Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 14:58:34 Player: LixMyurchurskiy Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1937) 1937 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 6796 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 839 Friendly Fire -503 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 16/210 System Corruption 8% Temperature Critical (500) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Weight Redist. System Targeting Computer Hardened Light Armor Plating Graphene Brace Advanced Shield Generator > --- WEAPON (4) ------- Variable Charge Gun Autogun Gauss Rifle Axe > --- INVENTORY (5) ---- Flexi-carbon Leg Armored Huge Wheel Advanced Heat Sink Enhanced Optical Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Field Laser Wave Gun Wave Gun Variable Charge Gun > --- INVENTORY -------- Improved Treads Carbon-fiber Leg Antigrav System Visual Processing Unit Autogun [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Insulated Plating Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 3 | . . 1 . 1 . . . 1 Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 1 1 . . . 2 . Weapon 2 | . . . 1 . . . . 1 Parts Attached 131 | 7 23 22 17 12 . 6 5 39 Power 21 | 1 1 5 1 3 . . 1 9 Engine 14 | 1 1 5 1 2 . . . 4 Core 5 | . . . . 1 . . 1 3 Reactor 2 | . . . . . . . . 2 Propulsion 29 | 2 4 5 2 2 . 5 3 6 Treads 4 | . . 3 . . . . . 1 Leg 7 | . 2 . 2 . . . . 3 Wheel 14 | 2 2 2 . 2 . 2 3 1 Hover 4 | . . . . . . 3 . 1 Flight . | . . . . . . . . . Utility 32 | 2 9 3 3 4 . . 1 10 Device 15 | 1 3 1 2 1 . . . 7 Storage 11 | 1 6 1 . 3 . . . . Processor 2 | . . . . . . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . 1 1 . . . 1 1 Artifact . | . . . . . . . . . Weapon 49 | 2 9 9 11 3 . 1 . 14 Energy Gun 12 | . . . 4 . . 1 . 7 Energy Cannon 3 | . . . 2 . . . . 1 Ballistic Gun 21 | 2 5 6 4 1 . . . 3 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . 3 3 . 1 . . . 1 Special Weapon 3 | . 1 . 1 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 32 | . 1 3 14 . . . 1 13 Power 9 | . . 2 1 . . . . 6 Propulsion 7 | . . 1 2 . . . 1 3 Utility 6 | . . . 4 . . . . 2 Weapon 10 | . 1 . 7 . . . . 2 Highest Loss Streak 13 | . 1 3 13 . . . 1 5 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 99 97 92 75 78 82 78 77 Engine 12 | . 14 20 17 22 15 15 11 5 Core 5 | . . . . . 7 7 7 9 Treads 2 | . . 1 15 . . . . 1 Leg 4 | . 8 10 1 11 1 . . 2 Wheel 8 | . 19 8 . 6 15 8 14 7 Hover 2 | . . . . . . 11 3 . Device 14 | . 5 11 11 8 15 15 13 20 Storage 6 | . 22 16 9 5 . . . . Protection 2 | . . 5 11 . . . 6 1 Energy Gun 5 | . . . 1 . . 6 6 11 Ballistic Gun 10 | . 16 20 19 7 7 7 6 4 Ballistic Cannon 2 | . . . . 2 7 7 6 2 Launcher 2 | . 9 1 . 7 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 8 28 38 48 50 33 33 50 82 Greatest Support 59 | 20 20 46 46 37 37 37 49 59 Greatest Overweight (x) 17 | . 1 3 12 3 . 2 2 17 Average Overweight (x) . | . . 1 . 1 . 1 . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 5 5 5 5 Average Capacity 8 | 5 8 15 15 12 5 5 5 5 Most Carried 15 | 5 11 15 15 11 5 5 5 5 Average Carried 6 | 2 6 12 14 5 4 4 3 3 Final Capacity 15 | 5 15 15 15 5 5 5 5 5 Final Carried 15 | 4 11 15 12 5 5 5 5 5 Class Distribution -------------------- 36% | Scavenger-Tank 19% | Mutant 19% | Skirmisher 18% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 2606 | 378 409 290 250 . 155 76 111 937 Remotely . | . . . . . . . . . Salvage Created 2002 | 59 243 357 285 . . 56 57 945 Parts 114 | 5 22 26 19 . . 1 4 37 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 45 | 1 8 11 7 . . 1 1 16 Guns 31 | 1 1 8 6 . . 1 1 13 Cannons 3 | . . . 1 . . . . 2 AOE 10 | . 7 3 . . . . . . Classes Destroyed 15 | 2 5 1 2 . . . 1 4 Worker 4 | 1 2 1 . . . . . . Tunneler 2 | . 1 1 . . . . . . Recycler 1 | . 1 . . . . . . . Mechanic 2 | . 1 1 . . . . . . Watcher 3 | . 2 . . . . . . 1 Swarmer 12 | . 6 3 3 . . . . . Cutter 1 | . . . . . . . 1 . Grunt 20 | 1 2 5 2 . . 1 . 9 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . . . 2 Sentry 3 | . . 3 . . . . . . Specialist 1 | . . . 1 . . . . . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . 1 . . . . . Surgeon 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 6 7 3 . . 1 1 4 Combat Bots Only 6 | 1 6 4 3 . . 1 1 4 Max Kills in Single Turn 5 | 1 5 2 1 . . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 5 | . 5 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 354 | 2 9 94 86 . . 2 3 158 Missed 88 | 1 4 34 14 . . 1 1 33 Damage Taken 5927 | 10 139 778 1687 . . 55 113 3145 Core 1660 | 10 38 160 426 . . . 19 1007 Absorbed by Shields 199 | . . . . . . . . 199 Redirected to Shielding 107 | . . . 107 . . . . . Ignored by Resistances 22 | . . . . . . . . 22 Regen/Repaired (Parts) 178 | . . . . . 12 4 11 151 Core Remaining (%) 75 | 96 80 60 22 . . 100 97 . Volleys Fired 163 | 5 18 36 33 . . 3 4 64 Largest 4 | 2 2 2 3 . . 3 3 4 Hottest 300 | 40 120 50 161 . . 121 121 300 Shots Fired 424 | 10 31 72 89 . . 9 12 201 Gun 343 | 10 16 60 75 . . 6 8 168 Cannon 51 | . . . 12 . . 3 4 32 Launcher 27 | . 14 12 . . . . . 1 Special 3 | . 1 . 2 . . . . . Kinetic 232 | 10 16 60 61 . . 6 8 71 Thermal 140 | . 1 . 21 . . . . 118 Explosive 27 | . 14 12 . . . . . 1 Electromagnetic 25 | . . . 7 . . 3 4 11 Robot Hit Streak 9 | 6 4 8 8 . . 8 1 9 Robot Miss Streak 10 | 3 4 4 5 . . 4 7 10 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . 2 1 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 236 | 6 8 40 61 . . 4 2 115 Core Hits 140 | 4 25 30 18 . . 4 4 55 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . 2 Burn 2 | . . . . . . . . 2 Destroy 1 | . . 1 . . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6114 | 48 759 904 937 . . 108 347 3011 Guns 3212 | 48 60 296 728 . . 70 59 1951 Cannons 817 | . . . 185 . . 38 . 594 Explosions 1982 | . 675 608 . . . . 288 411 Melee 30 | . . . . . . . . 30 Ramming 25 | . . . . . . . . 25 Kinetic 1956 | 48 60 296 536 . . 77 43 896 Thermal 2394 | . 24 . 309 . . . 288 1773 Explosive 1455 | . 675 608 . . . . . 172 Electromagnetic 243 | . . . 92 . . 31 16 104 Impact 11 | . . . . . . . . 11 Slashing 30 | . . . . . . . . 30 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 1 . 8 Average Corruption 4 | . . . . . . 1 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . 3 . 30 Message Errors 4 | . . . . . . 1 . 3 Matter Fused 9 | . . . . . . 2 . 7 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . 8 Misfires 2 | . . . . . . . . 2 Overload Shots 1 | . . . . . . . . 1 Overflow Damage 71 | . 51 . . . . . 14 6 Projectiles . | . . . . . . . . . Explosions 65 | . 51 . . . . . 14 . Melee 6 | . . . . . . . . 6 Knockbacks 6 | . . . . . . . . 6 Impact 1 | . . . . . . . . 1 Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 210 | . 93 80 . . . . . 37 Shots 9 | . 4 4 . . . . . 1 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1171 | 6 40 113 605 . . 78 285 1171 Average Temperature 203 | 6 15 26 182 . . 39 139 282 Received Heat Transfer 1087 | 6 6 252 288 . . . . 535 Effects 97 | . . . 18 . . . . 79 Shutdowns 40 | . . . 5 . . . . 35 Energy Bleed 9 | . . . 1 . . . . 8 Interference 8 | . . . 2 . . . . 6 Matter Decay 9 | . . . 3 . . . . 6 Short Circuit 9 | . . . 1 . . . . 8 Damage (minor) 9 | . . . 4 . . . . 5 Damage (major) 8 | . . . 2 . . . . 6 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . . . . . 5 Heat Transferred 3773 | . 50 . 642 . . . 300 2781 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 746 | 25 366 509 354 53 18 500 698 746 Initial 341 | . 16 79 214 53 18 12 176 341 Average 289 | 4 127 293 277 53 18 373 354 393 Maximum Alert Level 3 | . 1 2 1 . . 2 2 3 Low Security (%) 31 | 100 86 34 19 100 100 9 35 . Level 1 42 | . 13 22 80 . . 43 31 60 Level 2 25 | . . 42 . . . 46 32 38 Level 3 . | . . . . . . . . 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 1 4 . . 6 2 4 Investigation 3 | . . . 1 . . 1 1 . Extermination 2 | . . . . . . 1 . 1 Reinforcement 8 | . . 1 3 . . 1 1 2 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses 2 | . . . . . . 1 1 . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | 1 12 17 12 . . 4 7 29 Peak Tracking Total 8 | 1 6 6 5 . . 1 8 5 Tactical Retreats 2 | . . 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 9 | . 3 . 2 1 . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 8 | . 4 2 . . . 1 . 1 Max in Single Turn 2 | . 2 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 1 | . . 1 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . 3 . . . . . . Successful 3 | . . 3 . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 21 | . . . . . 21 . . . Largest Group 21 | . . . . . 21 16 14 7 Highest-Rated Group 541 | . . . . . 541 390 360 208 Highest-Rated Ally 35 | . . . . . 35 35 35 31 Total Orders . | . . . . . . . . . Ally Attacks 169 | . . . . . . 56 46 67 Total Damage 3145 | . . . . . . 869 1210 1066 Kills 29 | . . . . . . 8 13 8 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4193 | 94 530 396 499 322 84 618 184 1466 Spaces Moved 2591 | 84 458 175 208 194 84 406 142 840 Core 43 | 18 . . 1 . . . . 24 Treads 295 | . . 5 200 . . . . 90 Legs 254 | . 79 68 7 58 . . . 42 Wheels 1708 | 66 379 102 . 136 84 143 114 684 Hover 291 | . . . . . . 263 28 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 160 95 95 95 93 100 Average Speed 133 | 73 94 146 179 152 95 146 114 141 Slowest Speed 900 | 80 190 330 650 260 95 190 185 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 7 65 19 18 4 61 16 6 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 135 | . 57 68 . . . 1 . 9 Melee . | . . . . . . . . . Projectile 7 | . . . . . . 1 . 6 AOE 128 | . 57 68 . . . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 3023 | 107 519 251 270 222 90 420 153 991 Wait 1 | 1 . . . . . . . . Move 2584 | 83 457 174 207 194 83 405 141 840 Hop . | . . . . . . . . . Pick Up 87 | 11 14 13 9 7 2 3 2 26 Fast Attach 17 | . 6 . 2 . . 1 1 7 Attach 48 | 7 1 5 10 5 . . 1 19 Detach . | . . . . . . . . . Swap 66 | . 16 17 5 7 . 5 3 13 Drop 52 | . 7 6 4 9 4 3 1 18 Fire 163 | 5 18 36 33 . . 3 4 64 Melee 1 | . . . . . . . . 1 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 818 | -9/Materials | Lost 3 parts (2p1n) 962 | -9/Materials | Discovered new exit (range 4) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1251 | -8/Materials | Discovered new exit (range 6) 1305 | -8/Materials | Build established: Scavenger-Tank 1421 | -8/Materials | Discovered new exit (range 6) 1470 | -8/Materials | Core integrity fell below 50% 1493 | -8/Materials | Found Prototype Device 1494 | -8/Materials | Identified Active Sensor Suite 1495 | -8/Materials | Identified exit to Factory 1520 | -8/Materials | Entered Factory 1520 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1534 | -7/Factory | Lost 13 parts (1p2n3u7w) 1839 | -7/Factory | Build established: Scavenger-Skirmisher 1842 | -7/Factory | Sucked down chute 1842 | -7/Factory | Entered Waste 1843 | -7/Waste | Met a frightened Derelict 1843 | -7/Waste | Joined by Warlord forces that had cleared the area 1866 | -7/Waste | Found Hvy. Insulated Plating 1898 | -7/Waste | Discovered new exit (range 15) 1914 | -7/Waste | Identified exit to Factory 1926 | -7/Waste | Entered Factory 1926 | -7/Factory | Accompanied by 16 allies 1971 | -7/Factory | Garrison activated, responded to threat 2172 | -7/Factory | Build established: Skirmisher 2520 | -7/Factory | Discovered new exit (range 10) 2542 | -7/Factory | Identified exit to Factory 2544 | -7/Factory | Entered another Factory area 2544 | -6/Factory | Accompanied by 14 allies 2544 | -6/Factory | Evolved 2 slots: Utility x2 2698 | -6/Factory | Discovered new exit (range 11) 2709 | -6/Factory | Lost 6 allies 2727 | -6/Factory | Identified exit to Factory 2728 | -6/Factory | Entered another Factory area 2728 | -5/Factory | Accompanied by 7 allies 2728 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3005 | -5/Factory | Build established: Scavenger-Skirmisher 3028 | -5/Factory | First assault squad dispatched 3167 | -5/Factory | Lost 6 allies 3181 | -5/Factory | Lost 5 parts (2p2u1w) 3248 | -5/Factory | Lost 4 parts (2p2n) 3413 | -5/Factory | Build established: Scavenger-Tank 3604 | -5/Factory | Core integrity fell below 50% 4190 | -5/Factory | Core integrity fell below 20% 4195 | -5/Factory | Core destroyed Last Messages --------------- Autogun. System corrupted: Autogun misfires. Dropped Wave Gun. Acquired Axe. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Power failure, Lgt. Fission Core shutdown. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-110). Flexi-carbon Leg broken. Overheating: Short circuit. Overheating: Carbon-fiber Leg damaged (-12). Overheating: Axe damaged (-8). Overheating: Adv. Weight Redist. System damaged (-4). Overheating: Core damaged (-160). 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""""""" ! #????????????????? | | ???????????????????""""""" #????????????????? | | ????????????????????"""""" #????????????????? | | ????????????????????? #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 62 Energy Capacity 645 Matter Stores 477 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 30 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Spy It's Just You Made in Tau Ceti IV Please Form A Line Quick And Dirty Risk Taker Serviceable Loadout Significant Disruption Storm Trooper The More The Merrier Uninvited Guest We Are Legion Challenges ------------ None Game ------ Seed RecyclingGreatBattery Manual? 0 Play Time 01:05:56 Cumulative 1.5 hours Start 2024.06.10 @ 13:46:19 End 2024.06.10 @ 14:58:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4b9da58-1f4d-4ef1-8cee-f3139f0c5a4c