Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 20:40:04 Player: celerysam Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1186) 1186 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 4287 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 150/300 Energy 90/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Compact Battery (200) Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Medium Treads Gravmag System Improved Heat Sink Improved Cooling System Coolant Injector Compact Battery ECM Suite Hardened Heavy Armor Plating Improved Grenade Launcher [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Targeting Computer Device Transmission Jammer Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . 1 . Utility 1 | . . . . 1 . . Weapon 1 | . . . . . 1 . Parts Attached 105 | 6 8 15 6 10 58 2 Power 16 | 1 1 1 1 1 11 . Engine 7 | 1 1 1 . 1 3 . Core 9 | . . . 1 . 8 . Reactor . | . . . . . . . Propulsion 55 | 2 2 11 1 7 30 2 Treads 2 | . . . . . 2 . Leg 7 | . . . . . 7 . Wheel 2 | 2 . . . . . . Hover 10 | . . . . 1 8 1 Flight 34 | . 2 11 1 6 13 1 Utility 14 | 1 5 . 2 1 5 . Device 5 | . 1 . 2 . 2 . Storage 5 | 1 3 . . . 1 . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 . 3 2 1 12 . Energy Gun 6 | 1 . 1 1 . 3 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 8 | 1 . 2 . 1 4 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 2 | . . . . . 2 . Parts Lost 44 | . . 12 . 5 19 8 Power 7 | . . 1 . . 5 1 Propulsion 25 | . . 7 . 4 10 4 Utility 4 | . . 1 . . 3 . Weapon 8 | . . 3 . 1 1 3 Highest Loss Streak 9 | . . 9 . 3 8 8 To Critical Strikes 2 | . . 1 . . . 1 Average Slot Usage (%) 82 | . 86 85 84 74 81 83 Engine 3 | . 14 10 5 . 1 . Core 9 | . . . 5 9 11 12 Leg 11 | . . . . . 14 28 Wheel 1 | . 14 . . . . . Hover 7 | . . . . 3 10 1 Flight 11 | . 13 34 40 28 6 . Device 5 | . 4 11 11 9 4 . Storage 3 | . 8 . . . 4 4 Processor 9 | . 2 11 11 14 10 15 Energy Gun 8 | . 14 8 5 3 8 . Ballistic Gun 6 | . 14 9 . 7 5 10 Naked Turns 1 | . . . . . . 1 Heaviest Build 36 | 14 34 9 18 18 36 36 Greatest Support 89 | 26 26 16 18 19 89 83 Greatest Overweight (x) 5 | . 1 . . 1 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 10 10 Average Capacity 7 | 7 10 5 5 5 7 8 Most Carried 10 | 8 9 5 5 5 10 10 Average Carried 6 | 4 6 4 3 4 6 8 Final Capacity 10 | 8 5 5 5 5 10 5 Final Carried 10 | 6 5 3 5 5 10 4 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Gunner 17% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1261 | 239 84 201 69 30 638 . Remotely . | . . . . . . . Salvage Created 1336 | . 104 286 . 162 784 . Parts 109 | . 18 24 . 21 46 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 39 | . 3 15 . 6 15 . Guns 37 | . 3 15 . 5 14 . AOE 1 | . . . . 1 . . Classes Destroyed 12 | . 3 2 . . 7 . Worker 1 | . . . . . 1 . Builder 1 | . 1 . . . . . Recycler 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Drone 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 21 | . 3 10 . 4 4 . Grunt 8 | . . 4 . 1 3 . Sentry 3 | . . 1 . 1 1 . Specialist 4 | . . . . . 4 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 11 | . 3 11 . 5 3 . Combat Bots Only 11 | . 2 11 . 5 3 . Max Kills in Single Turn 2 | . 1 2 . 2 2 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 474 | . 15 148 18 40 246 7 Missed 185 | . 7 60 13 16 89 . Damage Taken 3835 | . 83 928 55 377 2105 287 Core 1279 | . 40 383 . 148 554 154 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 84 . 4 73 . . Volleys Fired 108 | . 7 30 . 10 61 . Largest 3 | . 2 2 . 2 3 . Hottest 135 | . 70 85 . 125 135 . Shots Fired 179 | . 14 50 . 11 103 1 Gun 174 | . 14 50 . 10 99 1 Cannon 5 | . . . . 1 4 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 82 | . 7 24 . 9 41 1 Thermal 79 | . 7 26 . 1 45 . Explosive . | . . . . . . . Electromagnetic 18 | . . . . 1 17 . Robot Hit Streak 15 | . 3 11 . 8 15 1 Robot Miss Streak 5 | . 4 5 . 1 3 . Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . . 3 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 136 | . 7 47 . 9 72 1 Core Hits 92 | . 5 39 . 7 40 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 2 . Burn 2 | . . . . 1 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2486 | . 92 623 . 230 1505 36 Guns 2364 | . 92 623 . 230 1396 23 Cannons 83 | . . . . . 83 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 39 | . . . . . 26 13 Kinetic 1013 | . 43 269 . 215 463 23 Thermal 1297 | . 49 354 . 15 879 . Explosive . | . . . . . . . Electromagnetic 137 | . . . . . 137 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 8 Average Corruption 5 | . . . . . 5 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . . . 30 3 Message Errors 7 | . . . . . 6 1 Matter Fused 8 | . . . . . 7 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 4 | . . . . . 4 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 1 1 Alerts 3 | . . . . . 3 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . . . 3 5 Shots . | . . . . . . . Rammed 6 | . . . . . 2 4 Targets Rammed 8 | . . . . . 4 4 Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 456 | . 62 197 . 21 456 . Average Temperature 117 | . 23 121 . 12 124 . Received Heat Transfer 942 | . 24 261 15 216 426 . Effects 6 | . . . . . 6 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . . 2 . Interference 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 2503 | . 148 440 . 111 1804 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 565 | . 118 565 328 347 309 102 Initial 223 | . . 49 223 127 157 72 Average 194 | . 48 308 257 214 205 80 Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 58 | 100 100 38 . 47 55 100 Level 1 36 | . . 19 100 52 44 . Level 2 4 | . . 42 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 1 . 12 . Investigation 7 | . . . 1 . 6 . Extermination 2 | . . . . . 2 . Reinforcement 5 | . . 1 . . 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 3 | . 1 2 . . . . Communications Jammed 17 | . . . . . 17 . Distress Signals 6 | . . . . . 6 . Times Spotted 129 | . 9 47 12 16 39 6 Peak Tracking Total 19 | . 4 19 10 7 5 6 Tactical Retreats 16 | . 1 6 2 2 5 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 16 | . 3 1 1 1 10 . Terminals 10 | . 3 1 . 1 5 . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 32 | . 4 2 1 2 23 . Successful 14 | . 3 2 1 1 7 . Failed 18 | . 1 . . 1 16 . Catastrophic 6 | . . . . 1 5 . Database Lockouts . | . . . . . . . Manual 13 | . 3 1 . 1 8 . Terminals 21 | . 4 2 . 2 13 . Fabricators 5 | . . . . . 5 . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 1 1 . 4 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Alert Level 3 | . . . . . 3 . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 1 . 1 2 . Terminals 4 | . 2 1 . 1 . . Assimilate 4 | . 2 1 . 1 . . Fabricators 1 | . . . . . 1 . Liberate 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Researchers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 12 | . 2 1 . 1 8 . Full Trace Events 6 | . . . . . 6 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 2135 | 66 163 248 54 94 1407 103 Spaces Moved 2354 | 55 201 430 130 157 1299 82 Core 4 | 3 . . . . . 1 Treads 21 | . . . . . 21 . Legs 336 | . . . . . 255 81 Wheels 120 | 52 68 . . . . . Hover 624 | . . . . . 624 . Flight 1249 | . 133 430 130 157 399 . Fastest Speed 23 | 50 37 31 31 29 23 100 Average Speed 66 | 88 59 32 32 33 82 116 Slowest Speed 455 | 100 105 37 34 117 455 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 17 | . . 10 2 3 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 45 43 46 25 32 69 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 2714 | 72 230 477 138 182 1525 90 Wait 52 | . . 2 . 2 48 . Move 2317 | 54 200 410 126 150 1295 82 Hop 15 | . . 9 1 3 2 . Pick Up 58 | 12 8 6 5 2 24 1 Fast Attach 40 | . 2 4 . 7 26 1 Attach 30 | 6 1 6 4 1 11 1 Detach 1 | . . . . . 1 . Swap 35 | . 5 5 2 2 21 . Drop 50 | . 7 5 . 5 32 1 Fire 108 | . 7 30 . 10 61 . Melee . | . . . . . . . Ram 6 | . . . . . 2 4 Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 5) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x2 416 | -9/Materials | Core integrity fell below 50% 428 | -9/Materials | Destroyed 11 combat bots 458 | -9/Materials | Lost 9 parts (1p6n2w) 466 | -9/Materials | Core integrity fell below 20% 474 | -9/Materials | Discovered new exit (range 12) 478 | -9/Materials | Entered Mines 492 | -9/Mines | Met a Derelict shopkeep closing up shop 529 | -9/Mines | Discovered new exit (range 11) 532 | -9/Mines | Entered Materials 532 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 578 | -8/Materials | Discovered new exit (range 18) 626 | -8/Materials | Entered Factory 626 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 637 | -7/Factory | Lost 3 parts (3n) 942 | -7/Factory | Lost 8 parts (2p5n1u) 1211 | -7/Factory | Build established: Mutant 1288 | -7/Factory | Core integrity fell below 50% 1675 | -7/Factory | Lost 6 parts (2p2n1u1w) 1929 | -7/Factory | Build established: Scavenger-Gunner 2033 | -7/Factory | Sucked down chute 2033 | -7/Factory | Entered Waste 2042 | -7/Waste | Spotted C-40 Crusher 2049 | -7/Waste | Spotted C-40 Crusher 2068 | -7/Waste | Spotted C-40 Crusher 2070 | -7/Waste | Spotted C-40 Crusher 2096 | -7/Waste | Spotted C-40 Crusher 2098 | -7/Waste | Spotted C-40 Crusher 2101 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2105 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2109 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2130 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2131 | -7/Waste | Core integrity fell below 20% 2133 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2135 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2136 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02109_ Imp. Carbon-fiber Leg destroyed. 02110_ Acquired Gravmag System. 02112_ VSS Leg crushed. 02112_ ECM Suite crushed. 02113_ Med. Storage Unit crushed. 02113_ Airjet crushed. 02115_ Lgt. Nuclear Core crushed. 02115_ Spear crushed. 02117_ Imp. Grenade Launcher crushed. 02130_ Hvy. Ion Cannon crushed. 02130_ Imp. Carbon-fiber Leg crushed. 02130_ Gravmag System destroyed. 02132_ Slammed into C-40 Crusher. 02133_ Mic. Nuclear Core crushed. 02133_ Targeting Computer crushed. 02134_ Identified Diametric Drive. 02135_ Broken Diametric Drive crushed. 02135_ Armor Integrity Analyzer crushed. 02135_ Slammed into C-40 Crusher. 02136_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????######??????######??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# | #??????????????????????? | | #??????# ######## ###????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# CC #????????????????????? | | #??????# CCCC #????????????????????? | | #??????# ########CCCC###????????????????????? | | #??????# #??????# CC=#??????????????????????? | | #??????#" #??????# CC@#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | ######## #??????# CC#??????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | ######## #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | ! #??????# ??????????????????????? | | #??????# ???????????????????????? | | #??????# ???????????????????????? | | #???????? ???????????????????????? | | ######## #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | ###?????? ??????????????????????????????????? | | ????????? ?????????????????????????????????? | | ????????? #????????????????????????????????? | | ????????? #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 65 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityFluxTerminator Manual? 0 Play Time 00:46:58 Cumulative 104.0 hours Start 2024.07.15 @ 19:42:53 End 2024.07.15 @ 20:40:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aebb095c-8305-4d08-9602-735694951239