Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 18:26:08 Player: AkimboAoki Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (4969) 4969 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 10129 Bonus ------- High Alert Combat Kills 177 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 69/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VSS Leg VSS Leg Advanced ECM Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Active Sensor Suite Advanced Targeting Computer Kinecellerator Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg High-capacity Matter Pod Advanced ECM Suite Advanced Shield Generator Improved Heavy Machine Gun [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Small Laser Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . . 1 . 1 1 2 2 Weapon 1 | . . . . . . 1 . . Parts Attached 189 | 5 11 10 21 1 34 17 25 65 Power 15 | 1 1 1 1 . 2 2 3 4 Engine 10 | 1 1 . 1 . 2 2 2 1 Core 3 | . . 1 . . . . . 2 Reactor 2 | . . . . . . . 1 1 Propulsion 46 | 2 1 5 6 . 12 2 6 12 Treads . | . . . . . . . . . Leg 39 | 2 1 5 6 . 12 2 6 5 Wheel 7 | . . . . . . . . 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 83 | . 5 2 7 1 15 7 13 33 Device 41 | . 2 1 1 . 2 6 9 20 Storage 8 | . . 1 1 . 1 . . 5 Processor 8 | . . . 1 . 3 1 1 2 Hackware 2 | . . . . . . . . 2 Protection 24 | . 3 . 4 1 9 . 3 4 Artifact . | . . . . . . . . . Weapon 45 | 2 4 2 7 . 5 6 3 16 Energy Gun 4 | 2 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 29 | . 2 2 3 . 3 2 3 14 Ballistic Cannon 9 | . . . 2 . 2 4 . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 3 3 Parts Lost 65 | . . 3 2 . 13 . 5 42 Power 4 | . . . . . 2 . . 2 Propulsion 21 | . . . . . 5 . 2 14 Utility 24 | . . 1 1 . 4 . 1 17 Weapon 16 | . . 2 1 . 2 . 2 9 Highest Loss Streak 20 | . . 2 1 . 9 . 2 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 93 99 92 100 91 89 83 83 Engine 6 | . 14 6 8 11 8 7 6 2 Leg 22 | . 28 28 31 33 31 30 23 10 Wheel 1 | . . . . . . . . 3 Device 17 | . 14 26 11 11 4 11 17 24 Storage 3 | . . 1 10 . 2 . . 8 Processor 7 | . . . . 11 13 10 12 6 Protection 5 | . 8 . 8 11 13 7 6 2 Ballistic Gun 15 | . 20 27 18 . 12 10 12 15 Ballistic Cannon 3 | . . . . 22 4 9 2 . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 6 11 15 28 28 37 49 59 64 Greatest Support 70 | 20 20 25 40 40 57 62 69 70 Greatest Overweight (x) 18 | . . . . . 2 . . 18 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 7 Most Carried 10 | 4 5 5 5 5 5 5 5 10 Average Carried 4 | 1 4 4 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 4 4 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Scavenger-Gunner 17% | Mutant 7% | Gunner 6% | Scavenger-Skirmisher 5% | Skirmisher 3% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 5811 | 250 551 256 266 179 893 683 869 1864 Remotely 491 | . 287 204 . . . . . . Salvage Created 5468 | 49 366 248 386 90 846 605 587 2291 Parts 283 | 1 18 16 19 16 56 29 29 99 Haulers Intercepted 3 | . . . . . . 2 1 . Recyclers Shooed 8 | . 2 . 1 2 . 1 . 2 Parts Field Recycled 5 | . . . . . . . . 5 Retrieved Matter 36 | . . . . . . . . 36 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 115 | 1 3 10 14 10 23 12 12 30 Guns 80 | 1 3 10 12 . 10 9 6 29 Cannons 29 | . . . . 10 9 3 6 1 AOE 6 | . . . 2 . 4 . . . Classes Destroyed 16 | 1 3 1 1 1 4 2 2 1 Worker 8 | . 1 . . . . 1 1 5 Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . . . . . 2 1 . Recycler 9 | . 3 . . . 1 1 . 4 Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . . . . 1 1 Watcher 5 | . 2 . . . . . 1 2 Swarmer 34 | . . 6 8 10 5 5 . . Grunt 50 | 1 3 4 5 . 13 5 5 14 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . . . . 3 . 2 1 Hunter 6 | . . . . . 1 . . 5 Programmer 13 | . . . . . . 2 3 8 Heavy 3 | . . . . . 1 . 1 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | 1 4 3 5 4 9 6 3 5 Combat Bots Only 8 | 1 3 3 5 4 8 6 3 4 Max Kills in Single Turn 5 | 1 1 2 1 2 5 2 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 4 | . . . 1 . 4 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 892 | 3 17 55 79 24 191 71 87 365 Missed 225 | 1 4 7 21 7 45 12 28 100 Damage Taken 11480 | 24 155 588 539 122 2562 911 1088 5491 Core 1513 | 12 21 41 64 8 218 49 97 1003 Absorbed by Shields 90 | . . . . . . . . 90 Regen/Repaired (Parts) 382 | . . . . . 364 18 . . Core Remaining (%) 81 | 95 . 70 . 82 60 93 88 . Volleys Fired 431 | 3 28 35 46 10 72 47 49 141 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 124 | 90 90 40 65 88 88 124 124 124 Shots Fired 876 | 6 54 66 84 20 133 73 92 348 Gun 722 | 6 52 66 82 . 97 53 51 315 Cannon 150 | . . . . 20 36 20 41 33 Launcher 2 | . . . 2 . . . . . Special 2 | . 2 . . . . . . . Kinetic 861 | . 50 66 79 20 133 73 92 348 Thermal 10 | 6 4 . . . . . . . Explosive 2 | . . . 2 . . . . . Electromagnetic 3 | . . . 3 . . . . . Robot Hit Streak 19 | 2 15 12 7 4 12 11 19 15 Robot Miss Streak 10 | 2 3 8 4 10 8 1 2 5 Penetration Max 2 | . . . . . . 1 . 2 Secondary Targets 9 | . . 3 2 . . . . 4 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 586 | 3 34 38 46 13 92 46 73 241 Core Hits 287 | 2 16 16 22 23 57 24 29 98 Critical Kills 9 | . . . . . . 1 . 8 Critical Parts Destroyed 15 | . . 1 1 . . 2 . 11 Critical Strikes 29 | 1 1 1 1 . . 5 1 19 Burn 2 | 1 1 . . . . . . . Destroy 24 | . . 1 1 . . 3 . 19 Blast 3 | . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12757 | 36 441 433 621 241 2303 1227 1979 5476 Guns 9300 | 36 441 433 439 . 1083 896 958 5014 Cannons 2525 | . . . . 239 537 296 1021 432 Explosions 865 | . . . 182 . 683 . . . Melee . | . . . . . . . . . Ramming 67 | . . . . 2 . 35 . 30 Kinetic 11753 | . 428 433 416 239 1620 1192 1979 5446 Thermal 49 | 36 13 . . . . . . . Explosive 865 | . . . 182 . 683 . . . Electromagnetic 23 | . . . 23 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 2 2 1 4 7 11 Average Corruption 2 | . . . 2 2 1 2 3 3 Corruption Purged 13 | . . . . . . . 5 8 Corruption Blocked . | . . . . . . . . . Effects 83 | . . . 7 3 2 13 28 30 Message Errors 21 | . . . 2 1 . 3 4 11 Matter Fused 20 | . . . 1 1 2 2 8 6 Heat Flow Errors 7 | . . . 1 . . . 3 3 Energy Discharges 11 | . . . 1 1 . 4 3 2 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 12 | . . . 1 . . 1 4 6 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 3 | . . . 1 . . . 2 . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 76 | . . . . . 44 21 11 . Projectiles 33 | . . . . . 1 21 11 . Explosions 43 | . . . . . 43 . . . Melee . | . . . . . . . . . Knockbacks 33 | . . . . 9 10 3 8 3 Impact 1 | . . . . . . 1 . . Kinetic 31 | . . . . 8 10 2 8 3 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 126 | . . . 15 . 111 . . . Shots 2 | . . . 1 . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . . . . 1 . 5 . 4 Kicked 10 | . . . . 1 . 5 . 4 Crushed . | . . . . . . . . . Highest Temperature 606 | 102 30 41 82 90 438 423 393 606 Average Temperature 129 | 55 10 9 10 35 168 109 114 188 Received Heat Transfer 2223 | 12 111 150 99 . 747 243 237 624 Effects 49 | . . . . . 8 1 1 39 Shutdowns 7 | . . . . . 1 . 1 5 Energy Bleed 6 | . . . . . . 1 . 5 Interference 11 | . . . . . 4 . . 7 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 4 | . . . . . 1 . . 3 Damage (minor) 6 | . . . . . 1 . . 5 Damage (major) 12 | . . . . . . . . 12 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . Heat Transferred 284 | 173 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 554 | 20 78 115 193 235 554 345 321 478 Initial 168 | . 13 30 44 . 91 136 168 53 Average 176 | 1 54 64 86 197 325 111 146 267 Maximum Alert Level 2 | . . . . 1 2 1 1 2 Low Security (%) 61 | 100 100 100 100 44 20 94 75 20 Level 1 34 | . . . . 55 45 5 24 77 Level 2 3 | . . . . . 34 . . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . . 1 3 . 4 4 6 10 Investigation 6 | . . 1 . . 1 1 1 2 Extermination 8 | . . . . . . 1 2 5 Reinforcement 14 | . . . 3 . 3 2 3 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 1 1 Active Scanning Responses 2 | . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 10 | . . . 3 . 2 4 . 1 Communications Jammed 4 | . . . . . . . . 4 Distress Signals 4 | . . . . . . . . 4 Times Spotted 197 | 1 6 11 26 12 40 37 15 49 Peak Tracking Total 12 | 1 4 3 4 3 12 7 3 7 Tactical Retreats 31 | . . . 7 2 3 10 3 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 5 | . . . . . 1 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 9 | . . . . . 3 4 . 2 Max in Single Turn 2 | . . . . . 2 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 35 | . 4 1 5 . 4 10 3 8 Terminals 26 | . 4 . 4 . 3 7 2 6 Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . . . . 1 2 . 1 Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 96 | . 15 1 14 . 18 26 7 15 Successful 52 | . 10 1 7 . 13 13 2 6 Failed 42 | . 5 . 7 . 5 12 5 8 Catastrophic 9 | . 1 . 2 . 2 2 . 2 Database Lockouts 2 | . . . . . . 1 . 1 Manual 31 | . 7 . 1 . 4 13 . 6 Terminals 73 | . 15 . 12 . 10 20 5 11 Fabricators 2 | . . . . . . 2 . . Repair Stations 15 | . . . . . 8 4 . 3 Recycling Units 3 | . . . . . . . 2 1 Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 10 1 5 . 6 9 2 4 Record 13 | . 2 . . . 2 6 . 3 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . Alert Level 5 | . 1 . 2 . 2 . . . Unreport Threat 3 | . . . 1 . 1 1 . . Locate Traps 3 | . 2 . . . . . 1 . Recall Investigation 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 10 | . . . . . 7 2 . 1 Scan Component 6 | . . . . . 4 1 . 1 Repair 4 | . . . . . 3 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 Used . | . . . . . . . . . Hacking Detections 28 | . 2 . 4 . 4 9 3 6 Full Trace Events 3 | . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 73 | . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 4 | . . . . . 3 1 . . Time 133 | . . . . . 120 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 42 | . . 42 11 . . . . . Highest-Rated Ally 31 | . . 31 11 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . Total Damage 64 | . . 64 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 9795 | 111 631 799 840 293 812 1523 1696 3090 Spaces Moved 5191 | 84 415 504 487 207 334 1012 876 1272 Core 111 | 14 . . . . 1 . . 96 Treads . | . . . . . . . . . Legs 4908 | 70 415 504 487 207 333 1012 876 1004 Wheels 172 | . . . . . . . . 172 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 120 50 Average Speed 131 | 108 120 120 120 120 121 122 124 162 Slowest Speed 950 | 120 120 120 120 120 260 122 126 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 50 90 46 56 33 27 18 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . . . 27 . 34 5 4 4 Melee . | . . . . . . . . . Projectile 13 | . . . . . 2 5 4 2 AOE 59 | . . . 27 . 32 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 7457 | 95 497 638 682 232 620 1237 1418 2038 Wait 1439 | . 16 83 96 11 159 135 439 500 Move 5183 | 83 414 503 486 206 333 1011 875 1272 Hop . | . . . . . . . . . Pick Up 85 | 4 11 2 10 1 9 8 15 25 Fast Attach 60 | 5 6 . 9 . 12 6 2 20 Attach 56 | . . 3 5 . 8 2 13 25 Detach 24 | . 2 . 3 . 3 1 3 12 Swap 73 | . 5 7 7 1 14 9 10 20 Drop 91 | . 15 5 20 2 10 13 12 14 Fire 431 | 3 28 35 46 10 72 47 49 141 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . . . . 1 . 5 . 4 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 639 | -10/Materials | Discovered new exit (range 4) 682 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Entered Mines 1060 | -10/Mines | Learned location of Storage (-7) 1120 | -10/Mines | Met a Derelict shopkeep closing up shop 1241 | -10/Mines | Discovered new exit (range 5) 1290 | -10/Mines | Learned location of Zion (-7) 1407 | -10/Mines | Discovered new exit (range 10) 1542 | -10/Mines | Entered Materials 1542 | -9/Materials | Accompanied by 1 ally 1542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1999 | -9/Materials | Build established: Scavenger-Mutant 2329 | -9/Materials | Discovered new exit (range 16) 2382 | -9/Materials | Entered Mines 2392 | -9/Mines | Discovered new exit (range 13) 2582 | -9/Mines | Assembled infested the area 2583 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2587 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2653 | -9/Mines | Discovered new exit (range 5) 2675 | -9/Mines | Entered Materials 2675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -8/Materials | Destroyed 8 combat bots 2987 | -8/Materials | Lost 9 parts (1p3n3u2w) 3267 | -8/Materials | Discovered new exit (range 10) 3323 | -8/Materials | Lost 3 parts (1p1n1u) 3394 | -8/Materials | Repaired Carbon-fiber Leg 3432 | -8/Materials | Repaired Carbon-fiber Leg 3477 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3487 | -8/Materials | Entered Factory 3487 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3506 | -7/Factory | Discovered new exit (range 13) 3637 | -7/Factory | Fabricated Carbon-fiber Leg? 3751 | -7/Factory | Discovered new exit (range 8) 4180 | -7/Factory | Central database locked down 4326 | -7/Factory | Build established: Scavenger-Gunner 4405 | -7/Factory | Repaired ECM Suite 4843 | -7/Factory | Discovered new exit (range 15) 5010 | -7/Factory | Entered another Factory area 5010 | -6/Factory | Evolved 2 slots: Utility x2 5745 | -6/Factory | Found Prototype Device 5779 | -6/Factory | Identified Active Sensor Suite 5949 | -6/Factory | Build established: Gunner 6252 | -6/Factory | Discovered new exit (range 5) 6705 | -6/Factory | Identified exit to Factory 6706 | -6/Factory | Entered another Factory area 6706 | -5/Factory | Evolved 2 slots: Utility x2 6804 | -5/Factory | Build established: Scavenger-Skirmisher 7063 | -5/Factory | Central database locked down 7185 | -5/Factory | Build established: Skirmisher 7429 | -5/Factory | Spotted B-75 Beast 7451 | -5/Factory | Destroyed B-75 Beast 7984 | -5/Factory | Lost 11 parts (5n3u3w) 8214 | -5/Factory | Build established: Scavenger-Gunner 8922 | -5/Factory | Lost 3 parts (1n2u) 9660 | -5/Factory | Core integrity fell below 50% 9757 | -5/Factory | Core integrity fell below 20% 9762 | -5/Factory | System corruption reached 10% 9789 | -5/Factory | Identified exit to Factory 9795 | -5/Factory | Lost 20 parts (2p5n8u5w) 9796 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09756_ Fission Core destroyed. 09756_ Broken Imp. Sensor Array destroyed. 09758_ K-01 Serf collects debris. 09759_ U-05 Engineer builds a Wall. 09759_ Slug penetrates Door. 09760_ W-25 Informer distress signal jammed. 09760_ U-05 Engineer builds a Door. 09761_ Adv. Hacking Suite destroyed. 09761_ K-01 Serf collects debris. 09764_ Imp. System Shield destroyed. 09769_ Acquired VSS Leg. 09773_ Penetrated by Slug. 09789_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Factory: (27,176) (170,173) (67,137) (4,32) Map updated. Map ----- +----------------------------------------------------+ | ???????????????????????????#???????????????????### | | ?????????????????? ??????? ???????????????? | | ??????????????????? ?????? ???????????????? | | ??????????????????? ???? !!???????????????? | | ???????????????????? ???? !!???????????????? | | ???????????????????? ??? !/???????????????????? | | ????????????????????# """ ???#???????????????? | | ????????????????????# #??????????????? | | ????????????????????# """ """ ????????????????? | | ????????????????????# """ """ ?????????????????? | | ????????????????????# """ """???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# ##########?????????????? | | ???????????????????# # #?????????????? | | #???????????????????# # """ #?????????????? | | #???????????????????# + "T" #?????????????? | | #???????????????????# # #?????????????? | | #???#+#????########## # #?????????????? | | ##### #????# # # """ #?????????????? | | #????# """ / # # """ #?????????????? | | #????# """ # # """ #?????????????? | | #????#! """ p# # #?????????????? | | #????# p ##########?????????????? | | #????#[ """ # #??????????????????????? | | ###### """ # k @#??????????????????????? | | + """ # #??????????????????????? | | ######### # #??????????????????????? | | ##+#???????########## #??????????????????????? | | ???????????????????# ?????????????????????? | | #??????????????????# ????????????????????? | | #??????????????????# ???????????????????? | | #???????????????????# ??????????????????? | | #???????????????????# ?????????????????? | | #???????????????????# ######??????????????#### | | ????????????????????# #???????????????????# | | ????????????????????# ????????????????????# | | ????????????????????# ????????????????????# | | ????????????????????# ????????????????????# ^ | | ????????????????????? ????????????????????# | | ??????????????????????? ????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ??????????????????????????# [ #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """"""""" #?????????? | | ??????????????????????????# ########### | | ??????????????????????????# """"""""" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 710 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Armor Coverage 825 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PoweredPlatingLance Manual? 0 Play Time 02:59:21 Cumulative 6.8 hours Start 2024.08.04 @ 15:02:32 End 2024.08.04 @ 18:26:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35f606ba-67d9-4d70-a605-24aaad56c524