Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:52:38

Player: Abkaal

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (24)      120
Value Destroyed (498)      498
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 4469

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     22/300
Energy                     73/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
    Armored Treads
            Aerolev Unit
>           --- UTILITY ----------
   Advanced Weight Redist. System
   Improved Sensor Array
   Advanced Terrain Scan Processor
            Targeting Computer
            ECM Suite
            System Shield
>           --- WEAPON -----------
            Pulse Rifle
     Cooled Pulse Rifle
            Gauss Cannon
>           --- INVENTORY --------
     Medium Matter Pod
            Kinecellerator
  Precision Beam Rifle
   Improved Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   1   
  Utility                  4    | .   .   2   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             63   | 8   5   6   25  5   9   5   
  Power                    14   | 2   1   1   7   1   1   1   
    Engine                 10   | 2   1   1   4   .   1   1   
    Core                   4    | .   .   .   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   2   4   1   2   .   
    Treads                 4    | 2   .   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   .   1   2   1   .   .   
    Flight                 5    | .   2   1   2   .   .   .   
  Utility                  18   | 1   2   1   8   1   4   1   
    Device                 10   | .   1   .   5   1   2   1   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              4    | .   1   .   2   .   1   .   
    Hackware               2    | .   .   1   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 3   .   2   6   2   2   3   
    Energy Gun             9    | 1   .   1   2   1   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   1   2   1   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   
Parts Lost                 28   | .   .   4   12  .   6   6   
  Power                    4    | .   .   1   2   .   .   1   
  Propulsion               7    | .   .   2   3   .   2   .   
  Utility                  10   | .   .   .   5   .   3   2   
  Weapon                   7    | .   .   1   2   .   1   3   
  Highest Loss Streak      6    | .   .   3   6   .   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   96  81  65  81  70  12  
  Engine                   5    | .   14  6   3   .   .   .   
  Core                     1    | .   .   .   1   7   5   .   
  Treads                   6    | .   26  .   .   .   3   .   
  Hover                    2    | .   .   .   3   12  5   .   
  Flight                   6    | .   1   21  5   .   .   .   
  Device                   7    | .   .   11  10  19  16  .   
  Storage                  3    | .   13  .   .   .   2   .   
  Processor                13   | .   11  11  18  15  13  9   
  Hackware                 6    | .   .   10  12  7   6   .   
  Energy Gun               9    | .   14  11  7   13  11  2   
  Ballistic Gun            6    | .   14  10  2   4   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             22   | 13  13  7   14  18  22  4   
  Greatest Support         49   | 40  40  8   14  25  49  3   
  Greatest Overweight (x)  2    | 2   .   .   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   
  Most Carried             8    | 6   8   5   5   5   5   5   
  Average Carried          4    | 4   7   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            6    | 6   4   3   5   5   5   1   

 Class Distribution 
--------------------
 82% | Mutant
  9% | Hacker-Mutant
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/DSF
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac 
Matter Collected           620  | 223 161 112 86  .   7   31  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            737  | .   221 233 197 .   11  75  
  Parts                    46   | .   9   18  15  .   1   3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  19   | .   4   7   6   .   1   1   
  Guns                     16   | .   4   7   4   .   .   1   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          9    | .   4   2   .   .   1   2   
  Worker                   1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   
  Swarmer                  11   | .   3   4   4   .   .   .   
  Cutter                   1    | .   .   .   .   .   1   .   
  Grunt                    5    | .   1   2   2   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   4   6   3   .   1   1   
  Combat Bots Only         5    | .   3   5   3   .   1   1   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        420  | .    20   91   132  .    44   133  
  Missed                   169  | .    5    37   52   .    15   60   
Damage Taken               4064 | .    122  560  1077 .    1053 1252 
  Core                     1667 | .    12   186  387  .    227  855  
  Absorbed by Shields      27   | .    .    .    27   .    .    .    
Core Remaining (%)         68   | 100  95   53   29   .    67   .    
Volleys Fired              99   | .    18   33   25   .    5    18   
  Largest                  3    | .    2    2    2    .    3    1    
  Hottest                  131  | .    60   63   109  .    131  75   
Shots Fired                163  | .    36   65   35   .    9    18   
  Gun                      157  | .    36   65   34   .    4    18   
  Cannon                   6    | .    .    .    1    .    5    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  71   | .    18   32   16   .    5    .    
  Thermal                  85   | .    18   33   12   .    4    18   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    7    .    .    .    
  Robot Hit Streak         14   | .    3    14   10   .    3    8    
  Robot Miss Streak        5    | .    3    2    5    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           105  | .    18   48   21   .    5    13   
  Core Hits                41   | .    10   13   14   .    1    3    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    3    .    .    1    
    Burn                   2    | .    .    .    1    .    .    1    
    Destroy                1    | .    .    .    1    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1593 | .    236  564  438  .    105  250  
  Guns                     1408 | .    236  554  315  .    53   250  
  Cannons                  52   | .    .    .    .    .    52   .    
  Explosions               122  | .    .    .    122  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  11   | .    .    10   1    .    .    .    
  Kinetic                  569  | .    137  321  59   .    52   .    
  Thermal                  953  | .    99   233  318  .    53   250  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          60   | .    .    .    60   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    .    .    1    
  Average Corruption       3    | .    .    .    5    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    .    .    
    Message Errors         1    | .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    5    38   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   5    | .    .    3    1    .    .    1    
Targets Rammed             5    | .    .    3    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        66   | .    12   38   59   .    .    66   
  Average Temperature      18   | .    9    13   20   .    .    29   
  Received Heat Transfer   760  | .    12   192  394  .    .    162  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    .    3    
  Heat Transferred         2175 | .    225  525  681  .    111  633  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             468  | .   144 468 446 105 73  127 
  Initial                  184  | .   .   60  184 105 73  22  
  Average                  150  | .   54  250 279 105 52  53  
Maximum Alert Level        2    | .   .   2   2   .   .   .   
  Low Security (%)         70   | 100 100 45  28  100 100 100 
  Level 1                  17   | .   .   27  44  .   .   .   
  Level 2                  12   | .   .   26  26  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   3   2   .   1   3   
  Investigation            2    | .   .   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   3   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           5    | .   .   3   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   7   24  32  .   6   11  
  Peak Tracking Total      12   | .   4   12  10  .   4   7   
  Tactical Retreats        13   | .   .   3   7   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            3    | .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   7   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          15   | .   3   3   7   1   .   1   
  Terminals                10   | .   2   3   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                45   | .   6   11  24  1   .   3   
  Successful               18   | .   3   4   9   1   .   1   
  Failed                   27   | .   3   7   15  .   .   2   
    Catastrophic           7    | .   .   1   5   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   1   7   .   .   .   
  Terminals                30   | .   4   11  14  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          9    | .   2   .   4   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             13   | .   1   4   7   1   .   .   
  Record                   3    | .   .   .   3   .   .   .   
  Prototype ID Bank        3    | .   .   1   2   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Disarm Traps             2    | .   .   2   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   2   5   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac 
Turns Passed               1419 | 116 298 244 406 64  114 177 
Spaces Moved               1429 | 58  170 261 567 79  92  202 
  Core                     288  | 6   .   .   47  .   33  202 
  Treads                   191  | 52  131 .   .   .   8   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    371  | .   .   8   233 79  51  .   
  Flight                   579  | .   39  253 287 .   .   .   
  Fastest Speed            34   | 50  37  37  34  50  50  50  
  Average Speed            65   | 156 131 37  50  60  89  54  
  Slowest Speed            170  | 160 160 60  120 110 170 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   6   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   34  22  56  3   78  4   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total                      1744 | 79  210 346 648 93  117 251 
  Wait                     88   | 10  4   36  8   8   2   20  
  Move                     1413 | 57  169 260 556 78  91  202 
  Hop                      4    | .   .   .   4   .   .   .   
  Pick Up                  32   | 4   5   3   13  2   2   3   
  Fast Attach              29   | 6   2   1   12  3   5   .   
  Attach                   28   | .   3   2   13  2   3   5   
  Detach                   8    | .   1   .   5   .   2   .   
  Swap                     6    | 2   .   3   .   .   1   .   
  Drop                     32   | .   8   5   11  .   6   2   
  Fire                     99   | .   18  33  25  .   5   18  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   .   3   1   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 16)
  415 | -10/Materials | Entered another Materials area
  415 | -9/Materials  | Evolved 2 slots: Utility x2
  657 | -9/Materials  | Discovered new exit (range 4)
  659 | -9/Materials  | Entered another Materials area
  659 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  678 | -8/Materials  | Lost 3 parts (2n1w)
  829 | -8/Materials  | Lost 6 parts (1p1n2u2w)
  896 | -8/Materials  | Lost 3 parts (1n2u)
  910 | -8/Materials  | Core integrity fell below 50%
 1058 | -8/Materials  | Discovered new exit (range 13)
 1065 | -8/Materials  | Entered Factory
 1065 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1129 | -7/Factory    | Identified exit to DSF
 1129 | -7/Factory    | Entered DSF
 1164 | -7/DSF        | Additional patrols routed to DSF
 1189 | -7/DSF        | Lost 3 parts (1n1u1w)
 1236 | -7/DSF        | Discovered new exit (range 15)
 1243 | -7/DSF        | Entered Factory
 1243 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1394 | -6/Factory    | Core integrity fell below 50%
 1406 | -6/Factory    | Core integrity fell below 20%
 1420 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01325_ Acquired Thermal Generator.
01326_ K-01 Serf collects debris.
01330_ Knocked back.
01359_ ALERT: Security rotation in progress.
01364_ Identified Prc. Beam Rifle.
01395_ X-67 Chaingunner suffers critical hit
  (Burn).
01397_ X-67 Chaingunner heat short circuits
  Flexi-carbon Leg.
01398_ X-67 Chaingunner heat short circuits
  Weapon Cycler.
01401_ Kinecellerator melted.
01401_ Hvy. Machine Gun melted.
01401_ Angular Momentum Engine melted.
01401_ X-67 Chaingunner destroyed.
01402_ Prc. Beam Rifle destroyed.
01405_ Identified Lgt. Ion Engine.
01414_ Thermal Generator destroyed.
01416_ Lgt. Ion Engine destroyed.
01416_ Plasma Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|  ?????#  """  #???#         #????????????????????? |
|  ?????#  """  ###############????????????????????? |
|  ?????#       ##            #????????????????????? |
|  ?????#  """  ##   """ """  #????????????????????? |
|  ?????#  """  ##   """ """  #????????????????????? |
|  ?????#  """  ##   """ """  #????????????????????? |
|  ?????#       ##            #????????????????????? |
|  ?????#       ##   """      #????????????????????? |
|  ?????#       ##   """      #????????????????????? |
|  ######+##+## ##   """      #????????????????????? |
|  #          # ##        " " #????????????????????? |
|  #          # ##        "Y" #????????????????????? |
|  #  """ """ #  /        """ #????????????????????? |
|  #  """ """ #  #    ]       #????????????????????? |
|  #  """ """ #  #######+######????????????????????? |
|  #          #              #?????????????????????? |
|  #      """ #              #?????????????????????? |
|  #      """ +              #?????????????????????? |
|  #      """ #              #?????????????????????? |
|  # !!       #         g    #?????????????????????? |
|  # !    """ ####+######/#####????????????????????? |
|  #      """ ##     #  ggx   #????????????????????? |
|  #      """ ##     #  Y!    #????????????????????? |
|  #          ##"""  #        #????????????????????? |
|  #          ##"""  #        #????????????????????? |
|  #############"""  #     @  #????????????????????? |
|  ????????????#     #        #????????????????????? |
|  ????????????#"""  #        #????????????????????? |
|  ????????????#"""  #        #????????????????????? |
|  ????????????#"""  #        #????????????????????? |
|  ????????????#     ##########????????????????????? |
|  ????????????#     #?????????????????????????????? |
|  ????????????#     #?????????????????????????????? |
|  ????????????#######?????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               1
Additional Mass Support    9
Evasion (%)                63
Targeting Accuracy         11
Recoil Reduction           2
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              BehemothHybridMount
  Manual?         0
Play Time         00:38:46
  Cumulative      12.0 hours
  Start           2024.04.03 @ 22:14:24
  End             2024.04.03 @ 22:52:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b503ddeb-2c7f-46b2-9da6-78aa3c98c50a