Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 11:29:58 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (206) 1030 Value Destroyed (6505) 6505 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (5318) 5318 TOTAL SCORE: 19173 Bonus ------- High Alert Combat Kills 628 Follower Combat Kills 746 Met Data Miner 300 Met Imprinter 300 Exposed GOLEM Chamber 4000 Friendly Fire -656 Cogmind --------- Core Integrity 771/1000 Matter 285/300 Energy 452/1100 System Corruption 3% Temperature Cool (0) Movement Walking (163) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (10) ----- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Advanced Signal Interpreter Assembled Alloy Armor System Backup Module GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (12) --- Micro Fission Core Energy Well (500) Improved Energy Well (600) Advanced System Shield GOLEM Unit GOLEM Unit GOLEM Unit Great Axe Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Advanced Signal Interpreter Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Energy Well Improved Energy Well System Backup Module GOLEM Unit GOLEM Unit GOLEM Unit Proton Missile Launcher Great Axe [Rating: 141] Favorites ----------- Power Assembled Flux Generator Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Heavy EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 8 | . . . . . 3 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 164 | 6 8 1 . 4 30 42 . 23 12 10 11 4 6 . 1 6 Power 12 | 1 . . . 1 4 4 . 1 1 . . . . . . . Engine 6 | 1 . . . . 3 1 . . 1 . . . . . . . Core 6 | . . . . 1 1 3 . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 30 | 2 1 1 . 1 8 7 . 5 1 . 1 . 1 . . 2 Treads . | . . . . . . . . . . . . . . . . . Leg 30 | 2 1 1 . 1 8 7 . 5 1 . 1 . 1 . . 2 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 72 | 1 4 . . . 12 16 . 5 4 8 10 4 4 . 1 3 Device 34 | . . . . . 2 8 . 3 1 6 6 3 2 . 1 2 Storage 10 | 1 4 . . . 4 . . . . . . . . . . 1 Processor 5 | . . . . . . 3 . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 23 | . . . . . 6 5 . 2 2 2 3 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | 2 3 . . 2 6 15 . 12 6 2 . . 1 . . 1 Energy Gun 18 | . . . . . 3 6 . 8 1 . . . . . . . Energy Cannon 15 | . . . . . 3 8 . 2 2 . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 2 . . 1 . . . . . . . . . . . . Launcher 7 | . . . . 1 . 1 . 2 . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 3 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 3 . 1 . . 1 . . . . 2 Parts Lost 19 | . . . . . 3 2 . 2 4 1 . 2 . . 1 4 Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . . 1 Utility 12 | . . . . . 2 1 . . 3 1 . 2 . . 1 2 Weapon 4 | . . . . . 1 . . 1 1 . . . . . . 1 Highest Loss Streak 3 | . . . . . 1 2 . 2 3 1 . 2 . . 1 2 Average Slot Usage (%) 93 | . 99 100 100 100 99 99 100 99 93 91 85 85 86 85 86 87 Engine 2 | . 14 14 14 6 3 3 . . 3 7 . . . . . . Core 2 | . . . . 7 5 3 7 6 3 . . . . . . . Reactor 2 | . . . . . . . . . . . 6 6 6 6 6 5 Leg 22 | . 28 28 28 28 26 23 23 23 22 23 20 20 20 20 20 16 Device 14 | . . . . . 8 12 15 11 6 14 19 20 21 26 26 28 Storage 16 | . 27 28 28 28 19 15 15 15 15 15 13 13 13 13 13 11 Processor 10 | . . . . . . 18 23 23 18 12 9 6 6 6 6 5 Protection 4 | . . . . . 16 6 . 2 6 2 3 5 4 . . 5 Energy Gun 4 | . . . . . 10 11 15 14 5 . . . . . . . Energy Cannon 6 | . . . . . 6 3 . . 4 8 13 12 12 12 13 10 Ballistic Cannon 3 | . 23 28 28 27 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 118 | 10 59 59 59 61 117 100 81 86 88 78 115 118 113 106 106 112 Greatest Support 98 | 20 20 20 20 20 39 48 48 58 78 78 80 90 90 85 85 98 Greatest Overweight (x) 5 | . 2 2 2 3 5 2 1 1 1 . 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 2 2 2 1 1 1 . . . 1 1 1 1 1 Largest Inventory Capacity 28 | 6 18 18 18 18 28 20 20 20 20 12 12 12 12 12 12 12 Average Capacity 15 | 5 15 18 18 18 20 20 20 20 15 12 12 12 12 12 12 12 Most Carried 24 | 4 18 18 18 18 24 20 20 20 20 12 12 12 12 12 12 12 Average Carried 15 | 2 11 17 18 17 18 19 20 19 14 11 11 12 11 12 12 11 Final Capacity 20 | 6 18 18 18 18 20 20 20 20 12 12 12 12 12 12 12 12 Final Carried 20 | 4 18 18 18 18 20 20 20 20 12 12 12 12 12 12 12 11 Class Distribution -------------------- 45% | Golem 38% | Hauler-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Matter Collected 2228 | 260 288 72 . 66 306 340 23 316 100 123 120 40 80 . 10 84 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9015 | . 563 239 . 37 1337 1003 . 906 643 288 576 757 440 . 323 1903 Parts 455 | . 31 5 . 5 68 43 . 74 4 19 47 20 20 . 13 106 Haulers Intercepted 8 | . 2 . . . 2 2 . . . . 1 . . . . 1 Recyclers Shooed 10 | . 1 . . . 3 1 . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . 16 . 20 13 . 18 . Prevented 9 | . . . . . . . . . . 3 . 2 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 132 | . 7 2 . 2 24 12 . 5 8 7 6 12 10 . 7 30 Melee 1 | . . . . . . . . . 1 . . . . . . . Guns 22 | . . . . . 11 5 . 2 4 . . . . . . . Cannons 80 | . 7 1 . 1 8 2 . 1 . 4 6 12 5 . 7 26 AOE 19 | . . 1 . 1 4 2 . 1 . 3 . . 4 . . 3 Classes Destroyed 19 | . 7 . . . 3 2 . 2 2 . 2 . 1 . . . Worker 11 | . 1 . . 1 3 1 . . . . 1 . . . . 4 Builder 6 | . 1 . . . 1 . . . . . 2 . . . . 2 Tunneler 1 | . . . . . . . . . . . 1 . . . . . Hauler 8 | . 2 . . . 2 2 . . . . 1 . . . . 1 Recycler 11 | . 4 2 . . 2 2 . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 6 | . 1 . . . 1 1 . . . . 2 . . . . 1 Swarmer 32 | . 3 . . 2 7 1 . . . 4 . . 3 . 3 9 Grunt 45 | . 4 2 . . 11 4 . . . 1 . 10 1 . 2 10 Brawler 4 | . . . . . 1 . . . . . . 2 . . . 1 Duelist 4 | . . . . . 1 . . . . 1 . . 2 . . . Sentry 18 | . . . . . 4 5 . . . 1 2 . 1 . 1 4 Hunter 3 | . . . . . . . . . . . 1 . . . 1 1 Programmer 11 | . . . . . . 2 . . . . 3 . 1 . . 5 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 Zionite 29 | . . . . . . . . 29 . . . . . . . . Thief 2 | . . . . . . . . . . . . . 2 . . . Assembled 3 | . . . . . . . . . 3 . . . . . . . Golem 5 | . . . . . . . . . 5 . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . Mutant 2 | . . . . . . . . 2 . . . . . . . . Best Kill Streak 8 | . 7 4 . 3 5 3 . 6 3 4 3 4 8 . 3 6 Combat Bots Only 8 | . 5 2 . 2 4 3 . 1 3 4 2 4 8 . 3 5 Max Kills in Single Turn 4 | . 1 1 . 2 2 1 . 3 1 2 2 1 2 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 1 1 1 . 1 . 2 . . 2 . . 3 Melee 1 | . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Damage Taken 8447 | . 132 42 . 65 1036 1140 . 637 774 831 274 510 583 . 725 1698 Core 1154 | . 27 14 . 25 143 192 . 55 85 162 23 73 47 . 79 229 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 73 74 . . . . 29 . . . . 73 . Volleys Fired 475 | . 31 4 . 5 78 62 . 71 21 26 26 28 19 . 26 78 Largest 2 | . 2 2 . 2 2 2 . 2 2 1 2 2 2 . 2 2 Hottest 145 | . 78 78 . 78 143 145 . 145 119 39 50 50 50 . 50 50 Shots Fired 869 | . 62 8 . 9 156 108 . 129 37 26 52 53 28 . 52 149 Gun 287 | . 8 . . . 68 77 . 107 27 . . . . . . . Cannon 564 | . 54 8 . 8 88 30 . 18 10 20 52 53 24 . 52 147 Launcher 18 | . . . . 1 . 1 . 4 . 6 . . 4 . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 78 | . 62 8 . 8 . . . . . . . . . . . . Thermal 580 | . . . . . 88 40 . 103 1 20 52 53 24 . 52 147 Explosive 2 | . . . . 1 . 1 . . . . . . . . . . Electromagnetic 209 | . . . . . 68 67 . 26 36 6 . . 4 . . 2 Robot Hit Streak 29 | . 11 4 . 3 12 24 . 18 20 29 10 15 20 . 22 16 Robot Miss Streak 5 | . 4 1 . 1 4 5 . 3 3 1 3 1 2 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . . . 3 . . 4 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 . . . . . . . Shots Hit Robots 594 | . 32 5 . 4 108 84 . 86 38 14 30 43 22 . 34 94 Core Hits 317 | . 19 4 . 3 50 42 . 49 23 9 15 16 16 . 13 58 Critical Hits 13 | . . 1 . . 8 2 . . 2 . . . . . . . Critical Kills 3 | . . 1 . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 10 | . . . . . 7 2 . . 1 . . . . . . . Melee Attacks 44 | . . . . . . . . . 22 22 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . 22 22 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22827 | . 669 158 . 155 2701 2290 . 2272 882 877 1761 1940 1517 . 1591 6014 Guns 3762 | . 91 . . . 827 1169 . 1357 318 . . . . . . . Cannons 15049 | . 573 105 . 89 1277 654 . 379 192 648 1761 1940 991 . 1591 4849 Explosions 3623 | . . 53 . 66 590 467 . 536 . 229 . . 526 . . 1156 Melee 372 | . . . . . . . . . 372 . . . . . . . Ramming 21 | . 5 . . . 7 . . . . . . . . . . 9 Kinetic 858 | . 664 105 . 89 . . . . . . . . . . . . Thermal 17234 | . . . . . 1867 1038 . 1667 . 648 1761 1940 1122 . 1591 5600 Explosive 194 | . . . . 66 . 128 . . . . . . . . . . Electromagnetic 4148 | . . 53 . . 827 1124 . 605 510 229 . . 395 . . 405 Impact . | . . . . . . . . . . . . . . . . . Slashing 372 | . . . . . . . . . 372 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 1 1 1 3 3 . . . . 3 Average Corruption 1 | . . . . . . 1 1 1 1 2 1 . . . . 2 Corruption Purged 6 | . . . . . . 2 . . . 1 3 . . . . . Effects 30 | . . . . . . 1 . 1 2 5 3 . . . . 18 Message Errors 8 | . . . . . . . . 1 1 1 2 . . . . 3 Matter Fused 6 | . . . . . . . . . . 1 . . . . . 5 Heat Flow Errors 5 | . . . . . . . . . . 1 1 . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 1 2 . . . . . . Targeting Errors 5 | . . . . . . . . . . . . . . . . 5 Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1035 | . . . . . 127 21 . 2 . 40 142 229 105 . 120 249 Projectiles 861 | . . . . . 27 4 . 2 . 40 142 229 102 . 120 195 Explosions 174 | . . . . . 100 17 . . . . . . 3 . . 54 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 6 | . 5 . . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . 5 . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . 98 44 . . . . . . . . . 7 Shots 6 | . . . . . 2 2 . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 . . . 1 . . . . . . . . . . 1 Kicked 3 | . 1 . . . 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 341 | . 130 81 . 48 341 42 . 299 162 109 127 24 . . . 184 Average Temperature 62 | . 44 44 . 20 92 15 . 63 54 30 58 11 . . . 81 Received Heat Transfer 1824 | . 51 27 . . 369 204 . 72 66 123 30 222 27 . 210 423 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 2 . 1 3 . . . 1 . . . Combat Hostiles 8 | . . . . . 1 2 . 1 3 . . . 1 . . . Parts Fried 18 | . . . . . 7 6 . 2 . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . 1 Parts Melted 18 | . . . . . 5 4 . 3 . . 2 . . . . 4 Heat Transferred 13560 | . . . . . 2759 1473 . 2453 . 350 900 1025 700 . 850 3050 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . 6 4 . 3 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Peak Influence 1075 | . 203 112 . 55 554 327 . . . . 147 . . . . 1075 Average Influence 211 | . 76 81 . 38 255 202 . . . . 59 . . . . 639 Maximum Alert Level 3 | . 1 . . . 2 1 . . . . . . . . . 3 Low Security (%) 65 | 100 98 100 . 100 45 52 . . . . 100 . . . . 11 Level 1 16 | . 1 . . . 20 47 . . . . . . . . . 1 Level 2 11 | . . . . . 34 . . . . . . . . . . 40 Level 3 6 | . . . . . . . . . . . . . . . . 46 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . . . 4 5 . . . . 3 . 1 . . 8 Investigation 2 | . 1 . . . 1 . . . . . . . . . . . Extermination 8 | . . . . . . 4 . . . . 3 . . . . 1 Reinforcement 9 | . 2 . . . 2 1 . . . . . . . . . 4 Assault 5 | . . . . . 1 . . . . . . . 1 . . 3 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 3 . . . 2 2 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 270 | . 19 1 . 4 36 28 . 56 11 9 14 15 11 . 15 51 Peak Tracking Total 12 | . 4 2 . 3 5 4 . 6 4 4 3 4 12 . 5 12 Tactical Retreats 32 | . 1 . . . 7 4 . 3 4 2 . 3 3 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Traps Triggered 11 | . 1 . . . 2 3 . . . . 2 . . . . 3 Indirectly 1 | . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . Triggered 3 | . . 1 . . 1 . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Disabled 19 | . 1 . . . 5 2 . . 2 . 2 . . . . 7 Max in Single Turn 5 | . 1 . . . 3 1 . . 1 . 1 . . . . 5 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Accessed 24 | . 5 . 1 . 4 1 . 1 . . 8 . . 4 . . Terminals 15 | . 5 . . . 3 1 . . . . 6 . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 78 | . 15 . 1 . 10 2 . 4 . . 21 . . 25 . . Successful 61 | . 7 . 1 . 8 1 . 4 . . 15 . . 25 . . Failed 17 | . 8 . . . 2 1 . . . . 6 . . . . . Catastrophic 4 | . 1 . . . . 1 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 14 . . . 6 . . 4 . . 9 . . . . . Terminals 36 | . 15 . . . 6 2 . . . . 13 . . . . . Fabricators 6 | . . . . . . . . . . . 6 . . . . . Repair Stations 6 | . . . . . 4 . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 39 | . 1 . 1 . 2 1 . 4 . . 5 . . 25 . . Record 12 | . . . 1 . . . . . . . . . . 11 . . Part Schematic 12 | . . . . . 1 . . 4 . . 1 . . 6 . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 2 . . 3 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . Repair Station Hacks 6 | . . . . . 4 . . . . . 2 . . . . . Scan Component 3 | . . . . . 2 . . . . . 1 . . . . . Repair 3 | . . . . . 2 . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 16 . . . 4 . . . . . 12 . . . . . Terminals 12 | . 6 . . . 2 . . . . . 4 . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . Botnet 10 | . 4 . . . 2 . . . . . 4 . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 5 . . . 3 1 . . . . 6 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 4 . . 1 . . 6 . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Matter 380 | . . . . . . . . . . . 380 . . . . . Time 190 | . . . . . . . . . . . 190 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . Parts Repaired 3 | . . . . . 2 . . . . . 1 . . . . . Time 130 | . . . . . 86 . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Total Allies 9 | . . . . . . 6 . . . . . . 2 . 1 . Largest Group 5 | . . . . . . 5 3 3 . . . . 2 . 1 1 Highest-Rated Group 155 | . . . . . . 155 93 93 . . . . 49 . 94 94 Highest-Rated Ally 94 | . . . . . . 31 31 31 . . . . 29 . 94 94 Total Orders 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 254 | . . . . . . 101 . 106 . . . . . . 16 31 Total Damage 4147 | . . . . . . 1170 . 1474 . . . . . . 558 945 Kills 44 | . . . . . . 9 . 25 . . . . . . 4 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 . 2 . 1 1 . 1 . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Turns Passed 15592 | 65 798 255 420 492 1231 2033 83 2341 1138 819 1533 1174 661 638 899 1012 Spaces Moved 6869 | 49 386 131 234 239 432 1052 56 1329 370 420 703 373 362 89 186 458 Core 8 | 8 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 6861 | 41 386 131 234 239 432 1052 56 1329 370 420 703 373 362 89 186 458 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 150 150 150 140 140 140 160 163 163 163 163 Average Speed 162 | 108 174 180 180 195 191 160 150 152 157 140 162 162 163 163 163 163 Slowest Speed 270 | 120 180 180 180 210 270 180 150 163 160 140 163 163 163 163 163 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 47 | 3 63 20 60 70 29 36 11 86 57 69 31 73 50 64 39 41 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . 1 . . . . . 1 1 . Known Exits Taken 8 | . . . . . . 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . . . . . . . Scrap Searched 12 | . . 1 . 1 . . 1 3 . 1 . 2 2 . 1 . Spaces Dug 43 | . . . . . . 9 . . . 25 5 . . . 4 . Terrain Destroyed 203 | . 4 1 . 9 43 19 . . . 28 12 12 7 . 18 50 Melee 22 | . . . . . . . . . . 22 . . . . . . Projectile 93 | . 4 1 . 1 5 . . . . 6 12 12 4 . 18 30 AOE 88 | . . . . 8 38 19 . . . . . . 3 . . 20 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Total 10353 | 58 446 145 233 255 685 1293 55 1520 855 585 1041 888 404 585 733 572 Wait 2527 | . 3 . . . 103 66 . 66 406 100 283 476 1 492 514 17 Move 6852 | 48 385 130 233 238 431 1051 55 1328 369 418 702 372 361 88 185 458 Hop . | . . . . . . . . . . . . . . . . . Pick Up 101 | 4 14 4 . 3 18 30 . 14 4 . 6 . 1 . . 3 Fast Attach 38 | 6 2 . . 1 7 9 . 1 1 1 4 1 2 . 1 2 Attach 26 | . 1 . . . 9 6 . 4 3 1 1 . . . . 1 Detach 9 | . 1 . . . . . . . 3 3 . . 1 . . 1 Swap 100 | . 5 1 . 3 14 27 . 18 8 8 6 3 4 . . 3 Drop 163 | . 3 5 . 5 24 42 . 18 18 5 13 8 4 5 7 6 Fire 475 | . 31 4 . 5 78 62 . 71 21 26 26 28 19 . 26 78 Melee 44 | . . . . . . . . . 22 22 . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . 1 . . . 1 . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . . Rewire 12 | . . . . . . . . . . . . . 11 . . 1 Trap 1 | . . 1 . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Ext]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 14) 290 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 16) 864 | -10/Materials | Entered Mines 891 | -10/Mines | Found a hidden stash of uninstalled traps 1112 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1112 | -10/Mines | Discovered new exit (range 5) 1119 | -10/Mines | Entered Exiles 1164 | -10/Exiles | Met 8R-AWN 1195 | -10/Exiles | Met EX-HEX 1283 | -10/Exiles | Met EX-DEC 1328 | -10/Exiles | Met EX-BIN 1359 | -10/Exiles | Learned location of Zion (-7) 1515 | -10/Exiles | Discovered new exit (range 14) 1539 | -10/Exiles | Entered Mines 1540 | -9/Mines | Met a Derelict bent on vengeance 1927 | -9/Mines | Discovered new exit (range 15) 1969 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2031 | -9/Mines | Entered Materials 2031 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2364 | -8/Materials | Build established: Hauler-Mutant 2701 | -8/Materials | Discovered new exit (range 16) 3037 | -8/Materials | Repaired Grenade Launcher 3117 | -8/Materials | Repaired Hvy. EM Shotgun 3231 | -8/Materials | First assault squad dispatched 3262 | -8/Materials | Entered Factory 3262 | -7/Factory | Evolved 2 slots: Utility x2 3455 | -7/Factory | Discovered new exit (range 10) 3536 | -7/Factory | Identified exit to Factory 4130 | -7/Factory | Discovered exit to Factory (range 15) 4469 | -7/Factory | Allied Derelicts emerged from ambush trap array 4604 | -7/Factory | Discovered exit to Factory (range 3) 4892 | -7/Factory | Allied Derelicts emerged from ambush trap array 5139 | -7/Factory | Discovered new exit (range 4) 5144 | -7/Factory | Identified exit to Lower Caves 5295 | -7/Factory | Entered Lower Caves 5295 | -7/Lower Caves | Accompanied by 3 allies 5376 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5378 | -7/Lower Caves | Entered Zion 5378 | -7/Zion | Accompanied by 3 allies 5419 | -7/Zion | Received a visual enhancement algorithm 5494 | -7/Zion | Discovered new exit (range 11) 5612 | -7/Zion | System corruption cleaned by Quarantine Array 5702 | -7/Zion | Found Prototype Device 5746 | -7/Zion | Identified Bomb Factory No. 2 5924 | -7/Zion | Learned Factory interactive machine intel 6003 | -7/Zion | Found Prototype Device 6004 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6335 | -7/Zion | Given A8's code to call for help 6592 | -7/Zion | Learned location of Quarantine (-3) 6755 | -7/Zion | Attacked by Zionites 6906 | -7/Zion | Destroyed Imprinter 6933 | -7/Zion | Extracted access codes from Imprinter's data core 7447 | -7/Zion | Spotted XM-3I7(B) 7689 | -7/Zion | Opened final containment barrier to the Deep Caves 7714 | -7/Zion | Discovered new exit (range 3) 7714 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7718 | -7/Zion | Identified exit to Deep Caves 7719 | -7/Zion | Entered Deep Caves 7849 | -7/Deep Caves | Z-Facility disabled 7980 | -7/Deep Caves | Discovered new exit (range 6) 8158 | -7/Deep Caves | Spotted as-10370 8188 | -7/Deep Caves | Destroyed as-10370 8218 | -7/Deep Caves | Lost 3 parts (2u1w) 8257 | -7/Deep Caves | Exposed GOLEM chamber 8261 | -7/Deep Caves | Found GOLEM Unit 8422 | -7/Deep Caves | Found GOLEM Unit 8451 | -7/Deep Caves | Found GOLEM Unit 8456 | -7/Deep Caves | Found GOLEM Unit 8462 | -7/Deep Caves | Found GOLEM Unit 8703 | -7/Deep Caves | Build established: Golem 8857 | -7/Deep Caves | Entered Proximity Caves 9034 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9103 | -6/Proximity Caves | Learned Factory terminal intel 9171 | -6/Proximity Caves | Learned location of 1 exit from Factory 9176 | -6/Proximity Caves | Spotted B-75 Beast 9250 | -6/Proximity Caves | Core integrity fell below 50% 9440 | -6/Proximity Caves | Crushed by falling debris 9643 | -6/Proximity Caves | Discovered exit to Factory (range 4) 9676 | -6/Proximity Caves | Entered Factory 9676 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9677 | -6/Factory | Identified exit to Factory 9678 | -6/Factory | Loaded intel: 45 interactive machine locations 9679 | -6/Factory | Loaded intel: 19 terminal locations 10151 | -6/Factory | Identified exit to Lower Caves 10214 | -6/Factory | Repaired System Backup Module 10418 | -6/Factory | Fabricated Imp. Phase Shifter (x1) 10469 | -6/Factory | Fabricated Adv. Sensor Array? 10681 | -6/Factory | Found Launcher Loader 11209 | -6/Factory | Entered Lower Caves 11561 | -6/Lower Caves | Learned Factory garrison access intel 11938 | -6/Lower Caves | Discovered new exit (range 3) 11943 | -6/Lower Caves | Identified exit to Lower Caves 12383 | -6/Lower Caves | Entered another Lower Caves area 12416 | -6/Lower Caves | Learned Factory garrison access intel 12458 | -6/Lower Caves | Spotted B-75 Beast 12531 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12584 | -6/Lower Caves | Destroyed 8 combat bots 12964 | -6/Lower Caves | Discovered new exit (range 11) 12984 | -6/Lower Caves | Identified exit to Data Miner 13044 | -6/Lower Caves | Entered Data Miner 13044 | -6/Data Miner | Discovered new exit (range 6) 13075 | -6/Data Miner | Met Data Miner 13113 | -6/Data Miner | Learned location of Section 7 (-2) 13113 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13139 | -6/Data Miner | Received God Mode back door access code from Data Miner 13186 | -6/Data Miner | Identified exit to Proximity Caves 13682 | -6/Data Miner | Entered Proximity Caves 13816 | -5/Proximity Caves | Escorted by Enhanced Grunt 14002 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14004 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14581 | -5/Proximity Caves | Entered Factory 14581 | -5/Factory | Accompanied by 1 ally 14581 | -5/Factory | Evolved 2 slots: Utility x2 14582 | -5/Factory | Loaded intel: 4 garrison access locations 14796 | -5/Factory | Discovered new exit (range 8) 14829 | -5/Factory | Discovered new exit (range 13) 14853 | -5/Factory | Identified exit to Factory 14979 | -5/Factory | Discovered exit to Factory (range 10) 15481 | -5/Factory | First assault squad dispatched 15593 | -5/Factory | Self-destructed Last Messages --------------- F007. 15577_ G-67 Veteran destroyed. 15578_ K-01 Serf collects debris. 15581_ U-05 Engineer builds a Wall. 15581_ K-01 Serf collects debris. 15583_ C-30 ARC bursts open, deploying its payload. 15583_ G-67 Veteran unfolds itself. 15583_ L-41 Fighter unfolds itself. 15583_ B-60 Warrior unfolds itself. 15583_ L-41 Fighter unfolds itself. 15585_ Kicked K-01 Serf out of the way. 15586_ U-05 Engineer builds a Wall. 15587_ Discarded Asb. Focal Cannon. 15588_ Ambush Trap short circuited. 15588_ B-60 Warrior emerges from a hatch in the floor. 15588_ G-50 Soldier emerges from a hatch in the floor. 15589_ K-01 Serf cleans the Fabricator. 15591_ Proton Missile Launcher destroyed. 15591_ G-50 Soldier IFF system glitched. 15592_ GOLEM Unit beginning Asb. Focal Cannon integration. Map ----- +----------------------------------------------------+ | #??????????????# #???????# | | #?????????? ? ?# ######### | | #?????????? # | | ##??????????! # #########+#+########### | | ######## ??? # #?????? ?????????# | | # # #????? "" ?????????## # | | # " " " # #????# "" ?????????# # | | # " " " + #????# """ ""???????# # | | #?? " " # #????# """ """??????# # | | #?" " " # #????# """ """ ?????# # | | #?" " " # #????# ! #????# # | | # " " " # #????# ?????# # | | # " " " # %#????# ?????# # | | n " " " # ##???# ?#????# # | | ^^^ ^^# " " " # ##???# ? ?????# # | | # # #????# ? ! ?????# # | | #? # % #????#######?########### # | | ### #? # #???##????????# # + | | ??# ######### ############### """ # # | | ??# !== # ! """ # # | | ??# % % != # """ # # | | ??# == # # # | | ??# # "" + # | | ??# R bg # ! """ # # | | ??###############R mg # S" # # | | ????????????????# [! g@% """"" # # # | | ????????????????# [! [ """"" ########## # | | ????????????????# [] b """"" # # + | | ????????????????# lgggg """" !=[# """" # # | | ????????????????# lR %*%*===# """" # # | | ????????????????# !m u=!%[%# """" # # | | ???????????????######### g #####!%# """" # # | | ???????????????# #??# ###??# # ! / + | | ???????????????# #??# #????# # # | | ???????????????# #??# #????### # # | | ???????????????# #??# #??????# ! # # | | ???????????????# #### #??????#######+## # | | ???????????????# + #????????????# # | | ???????????????# ######+#+############## # | | ???????????????# # + # | | ???????????????# # """" """" #### ####+###+## | | ???????????????###### """" """" #??# #??# | | ????????????????????# """" """" #??# #??# | | ????????????????????# """" """" #??# #??# ! | | ????????????????????# """" """" #??# #??# ! | | ????????????????????# """" """" #??# #??# | | ?????????????????????? """" """" #??# #??# ! | | ???????????????????????? #??# #??# | | ???????????????????????? ! #??# #??# | | ???????????????????????? #??# #??######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 1275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 10 Armor Coverage 450 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Particle Charging 20 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Adv. Plasma Cannon | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Phase Shifter | x1 | -6/Factory | Preloaded Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverGlidesysScrap Manual? 0 Play Time 01:13:26 Cumulative 393.9 hours Start 2019.12.20 @ 19:12:12 End 2019.12.21 @ 11:29:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 701 Rogue 701 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 286b6511-c33d-4599-9a38-1cab7cf5617e