????# # | | ??????????????????????# #????# # | | ??????????????????????# #????# """ # | | ??????????????????????# #????# ] """ # | | ??????????????????????# #????# """ # | | ??????????????????????# #????# # | | ?????????############## ###### ="% | | ?????????? ## / # | | ?????????# ## ########+#### | | ?????????# """ ## | | ?????????# """ # | | ?????????# """ / | | ?????????# """ # | | ?????????# """ ########+## | | ?????????# #????? #? ###+#### | | ?????????# #??? #? #??????? | | ?????????########"#?# #? #??????? | | ????????????????# #?# #? #??????? | | ????????????????# #?# #? #??????? | | ????????????????###?# #? #??????? | | ????????????????###?########?? #??????? | | ????????????????#@#??????????? #??????? | | ????????????????###??????????? ?????????? | | ????????????????###??????????????????????? | | ????????????????###??????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????########???????????????????????? | | ??????????# ###?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# "#??????????????????????? | | ??????????# ##??????????????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????????? | | ??????????####+########??????????????????? | | ????????????#" ???????????? | | ????????????## ########??????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #######???????????????????? | | ?????????????# +???????????????????? | | ?????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 51 Energy Capacity 977 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 1350 Resistance: TH 30 Core Shielding 30 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 66 Melee Accuracy 24 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- Imp. Cryofiber Web | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Hot Goods I Laugh At Your Crits Into The Breach Not So Scrappy Scrappetite Sprinter Challenges ------------ None Game ------ Seed WeightTimingRipteeth Manual? 0 Play Time 01:54:42 Cumulative 63.0 hours Start 2026.06.13 @ 23:48:43 End 2026.06.14 @ 13:26:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 456a6e2f-427c-47aa-9b27-70a881583ba7