Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 16:17:58 Player: NeoBioHazard Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (5297) 5297 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (963) 963 TOTAL SCORE: 11320 Bonus ------- High Alert Combat Kills 828 Follower Combat Kills 290 Friendly Fire -155 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 85/100 System Corruption 9% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Missile Launcher > --- INVENTORY (20) --- High-powered Shock Rifle Improved Arc Projector Improved Heavy Laser Wave Gun Cooled Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Medium Treads Armored Wheel > --- UTILITY ---------- Power Amplifier Improved Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Recoil Nullifier Improved Weapon Cycler Transmission Jammer Mini Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Heavy Proton Missile Launcher Heavy Proton Missile Launcher Heavy Proton Missile Launcher > --- INVENTORY -------- Armored Wheel High-powered Shock Rifle Improved Arc Projector Improved Heavy Laser Wave Gun Cooled Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Assault Cannon Heavy Missile Launcher Chainsword [Rating: 91] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Antigrav System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 . 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . . 2 1 . 1 2 1 . Weapon 2 | . . . 1 . 1 . . . Parts Attached 143 | 6 6 38 8 25 11 10 37 2 Power 18 | 1 1 6 . 5 . . 5 . Engine 14 | 1 1 6 . 5 . . 1 . Core 4 | . . . . . . . 4 . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 7 1 4 2 1 2 . Treads 9 | 1 . 3 1 3 1 . . . Leg . | . . . . . . . . . Wheel 9 | 1 . 4 . 1 1 1 1 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 48 | 1 2 11 2 7 6 6 13 . Device 35 | . 1 9 2 5 4 3 11 . Storage 2 | 1 . . . . . . 1 . Processor 10 | . 1 2 . 2 2 3 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 58 | 2 3 14 5 9 3 3 17 2 Energy Gun 29 | 1 3 8 1 8 1 . 7 . Energy Cannon 3 | . . 2 . . . 1 . . Ballistic Gun 5 | 1 . 1 2 . 1 . . . Ballistic Cannon 4 | . . . . . 1 1 2 . Launcher 14 | . . 3 2 . . 1 6 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 5 . 2 5 . Parts Lost 44 | . 1 9 1 7 4 . 21 1 Power 4 | . . 1 . . . . 3 . Propulsion 10 | . . 4 . 1 1 . 4 . Utility 18 | . . 2 . 3 3 . 10 . Weapon 12 | . 1 2 1 3 . . 4 1 Highest Loss Streak 8 | . 1 5 1 2 4 . 8 8 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 93 | . 96 96 94 97 96 99 86 11 Engine 8 | . 14 11 9 8 7 6 6 . Treads 7 | . 14 12 9 9 6 6 4 . Wheel 6 | . 14 7 9 8 7 6 4 . Device 19 | . 10 11 22 22 18 25 22 . Storage 7 | . 14 11 9 9 7 6 5 5 Processor 14 | . . 21 9 12 16 20 10 . Protection 1 | . . . . . . . 3 . Energy Gun 17 | . 18 20 1 20 23 19 12 . Energy Cannon 2 | . . 1 18 6 . . 3 . Ballistic Gun 1 | . 9 . 5 . 3 . . . Launcher 1 | . . . 1 . . 5 2 5 Peak Build Rating 91 | 6 10 16 23 32 39 53 91 12 Average Rating 38 | 4 7 12 21 26 34 46 68 11 On Entrance 19 | . 6 10 15 22 28 39 50 6 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 11 17 22 30 31 30 38 106 . Greatest Support 40 | 20 20 40 20 20 20 16 28 . Greatest Overweight (x) 23 | . 1 7 2 2 9 3 23 . Average Overweight (x) 2 | . . . 1 1 1 1 6 . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 Average Capacity 10 | 7 8 8 8 8 8 8 16 20 Most Carried 13 | 4 8 8 8 8 8 8 13 9 Average Carried 7 | 2 6 6 7 7 7 7 8 8 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 Final Carried 10 | 4 8 8 7 7 8 7 10 8 Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Mutant 16% | Scavenger-Skirmisher 15% | Skirmisher 8% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Matter Collected 2048 | 223 77 551 107 275 129 160 526 . Remotely . | . . . . . . . . . Salvage Created 5101 | . 242 1340 246 1250 420 362 1194 47 Parts 283 | . 19 63 16 71 19 16 75 4 Haulers Intercepted 3 | . . 1 . 1 . . 1 . Recyclers Shooed 9 | . . 2 . 1 1 2 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Combat Hostiles Destroyed 110 | . 6 28 8 22 7 8 28 3 Melee 2 | . . . . . . . 2 . Guns 47 | . 6 17 . 17 4 . 3 . Cannons 17 | . . . 6 5 2 . 4 . AOE 35 | . . 7 2 . . 6 17 3 Classes Destroyed 15 | . 1 6 2 1 1 1 3 . Worker 7 | . . . 2 3 1 . 1 . Builder 4 | . . . . . . . 4 . Hauler 3 | . . 1 . 1 . . 1 . Recycler 2 | . . 2 . . . . . . Mechanic 1 | . . . . . . . 1 . Drone 1 | . . . . . . . 1 . Watcher 9 | . . 2 . 2 3 . 2 . Swarmer 19 | . . . 4 2 . . 10 3 Grunt 51 | . 6 20 3 8 4 5 5 . Brawler 1 | . . . . . . 1 . . Duelist 4 | . . 2 . 1 . 1 . . Protector 1 | . . 1 . . . . . . Sentry 19 | . . 5 1 10 1 . 2 . Hunter 7 | . . . . 1 1 . 5 . Programmer 8 | . . . . . 1 1 6 . Best Kill Streak 18 | . 2 6 4 5 5 6 18 3 Combat Bots Only 9 | . 2 4 4 5 4 6 9 3 Max Kills in Single Turn 6 | . 1 4 4 2 1 3 6 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 2 . . 3 4 3 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Hostile Shots Fired 627 | . 23 135 38 111 64 9 235 12 Missed 192 | . 7 31 10 37 25 2 78 2 Damage Taken 7552 | . 209 1304 374 1113 448 120 3815 169 Core 1497 | . 10 192 54 163 47 18 938 75 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 96 52 . 60 93 97 . . Volleys Fired 245 | . 19 82 8 59 22 12 42 1 Largest 4 | . 2 2 3 3 4 4 4 1 Hottest 276 | . 115 136 201 192 235 226 276 39 Shots Fired 645 | . 38 163 24 169 85 38 127 1 Gun 510 | . 38 153 6 134 67 33 79 . Cannon 95 | . . 2 16 35 18 2 22 . Launcher 40 | . . 8 2 . . 3 26 1 Special . | . . . . . . . . . Kinetic 46 | . 15 . 2 . 21 1 7 . Thermal 522 | . 23 155 20 169 64 34 57 . Explosive 24 | . . 8 2 . . 3 10 1 Electromagnetic 53 | . . . . . . . 53 . Robot Hit Streak 22 | . 7 22 4 15 17 14 9 3 Robot Miss Streak 3 | . 2 3 2 3 3 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 423 | . 27 121 10 99 56 25 84 1 Core Hits 239 | . 12 58 12 52 19 15 68 3 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 27 | . 2 6 . 6 6 2 5 . Burn 22 | . 2 5 . 6 6 2 1 . Meltdown 1 | . . 1 . . . . . . Corrupt 1 | . . . . . . . 1 . Sever 3 | . . . . . . . 3 . Melee Attacks 11 | . . . . 1 . . 10 . Impact . | . . . . . . . . . Slashing 11 | . . . . 1 . . 10 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13028 | . 314 2657 549 1917 1053 852 5419 267 Guns 5826 | . 314 1718 13 1498 843 415 1025 . Cannons 1503 | . . 15 246 417 207 28 590 . Explosions 5364 | . . 917 290 . . 408 3482 267 Melee 322 | . . . . . . . 322 . Ramming 13 | . . 7 . 2 3 1 . . Kinetic 487 | . 85 . . . 225 28 149 . Thermal 7813 | . 229 1733 259 1915 825 415 2437 . Explosive 3520 | . . 917 290 . . 408 1638 267 Electromagnetic 873 | . . . . . . . 873 . Impact . | . . . . . . . . . Slashing 322 | . . . . . . . 322 . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 3 9 9 Average Corruption 3 | . . . . . . 3 3 9 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . 10 . Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 611 | . . 26 13 . 25 14 514 19 Projectiles 66 | . . . . . 25 6 35 . Explosions 527 | . . 26 13 . . 8 461 19 Melee 18 | . . . . . . . 18 . Knockbacks 2 | . . . . . . 1 1 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 1 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 603 | . . . 10 . . . 555 38 Shots 19 | . . . 1 . . . 17 1 Rammed 5 | . . 2 . 1 1 1 . . Targets Rammed 5 | . . 2 . 1 1 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 692 | . 135 396 348 560 110 . 692 . Average Temperature 135 | . 52 131 117 129 22 . 204 . Received Heat Transfer 2013 | . 120 711 189 468 156 36 333 . Effects 34 | . . 5 . 11 . . 18 . Shutdowns 9 | . . . . 3 . . 6 . Energy Bleed 4 | . . 2 . . . . 2 . Interference 8 | . . . . 3 . . 5 . Matter Decay 5 | . . 2 . 1 . . 2 . Short Circuit 2 | . . . . 1 . . 1 . Damage (minor) 5 | . . 1 . 3 . . 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 8 | . . 4 . . 1 2 1 . Combat Hostiles 8 | . . 4 . . 1 2 1 . Parts Melted 32 | . . 11 . 16 2 . 3 . Heat Transferred 15982 | . 777 4626 481 4317 2146 962 2673 . Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Peak Influence 899 | . 202 574 471 899 449 414 898 . Initial 408 | . . 85 242 198 408 219 119 . Average 335 | . 111 294 343 615 376 305 258 . Maximum Alert Level 3 | . 1 2 2 3 2 2 3 . Low Security (%) 35 | 100 77 41 . 5 . . 73 . Level 1 27 | . 22 18 76 8 42 91 5 . Level 2 24 | . . 39 23 41 57 8 1 . Level 3 12 | . . . . 43 . . 19 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 6 1 3 5 1 9 . Investigation 3 | . . 1 . . 2 . . . Extermination 3 | . . . . . 1 1 1 . Reinforcement 11 | . 1 4 1 1 2 . 2 . Assault 6 | . . 1 . 2 . . 3 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Distress Signals 8 | . . 1 2 2 1 . 2 . Communications Jammed 12 | . . . . . 5 1 6 . Distress Signals 12 | . . . . . 5 1 6 . Times Spotted 165 | . 9 42 12 41 13 8 35 5 Peak Tracking Total 9 | . 3 6 5 9 4 3 8 5 Tactical Retreats 9 | . 1 1 . 5 . . 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Traps Triggered 5 | . . 1 . 1 . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Machines Disabled 30 | . . 1 . 3 2 . 24 . Max in Single Turn 6 | . . 1 . 1 1 . 6 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Machines Accessed 5 | . . . . . 3 1 1 . Terminals 5 | . . . . . 3 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . . . . 6 2 2 . Successful 2 | . . . . . . 1 1 . Failed 8 | . . . . . 6 1 1 . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 3 . . . Terminals 10 | . . . . . 6 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 1 . Open DSF 2 | . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 3 1 1 . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 51 | . . . . 51 . . . . Total Damage 655 | . . . . 655 . . . . Kills 10 | . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Turns Passed 5780 | 72 298 1150 167 912 789 739 1648 5 Spaces Moved 3034 | 41 187 559 70 353 584 530 710 . Core 12 | 1 . 2 . . 3 . 6 . Treads 368 | 34 35 130 34 132 2 . 1 . Legs . | . . . . . . . . . Wheels 2629 | 6 152 427 36 221 579 530 678 . Hover 25 | . . . . . . . 25 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 105 105 110 115 120 . Average Speed 141 | 145 107 115 174 161 113 119 195 . Slowest Speed 1200 | 160 160 400 240 240 500 135 1200 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 41 53 8 67 16 23 21 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 263 | . . 62 23 4 4 19 144 7 Melee . | . . . . . . . . . Projectile 12 | . . . . 4 4 1 3 . AOE 251 | . . 62 23 . . 18 141 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Total 3996 | 50 251 895 94 563 654 608 875 6 Wait 412 | . 26 186 7 102 26 30 32 3 Move 3026 | 40 186 558 69 352 583 529 709 . Hop . | . . . . . . . . . Pick Up 60 | 4 8 14 1 4 5 8 16 . Fast Attach 43 | 6 2 5 2 11 6 1 10 . Attach 28 | . 1 8 2 3 1 3 8 2 Detach 1 | . . 1 . . . . . . Swap 72 | . 3 25 4 11 4 6 19 . Drop 67 | . 6 14 1 17 6 10 13 . Fire 245 | . 19 82 8 59 22 12 42 1 Melee 11 | . . . . 1 . . 10 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 2 . 1 1 1 . . Escape Stasis 26 | . . . . 2 . 8 16 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 370 | -10/Materials | Identified exit to Materials 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Utility x2 464 | -9/Materials | Discovered new exit (range 10) 1171 | -9/Materials | First assault squad dispatched 1278 | -9/Materials | Lost 5 parts (1p1n1u2w) 1518 | -9/Materials | Discovered new exit (range 4) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1529 | -8/Materials | Discovered new exit (range 16) 1688 | -8/Materials | Entered Storage 1723 | -8/Storage | Met a pair of Derelict thieves 2352 | -8/Storage | Build established: Scavenger-Gunner 2582 | -8/Storage | Discovered new exit (range 15) 2600 | -8/Storage | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3191 | -7/Factory | Lost 4 parts (1n3u) 3352 | -7/Factory | Discovered new exit (range 18) 3373 | -7/Factory | Identified exit to Factory 3389 | -7/Factory | Entered another Factory area 3389 | -6/Factory | Evolved 2 slots: Utility x2 3668 | -6/Factory | Discovered new exit (range 12) 3680 | -6/Factory | Build established: Scavenger-Skirmisher 3680 | -6/Factory | Identified exit to Lower Caves 4076 | -6/Factory | Found Prototype Processor 4077 | -6/Factory | Identified Exp. Targeting Computer 4122 | -6/Factory | Discovered new exit (range 4) 4127 | -6/Factory | Identified exit to Factory 4128 | -6/Factory | Entered another Factory area 4128 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4491 | -5/Factory | Build established: Skirmisher 5448 | -5/Factory | Garrison activated, responded to threat 5484 | -5/Factory | Destroyed 9 combat bots 5551 | -5/Factory | Build established: Gunner 5617 | -5/Factory | Lost 8 parts (2n4u2w) 5628 | -5/Factory | First assault squad dispatched 5733 | -5/Factory | Discovered new exit (range 8) 5752 | -5/Factory | Core integrity fell below 50% 5774 | -5/Factory | Core integrity fell below 20% 5776 | -5/Factory | Entered Upper Caves 5781 | -5/Upper Caves | Destroyed self with Heavy Missile Launcher Last Messages --------------- 05769_ Slug penetrates Wall. 05770_ U-05 Engineer lays Concrete. 05770_ U-05 Engineer builds a Wall. 05770_ U-05 Engineer lays Concrete. 05770_ K-01 Serf collects debris. 05771_ U-05 Engineer lays Concrete. 05771_ K-01 Serf collects debris. 05771_ U-05 Engineer lays Concrete. 05774_ U-05 Engineer repairs door. 05774_ Chainsword blown off. 05774_ Imp. Coolant Injector blown off. 05774_ Adv. Targeting Computer blown off. 05774_ E-15 Imp destroyed. 05775_ Penetrated by Slug. 05776_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 05780_ Hvy. Proton Missile Launcher destroyed. 05781_ Destroyed VTOL Module. 05781_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#?????#######????????????????????? | | ????????????????# ???? # # #????????????????????? | | ????????????????? #### ####?????????????????? | | ?????????????????? ??????????????????? | | ???????????????????? [%s% ???????????????????? | | ?????????????????????# % ????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ????????????????????# s ##?????????????????????? | | ???????????????????# ###??????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 80 Energy Generation 43 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 7 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedProjectionCore Manual? 0 Play Time 01:06:25 Cumulative 78.7 hours Start 2025.01.30 @ 20:31:31 End 2025.01.31 @ 16:17:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 96 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b359f47f-d811-42bb-865e-f2f7436de7b9