Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 11:12:20 Player: osman sinnoks Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (2582) 2582 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 10024 Bonus ------- Follower Combat Kills 154 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/1300 Matter 296/300 Energy 100/100 System Corruption 48% Temperature Cool (0) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Antigrav System Layered Light Armor Plating Advanced Shield Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Hacking Suite Improved System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Hypervelocity Railgun > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Layered Light Armor Plating Advanced Shield Generator [Rating: 124] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Linear Gravjet Utility Hacking Suite Device Weapon Cycler Processor Experimental Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 . 2 2 Power 2 | . . . . . . 1 . . . 1 . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 8 | . . . . . 2 1 2 2 . . 1 Weapon 2 | . . . . . 1 . . . . . 1 Parts Attached 99 | 6 4 . 2 2 7 19 9 3 4 7 36 Power 14 | 1 1 . . . . 3 1 . . 3 5 Engine 4 | 1 1 . . . . 2 . . . . . Core 5 | . . . . . . 1 1 . . 2 1 Reactor 5 | . . . . . . . . . . 1 4 Propulsion 20 | 2 1 . 1 . 3 1 3 . . 2 7 Treads . | . . . . . . . . . . . . Leg 13 | 2 1 . 1 . 3 1 3 . . 2 . Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . Utility 30 | 1 . . 1 1 1 8 3 2 1 2 10 Device 15 | 1 . . 1 . . 6 2 . . 2 3 Storage . | . . . . . . . . . . . . Processor 5 | . . . . . . . . . . . 5 Hackware 3 | . . . . . 1 . . 2 . . . Protection 7 | . . . . 1 . 2 1 . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 2 . . 1 3 7 2 1 3 . 14 Energy Gun 9 | 2 . . . . . . 1 . . . 6 Energy Cannon 3 | . . . . . . . . 1 . . 2 Ballistic Gun 14 | . . . . . 1 7 1 . . . 5 Ballistic Cannon 4 | . . . . 1 . . . . 3 . . Launcher 4 | . 2 . . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . . . 2 Parts Lost 48 | . 2 1 . . . 1 2 . 2 2 38 Power 9 | . . . . . . 1 . . 1 . 7 Propulsion 11 | . . 1 . . . . . . . 1 9 Utility 11 | . . . . . . . 1 . 1 1 8 Weapon 17 | . 2 . . . . . 1 . . . 14 Highest Loss Streak 14 | . 2 1 . . . 1 2 . 2 1 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 82 75 91 100 84 98 92 88 80 82 67 Engine 6 | . 14 14 14 14 9 9 6 5 1 . . Core 3 | . . . . . . 4 6 5 5 6 1 Reactor 1 | . . . . . . . . . . 3 4 Leg 18 | . 28 18 28 28 26 23 19 17 17 19 6 Hover 2 | . . . . . . . . . . . 8 Device 17 | . 14 14 20 23 9 21 25 23 17 16 8 Processor 2 | . . . . . . . . . . . 11 Hackware 7 | . . . . . 4 7 6 17 17 15 10 Protection 4 | . . . . 4 9 6 6 5 5 3 1 Energy Gun 1 | . 12 . . . . . 2 5 . . 2 Ballistic Gun 8 | . . . . . . 16 17 1 . . 3 Ballistic Cannon 4 | . . . . 11 9 4 . . 13 15 4 Launcher 4 | . 13 28 28 16 16 1 . . . . . Peak Build Rating 124 | 6 6 6 12 13 26 53 65 73 67 85 124 Average Rating 50 | 3 5 5 8 11 23 42 63 69 64 77 79 On Entrance 32 | . 6 6 5 12 9 25 53 65 69 67 77 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 10 12 12 14 19 25 37 61 58 57 74 63 Greatest Support 78 | 20 20 20 20 20 60 60 60 60 60 78 73 Greatest Overweight (x) 9 | . . 1 . . . . 1 . . 1 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 3 3 3 3 5 5 5 5 5 5 5 Average Carried 3 | 1 1 3 2 2 4 4 4 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 2 3 5 5 5 5 5 3 4 Class Distribution -------------------- 21% | Skirmisher 15% | Mutant 14% | Gunner 14% | Hacker-Mutant 11% | Scavenger-Gunner 9% | Hacker-Gunner 7% | Hacker-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Skirmisher | -5/DSF Hacker-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Matter Collected 3005 | 260 56 . . 112 120 753 669 . 32 237 766 Remotely . | . . . . . . . . . . . . Salvage Created 2459 | 20 97 11 . . 41 906 669 . 91 9 615 Parts 142 | 4 2 . . . 6 51 36 . 3 . 40 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 Recyclers Shooed 2 | . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 46 | . 3 2 . . 1 15 12 . 2 2 9 Guns 34 | . . . . . . 13 12 . . . 9 Cannons 7 | . . . . . 1 2 . . 2 2 . AOE 5 | . 3 2 . . . . . . . . . Classes Destroyed 14 | 1 1 . . . 3 5 3 . . 1 . Worker 5 | . . . . . 1 4 . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . 1 Operator 2 | . . . . . 1 . 1 . . . . Watcher 2 | . . . . . . 1 . . . . 1 Swarmer 8 | . . . . . 1 . 3 . 1 . 3 Grunt 16 | . 3 2 . . . 8 3 . . . . Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 4 | . . . . . . 2 2 . . . . Specialist 2 | . . . . . . . 1 . 1 . . Hunter 2 | . . . . . . . . . . 2 . Programmer 11 | . . . . . . 4 1 . . . 6 Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 5 | 1 3 2 . . 1 5 5 . 1 1 3 Combat Bots Only 5 | . 3 2 . . 1 5 5 . 1 1 3 Max Kills in Single Turn 2 | 1 1 2 . . 1 2 1 . 1 1 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 2 | . 1 2 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Hostile Shots Fired 677 | . 34 10 . . 6 90 119 . 68 75 275 Missed 215 | . 7 1 . . 1 37 48 . 22 17 82 Damage Taken 8516 | . 313 129 . . 89 940 669 . 742 1211 4423 Core 2111 | . 67 43 . . . 179 78 . 162 263 1319 Absorbed by Shields 399 | . . . . . . . 300 . . . 99 Core Remaining (%) 82 | 100 . . . 56 100 74 90 . 83 77 . Volleys Fired 220 | 3 14 3 . . 9 55 46 . 12 16 62 Largest 4 | 2 2 2 . . 3 3 3 . 3 3 4 Hottest 265 | 80 80 60 . . 105 90 121 . 171 171 265 Shots Fired 490 | 6 26 6 . . 11 156 138 . 20 37 90 Gun 364 | 6 22 . . . . 131 138 . . . 67 Cannon 110 | . . . . . 9 25 . . 20 37 19 Launcher 12 | . 4 6 . . 2 . . . . . . Special 4 | . . . . . . . . . . . 4 Kinetic 392 | . . . . . 9 156 128 . 20 37 42 Thermal 17 | . . . . . . . . . . . 17 Explosive 11 | . 4 6 . . 1 . . . . . . Electromagnetic 66 | 6 22 . . . 1 . 10 . . . 27 Robot Hit Streak 23 | 2 2 2 . . 2 23 15 . 11 4 12 Robot Miss Streak 7 | 3 2 2 . . 3 7 2 . 2 5 3 Penetration Max 2 | . . . . . . 1 . . . . 2 Secondary Targets 5 | . . . . . . 2 3 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . Shots Hit Robots 304 | 2 12 3 . . 5 94 101 . 13 16 58 Core Hits 121 | 1 7 7 . 1 3 41 31 . 2 6 22 Critical Kills 3 | . . . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . . . . 1 1 . . . 4 Critical Strikes 20 | . . . . . 2 2 1 . . 3 12 Destroy 9 | . . . . . . 1 1 . . . 7 Blast 7 | . . . . . 2 1 . . . 3 1 Corrupt 4 | . . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7861 | 27 398 322 . 9 215 2254 2224 . 571 473 1368 Guns 5361 | 27 150 . . . . 1940 2198 . . . 1046 Cannons 1722 | . . . . . 90 296 . . 571 453 312 Explosions 695 | . 248 322 . . 125 . . . . . . Melee . | . . . . . . . . . . . . Ramming 83 | . . . . 9 . 18 26 . . 20 10 Kinetic 6120 | . . . . . 90 2236 2134 . 571 453 636 Thermal 513 | . 21 . . . . . . . . . 492 Explosive 618 | . 227 322 . . 69 . . . . . . Electromagnetic 527 | 27 150 . . . 56 . 64 . . . 230 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 47 | . . . . . . 1 2 . . . 47 Average Corruption 12 | . . . . . . 1 1 . . . 33 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 75 | . . . . . . 10 2 . . . 63 Message Errors 14 | . . . . . . 3 1 . . . 10 Matter Fused 9 | . . . . . . 2 . . . . 7 Heat Flow Errors 13 | . . . . . . 3 1 . . . 9 Energy Discharges 5 | . . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . 1 . . . . 13 Data Loss (major) 5 | . . . . . . . . . . . 5 Misfires 2 | . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . 5 Weapon Failures 6 | . . . . . . 1 . . . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 81 | . . 2 . . 20 . . . 59 . . Projectiles 59 | . . . . . . . . . 59 . . Explosions 22 | . . 2 . . 20 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . . 3 . . 6 4 9 Impact 1 | . . . . . . . . . . . 1 Kinetic 19 | . . . . . . 3 . . 6 4 6 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 56 | . 14 10 . . 27 . . . . . 5 Shots 4 | . 1 1 . . 2 . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 12 | . . . . 4 . 2 3 . . 2 1 Kicked 11 | . . . . 4 . 2 3 . . 2 . Crushed . | . . . . . . . . . . . . Highest Temperature 531 | 36 312 45 . . 36 217 102 . 30 531 516 Average Temperature 111 | 18 152 31 . . 13 38 19 . 20 311 141 Received Heat Transfer 849 | . 162 69 . . 27 240 105 . 204 . 42 Effects 24 | . . . . . . . . . . 16 8 Shutdowns 7 | . . . . . . . . . . 6 1 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 8 | . . . . . . . . . . 7 1 Matter Decay 3 | . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 605 | . 50 . . . . . . . . . 555 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Peak Influence 350 | 5 95 87 . . 203 215 350 53 119 128 112 Initial 105 | . 3 36 . . . . 105 53 37 62 66 Average 69 | 1 37 69 . . 82 40 205 53 59 89 45 Maximum Alert Level 1 | . . . . . 1 1 1 . . . . Low Security (%) 91 | 100 100 100 . 100 86 97 56 100 100 100 100 Level 1 8 | . . . . . 13 2 43 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 1 7 6 . . . 4 Investigation 2 | . . . . . . 1 1 . . . . Extermination 7 | . . . . . . 3 1 . . . 3 Reinforcement 7 | . . . . . 1 3 2 . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Distress Signals 5 | . 2 . . . . 1 . . . . 2 Communications Jammed 24 | . . . . . . . . . . 2 22 Distress Signals 24 | . . . . . . . . . . 2 22 Times Spotted 84 | . 6 2 . . 6 20 18 . 7 2 23 Peak Tracking Total 6 | . 4 2 . . 2 6 4 . 4 2 6 Tactical Retreats 10 | . 1 . . . 1 3 1 . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Traps Triggered 4 | . . . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Machines Disabled 3 | . . . . . . 1 . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . 1 . . Garrison Access 2 | . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Machines Accessed 16 | . 3 . 1 . . 2 5 1 . . 4 Terminals 7 | . 3 . . . . 1 1 1 . . 1 Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . 1 Total Hacks 37 | . 9 . 1 . . 7 8 1 . . 11 Successful 22 | . 5 . 1 . . 4 3 1 . . 8 Failed 15 | . 4 . . . . 3 5 . . . 3 Catastrophic 2 | . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 4 . 1 . . 2 2 . . . 1 Terminals 23 | . 9 . . . . 5 2 1 . . 6 Fabricators 3 | . . . . . . 2 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 5 | . . . . . . . 3 . . . 2 Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . 1 . . . 1 Terminal Hacks 12 | . 3 . 1 . . 3 . 1 . . 4 Record 2 | . . . . . . . . . . . 2 Prototype ID Bank 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . 1 . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 2 . . . 1 Report Inventory 2 | . . . . . . . 1 . . . 1 Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . 1 . . . 1 Unauthorized Hacks 4 | . 2 . . . . 1 . . . . 1 Terminals 4 | . 2 . . . . 1 . . . . 1 Botnet 4 | . 2 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . . 3 4 . . . 3 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 3 1 . . . . . Highest-Rated Group 40 | . . . . 40 40 16 . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 31 | . . . . . 31 . . . . . . Total Damage 408 | . . . . . 408 . . . . . . Kills 6 | . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Turns Passed 5845 | 59 166 28 254 400 412 1727 836 159 121 256 1427 Spaces Moved 3628 | 41 98 12 210 284 221 956 384 68 68 150 1136 Core 157 | 15 . . . . . . . . . . 142 Treads . | . . . . . . . . . . . . Legs 2875 | 26 98 12 210 284 221 956 384 68 68 150 398 Wheels . | . . . . . . . . . . . . Hover 596 | . . . . . . . . . . . 596 Flight . | . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 120 130 116 130 130 117 36 Average Speed 118 | 94 120 172 120 120 129 130 162 130 130 124 90 Slowest Speed 500 | 120 120 190 120 120 130 130 200 130 130 196 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 3 32 4 60 53 16 22 11 2 60 3 22 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 91 | . 8 40 . . 8 1 . . 1 27 6 Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . . 1 . . 1 27 6 AOE 56 | . 8 40 . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Res Total 4812 | 55 119 14 212 342 336 1346 513 139 86 191 1459 Wait 744 | . . . . 50 93 289 58 64 . 10 180 Move 3617 | 40 97 11 209 283 220 955 383 67 67 149 1136 Hop . | . . . . . . . . . . . . Pick Up 69 | 6 4 . 1 2 4 8 8 3 . 4 29 Fast Attach 28 | 1 . . . . 3 10 2 . 4 1 7 Attach 57 | 5 2 . 2 1 2 3 5 3 . 6 28 Detach 1 | . . . . . 1 . . . . . . Swap 14 | . 2 . . 1 2 6 2 . . . 1 Drop 37 | . . . . 1 2 18 6 2 3 3 2 Fire 220 | 3 14 3 . . 9 55 46 . 12 16 62 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 11 | . . . . 4 . 2 3 . . 2 . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 14) 226 | -10/Materials | Entered Mines 227 | -10/Mines | Assembled infested the area 236 | -10/Mines | Discovered new exit (range 10) 254 | -10/Mines | Entered Exiles 285 | -10/Exiles | Met 8R-AWN 303 | -10/Exiles | Met EX-HEX 313 | -10/Exiles | Build established: Mutant 341 | -10/Exiles | Met EX-BIN 354 | -10/Exiles | Aligned with FarCom system 355 | -10/Exiles | Given EX-Vault access code 383 | -10/Exiles | Opened EX-Vault 396 | -10/Exiles | Found Prototype Device 397 | -10/Exiles | Identified Skeleton Box 421 | -10/Exiles | Warned to stay clear of 0b10 Research branches 455 | -10/Exiles | Met EX-DEC 495 | -10/Exiles | Discovered new exit (range 14) 508 | -10/Exiles | Left Exiles lab with Skeleton Box 508 | -10/Exiles | Entered Mines 568 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 613 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 897 | -9/Mines | Discovered new exit (range 3) 908 | -9/Mines | Entered Materials 908 | -8/Materials | Accompanied by 3 allies 908 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1245 | -8/Materials | Build established: Skirmisher 1304 | -8/Materials | Discovered new exit (range 5) 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Accompanied by 1 ally 1320 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2468 | -7/Factory | Build established: Gunner 2989 | -7/Factory | Discovered new exit (range 15) 3047 | -7/Factory | Entered another Factory area 3047 | -6/Factory | Evolved 2 slots: Utility x2 3155 | -6/Factory | Garrison activated, responded to threat 3371 | -6/Factory | Build established: Scavenger-Tank 3690 | -6/Factory | Build established: Scavenger-Gunner 3875 | -6/Factory | Discovered new exit (range 7) 3883 | -6/Factory | Entered another Factory area 3883 | -5/Factory | Evolved 2 slots: Utility x2 4042 | -5/Factory | Identified exit to DSF 4042 | -5/Factory | Entered DSF 4089 | -5/DSF | Additional patrols routed to DSF 4135 | -5/DSF | Discovered new exit (range 15) 4163 | -5/DSF | Entered Factory 4163 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4270 | -4/Factory | Discovered new exit (range 12) 4367 | -4/Factory | Build established: Hacker-Skirmisher 4419 | -4/Factory | Entered Research 4419 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4497 | -3/Research | Found Prototype Processor 4498 | -3/Research | Identified Exp. Target Analyzer 4798 | -3/Research | Build established: Hacker-Gunner 4882 | -3/Research | System corruption reached 10% 4980 | -3/Research | Lost 14 parts (3p4n3u4w) 4987 | -3/Research | System corruption reached 30% 5000 | -3/Research | Core integrity fell below 50% 5053 | -3/Research | Lost 6 parts (1p2u3w) 5158 | -3/Research | Spotted B-86 Titan 5210 | -3/Research | Build established: Hacker-Mutant 5705 | -3/Research | Lost 4 parts (2n2w) 5810 | -3/Research | Core integrity fell below 20% 5846 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Imp. Antigrav System destroyed. Hacking Suite destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Gamma Rifle destroyed. ZQ,Y>FKKRBBXW7WY Mic. Antimatter Reactor destroyed. S-43 Plague system corruption misinterpreted. S-43 Plague triggered Shock Trap. The floor emits a surge of raw power. S-43 Plague IFF system glitched. P-80 Master resets S-43 Plague, system corruption cleaned. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????Y???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ? #????????????? | | ?????????##################+#### #????????????? | | ?????????# p #????????????? | | ?????????# # @ #????????????? | | ?????????# # s #????????????? | | ?????????# # s"""" #????????????? | | ?????????# # s"""" ########????????????? | | ?????????# #p """" #?##????????????????? | | ?????????# # p """" #? ?????????????????? | | ?????????# # """" # ??????????????????? | | ?????????# + # ??????????????????? | | ?????????# # +???????????????????? | | ?????????#] + #???????????????????? | | ?????????# ######## #???????????????????? | | ?????????# # # #???????????????????? | | ?????????# # # ########????????????? | | ?????????# # # ########?????? | | ?????????# # # # | #????? | | ?????????# # # # #????? | | ?????????######### + # #????? | | ?????????????????# # ### # #????# | | ?????????????????# # #?# # #????# | | ?????????????????# # #?# # #????# | | ?????????????????# ######## ##+#+######## | | ?????????????????# + #??#!/ # | | ?????????????????# #???# #??#!/ # | | ?????????????????# #???# #??#// # | | ?????????????????#+#+####???# #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 14 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed BattleSwarmBarrier Manual? 0 Play Time 00:57:36 Cumulative 23.7 hours Start 2025.03.01 @ 08:05:56 End 2025.03.01 @ 11:12:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b58858ad-59ae-4897-b88a-a8b845fb9a18