Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 11:09:15 Player: Arc Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2590) 2590 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 6704 Bonus ------- Follower Combat Kills 39 Aligned with FarCom 300 Cogmind --------- Core Integrity 486/700 Matter 15/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Cooled Particle Cannon Mini Assault Cannon > --- INVENTORY (20) --- Airjet Airjet Transmission Jammer Improved Spread Laser Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Airjet Airjet > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Firepult Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Spread Laser Assault Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 58 | 6 7 2 1 6 24 12 Power 11 | 1 . . . 1 7 2 Engine 3 | 1 . . . . 2 . Core 8 | . . . . 1 5 2 Reactor . | . . . . . . . Propulsion 18 | 2 . . . 4 9 3 Treads 5 | . . . . 2 . 3 Leg 3 | . . . . . 3 . Wheel 5 | 2 . . . 2 1 . Hover 5 | . . . . . 5 . Flight . | . . . . . . . Utility 14 | 1 5 . . . 3 5 Device 5 | . 3 . . . 2 . Storage 4 | 1 1 . . . . 2 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 15 | 2 2 2 1 1 5 2 Energy Gun 5 | . . 2 . . 3 . Energy Cannon 3 | . 1 . 1 . . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 4 | . . . . 1 2 1 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 1 Parts Lost 30 | . 1 . . 2 15 12 Power 9 | . . . . 1 5 3 Propulsion 9 | . . . . 1 5 3 Utility 7 | . 1 . . . 2 4 Weapon 5 | . . . . . 3 2 Highest Loss Streak 5 | . 1 . . 1 5 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 7 8 10 13 8 3 Power . | . 1 1 1 . . . Propulsion 1 | 2 3 2 2 1 . 1 Utility 1 | . . 2 3 3 1 . Weapon 3 | 1 2 3 4 7 5 1 Tool/Special . | . . . . . . . Unused Backups 10 | . 4 . . . 5 1 Power 1 | . 1 . . . . . Propulsion 3 | . 2 . . . 1 . Utility 2 | . . . . . 1 1 Weapon 4 | . 1 . . . 3 . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 96 100 96 93 80 85 Engine 5 | . 14 14 14 3 3 . Core 8 | . . . . 10 10 13 Treads 7 | . . . . 17 . 16 Wheel 11 | . 28 28 28 9 6 . Hover 3 | . . . . . 7 3 Device 8 | . 9 . . . 11 14 Storage 9 | . 14 14 14 14 5 6 Processor 5 | . 1 14 14 14 3 . Protection 2 | . . . . . 2 6 Energy Gun 8 | . . 9 20 16 13 . Energy Cannon 5 | . 11 10 3 4 . 6 Ballistic Gun 2 | . 13 8 . . . . Ballistic Cannon 7 | . . . . 1 12 14 Peak Build Rating 49 | 6 10 12 27 30 46 49 Average Rating 28 | 4 8 10 15 21 34 45 On Entrance 14 | . 6 9 12 27 18 31 Naked Turns . | . . . . . . . Heaviest Build 88 | 13 32 32 47 47 50 88 Greatest Support 60 | 26 26 26 26 40 30 60 Greatest Overweight (x) 29 | . 1 1 1 2 6 29 Average Overweight (x) 1 | . . 1 1 . 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 14 | 7 9 15 15 15 11 19 Most Carried 15 | 7 8 10 13 15 15 7 Average Carried 7 | 4 7 8 10 13 9 3 Final Capacity 20 | 8 15 15 15 15 5 20 Final Carried 15 | 6 8 10 12 15 3 4 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Skirmisher 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1860 | 250 237 54 . 249 662 408 Remotely 31 | . 31 . . . . . Salvage Created 3299 | 28 361 67 . 329 993 1521 Parts 149 | 3 30 2 . 1 56 57 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 5 | . . . . 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 67 | . 7 2 . 13 25 20 Guns 17 | . 3 . . 5 9 . Cannons 30 | . 2 . . 4 16 8 AOE 15 | . 2 2 . 3 . 8 Classes Destroyed 15 | 2 4 . . 3 3 3 Worker 6 | 1 2 . . . 1 2 Builder 4 | . . . . . . 4 Tunneler 1 | 1 . . . . . . Hauler 2 | . . . . . . 2 Recycler 9 | . . . . 1 1 7 Operator 1 | . 1 . . . . . Watcher 5 | . 3 . . . 1 1 Swarmer 10 | . 3 . . . 4 3 Grunt 33 | . 4 2 . . 16 11 Brawler 1 | . . . . . 1 . Sentry 5 | . . . . . 3 2 Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . . . 3 Assembled 12 | . . . . 12 . . Best Kill Streak 8 | 2 5 2 . 4 6 8 Combat Bots Only 6 | . 2 2 . 4 6 6 Max Kills in Single Turn 3 | 1 2 2 . 1 2 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 388 | . 37 . . 40 138 173 Missed 127 | . 11 . . 13 36 67 Hits 261 | . 26 . . 27 102 106 Melee 1 | . . . . 1 . . Projectile 260 | . 26 . . 26 102 106 AOE 1 | . . . . 1 . . Critical Strikes 10 | . . . . 1 8 1 Damage Taken 3708 | . 279 8 . 476 1600 1345 Core 836 | . 71 . . 79 472 214 Absorbed by Shields . | . . . . . . . Core Remaining (%) 51 | 100 . . . 40 14 . Volleys Fired 198 | 16 23 1 1 34 76 47 Largest 3 | 2 2 2 1 2 3 3 Hottest 330 | 40 101 113 250 250 198 330 Shots Fired 373 | 32 46 2 1 47 142 103 Gun 129 | 32 18 1 . 28 50 . Cannon 237 | . 21 1 1 19 92 103 Launcher 7 | . 7 . . . . . Special . | . . . . . . . Kinetic 223 | 32 18 . . 11 92 70 Thermal 102 | . 21 1 1 8 38 33 Explosive . | . . . . . . . Electromagnetic 48 | . 7 1 . 28 12 . Robot Hit Streak 9 | 4 8 1 . 5 9 4 Robot Miss Streak 10 | 3 3 4 . 4 10 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 198 | 17 23 1 . 30 82 45 Core Hits 177 | 4 19 2 . 29 65 58 Critical Kills 11 | . . . . 3 8 . Critical Parts Destroyed 4 | . . . . 3 1 . Critical Strikes 17 | . . . . 6 11 . Destroy 15 | . . . . 6 9 . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5887 | 167 593 100 . 740 1812 2475 Guns 1309 | 167 158 . . 268 716 . Cannons 2747 | . 184 . . 217 1095 1251 Explosions 1813 | . 251 84 . 255 . 1223 Melee . | . . . . . . . Ramming 18 | . . 16 . . 1 1 Kinetic 2244 | 167 158 . . 132 1095 692 Thermal 2985 | . 224 84 . 340 555 1782 Explosive . | . . . . . . . Electromagnetic 640 | . 211 . . 268 161 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . . 18 Message Errors 4 | . . . . . . 4 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 48 | . . . . 3 1 44 Projectiles 16 | . . . . . 1 15 Explosions 32 | . . . . 3 . 29 Melee . | . . . . . . . Knockbacks 15 | . . . . . 11 4 Impact . | . . . . . . . Kinetic 13 | . . . . . 9 4 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 207 | . 6 8 . 58 . 135 Shots 19 | . 1 . . 3 . 15 Rammed 3 | . . 1 . . 1 1 Targets Rammed 3 | . . 1 . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 857 | . 243 51 210 507 857 676 Average Temperature 168 | . 92 28 109 162 172 209 Received Heat Transfer 1285 | . 105 . . 40 783 357 Effects 48 | . . . . 5 28 15 Shutdowns 13 | . . . . 1 8 4 Energy Bleed 3 | . . . . . 1 2 Interference 9 | . . . . 2 3 4 Matter Decay 4 | . . . . 1 1 2 Short Circuit 6 | . . . . . 5 1 Damage (minor) 4 | . . . . . 3 1 Damage (major) 7 | . . . . 1 5 1 Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . 1 . 5 Combat Hostiles 5 | . . . . 1 . 4 Parts Melted 34 | . . . . 3 . 31 Heat Transferred 12061 | . 383 100 . 1840 470 9268 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 193 | 5 75 68 . 49 193 163 Initial 48 | . 3 . . . . 48 Average 37 | . 29 7 . 2 85 32 Influence Increases 1887 | 10 248 68 . 100 771 690 Destroy 0b10 Robot/C 1120 | . 140 40 . 40 500 400 Destroy 0b10 Robot/NC 140 | 10 30 . . 5 15 80 Destroy Leader 264 | . 36 10 . 10 102 106 Allied During Kill 3 | . . . . 3 . . Successful Hack 68 | . 34 . . . 28 6 Disable Machine 150 | . . 15 . . 60 75 Destroy Structure 112 | . 8 3 . 42 36 23 Lose Combat Pursuer 30 | . . . . . 30 . Influence Decreases 1768 | 5 253 68 . 100 664 678 Entered New Map 61 | . 2 . . . . 59 Time Decay 1287 | 5 241 68 . 63 514 396 Lost Part 277 | . 10 . . 17 150 100 Lost Ally 20 | . . . . 20 . . Purge Threat 123 | . . . . . . 123 Squads Dispatched 13 | . 1 . . . 5 7 Investigation 3 | . 1 . . . 1 1 Extermination 3 | . . . . . . 3 Reinforcement 7 | . . . . . 4 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 10 2 . 13 32 26 Peak Tracking Total 6 | . 4 2 . 4 6 4 Tactical Retreats 3 | . . . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 10 | . . 1 . . 4 5 Max in Single Turn 2 | . . 1 . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 20 | . 8 . 3 . 6 3 Terminals 15 | . 8 . . . 6 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 101 | . 33 . 32 . 20 16 Successful 74 | . 21 . 32 . 9 12 Failed 26 | . 11 . . . 11 4 Catastrophic 5 | . 4 . . . . 1 Database Lockouts 1 | . 1 . . . . . Manual 1 | . . . 1 . . . Terminals 57 | . 33 . . . 20 4 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . . . . 8 Garrison Access . | . . . . . . . Terminal Hacks 63 | . 21 . 32 . 9 1 Record 40 | . 9 . 31 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 . . . 1 . Level Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . . . 2 . Unreport Threat 1 | . . . . . . 1 Locate Traps 4 | . 3 . . . 1 . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . Investigation Status 1 | . . . . . 1 . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 2 . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . . . . 8 Insert Component 3 | . . . . . . 3 Analyze 5 | . . . . . . 5 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 15 | . 8 . . . 5 2 Full Trace Events 5 | . 2 . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 66 | . . . . 66 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 1275 | . 258 . . . 1017 . Sensors 1017 | . . . . . 1017 . Terrain 258 | . 258 . . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6394 | 117 716 790 446 811 1526 1988 Spaces Moved 3758 | 62 662 679 420 472 878 585 Core 81 | 2 . . . . 71 8 Treads 716 | . . . . 236 . 480 Legs 63 | . . . . . 63 . Wheels 2389 | 60 662 679 420 236 332 . Hover 509 | . . . . . 412 97 Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 95 52 176 Average Speed 144 | 88 92 105 105 142 135 295 Slowest Speed 1500 | 90 105 105 105 240 400 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 93 100 72 86 47 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 6 | . . . 6 . . . Terrain Destroyed 119 | . 6 3 6 50 34 20 Melee . | . . . . . . . Projectile 56 | . . . . 4 34 18 AOE 63 | . 6 3 6 46 . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4410 | 95 717 753 425 565 1098 757 Wait 264 | . 3 69 1 28 74 89 Move 3752 | 61 661 678 419 471 877 585 Hop . | . . . . . . . Pick Up 74 | 12 11 2 1 11 25 12 Fast Attach . | . . . . . . . Attach 52 | 6 2 . 1 9 22 12 Detach 8 | . . . 2 2 . 4 Swap 24 | . 10 2 . 4 4 4 Drop 31 | . 7 . . 6 15 3 Fire 198 | 16 23 1 1 34 76 47 Melee . | . . . . . . . Ram 2 | . . 1 . . 1 . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 5) 479 | -10/Materials | Central database locked down 499 | -10/Materials | Discovered new exit (range 15) 616 | -10/Materials | Discovered new exit (range 8) 720 | -10/Materials | Discovered new exit (range 11) 832 | -10/Materials | Identified exit to Mines 834 | -10/Materials | Entered Mines 871 | -10/Mines | Discovered new exit (range 9) 880 | -10/Mines | Identified exit to Materials 1146 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1256 | -10/Mines | Learned Materials trap positions 1261 | -10/Mines | Learned Materials terminal intel 1396 | -10/Mines | Discovered exit to Materials (range 12) 1448 | -10/Mines | Discovered new exit (range 11) 1462 | -10/Mines | Identified exit to Subcaves 1617 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1618 | -10/Mines | Discovered new exit (range 5) 1622 | -10/Mines | Identified exit to Exiles 1624 | -10/Mines | Entered Exiles 1640 | -10/Exiles | Discovered new exit (range 15) 1653 | -10/Exiles | Identified exit to Mines 1674 | -10/Exiles | Met 8R-AWN 1692 | -10/Exiles | Met EX-HEX 1746 | -10/Exiles | Met EX-DEC 1777 | -10/Exiles | Learned location of Zion (-7) 1823 | -10/Exiles | Discovered exit to Mines (range 10) 1898 | -10/Exiles | Met EX-BIN 1917 | -10/Exiles | Aligned with FarCom system 1918 | -10/Exiles | Given EX-Vault access code 1950 | -10/Exiles | Opened EX-Vault 1957 | -10/Exiles | Found Firepult 1983 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1998 | -10/Exiles | Exiles lab attacked by MAIN.C 2070 | -10/Exiles | Left Exiles lab with Firepult 2070 | -10/Exiles | Entered Mines 2071 | -9/Mines | Assembled infested the area 2073 | -9/Mines | Received a Mining Laser from a helpful Derelict 2084 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2198 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2203 | -9/Mines | Found Prototype Device 2688 | -9/Mines | Core integrity fell below 50% 2858 | -9/Mines | Discovered new exit (range 3) 2861 | -9/Mines | Identified exit to Materials 2881 | -9/Mines | Entered Materials 2881 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2882 | -8/Materials | Loaded intel: 16 trap records 2883 | -8/Materials | Loaded intel: 12 terminal locations 2883 | -8/Materials | Identified Exp. Sensor Array 3171 | -8/Materials | Build established: Scavenger-Skirmisher 3301 | -8/Materials | Lost 5 parts (2p2n1w) 3450 | -8/Materials | Core integrity fell below 50% 3673 | -8/Materials | Identified exit to Factory 3796 | -8/Materials | Build established: Skirmisher 3921 | -8/Materials | Core integrity fell below 20% 3970 | -8/Materials | Lost 5 parts (2p2n1u) 4407 | -8/Materials | Entered Factory 4407 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4810 | -7/Factory | Discovered new exit (range 10) 5362 | -7/Factory | Build established: Scavenger-Skirmisher 5596 | -7/Factory | Fabricated Imp. Light Armor Plating (x2) 6286 | -7/Factory | Lost 5 parts (1p3n1u) 6362 | -7/Factory | Lost 3 parts (1u2w) 6395 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-06 Scavenger collects Wheel. K-01 Serf collects debris. R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Aluminum Leg. System corrupted: Heat flow error (+129). K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. R-06 Scavenger destroyed. Nuclear Core destroyed. K-01 Serf collects debris. Imp. Heat Sink destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????? | | ?????????####### #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# ###+################?#????????????? | | ?????????# # ? #???????????? | | ?????????# # """ """ #???????????? | | ?????????# # """"" """"" #???????????? | | ?????????# # """"" """"" #???????????? | | ?????????# # #???????????? | | ?????????######## # ##??????????? | | ????????????????# ###+######################## | | ????????????????# % % | | ????????????????# | | ????????????????# % | | ????????????????# | | ????????????????# % | | ????????????????######## % ###+#######+######+## | | ???????????????????????# %# ## | | ???????????????????????# # ## """""" " | | ???????????????????????# # ## """""" " | | ???????????????????????# # ## """""" " | | ???????????????????????# # ! ! ## """""" " | | ???????????????????????# k # !!! ## | | ???????????????????????#k # !!! ## | | ?????????????????###+###*!% ##################### | | ???????w?? u %!@ ????????? | | ?????????? u ==%*= ????????? | | ?????????? g g =%% ????????? | | ??????????? ug !% k ?????????? | | ??????????? g % ?????????? | | ????????????#/############+########### ?????????? | | ?????????????????? ! ?? ???????????????????? | | ?????????????????" ???" % ???????????????????? | | ???????????????? # ????"" ???????????????????? | | ?????????????????? ????"""% ???????????????????? | | ?????????????????????????"" = !??????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 54 Recoil Reduction 3 Item Schematics ----------------- Imp. Light Armor Plating | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressHardlightWell Manual? 0 Play Time 01:31:14 Cumulative 15.9 hours Start 2025.06.10 @ 11:26:06 End 2025.06.11 @ 11:09:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a4651fe-b988-43a9-abd2-a8d5ead6f0e8