Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 14:43:56

Player: Eels

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (76)      380
Value Destroyed (2574)     2574
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (327)                327
              TOTAL SCORE: 6101

 Bonus
-------
High Alert Combat Kills    142
Aligned with FarCom        300
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/700
Matter                     286/300
Energy                     52/300
System Corruption          6%
Temperature                Cool (9)
Movement                   Walking (610) Ox7
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                Cold Fusion Reactor
                Cold Fusion Reactor
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced ECM Suite
>               --- WEAPON (3) -------
                Shock Maul
                Axe
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Nuclear Core
        Compact Battery (200)
                Component Analysis Suite
                Field Recycling Unit (43)
                Remote Datajack
                Plasma Cutter
                PL-3XN's Ring of Power

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Cold Fusion Reactor
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced ECM Suite
       Improved Power Shielding
       Improved Medium Armor Plating
       Advanced EM Disruption Field
>               --- WEAPON -----------
           Mini Grenade Launcher
                Greatsword
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
                Cold Fusion Reactor
       Improved Heat Sink
        Compact Battery
       Advanced Targeting Computer
                Propulsion Shielding
       Hardened Medium Armor Plating
       Improved Shield Generator
                Component Analysis Suite
                Recalibrator
                Field Recycling Unit
                Field Laser
                Proton Missile Launcher
                Remote Datajack
                Plasma Cutter
                Shock Maul
                Axe
                PL-3XN's Ring of Power
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             123  | 5   3   .   1   11  26  77  
  Power                    15   | 1   .   .   .   2   4   8   
    Engine                 10   | 1   .   .   .   1   3   5   
    Core                   3    | .   .   .   .   1   1   1   
    Reactor                2    | .   .   .   .   .   .   2   
  Propulsion               20   | 2   .   .   .   1   8   9   
    Treads                 12   | 2   .   .   .   1   1   8   
    Leg                    8    | .   .   .   .   .   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  50   | .   2   .   1   1   6   40  
    Device                 33   | .   1   .   .   .   4   28  
    Storage                4    | .   1   .   1   .   .   2   
    Processor              3    | .   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   1   1   8   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   .   .   7   8   20  
    Energy Gun             4    | .   .   .   .   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   .   .   4   1   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               7    | .   .   .   .   .   4   3   
    Special Weapon         6    | .   .   .   .   2   2   2   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        5    | .   .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 36   | .   .   .   .   .   13  23  
  Power                    5    | .   .   .   .   .   3   2   
  Propulsion               7    | .   .   .   .   .   2   5   
  Utility                  14   | .   .   .   .   .   4   10  
  Weapon                   10   | .   .   .   .   .   4   6   
  Highest Loss Streak      6    | .   .   .   .   .   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  100 100 99  84  88  
  Engine                   10   | .   14  14  14  .   14  9   
  Core                     3    | .   .   .   .   13  2   2   
  Treads                   17   | .   28  28  28  27  3   19  
  Leg                      5    | .   .   .   .   .   17  1   
  Device                   9    | .   12  14  14  1   3   15  
  Storage                  9    | .   4   14  14  14  9   7   
  Processor                2    | .   .   .   .   .   5   2   
  Protection               7    | .   .   .   .   12  8   9   
  Ballistic Gun            10   | .   28  28  28  19  3   3   
  Launcher                 3    | .   .   .   .   .   8   3   
  Special Weapon           3    | .   .   .   .   8   6   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   
Peak Build Rating          55   | 5   7   7   8   21  38  55  
  Average Rating           27   | 4   6   7   7   15  29  42  
  On Entrance              9    | .   5   7   7   8   12  26  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 6   18  18  28  36  58  87  
  Greatest Support         70   | 40  40  40  40  40  47  70  
  Greatest Overweight (x)  24   | .   .   .   .   1   2   24  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 5   10  10  15  15  15  20  
  Average Capacity         15   | 5   6   10  11  15  15  19  
  Most Carried             20   | 4   5   5   8   15  15  20  
  Average Carried          12   | 2   4   5   6   12  10  18  
  Final Capacity           20   | 5   10  10  15  15  15  20  
  Final Carried            15   | 4   5   5   8   15  12  8   

 Class Distribution 
--------------------
 85% | Mutant
  5% | Skirmisher
  3% | Gladiator

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2182 | 250  22   .    32   194  569  1115 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2700 | .    22   .    .    90   990  1598 
  Parts                    134  | .    3    .    .    3    40   88   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           5    | .    .    .    .    .    1    4    
Parts Field Recycled       19   | .    .    .    .    .    .    19   
  Retrieved Matter         142  | .    .    .    .    .    .    142  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  46   | .   .   .   .   2   14  30  
  Melee                    11   | .   .   .   .   .   .   11  
  Guns                     16   | .   .   .   .   2   4   10  
  AOE                      17   | .   .   .   .   .   8   9   
Classes Destroyed          12   | .   1   .   .   1   6   4   
  Worker                   13   | .   .   .   .   .   4   9   
  Builder                  4    | .   .   .   .   .   2   2   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 6    | .   .   .   .   .   1   5   
  Operator                 2    | .   .   .   .   .   1   1   
  Watcher                  3    | .   1   .   .   .   1   1   
  Grunt                    28   | .   .   .   .   2   11  15  
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   3   2   
  Specialist               4    | .   .   .   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               7    | .   .   .   .   .   .   7   
Best Kill Streak           8    | .   1   .   .   2   7   8   
  Combat Bots Only         4    | .   .   .   .   2   4   4   
Max Kills in Single Turn   4    | .   1   .   .   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        532  | .    .    .    .    29   146  357  
  Missed                   146  | .    .    .    .    11   40   95   
Damage Taken               5522 | .    .    .    .    247  1644 3631 
  Core                     997  | .    .    .    .    29   262  706  
  Absorbed by Shields      495  | .    .    .    .    .    .    495  
  Redirected to Shielding  287  | .    .    .    .    .    46   241  
  Regen/Repaired (Parts)   162  | .    .    .    .    .    162  .    
Core Remaining (%)         80   | 100  .    .    .    88   52   .    
Volleys Fired              165  | .    4    .    .    12   65   84   
  Largest                  3    | .    2    .    .    2    3    2    
  Hottest                  129  | .    40   .    .    40   129  93   
Shots Fired                216  | .    8    .    .    24   89   95   
  Gun                      156  | .    8    .    .    24   52   72   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 50   | .    .    .    .    .    30   20   
  Special                  10   | .    .    .    .    .    7    3    
  Kinetic                  124  | .    8    .    .    24   43   49   
  Thermal                  34   | .    .    .    .    .    11   23   
  Explosive                30   | .    .    .    .    .    14   16   
  Electromagnetic          20   | .    .    .    .    .    16   4    
  Robot Hit Streak         12   | .    3    .    .    9    12   11   
  Robot Miss Streak        6    | .    2    .    .    3    4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           193  | .    4    .    .    17   51   121  
  Core Hits                169  | .    2    .    .    5    38   124  
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         10   | .    .    .    .    .    .    10   
    Burn                   2    | .    .    .    .    .    .    2    
    Smash                  1    | .    .    .    .    .    .    1    
    Sever                  7    | .    .    .    .    .    .    7    
Melee Attacks              54   | .    .    .    .    .    .    54   
  Impact                   4    | .    .    .    .    .    .    4    
  Slashing                 42   | .    .    .    .    .    .    42   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    10   
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    3    
Damage Inflicted           6732 | .    50   .    .    212  1776 4694 
  Guns                     1961 | .    50   .    .    212  454  1245 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2982 | .    .    .    .    .    1322 1660 
  Melee                    1789 | .    .    .    .    .    .    1789 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1601 | .    50   .    .    212  332  1007 
  Thermal                  483  | .    .    .    .    .    245  238  
  Explosive                1661 | .    .    .    .    .    262  1399 
  Electromagnetic          1198 | .    .    .    .    .    937  261  
  Impact                   150  | .    .    .    .    .    .    150  
  Slashing                 1639 | .    .    .    .    .    .    1639 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    .    .    56   
    Message Errors         18   | .    .    .    .    .    .    18   
    Matter Fused           16   | .    .    .    .    .    .    16   
    Heat Flow Errors       8    | .    .    .    .    .    .    8    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            236  | .    .    .    .    .    69   167  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               76   | .    .    .    .    .    69   7    
  Melee                    160  | .    .    .    .    .    .    160  
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    .    32   46   
  Shots                    7    | .    .    .    .    .    4    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        234  | .    .    .    .    3    141  234  
  Average Temperature      43   | .    .    .    .    1    24   68   
  Received Heat Transfer   1840 | .    .    .    .    126  819  895  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1188 | .    .    .    .    .    559  629  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    3    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             661  | .   42  16  .   80  661 564 
  Initial                  100  | .   .   16  .   .   .   100 
  Average                  145  | .   15  16  .   22  203 176 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         68   | 100 100 100 .   100 53  60  
  Level 1                  25   | .   .   .   .   .   38  30  
  Level 2                  6    | .   .   .   .   .   7   9   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   .   .   3   16  
  Investigation            2    | .   .   .   .   .   1   1   
  Extermination            7    | .   .   .   .   .   .   7   
  Reinforcement            11   | .   1   .   .   .   2   8   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   1   .   
Construction Impeded       3    | .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   1   .   .   .   2   3   
Communications Jammed      27   | .   .   .   .   .   27  .   
  Distress Signals         27   | .   .   .   .   .   27  .   
Times Spotted              82   | .   5   .   .   2   29  46  
  Peak Tracking Total      9    | .   4   .   .   2   4   9   
  Tactical Retreats        11   | .   .   .   .   .   2   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   
  Triggered                2    | .   .   .   .   .   .   2   
Most Traps Carried         4    | .   .   .   .   4   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   .   .   .   1   5   2   
  Max in Single Turn       1    | .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          15   | .   3   .   4   1   3   4   
  Terminals                6    | .   3   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                72   | .   6   .   49  1   9   7   
  Successful               63   | .   4   .   49  1   6   3   
  Failed                   9    | .   2   .   .   .   3   4   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                9    | .   6   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          12   | .   .   .   .   .   8   4   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             56   | .   4   .   49  1   1   1   
  Record                   51   | .   2   .   49  .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   5   1   
  Scan Component           4    | .   .   .   .   .   3   1   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   2   3   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   
  Time                     52   | .   .   .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   4   
  Non-combat               2    | .   .   .   .   .   .   2   
  Combat                   2    | .   .   .   .   .   .   2   
Robot Hacks Applied        9    | .   .   .   .   .   .   9   
  parse_system             4    | .   .   .   .   .   .   4   
  no_distress              2    | .   .   .   .   .   .   2   
  find_chute               1    | .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   1   
  find_dsf                 1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   .   .   .   5   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      29   | .   .   .   .   .   29  .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   29  .   
  Total Damage             305  | .   .   .   .   .   305 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              1    | .   .   .   .   .   1   .   
Field Lobotomies           5    | .   .   .   .   .   5   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               8507 | 91   324  74   1251 1342 2341 3084 
Spaces Moved               3207 | 55   181  47   779  731  378  1036 
  Core                     17   | 9    .    .    .    .    .    8    
  Treads                   2870 | 46   181  47   779  731  133  953  
  Legs                     320  | .    .    .    .    .    245  75   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  123  155  
  Average Speed            187  | 142  160  160  160  160  206  227  
  Slowest Speed            1250 | 160  160  160  160  240  270  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    30   18   94   97   29   24   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          168  | .    .    .    .    .    79   89   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    
  AOE                      167  | .    .    .    .    .    78   89   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      5401 | 68   209  46   784  877  1839 1578 
  Wait                     1694 | .    13   .    .    97   1345 239  
  Move                     3201 | 54   180  46   778  730  377  1036 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  106  | 9    5    .    4    14   21   53   
  Fast Attach              6    | .    1    .    .    2    .    3    
  Attach                   53   | 5    1    .    .    .    19   28   
  Detach                   3    | .    .    .    .    .    .    3    
  Swap                     64   | .    1    .    1    9    7    46   
  Drop                     55   | .    4    .    1    9    5    36   
  Fire                     165  | .    4    .    .    12   65   84   
  Melee                    50   | .    .    .    .    .    .    50   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    4    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 18)
  328 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Entered Mines
  482 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  484 | -10/Mines     | Discovered new exit (range 5)
  490 | -10/Mines     | Entered Exiles
  518 | -10/Exiles    | Discovered new exit (range 15)
  570 | -10/Exiles    | Met 8R-AWN
  598 | -10/Exiles    | Met EX-HEX
  649 | -10/Exiles    | Met EX-BIN
  742 | -10/Exiles    | Aligned with FarCom system
  743 | -10/Exiles    | Given EX-Vault access code
  780 | -10/Exiles    | Opened EX-Vault
  857 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  916 | -10/Exiles    | Found Prototype Special Weapon
  999 | -10/Exiles    | Met EX-DEC
 1010 | -10/Exiles    | Learned location of Zion (-7)
 1172 | -10/Exiles    | Visited The Gauntlet
 1522 | -10/Exiles    | Discovered new exit (range 14)
 1741 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1741 | -10/Exiles    | Entered Mines
 1804 | -9/Mines      | Identified Field Lobotomy Kit
 1923 | -9/Mines      | Discovered new exit (range 3)
 2041 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2501 | -9/Mines      | Found a hidden stash of uninstalled traps
 2609 | -9/Mines      | Discovered new exit (range 15)
 2957 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3083 | -9/Mines      | Entered Materials
 3083 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3268 | -8/Materials  | Repaired Lgt. Treads
 3296 | -8/Materials  | Repaired Assault Rifle
 3472 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 3592 | -8/Materials  | Build established: Skirmisher
 3605 | -8/Materials  | Assimilated G-47 Trooper with FLK Orb
 3636 | -8/Materials  | Lost 4 parts (1p1u2w)
 3799 | -8/Materials  | Assimilated W-25 Informer with FLK Orb
 3883 | -8/Materials  | Search patrols dispatched
 4017 | -8/Materials  | Build established: Mutant
 5172 | -8/Materials  | Assimilated G-50 Soldier with FLK Orb
 5180 | -8/Materials  | Assimilated G-47 Trooper with FLK Orb
 5366 | -8/Materials  | Lost 3 parts (1p1n1u)
 5422 | -8/Materials  | Discovered new exit (range 3)
 5424 | -8/Materials  | Entered Factory
 5424 | -7/Factory    | Evolved 2 slots: Utility x2
 5425 | -7/Factory    | Identified exit to Lower Caves
 6659 | -7/Factory    | Cargo convoy interrupted
 7422 | -7/Factory    | Found PL-3XN's Ring of Power
 7427 | -7/Factory    | Found Prototype Device
 7663 | -7/Factory    | Found Prototype Launcher
 7786 | -7/Factory    | Identified Rocket Array
 7821 | -7/Factory    | Identified Adv. EM Disruption Field
 8098 | -7/Factory    | Discovered exit to Lower Caves (range 5)
 8146 | -7/Factory    | Lost 3 parts (1n2u)
 8244 | -7/Factory    | Core integrity fell below 50%
 8277 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 8310 | -7/Factory    | Core integrity fell below 20%
 8340 | -7/Factory    | Lost 3 parts (1n1u1w)
 8508 | -7/Factory    | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
GNRGYBZ,/ZS3E>WHFCYQOL/E:B
Acquired 18 matter.
Acquired Aluminum Leg.
System corrupted: Heat flow error (+111).
Acquired 78 matter.
2OAFPFC J& SGLNMCD2MWO1/PN O
System corrupted: Heat flow error (+204).
Acquired 56 matter.
Slug penetrates Wall.
Penetrated by Slug.
Recalibrator destroyed.
Critical hit (Burn: +37).
Penetrated by Slug. <x2>
Slug penetrates Wall.
Field Laser destroyed.
X-62 Marksman Gauss Rifle severed.
Shock Maul follow-up attack on X-62 Marksman.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????? ??????????#???????????????????????? |
| ?????????????#  ????????    ?????????????????????? |
| ?????????????#   ???????   ??????????????????????? |
| ?????????????#   ???????   ??????????????????????? |
| ?????????????#    ??????  ???????????????????????? |
| ?????????????+    ??????  ???????????????????????? |
| ?????????????#     ??###/##########??????????????? |
| ?????????????#     ??#            #??????????????? |
| ???????????###     #?#%           #??????????????? |
| ???????????#         #   """""    #??????????????? |
| ???????????#     %   #   """""    #??????????????? |
| ???????????#       % #| """"""    #??????????????? |
| ???????????#         #   """""    #??????????????? |
| ???????????# g  H %  +            #??????????????? |
| ???????????#   g     #  """"""    ##############?? |
| ???????????#         #  "" " "    ##           #?? |
| ???????????#         #  "    "    ##   """ """ #?? |
| ???????????#    %    #    %="      #   """ """ #?? |
| ???????????##     % ##    %       ##   """ """ #?? |
| ????????????#       ?####x#####+####           #?? |
| ????????????#       #?# # #   # #!##   """ """ #?? |
| ????????????#       #?# # #   # #*     """ """ #?? |
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| ??????????? #       #???#%x        +           #?? |
| ?????????? ?#       #???# ##########   """ """ ### |
| ????????????#       #???# ### ###! #   """ """ #   |
| ????????????#       #???# #?########   """ """ #   |
| ????????????#       #???# #????????#           #[! |
| ????????????#       ##### ##############+#+#####!% |
| ????????????#         %                     ]  # " |
| ????????????#        %                         # " |
| ??###########      !!% [                       # " |
| ?""""""""" +        !=% % |                    + " |
| """"T""""  ##    %   ! % % =                   # " |
|            ##     %% ! !=%%    %               # " |
|  """"""""" ##      %! %   %  %                 # " |
|            ###     ##############+############ # " |
|  """"""""" #?#     #???????#     %      #????# # " |
|            #?#     #???????#      =   ""#????# #   |
|  """"""""" #?#     #???????#          ""#????# #   |
|            #?#     #???????#  ""  ""   G#????# ### |
|  """"""""" # #     #???????#  ""  ""  ""#????# #?? |
|            ###     #???????#  """ """ ""#????# #?? |
| ######+#####         #?????#  """ """   #????# ### |
|     %    %           #?????#  """ """   #????#     |
|                      #?????#            #????##### |
|          %           #?????#            #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          30
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Resistance: EM             50
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Core Analysis              6
Recoil Reduction           3
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ChromaticHardenedPendant
  Manual?         0
Play Time         02:31:55
  Cumulative      11.2 hours
  Start           2025.04.10 @ 14:21:48
  End             2025.04.11 @ 14:43:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b5c4959-8e5c-4095-a826-f21cd364745a