Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 09:53:26 Player: Vandal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (1126) 1126 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 5882 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 372 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 3/550 Energy 100/100 System Corruption 19% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Matter Compressor Makeshift ECM Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Riot Gun Battle Cannon Improved Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Small Storage Unit Heavy Flak Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Makeshift Hacking Suite Device Makeshift ECM Suite Storage Small Storage Unit Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 2 | . . 1 . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 44 | 6 3 11 . 7 3 5 9 Power 9 | 1 1 3 . 1 . 2 1 Engine 7 | 1 1 3 . 1 . . 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 7 | 2 . 2 . . 2 . 1 Treads 5 | . . 2 . . 2 . 1 Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 2 1 . 3 . 1 1 Device 3 | . 1 . . 2 . . . Storage 4 | 1 1 1 . . . 1 . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 5 . 3 1 2 6 Energy Gun 2 | . . 1 . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 8 | . . 3 . . . 1 4 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 2 | . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 24 | . . 4 . . 1 . 19 Power 6 | . . 2 . . . . 4 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . . . . . 4 Weapon 11 | . . 2 . . 1 . 8 Highest Loss Streak 12 | . . 1 . . 1 . 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 91 91 100 99 99 80 47 Engine 17 | . 14 17 22 22 22 7 1 Core 1 | . . . . . . 9 5 Treads 18 | . . 16 22 22 21 13 6 Wheel 1 | . 28 4 . . . . . Device 14 | . 6 11 11 17 22 13 5 Storage 8 | . 14 19 22 8 . 1 6 Hackware 5 | . . . . 7 11 6 2 Energy Gun 4 | . . 8 11 3 2 6 2 Ballistic Gun 1 | . 28 8 . . . . . Ballistic Cannon 1 | . . . . . . 6 6 Launcher 2 | . . 4 11 . . 6 4 Special Weapon 4 | . . . . 5 8 . . Piercing Weapon 7 | . . . . 10 11 6 3 Peak Build Rating 50 | 6 9 17 17 32 34 50 50 Average Rating 25 | 4 7 14 17 25 32 44 29 On Entrance 20 | . 6 9 17 17 31 34 50 Naked Turns . | . . . . . . . . Heaviest Build 43 | 10 13 27 27 27 24 43 43 Greatest Support 40 | 26 26 40 40 40 40 40 40 Greatest Overweight (x) 12 | . . 7 . . 1 1 12 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 6 5 5 5 Most Carried 8 | 3 3 8 7 8 5 5 5 Average Carried 5 | 1 2 6 7 5 4 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 7 | 1 3 7 7 5 4 5 1 Class Distribution -------------------- 46% | Derelict-Mutant 22% | Scavenger-Mutant 20% | Mutant 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 965 | 200 116 308 . 152 30 . 159 Remotely . | . . . . . . . . Salvage Created 936 | . 171 525 . . 30 . 210 Parts 55 | . 5 40 . . 3 . 7 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . 1 11 . . Prevented 11 | . . . . . 11 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 26 | . 4 14 . . 1 . 7 Guns 9 | . 4 4 . . 1 . . Cannons 5 | . . . . . . . 5 AOE 11 | . . 10 . . . . 1 Classes Destroyed 11 | . 1 8 . . . . 2 Worker 2 | . . 2 . . . . . Builder 2 | . . 2 . . . . . Hauler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 4 | . . 3 . . 1 . . Grunt 12 | . 4 8 . . . . . Brawler 3 | . . 1 . . . . 2 Sentry 5 | . . 2 . . . . 3 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | . 2 10 . . 1 . 5 Combat Bots Only 5 | . 2 5 . . 1 . 5 Max Kills in Single Turn 3 | . 1 3 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 431 | . 16 72 . . 25 . 318 Missed 133 | . 2 22 . . 10 . 99 Damage Taken 4024 | . 190 725 . . 305 . 2804 Core 1182 | . 58 187 . . 86 . 851 Absorbed by Shields 55 | . . . . . . . 55 Core Remaining (%) 69 | 100 76 . . . 31 . . Volleys Fired 94 | . 13 52 . . 7 . 22 Largest 4 | . 2 2 . . 1 . 4 Hottest 181 | . 40 92 . . 80 . 181 Shots Fired 174 | . 26 89 . . 7 . 52 Gun 117 | . 26 76 . . 3 . 12 Cannon 33 | . . . . . . . 33 Launcher 20 | . . 13 . . . . 7 Special 4 | . . . . . 4 . . Kinetic 114 | . 26 55 . . . . 33 Thermal 25 | . . 21 . . 4 . . Explosive 20 | . . 13 . . . . 7 Electromagnetic 15 | . . . . . 3 . 12 Robot Hit Streak 12 | . 9 5 . . 3 . 12 Robot Miss Streak 7 | . 2 5 . . 3 . 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 108 | . 19 45 . . 4 . 40 Core Hits 76 | . 9 34 . . 2 . 31 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 1 . . . . . Burn 1 | . . 1 . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 6 | . . . . . . . 6 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2771 | . 165 1395 4 . 48 . 1159 Guns 804 | . 165 445 . . 27 . 167 Cannons 628 | . . . . . . . 628 Explosions 1274 | . . 940 . . . . 334 Melee 30 | . . . . . . . 30 Ramming 14 | . . 10 4 . . . . Kinetic 1103 | . 165 310 . . . . 628 Thermal 156 | . . 135 . . 21 . . Explosive 1274 | . . 940 . . . . 334 Electromagnetic 194 | . . . . . 27 . 167 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 30 | . . . . . . . 30 Highest Corruption 19 | . . 1 1 1 . . 19 Average Corruption 5 | . . 1 1 1 . . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . 5 4 2 . . 21 Message Errors 4 | . . 2 1 . . . 1 Matter Fused 11 | . . 2 2 . . . 7 Energy Discharges 8 | . . . . 2 . . 6 Data Loss (minor) 5 | . . 1 1 . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . 14 . . . . 2 Projectiles . | . . . . . . . . Explosions 16 | . . 14 . . . . 2 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 126 | . . 80 . . . . 46 Shots 3 | . . 2 . . . . 1 Rammed 3 | . . 2 1 . . . . Targets Rammed 3 | . . 2 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 473 | . 18 15 . . 118 . 473 Average Temperature 127 | . 10 8 . . 68 . 183 Received Heat Transfer 1236 | . 108 330 . . 30 . 768 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 530 | . . 370 . . 160 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 464 | . 90 464 180 . . . 130 Initial 180 | . . 37 180 . . . . Average 106 | . 60 164 180 . . . 68 Maximum Alert Level 2 | . . 2 . . . . . Low Security (%) 91 | 100 100 70 100 . . 100 100 Level 1 6 | . . 23 . . . . . Level 2 1 | . . 6 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . 2 . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 4 22 . 1 12 . 11 Peak Tracking Total 7 | . 2 5 . 1 4 . 7 Tactical Retreats 5 | . . 2 . . 2 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 5 | . . 1 . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 6 | . . 6 . . . . . Max in Single Turn 2 | . . 2 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 4 | . 2 1 . . . 1 . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 7 | . 4 2 . . . 1 . Successful 6 | . 3 2 . . . 1 . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . 6 . 2 . Terminals 4 | . 2 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . 1 2 . . . . . Record 1 | . 1 . . . . . . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 38 | . 38 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 152 | . . . . 152 152 . . Highest-Rated Ally 42 | . . . . 42 42 . . Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . . 37 . . Total Damage 1309 | . . . . . 1309 . . Kills 11 | . . . . . 11 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 1 3 2 . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5219 | 39 145 575 386 2185 942 218 729 Spaces Moved 2937 | 32 115 272 241 1352 555 110 260 Core 128 | 5 . 1 . . . . 122 Treads 2625 | . . 229 241 1352 555 110 138 Legs . | . . . . . . . . Wheels 184 | 27 115 42 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 160 170 100 Average Speed 164 | 83 90 150 160 160 164 189 233 Slowest Speed 650 | 90 90 400 160 160 250 250 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 23 34 43 91 77 2 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 2 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 128 | . . 86 . . . . 42 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 128 | . . 86 . . . . 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3169 | 44 136 353 241 1375 574 122 324 Wait 7 | . . 1 . 2 4 . . Move 2928 | 31 114 271 240 1349 554 109 260 Hop 1 | . . . . 1 . . . Pick Up 43 | 7 4 13 . 7 3 6 3 Fast Attach 4 | . . . . 3 . 1 . Attach 35 | 6 3 9 . 3 3 4 7 Detach 1 | . 1 . . . . . . Swap 5 | . . 2 . 1 . . 2 Drop 18 | . 1 3 . 9 3 2 . Fire 94 | . 13 52 . . 7 . 22 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 2 1 . . . . Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 4) 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 344 | -9/Materials | Build established: Mutant 691 | -9/Materials | Discovered new exit (range 15) 760 | -9/Materials | Entered Mines 770 | -9/Mines | Learned Materials emergency access door positions 961 | -9/Mines | Assembled infested the area 990 | -9/Mines | Build established: Scavenger-Mutant 1136 | -9/Mines | Discovered new exit (range 8) 1137 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1146 | -9/Mines | Entered Zion 1212 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1292 | -7/Zion | Discovered new exit (range 16) 1314 | -7/Zion | Found CR-A16's Pointy Stick 1411 | -7/Zion | System corruption cleaned by Quarantine Array 1625 | -7/Zion | Received a visual enhancement algorithm 1868 | -7/Zion | Learned location of Quarantine (-3) 2060 | -7/Zion | Given the Hacking Drone Bay 2074 | -7/Zion | Found Prototype Device 2074 | -7/Zion | Identified Hacking Drone Bay 2185 | -7/Zion | Build established: Derelict-Mutant 2428 | -7/Zion | Learned Factory terminal intel 2633 | -7/Zion | Met Imprinter 2668 | -7/Zion | Imprinted 2670 | -7/Zion | Declared Zion's savior 3331 | -7/Zion | Entered Proximity Caves 3331 | -6/Proximity Caves | Accompanied by 4 allies 3334 | -6/Proximity Caves | Core integrity fell below 50% 3694 | -6/Proximity Caves | Identified exit to Factory 4135 | -6/Proximity Caves | Lost 3 allies 4273 | -6/Proximity Caves | Entered Factory 4273 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4274 | -6/Factory | Loaded intel: 28 terminal locations 4476 | -6/Factory | Identified exit to Garrison 4491 | -6/Factory | Entered Garrison 4491 | -6/Garrison | Accompanied by 1 ally 4521 | -6/Garrison | Triggered checkpoint 4589 | -6/Garrison | Triggered checkpoint 4803 | -6/Garrison | Triggered checkpoint 4803 | -6/Garrison | Triggered checkpoint 4838 | -6/Garrison | System corruption reached 10% 4954 | -6/Garrison | Lost 12 parts (2p2n3u5w) 5113 | -6/Garrison | Triggered checkpoint 5134 | -6/Garrison | Build established: Mutant 5137 | -6/Garrison | Core integrity fell below 50% 5207 | -6/Garrison | Core integrity fell below 20% 5209 | -6/Garrison | Lost 5 parts (1p1n1u2w) 5220 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field strength at 52. Field strength at 46. Field strength at 40. Field strength at 34. Field strength at 28. Field strength at 17. Field strength at 11. Stasis field depleted. G-50 Soldier suffers critical hit (Burn). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 83. Field strength at 72. Field strength at 61. Field strength at 45. Field strength at 34. Field strength at 18. Field strength at 12. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ###??## # #? #??????????????????????????? | | # #### ## # ##^ #??????????????????????????? | | ## #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ###### # #??????????????????????????? | | # ##### ## ## #??????????????????????????? | | ####?# "??????????????????????????? | | ?????# "??????????????????????????? | | ?????# "??????????????????????????? | | ?????# "??????????????????????????? | | ?????### # # #??????????????????????????? | | ?????### # # #??????????????????????????? | | ?? ^ #??????????????????????????? | | ? ^^ #??????????????????????????? | | ?? ^ #??????????????????????????? | | ??######### # # #??????????????????????????? | | ??????????### ## #??????????????????????????? | | ????????????####### #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ##################?????????? | | ??????????????????# g ????????? | | ??????????????????# g ????????? | | ??????????????????# g @ ????????? | | ??????????????????##################### ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 33 Energy Capacity 650 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Robot Respite Serviceable Loadout System Compromised The One Tourist Challenges ------------ None Game ------ Seed ColdSwordCompactor Manual? 0 Play Time 00:41:28 Cumulative 1.5 hours Start 2024.09.29 @ 09:16:24 End 2024.09.29 @ 09:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1a4117e-4dd6-4ebb-a269-0684e178668a