Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 00:04:40 Player: TheSkyeDoctor Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (101) 505 Value Destroyed (3660) 3660 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (2544) 2544 TOTAL SCORE: 15149 Bonus ------- Follower Combat Kills 244 Met Data Miner 300 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 104/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Quantum Reactor Enhanced Nova Cannon SGEMP Prototype Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Experimental Signal Interpreter Improved Targeting Computer Phase Shifter EM Disruption Field Advanced Remote Shield System Mapper Advanced Component Analysis Suite > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Impulse Thruster Q-thruster Q-thruster Nova Cannon [Rating: 112] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility Core Analyzer Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . . 2 . . . . . . 2 Utility 11 | . . 1 1 2 . . . . 1 2 2 . 2 . . Weapon 2 | . . 1 1 . . . . . . . . . . . . Parts Attached 148 | 9 9 3 13 17 . . 5 3 9 43 12 1 9 11 4 Power 23 | 1 1 . 1 3 . . 1 . 3 7 1 1 1 2 1 Engine 6 | 1 . . 1 2 . . 1 . 1 . . . . . . Core 5 | . 1 . . 1 . . . . 1 2 . . . . . Reactor 12 | . . . . . . . . . 1 5 1 1 1 2 1 Propulsion 35 | 4 2 . 4 1 . . 1 1 . 14 1 . 4 2 1 Treads 2 | 2 . . . . . . . . . . . . . . . Leg 3 | . . . 2 . . . . . . . . . . . 1 Wheel 23 | 2 2 . 2 1 . . 1 1 . 14 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 1 . 4 2 . Utility 49 | 1 2 1 3 7 . . 2 . 2 12 9 . 3 6 1 Device 19 | . 1 1 1 1 . . . . . 5 4 . 1 4 1 Storage 7 | 1 1 . 1 1 . . 1 . 1 . 1 . . . . Processor 9 | . . . . 2 . . 1 . . 3 . . 2 1 . Hackware 4 | . . . . 1 . . . . 1 1 . . . 1 . Protection 10 | . . . 1 2 . . . . . 3 4 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 3 4 2 5 6 . . 1 2 4 10 1 . 1 1 1 Energy Gun 13 | 1 . . 2 3 . . . . 1 5 . . 1 . . Energy Cannon 7 | . 1 . . . . . . 1 . 2 1 . . 1 1 Ballistic Gun 5 | 2 . 1 . . . . . . 1 1 . . . . . Ballistic Cannon 8 | . 1 . 2 3 . . . 1 . 1 . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . 1 . . . . . Slashing Weapon 4 | . 1 . . . . . 1 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 3 . . . . 2 1 2 2 2 4 . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . . 1 . . . . . Parts Lost 110 | . . 4 5 13 . . 7 . 5 40 20 3 3 6 4 Power 20 | . . . . 4 . . 1 . 2 7 3 1 1 1 . Propulsion 27 | . . 2 2 1 . . 1 . . 13 4 . 1 2 1 Utility 34 | . . . 1 3 . . 2 . 1 9 10 1 1 3 3 Weapon 29 | . . 2 2 5 . . 3 . 2 11 3 1 . . . Highest Loss Streak 15 | . . 3 3 9 . . 7 . 4 10 15 2 2 6 3 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Backups 11 | 5 7 6 11 13 12 12 13 13 16 19 8 4 3 3 3 Power . | . 1 1 2 1 . . . . . . . . . . 1 Propulsion 3 | 3 4 3 2 4 5 5 4 3 5 2 . . . 2 . Utility 6 | . . . 4 6 7 7 7 8 10 13 6 3 1 . . Weapon 1 | 1 2 . 1 1 . . . 1 . 2 1 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 6 | . . . 1 1 . . . . . . 3 . 1 . . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . Utility 4 | . . . . . . . . . . . 3 . 1 . . Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 95 92 93 82 84 84 82 73 85 89 72 10 21 35 12 Engine 2 | . 7 . 2 3 7 7 6 6 1 . . . . . . Core 2 | . 6 11 6 2 . . . . 3 2 3 . . . . Reactor 1 | . . . . . . . . . 3 6 3 1 1 . . Treads 1 | . 20 . . . . . . . . . . . . . . Wheel 9 | . 4 20 14 6 7 7 7 13 11 15 10 . . . . Device 11 | . 12 16 21 17 15 15 12 6 5 4 17 . 1 7 1 Storage 8 | . 14 11 9 7 7 7 9 13 10 9 7 . . . . Processor 11 | . . . . 10 15 15 17 20 17 19 13 5 11 10 7 Hackware 2 | . . . . 3 . . . . 4 8 . . . 3 1 Protection 2 | . . . 5 3 7 7 5 . . 2 4 . . . . Energy Gun 4 | . . . 6 5 7 7 4 . 3 10 1 . . . . Energy Cannon 1 | . 13 3 . . . . . 2 . . 3 . . 3 . Ballistic Gun 1 | . 1 8 4 . . . . . 4 1 . . . . . Ballistic Cannon 5 | . 4 2 9 13 15 15 10 3 5 1 . . . . . Special Weapon 1 | . 7 10 3 . . . . . . . . . . . . Impact Weapon 1 | . . . 4 6 . . . . . . 3 2 . . . Slashing Weapon 1 | . 1 . . . . . 5 6 5 3 . . . . . Peak Build Rating 112 | 6 9 14 31 41 40 40 46 54 78 94 93 22 54 112 45 Average Rating 45 | 4 7 11 19 35 40 40 40 47 68 79 70 13 39 74 24 On Entrance 32 | . 6 9 14 31 40 40 40 35 54 78 81 9 5 46 31 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . . 11 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 153 | 13 32 33 68 111 111 111 115 121 130 146 153 18 9 47 1 Greatest Support 64 | 40 40 20 28 28 28 28 28 56 56 64 36 3 31 32 8 Greatest Overweight (x) 33 | . 4 9 6 33 3 3 4 2 2 30 5 5 . 1 . Average Overweight (x) 1 | . . 1 2 2 3 3 3 1 1 2 2 . . . . Largest Inventory Capacity 25 | 8 15 15 20 25 25 25 25 25 25 25 25 5 5 5 5 Average Capacity 19 | 7 8 15 17 24 25 25 25 25 25 25 20 5 5 5 5 Most Carried 25 | 8 8 8 20 19 14 14 18 17 20 25 13 5 5 5 5 Average Carried 12 | 6 7 6 11 16 14 14 15 13 16 19 8 4 3 3 5 Final Capacity 25 | 8 15 15 20 25 25 25 25 25 25 25 5 5 5 5 5 Final Carried 20 | 8 8 8 19 14 14 14 13 17 20 11 5 4 5 5 5 Class Distribution -------------------- 31% | Mutant 26% | Gunner 21% | Scavenger-Gunner 8% | Tank 5% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Hacker-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Matter Collected 3064 | 309 132 78 294 355 7 . 285 233 386 823 125 25 . 5 7 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3881 | 118 124 288 290 334 13 . 46 114 391 1913 173 77 . . . Parts 191 | 11 4 17 27 14 1 . 1 6 26 79 5 . . . . Haulers Intercepted 3 | . . . 1 1 . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 77 | . 5 10 11 8 . . 1 . 10 29 2 1 . . . Melee 8 | . . . . . . . 1 . . 7 . . . . . Guns 29 | . 1 1 8 5 . . . . 1 12 1 . . . . Cannons 28 | . 4 5 1 2 . . . . 7 8 1 . . . . AOE 8 | . . 4 2 . . . . . 2 . . . . . . Classes Destroyed 13 | 2 3 3 2 2 . . . . . 1 . . . . . Worker 8 | . . 1 . 1 . . . 2 . 4 . . . . . Builder 3 | . . . . 2 . . . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 3 | . . . 1 1 . . . 1 . . . . . . . Recycler 4 | 1 . . . . . . . . 1 2 . . . . . Watcher 4 | . 1 . 2 . . . . . . . 1 . . . . Swarmer 33 | . 3 . 8 4 . . . . 9 8 1 . . . . Grunt 19 | . 2 8 . 1 . . . . . 7 . 1 . . . Brawler 1 | . . . . . . . . . . 1 . . . . . Duelist 2 | . . 1 . . . . . . . 1 . . . . . Sentry 10 | . . 1 2 1 . . . . 1 4 1 . . . . Hunter 4 | . . . 1 . . . 1 . . 2 . . . . . Programmer 8 | . . . . 2 . . . . . 6 . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 2 3 7 5 3 . . 1 3 6 11 1 1 . . . Combat Bots Only 6 | . 3 6 5 3 . . 1 . 6 5 1 1 . . . Max Kills in Single Turn 2 | 1 2 2 2 2 1 . 1 1 2 2 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . . . . . 2 . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 1246 | . 46 31 64 167 4 . 73 . 97 299 153 46 63 55 148 Missed 413 | . 9 8 24 43 1 . 15 . 30 97 55 8 34 27 62 Hits 833 | . 37 23 40 124 3 . 58 . 67 202 98 38 29 28 86 Melee 14 | . . 8 . . . . . . . 5 1 . . . . Projectile 819 | . 37 15 40 124 3 . 58 . 67 197 97 38 29 28 86 AOE 1 | . . . . 1 . . . . . . . . . . . Critical Strikes 30 | . . 2 1 2 . . 1 . 4 8 4 2 . 3 3 Actively Blocked 1 | . . . . . . . . . . . 1 . . . . Part Disruptions 1 | . . . . 1 . . . . . . . . . . . Damage Taken 15583 | . 376 440 433 1964 44 . 887 . 1167 4187 2241 844 592 663 1745 Core 4980 | . 59 86 51 417 . . 136 . 259 701 796 336 276 229 1634 Absorbed by Shields 266 | . . 18 74 . . . . . . 46 72 . . 56 . Redirected to Shielding 100 | . . . . . . . . . . . 100 . . . . Ignored by Resistances 29 | . . . . . . . . . . 29 . . . . . Core Remaining (%) 65 | 100 76 78 90 . . . 21 100 74 39 . 12 . 65 . Volleys Fired 252 | 8 27 27 39 36 3 . 4 . 21 71 12 . . 4 . Largest 4 | 2 2 3 4 3 1 . 3 . 3 4 2 . . 1 . Hottest 260 | 60 100 120 162 146 69 . 146 . 132 260 223 . . 113 . Shots Fired 515 | 16 45 46 81 70 3 . 12 . 49 171 18 . . 4 . Gun 266 | 16 10 16 43 30 3 . 4 . 18 118 8 . . . . Cannon 210 | . 26 12 26 40 . . 8 . 31 53 10 . . 4 . Launcher 12 | . . 6 6 . . . . . . . . . . . . Special 27 | . 9 12 6 . . . . . . . . . . . . Kinetic 223 | 8 18 20 46 40 . . 8 . 30 53 . . . . . Thermal 249 | 8 27 20 29 30 3 . 4 . 10 101 13 . . 4 . Explosive 12 | . . 6 6 . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . 9 17 5 . . . . Robot Hit Streak 11 | 10 8 7 4 6 1 . 3 . 5 11 6 . . . . Robot Miss Streak 8 | 2 2 4 5 2 2 . 2 . 8 5 2 . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 308 | 11 21 23 34 40 1 . 10 4 29 119 14 2 . . . Core Hits 176 | 4 9 17 20 10 1 . 4 3 29 71 8 . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 4 . . . . . . . 1 . . . Critical Strikes 27 | . 1 . . 7 1 . . . . 14 3 1 . . . Burn 12 | . . . . 3 1 . . . . 7 1 . . . . Blast 6 | . 1 . . . . . . . . 5 . . . . . Corrupt 2 | . . . . . . . . . . . 2 . . . . Smash 5 | . . . . 4 . . . . . . . 1 . . . Sever 2 | . . . . . . . . . . 2 . . . . . Melee Attacks 118 | . 5 . . 36 . . 7 4 1 46 11 8 . . . Impact 55 | . . . . 36 . . . . . . 11 8 . . . Slashing 63 | . 5 . . . . . 7 4 1 46 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 5 . . . 3 1 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9590 | 142 345 934 894 1092 20 . 326 264 838 4124 499 92 20 . . Guns 2790 | 142 85 118 266 190 20 . 37 . 133 1647 152 . . . . Cannons 2824 | . 260 155 233 296 . . 146 . 391 1056 287 . . . . Explosions 1185 | . . 565 395 . . . . . 225 . . . . . . Melee 2666 | . . . . 606 . . 143 264 89 1421 51 92 . . . Ramming 29 | . . . . . . . . . . . 9 . 20 . . Kinetic 2515 | 63 188 169 332 296 . . 146 . 376 945 . . . . . Thermal 2974 | 79 157 200 167 190 20 . 37 . 314 1460 350 . . . . Explosive 960 | . . 565 395 . . . . . . . . . . . . Electromagnetic 446 | . . . . . . . . . 59 298 89 . . . . Impact 749 | . . . . 606 . . . . . . 51 92 . . . Slashing 1917 | . . . . . . . 143 264 89 1421 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . 2 2 . 4 4 4 7 . . 24 6 10 . . 1 Average Corruption 5 | . 2 2 . 3 4 4 4 . . 10 4 8 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 71 | . 1 3 . 12 2 2 20 . . 26 2 2 . . 1 Message Errors 19 | . 1 . . 7 . . 4 . . 6 . 1 . . . Matter Fused 14 | . . . . 1 1 1 5 . . 5 1 . . . . Heat Flow Errors 6 | . . 1 . 1 . . 1 . . 3 . . . . . Energy Discharges 12 | . . 2 . . 1 . 5 . . 4 . . . . . Parts Rejected 2 | . . . . 1 . . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . 1 3 . . 3 . 1 . . 1 Data Loss (major) 3 | . . . . 1 . . . . . 1 1 . . . . Misfires 2 | . . . . . . . . . . 2 . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 682 | . 7 18 13 246 . . 36 . . 309 19 34 . . . Projectiles 41 | . 7 8 . . . . . . . 7 19 . . . . Explosions 111 | . . 10 13 . . . . . . 88 . . . . . Melee 530 | . . . . 246 . . 36 . . 214 . 34 . . . Knockbacks 32 | . 2 . 4 7 . . 2 . 10 6 . 1 . . . Impact 4 | . . . . 3 . . . . . . . 1 . . . Kinetic 26 | . 2 . 4 3 . . 2 . 10 5 . . . . . Secondary 2 | . . . . 1 . . . . . 1 . . . . . Self-Inflicted Damage 346 | . . . 56 . . . . . 114 162 4 . 10 . . Shots 5 | . . . 1 . . . . . 2 2 . . . . . Rammed 4 | . . . . . . . . . . . 2 . 2 . . Targets Rammed 4 | . . . . . . . . . . . 2 . 2 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 734 | . 285 261 288 288 42 . 158 . 346 734 18 . . 52 . Average Temperature 112 | . 78 87 46 90 23 . 61 . 139 175 9 . . 25 . Received Heat Transfer 1355 | . 111 93 12 117 27 . 24 . 63 467 24 198 126 57 36 Effects 21 | . . . . . . . . . 5 16 . . . . . Shutdowns 6 | . . . . . . . . . 1 5 . . . . . Energy Bleed 4 | . . . . . . . . . 1 3 . . . . . Interference 6 | . . . . . . . . . 3 3 . . . . . Matter Decay 2 | . . . . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 4 . . . . . . . 1 . . . Combat Hostiles 2 | . . . . 1 . . . . . . . 1 . . . Parts Fried 8 | . . . . 5 . . . . . . . 3 . . . Impact Corruptions 15 | . . . . 14 . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . Parts Melted 16 | . . . . 1 1 . . . 1 13 . . . . . Heat Transferred 6600 | 175 333 422 370 629 111 . 74 . 211 3640 635 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Maximum Alert Level 1 | . . . 1 . . . . . 1 1 . . . . . Low Security (%) 87 | 100 100 100 34 100 . . . 100 36 85 100 100 100 100 100 Level 1 12 | . . . 65 . . . . . 63 14 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 341 | 5 70 169 314 92 . . . 87 341 239 184 122 165 92 115 Initial 117 | . . 5 37 92 . . . . . 109 117 107 42 87 36 Average 73 | 1 17 105 194 16 . . . 25 211 93 40 99 50 34 43 Influence Increases 3742 | 15 148 301 471 248 . . 100 116 501 996 325 50 210 111 150 Destroy 0b10 Robot/C 1660 | . 100 200 220 160 . . 80 60 200 580 40 20 . . . Destroy 0b10 Robot/NC 125 | 15 5 5 15 20 . . . 20 5 35 5 . . . . Destroy Leader 356 | . 22 50 66 42 . . . 14 30 120 12 . . . . Allied During Kill 41 | . . . . . . . 20 21 . . . . . . . Successful Hack 20 | . . . 6 . . . . . . . 14 . . . . Disable Machine 300 | . 15 15 30 15 . . . . 120 60 . 30 . 15 . Destroy Structure 385 | . 6 31 74 11 . . . 1 116 126 14 . . 6 . Partial Spotted 30 | . . . . . . . . . . . . . 15 15 . Lose Combat Pursuer 825 | . . . 60 . . . . . 30 75 240 . 195 75 150 Influence Decreases 3632 | 15 135 224 357 452 . . 100 116 277 997 357 164 132 206 100 Entered New Map 605 | . . 8 53 112 . . . . . 115 106 84 35 68 24 Time Decay 2251 | 15 135 176 254 284 . . 80 116 212 482 201 50 67 123 56 Lost Part 761 | . . 40 50 56 . . 20 . 50 400 50 30 30 15 20 Lost Ally 15 | . . . . . . . . . 15 . . . . . . Squads Dispatched 21 | . . 1 . 3 . . . . 1 7 2 . 4 2 1 Investigation 2 | . . . . . . . . . . 1 . . . 1 . Extermination 9 | . . . . 3 . . . . 1 2 1 . . 1 1 Reinforcement 7 | . . 1 . . . . . . . 1 1 . 4 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Distress Signals 6 | . . 1 1 . . . . . . 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 201 | . 11 13 16 10 5 . 4 1 12 35 25 4 20 18 27 Peak Tracking Total 17 | . 3 6 7 4 5 . 3 1 7 6 14 3 12 16 17 Tactical Retreats 24 | . . . 3 . . . . . 2 2 7 . 4 2 4 ECM-based Alert Blocks 3 | . . . . . . . . . . . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 11 | . 4 1 . 2 . . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 20 | . 1 1 2 1 . . . . 8 4 . 2 . 1 . Max in Single Turn 6 | . 1 1 1 1 . . . . 6 2 . 1 . 1 . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 15 | . 2 1 2 . . 4 . 2 1 . 1 . . 2 . Terminals 6 | . 1 . 2 . . . . 1 . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 1 . . . . 1 . Total Hacks 53 | . 3 2 5 . . 31 . 4 3 . 2 . . 3 . Successful 40 | . 2 1 3 . . 31 . 1 1 . 1 . . . . Failed 12 | . 1 . 2 . . . . 3 2 . 1 . . 3 . Catastrophic 5 | . . . 1 . . . . 2 . . . . . 2 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 13 | . 1 . 5 2 . . . 2 . . 2 . . 1 . Terminals 11 | . 1 . 5 . . . . 2 . . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 3 . . . . 2 . Terminal Hacks 32 | . . . 1 . . 31 . . . . . . . . . Record 11 | . . . . . . 11 . . . . . . . . . Part Schematic 10 | . . . . . . 10 . . . . . . . . . Robot Schematic 7 | . . . . . . 7 . . . . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . . 1 1 . . . . . . Unauthorized Hacks 4 | . 1 . 2 . . . . . . . 1 . . . . Terminals 4 | . 1 . 2 . . . . . . . 1 . . . . Botnet 4 | . 1 . 2 . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 2 1 . . . 2 1 . 1 . . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 10 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 1 . . . . . . Highest-Rated Group 96 | . . . . . . . 96 96 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . 96 96 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 8 6 1 . . . . . . Total Damage 1024 | . . . . . . . 787 237 . . . . . . . Kills 7 | . . . . . . . 3 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Active Infowar (turns) 6468 | . 598 437 548 1140 179 131 878 356 471 704 501 . 152 373 . Optics 525 | . . . . . . . . . . . . . 152 373 . Structural 1583 | . . . 548 1035 . . . . . . . . . . . Seismic 3617 | . 598 437 488 1140 179 131 644 . . . . . . . . T.N.C. 1765 | . . . . . . . 234 356 471 704 . . . . . ECM 501 | . . . . . . . . . . . 501 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Turns Passed 7922 | 143 652 437 548 1200 179 131 904 356 471 1429 652 115 169 383 153 Spaces Moved 5373 | 83 380 299 306 554 120 91 561 265 287 733 494 117 354 407 322 Core 470 | 21 3 2 . 3 . . . . . 1 155 117 17 . 151 Treads 303 | 48 255 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 3647 | 14 122 297 306 551 120 91 561 265 287 732 301 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 953 | . . . . . . . . . . . 38 . 337 407 171 Fastest Speed 35 | 50 80 85 85 130 145 145 145 115 115 100 40 50 37 35 40 Average Speed 110 | 118 135 96 111 150 145 145 151 122 129 132 106 71 39 40 44 Slowest Speed 1700 | 160 250 500 160 1700 145 145 160 130 130 1550 200 300 50 115 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . 7 4 1 Potential Cave-ins 8 | . . . . 6 . . . . . . . 2 . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . 1 . . . Exploration Rate (%) 28 | 4 62 34 31 17 26 72 70 5 9 17 19 21 19 33 11 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 2 . . . . . . . . Spaces Dug 66 | . 6 4 6 24 . . . . . 15 8 . . 3 . Terrain Destroyed 299 | . 9 32 80 30 . . 2 . 67 68 8 . . 3 . Melee 31 | . 1 . . 7 . . . . . 15 8 . . . . Projectile 70 | . 8 7 8 23 . . 2 . 6 13 . . . 3 . AOE 198 | . . 25 72 . . . . . 61 40 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Fac Res Qua Res Tes Acc Total 6629 | 108 443 380 426 801 122 90 594 289 345 989 581 133 376 622 330 Wait 519 | . 3 40 38 134 . . 13 10 17 52 28 4 5 175 . Move 5333 | 82 379 298 305 552 119 90 560 264 286 732 493 115 340 398 320 Hop 12 | . . . . . . . . . . . . . 7 4 1 Pick Up 151 | 9 6 7 21 16 . . 5 8 11 36 8 2 9 13 . Fast Attach 19 | 5 3 . . . . . . . . 2 4 . 1 . 4 Attach 137 | 1 5 7 8 17 . . 5 3 8 46 11 3 9 14 . Detach 15 | . 1 . 1 . . . . . . 2 2 . 2 5 2 Swap 30 | 3 8 1 7 4 . . . . 1 2 4 . . . . Drop 38 | . 6 . 7 5 . . . . . . 6 . 2 9 3 Fire 252 | 8 27 27 39 36 3 . 4 . 21 71 12 . . 4 . Melee 118 | . 5 . . 36 . . 7 4 1 46 11 8 . . . Ram 3 | . . . . . . . . . . . 2 . 1 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . 1 . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 7) 701 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 3) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 942 | -9/Materials | Lost 3 parts (2n1w) 1131 | -9/Materials | Discovered new exit (range 15) 1161 | -9/Materials | Discovered new exit (range 3) 1201 | -9/Materials | Central database locked down 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1393 | -8/Materials | Build established: Tank 1635 | -8/Materials | Lost 3 parts (2n1w) 1707 | -8/Materials | Discovered new exit (range 16) 1781 | -8/Materials | Entered Factory 1781 | -7/Factory | Evolved 2 slots: Utility x2 2093 | -7/Factory | Build established: Gunner 2128 | -7/Factory | Crushed by falling debris 2488 | -7/Factory | Lost 9 parts (2p1n2u4w) 2676 | -7/Factory | Build established: Mutant 2813 | -7/Factory | Core integrity fell below 50% 2974 | -7/Factory | Discovered new exit (range 5) 2981 | -7/Factory | Entered Lower Caves 2987 | -7/Lower Caves | Build established: Gunner 3080 | -7/Lower Caves | Learned Factory interactive machine intel 3133 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3160 | -7/Lower Caves | Entered Data Miner 3160 | -7/Data Miner | Discovered new exit (range 6) 3188 | -7/Data Miner | Met Data Miner 3233 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3233 | -7/Data Miner | Learned location of Section 7 (-2) 3256 | -7/Data Miner | Received God Mode back door access code from Data Miner 3291 | -7/Data Miner | Entered Proximity Caves 3904 | -6/Proximity Caves | Ambushed by research squad 3933 | -6/Proximity Caves | Escorted by Enhanced Grunt 3970 | -6/Proximity Caves | Lost 7 parts (1p1n2u3w) 4050 | -6/Proximity Caves | Discovered new exit (range 10) 4082 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4195 | -6/Proximity Caves | Entered Factory 4195 | -6/Factory | Accompanied by 1 ally 4195 | -6/Factory | Evolved 2 slots: Propulsion x2 4196 | -6/Factory | Loaded intel: 54 interactive machine locations 4216 | -6/Factory | Build established: Mutant 4398 | -6/Factory | Discovered new exit (range 6) 4551 | -6/Factory | Entered another Factory area 4551 | -5/Factory | Accompanied by 1 ally 4551 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4649 | -5/Factory | Lost 4 parts (2p2w) 4937 | -5/Factory | Build established: Scavenger-Gunner 4969 | -5/Factory | Discovered new exit (range 15) 5022 | -5/Factory | Entered another Factory area 5022 | -4/Factory | Evolved 2 slots: Utility x2 5254 | -4/Factory | Lost 7 parts (2p2n3w) 5571 | -4/Factory | Lost 3 parts (2n1u) 5775 | -4/Factory | Lost 6 parts (2p2n1u1w) 6032 | -4/Factory | Incoming investigation squad redirected 6065 | -4/Factory | Garrison activated, responded to threat 6128 | -4/Factory | Lost 10 parts (2p2n2u4w) 6235 | -4/Factory | System corruption reached 10% 6238 | -4/Factory | Core integrity fell below 50% 6307 | -4/Factory | Lost 10 parts (1p3n5u1w) 6411 | -4/Factory | Discovered new exit (range 8) 6451 | -4/Factory | Entered Research 6451 | -3/Research | Evolved 2 slots: Utility x2 6658 | -3/Research | Found Prototype Device 6659 | -3/Research | Identified Exp. Thermal Shield 7011 | -3/Research | Lost 15 parts (3p3n7u2w) 7068 | -3/Research | Lost 4 parts (1n3u) 7085 | -3/Research | Core integrity fell below 50% 7099 | -3/Research | Discovered new exit (range 9) 7103 | -3/Research | Entered Quarantine 7122 | -3/Quarantine | Found Alien Artifact 7123 | -3/Quarantine | Identified Terrabomb 7123 | -3/Quarantine | Used Terrabomb 7137 | -3/Quarantine | Crushed by falling debris 7138 | -3/Quarantine | System corruption reached 10% 7166 | -3/Quarantine | Found Alien Reactor 7167 | -3/Quarantine | Identified Matter Drive 7199 | -3/Quarantine | Discovered new exit (range 15) 7205 | -3/Quarantine | Core integrity fell below 20% 7207 | -3/Quarantine | Build established: Mutant 7218 | -3/Quarantine | Entered Research 7218 | -2/Research | Evolved 2 slots: Utility x2 7297 | -2/Research | Spotted B-90 Cyclops 7341 | -2/Research | Spotted B-90 Cyclops 7360 | -2/Research | Spotted B-90 Cyclops 7380 | -2/Research | Discovered new exit (range 13) 7387 | -2/Research | Entered Testing 7413 | -2/Testing | Found Prototype Hackware 7414 | -2/Testing | Identified System Mapper 7468 | -2/Testing | Spotted PP-L65W4XIRGR 7497 | -2/Testing | Spotted PG-OK8BZQGP7W 7511 | -2/Testing | Found Prototype Processor 7539 | -2/Testing | Identified Exp. Signal Interpreter 7547 | -2/Testing | Spotted Striker 7547 | -2/Testing | Spotted Striker 7717 | -2/Testing | Spotted Alpha 7 7721 | -2/Testing | Stole the SGEMP Prototype 7753 | -2/Testing | Build established: Hacker-Mutant 7761 | -2/Testing | Discovered new exit (range 16) 7768 | -2/Testing | Identified exit to Access 7770 | -2/Testing | Entered Access 7770 | -1/Access | Evolved 2 slots: Propulsion x2 7791 | -1/Access | Lost 6 parts (1p2n3u) 7854 | -1/Access | Spotted B-99 Colossus 7873 | -1/Access | Core integrity fell below 50% 7880 | -1/Access | Lost 3 parts (1n2u) 7912 | -1/Access | Core integrity fell below 20% 7923 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- Terminal disabled. Knocked back. Penetrated by Slug. Slug penetrates Terminal. Acquired 7 matter. Penetrated by Slug. Slug penetrates Wall. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2V. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Imp. Targeting Computer destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: Component data lost. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ######?????????????????????????????? | | # ???????????????????????????? | | # "" #####??????????????????????????????? | | #""" #????????????????????????????????? | | " #"T ! #????????????????????????????????? | | #"" "##????????????????????????????????? | | #" "#?????????????????????????????????? | | #"" #??????????????????????????????????? | | ! # #??????????????????????????????????? | | #### #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ####+## #??????????????????????????????????? | | ! ?## ######??????????????????????????????????? | | ??# #?????? ??????###########+#############+# | | ## ##????# ??????# | | " # *#????# ?????# | | """ + #????? ???# | | """ # = #??????#; #??# | | " ## ##??????#;h#??# | | =?## #???????#;BB### | | ?+ #??????###BB;;# s | | ####??## #??????# u ############## | | ???????# #??????# h #????????????# | | ???????# #??????# #????????????# | | ???????# #??????# #?????######## | | ???#####/######## @ #?????# # | | ???# # #?????# # | | ???# #u #?????# # | | ???#[ # ############## " # | | ???# " # # # "" # | | ???# """" # # # "" # | | ???# """"" + / # "" / | | ???# """"" # # "" ""# "" / | | ???# """" # # "" ""# "" # | | ???# " # # """""" ""# "" # | | ???# # # """""" G# " ###### | | ???# # # "" ""# #????? | | ???# # # "" ""# #????? | | ???###+########## # ""# #????? | | ????????????????# # ######/#????? | | ????????????????# # # = # ###### | | ????????????????# #######/###### / | | ???????????????? #?????# #????# # ###### | | ??????????????? #?????# #????# ??# #????? | | ??????????????? #?????# #????#????# #????? | | ???????????????? #?????# #?????????# #????? | | ???????????????? ??????# #?????????# #????? | | ??????????????????????????????# #?????????# #????# | | ??????????????????????????????# #?????????# #?? # | | ??????????????????????????????# #?????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 45 Energy Capacity 885 Matter Stores 450 Matter Capacity 450 Sight Range 23 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Corruption Containment 8 Armor Coverage 450 Resistance: TH 20 Resistance: EM 15 Core Shielding 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- Terrabomb Matter Drive Achievements -------------- Alien Tech Denied? Insider Info The Oracle Challenges ------------ None Game ------ Seed ClaymoresBiometalArray Manual? 0 Play Time 01:21:07 Cumulative 37.8 hours Start 2026.02.22 @ 13:51:53 End 2026.02.23 @ 00:04:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d3653a2-e9c6-4353-8e86-b532420790bb