Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 14:58:47

Player: Barbarossa

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (135)     675
Value Destroyed (4501)     4501
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (217)                217
              TOTAL SCORE: 8593

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      183

 Cogmind 
---------
Core Integrity             0/850
Matter                     122/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (4) ------
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Cooling System
  High-capacity Battery (250)
       Enhanced Optical Array
                System Restoration Module
       Improved Field Recycling Unit (39)

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Heavy Armor Plating
       Improved System Restoration Module
>               --- WEAPON -----------
          Heavy Laser
       Advanced Assault Cannon
                Gauss Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Fission Core
                Cold Fusion Reactor
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
                Cooling System
                Cooling System
                Coolant Injector
                Coolant Injector
  High-capacity Battery
                Machine Analyzer
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Targeting Computer
       Advanced Targeting Computer
                Cloaking Device
       Hardened Medium Armor Plating
        Layered Light Armor Plating
                Hacking Suite
       Improved Field Recycling Unit
       Improved Datajack
                Plasma Cutter
[Rating: 63]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   2   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             131  | .   8   28  26  28  41  
  Power                    11   | .   2   3   1   2   3   
    Engine                 6    | .   2   2   .   1   1   
    Core                   3    | .   .   1   1   1   .   
    Reactor                2    | .   .   .   .   .   2   
  Propulsion               32   | .   3   8   6   4   11  
    Treads                 11   | .   .   2   4   3   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  21   | .   3   6   2   1   9   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  32   | .   1   4   6   9   12  
    Device                 16   | .   1   .   3   4   8   
    Storage                4    | .   .   2   1   1   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   
    Protection             10   | .   .   2   2   3   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   56   | .   2   13  13  13  15  
    Energy Gun             33   | .   2   11  11  6   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   2   2   4   2   
    Ballistic Cannon       10   | .   .   .   .   1   9   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   
  Unidentified Prototypes  10   | .   .   4   1   1   4   
Parts Lost                 60   | .   .   10  9   10  31  
  Power                    6    | .   .   1   1   .   4   
  Propulsion               19   | .   .   4   3   2   10  
  Utility                  15   | .   .   1   2   3   9   
  Weapon                   20   | .   .   4   3   5   8   
  Highest Loss Streak      20   | .   .   7   7   5   20  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   87  92  86  79  82  
  Engine                   3    | .   14  9   .   3   .   
  Core                     2    | .   .   .   8   3   .   
  Reactor                  1    | .   .   .   .   .   4   
  Treads                   8    | .   .   1   8   11  9   
  Leg                      1    | .   21  .   .   .   .   
  Wheel                    13   | .   6   17  9   8   19  
  Device                   5    | .   1   2   10  4   5   
  Storage                  7    | .   14  11  9   7   5   
  Hackware                 2    | .   .   .   .   6   2   
  Protection               5    | .   .   7   5   4   5   
  Energy Gun               14   | .   28  31  25  8   5   
  Ballistic Gun            8    | .   .   9   9   15  2   
  Ballistic Cannon         4    | .   .   .   .   .   15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             140  | 13  14  37  68  120 140 
  Greatest Support         68   | 20  32  40  32  56  68  
  Greatest Overweight (x)  4    | .   .   2   3   4   3   
  Average Overweight (x)   1    | .   .   .   1   2   1   
Largest Inventory Capacity 25   | .   8   10  20  25  25  
  Average Capacity         19   | .   8   9   19  22  24  
  Most Carried             25   | .   8   10  20  25  25  
  Average Carried          18   | .   7   8   18  20  24  
  Final Capacity           25   | 8   8   10  20  25  5   
  Final Carried            25   | 6   8   10  19  25  5   

 Class Distribution 
--------------------
 43% | Scavenger-Tank
 21% | Tank
 15% | Scavenger-Gunner
  6% | Gunner
  6% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2990 | 200  60   364  437  806  1123 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5556 | .    385  1301 1368 1374 1128 
  Parts                    296  | .    25   62   62   79   68   
Haulers Intercepted        9    | .    1    4    .    2    2    
Recyclers Shooed           6    | .    1    .    .    2    3    
Parts Field Recycled       13   | .    .    .    .    .    13   
  Retrieved Matter         207  | .    .    .    .    .    207  
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  92   | .   8   19  24  21  20  
  Guns                     70   | .   8   18  24  18  2   
  Cannons                  19   | .   .   .   .   1   18  
  AOE                      2    | .   .   .   .   2   .   
Classes Destroyed          15   | .   6   4   3   2   .   
  Worker                   8    | .   1   .   2   2   3   
  Builder                  4    | .   .   1   .   1   2   
  Hauler                   9    | .   1   4   .   2   2   
  Recycler                 10   | .   1   2   2   3   2   
  Mechanic                 2    | .   .   .   .   1   1   
  Operator                 4    | .   1   1   .   1   1   
  Watcher                  6    | .   .   2   1   .   3   
  Swarmer                  15   | .   3   .   5   4   3   
  Grunt                    42   | .   5   12  10  8   7   
  Brawler                  2    | .   .   1   .   1   .   
  Sentry                   16   | .   .   6   5   3   2   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   4    | .   .   .   1   1   2   
  Programmer               10   | .   .   .   .   4   6   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           9    | .   4   9   5   6   7   
  Combat Bots Only         7    | .   3   7   5   5   5   
Max Kills in Single Turn   2    | .   1   2   2   2   2   
  Gunslinging              1    | .   .   1   1   1   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        896   | .    49   115  129  238  365  
  Missed                   248   | .    10   25   29   89   95   
Damage Taken               9371  | .    412  1213 1771 2043 3932 
  Core                     1520  | .    77   321  164  103  855  
  Absorbed by Shields      36    | .    .    .    .    .    36   
  Regen/Repaired (Parts)   307   | .    .    .    104  203  .    
Core Remaining (%)         68    | 100  69   19   70   85   .    
Volleys Fired              330   | .    30   59   62   97   82   
  Largest                  4     | .    2    4    4    4    4    
  Hottest                  213   | .    90   191  195  181  213  
Shots Fired                947   | .    60   171  227  250  239  
  Gun                      763   | .    60   171  227  244  61   
  Cannon                   179   | .    .    .    .    6    173  
  Launcher                 .     | .    .    .    .    .    .    
  Special                  5     | .    .    .    .    .    5    
  Kinetic                  437   | .    .    38   62   155  182  
  Thermal                  510   | .    60   133  165  95   57   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    13   19   14   15   
  Robot Miss Streak        5     | .    2    4    3    5    5    
  Penetration Max          1     | .    .    .    .    1    1    
  Secondary Targets        12    | .    1    5    3    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    
Shots Hit Robots           561   | .    39   94   144  149  135  
  Core Hits                257   | .    22   43   61   66   65   
  Critical Kills           1     | .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    
  Critical Strikes         29    | .    2    7    9    1    10   
    Burn                   17    | .    2    5    9    1    .    
    Destroy                2     | .    .    2    .    .    .    
    Blast                  10    | .    .    .    .    .    10   
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10722 | .    458  1422 2248 2834 3760 
  Guns                     7374  | .    458  1422 2248 2452 794  
  Cannons                  3041  | .    .    .    .    130  2911 
  Explosions               252   | .    .    .    .    252  .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    15   
  Kinetic                  5428  | .    .    263  643  1522 3000 
  Thermal                  5212  | .    458  1159 1605 1245 745  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          67    | .    .    .    .    67   .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    .    5    .    3    3    
  Average Corruption       3     | .    .    5    .    2    2    
  Corruption Purged        9     | .    .    .    .    3    6    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  21    | .    .    4    .    14   3    
    Message Errors         4     | .    .    1    .    3    .    
    Matter Fused           6     | .    .    1    .    4    1    
    Heat Flow Errors       1     | .    .    .    .    1    .    
    Energy Discharges      3     | .    .    1    .    1    1    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (major)      3     | .    .    1    .    2    .    
    Alerts                 1     | .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            114   | .    .    .    .    .    114  
  Projectiles              114   | .    .    .    .    .    114  
  Explosions               .     | .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 31    | .    .    .    .    2    29   
  Impact                   1     | .    .    .    .    .    1    
  Kinetic                  29    | .    .    .    .    2    27   
  Secondary                1     | .    .    .    .    .    1    
Self-Inflicted Damage      59    | .    .    .    .    52   7    
  Shots                    2     | .    .    .    .    2    .    
  Rammed                   3     | .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        575   | .    444  518  387  425  575  
  Average Temperature      142   | .    177  165  101  159  94   
  Received Heat Transfer   2037  | .    180  537  522  372  426  
  Effects                  27    | .    1    9    1    10   6    
    Shutdowns              4     | .    1    .    .    3    .    
    Energy Bleed           5     | .    .    3    .    2    .    
    Interference           6     | .    .    1    1    4    .    
    Matter Decay           1     | .    .    .    .    .    1    
    Short Circuit          2     | .    .    1    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    1    
    Damage (major)         8     | .    .    4    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    
  Parts Melted             30    | .    3    7    12   8    .    
  Heat Transferred         12605 | .    1375 3078 4272 2456 1424 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             441  | .   247 441 432 379 239 
  Initial                  196  | .   .   104 66  196 115 
  Average                  166  | .   85  231 224 163 117 
Maximum Alert Level        2    | .   1   2   2   1   1   
  Low Security (%)         68   | .   85  43  34  72  90  
  Level 1                  30   | .   14  48  61  27  9   
  Level 2                  1    | .   .   8   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          32   | .   1   2   9   12  8   
  Investigation            11   | .   .   1   2   6   2   
  Extermination            6    | .   .   .   .   3   3   
  Reinforcement            12   | .   1   1   4   3   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           10   | .   4   2   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              156  | .   16  23  35  33  49  
  Peak Tracking Total      12   | .   5   8   6   6   12  
  Tactical Retreats        5    | .   .   .   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   .   1   3   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          15   | .   .   2   2   10  1   
  Max in Single Turn       4    | .   .   1   1   4   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          35   | .   1   2   4   18  10  
  Terminals                19   | .   1   2   1   9   6   
  Fabricators              6    | .   .   .   .   3   3   
  Repair Stations          6    | .   .   .   1   4   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                106  | .   3   6   18  57  22  
  Successful               55   | .   1   2   11  31  10  
  Failed                   51   | .   2   4   7   26  12  
    Catastrophic           11   | .   .   1   1   3   6   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   42   | .   2   6   3   21  10  
  Terminals                52   | .   3   6   3   27  13  
  Fabricators              15   | .   .   .   .   9   6   
  Repair Stations          22   | .   .   .   5   14  3   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   7   7   .   
  Garrison Access          3    | .   .   .   3   .   .   
Terminal Hacks             9    | .   .   1   .   6   2   
  Record                   1    | .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   1   1   
  Garrison Index           1    | .   .   .   .   1   .   
  Unreport Threat          4    | .   .   1   .   2   1   
Fabricator Hacks           6    | .   .   .   .   3   3   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   2   1   
  Build                    2    | .   .   .   .   1   1   
Repair Station Hacks       11   | .   .   .   3   7   1   
  Scan Component           7    | .   .   .   2   4   1   
  Repair                   4    | .   .   .   1   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   6   7   .   
  Insert Component         6    | .   .   .   3   3   .   
  Analyze                  7    | .   .   .   3   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         15   | .   1   1   1   8   4   
  Terminals                15   | .   1   1   1   8   4   
    Botnet                 15   | .   1   1   1   8   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         33   | .   1   2   4   17  9   
  Full Trace Events        10   | .   .   .   2   6   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             2    | .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   134  | .   .   .   .   67  67  
  Total Robot Build Rating 8    | .   .   .   .   8   .   
Part Schematics Acquired   6    | .   .   .   3   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   3   .   
  Time                     114  | .   .   .   32  82  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   3   3   .   
  Part Schematics Acquired 6    | .   .   .   3   3   .   
  Parts Damaged            2    | .   .   .   1   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      64   | .   .   .   .   64  .   
  Highest-Rated Ally       32   | .   .   .   .   32  .   
Total Orders               2    | .   .   .   .   2   .   
  GUARD                    2    | .   .   .   .   2   .   
Ally Attacks               20   | .   .   .   .   20  .   
  Total Damage             670  | .   .   .   .   670 .   
  Kills                    6    | .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6033 | .    302  895  981  2094 1761 
Spaces Moved               3215 | 1    147  505  492  1051 1019 
  Core                     98   | .    .    8    .    .    90   
  Treads                   19   | .    .    17   2    .    .    
  Legs                     127  | 1    126  .    .    .    .    
  Wheels                   2971 | .    21   480  490  1051 929  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  90   90   115  115  50   
  Average Speed            124  | 120  116  115  128  135  116  
  Slowest Speed            400  | 120  120  160  400  160  145  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 1    32   37   42   33   24   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          42   | .    .    .    .    9    33   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    33   
  AOE                      9    | .    .    .    .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4547 | .    218  698  691  1526 1414 
  Wait                     691  | .    18   68   79   314  212  
  Move                     3210 | .    146  504  491  1050 1019 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  86   | .    8    17   21   24   16   
  Fast Attach              43   | .    1    12   5    8    17   
  Attach                   40   | .    .    8    9    10   13   
  Detach                   2    | .    .    1    .    1    .    
  Swap                     49   | .    7    8    12   10   12   
  Drop                     80   | .    8    21   12   11   28   
  Fire                     330  | .    30   59   62   97   82   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    
  Miscellaneous            3    | .    .    .    .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Ext])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Weapon x2
  392 | -9/Materials  | Core integrity fell below 50%
  416 | -9/Materials  | Lost 7 parts (1p2n4w)
  425 | -9/Materials  | Destroyed 7 combat bots
  680 | -9/Materials  | Discovered new exit (range 8)
  893 | -9/Materials  | Core integrity fell below 20%
 1181 | -9/Materials  | Discovered new exit (range 16)
 1198 | -9/Materials  | Entered another Materials area
 1198 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1495 | -8/Materials  | Repaired Med. Armor Plating
 1521 | -8/Materials  | Garrison activated, responded to threat
 1802 | -8/Materials  | Build established: Tank
 2025 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 2168 | -8/Materials  | Discovered new exit (range 9)
 2179 | -8/Materials  | Entered Factory
 2179 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2361 | -7/Factory    | Identified exit to DSF
 2390 | -7/Factory    | Build established: Scavenger-Gunner
 2476 | -7/Factory    | Lost 5 parts (2n1u2w)
 2776 | -7/Factory    | Build established: Scavenger-Tank
 2991 | -7/Factory    | Repaired Broken Arm. Huge Wheel
 3234 | -7/Factory    | Fabricated Y-54 Guardian?
 3599 | -7/Factory    | Build established: Scavenger-Mutant
 3621 | -7/Factory    | Repaired Broken System Restoration Module
 3646 | -7/Factory    | Repaired Arm. Huge Wheel
 3973 | -7/Factory    | Build established: Scavenger-Gunner
 4267 | -7/Factory    | Discovered new exit (range 5)
 4273 | -7/Factory    | Entered another Factory area
 4273 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4286 | -6/Factory    | Build established: Scavenger-Tank
 5106 | -6/Factory    | Discovered new exit (range 15)
 5687 | -6/Factory    | Build established: Tank
 5897 | -6/Factory    | Cargo convoy interrupted
 5970 | -6/Factory    | Core integrity fell below 50%
 5983 | -6/Factory    | Core integrity fell below 20%
 6009 | -6/Factory    | Lost 20 parts (4p5n7u4w)
 6034 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06020_ Field strength at 88.
06020_ Penetrated by Slug.
06021_ Field strength at 76.
06022_ Field strength at 70.
06022_ K-01 Serf collects debris.
06023_ Field strength at 64.
06023_ Slug penetrates Wall. <x2>
06024_ Field strength at 38.
06025_ Field strength at 32.
06026_ Field strength at 26.
06026_ K-01 Serf collects debris.
06027_ Slug penetrates Wall. <x2>
06027_ Field strength at 15.
06028_ Field strength at 9.
06028_ Slug penetrates Wall.
06029_ Stasis field depleted.
06029_ K-01 Serf collects debris.
06031_ Slug penetrates Wall. <x2>
06032_ Wall collapses.
06032_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????#???              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
           Arm. Huge Wheel | -8/Materials | Scanalyzed
           Adv. Beam Rifle | -8/Materials | Scanalyzed
            Cooling System | -8/Materials | Scanalyzed
 System Restoration Module | -7/Factory   | Scanalyzed
                Arm. Wheel | -7/Factory   | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Factory | Hacked

 Fabricated
------------
 Y-54 Guardian | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeMiningThruster
  Manual?         0
Play Time         01:02:52
  Cumulative      176.0 hours
  Start           2024.05.15 @ 15:34:43
  End             2024.05.18 @ 14:58:47
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          328
  Rogue           328
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d834ebdd-c04c-4413-bf2e-8d0c7647b6d6