Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 20:59:13 Player: Grose Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2832) 2832 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (831) 831 TOTAL SCORE: 7518 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 187 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Advanced ECM Suite Insulated Plating Flak Gun Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Zionite Weapon Casing Heavy Reflective Plating > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine F-cell Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Recoil Stabilizer Advanced ECM Suite Insulated Plating Insulated Plating Insulated Plating Hacking Suite Hacking Suite Recalibrator Precision Shock Rifle Precision Shock Rifle Beam Rifle Flak Gun Improved Proton Missile Launcher Remote Datajack [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Heavy DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 81 | 6 18 20 . 1 5 31 Power 12 | 1 3 2 . . 1 5 Engine 11 | 1 3 2 . . 1 4 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 24 | 2 4 12 . . 1 5 Treads 15 | . 1 10 . . 1 3 Leg 6 | 2 2 2 . . . . Wheel 3 | . 1 . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 4 4 . 1 2 10 Device 10 | . 2 1 . 1 2 4 Storage 3 | . 2 1 . . . . Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 6 | . . . . . . 6 Artifact . | . . . . . . . Weapon 24 | 3 7 2 . . 1 11 Energy Gun 10 | 3 . 1 . . . 6 Energy Cannon 2 | . 2 . . . . . Ballistic Gun 7 | . 3 . . . . 4 Ballistic Cannon . | . . . . . . . Launcher 4 | . 2 . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 8 | . 1 1 . 1 . 5 Parts Lost 25 | . . . . . 1 24 Power 2 | . . . . . . 2 Propulsion 10 | . . . . . . 10 Utility 4 | . . . . . . 4 Weapon 9 | . . . . . 1 8 Highest Loss Streak 11 | . . . . . 1 11 To Critical Strikes . | . . . . . . . Average Backups 20 | 2 7 22 24 22 22 19 Power 1 | . 1 2 1 1 1 1 Propulsion 5 | 1 1 5 5 6 5 4 Utility 9 | . 2 10 12 11 11 10 Weapon 3 | . 1 3 4 3 2 2 Tool/Special . | . . . . . . . Unused Backups 37 | . 6 11 . 2 . 18 Power 4 | . . 2 . . . 2 Propulsion 9 | . 2 2 . . . 5 Utility 20 | . 4 7 . 1 . 8 Weapon 3 | . . . . 1 . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 99 99 100 99 75 Engine 11 | . 14 11 11 11 11 9 Treads 34 | . . 38 43 44 44 21 Leg 4 | . 27 5 . . . . Device 7 | . 13 1 6 11 11 3 Storage 10 | . 13 10 11 11 11 5 Processor 2 | . . 9 4 . . . Energy Gun 1 | . . . . . . 7 Energy Cannon 18 | . 15 21 22 22 17 2 Ballistic Gun 2 | . 10 . . . . 8 Peak Build Rating 70 | 5 11 27 27 40 35 70 Average Rating 25 | 3 9 19 26 27 30 49 On Entrance 18 | . 5 11 27 27 28 33 Naked Turns 198 | . . . . . . 198 Heaviest Build 148 | 7 88 95 96 96 102 148 Greatest Support 116 | 20 20 88 88 88 94 116 Greatest Overweight (x) 11 | . 4 1 1 1 1 11 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 21 | 5 8 22 25 25 25 22 Most Carried 25 | 5 9 25 25 25 25 25 Average Carried 21 | 2 7 22 24 24 24 20 Final Capacity 25 | 5 8 25 25 25 25 5 Final Carried 25 | 5 8 25 24 25 25 5 Class Distribution -------------------- 76% | Mutant 14% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2023 | 260 590 357 61 32 50 673 Remotely . | . . . . . . . Salvage Created 3449 | 59 386 1039 332 . 101 1532 Parts 207 | 2 40 70 22 . 3 70 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 72 | 1 15 20 10 . 3 23 Guns 17 | 1 7 . . . . 9 Cannons 36 | . 3 20 10 . 3 . AOE 18 | . 5 . . . . 13 Classes Destroyed 16 | 2 5 4 . . 1 4 Worker 7 | . 1 . . . . 6 Builder 4 | . . 2 . . . 2 Tunneler 2 | 1 . . . . . 1 Hauler 2 | . . 1 . . . 1 Recycler 6 | . 1 1 1 . . 3 Operator 1 | . 1 . . . . . Watcher 5 | . 3 2 . . . . Swarmer 27 | . 11 6 7 . 2 1 Grunt 20 | 1 4 5 2 . . 8 Brawler 3 | . . 1 1 . . 1 Protector 1 | . . . . . . 1 Sentry 9 | . . 8 . . . 1 Specialist 4 | . . . . . . 4 Hunter 3 | . . . . . . 3 Programmer 4 | . . . . . 1 3 Behemoth 1 | . . . . . . 1 Best Kill Streak 16 | 2 4 5 3 . 2 16 Combat Bots Only 12 | 1 4 5 3 . 2 12 Max Kills in Single Turn 7 | 1 3 2 1 . 1 7 Gunslinging . | . . . . . . . Exploded 6 | . 3 . . . . 6 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 548 | 6 62 87 56 . 23 314 Missed 175 | 4 25 27 19 . 4 96 Hits 373 | 2 37 60 37 . 19 218 Melee 2 | . . 1 . . . 1 Projectile 371 | 2 37 59 37 . 19 217 Critical Strikes 5 | . . 1 . . 2 2 Part Disruptions 2 | . . . . . 1 1 Damage Taken 5363 | 23 327 636 299 . 300 3778 Core 1138 | 11 78 90 49 . 47 863 Absorbed by Shields . | . . . . . . . Ignored by Resistances 222 | . . . . . . 222 Regen/Repaired (Parts) 55 | . . 41 . 14 . . Core Remaining (%) 70 | 95 64 . . . 53 . Volleys Fired 196 | 4 57 53 26 . 13 43 Largest 4 | 2 2 2 2 . 2 4 Hottest 240 | 80 136 136 136 . 136 240 Shots Fired 417 | 8 107 106 53 . 18 125 Gun 186 | 8 74 . . . . 104 Cannon 216 | . 28 106 53 . 18 11 Launcher 15 | . 5 . . . . 10 Special . | . . . . . . . Kinetic 127 | . 74 . . . . 53 Thermal 244 | . 28 106 53 . 18 39 Explosive 15 | . 5 . . . . 10 Electromagnetic 31 | 8 . . . . . 23 Robot Hit Streak 14 | 4 5 12 6 . 4 14 Robot Miss Streak 19 | 3 4 7 4 . 3 19 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 224 | 4 55 57 25 . 10 73 Core Hits 213 | 3 28 26 11 . 3 142 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 1 | . . . . . . 1 Meltdown 1 | . . . . . . 1 Melee Attacks 7 | . . 7 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . 7 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7530 | 125 1089 1099 573 . 238 4406 Guns 1799 | 51 419 . . . . 1329 Cannons 2425 | . 312 1099 573 . 238 203 Explosions 3306 | 74 358 . . . . 2874 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1147 | . 419 . . . . 728 Thermal 2810 | 74 312 1099 573 . 238 514 Explosive 2711 | . 358 . . . . 2353 Electromagnetic 862 | 51 . . . . . 811 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 1 1 4 4 Average Corruption 1 | . 1 1 1 1 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . 1 14 11 2 9 18 Message Errors 13 | . . 1 2 . 4 6 Matter Fused 13 | . . 4 2 2 1 4 Heat Flow Errors 6 | . . 2 2 . 1 1 Energy Discharges 6 | . . 3 . . . 3 Parts Rejected 2 | . . . 2 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 6 | . . 2 . . 2 2 Data Loss (major) 4 | . 1 . 1 . 1 1 Misfires 1 | . . . 1 . . . Alerts 2 | . . 2 . . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 120 | . 45 38 . . 9 28 Projectiles 78 | . 31 38 . . 9 . Explosions 42 | . 14 . . . . 28 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 755 | . . . . . . 755 Shots 28 | . . . . . . 28 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 629 | 66 315 452 414 . 119 629 Average Temperature 158 | 30 97 123 155 . 57 224 Received Heat Transfer 597 | 12 66 93 24 . . 402 Effects 51 | . . 7 5 . . 39 Shutdowns 15 | . . 3 1 . . 11 Energy Bleed 7 | . . 1 2 . . 4 Interference 14 | . . . 1 . . 13 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . 1 1 . . 1 Damage (minor) 6 | . . 2 . . . 4 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 10 | . 2 3 3 . 1 1 Heat Transferred 5306 | 150 555 1961 1036 . 370 1234 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . 1 . . 2 Low Security (%) 96 | 100 100 100 98 . . 83 Level 1 2 | . . . 1 . . 9 Level 2 1 | . . . . . . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 455 | 20 130 182 201 . . 455 Initial 65 | . 13 . 65 . . . Average 69 | 2 52 68 79 . . 83 Influence Increases 2716 | 25 485 641 391 . 192 982 Destroy 0b10 Robot/C 1520 | 20 300 400 200 . 120 480 Destroy 0b10 Robot/NC 140 | 5 30 30 5 . . 70 Destroy Leader 384 | . 76 146 30 . 30 102 Allied During Kill 48 | . . . . . 42 6 Successful Hack 40 | . 34 . 6 . . . Disable Machine 210 | . 15 30 . . . 165 Destroy Structure 104 | . 30 5 . . . 69 Partial Spotted 30 | . . . . . . 30 Lose Combat Pursuer 240 | . . 30 150 . . 60 Influence Decreases 2265 | 5 505 472 560 . 192 531 Entered New Map 111 | . 7 . 104 . . . Time Decay 1854 | 5 498 472 456 . 122 301 Lost Part 220 | . . . . . 10 210 Lost Ally 80 | . . . . . 60 20 Squads Dispatched 13 | . 4 4 . . . 5 Investigation 7 | . 3 3 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | 1 29 27 16 . 6 35 Peak Tracking Total 12 | 1 3 5 7 . 4 12 Tactical Retreats 9 | . 1 2 3 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 10 | . 3 1 . . . 6 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 14 | . 1 2 . . . 11 Max in Single Turn 6 | . 1 1 . . . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 21 | . 8 7 1 1 1 3 Terminals 14 | . 6 5 1 . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 3 | . 1 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 67 | . 24 22 4 8 1 8 Successful 31 | . 7 11 1 8 1 3 Failed 36 | . 17 11 3 . . 5 Catastrophic 12 | . 7 4 1 . . . Database Lockouts . | . . . . . . . Manual 51 | . 20 12 4 3 2 10 Terminals 39 | . 18 14 4 . 1 2 Fabricators . | . . . . . . . Repair Stations 7 | . 2 5 . . . . Recycling Units 11 | . 4 3 . . . 4 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 22 | . 5 6 1 8 1 1 Record 6 | . 1 4 . . 1 . Part Schematic 8 | . . . . 8 . . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 5 | . 2 2 . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 2 . . . 1 Reject 3 | . 1 1 . . . 1 Mask 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 8 5 1 . . 2 Full Trace Events 7 | . 2 3 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . 8 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 3 . . . . Non-combat 3 | . . 3 . . . . Combat . | . . . . . . . Robot Hacks Applied 5 | . . 5 . . . . parse_system 2 | . . 2 . . . . no_distress 3 | . . 3 . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 4 | . . . . 4 4 2 Highest-Rated Group 170 | . . . . 157 157 170 Highest-Rated Ally 85 | . . . . 40 40 85 Zionite Dispatches 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 45 | . . . . . 34 11 Total Damage 1528 | . . . . . 651 877 Kills 6 | . . . . . 4 2 Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 6852 | . 802 1235 796 3215 795 9 Structural 4894 | . . 79 796 3215 795 9 T.N.C. 1056 | . . 1056 . . . . ECM 902 | . 802 100 . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 11381 | 118 1385 2841 1286 3216 1185 1350 Spaces Moved 5026 | 76 815 1048 508 1425 497 657 Core 216 | 22 . . . . . 194 Treads 3546 | . . 886 508 1425 497 230 Legs 1031 | 54 815 162 . . . . Wheels 233 | . . . . . . 233 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 225 225 225 50 Average Speed 194 | 99 122 215 225 225 226 148 Slowest Speed 400 | 120 400 240 228 225 230 255 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 7 90 64 81 86 63 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 4 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . 29 . . . . 65 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 93 | . 29 . . . . 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 6250 | 109 1100 1528 598 1437 542 936 Wait 681 | 14 149 305 57 2 17 137 Move 5020 | 75 814 1047 507 1424 496 657 Hop . | . . . . . . . Pick Up 129 | 10 21 52 2 5 4 35 Fast Attach 9 | . 3 3 1 . . 2 Attach 34 | 5 1 1 1 . 1 25 Detach 3 | . . . . . . 3 Swap 88 | 1 34 29 3 2 5 14 Drop 83 | . 21 31 1 4 6 20 Fire 196 | 4 57 53 26 . 13 43 Melee 7 | . . 7 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / Sto) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 84 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Discovered new exit (range 16) 1123 | -10/Materials | Discovered new exit (range 16) 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Propulsion x2 1688 | -9/Materials | Repaired Sml. Storage Unit 1719 | -9/Materials | Discovered new exit (range 16) 2061 | -9/Materials | Identified exit to Mines 2061 | -9/Materials | Identified exit to Storage 2121 | -9/Materials | Build established: Scavenger-Mutant 3329 | -9/Materials | Discovered new exit (range 16) 3514 | -9/Materials | Discovered new exit (range 14) 3719 | -9/Materials | Build established: Mutant 4345 | -9/Materials | Entered Mines 5463 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5472 | -9/Mines | Found a hidden stash of uninstalled traps 5586 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5586 | -9/Mines | Discovered new exit (range 5) 5631 | -9/Mines | Entered Zion 5768 | -7/Zion | System corruption cleaned by Quarantine Array 5804 | -7/Zion | Learned location of Extension (-4) 7249 | -7/Zion | Found Prototype Device 7250 | -7/Zion | Identified Phasing AFG 7574 | -7/Zion | Learned location of 1 exit from Factory 7673 | -7/Zion | Received a hallucinogenic algorithm 7680 | -7/Zion | Ran a hallucination algorithm 7693 | -7/Zion | Ran a hallucination algorithm 8071 | -7/Zion | Met Imprinter 8285 | -7/Zion | Imprinted 8287 | -7/Zion | Declared Zion's savior 8816 | -7/Zion | Discovered new exit (range 15) 8847 | -7/Zion | Entered Proximity Caves 8847 | -6/Proximity Caves | Accompanied by 4 allies 9442 | -6/Proximity Caves | Spotted B-75 Beast 9772 | -6/Proximity Caves | Ran a hallucination algorithm 10016 | -6/Proximity Caves | Discovered new exit (range 8) 10032 | -6/Proximity Caves | Entered Factory 10032 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 10033 | -6/Factory | Identified exit to Lower Caves 10391 | -6/Factory | Found Hvy. Reflective Plating 10394 | -6/Factory | Found Hvy. Reflective Plating 10519 | -6/Factory | Lost 4 parts (1u3w) 10553 | -6/Factory | Core integrity fell below 50% 10653 | -6/Factory | Lost 5 parts (1p2n1u1w) 10900 | -6/Factory | Spotted B-75 Beast 10978 | -6/Factory | Zion Heavy squad teleported in 11003 | -6/Factory | Destroyed B-75 Beast 11036 | -6/Factory | Found Prototype Protection 11037 | -6/Factory | Identified Zio. Weapon Casing 11054 | -6/Factory | Found Prototype Launcher 11055 | -6/Factory | Identified Scatter Rocket Array 11076 | -6/Factory | Build established: Scavenger-Tank 11146 | -6/Factory | Cargo convoy interrupted 11184 | -6/Factory | Released all parts (6) 11191 | -6/Factory | Core integrity fell below 20% 11198 | -6/Factory | Destroyed 12 combat bots 11214 | -6/Factory | Lost 11 parts (5n2u4w) 11382 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11232_ K-01 Serf cleans the Terminal. 11238_ Connecting with Recycling Unit... >>Trojan(Reject) Trojan loaded successfully. Testing... Ejection routine running. 11238_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching Investigation squad. 11251_ Detecting system override signal. 11255_ System corrupted: Component data lost. 11304_ K45W6TAJ9ILLPQJ8,O7FTGV & 11323_ >DTJJP%=IFSHQB1HUZA,|M 11371_ Slug penetrates Wall. 11372_ %IPQIMPQ1ISB|D|C=Z VOO|Y OHTKDFXM#T# 11374_ Slug penetrates Wall. 11378_ Wall collapses. 11382_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????#######???# """ """ ############## | | ?????# """ ##### """ """ #????????????? ##### | | ?????# "Y" ## + #?????????????? #???? | | ?????# " " ## # #?????????????? ??? | | ?????# ## #######+##############??????? #?? | | ?????# """ # ????? #?? | | ?????# """ + ?????? #?? | | ?????# """ # ?????? #?? | | ?????# # #######+###############???????? #?? | | ?????# """ # #???# #????????????? #?? | | ?????# """ # #???# #??????????????#?? | | ?????# """ # #???# """ """ #????????????????? | | ?????# # #???# """ """ #????????????????? | | ?????####### #???# """ """ #????????????????? | | ??????????## ##??# #????????????????? | | ??????????# #??# """ """ #????????????????? | | ???######## " #??# """ """ #????????????????? | | "T #??# """ """ #????????????????? | | ???########= #??# #????????????????? | | ??????????# #??# #????????????????? | | ??????????### ###??# !h #????????????????? | | ????????????# #????#####;+#######????????????????? | | ????????????# #?????????# #??????????????????????? | | ????????????# #?????????# #??????????????????????? | | ??????#######+######????# #??????????????????????? | | ??????# #????#@#??????????????????????? | | ??????# #????# #??????????????????????? | | ??????# """"""""" #?####+#####??????????????????? | | ??????# #?# [ #??????????????????? | | ??????# #?# [ #??????????????????? | | ??????# !! ! #?# #??????????????????? | | ??????# !! #?#"" #??????????????????? | | ??????# ! #?#"" #?????????????????? | | ??????# #?#""" ##?????????????????? | | ??????# #?#""" #??????????????????? | | ??????# """"""""" #??""" #??????????????????? | | ??????# #?? #??????????????????? | | ??????#######+############+##################????? | | ] !*###??? | | !!""#??? | | [!*""#??? | | *=!*]G#??? | | ![!!"#??? | | ?####+######+###################### =!|=" | | ??????????????????????????????????# [!!##### | | ???????????????????????????????? %! | | ??????????????????????#??????? =%* ! % | | ????????????"""???????? ????? !% = % | | ????????????"""???????? ???? %[ * | | ????????????"""???????? ??? % % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 49 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: TH 25 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Phasing Sabre | -7/Zion | Free Ripper | -7/Zion | Free Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 72% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Power Corrupts Quick And Dirty Risk Taker Robot Respite Serviceable Loadout The One Tourist True Hacker Challenges ------------ None Game ------ Seed RemoteLinearBooster Manual? 0 Play Time 02:50:04 Cumulative 3.8 hours Start 2025.09.11 @ 05:52:43 End 2025.09.11 @ 20:59:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2834215-0cbf-49fb-8590-37fba2d03780