Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 15:32:58 Player: Sunrosa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (69) 345 Value Destroyed (2115) 2115 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (7883) 7883 TOTAL SCORE: 18603 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 83 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1246/1600 Matter 215/300 Energy 36/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Guided Plasma Cannon > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Impulse Thruster Wave Gun Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Advanced Transmission Jammer Advanced Reaction Control System Improved Shock Absorption System Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Guided Plasma Cannon Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Light Particle Reactor Improved Cesium-ion Thruster Improved System Restoration Module Wave Gun Grenade Launcher Rocket Launcher Remote Datajack [Rating: 144] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . 1 . . . . Propulsion 7 | . . . . . 2 1 1 . . . 1 . . 2 . . Utility 7 | . . . . . 2 1 . . . 2 1 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . . 2 Parts Attached 129 | 1 9 . 4 2 51 5 16 . . 5 2 7 6 9 . 12 Power 22 | . 3 . . . 9 1 1 . . . . 3 2 2 . 1 Engine 13 | . 3 . . . 6 1 1 . . . . . 1 1 . . Core 5 | . . . . . 3 . . . . . . 2 . . . . Reactor 4 | . . . . . . . . . . . . 1 1 1 . 1 Propulsion 32 | . 2 . . . 21 1 2 . . 1 1 . . 3 . 1 Treads . | . . . . . . . . . . . . . . . . . Leg 17 | . 2 . . . 15 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . Flight 14 | . . . . . 5 1 2 . . 1 1 . . 3 . 1 Utility 31 | . 2 . . . 10 . 11 . . 2 1 2 . 1 . 2 Device 23 | . 1 . . . 7 . 10 . . 1 1 1 . 1 . 1 Storage 4 | . 1 . . . 2 . . . . . . 1 . . . . Processor 1 | . . . . . . . . . . 1 . . . . . . Hackware 3 | . . . . . 1 . 1 . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 44 | 1 2 . 4 2 11 3 2 . . 2 . 2 4 3 . 8 Energy Gun 12 | . 1 . 1 1 4 . . . . . . 1 . 1 . 3 Energy Cannon 11 | . . . 2 . 1 . . . . . . 1 2 1 . 4 Ballistic Gun 19 | 1 1 . 1 . 6 3 1 . . 2 . . 2 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . 5 1 1 . . 1 . 1 2 . . . Parts Lost 23 | . 2 . . 1 4 . . . . . . . . 1 1 14 Power 5 | . . . . . 1 . . . . . . . . . . 4 Propulsion 6 | . 1 . . . 2 . . . . . . . . . 1 2 Utility 7 | . . . . 1 . . . . . . . . . 1 . 5 Weapon 5 | . 1 . . . 1 . . . . . . . . . . 3 Highest Loss Streak 8 | . 2 . . 1 2 . . . . . . . . 1 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 99 85 99 86 98 100 . 100 89 95 95 91 91 83 Engine 10 | . 14 14 14 14 6 7 13 13 . 11 10 9 9 4 4 2 Core 1 | . . . . . 2 . . . . . . 4 4 4 4 3 Leg 20 | . 27 28 28 28 31 . . . . . . . . . . . Flight 11 | . . . . . 4 38 40 40 . 35 31 33 33 34 34 26 Device 15 | . 11 14 14 . 18 17 18 20 . 23 21 23 23 21 21 16 Storage 9 | . 14 14 14 14 9 7 6 6 . 5 5 4 4 4 4 3 Hackware 3 | . . . . . 8 . 5 6 . 5 5 4 4 4 4 7 Energy Gun 7 | . 13 14 13 13 6 . . . . . . 2 1 . 4 5 Ballistic Gun 11 | . 14 14 13 14 10 15 13 13 . 11 10 5 7 7 4 6 Naked Turns 4 | . . . . . . . . . . . . . . . . 4 Heaviest Build 75 | 12 34 30 48 33 39 30 41 41 41 43 44 54 54 62 61 75 Greatest Support 72 | 20 20 20 20 20 57 38 50 47 47 49 58 58 58 69 69 72 Greatest Overweight (x) 6 | . 2 1 2 1 6 . 1 . . . . . . . . 3 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 8 14 15 15 15 14 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 6 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 6 12 15 14 14 14 9 9 10 10 9 10 9 9 9 10 6 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 15 15 15 15 9 10 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 48% | Scavenger-Mutant 27% | Sprinter 18% | Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Sprinter | -2/DSF Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Matter Collected 2865 | 222 450 7 . 306 906 20 354 5 5 97 10 152 143 . . 188 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3116 | 86 458 88 . 163 1573 . 81 . . 97 10 152 39 . . 369 Parts 153 | 1 32 3 . 6 63 . 10 . . 9 1 7 2 . . 19 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 54 | . 9 2 . 19 21 . . . . . . . . . . 3 Guns 27 | . 7 1 . 3 16 . . . . . . . . . . . Cannons 7 | . . . . . 4 . . . . . . . . . . 3 AOE 19 | . 2 . . 16 1 . . . . . . . . . . . Classes Destroyed 13 | 1 5 . . 3 1 . . . . . . . . . . 3 Worker 4 | . . . . 1 1 . . . . 1 1 . . . . . Builder 1 | . . . . . . . . . . . . . . . . 1 Hauler 3 | . 1 . . . 2 . . . . . . . . . . . Recycler 7 | 1 . . . . 4 . . . . . . 1 . . . 1 Operator 5 | . 3 . . . 1 . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 Watcher 13 | . 2 . . . 2 . 3 . . 3 . . 1 . . 2 Swarmer 3 | . 3 . . . . . . . . . . . . . . . Grunt 23 | . 6 2 . 1 14 . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . 2 Assembled 17 | . . . . 17 . . . . . . . . . . . . Best Kill Streak 17 | 1 3 3 . 17 5 . 2 . . 2 1 1 1 . . 2 Combat Bots Only 16 | . 2 2 . 16 4 . . . . . . . . . . 1 Max Kills in Single Turn 8 | 1 1 1 . 8 1 . 1 . . 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 7 | . 1 . . 7 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Hostile Shots Fired 453 | . 36 11 . 10 145 . 15 . . . . . 36 6 4 190 Missed 168 | . 8 5 . 1 38 . 12 . . . . . 21 4 2 77 Damage Taken 4664 | . 348 96 . 166 1739 . 79 . . . . . 390 48 101 1697 Core 705 | . 32 15 . 84 135 . 5 . . . . . 61 . 19 354 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 21 | . . . . . 21 . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 47 75 100 . . 99 100 100 . 95 . 98 77 Volleys Fired 265 | 4 42 7 . 13 116 . 11 . . 19 1 5 4 4 . 39 Largest 4 | 2 2 2 . 2 2 . 2 . . 2 2 2 1 1 . 4 Hottest 207 | 60 85 85 . 95 95 . 53 . . 53 53 120 120 120 . 207 Shots Fired 481 | 8 80 14 . 24 223 . 19 . . 38 2 8 4 4 . 57 Gun 406 | 8 80 14 . 20 198 . 16 . . 38 2 6 . . . 24 Cannon 68 | . . . . . 25 . . . . . . 2 4 4 . 33 Launcher 4 | . . . . 4 . . . . . . . . . . . . Special 3 | . . . . . . . 3 . . . . . . . . . Kinetic 262 | 4 42 7 . 11 127 . 16 . . 38 2 3 . . . 12 Thermal 155 | . 3 7 . 9 87 . . . . . . 2 4 4 . 39 Explosive 4 | . . . . 4 . . . . . . . . . . . . Electromagnetic 57 | 4 35 . . . 9 . . . . . . 3 . . . 6 Robot Hit Streak 20 | 5 10 12 . 6 20 . 5 . . 3 1 3 4 . . 19 Robot Miss Streak 5 | 1 3 1 . 2 4 . 3 . . 5 . 2 . . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . 1 1 . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . Shots Hit Robots 310 | 6 51 12 . 14 164 . 13 . . 14 1 4 3 . . 28 Core Hits 149 | 2 23 3 . 30 60 . 5 . . 8 1 3 2 . . 12 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . Critical Strikes 4 | . . 1 . . 3 . . . . . . . . . . . Burn 2 | . . 1 . . 1 . . . . . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7022 | 96 805 145 . 1090 2899 . 186 . . 286 20 115 112 . . 1268 Guns 4415 | 96 703 145 . 198 2317 . 186 . . 286 20 45 . . . 419 Cannons 1412 | . . . . . 382 . . . . . . 70 111 . . 849 Explosions 1146 | . 88 . . 872 186 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 49 | . 14 . . 20 14 . . . . . . . 1 . . . Kinetic 2677 | 40 291 40 . 106 1517 . 186 . . 286 20 19 . . . 172 Thermal 2834 | . 124 105 . 280 1200 . . . . . . 70 111 . . 944 Explosive 684 | . . . . 684 . . . . . . . . . . . . Electromagnetic 778 | 56 376 . . . 168 . . . . . . 26 . . . 152 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 . . . . . . . 1 . . 4 Average Corruption 2 | . . . . . 3 . . . . . . . 1 . . 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 19 | . . . . . 12 . . . . . . . . . . 7 Message Errors 4 | . . . . . 2 . . . . . . . . . . 2 Matter Fused 4 | . . . . . 4 . . . . . . . . . . . Heat Flow Errors 2 | . . . . . 1 . . . . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 5 | . . . . . 3 . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 156 | . . . . 35 . . . . . . . . 12 . . 109 Projectiles 121 | . . . . . . . . . . . . . 12 . . 109 Explosions 35 | . . . . 35 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 128 | . 39 . . 6 83 . . . . . . . . . . . Shots 4 | . 1 . . 1 2 . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . Targets Rammed 10 | . 3 . . 4 2 . . . . . . . 1 . . . Kicked 9 | . 3 . . 4 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 613 | . 44 259 . 191 197 . 9 . . 340 4 126 . 344 . 613 Average Temperature 106 | . 20 130 . 75 67 . 7 . . 185 4 36 . 105 . 144 Received Heat Transfer 1164 | . 135 51 . 60 855 . 6 . . . . . 57 . . . Effects 3 | . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Melted 7 | . . 1 . . 3 . . . . . . . . . . 3 Heat Transferred 5588 | . 124 333 . 472 2679 . . . . . . 160 240 . . 1580 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 2 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Peak Influence 1807 | 5 193 66 . 51 447 209 162 . . 233 75 149 1807 1184 906 880 Initial 1100 | . 3 1 . . . 179 102 . . 39 40 39 72 1100 891 537 Average 209 | 1 59 61 . 23 214 196 98 . . 77 62 77 1627 1140 894 662 Maximum Alert Level 5 | . . . . . 2 1 . . . 1 . . 5 4 3 3 Low Security (%) 72 | 100 100 100 . 100 51 43 100 . . 97 100 100 . . . . Level 1 9 | . . . . . 23 56 . . . 2 . . . . . . Level 2 11 | . . . . . 24 . . . . . . . . . . 67 Level 3 2 | . . . . . . . . . . . . . . . 100 32 Level 4 2 | . . . . . . . . . . . . . . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . 99 . . . Squads Dispatched 20 | . 3 . . . 2 1 1 . . 3 . 1 6 1 1 1 Investigation 7 | . 1 . . . 1 1 1 . . 2 . 1 . . . . Extermination 2 | . . . . . . . . . . . . . . 1 . 1 Reinforcement 4 | . 2 . . . 1 . . . . . . . . . 1 . Assault 6 | . . . . . . . . . . . . . 6 . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Distress Signals 4 | . . . . . 3 . . . . 1 . . . . . . Communications Jammed 9 | . . . . . . . . . . . . . 6 . . 3 Distress Signals 9 | . . . . . . . . . . . . . 6 . . 3 Times Spotted 173 | . 22 2 . 19 32 . 8 . . 8 . 1 45 2 3 31 Peak Tracking Total 32 | . 3 2 . 12 6 2 3 . . 3 . 1 32 3 3 14 Tactical Retreats 20 | . 2 . . . 5 1 3 . . 1 . . 1 . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Traps Triggered 10 | . . . . . 2 2 3 . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Machines Disabled 5 | . . . . 1 . . . . . 1 . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . . . . 1 . . 1 . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Machines Accessed 47 | . 6 . . . 7 2 6 . . 11 3 3 . 3 . 6 Terminals 33 | . 5 . . . 5 1 2 . . 7 3 3 . 2 . 5 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . . . 2 . . . . . . Scanalyzers 4 | . . . . . 1 . 3 . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 2 . . . . . 1 Total Hacks 121 | . 19 . . . 26 3 18 . . 27 9 7 . 4 . 8 Successful 61 | . 8 . . . 14 2 11 . . 8 7 4 . 3 . 4 Failed 60 | . 11 . . . 12 1 7 . . 19 2 3 . 1 . 4 Catastrophic 12 | . 1 . . . . 1 1 . . 5 . 1 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 65 | . 14 . 1 . 20 2 2 . . 18 4 2 . 1 . 1 Terminals 89 | . 17 . . . 20 1 4 . . 21 9 7 . 3 . 7 Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . Recycling Units 7 | . 2 . . . . 2 . . . 3 . . . . . . Scanalyzers 15 | . . . . . 3 . 12 . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . 3 . . . . . 1 Terminal Hacks 24 | . 3 . . . 4 . . . . 4 5 3 . 2 . 3 Record 4 | . . . . . . . . . . . . 2 . 1 . 1 Part Schematic 6 | . 1 . . . 4 . . . . 1 . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . . . 1 1 . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 . . . 1 . . . . . . Report Inventory 3 | . 1 . . . . 1 . . . 1 . . . . . . Scanalyzer 13 | . . . . . 3 . 10 . . . . . . . . . Insert Component 6 | . . . . . 1 . 5 . . . . . . . . . Analyze 7 | . . . . . 2 . 5 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . . . . . 1 Unauthorized Hacks 16 | . 4 . . . 5 1 . . . 3 2 1 . . . . Terminals 14 | . 3 . . . 5 . . . . 3 2 1 . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . Botnet 13 | . 3 . . . 5 . . . . 2 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 . . . 7 1 5 . . 10 3 3 . 2 . 5 Full Trace Events 4 | . . . . . 1 . . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . 5 . 4 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 1 . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . 4 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . find_chute 2 | . . . . . . . 2 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Total Allies 14 | . . . . . . . 12 . . 1 1 . . . . . Largest Group 4 | . . . . . . . 4 . . 1 2 2 1 . . . Highest-Rated Group 96 | . . . . . . . 96 . . 10 66 66 10 . . . Highest-Rated Ally 56 | . . . . . . . 31 . . 10 56 56 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . 25 . . . . 5 . . . . Total Damage 596 | . . . . . . . 417 . . . . 179 . . . . Kills 6 | . . . . . . . 4 . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Turns Passed 10474 | 33 2372 126 966 876 2833 344 597 83 3 805 109 280 161 280 5 601 Spaces Moved 12770 | 15 1076 57 501 424 1427 1078 2475 414 15 1456 282 516 733 720 29 1552 Core 4 | . . . . . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . . Legs 3264 | 15 1076 57 501 424 1191 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9502 | . . . . . 236 1078 2475 414 15 1456 282 516 733 720 29 1548 Fastest Speed 15 | 120 120 190 190 190 26 23 17 20 20 20 15 15 15 16 17 20 Average Speed 57 | 120 183 190 190 190 110 23 20 20 20 20 20 18 18 16 17 20 Slowest Speed 425 | 120 260 190 260 190 425 23 90 20 20 21 21 19 19 19 19 200 Overloaded Moves 166 | . . . . . . . 2 . . . 2 86 76 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 143 | . . . . . . . 52 1 1 25 7 8 15 5 1 28 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 98 9 77 75 44 25 52 65 4 26 6 13 62 14 49 30 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . 4 . 1 Terrain Destroyed 47 | . 7 . . 27 8 . . . . . . . . 4 . 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 7 | . . . . 1 1 . . . . . . . . 4 . 1 AOE 40 | . 7 . . 26 7 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Total 15386 | 21 1403 63 516 470 2492 1174 2511 412 13 1914 323 683 738 870 27 1756 Wait 2132 | 2 233 . 1 22 821 79 33 . . 428 38 159 . 137 . 179 Move 12490 | 14 1075 56 500 423 1426 1077 2379 411 12 1409 269 500 707 709 26 1497 Hop 121 | . . . . . . . 43 1 1 21 5 7 11 5 1 26 Pick Up 85 | . 18 . 4 3 23 6 13 . . 6 1 2 4 3 . 2 Fast Attach 55 | . 4 . 3 . 21 4 7 . . 3 2 2 2 5 . 2 Attach 27 | . 1 . 1 . 9 1 4 . . 2 . 2 1 1 . 5 Detach 3 | . 1 . . . . 1 . . . . . 1 . . . . Swap 48 | 1 4 . . 2 21 . 5 . . . . 3 4 3 . 5 Drop 112 | . 14 . 7 3 45 6 16 . . 8 2 2 5 3 . 1 Fire 265 | 4 42 7 . 13 116 . 11 . . 19 1 5 4 4 . 39 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 9 | . 3 . . 4 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . . . . Rewire 21 | . 8 . . . 8 . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -3/Quarantine -2/Research -2/DSF -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 1175 | -10/Materials | Discovered new exit (range 16) 1334 | -10/Materials | Derelicts attacked the area 1928 | -10/Materials | Discovered new exit (range 13) 2079 | -10/Materials | Discovered new exit (range 16) 2093 | -10/Materials | Build established: Scavenger-Mutant 2199 | -10/Materials | Discovered new exit (range 9) 2406 | -10/Materials | Entered Mines 2464 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2525 | -10/Mines | Discovered new exit (range 5) 2532 | -10/Mines | Entered Exiles 2580 | -10/Exiles | Met 8R-AWN 2612 | -10/Exiles | Met EX-HEX 2673 | -10/Exiles | Met EX-BIN 2703 | -10/Exiles | Aligned with FarCom system 2705 | -10/Exiles | Given EX-Vault access code 2753 | -10/Exiles | Opened EX-Vault 2763 | -10/Exiles | Found Deploy-a-Sentry 2774 | -10/Exiles | Found Prototype Energy Cannon 2774 | -10/Exiles | Identified Firepult 2785 | -10/Exiles | Found Prototype Energy Cannon 2785 | -10/Exiles | Identified Gui. Plasma Cannon 2838 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2897 | -10/Exiles | Met EX-DEC 2962 | -10/Exiles | Visited The Gauntlet 3251 | -10/Exiles | Discovered new exit (range 12) 3498 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3498 | -10/Exiles | Entered Mines 3499 | -9/Mines | Assembled infested the area 3535 | -9/Mines | Destroyed 16 combat bots 4236 | -9/Mines | Core integrity fell below 50% 4280 | -9/Mines | Learned location of Zion (-6) 4330 | -9/Mines | Discovered new exit (range 10) 4337 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4374 | -9/Mines | Entered Materials 4374 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6645 | -8/Materials | Repaired Broken Sub. Optics 6843 | -8/Materials | Discovered new exit (range 16) 7207 | -8/Materials | Entered Factory 7207 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7226 | -7/Factory | Discovered new exit (range 4) 7228 | -7/Factory | Build established: Sprinter 7397 | -7/Factory | Discovered new exit (range 14) 7541 | -7/Factory | Discovered new exit (range 11) 7551 | -7/Factory | Entered another Factory area 7551 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8141 | -6/Factory | Discovered new exit (range 4) 8148 | -6/Factory | Entered Lower Caves 8188 | -6/Lower Caves | Spotted B-75 Beast 8230 | -6/Lower Caves | Discovered new exit (range 5) 8231 | -6/Lower Caves | Entered another Lower Caves area 8233 | -6/Lower Caves | Discovered new exit (range 7) 8234 | -6/Lower Caves | Learned 8 Factory zone layouts 8234 | -6/Lower Caves | Entered Factory 8234 | -5/Factory | Evolved 2 slots: Utility x2 8235 | -5/Factory | Identified exit to Upper Caves 8794 | -5/Factory | Garrison activated, responded to threat 9011 | -5/Factory | Identified exit to Factory 9039 | -5/Factory | Entered another Factory area 9039 | -4/Factory | Accompanied by 1 ally 9039 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9050 | -4/Factory | Identified exit to Upper Caves 9050 | -4/Factory | Identified exit to Extension 9050 | -4/Factory | Identified exit to Armory 9105 | -4/Factory | Discovered new exit (range 9) 9148 | -4/Factory | Entered Research 9148 | -3/Research | Accompanied by 2 allies 9148 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9405 | -3/Research | Discovered new exit (range 17) 9428 | -3/Research | Entered Quarantine 9428 | -3/Quarantine | Accompanied by 1 ally 9429 | -3/Quarantine | Maximum security lockdown engaged 9468 | -3/Quarantine | Found Sigix Corpse 9482 | -3/Quarantine | Found Alien Artifact 9483 | -3/Quarantine | Identified Core Reset Matrix 9483 | -3/Quarantine | Used Core Reset Matrix 9487 | -3/Quarantine | Detected hypermatrix surge 9487 | -3/Quarantine | Sensed 15 artifacts in vicinity 9585 | -3/Quarantine | Discovered new exit (range 19) 9589 | -3/Quarantine | Entered Research 9589 | -2/Research | Evolved 2 slots: Propulsion x2 9605 | -2/Research | Spotted B-90 Cyclops 9745 | -2/Research | Spotted B-90 Cyclops 9869 | -2/Research | Identified exit to DSF 9869 | -2/Research | Entered DSF 9871 | -2/DSF | Discovered new exit (range 19) 9874 | -2/DSF | Entered Access 9874 | -1/Access | Evolved 2 slots: Weapon x2 10135 | -1/Access | Identified exit to Surface 10151 | -1/Access | Build established: Hacker-Sprinter 10272 | -1/Access | Spotted B-99 Colossus 10280 | -1/Access | Spotted B-99 Colossus 10332 | -1/Access | Lost 5 parts (1p2u2w) 10374 | -1/Access | Search patrols dispatched 10457 | -1/Access | Released all parts (11) 10472 | -1/Access | Lost 8 parts (3p2n2u1w) 10475 | *** | Heading to fleet! Last Messages --------------- 10441_ Impulse Thruster Array destroyed. 10441_ Penetrated by Slug. 10441_ Imp. System Restoration Module destroyed. 10441_ Lgt. Particle Reactor destroyed. 10442_ U-05 Engineer builds a Wall. 10443_ Overheating: Matter decay (-75). 10457_ Released Gui. Plasma Cannon. 10457_ Released Imp. Cesium-ion Thruster. 10457_ Released Nuclear Pulse Thruster. 10457_ Released Impulse Thruster. 10457_ Released Med. Storage Unit. 10457_ Released Gravity Neutralizer. 10457_ Released Enh. Optical Array. 10457_ Released Hacking Suite. 10457_ Released System Shield. 10461_ Acquired Gui. Plasma Cannon. 10465_ System corrupted: IFF burst signal emitted. 10467_ Main Access Shell breached. 10471_ Slug penetrates Main Access Shell. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ???????????????????????????????????????????? ????? | | ????????????????????????????????????????????# ???? | | ????????????????????????????????????????????# #### | | ????????????????????????????????????????????+ | | ????????????????????????????????????????????#+#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"##########??#########???????? | | ????????????????????" "??" #???????? | | ????????????????????"| hh "??" ##??????? | | ????????????????????"! """""" "??" ######### | | ????????????????????"==" " "??" % | | ????????????????????" = "" " "??" BB | | ????????????????????"==" @" " """" BB % | | ????????????????????"! " " | | ????????????????????" """""" """" ######### | | ????????????????????" ??? "??" " | | ????????????????????" ?? "??" # | | ????????????????????"##########??######### | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????#""" | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????#] | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????#""" | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????# | | ?????????????????????????????????######### | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# ####"#### | | ?????????????????????????????????# + !| | | ?????????????????????????????????# ######### | | ?????????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 83 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 12 Evasion (%) 78 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- A New Friend Alien Roots Alien Tech Can't Catch Me Cya! Denied? Dodgeball, But With Guns Exterminator Home At Last? More Power To You Challenges ------------ None Game ------ Seed LobotomyMultinovaWarhead Manual? 0 Play Time 03:20:44 Cumulative 44.8 hours Start 2024.04.24 @ 05:20:44 End 2024.04.24 @ 15:32:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ec8c84ef-e987-49f9-9b5b-71a187aa1f24