Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 21:48:01 Player: Ladmageddon Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1657) 1657 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5782 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 81/100 System Corruption 3% Temperature Cool (26) Movement Core (750) Ox14 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Makeshift Hacking Suite System Shield > --- WEAPON (4) ------- Compact Ion Cannon (fused) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Light Treads Heat Sink Small Matter Pod Terrain Scanner Hardened Medium Armor Plating Improved Medium Armor Plating Shotgun Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Flight Unit Utility Field Recycling Unit Device Field Recycling Unit Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 2 . 1 . 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 87 | 6 16 14 16 5 12 13 5 . Power 15 | 1 3 2 2 2 1 2 2 . Engine 12 | 1 3 2 . 2 1 2 1 . Core 2 | . . . 2 . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 21 | 2 5 2 6 . 2 3 1 . Treads 12 | . 2 2 6 . 2 . . . Leg . | . . . . . . . . . Wheel 7 | 2 1 . . . . 3 1 . Hover . | . . . . . . . . . Flight 2 | . 2 . . . . . . . Utility 26 | 1 2 6 3 2 4 6 2 . Device 7 | . 1 2 . . 2 2 . . Storage 5 | 1 1 1 . . 1 . 1 . Processor 3 | . . 1 1 1 . . . . Hackware 2 | . . . . . . 1 1 . Protection 9 | . . 2 2 1 1 3 . . Artifact . | . . . . . . . . . Weapon 25 | 2 6 4 5 1 5 2 . . Energy Gun 5 | 1 1 1 1 . . 1 . . Energy Cannon 2 | . 1 . . . . 1 . . Ballistic Gun 10 | 1 4 1 2 . 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . 1 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 41 | . 5 1 2 . 20 8 . 5 Power 9 | . 2 1 . . 2 2 . 2 Propulsion 11 | . 2 . . . 5 2 . 2 Utility 12 | . . . 1 . 7 3 . 1 Weapon 9 | . 1 . 1 . 6 1 . . Highest Loss Streak 14 | . 4 1 2 . 14 2 . 5 To Critical Strikes 4 | . . . . . 3 . . 1 Average Slot Usage (%) 75 | . 90 99 97 99 65 12 41 39 Engine 6 | . 12 11 2 8 9 . 3 2 Core 2 | . . . 6 5 . . . . Treads 14 | . 13 21 26 23 13 . . . Wheel 2 | . 8 . . . . 1 9 5 Device 8 | . 3 21 11 7 10 1 8 1 Storage 8 | . 20 11 9 7 7 . . 6 Processor 4 | . . 1 9 14 2 . . . Hackware 1 | . . . . . . 2 8 13 Protection 4 | . . 10 5 7 4 3 . . Energy Gun 1 | . 3 4 1 . . . . . Energy Cannon 1 | . 2 . . . . . 6 6 Ballistic Gun 9 | . 21 13 15 7 3 . . . Ballistic Cannon 1 | . . . . 4 4 . . . Launcher 1 | . . . . 7 4 . . . Impact Weapon 2 | . . 4 9 2 . . . . Peak Build Rating 41 | 6 11 15 32 41 40 20 27 27 Average Rating 19 | 5 7 13 24 39 24 6 22 18 On Entrance 17 | . 6 11 14 32 41 2 20 27 Naked Turns 98 | . . . . . 13 85 . . Heaviest Build 63 | 13 22 29 45 62 63 23 63 63 Greatest Support 62 | 32 40 40 62 62 62 30 20 20 Greatest Overweight (x) 14 | 4 1 1 . . 8 7 3 14 Average Overweight (x) . | . . . . . . . . 4 Largest Inventory Capacity 20 | 8 8 10 10 10 10 5 20 20 Average Capacity 8 | 7 8 8 10 10 8 5 5 20 Most Carried 10 | 5 8 8 10 10 10 5 3 . Average Carried 5 | 2 5 7 9 9 5 2 1 . Final Capacity 20 | 8 8 10 10 10 5 5 20 20 Final Carried 10 | 2 8 6 10 10 1 2 . . Class Distribution -------------------- 69% | Mutant 14% | Gunner 8% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Matter Collected 1594 | 242 307 255 272 128 98 8 172 112 Remotely 135 | . . 135 . . . . . . Salvage Created 1595 | . 418 338 498 118 80 . 31 112 Parts 94 | . 31 21 27 4 3 . 1 7 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled 1 | . 1 . . . . . . . Retrieved Matter 5 | . 5 . . . . . . . Parts Self-Destructed 13 | . . . . . . . 6 7 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 45 | . 10 11 13 3 6 . . 2 Melee 3 | . . 2 . . 1 . . . Guns 31 | . 9 8 13 1 . . . . Cannons 6 | . 1 . . 1 2 . . 2 AOE 4 | . . . . 1 3 . . . Classes Destroyed 11 | . 5 2 2 1 . . 1 . Worker 3 | . 3 . . . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . Minesweeper 1 | . . . . . . . 1 . Watcher 2 | . 1 . . 1 . . . . Swarmer 13 | . 6 3 4 . . . . . Grunt 20 | . 4 5 6 2 3 . . . Brawler 2 | . . . 1 . 1 . . . Duelist 2 | . . 1 . . 1 . . . Sentry 4 | . . 2 2 . . . . . Hunter 4 | . . . . 1 1 . . 2 Best Kill Streak 5 | . 5 3 4 2 2 . 1 2 Combat Bots Only 4 | . 3 3 4 2 2 . . 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 1 . . . Melee 1 | . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Hostile Shots Fired 623 | . 67 84 77 10 198 126 3 58 Missed 177 | . 13 24 21 2 55 49 1 12 Damage Taken 7529 | . 587 717 741 125 3083 1443 38 795 Core 1657 | . 161 59 28 32 507 474 20 376 Absorbed by Shields 92 | . . . . . 12 62 7 11 Redirected to Shielding 46 | . . 46 . . . . . . Core Remaining (%) 67 | 100 35 85 94 . 23 . . . Volleys Fired 198 | . 62 40 39 13 23 . 7 14 Largest 3 | . 2 2 2 2 3 . 1 1 Hottest 112 | . 110 88 88 87 112 . 90 90 Shots Fired 304 | . 103 49 77 25 29 . 7 14 Gun 236 | . 92 49 77 13 5 . . . Cannon 57 | . 11 . . 10 15 . 7 14 Launcher 11 | . . . . 2 9 . . . Special . | . . . . . . . . . Kinetic 215 | . 78 29 65 23 20 . . . Thermal 78 | . 25 20 12 . . . 7 14 Explosive 11 | . . . . 2 9 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 10 6 11 4 8 . 2 7 Robot Miss Streak 9 | . 4 5 9 6 3 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 209 | . 62 44 56 13 20 . 4 10 Core Hits 112 | . 27 18 32 6 18 4 2 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . Critical Strikes 3 | . 1 1 1 . . . . . Destroy 2 | . 1 . 1 . . . . . Smash 1 | . . 1 . . . . . . Melee Attacks 17 | . . 17 . . . . . . Impact 17 | . . 17 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4561 | . 660 877 947 435 1173 77 109 283 Guns 2223 | . 555 496 947 144 81 . . . Cannons 878 | . 105 . . 81 300 . 109 283 Explosions 971 | . . . . 210 761 . . . Melee 381 | . . 381 . . . . . . Ramming 108 | . . . . . 31 77 . . Kinetic 2084 | . 405 265 808 225 381 . . . Thermal 1017 | . 255 231 139 . . . 109 283 Explosive 971 | . . . . 210 761 . . . Electromagnetic . | . . . . . . . . . Impact 381 | . . 381 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 8 1 11 3 3 3 Average Corruption 4 | . . . 8 1 6 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . 17 3 12 5 8 . Message Errors 15 | . . . 5 . 3 4 3 . Matter Fused 4 | . . . 3 . 1 . . . Heat Flow Errors 3 | . . . 1 . 1 1 . . Energy Discharges 5 | . . . 1 1 1 . 2 . Parts Rejected 3 | . . . 1 . 2 . . . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 8 | . . . 3 1 3 . 1 . Data Loss (major) 1 | . . . 1 . . . . . Misfires 2 | . . . 1 1 . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . 30 . 36 2 . 13 22 Projectiles 41 | . . . . 6 . . 13 22 Explosions 32 | . . . . 30 2 . . . Melee 30 | . . 30 . . . . . . Knockbacks 13 | . . 4 . 2 6 1 . . Impact 5 | . . 4 . . . 1 . . Kinetic 8 | . . . . 2 6 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . . . . 77 34 . . Shots 3 | . . . . . 3 . . . Rammed 42 | . . . . . 18 24 . . Targets Rammed 42 | . . . . . 18 24 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 573 | . 573 463 259 351 137 151 69 208 Average Temperature 138 | . 212 201 71 145 46 77 25 103 Received Heat Transfer 1395 | . 234 237 297 81 270 186 15 75 Effects 15 | . 7 3 1 4 . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 4 | . 1 . 1 2 . . . . Interference 2 | . . . . 2 . . . . Matter Decay 1 | . 1 . . . . . . . Short Circuit 2 | . 2 . . . . . . . Damage (minor) 3 | . 2 1 . . . . . . Damage (major) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 4 | . . 3 . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . 1 Heat Transferred 2072 | . 666 555 333 . . . 148 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Peak Influence 385 | . 294 385 286 227 171 47 . . Initial 116 | . . 42 78 116 75 47 . . Average 129 | . 163 227 205 109 94 26 . . Maximum Alert Level 1 | . 1 1 1 1 . . . . Low Security (%) 74 | 100 54 43 41 96 100 100 . . Level 1 25 | . 45 56 58 3 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 1 4 2 . 2 . . Investigation 4 | . . 1 2 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 2 1 . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 18 13 15 5 8 6 6 6 Peak Tracking Total 6 | . 6 4 5 3 3 4 5 4 Tactical Retreats 8 | . 2 1 . . . 3 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Traps Triggered 3 | . . . . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Machines Accessed 8 | . 2 2 2 2 . . . . Terminals 4 | . 1 1 2 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 22 | . 3 5 10 4 . . . . Successful 14 | . 3 4 6 1 . . . . Failed 8 | . . 1 4 3 . . . . Catastrophic 4 | . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 1 3 10 . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 10 | . 1 3 6 . . . . . Record 7 | . . 3 4 . . . . . Alert Level 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 2 2 1 . . . . Full Trace Events 4 | . . 1 2 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Turns Passed 3556 | 204 492 421 525 657 383 444 332 98 Spaces Moved 1977 | 42 200 153 217 377 174 433 353 28 Core 483 | 21 . . . . 89 368 . 5 Treads 945 | . 113 153 217 377 85 . . . Legs . | . . . . . . . . . Wheels 518 | 21 56 . . . . 65 353 23 Hover . | . . . . . . . . . Flight 31 | . 31 . . . . . . . Fastest Speed 50 | 50 90 160 160 161 50 50 80 110 Average Speed 128 | 113 135 161 162 161 145 90 87 231 Slowest Speed 750 | 250 160 240 166 161 450 400 125 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . Exploration Rate (%) 19 | 4 30 17 23 10 29 8 53 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 114 | . . . . 39 71 . 1 3 Melee . | . . . . . . . . . Projectile 7 | . . . . 3 . . 1 3 AOE 107 | . . . . 36 71 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Total 2648 | 198 333 252 322 403 240 484 368 48 Wait 205 | 143 22 13 15 2 4 . . 6 Move 1970 | 41 199 152 216 377 173 432 352 28 Hop . | . . . . . . . . . Pick Up 81 | 8 23 8 19 3 3 14 3 . Fast Attach 6 | . 2 1 1 2 . . . . Attach 56 | 6 6 5 7 2 12 13 5 . Detach . | . . . . . . . . . Swap 25 | . 8 8 8 1 . . . . Drop 42 | . 11 8 17 3 1 1 1 . Fire 198 | . 62 40 39 13 23 . 7 14 Melee 17 | . . 17 . . . . . . Ram 24 | . . . . . . 24 . . Kick . | . . . . . . . . . Crush 18 | . . . . . 18 . . . Escape Stasis 6 | . . . . . 6 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 205 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 325 | -10/Materials | Core integrity fell below 50% 337 | -10/Materials | Lost 4 parts (2p1n1w) 616 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Discovered new exit (range 16) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1609 | -8/Materials | Discovered new exit (range 10) 1643 | -8/Materials | Entered Factory 1643 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2207 | -7/Factory | Build established: Gunner 2300 | -7/Factory | Identified exit to Garrison 2300 | -7/Factory | Entered Garrison 2456 | -7/Garrison | Crushed by falling debris 2457 | -7/Garrison | Crushed by falling debris 2457 | -7/Garrison | System corruption reached 10% 2488 | -7/Garrison | Lost 6 parts (2n2u2w) 2508 | -7/Garrison | Triggered checkpoint 2565 | -7/Garrison | Triggered checkpoint 2597 | -7/Garrison | Core integrity fell below 50% 2672 | -7/Garrison | Lost 14 parts (2p3n5u4w) 2679 | -7/Garrison | Discovered new exit (range 10) 2683 | -7/Garrison | Entered Factory 2683 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2729 | -6/Factory | Discovered new exit (range 9) 2811 | -6/Factory | Build established: Mutant 2815 | -6/Factory | Spotted B-75 Beast 3065 | -6/Factory | Core integrity fell below 50% 3127 | -6/Factory | Entered Lower Caves 3362 | -6/Lower Caves | Attracted the attention of an 0b10 base 3450 | -6/Lower Caves | Discovered new exit (range 4) 3459 | -6/Lower Caves | Entered another Lower Caves area 3512 | -6/Lower Caves | Core integrity fell below 20% 3545 | -6/Lower Caves | Lost 5 parts (2p2n1u) 3557 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Wheel destroyed. Targeting Computer melted. H-66 Slayer destroyed. Slug penetrates Wall. Flexi-carbon Leg fries itself beyond repair. Penetrated by Slug. Slug penetrates Wall. Gauss Rifle fries itself beyond repair. Destroyed Phase Shifter. Penetrated by Slug. Cold Fusion Reactor destroyed. Penetrated by Slug. Phase Shifter fries itself beyond repair. Gauss Rifle fries itself beyond repair. H-66 Slayer destroyed. Flexi-carbon Leg fries itself beyond repair. Targeting Computer fries itself beyond repair. Acquired 58 matter. Acquired 54 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? ##??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ##?????????????????? | | ???????????????????????????? g###???????????????? | | ??????????????????????????## g ##??????????????? | | ????????????????????????### g ???????????????? | | ????????????????????#####; ?????????????????? | | ????????????????????# g#??????????????????? | | ????????????????????# #???????????????????? | | ?????????????????#### ##??????????????????? | | ????????????????## #####??????????????? | | ????????????????# @ #??????????????? | | ????????????????# ;;# #??????????????? | | ????????????????# ##### #??????????????? | | ????????????????## ##???# ### #??????????????? | | ?????????????????# #???? ? #??????????????? | | ?????????????????###???# #??????????????? | | ?????????????????????? ### #??????????????? | | ???????????????????? ???# #??????????????? | | ??????????????????? ????# ##??????????????? | | ??????????????????### # ?????##???????????????? | | ????????????????????# ## ??????????????????????? | | ????????????????????#??### ??????????????????????? | | ?????????????????????????# ??????????????????????? | | ?????????????????????????# ??????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 480 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() Use The Force Challenges ------------ None Game ------ Seed ArmageddonLightningAxe Manual? 0 Play Time 00:42:36 Cumulative 8.5 hours Start 2024.08.19 @ 21:06:17 End 2024.08.19 @ 21:48:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6132d6bd-0d3f-49b7-a130-3c28717b0bdc