Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 13:16:20 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (4768) 4768 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 11445 Bonus ------- High Alert Combat Kills 42 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 615/1000 Matter 253/300 Energy 8/150 System Corruption 14% Temperature Cool (6) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (8) ------ Large Storage Unit Matter Filter Transmission Jammer Hardened Heavy Armor Plating Improved Shield Generator Hacking Suite High-powered Tractor Beam > --- WEAPON (3) ------- Heavy Flak Cannon Enhanced Gauss Cannon Axe > --- INVENTORY (15) --- Micro Fission Core Armored Huge Wheel Enhanced Optical Array Advanced Melee Analysis Suite Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Recalibrator Heavy Flak Cannon Heavy Flak Cannon Enhanced Gauss Cannon Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hardened Heavy Armor Plating Improved Shield Generator Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Enhanced Gauss Cannon Axe > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Huge Wheel Enhanced Optical Array Advanced Melee Analysis Suite Improved Reaction Control System Improved Medium Armor Plating Recalibrator Remote Datajack [Rating: 82] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 6 | . . . 1 . . . 2 1 . 1 . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 155 | 7 17 4 30 2 . 2 12 15 17 8 . 41 Power 19 | 2 6 . 3 . . 2 . 2 1 1 . 2 Engine 15 | 2 6 . 3 . . 1 . . 1 . . 2 Core 4 | . . . . . . 1 . 2 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 1 2 6 . . . 4 5 5 1 . 11 Treads . | . . . . . . . . . . . . . Leg 35 | 2 1 2 6 . . . 4 5 5 1 . 9 Wheel 2 | . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 55 | 1 5 . 7 1 . . 6 7 9 5 . 14 Device 20 | . 2 . 2 . . . 1 1 2 4 . 8 Storage 4 | 1 2 . 1 . . . . . . . . . Processor 4 | . . . . . . . 1 1 . 1 . 1 Hackware 2 | . 1 . . . . . . 1 . . . . Protection 25 | . . . 4 1 . . 4 4 7 . . 5 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 5 2 14 1 . . 2 1 2 1 . 14 Energy Gun 3 | . 1 . 2 . . . . . . . . . Energy Cannon 7 | . 3 . 4 . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . 1 . . . . . Ballistic Cannon 8 | . . . . . . . . . . . . 8 Launcher 10 | . . 1 4 1 . . 1 . 1 . . 2 Special Weapon 4 | . . 1 2 . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . 1 . 1 . . . . 1 . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 2 . . . Parts Lost 26 | . 1 2 2 . . . 2 . 6 1 . 12 Power 6 | . 1 1 . . . . . . 1 . . 3 Propulsion 6 | . . 1 1 . . . 1 . . . . 3 Utility 8 | . . . . . . . . . 4 1 . 3 Weapon 6 | . . . 1 . . . 1 . 1 . . 3 Highest Loss Streak 6 | . 1 1 1 . . . 1 . 2 1 . 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 97 98 100 100 100 98 99 94 95 100 92 Engine 8 | . 13 12 10 11 11 10 . . 3 6 6 7 Core 2 | . . . . . . . 9 7 3 5 6 2 Leg 27 | . 28 27 32 33 33 33 26 29 29 26 26 19 Device 6 | . 8 . 1 . . . . . 2 17 26 17 Storage 9 | . 17 14 11 11 11 11 9 7 7 6 6 5 Processor 4 | . . . . . . . 9 7 7 6 6 10 Hackware 8 | . 1 14 11 11 11 11 9 14 11 6 6 5 Protection 7 | . . . 9 11 11 11 17 14 12 3 . 3 Energy Gun 1 | . 4 . 2 . . . . . . . . . Energy Cannon 2 | . 6 20 6 . . . . . . . . . Ballistic Gun 2 | . 16 . . . . . . . . . . . Launcher 3 | . . 2 2 11 11 11 7 7 7 . . . Slashing Weapon 8 | . . . 9 11 11 11 9 7 7 12 13 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 13 21 19 35 36 36 36 46 63 67 61 50 96 Greatest Support 78 | 20 20 20 51 51 51 51 51 69 76 76 76 78 Greatest Overweight (x) 3 | . 1 1 1 . . . 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 10 10 11 11 11 11 15 15 15 15 15 15 Average Carried 11 | 2 7 9 9 10 10 10 12 14 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 10 10 10 11 10 15 15 13 14 15 14 Class Distribution -------------------- 65% | Mutant 30% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Matter Collected 2583 | 263 369 60 342 20 . 92 114 88 329 99 6 801 Remotely 178 | . . . . . . . . . . . . 178 Salvage Created 4884 | 17 463 75 956 199 . 117 506 88 1071 127 143 1122 Parts 295 | 2 30 4 54 12 . 14 35 10 53 10 9 62 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Combat Hostiles Destroyed 107 | . 11 2 21 4 . 9 10 2 22 3 2 21 Melee 59 | . . . 12 4 . 5 10 2 12 3 2 9 Guns 9 | . 9 . . . . . . . . . . . Cannons 11 | . 2 1 4 . . . . . . . . 4 AOE 27 | . . . 5 . . 4 . . 10 . . 8 Classes Destroyed 17 | 1 5 . 3 . . 2 . 1 4 . 1 . Worker 5 | . . . 1 1 . . . . 2 . . 1 Builder 2 | . . . . . . 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . . . . . Recycler 4 | . . . . . . . . . 2 . . 2 Mechanic 1 | . . . . . . . . . 1 . . . Operator 2 | . 1 . . . . . 1 . . . . . Watcher 5 | . 2 . 1 . . . . . . . . 2 Swarmer 23 | . 3 . 6 . . 8 2 . . . . 4 Grunt 41 | . 8 2 5 4 . . 4 . 12 . . 6 Brawler 3 | . . . . . . . . . 3 . . . Duelist 2 | . . . 1 . . . . . 1 . . . Protector 1 | . . . . . . . . . 1 . . . Sentry 17 | . . . 9 . . . 4 . 3 . . 1 Specialist 2 | . . . . . . . . . . . 2 . Hunter 5 | . . . . . . 1 . . . . . 4 Programmer 13 | . . . . . . . . 2 2 3 . 6 Best Kill Streak 13 | 1 2 2 3 3 . 5 3 1 13 1 2 7 Combat Bots Only 10 | . 2 2 3 2 . 4 3 1 10 1 2 5 Max Kills in Single Turn 11 | 1 1 1 2 1 . 3 1 1 11 1 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 8 | . . . 2 . . 2 . . 8 . . 3 Melee 1 | . . . 1 1 . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Damage Taken 7260 | . 514 241 1027 84 . 261 516 166 1308 251 276 2616 Core 1051 | . 65 35 186 10 . 50 32 . 155 45 88 385 Absorbed by Shields 366 | . . . . . . . . . . . . 366 Regen/Repaired (Parts) 156 | . . . 110 . . . . 46 . . . . Core Remaining (%) 75 | 100 . 60 . . . 38 94 . 77 . 84 . Volleys Fired 143 | 15 56 6 23 . . 7 1 . 5 . . 30 Largest 3 | 2 2 2 2 . . 1 1 . 1 . . 3 Hottest 163 | 40 120 140 140 . . 33 25 . 45 . . 163 Shots Fired 252 | 30 106 12 38 . . 7 1 . 5 . . 53 Gun 121 | 30 90 . . . . . 1 . . . . . Cannon 102 | . 16 6 31 . . . . . . . . 49 Launcher 22 | . . 1 5 . . 7 . . 5 . . 4 Special 7 | . . 5 2 . . . . . . . . . Kinetic 156 | 30 76 . . . . . 1 . . . . 49 Thermal 74 | . 30 11 33 . . . . . . . . . Explosive 22 | . . 1 5 . . 7 . . 5 . . 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | 2 11 2 6 . . 3 . . 5 . . 10 Robot Miss Streak 14 | 3 3 1 2 . . . . . 3 . . 14 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 338 | 12 73 7 57 10 . 8 39 6 29 11 8 78 Core Hits 233 | 3 26 3 27 5 . 13 11 2 68 3 3 69 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 22 | . 4 1 4 2 . . 2 . 1 2 1 5 Burn 4 | . 3 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 Sever 16 | . . . 4 2 . . 2 . 1 2 1 4 Melee Attacks 250 | . 4 . 52 10 . 11 56 8 34 15 10 50 Impact . | . . . . . . . . . . . . . Slashing 250 | . 4 . 52 10 . 11 56 8 34 15 10 50 Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . 3 1 . . 3 . 1 . . 5 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . 3 . 8 Damage Inflicted 12264 | 118 875 125 1833 359 . 685 1370 195 2609 397 312 3386 Guns 820 | 118 702 . . . . . . . . . . . Cannons 1193 | . 173 53 331 . . . . . . . . 636 Explosions 3203 | . . 40 265 . . 455 . . 1551 . . 892 Melee 6980 | . . . 1217 359 . 230 1370 195 1058 397 312 1842 Ramming 26 | . . . 10 . . . . . . . . 16 Kinetic 1306 | 118 552 . . . . . . . . . . 636 Thermal 749 | . 323 85 341 . . . . . . . . . Explosive 3203 | . . 40 265 . . 455 . . 1551 . . 892 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 6980 | . . . 1217 359 . 230 1370 195 1058 397 312 1842 Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 1 7 3 3 14 Average Corruption 4 | . . . . . . . . 1 4 2 3 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 52 | . . . . . . . . 1 14 4 2 31 Message Errors 12 | . . . . . . . . . 3 1 1 7 Matter Fused 10 | . . . . . . . . . 4 . 1 5 Heat Flow Errors 7 | . . . . . . . . 1 1 2 . 3 Energy Discharges 4 | . . . . . . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . 3 . . 5 Data Loss (major) 6 | . . . . . . . . . 2 . . 4 Misfires 2 | . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 348 | . 1 10 32 . . 7 111 . 75 27 . 85 Projectiles 23 | . 1 . 6 . . . . . . . . 16 Explosions 27 | . . 10 . . . 7 . . 10 . . . Melee 298 | . . . 26 . . . 111 . 65 27 . 69 Knockbacks 15 | . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . 12 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 215 | . . 11 25 . . 27 . . 140 . . 12 Shots 11 | . . 1 1 . . 1 . . 7 . . 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 3 | . . . 1 . . . . . . . . 2 Kicked 2 | . . . 1 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 585 | . 220 396 556 . . . . 269 164 242 . 585 Average Temperature 165 | . 44 185 193 . . . . 138 57 123 . 211 Received Heat Transfer 1337 | . 204 66 375 27 . . 153 . 420 . 18 74 Effects 23 | . . . 9 . . . . . . . . 14 Shutdowns 6 | . . . 2 . . . . . . . . 4 Interference 3 | . . . 3 . . . . . . . . . Matter Decay 4 | . . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . 1 . . . . . . . . 2 Damage (major) 5 | . . . 3 . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 2330 | . 1036 511 783 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Peak Influence 492 | 5 219 42 492 250 . 175 176 75 465 271 113 236 Initial 211 | . 3 28 12 166 . . 40 37 . 211 63 58 Average 111 | 4 57 26 213 186 . 28 67 31 216 173 77 105 Maximum Alert Level 2 | . 1 . 2 1 . . . . 2 1 . 1 Low Security (%) 80 | 100 95 100 56 47 . 100 100 100 35 45 100 88 Level 1 15 | . 4 . 26 52 . . . . 45 54 . 11 Level 2 3 | . . . 17 . . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 1 . . 1 2 2 8 1 1 7 Investigation 3 | . 1 . . . . . 1 . 1 . . . Extermination 8 | . . . . . . . . 2 2 1 . 3 Reinforcement 6 | . 1 . . . . 1 1 . . . 1 2 Assault 3 | . . . 1 . . . . . 2 . . . Garrison 5 | . . . . . . . . . 3 . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Distress Signals 11 | . 1 . 5 . . . 1 . . . . 4 Communications Jammed 9 | . . . . . . . . . 1 . . 8 Distress Signals 9 | . . . . . . . . . 1 . . 8 Times Spotted 172 | . 23 4 45 10 . 6 20 3 24 3 3 31 Peak Tracking Total 10 | . 3 2 5 3 . 4 5 1 10 1 2 8 Tactical Retreats 12 | . 2 1 3 2 . . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Traps Triggered 7 | . 2 . 1 . . . 1 . 1 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 12 | . . . . . . . 6 . . 6 . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Machines Disabled 4 | . . . . . . . . . 3 . . 1 Max in Single Turn 1 | . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Machines Accessed 50 | . 8 . 14 1 . . 7 7 6 4 . 3 Terminals 38 | . 7 . 10 1 . . 6 2 6 4 . 2 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . 1 . . . . Recycling Units 4 | . 1 . 1 . . . . 2 . . . . Scanalyzers 4 | . . . 2 . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 119 | . 18 . 41 5 . . 22 13 10 6 . 4 Successful 70 | . 7 . 28 1 . . 16 8 4 4 . 2 Failed 49 | . 11 . 13 4 . . 6 5 6 2 . 2 Catastrophic 9 | . . . 2 . . . . 3 3 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 53 | . 9 . 18 2 1 . 13 2 6 2 . . Terminals 87 | . 15 . 27 5 . . 18 3 10 6 . 3 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 6 | . . . 4 . . . . 2 . . . . Recycling Units 8 | . 3 . 1 . . . . 4 . . . . Scanalyzers 16 | . . . 9 . . . 4 3 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 45 | . 6 . 16 1 . . 12 1 4 4 . 1 Record 3 | . . . . . . . 2 . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 3 . . . . . . 1 . . Open Door 3 | . . . . . . . . . 3 . . . Open DSF 2 | . . . . . . . . 1 . 1 . . Level Access Points 2 | . . . 1 . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . Alert Level 4 | . 1 . 1 . . . 1 . . . . 1 Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 7 | . 1 . 3 . . . 2 . 1 . . . Disarm Traps 3 | . . . 1 . . . 1 . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Transport Status 2 | . . . 1 . . . 1 . . . . . Assault Status 1 | . . . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 4 . . . . 2 . . . . Scan Component 3 | . . . 2 . . . . 1 . . . . Repair 3 | . . . 2 . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . 1 . . . . 3 . . . . Report Inventory 4 | . 1 . 1 . . . . 2 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 13 | . . . 7 . . . 4 2 . . . . Insert Component 5 | . . . 3 . . . 1 1 . . . . Analyze 8 | . . . 4 . . . 3 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 12 1 . . 6 5 4 3 . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . . . . Time 108 | . . . 70 . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . Parts Scanalyzed 5 | . . . 3 . . . 1 1 . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Total Allies 5 | . . 3 . . . . . . 2 . . . Largest Group 3 | . . 3 . . . . . . 2 . . . Highest-Rated Group 62 | . . 40 . . . . . . 62 . . . Highest-Rated Ally 31 | . . 16 . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . 16 . . . . . . 8 . . . Total Damage 273 | . . 152 . . . . . . 121 . . . Kills 4 | . . 3 . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Turns Passed 12224 | 314 1854 353 2069 539 302 868 1017 903 664 728 137 2476 Spaces Moved 7744 | 188 1099 261 1205 383 232 566 623 666 407 543 92 1479 Core 4 | 4 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 7396 | 184 1099 261 1205 383 232 566 623 666 407 543 92 1135 Wheels 344 | . . . . . . . . . . . . 344 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 116 110 120 122 122 115 Average Speed 125 | 118 126 120 126 130 130 130 118 116 121 122 122 132 Slowest Speed 270 | 120 190 190 190 130 130 130 190 192 127 122 122 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 8 99 65 80 69 62 85 40 16 62 10 49 29 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . . . Spaces Dug 128 | . 1 . 19 . . . 9 . 96 . . 3 Terrain Destroyed 279 | . 1 4 41 . . 52 9 . 133 . . 39 Melee 19 | . 1 . 3 . . . 9 . 3 . . 3 Projectile 7 | . . . . . . . . . . . . 7 AOE 253 | . . 4 38 . . 52 . . 130 . . 29 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac DSF Fac Total 9685 | 251 1460 284 1635 409 232 674 817 788 517 589 112 1917 Wait 1159 | 34 245 8 275 9 . 88 96 73 43 19 11 258 Move 7731 | 187 1098 260 1204 382 231 565 622 665 405 542 91 1479 Hop . | . . . . . . . . . . . . . Pick Up 135 | 8 22 2 23 3 1 . 19 12 5 6 1 33 Fast Attach 18 | 1 3 2 5 . . . 1 1 3 . . 2 Attach 56 | 5 4 . 7 . . . 3 5 7 4 . 21 Detach 8 | . . . 1 . . . . 1 2 . . 4 Swap 81 | 1 10 2 18 2 . 2 8 9 7 4 . 18 Drop 110 | . 18 4 26 3 . 1 11 14 5 2 . 26 Fire 143 | 15 56 6 23 . . 7 1 . 5 . . 30 Melee 237 | . 4 . 52 10 . 11 56 8 34 12 9 41 Ram 1 | . . . . . . . . . . . . 1 Kick 2 | . . . 1 . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 1 . . 3 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 315 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 10) 956 | -10/Materials | Discovered new exit (range 11) 1125 | -10/Materials | Discovered new exit (range 11) 1305 | -10/Materials | Discovered new exit (range 5) 2169 | -10/Materials | Entered Mines 2169 | -10/Mines | Discovered new exit (range 5) 2207 | -10/Mines | Learned location of Zion (-7) 2223 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2251 | -10/Mines | Learned location of Storage (-7) 2318 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2342 | -10/Mines | Learned Materials garrison access intel 2361 | -10/Mines | Assembled infested the area 2366 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2522 | -10/Mines | Entered Materials 2522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2817 | -9/Materials | Build established: Scavenger-Mutant 2825 | -9/Materials | Identified exit to Materials 3283 | -9/Materials | Discovered new exit (range 7) 3427 | -9/Materials | Identified exit to Mines 3860 | -9/Materials | Repaired Titanium Leg 4111 | -9/Materials | Build established: Mutant 4316 | -9/Materials | Repaired Imp. Ion Engine 4522 | -9/Materials | First assault squad dispatched 4591 | -9/Materials | Entered Mines 4612 | -9/Mines | Met a Derelict bent on vengeance 4766 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4780 | -9/Mines | Learned location of 1 exit from Materials 4823 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5120 | -9/Mines | Discovered exit to Materials (range 10) 5122 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5123 | -9/Mines | Discovered new exit (range 6) 5130 | -9/Mines | Entered Exiles 5149 | -9/Exiles | Discovered new exit (range 15) 5162 | -9/Exiles | Met 8R-AWN 5182 | -9/Exiles | Met EX-HEX 5221 | -9/Exiles | Met EX-BIN 5241 | -9/Exiles | Aligned with FarCom system 5242 | -9/Exiles | Given EX-Vault access code 5272 | -9/Exiles | Opened EX-Vault 5280 | -9/Exiles | Found Prototype Device 5308 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5326 | -9/Exiles | Exiles lab attacked by MAIN.C 5419 | -9/Exiles | Discovered new exit (range 12) 5432 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 5432 | -9/Exiles | Entered Mines 5706 | -8/Mines | Core integrity fell below 50% 6260 | -8/Mines | Discovered exit to Materials (range 6) 6300 | -8/Mines | Entered Materials 6300 | -8/Materials | Evolved 2 slots: Utility x2 6301 | -8/Materials | Identified exit to Factory 6301 | -8/Materials | Identified Supersonic Drone Bay 6302 | -8/Materials | Loaded intel: 1 garrison access location 6596 | -8/Materials | Build established: Scavenger-Mutant 7317 | -8/Materials | Entered Factory 7317 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7639 | -7/Factory | Discovered new exit (range 8) 7959 | -7/Factory | Repaired Titanium Leg 8134 | -7/Factory | Discovered new exit (range 11) 8220 | -7/Factory | Entered Storage 8310 | -7/Storage | Found Prototype Launcher 8370 | -7/Storage | Garrison activated, responded to threat 8427 | -7/Storage | Build established: Hacker-Mutant 8509 | -7/Storage | Identified Rocket Array 8566 | -7/Storage | Crushed by falling debris 8611 | -7/Storage | Met a pair of Derelict thieves 8713 | -7/Storage | Destroyed 10 combat bots 8866 | -7/Storage | Discovered new exit (range 16) 8870 | -7/Storage | Build established: Mutant 8884 | -7/Storage | Entered Factory 8884 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9584 | -6/Factory | Identified exit to DSF 9612 | -6/Factory | Entered DSF 9651 | -6/DSF | Additional patrols routed to DSF 9735 | -6/DSF | Discovered new exit (range 12) 9749 | -6/DSF | Entered Factory 9749 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10874 | -5/Factory | Lost 6 parts (2p2n1u1w) 11149 | -5/Factory | Build established: Scavenger-Mutant 11372 | -5/Factory | Lost 3 parts (2u1w) 11840 | -5/Factory | Build established: Mutant 12031 | -5/Factory | System corruption reached 10% 12225 | -5/Factory | Self-destructed Last Messages --------------- 12188_ System corrupted: Enh. Gauss Cannon misfires. 12201_ Y-64 Sentinel emerges from the garrison. 12201_ Penetrated by Slug. 12201_ Flexi-carbon Leg destroyed. 12203_ JRLSFFQDKXPAWTQ|4FRIJT0T#5%:TV=I5 12203_ Penetrated by Slug. 12203_ F-cell Engine destroyed. 12203_ Pressure Siphon disabled. 12204_ Acquired 2 matter. 12205_ Acquired 6 matter. 12206_ Critical hit (Burn: +27). 12207_ Y-64 Sentinel destroyed. 12208_ Acquired 7 matter. 12208_ Acquired 55 matter. 12213_ U-05 Engineer builds a Wall. 12218_ Dropped Arm. Huge Wheel. 12220_ Acquired Arm. Huge Wheel. 12225_ Y-64 Sentinel emerges from the garrison. 12225_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????#+#?????????????????????? | | ????????????????????????# +????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? +????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????"" #????????????????????? | | ??????????????????????""" #????????????????????? | | ???????????????? ?? """" #????????????????????? | | ????????????????? #????????????????????? | | ?????????????????# """" ""#???#######??????????? | | ?????????????????# """"=""#?? ! #??????????? | | ?????????????????# """" ""#?? #??????????? | | ?????????????????# =!YG#? ! #??????????? | | ?????????????????# """"@""#? !! #??????????? | | ?????????????????# """ !""# !! #??????????? | | ???????????????#### ""%" ""# ! #??????????? | | ???????????????+ + ! #??????????? | | ????????????????### # #??????????? | | ??????????????????##+#### ###################### | | ????????????????????????# #??????????# | | ????????????????????????# ############ | | ????????????????????????# # """"""" | | ????????????????????????# # """"""" | | ????????????????????????# # """"""" | | ????????????????????????# # """"""" | | ????????????????????????# ##### ##### # | | ????????????????????????# #???# #???? # """"""" | | ????????????????????????" #???# #???? # """"""" | | ????????????????????????# #???# #???? # """"""" | | ????????????????????????# #####+##### # "" *=""= | | ???????????????????????? + ! # # =][ |= | | ????????????????????????## # """" # #######/### | | ?????????????????????????# # """" # #???# | | ?????????????????????????? # """" # #???# | | ?????????????????????????? # """" ! # #???# | | ?????????????????????????? # """" # ##### | | ?????????????????????????? # """" / | | ?????????????????????????? # | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Melee Speed Boost 40 Evasion (%) 60 Melee Accuracy 16 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Deadly Force I Survived The Infestation It's Just You No Signal Prolific Hacker Quick And Dirty Remodeling Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed CorruptionConcussiveSaw Manual? 0 Play Time 02:46:03 Cumulative 11.5 hours Start 2022.06.12 @ 09:45:09 End 2022.06.12 @ 13:16:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb5f4cf1-7d12-404f-914f-d0eff79e95a1