Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 01:52:21 Player: Sketti Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (1215) 1215 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6465 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 100/100 System Corruption 9% Temperature Cool (36) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Medium Armor Plating Force Field Fire Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Improved Plasma Cutter Enhanced Flamer > --- INVENTORY -------- Layered Medium Armor Plating Force Field System Restoration Module Antimatter Cannon Fire Trap [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 1 . . . . . 1 . . Utility 5 | . . 2 1 1 . . 1 . . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 99 | 7 4 10 20 4 . 1 29 4 . 4 13 3 Power 13 | 1 1 3 3 . . . 4 . . . 1 . Engine 10 | 1 1 3 3 . . . 2 . . . . . Core 3 | . . . . . . . 2 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 . 2 4 . . 1 6 2 . 1 2 1 Treads 8 | 2 . . . . . . 1 2 . 1 2 . Leg 1 | . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 12 | . . 2 4 . . 1 5 . . . . . Utility 40 | 2 2 5 8 4 . . 12 . . 1 5 1 Device 19 | 1 2 . 4 1 . . 7 . . 1 2 1 Storage 4 | 1 . 1 1 . . . . . . . 1 . Processor 5 | . . 3 1 . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . . . . . Protection 11 | . . 1 2 2 . . 4 . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 1 . 5 . . . 7 2 . 2 5 1 Energy Gun 5 | . . . . . . . 3 . . . 2 . Energy Cannon 5 | . . . . . . . 3 . . . 2 . Ballistic Gun 9 | 2 . . 5 . . . 1 1 . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher 1 | . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 9 | . . . . . . . . . . . 9 . Parts Lost 41 | . . 2 8 . . . 6 . 1 7 9 8 Power 5 | . . . 2 . . . 1 . . . 1 1 Propulsion 10 | . . . 3 . . . 2 . . 3 . 2 Utility 13 | . . 1 1 . . . . . 1 3 4 3 Weapon 13 | . . 1 2 . . . 3 . . 1 4 2 Highest Loss Streak 7 | . . 1 3 . . . 3 . 1 7 4 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 98 83 79 84 90 80 82 80 73 37 33 Engine 4 | . 14 11 8 7 7 7 3 . . . . . Core 2 | . . . . . . . 2 6 6 5 1 3 Treads 9 | . 28 21 . . . . . 5 13 14 2 3 Flight 8 | . . . 19 15 15 21 19 13 13 10 . . Device 15 | . 14 6 16 15 15 15 21 26 20 17 9 3 Storage 3 | . 14 10 . . . . . . . . . . Processor 12 | . . 22 18 15 15 15 13 13 13 11 11 11 Protection 3 | . . 4 3 7 7 7 6 6 6 4 1 3 Energy Gun 1 | . . . . . . . 1 2 . . 4 . Ballistic Gun 6 | . 14 11 16 15 15 15 6 3 . . . . Launcher 2 | . 13 10 . . . . . . . . . . Special Weapon 1 | . . . . . . . . 3 6 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 39 | 14 15 19 19 24 16 16 39 21 21 19 27 27 Greatest Support 55 | 40 40 40 21 17 17 22 37 55 21 21 28 23 Greatest Overweight (x) 7 | . . . 1 1 . . 1 1 . . 7 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 6 5 5 5 5 5 5 5 5 4 Average Carried 4 | . 5 7 3 4 4 5 4 5 5 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 8 5 4 5 5 5 5 5 5 4 4 3 Class Distribution -------------------- 46% | Mutant 15% | Scavenger-Scout 9% | Skirmisher 9% | Scavenger-Mutant 5% | Tank 5% | Scout 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Matter Collected 1910 | 215 228 64 476 . 226 15 166 167 . 34 170 149 Remotely . | . . . . . . . . . . . . . Salvage Created 1219 | 32 209 121 433 . . 18 85 . . . 255 66 Parts 96 | 9 27 12 23 . . 2 11 . . . 11 1 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 8 . . 6 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 36 | . 11 2 13 . . . 2 . . . 4 4 Melee 1 | . . . . . . . . . . . 1 . Guns 22 | . 5 2 13 . . . . . . . 2 . Cannons 7 | . . . . . . . 2 . . . 1 4 AOE 6 | . 6 . . . . . . . . . . . Classes Destroyed 12 | 1 5 1 2 . . 1 1 . . . 1 . Worker 5 | . 2 3 . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 4 | . 2 2 . . . . . . . . . . Swarmer 18 | . 9 . 8 . . . . . . . 1 . Grunt 9 | . 2 . 3 . . . . . . . 1 3 Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 4 | . . 2 1 . . . . . . . 1 . Programmer 2 | . . . . . . . 2 . . . . . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 5 | 1 4 2 5 . . 1 2 . . . 1 4 Combat Bots Only 5 | . 3 1 5 . . . 2 . . . 1 4 Max Kills in Single Turn 3 | 1 3 1 2 . . 1 1 . . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Hostile Shots Fired 506 | . 38 36 114 . . . 62 2 3 50 81 120 Missed 188 | . 15 13 49 . . . 24 2 . 22 22 41 Damage Taken 5145 | . 288 319 798 . . . 740 . 26 437 1181 1356 Core 1497 | . 26 56 230 . . . 167 . 5 51 447 515 Absorbed by Shields 61 | . . . 44 . . . . . . . 17 . Regen/Repaired (Parts) 4 | . 4 . . . . . . . . . . . Core Remaining (%) 85 | 100 89 86 58 . . 100 . . 79 . . . Volleys Fired 194 | 6 31 19 82 . . 1 8 2 3 4 13 25 Largest 3 | 2 2 2 2 . . 2 3 1 2 1 2 1 Hottest 150 | 40 50 50 45 . . 45 110 28 108 20 150 40 Shots Fired 275 | 12 37 25 133 . . 2 15 2 4 4 17 24 Gun 221 | 12 31 19 133 . . 2 13 2 1 . 8 . Cannon 35 | . . . . . . . 2 . . . 9 24 Launcher 12 | . 6 6 . . . . . . . . . . Special 7 | . . . . . . . . . 3 4 . . Kinetic 231 | 12 31 19 133 . . 2 7 2 1 . . 24 Thermal 30 | . . . . . . . 8 . 3 4 15 . Explosive 12 | . 6 6 . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 . Robot Hit Streak 16 | 3 5 10 16 . . 4 5 4 2 . 3 6 Robot Miss Streak 10 | 2 10 4 4 . . . 1 . 1 . 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 178 | 5 15 20 91 . . 2 11 2 2 . 13 17 Core Hits 82 | 3 20 10 27 . . 1 4 1 . . 8 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . Critical Strikes 3 | . 1 . 1 . . . . . . . . 1 Destroy 2 | . 1 . 1 . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . 4 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3604 | 51 659 292 1268 . . 25 212 38 22 6 382 649 Guns 1905 | 51 144 129 1268 . . 25 142 38 . . 108 . Cannons 912 | . . . . . . . 70 . . . 193 649 Explosions 663 | . 515 148 . . . . . . . . . . Melee 71 | . . . . . . . . . . . 71 . Ramming 31 | . . 15 . . . . . . . 6 10 . Kinetic 2369 | 51 144 129 1268 . . 25 65 38 . . . 649 Thermal 398 | . . . . . . . 147 . 22 . 229 . Explosive 663 | . 515 148 . . . . . . . . . . Electromagnetic 72 | . . . . . . . . . . . 72 . Impact . | . . . . . . . . . . . . . Slashing 71 | . . . . . . . . . . . 71 . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . 3 1 1 . . . 5 . . 1 9 9 Average Corruption 5 | . 1 1 1 . . . 3 . . 1 8 9 Corruption Purged 6 | . . . . . . . 5 . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . 6 2 1 . . . 4 . . . 26 8 Message Errors 13 | . 3 1 . . . . 1 . . . 6 2 Matter Fused 12 | . . . . . . . 1 . . . 9 2 Heat Flow Errors 4 | . 2 . . . . . . . . . 1 1 Energy Discharges 8 | . 1 . 1 . . . . . . . 5 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 . . . 1 . Data Loss (major) 3 | . . . . . . . 1 . . . 2 . Misfires 1 | . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 13 | . 4 9 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 13 | . 4 9 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 1 3 Impact 1 | . . . . . . . . . . . 1 . Kinetic 3 | . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 109 | . 97 5 . . . . . . . 3 4 . Shots 5 | . 4 1 . . . . . . . . . . Rammed 7 | . 1 . . . . . . . . 1 5 . Targets Rammed 9 | . 1 2 . . . . . . . 1 5 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . Highest Temperature 190 | . 92 19 65 . . . 190 2 30 . 168 142 Average Temperature 46 | . 25 7 17 . . . 95 2 15 . 58 65 Received Heat Transfer 1140 | . 18 66 249 . . . 24 . . 30 312 441 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 754 | . . . . . . . 222 . 160 . 372 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Peak Influence 418 | 10 277 126 418 136 47 112 174 . . 75 . . Initial 136 | . 6 31 48 136 47 32 54 . . . . . Average 110 | 2 171 59 208 136 47 40 98 . . 12 . . Maximum Alert Level 2 | . 1 . 2 . . . . . . . . . Low Security (%) 77 | 100 43 100 40 100 100 100 100 . . 100 . . Level 1 20 | . 56 . 47 . . . . . . . . . Level 2 1 | . . . 11 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . 1 2 . . 1 . . Investigation 2 | . . . . . . 1 1 . . . . . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 3 | . . . 2 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Distress Signals 7 | . 3 . 3 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 121 | . 17 10 33 . . 5 15 4 1 12 7 17 Peak Tracking Total 16 | . 5 5 9 . . 6 4 3 1 8 5 16 Tactical Retreats 19 | . 1 . 4 . . 1 6 1 . 2 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Traps Triggered 9 | . 1 2 1 1 . 1 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Machines Disabled 2 | . 1 1 . . . . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Machines Accessed 21 | . 5 4 1 1 . 4 3 2 . 1 . . Terminals 12 | . 4 3 1 . . 2 1 . . 1 . . Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 47 | . 16 10 2 1 . 5 6 4 . 3 . . Successful 24 | . 9 7 . 1 . . 2 4 . 1 . . Failed 23 | . 7 3 2 . . 5 4 . . 2 . . Catastrophic 3 | . 2 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 29 | . 14 6 2 . . 3 1 . . 3 . . Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations 3 | . 2 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . Garrison Access 5 | . . . . 1 . . 4 . . . . . Terminal Hacks 16 | . 7 3 . . . . 1 4 . 1 . . Record 4 | . . 1 . . . . . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . Dispatch Records 2 | . . 1 . . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 4 3 1 . . 4 3 . . 1 . . Full Trace Events 2 | . 1 . . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Total Allies 1 | . . . . . 1 . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Turns Passed 6155 | 114 820 647 586 133 45 134 724 1121 96 455 1066 214 Spaces Moved 6465 | 59 445 322 681 229 116 387 1322 1202 117 370 1058 157 Core 1252 | 6 . . . . . . . 376 . . 759 111 Treads 1135 | 53 445 287 . . . . 26 3 . . 299 22 Legs 24 | . . . . . . . . . . . . 24 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4054 | . . 35 681 229 116 387 1296 823 117 370 . . Fastest Speed 32 | 50 160 37 34 37 37 32 32 34 74 32 50 50 Average Speed 73 | 148 160 146 35 37 37 33 40 82 74 78 90 97 Slowest Speed 400 | 160 160 160 114 117 37 37 240 160 74 95 400 240 Overloaded Moves 72 | . . . . . . . . . . 72 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 20 | . . 1 5 1 . 6 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 65 32 49 7 86 18 32 95 18 10 91 31 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 7 | . . . . . . . . 2 . . 5 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 79 | . 29 43 . . . . . . . . 3 4 Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 3 4 AOE 72 | . 29 43 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Total 7544 | 71 521 474 905 275 117 382 1489 1332 119 525 1142 192 Wait 735 | . 26 111 120 41 . . 118 122 . 143 47 7 Move 6415 | 58 444 319 670 227 115 374 1307 1201 116 370 1057 157 Hop 20 | . . 1 5 1 . 6 7 . . . . . Pick Up 29 | . 12 4 6 . 1 . 4 1 . . 1 . Fast Attach 54 | 7 . 1 6 2 . 1 17 4 . 2 12 2 Attach 18 | . . 3 7 . . . 4 . . 2 1 1 Detach 4 | . . . . 1 . . 2 . . 1 . . Swap 27 | . 4 6 7 2 . . 8 . . . . . Drop 35 | . 3 8 2 1 1 . 14 2 . 3 1 . Fire 194 | 6 31 19 82 . . 1 8 2 3 4 13 25 Melee 4 | . . . . . . . . . . . 4 . Ram 5 | . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . Crush 3 | . 1 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 458 | -10/Materials | Repaired Flight Unit 697 | -10/Materials | Discovered new exit (range 15) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Build established: Skirmisher 1574 | -9/Materials | Discovered new exit (range 20) 1581 | -9/Materials | Identified exit to Materials 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1797 | -8/Materials | Lost 3 parts (1n1u1w) 2164 | -8/Materials | Discovered new exit (range 11) 2168 | -8/Materials | Entered Factory 2168 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2209 | -7/Factory | Build established: Scavenger-Mutant 2301 | -7/Factory | Sucked down chute 2301 | -7/Factory | Entered Waste 2301 | -7/Waste | The area was eerily silent 2302 | -7/Waste | Met a frightened Derelict 2340 | -7/Waste | Discovered new exit (range 12) 2346 | -7/Waste | Entered Factory 2475 | -7/Factory | Discovered new exit (range 7) 2479 | -7/Factory | Identified exit to Factory 2480 | -7/Factory | Entered another Factory area 2480 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2817 | -6/Factory | Discovered new exit (range 5) 2818 | -6/Factory | Identified exit to Lower Caves 2951 | -6/Factory | Lost 3 parts (2n1w) 2988 | -6/Factory | Fabricated Adv. Sensor Array (x1) 3202 | -6/Factory | Discovered exit to Lower Caves (range 5) 3204 | -6/Factory | Entered Lower Caves 3305 | -6/Lower Caves | Learned Factory trap positions 3305 | -6/Lower Caves | Learned Factory stockpile data 3505 | -6/Lower Caves | Build established: Mutant 3948 | -6/Lower Caves | Learned location of 1 exit from Factory 4188 | -6/Lower Caves | Learned Factory emergency access door positions 4213 | -6/Lower Caves | Discovered new exit (range 13) 4224 | -6/Lower Caves | Identified exit to Lower Caves 4325 | -6/Lower Caves | Entered another Lower Caves area 4406 | -6/Lower Caves | Build established: Scavenger-Scout 4412 | -6/Lower Caves | Discovered new exit (range 12) 4419 | -6/Lower Caves | Identified exit to Factory 4421 | -6/Lower Caves | Entered Factory 4421 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4422 | -5/Factory | Identified exit to Factory 4423 | -5/Factory | Loaded intel: 127 trap records 4773 | -5/Factory | Spotted B-75 Beast 4872 | -5/Factory | Discovered new exit (range 12) 4875 | -5/Factory | Identified exit to Upper Caves 4876 | -5/Factory | Entered Upper Caves 4882 | -5/Upper Caves | Encountered a Warlord checkpoint 4907 | -5/Upper Caves | Lost 7 parts (3n3u1w) 4979 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 5129 | -5/Upper Caves | Lost 3 parts (1p1u1w) 5453 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5453 | -5/Upper Caves | Learned 4 Factory zone layouts 5555 | -5/Upper Caves | Lost 4 parts (2u2w) 5751 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5770 | -5/Upper Caves | Build established: Mutant 5914 | -5/Upper Caves | Discovered new exit (range 3) 5921 | -5/Upper Caves | Identified exit to Upper Caves 5942 | -5/Upper Caves | Entered another Upper Caves area 6002 | -5/Upper Caves | Core integrity fell below 50% 6063 | -5/Upper Caves | Lost 4 parts (3u1w) 6114 | -5/Upper Caves | Core integrity fell below 20% 6130 | -5/Upper Caves | Lost 4 parts (1p2n1w) 6156 | -5/Upper Caves | Attracted the attention of an 0b10 base 6156 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06043_ Acquired 37 matter. 06045_ Acquired 13 matter. 06049_ Acquired Adv. Heat Sink. 06050_ Acquired 12 matter. 06052_ Acquired 8 matter. 06056_ Acquired 22 matter. 06064_ Acquired 20 matter. 06067_ Acquired 15 matter. 06069_ Acquired 18 matter. 06082_ System corrupted: Matter fused (-7). 06092_ Neutrino Core destroyed. 06093_ Imp. Treads destroyed. 06095_ Carbon-fiber Leg destroyed. 06099_ Antimatter Cannon destroyed. 06104_ System corrupted: Adv. Heat Sink rejected. 06105_ Acquired 2 matter. 06154_ System corrupted: Matter fused (-8). 06155_ G-50 Soldier springs to life. 06156_ Critical hit (Burn: +37). 06156_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ??????????????????????# #### ## #?? | | ?????????????????????## ##?####### | | ?????????????????????# ##??????## | | ????????????????????# ## ##??????#### # | | ????????????????? ??## ##?????????###### | | ?????????????? ?????## #??????????????? | | ???????????????## ???????## #??????????????? | | ?????????????????????###?## ##??????????????? | | ????????????????????## ### ####???????????????? | | ???????????????????## ## #??????????????????? | | ????????????????#### #??????????????????? | | ??????????????### ##??????????????????? | | ?????????????## #???????????????????? | | ??????????#### ## #??????????????? | | ??????????# ### #?????????????? | | ??????????## ### #?????????????? | | ???????????# ##?# ##?????????????? | | ???????????# ##??# ###??????????????? | | ???????????#### #####???#######????????????????? | | ??????????????# ##??????????????????????????????? | | ??????????????# ###################?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# ########++###### #?????????????? | | ??????????????# #"""""" "???????????????????? | | ??????????????# #"" @ "???????????????????? | | ??????????????# #" "???????????????????? | | ??????????????# #T ?????????????????? | | ??????????????# # #????????????????? | | ??????????????# + """"" #????????????????? | | ??????????????# + " " #????????????????? | | ??????????????# # +????????????????? | | ??????????????# #"g # +????????????????? | | ??????????????# #"g # s #????????????????? | | ??????????????# #"g?# Y## ##????????????????? | | ??????????????? #" ?# ?? ? s?????????????????? | | ??????????????? #"??# ?? ??s?????????????????? | | ??????????????? ????# ???? ????????????????????? | | ???????????????????????+?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 318 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ResetTiamatCleaver Manual? 0 Play Time 02:01:30 Cumulative 13.4 hours Start 2024.04.13 @ 23:38:28 End 2024.04.14 @ 01:52:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c242242-7b03-48e3-9b74-798bd030f64c