Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 18:39:17 Player: LightKnight Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (47) 235 Value Destroyed (1545) 1545 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (5016) 5016 TOTAL SCORE: 15896 Bonus ------- High Alert Combat Kills 16 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Targeting Computer Graphene Brace > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Quantum Reactor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector Advanced Quantum Shading Machine Enhanced Optical Array Experimental Optical Array Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Force Booster Experimental Transmission Jammer Advanced Reaction Control System Graphene Brace > --- WEAPON ----------- Plasma Lance > --- INVENTORY -------- Impulse Thruster Array Improved System Restoration Module Gamma Bomb Array Enhanced Force Lance [Rating: 188] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Enhanced Optical Array Device Advanced ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Mapper Protection Light Armor Plating Weapon Plasma Lance Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Gamma Bomb Array Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . . . 2 . 2 . 2 2 Power 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Propulsion 4 | . . . . 1 1 . . 1 . . . . . 1 . . . . . Utility 11 | . . . 2 1 . . . 1 2 . . . . 1 . 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 174 | 7 5 6 9 23 17 7 . 4 11 4 . 20 3 3 9 4 5 31 6 Power 28 | 1 2 1 . 4 3 1 . 2 4 . . 3 . 1 . 1 1 4 . Engine 15 | 1 2 1 . 3 3 1 . 1 2 . . 1 . . . . . . . Core 6 | . . . . 1 . . . 1 2 . . 1 . 1 . . . . . Reactor 7 | . . . . . . . . . . . . 1 . . . 1 1 4 . Propulsion 36 | 2 . 2 2 7 6 2 . . 1 1 . 4 . 1 2 2 1 2 1 Treads 2 | . . . . 2 . . . . . . . . . . . . . . . Leg 11 | 2 . 2 2 5 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . . . . . Flight 21 | . . . . . 4 2 . . 1 1 . 4 . 1 2 2 1 2 1 Utility 70 | 2 . 1 4 6 1 3 . 2 6 . . 9 1 1 4 1 2 23 4 Device 42 | 1 . 1 3 3 1 . . . 4 . . 6 . 1 3 1 2 13 3 Storage 2 | 1 . . 1 . . . . . . . . . . . . . . . . Processor 16 | . . . . 2 . 1 . 1 . . . 1 1 . 1 . . 8 1 Hackware 4 | . . . . . . 2 . 1 . . . 1 . . . . . . . Protection 6 | . . . . 1 . . . . 2 . . 1 . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 3 2 3 6 7 1 . . . 3 . 4 2 . 3 . 1 2 1 Energy Gun 14 | 2 2 1 1 . 2 . . . . . . 2 2 . 1 . . 1 . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 1 2 2 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . . . . . . . Launcher 5 | . . . . . 2 . . . . 1 . . . . . . 1 1 . Special Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 3 . . . . . . . . . 1 . . . . Piercing Weapon 5 | . . . . . . 1 . . . 2 . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . 1 . . . . . . . 11 . . 5 . 3 7 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . System Corruption 4 | . . . . . . . . . . . . . 4 . . . . . . Parts Lost 54 | . 2 2 1 5 1 . . . . 5 . . 1 . 13 . 1 2 21 Power 10 | . 1 . 1 1 1 . . . . . . . 1 . 2 . . . 3 Propulsion 13 | . . . . 2 . . . . . 3 . . . . 4 . . . 4 Utility 26 | . . 1 . 1 . . . . . 2 . . . . 6 . 1 2 13 Weapon 5 | . 1 1 . 1 . . . . . . . . . . 1 . . . 1 Highest Loss Streak 17 | . 2 2 1 1 1 . . . . 2 . . 1 . 7 . 1 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 96 97 91 69 83 92 83 91 74 52 57 80 80 60 25 33 61 57 Engine 5 | . 13 14 11 3 12 13 15 10 10 5 5 5 5 5 5 . . . . Core 1 | . . . . 4 . . . 2 . 5 5 5 5 4 4 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 6 6 7 Leg 6 | . 28 28 22 18 1 . . . . . . . . . . . . . . Flight 13 | . . . . . 13 30 30 26 28 25 17 22 29 30 20 5 11 13 9 Device 13 | . 14 11 22 17 20 15 15 13 21 14 5 5 11 13 10 8 5 11 18 Storage 3 | . 14 14 19 10 . . . . . . . . . . . . . . . Processor 9 | . . . . 8 7 13 7 10 11 11 11 2 9 10 4 4 4 21 17 Hackware 1 | . . . . . . 2 15 13 5 . . 1 5 5 4 . . . . Protection 2 | . . . . 6 . . . . 4 4 . 2 5 5 4 . . 1 . Energy Gun 2 | . 22 11 6 . . . . . . . . 2 . . 2 . . 1 . Energy Cannon 1 | . . . . 7 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 5 16 15 3 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 6 7 6 5 3 5 5 5 5 2 4 4 4 4 Peak Build Rating 188 | 9 9 9 16 27 38 44 44 49 66 62 39 144 100 109 109 56 76 179 188 Average Rating 66 | 6 8 7 14 23 29 36 44 46 63 52 39 90 92 105 80 36 63 125 134 On Entrance 49 | . 9 9 7 13 27 28 44 44 49 60 39 39 88 88 109 24 56 68 179 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 15 15 14 22 31 41 20 20 20 28 25 17 66 30 33 33 23 29 58 60 Greatest Support 73 | 20 20 20 26 40 35 20 20 20 25 27 17 33 31 38 34 24 40 73 73 Greatest Overweight (x) 5 | 2 . . . 2 5 1 . . 1 . . 3 . . 1 2 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 2 4 5 7 7 4 5 5 4 4 4 5 4 4 4 4 3 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 5 7 7 8 5 5 5 5 5 5 5 5 4 5 5 3 5 5 2 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Mutant 14% | Sprinter 8% | Hacker-Sprinter 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Derelict-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Mutant | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Matter Collected 2493 | 258 67 75 255 387 34 228 49 . . 211 . 210 30 . 89 . 23 515 62 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1785 | 42 440 181 119 639 34 . . . . 43 . . . . 89 . . 75 123 Parts 90 | 7 19 13 6 28 2 . . . . 3 . . . . 4 . . 3 5 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Combat Hostiles Destroyed 35 | . 9 5 2 11 1 . . . . 4 . . . . 1 . . 2 . Melee 4 | . . . . . 1 . . . . . . . . . 1 . . 2 . Guns 19 | . 9 5 2 3 . . . . . . . . . . . . . . . Cannons 8 | . . . . 8 . . . . . . . . . . . . . . . AOE 4 | . . . . . . . . . . 4 . . . . . . . . . Classes Destroyed 10 | 1 3 1 2 3 . . . . . . . . . . . . . . . Worker 2 | . . . . 2 . . . . . . . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 5 | . . . 1 1 . . . . . . . . . . . . . 1 2 Swarmer 9 | . 3 . . . . . . . . 4 . . . . . . . 2 . Grunt 21 | . 6 4 1 10 . . . . . . . . . . . . . . . Sentry 4 | . . . 1 1 1 . . . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 1 3 2 2 4 1 . . . . 4 . . . . 1 . . 2 2 Combat Bots Only 4 | . 3 2 1 3 1 . . . . 4 . . . . 1 . . 2 . Max Kills in Single Turn 3 | 1 2 1 1 1 1 . . . . 3 . . . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Hostile Shots Fired 667 | . 40 26 43 97 30 . . . 6 15 4 . 21 8 63 . 37 19 258 Missed 279 | . 4 8 19 29 18 . . . 3 3 1 . 11 4 21 . 19 11 128 Damage Taken 7834 | . 432 203 256 1076 351 . . . 41 245 44 . 227 113 1153 . 265 253 3175 Core 2692 | . 113 55 69 131 109 . . . 12 69 12 . . 23 273 . 142 80 1604 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . . . . . . 11 . . . . . . . Core Remaining (%) 82 | 100 . 32 82 76 . . 84 100 . . . . 90 . 74 . 89 94 . Volleys Fired 178 | 5 33 15 17 74 . . . . . 4 . . 3 . 22 . . 5 . Largest 2 | 2 2 2 2 2 . . . . . 1 . . 1 . 1 . . 1 . Hottest 104 | 90 80 70 68 104 . . . . . 39 . . 40 . 40 . . 40 . Shots Fired 290 | 10 61 30 32 125 . . . . . 4 . . 3 . 20 . . 5 . Gun 196 | 10 61 30 32 35 . . . . . . . . 3 . 20 . . 5 . Cannon 90 | . . . . 90 . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 114 | . 15 22 25 52 . . . . . . . . . . . . . . . Thermal 75 | 5 . 6 . 64 . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . 4 . . . . . . . . . Electromagnetic 69 | 5 46 2 7 9 . . . . . . . . . . . . . . . Entropic 28 | . . . . . . . . . . . . . 3 . 20 . . 5 . Robot Hit Streak 13 | 3 8 5 5 13 . . . . . 1 . . . . . . . 2 . Robot Miss Streak 8 | 3 3 5 8 4 . . . . . 2 . . 5 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 169 | 4 42 16 13 70 6 . . . . 1 . . . . 2 . . 8 7 Core Hits 79 | 2 18 10 5 30 1 . . . . 6 . . . . 2 . . 4 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . 2 . . . . . . . . . 1 . . 2 1 Sever 2 | . . . . . 2 . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . 1 . . 2 1 Melee Attacks 191 | . . . . . 17 7 4 . 16 7 7 . 11 . 21 4 1 45 51 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . 17 1 . . . . . . . . . . . . . Piercing 173 | . . . . . . 6 4 . 16 7 7 . 11 . 21 4 1 45 51 Sneak Attacks 3 | . . . . . 1 . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4184 | 50 570 157 202 1505 242 . . . . 317 . . . . 99 . . 407 635 Guns 1501 | 50 507 157 198 401 . . . . . . . . . . . . . 188 . Cannons 1104 | . . . . 1104 . . . . . . . . . . . . . . . Explosions 380 | . 63 . . . . . . . . 317 . . . . . . . . . Melee 1190 | . . . . . 242 . . . . . . . . . 94 . . 219 635 Ramming 9 | . . . 4 . . . . . . . . . . . 5 . . . . Kinetic 1080 | . 71 131 137 741 . . . . . . . . . . . . . . . Thermal 746 | 25 63 13 . 645 . . . . . . . . . . . . . . . Explosive 317 | . . . . . . . . . . 317 . . . . . . . . . Electromagnetic 654 | 25 436 13 61 119 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 242 | . . . . . 242 . . . . . . . . . . . . . . Piercing 948 | . . . . . . . . . . . . . . . 94 . . 219 635 Entropic 188 | . . . . . . . . . . . . . . . . . . 188 . Highest Corruption 18 | . . . . . . . . . . . . . 4 . 11 . 1 2 18 Average Corruption 5 | . . . . . . . . . . . . . 4 . 9 . 1 1 10 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . 2 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . . . . 4 . 6 . . 6 12 Message Errors 9 | . . . . . . . . . . . . . . . 3 . . 2 4 Matter Fused 4 | . . . . . . . . . . . . . 1 . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . 1 2 Data Loss (major) 6 | . . . . . . . . . . . . . 1 . . . . 2 3 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 576 | . . . . . 36 . . . . 2 . . . . . . . 40 498 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . 2 . . . . . . . . . Melee 574 | . . . . . 36 . . . . . . . . . . . . 40 498 Knockbacks 12 | . . . . 12 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . 11 . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . 5 . . . . . . . . 29 . . . . 2 . . . . Shots 2 | . 1 . . . . . . . . 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 . . . . Targets Rammed 3 | . . . 1 . . . . . . . . . . . 2 . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | 90 333 38 . 69 . 17 . 6 194 199 . 110 170 398 313 . 25 278 . Average Temperature 88 | 36 156 11 . 28 . 6 . 3 58 126 . 38 55 160 150 . 16 139 . Received Heat Transfer 1326 | . 204 72 78 612 72 . . . . 9 . . 39 18 138 . 39 . 45 Effects 6 | . . . . . . . . . . . . . . 5 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 1 . . . . Interference 2 | . . . . . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1234 | 74 50 37 . 1073 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Peak Influence 1020 | 10 218 144 172 193 62 . . 109 130 . . . . 1020 550 202 341 256 452 Initial 900 | . 6 84 55 68 25 . . 78 53 . . . . 900 499 199 113 186 33 Average 137 | 3 102 108 108 98 36 . . 87 91 . . . . 945 462 193 177 96 219 Maximum Alert Level 3 | . 1 . . . . . . . . . . . . 3 2 1 1 1 2 Low Security (%) 77 | 100 79 100 100 100 100 . . 100 100 . . . . . . 86 43 71 46 Level 1 15 | . 20 . . . . . . . . . . . . . 4 13 56 28 42 Level 2 5 | . . . . . . . . . . . . . . . 95 . . . 10 Level 3 1 | . . . . . . . . . . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . . 1 . . . 1 . . . 1 1 4 . 4 1 3 Investigation 6 | . . . . . 1 . . . . . . . . . 1 . 2 . 2 Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . Reinforcement 8 | . . . . . . . . . . . . . . 1 3 . 2 1 1 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Distress Signals 26 | . . . 1 2 . . . 1 1 . . 2 4 1 2 . 1 11 . Communications Jammed 76 | . . . . . . . . . . . . . . . . . . 13 63 Distress Signals 76 | . . . . . . . . . . . . . . . . . . 13 63 Times Spotted 263 | . 11 5 16 14 8 3 3 1 11 20 7 7 23 12 40 2 27 17 36 Peak Tracking Total 19 | . 4 2 7 4 4 4 2 2 7 5 4 7 7 10 17 2 15 4 19 Tactical Retreats 45 | . . . 2 . 3 4 1 . 2 5 1 1 6 1 6 . 2 3 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Traps Triggered 2 | . . . . . . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 6 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Machines Disabled 5 | . 1 . . 2 . . . . . 1 . 1 . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . 1 . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Machines Accessed 30 | . . . . . 1 1 . 1 . 3 . 14 . 2 3 . 2 1 2 Terminals 11 | . . . . . 1 . . 1 . 1 . . . 2 3 . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 Total Hacks 71 | . . . . . 4 1 . 1 . 14 . 30 . 4 6 . 5 2 4 Successful 52 | . . . . . . 1 . 1 . 14 . 30 . 1 3 . 1 1 . Failed 19 | . . . . . 4 . . . . . . . . 3 3 . 4 1 4 Catastrophic 4 | . . . . . . . . . . . . . . . 2 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals 28 | . . . . . 4 . . 1 . 6 . . . 4 6 . 5 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 2 2 Terminal Hacks 51 | . . . . . . 1 . 1 . 14 . 30 . 1 3 . 1 . . Record 36 | . . . . . . . . . . 13 . 23 . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . 6 . . . . . . . Open Door 3 | . . . . . . 1 . . . 1 . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 1 . . . . 1 . . . 2 1 . 2 . 2 Full Trace Events 7 | . . . . . 1 . . . . 1 . . . . 1 . 2 . 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . 1 . 1 Corruption 2 | . . . . . . . . . . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Total Allies 5 | . . . . . . . . . . . . 5 . . . . . . . Largest Group 5 | . . . . . . . . . . . . 5 . . . . . . . Highest-Rated Group 231 | . . . . . . . . . . . . 231 . . . . . . . Highest-Rated Ally 49 | . . . . . . . . . . . . 49 . . . . . . . Total Orders 10 | . . . . . . . . . . . . . 6 . . 4 . . . ROAM 2 | . . . . . . . . . . . . . 1 . . 1 . . . EXPLORE 5 | . . . . . . . . . . . . . 3 . . 2 . . . RETURN 3 | . . . . . . . . . . . . . 2 . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 . . 1 1 . 2 . . . . . . Drone Launches 13 | . . . . . . . . . . . . . 10 . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Turns Passed 6879 | 96 349 239 363 890 463 260 78 43 279 325 78 641 263 75 232 177 244 1311 473 Spaces Moved 10903 | 56 131 85 235 429 492 879 237 134 674 1092 190 968 717 274 290 260 516 2485 759 Core 19 | 7 . . . . . . . . . . . . . . 5 . . . 7 Treads 31 | . . . . 31 . . . . . . . . . . . . . . . Legs 911 | 49 131 85 235 398 13 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 113 | . . . . . 113 . . . . . . . . . . . . . . Flight 9829 | . . . . . 366 879 237 134 674 1092 190 968 717 274 285 260 516 2485 752 Fastest Speed 22 | 50 120 120 120 110 26 26 26 26 23 23 32 25 25 22 26 47 42 37 39 Average Speed 45 | 120 120 120 120 139 70 26 26 26 23 25 32 53 25 22 35 58 44 40 41 Slowest Speed 435 | 150 120 120 120 270 435 109 26 26 103 32 32 272 25 26 103 235 47 122 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . 6 . . . 1 1 5 1 9 20 4 Cave-ins Triggered 7 | . . . . . 1 . . . . . . . . . 1 . . . 5 Exploration Rate (%) 39 | 4 19 31 30 36 16 89 22 5 14 96 46 95 96 13 24 11 62 41 31 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . 1 2 . . . . . . Known Exits Taken 5 | . . . . . . . . . . . 1 1 . 1 1 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . 1 1 . Scrap Searched 9 | . . . . . . 3 1 . . 3 . . 2 . . . . . . Spaces Dug 141 | . . . . 4 10 7 4 . 16 5 7 . 11 . 38 4 1 6 28 Terrain Destroyed 211 | . 2 . . 16 10 7 4 . 16 57 7 . 14 . 38 4 1 7 28 Melee 117 | . . . . . 10 7 4 . 16 5 7 . 11 . 18 4 1 6 28 Projectile 40 | . . . . 16 . . . . . . . . 3 . 20 . . 1 . AOE 54 | . 2 . . . . . . . . 52 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Total 12198 | 71 265 195 288 602 588 900 248 140 770 1127 196 1074 780 285 358 277 519 2685 830 Wait 581 | . 89 84 7 37 36 2 8 . 66 15 . 35 46 7 14 9 1 108 17 Move 10804 | 55 130 84 234 428 491 878 236 133 661 1091 189 967 714 271 279 257 498 2456 752 Hop 32 | . . . . . . . . . 6 . . . 1 1 4 1 8 8 3 Pick Up 58 | 4 5 3 7 15 3 1 . 1 2 . . 6 . 2 1 . 1 6 1 Fast Attach 106 | 7 . 1 3 9 7 6 . 1 7 1 . 17 . 3 5 3 5 28 3 Attach 39 | . 2 1 2 5 9 . . . 1 3 . 3 3 . 3 1 . 3 3 Detach 48 | . . . 2 6 14 1 . . 2 4 . 5 2 . 2 . 2 8 . Swap 30 | . 3 4 4 9 1 1 . 3 3 . . . . . 1 . . 1 . Drop 107 | . 3 3 11 19 10 4 . 2 6 2 . 20 . 1 3 2 3 17 1 Fire 178 | 5 33 15 17 74 . . . . . 4 . . 3 . 22 . . 5 . Melee 190 | . . . . . 17 7 4 . 16 7 7 . 11 . 21 4 1 45 50 Ram 2 | . . . . . . . . . . . . . . . 2 . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . . . . Rewire 13 | . . . . . . . . . . . . 13 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . 8 . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 8) 446 | -10/Materials | Entered Mines 465 | -10/Mines | Excavation squad dispatched 465 | -10/Mines | A large section of the Mines collapsed 563 | -10/Mines | Core integrity fell below 50% 674 | -10/Mines | Discovered new exit (range 11) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Entered another Materials area 1048 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -8/Materials | Discovered new exit (range 3) 1938 | -8/Materials | Entered Factory 1938 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2156 | -7/Factory | Crushed by falling debris 2397 | -7/Factory | Discovered new exit (range 8) 2401 | -7/Factory | Entered Lower Caves 2407 | -7/Lower Caves | Encountered a Warlord checkpoint 2447 | -7/Lower Caves | Found DCF Scrap (12 items) 2622 | -7/Lower Caves | Learned Factory machine intel 2658 | -7/Lower Caves | Discovered new exit (range 8) 2661 | -7/Lower Caves | Entered another Lower Caves area 2675 | -7/Lower Caves | Learned Factory trap positions 2733 | -7/Lower Caves | Discovered new exit (range 3) 2735 | -7/Lower Caves | Encountered a Warlord checkpoint 2736 | -7/Lower Caves | Learned Factory emergency access door positions 2737 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2739 | -7/Lower Caves | Entered Factory 2739 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2740 | -6/Factory | Loaded intel: 100 trap records 2742 | -6/Factory | Loaded intel: 268 machine locations 2761 | -6/Factory | Identified exit to Lower Caves 2761 | -6/Factory | Identified exit to Extension 2777 | -6/Factory | Discovered new exit (range 12) 2782 | -6/Factory | Entered another Factory area 2782 | -5/Factory | Evolved 2 slots: Utility x2 3046 | -5/Factory | Discovered new exit (range 7) 3061 | -5/Factory | Entered Upper Caves 3087 | -5/Upper Caves | Encountered a Warlord checkpoint 3110 | -5/Upper Caves | Build established: Sprinter 3227 | -5/Upper Caves | Learned Research security intel 3227 | -5/Upper Caves | Learned Extension security intel 3227 | -5/Upper Caves | Learned Factory terminal intel 3227 | -5/Upper Caves | Learned Armory terminal intel 3227 | -5/Upper Caves | Learned Factory garrison access intel 3343 | -5/Upper Caves | Discovered new exit (range 13) 3378 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 3378 | -5/Upper Caves | Learned Extension emergency access door positions 3378 | -5/Upper Caves | Learned Research stockpile data 3378 | -5/Upper Caves | Learned Factory security intel 3378 | -5/Upper Caves | Learned Extension garrison access intel 3386 | -5/Upper Caves | Entered another Upper Caves area 3387 | -5/Upper Caves | Identified exit to Warlord 3413 | -5/Upper Caves | Discovered new exit (range 11) 3426 | -5/Upper Caves | Learned Factory terminal intel 3464 | -5/Upper Caves | Entered Warlord 3465 | -5/Warlord | Identified exit to Proximity Caves 3529 | -5/Warlord | Met Warlord 3554 | -5/Warlord | Warlord's base attacked by MAIN.C 3560 | -5/Warlord | Found Prototype Device 3560 | -5/Warlord | Identified Wardrone Bay 3839 | -5/Warlord | Found Prototype Device 3839 | -5/Warlord | Identified Minesniffer Drone Bay 3863 | -5/Warlord | Found Prototype Energy Gun 3863 | -5/Warlord | Identified Vortex Rifle 3867 | -5/Warlord | Found Prototype Energy Gun 3867 | -5/Warlord | Identified Vortex Shotgun 3904 | -5/Warlord | Warlord forces counterattacked 3952 | -5/Warlord | Found Prototype Processor 3952 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 3954 | -5/Warlord | Found Prototype Device 3954 | -5/Warlord | Identified Thermal Barrier 3957 | -5/Warlord | Found Prototype Hackware 3957 | -5/Warlord | Identified System Mapper 3967 | -5/Warlord | Found Prototype Device 3967 | -5/Warlord | Identified Exp. Phase Shifter 3972 | -5/Warlord | Found Prototype Reactor 3972 | -5/Warlord | Identified Vortex Chain Reactor 4043 | -5/Warlord | Learned location of Armory (-4) 4043 | -5/Warlord | Learned Research emergency access door positions 4044 | -5/Warlord | Learned 4 Research zone layouts 4044 | -5/Warlord | Learned Armory repair station intel 4100 | -5/Warlord | Lost 3 allies 4105 | -5/Warlord | Entered Proximity Caves 4108 | -4/Proximity Caves | Spotter reported a threat 4108 | -4/Proximity Caves | Spotter reported a threat 4164 | -4/Proximity Caves | Lost 3 allies 4207 | -4/Proximity Caves | Spotter reported a threat 4276 | -4/Proximity Caves | Spotter reported a threat 4284 | -4/Proximity Caves | Learned location of Quarantine (-2) 4288 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4293 | -4/Proximity Caves | Spotter reported a threat 4329 | -4/Proximity Caves | Spotter reported a threat 4351 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4365 | -4/Proximity Caves | Discovered new exit (range 14) 4368 | -4/Proximity Caves | Entered Factory 4368 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4370 | -4/Factory | Loaded intel: 24 terminal locations 4371 | -4/Factory | Loaded intel: 4 garrison access locations 4412 | -4/Factory | Identified exit to Upper Caves 4412 | -4/Factory | Identified exit to Armory 4418 | -4/Factory | Build established: Hacker-Sprinter 4443 | -4/Factory | Entered Armory 4444 | -4/Armory | Loaded intel: 16 terminal locations 4445 | -4/Armory | Loaded intel: 2 repair station locations 4513 | -4/Armory | Lost 3 parts (2n1u) 4515 | -4/Armory | Crushed by falling debris 4516 | -4/Armory | System corruption reached 10% 4546 | -4/Armory | Lost 3 parts (2u1w) 4638 | -4/Armory | Identified exit to Research 4675 | -4/Armory | Entered Research 4675 | -3/Research | Evolved 2 slots: Utility x2 4676 | -3/Research | Identified exit to Testing 4704 | -3/Research | Lost 7 parts (2p2n3u) 4852 | -3/Research | Entered Testing 4870 | -3/Testing | Spotted PX-S4YL8OTZWJ 4904 | -3/Testing | Found Prototype Launcher 4904 | -3/Testing | Identified Mni. Smartbomb Launcher 4912 | -3/Testing | Found Gamma Bomb Array 4951 | -3/Testing | Build established: Mutant 4980 | -3/Testing | Found Prototype Device 4980 | -3/Testing | Identified Adv. Kinecellerator 4989 | -3/Testing | Spotted Striker 5095 | -3/Testing | Discovered new exit (range 3) 5096 | -3/Testing | Entered Research 5096 | -2/Research | Warlord forces began assault on 0b10 5096 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5179 | -2/Research | Found Prototype Processor 5179 | -2/Research | Identified Exp. Melee Analysis Suite 5206 | -2/Research | Research machine network offline 5442 | -2/Research | Lost 3 allies 5484 | -2/Research | Found Prototype Processor 5484 | -2/Research | Identified Exp. Core Analyzer 5507 | -2/Research | Spotted 8U-5OZ(L) 5507 | -2/Research | Spotted Executioner 5507 | -2/Research | Spotted Striker 5510 | -2/Research | Borebot progress halted 5567 | -2/Research | Met up with Warlord 5568 | -2/Research | Lost 3 allies 5610 | -2/Research | Borebot progress halted 5632 | -2/Research | Found Unknown Device 5632 | -2/Research | Identified Adv. Force Booster 5779 | -2/Research | Build established: Scavenger-Mutant 5934 | -2/Research | Found Prototype Processor 5934 | -2/Research | Identified Spectral Analyzer 6033 | -2/Research | Lost 3 allies 6149 | -2/Research | Spotted Striker 6149 | -2/Research | Spotted Executioner 6149 | -2/Research | Spotted Executioner 6162 | -2/Research | Spotted Striker 6198 | -2/Research | Warlord invited to help at Command 6209 | -2/Research | Lost 3 allies 6213 | -2/Research | Spotted Striker 6252 | -2/Research | Met DD-05H 6277 | -2/Research | Lost 3 allies 6339 | -2/Research | Spotted Striker 6353 | -2/Research | Found Prototype Device 6353 | -2/Research | Identified Exp. Transmission Jammer 6396 | -2/Research | Discovered new exit (range 23) 6407 | -2/Research | Entered Access 6407 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6586 | -1/Access | Spotted B-99 Colossus 6722 | -1/Access | Crushed by falling debris 6728 | -1/Access | Crushed by falling debris 6734 | -1/Access | Crushed by falling debris 6734 | -1/Access | System corruption reached 10% 6742 | -1/Access | Crushed by falling debris 6748 | -1/Access | Crushed by falling debris 6779 | -1/Access | Lost 17 parts (3p3n10u1w) 6855 | -1/Access | Spotted B-99 Colossus 6855 | -1/Access | Spotted B-99 Colossus 6864 | -1/Access | Core integrity fell below 50% 6876 | -1/Access | Core integrity fell below 20% 6880 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06868_ Slug penetrates Wall. 06870_ Knocked back. 06870_ Slug penetrates Wall. 06871_ System corrupted: Substantial component data lost. 06872_ Knocked back. 06872_ Slug penetrates Sealed Heavy Doors. 06872_ Slug penetrates B-99 Colossus. 06873_ B-99 Colossus activates siege mode. 06873_ Impulse Thruster Array destroyed. 06875_ B-99 Colossus activates siege mode. 06875_ Knocked back. 06875_ Exp. Optical Array destroyed. 06875_ Penetrated by Slug. 06875_ Slug penetrates Reinforced Barrier. 06876_ Acquired 2 matter. 06877_ Penetrated by Slug. 06877_ Slug penetrates Sealed Heavy Doors. 06880_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###########??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #########??????????????????????????? | | ????# # "??????????????????????????? | | ????# # "??????????????????????????? | | ###########+#"" "??????????????????????????? | | # % "??????????????????????????? | | % "????"?????????????????????? | | # % ^ %"??? "?????????????????????? | | # Y """" "?????????????????????? | | # #####"#### % BB% @ "?????????????????????? | | # # # %BB%""""% ??????????????????? | | # # # %"??? ??????????????? | | # + ! #########????########"?????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # #*!/ #??????????????????????????????????? | | # #*!/ #??????????????????????????????????? | | # #*/ #??????????????????????????????????? | | " # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # ########??????????????????????????????????? | | # ###?????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 80 Energy Generation 59 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 22 Power Amplification 20 Additional Mass Support 25 Corruption Block 15 Armor Coverage 600 Evasion (%) 76 Targeting Accuracy 10 Melee Accuracy 12 Target Analysis 11 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 50 Force Boost 40 Offensive Hacking 20 Defensive Hacking 23 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Can't Catch Me Charge!!! Cya! Dodgeball, But With Guns Ooh, Shiny! Release The Drones! Rockin' Loadout This Is Interesting... Challenges ------------ None Game ------ Seed LinkedReactionSpoofer Manual? 0 Play Time 04:46:31 Cumulative 67.2 hours Start 2024.12.27 @ 19:33:54 End 2024.12.28 @ 18:39:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e49b62eb-0740-4710-a368-dca1ead533f9