Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.13 @ 18:25:58 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (191) 955 Value Destroyed (10370) 10370 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3817) 3817 TOTAL SCORE: 22362 Bonus ------- High Alert Combat Kills 817 Win 3000 Cogmind --------- Core Integrity 1576/1600 Matter 275/300 Energy 240/600 System Corruption 3% Temperature Cool (20) Movement Treading (153) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Enhanced Armored Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Kinecellerator Heavy Regenerative Plating SHELL Armor Advanced Force Field Improved Hacking Suite > --- WEAPON (3) ------- Enhanced Nova Cannon Omega Cannon (fused) > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Experimental Matter Compressor (421) Quantum Capacitor Long-range Tractor Beam HERF Cannon Heavy Disruptor Cannon Proton Burst Cannon Neutron Cannon Long-range Phase Cannon Linear Accelerator Advanced EMP Blaster Heavy Shock Bomb Launcher Scatter Rocket Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Matter Compressor Enhanced Optical Array Long-range Sensor Array Heavy Regenerative Plating SHELL Armor Advanced Force Field Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Omega Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Matter Compressor Quantum Capacitor HERF Cannon Proton Burst Cannon Neutron Cannon Neutron Cannon Long-range Phase Cannon Linear Accelerator Advanced EMP Blaster Heavy Shock Bomb Launcher Scatter Rocket Array Fusion Bomb Launcher Advanced Remote Datajack Great Axe Force Lance Force Lance [Rating: 217] Favorites ----------- Power Compact Particle Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Compact Particle Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Heavy Regenerative Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 1 . 1 . . . . . . Utility 12 | . . . 1 2 1 1 1 2 . 2 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 257 | 6 6 13 27 3 20 26 40 29 52 22 13 Power 27 | 1 . 1 2 . 2 6 2 1 8 2 2 Engine 7 | 1 . 1 2 . 2 1 . . . . . Core 6 | . . . . . . 5 1 . . . . Reactor 14 | . . . . . . . 1 1 8 2 2 Propulsion 85 | 2 4 7 13 . 9 8 19 6 7 10 . Treads 36 | . . 3 7 . 5 4 8 2 2 5 . Leg 5 | 2 2 . 1 . . . . . . . . Wheel 41 | . 2 4 5 . 4 4 11 2 4 5 . Hover 3 | . . . . . . . . 2 1 . . Flight . | . . . . . . . . . . . . Utility 86 | 1 2 3 4 3 5 6 15 9 22 8 8 Device 45 | . 1 1 . 1 1 4 9 5 12 6 5 Storage 5 | 1 1 . . . . . . . 1 1 1 Processor 8 | . . . 1 1 2 1 1 . . . 2 Hackware 6 | . . . . . . 1 2 . 3 . . Protection 22 | . . 2 3 1 2 . 3 4 6 1 . Artifact . | . . . . . . . . . . . . Weapon 59 | 2 . 2 8 . 4 6 4 13 15 2 3 Energy Gun 2 | 1 . . . . . . . . 1 . . Energy Cannon 21 | . . . . . . . 1 6 11 1 2 Ballistic Gun 3 | 1 . . 2 . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . . . 3 . . Launcher 8 | . . . 1 . . 2 . 4 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . 2 3 . 2 1 . . . . . Slashing Weapon 11 | . . . 1 . . 3 3 3 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . . . Unidentified Prototypes 22 | . . . 1 . . 2 1 1 13 3 1 Parts Lost 60 | . . 3 15 . 7 2 5 6 17 4 1 Power 7 | . . 1 1 . 1 . 1 1 2 . . Propulsion 30 | . . 2 9 . 5 2 4 2 4 2 . Utility 18 | . . . 3 . 1 . . 3 9 1 1 Weapon 5 | . . . 2 . . . . . 2 1 . Highest Loss Streak 9 | . . 3 8 . 4 1 3 4 9 3 1 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 96 94 86 99 96 98 95 81 83 73 75 Engine 2 | . 14 6 5 7 5 3 . . . . . Core 1 | . . . . . . 6 9 1 . . . Reactor 4 | . . . . . . . . 7 8 8 8 Treads 13 | . . 16 15 15 19 15 13 9 10 11 16 Wheel 10 | . 9 27 17 23 19 16 13 6 9 6 . Device 12 | . 10 2 . 7 5 7 18 11 12 16 19 Storage 5 | . 14 11 9 7 6 5 5 4 4 4 4 Processor 6 | . . . 9 11 17 16 10 6 3 . 5 Hackware 6 | . . . . . . . 7 14 14 8 6 Protection 6 | . . 8 8 10 6 8 . 4 4 8 8 Energy Cannon 2 | . . . . . . . . 5 8 3 3 Ballistic Cannon 1 | . . . 3 . . . . . 2 4 4 Impact Weapon 2 | . . 19 8 7 5 1 . . . . . Slashing Weapon 4 | . . . 3 7 6 9 14 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 201 | 14 90 94 98 103 120 142 140 157 172 201 190 Greatest Support 235 | 20 26 38 63 42 42 36 98 125 95 235 235 Greatest Overweight (x) 11 | 1 5 8 9 2 3 3 11 6 9 7 . Average Overweight (x) 2 | . 1 2 3 2 2 3 3 3 5 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 23 | 7 19 25 25 25 25 25 25 25 25 21 20 Most Carried 25 | 6 25 25 20 23 25 25 25 25 25 21 20 Average Carried 20 | 3 10 24 14 19 23 24 24 22 22 19 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 20 20 Final Carried 25 | 6 25 21 18 22 23 25 24 24 22 20 19 Class Distribution -------------------- 38% | Hacker-Mutant 23% | Scavenger-Mutant 13% | Mutant 8% | Scavenger-Assassin 5% | Hacker-Skirmisher 4% | Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 6449 | 232 45 334 478 30 175 248 408 691 900 993 1915 Remotely 672 | . . . . . . . . . . . 672 Salvage Created 8378 | . 45 284 974 57 299 609 960 1227 972 1667 1284 Parts 367 | . 2 12 44 7 25 18 46 63 45 63 42 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 154 | . 1 8 20 1 4 5 10 21 16 35 33 Melee 32 | . . 6 4 1 4 5 10 2 . . . Guns 5 | . 1 . 4 . . . . . . . . Cannons 88 | . . . 5 . . . . 5 15 34 29 AOE 14 | . . . 3 . . . . 7 . . 4 Classes Destroyed 18 | . 1 4 3 1 1 1 1 1 3 1 1 Worker 10 | . . 1 3 1 2 . 1 1 1 . . Builder 9 | . . . 1 . . 2 2 1 3 . . Tunneler 2 | . . . . . 1 . 1 . . . . Hauler 1 | . . 1 . . . . . . . . . Recycler 8 | . . . 3 . . 2 2 . 1 . . Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 4 | . . . . . . . . . 1 1 2 Swarmer 29 | . . 3 4 . . . 1 8 . 8 5 Grunt 43 | . 1 3 9 . . 2 1 2 7 10 8 Brawler 2 | . . . . . . 1 . . 1 . . Duelist 1 | . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . 1 . . Sentry 20 | . . 2 6 . 1 2 2 1 . 1 5 Specialist 4 | . . . . . . . . . . 2 2 Hunter 19 | . . . 1 . 2 . . 4 2 4 6 Programmer 34 | . . . . 1 1 . 6 6 5 9 6 Heavy 1 | . . . . . . . . . . 1 . Protovariant X 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . 1 4 5 1 2 4 2 5 5 6 5 Combat Bots Only 6 | . 1 3 4 1 2 3 2 5 4 6 5 Max Kills in Single Turn 5 | . 1 1 4 1 1 1 1 5 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . 3 . . . . 5 . . 4 Melee 1 | . . 1 1 1 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Damage Taken 17932 | . 40 799 2416 271 850 388 1163 2431 3681 4380 1513 Core 1377 | . . 144 373 . 122 19 123 96 229 247 24 Absorbed by Shields 2481 | . . . . . . 146 281 445 346 439 824 Reduced by Siege Mode 340 | . . . . . . . . . . 179 161 Regen/Repaired (Parts) 3425 | . . 39 . . . . . . 103 2329 954 Core Remaining (%) 83 | 100 100 64 32 100 85 98 89 . 75 82 98 Volleys Fired 345 | . 2 . 35 . . . 4 47 79 97 81 Largest 3 | . 2 . 2 . . . 1 3 3 2 2 Hottest 270 | . 70 . 68 . . . 98 259 270 220 220 Shots Fired 479 | . 4 . 55 . . . 4 77 127 127 85 Gun 25 | . 4 . 21 . . . . . . . . Cannon 436 | . . . 31 . . . 4 63 127 127 84 Launcher 18 | . . . 3 . . . . 14 . . 1 Special . | . . . . . . . . . . . . Kinetic 209 | . 2 . 52 . . . . . 35 57 63 Thermal 238 | . 2 . . . . . 4 61 80 70 21 Explosive 5 | . . . 3 . . . . 1 . . 1 Electromagnetic 27 | . . . . . . . . 15 12 . . Robot Hit Streak 25 | . 3 . 17 . . . . 11 11 18 25 Robot Miss Streak 11 | . 1 . 2 . . . . 11 3 2 1 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 534 | . 3 35 98 4 19 27 65 59 77 84 63 Core Hits 230 | . 2 4 35 2 8 13 22 45 31 40 28 Critical Kills 4 | . . 1 1 . . . . 1 . 1 . Critical Parts Destroyed 13 | . . 4 8 . 1 . . . . . . Critical Strikes 57 | . . 6 10 . 2 3 6 5 2 8 15 Meltdown 2 | . . . . . . . . 1 . 1 . Blast 25 | . . . 1 . . . . . 2 7 15 Smash 16 | . . 6 9 . 1 . . . . . . Sever 14 | . . . . . 1 3 6 4 . . . Melee Attacks 308 | . . 46 73 8 23 40 89 28 . 1 . Impact 117 | . . 46 65 2 2 2 . . . . . Slashing 191 | . . . 8 6 21 38 89 28 . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks 26 | . . 2 5 1 4 4 8 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 38 | . . 4 5 1 1 3 18 6 . . . Damage Inflicted 29318 | . 39 1014 2685 157 790 1155 2881 3062 4195 6201 7139 Guns 361 | . 39 . 322 . . . . . . . . Cannons 18315 | . . . 470 . . . . 1231 3774 6201 6639 Explosions 2229 | . . . 152 . . . . 1156 421 . 500 Melee 8413 | . . 1014 1741 157 790 1155 2881 675 . . . Ramming . | . . . . . . . . . . . . Kinetic 13504 | . 26 . 792 . . . . . 1756 4420 6510 Thermal 5194 | . 13 . . . . . . 1216 2055 1781 129 Explosive 1238 | . . . 152 . . . . 586 . . 500 Electromagnetic 969 | . . . . . . . . 585 384 . . Impact 2597 | . . 1014 1498 29 56 . . . . . . Slashing 5816 | . . . 243 128 734 1155 2881 675 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . 3 1 2 . 3 13 25 6 3 Average Corruption 8 | . . . 3 1 1 . 1 7 20 3 2 Corruption Purged 7 | . . . . . . . 5 . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 164 | . . . 5 1 9 . 5 23 79 31 11 Message Errors 39 | . . . 1 . 3 . 1 5 20 6 3 Matter Fused 43 | . . . 1 . 2 . 1 9 20 8 2 Heat Flow Errors 20 | . . . . . 1 . . 3 8 5 3 Energy Discharges 20 | . . . 1 1 1 . 1 2 8 6 . Parts Rejected 2 | . . . . . . . . . 2 . . Parts Fused 2 | . . . 1 . . . . . . 1 . Data Loss (minor) 15 | . . . . . 1 . 1 . 9 1 3 Data Loss (major) 5 | . . . . . 1 . . 1 2 1 . Misfires 6 | . . . . . . . . 1 4 1 . Alerts 5 | . . . 1 . . . 1 1 1 1 . Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . . 1 4 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 3113 | . . 192 406 18 149 111 261 158 314 378 1126 Projectiles 1720 | . . . . . . . . 18 198 378 1126 Explosions 150 | . . . 26 . . . . 8 116 . . Melee 1243 | . . 192 380 18 149 111 261 132 . . . Knockbacks 44 | . . 4 12 . . . . . 5 9 14 Impact 15 | . . 4 11 . . . . . . . . Kinetic 25 | . . . . . . . . . 4 8 13 Secondary 4 | . . . 1 . . . . . 1 1 1 Self-Inflicted Damage 246 | . . . 45 . . . . 32 169 . . Shots 5 | . . . 2 . . . . 1 2 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 474 | . 30 6 25 6 186 . 176 251 474 237 292 Average Temperature 87 | . 19 5 9 6 95 . 86 81 132 75 76 Received Heat Transfer 3068 | . 24 324 1188 . 102 85 150 116 533 352 194 Effects 8 | . . . . . . . . . 8 . . Shutdowns 3 | . . . . . . . . . 3 . . Interference 5 | . . . . . . . . . 5 . . Siege Activations 21 | . . . . . . . . . . 11 10 Total Turns 396 | . . . . . . . . . . 162 234 Longest Duration 48 | . . . . . . . . . . 36 48 Robots Corrupted 5 | . . . . . . . . 4 1 . . Combat Hostiles 5 | . . . . . . . . 4 1 . . Parts Fried 15 | . . 2 4 . 1 . . 4 4 . . Impact Corruptions 27 | . . 9 14 . 1 . . . . 1 2 Robots Melted 4 | . . . . . . . . 3 . 1 . Combat Hostiles 4 | . . . . . . . . 3 . 1 . Parts Melted 18 | . . . . . . . 3 11 2 2 . Heat Transferred 4498 | . 37 . . . . . . 1900 933 1517 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 978 | . 45 247 424 214 90 161 122 328 263 590 978 Initial 353 | . . 18 19 151 25 24 12 15 161 96 353 Average 209 | . 33 125 263 110 35 55 37 138 168 294 524 Maximum Alert Level 3 | . . 1 2 1 . . . 1 1 2 3 Low Security (%) 60 | 100 100 62 30 96 100 100 100 71 62 41 . Level 1 21 | . . 37 60 3 . . . 28 37 24 28 Level 2 16 | . . . 9 . . . . . . 34 60 Level 3 1 | . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 1 1 2 2 3 5 4 7 6 Investigation 4 | . 1 . . . 1 . . . . 1 1 Extermination 18 | . . . . 1 1 1 3 3 2 4 3 Reinforcement 10 | . . . 1 . . 1 . 2 2 2 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 14 | . . . 4 . . 1 . 1 3 4 1 Communications Jammed 14 | . . . . . . . 14 . . . . Distress Signals 14 | . . . . . . . 14 . . . . Times Spotted 219 | . 3 9 34 4 7 8 16 24 25 46 43 Peak Tracking Total 6 | . 2 4 6 1 2 3 3 5 6 6 5 Tactical Retreats 14 | . . 2 6 . . . 1 1 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 14 | . 1 . . 3 2 . 2 . 1 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 14 | . . . . . 14 . . . . . . Triggered 1 | . . . . . 1 . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 15 | . . . . . . . 1 2 6 2 4 Max in Single Turn 1 | . . . . . . . 1 1 1 1 1 Garrison Access 6 | . . . 1 1 . . 1 . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 58 | . 1 2 2 6 6 2 10 4 10 8 7 Terminals 30 | . . 1 . 4 1 1 3 3 7 5 5 Fabricators 6 | . . . . . 1 1 1 . 1 1 1 Repair Stations 5 | . . 1 . . 1 . 1 . 1 1 . Recycling Units 6 | . 1 . 1 . 1 . 3 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 10 | . . . 1 2 2 . 2 . 1 1 1 Total Hacks 132 | . 2 4 4 15 14 7 22 12 19 20 13 Successful 51 | . 1 3 2 5 3 6 7 6 9 7 2 Failed 81 | . 1 1 2 10 11 1 15 6 10 13 11 Catastrophic 12 | . . . 1 3 1 . 1 . 2 2 2 Database Lockouts . | . . . . . . . . . . . . Manual 44 | . . . . 10 3 2 6 3 8 6 6 Terminals 68 | . . 2 . 13 3 5 6 10 12 9 8 Fabricators 14 | . . . . . 2 2 2 . 3 3 2 Repair Stations 13 | . . 2 . . 2 . 3 . 1 5 . Recycling Units 13 | . 2 . 1 . 3 . 7 . . . . Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 22 | . . . 3 2 4 . 4 . 3 3 3 Terminal Hacks 15 | . . 1 . 2 . 3 . 3 4 1 1 Prototype ID Bank 1 | . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . 1 . . . Emergency Access Points 2 | . . 1 . . . 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . . Locate Traps 2 | . . . . 1 . 1 . . . . . Zone Layout 3 | . . . . 1 . 1 . . 1 . . Protovariant Controls 1 | . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . 1 . . 1 1 . Network Status 3 | . . . . . . 1 . . 1 1 . Repair Station Hacks 6 | . . 2 . . 1 . 1 . . 2 . Scan Component 5 | . . 1 . . 1 . 1 . . 2 . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 1 . 2 . 4 . . . . Report Inventory 3 | . . . . . . . 3 . . . . Retrieve Matter 2 | . . . . . 1 . 1 . . . . Retrieve Components 3 | . 1 . 1 . 1 . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . 1 . . . Garrison Access Hacks 6 | . . . 1 1 . . 1 . 1 1 1 Seal Access 6 | . . . 1 1 . . 1 . 1 1 1 Unauthorized Hacks 12 | . . . . 2 . 2 1 2 3 2 . Terminals 11 | . . . . 2 . 1 1 2 3 2 . Botnet 11 | . . . . 2 . 1 1 2 3 2 . Fabricators 1 | . . . . . . 1 . . . . . Fabnet 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 51 | . . 2 1 5 5 2 8 4 9 8 7 Full Trace Events 2 | . . . . . 1 . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . 6 . 10 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 1 1 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 12834 | 71 302 458 987 721 920 878 1669 996 1604 2098 2130 Spaces Moved 6425 | 46 157 211 407 545 600 521 842 367 726 1021 982 Core 5 | 5 . . . . . . . . . . . Treads 1516 | . . . 3 . . . 7 149 5 370 982 Legs 138 | 41 97 . . . . . . . . . . Wheels 4766 | . 60 211 404 545 600 521 835 218 721 651 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 116 120 123 116 131 123 163 138 138 153 Average Speed 149 | 124 163 129 143 123 122 131 141 201 171 160 153 Slowest Speed 400 | 190 400 200 400 123 135 131 245 245 237 238 153 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 28 23 36 15 12 14 25 12 64 31 35 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 66 | . . . 1 1 . 5 10 7 10 18 14 Terrain Destroyed 234 | . . . 34 1 . 5 10 37 69 38 40 Melee 19 | . . . 1 1 . 5 6 5 . 1 . Projectile 103 | . . . . . . . 4 10 34 37 18 AOE 112 | . . . 33 . . . . 22 35 . 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total 8754 | 57 205 336 639 586 746 665 1203 509 950 1343 1515 Wait 1127 | . 3 47 94 3 66 45 199 28 44 177 421 Move 6413 | 45 156 210 406 544 599 520 841 366 725 1020 981 Hop . | . . . . . . . . . . . . Pick Up 141 | 6 27 11 7 9 14 14 19 6 15 9 4 Fast Attach 87 | 6 1 2 10 1 9 7 12 5 23 6 5 Attach 74 | . 2 5 13 2 5 2 6 14 17 5 3 Detach 43 | . 2 1 5 1 1 2 2 10 13 2 4 Swap 96 | . 3 6 4 . 6 17 22 10 12 11 5 Drop 149 | . 9 15 3 4 11 24 32 3 22 15 11 Fire 345 | . 2 . 35 . . . 4 47 79 97 81 Melee 249 | . . 39 62 6 21 34 66 20 . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . Rewire . | . . . . . . . . . . . . Trap 14 | . . . . . 14 . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 39 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 3) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x2 696 | -9/Materials | Lost 3 parts (1p2n) 771 | -9/Materials | Repaired Wheel 801 | -9/Materials | Discovered new exit (range 9) 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -8/Materials | Lost 8 parts (6n1u1w) 1196 | -8/Materials | Core integrity fell below 50% 1247 | -8/Materials | Lost 3 parts (2n1w) 1569 | -8/Materials | Discovered new exit (range 13) 1819 | -8/Materials | Entered Factory 1819 | -7/Factory | Evolved 2 slots: Utility x2 1971 | -7/Factory | Build established: Scavenger-Mutant 2483 | -7/Factory | Discovered new exit (range 11) 2540 | -7/Factory | Entered another Factory area 2540 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3161 | -6/Factory | Lost 4 parts (4n) 3179 | -6/Factory | Found Prototype Launcher 3189 | -6/Factory | Found Hvy. Reactive Plating 3304 | -6/Factory | Discovered new exit (range 8) 3375 | -6/Factory | Lost 3 parts (1p1n1u) 3460 | -6/Factory | Entered another Factory area 3460 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3666 | -5/Factory | Identified Scatter Rocket Array 4316 | -5/Factory | Discovered new exit (range 4) 4338 | -5/Factory | Entered another Factory area 4338 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4632 | -4/Factory | Build established: Scavenger-Assassin 4818 | -4/Factory | Found Quantum Capacitor 5236 | -4/Factory | Found Prototype Hackware 5639 | -4/Factory | Identified Exp. Hacking Suite 5829 | -4/Factory | Lost 3 parts (1p2n) 5939 | -4/Factory | Discovered new exit (range 18) 5941 | -4/Factory | Build established: Hacker-Mutant 6006 | -4/Factory | Identified exit to Research 6007 | -4/Factory | Entered Research 6007 | -3/Research | Evolved 2 slots: Utility x2 6012 | -3/Research | Spotted B-86 Titan 6165 | -3/Research | Identified exit to Testing 6383 | -3/Research | Lost 4 parts (1p2n1u) 6643 | -3/Research | System corruption reached 10% 7003 | -3/Research | Entered Testing 7268 | -3/Testing | Found Prototype Ballistic Cannon 7338 | -3/Testing | Found Exp. Hacking Suite 7726 | -3/Testing | Lost 6 parts (1n5u) 7843 | -3/Testing | Spotted Striker 7843 | -3/Testing | Spotted Striker 7857 | -3/Testing | Spotted PX-PCPAE3K900 7984 | -3/Testing | Destroyed PX-PCPAE3K900 7998 | -3/Testing | Identified Omega Cannon 8012 | -3/Testing | Lost 9 parts (1p3n3u2w) 8317 | -3/Testing | Found Fusion Bomb Launcher 8471 | -3/Testing | Found Prototype Protection 8471 | -3/Testing | Identified Hvy. Regenerative Plating 8477 | -3/Testing | Found Prototype Protection 8578 | -3/Testing | Discovered new exit (range 15) 8607 | -3/Testing | Entered Research 8607 | -2/Research | Evolved 2 slots: Utility x2 8607 | -2/Research | Identified SHELL Armor 8795 | -2/Research | Spotted B-90 Cyclops 8936 | -2/Research | Lost 3 parts (1n1u1w) 9083 | -2/Research | Identified exit to Access 9776 | -2/Research | Found Quantum Capacitor 9989 | -2/Research | Spotted B-90 Cyclops 10705 | -2/Research | Entered Access 10705 | -1/Access | Evolved 2 slots: Utility x2 11586 | -1/Access | Energy Cycler disabled 11783 | -1/Access | Identified exit to Surface 12835 | *** | Escaped! Last Messages --------------- 12690_ H-88 Terminator suffers critical hit (Blast). 12690_ Destroyed Unknown Reactor. 12690_ H-88 Terminator destroyed. 12697_ H-88 Terminator knocked back. 12697_ Penetrated by Slug. 12699_ H-88 Terminator destroyed. 12706_ Ended siege mode. 12709_ Acquired 77 matter. 12711_ Acquired 64 matter. 12713_ Acquired 53 matter. 12778_ System corrupted: Heat flow error (+269). 12801_ System corrupted: Matter fused (-5). 12805_ Slug penetrates Wall. 12805_ Penetrated by Slug. 12806_ Slug penetrates Wall. 12809_ Penetrated by Slug. 12812_ Critical hit (Destroy). 12819_ Main Access Shell breached. 12827_ The Access Shell folds into the floor. 12833_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | [ #??????????????????????????????????????????? | | ####+#####???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????BB????BB????????????????????? | | # !! #???????????BB????BB????????????????????? | | # =! #???????????????????????????????????????? | | # ! = #???????????????????????????????????????? | | + #???????????????????????????????????????? | | #* #???????????????????????????????????????? | | =#?????????#""""""""""#??????????????????? | | #?????????# #??????????????????? | | ########"#????????# #??????????????????? | | #???????##????????# #??????????????????? | | ##?????????#####???# "" #??????????????????? | | #????????? #???# "@ #??????????????????? | | #????????? #???# #??????????????????? | | ## ???? #???# #??????????????????? | | ## """"" #???# #??????????????????? | | ### """"" #??## ##?????????????????? | | ??# """"" #??# #?????????????????? | | ??# """"" #??##"" ##?????????????????? | | ??# """"" #???#"" #??????????????????? | | ??# """"" #???#"" #??????????????????? | | ??# #???#T #??????????????????? | | ??# #???#"" #??????????????????? | | ??# #???#""hh #??????????????????? | | ##############+#####"" ###????????????????? | | u #?????????? | | +?????????? | | ##############+###################### #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 54 Energy Capacity 600 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Power Amplification 30 Armor Coverage 3000 Resistance: KI 30 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- Adv. Energy Well | -3/Testing | Archive Enh. Fission Core | -3/Testing | Archive Robot Schematics ------------------ P-70 Sage | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive A-15 Conveyor | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumSkeletonLauncher Manual? 0 Play Time 01:55:20 Cumulative 345.6 hours Start 2023.04.11 @ 21:25:57 End 2023.04.13 @ 18:25:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type 0 Total 24 Types 21/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 86 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75e3d5d8-ae53-4c22-bded-889b01623c85