Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 16:33:54

Player: Suikeina

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (92)      460
Value Destroyed (2784)     2784
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (572)                572
              TOTAL SCORE: 5496

 Bonus
-------
High Alert Combat Kills    572

 Cogmind 
---------
Core Integrity             147/550
Matter                     109/300
Energy                     27/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
    Medium Armor Plating
>          --- WEAPON (3) -------
     Heavy Assault Rifle
           Shock Bomb Launcher
>          --- INVENTORY (10) ---
           Wheel
   Compact Wheel
           Heat Sink
    Medium Storage Unit
     Light Armor Plating
  Improved Medium Laser
           EMP Blaster
           EMP Blaster
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Shock Bomb Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
           Wheel
   Compact Wheel
           Heat Sink
    Medium Storage Unit
     Light Armor Plating
  Improved Medium Laser
           EMP Blaster
           EMP Blaster
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             60   | 6   7   12  35  
  Power                    6    | 1   1   1   3   
    Engine                 6    | 1   1   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   3   3   11  
    Treads                 .    | .   .   .   .   
    Leg                    17   | 2   3   3   9   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   .   2   5   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   3   6   16  
    Energy Gun             9    | 1   .   3   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   1   1   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               10   | .   2   2   6   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 29   | .   1   4   24  
  Power                    5    | .   1   .   4   
  Propulsion               10   | .   .   2   8   
  Utility                  2    | .   .   .   2   
  Weapon                   12   | .   .   2   10  
  Highest Loss Streak      8    | .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   78  90  87  
  Engine                   10   | .   7   10  13  
  Leg                      26   | .   27  32  22  
  Device                   3    | .   .   .   6   
  Storage                  11   | .   14  15  9   
  Processor                3    | .   .   .   6   
  Protection               1    | .   .   2   2   
  Energy Gun               12   | .   12  12  13  
  Ballistic Gun            7    | .   8   11  4   
  Launcher                 6    | .   6   6   6   
Peak Build Rating          22   | 6   8   18  22  
  Average Rating           12   | 3   6   14  17  
  On Entrance              7    | .   6   8   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  15  30  33  
  Greatest Support         40   | 20  26  39  40  
  Greatest Overweight (x)  9    | .   3   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 6   8   9   10  
  Most Carried             10   | 5   8   10  10  
  Average Carried          6    | 1   5   7   6   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            9    | 3   7   8   9   

 Class Distribution 
--------------------
 42% | Mutant
 22% | Scavenger-Skirmisher
  9% | Scavenger-Tank
  8% | Scavenger-Mutant
  7% | Gunner
  5% | Scavenger-Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1549 | 260  277  228  784  
  Remotely                 .    | .    .    .    .    
Salvage Created            2462 | .    562  298  1602 
  Parts                    145  | .    35   30   80   
Haulers Intercepted        3    | .    .    1    2    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  61   | .   17  11  33  
  Guns                     27   | .   7   5   15  
  AOE                      34   | .   10  6   18  
Classes Destroyed          14   | .   5   4   5   
  Worker                   5    | .   1   .   4   
  Builder                  8    | .   1   .   7   
  Tunneler                 2    | .   1   .   1   
  Hauler                   3    | .   .   1   2   
  Recycler                 3    | .   .   .   3   
  Mechanic                 2    | .   .   .   2   
  Operator                 1    | .   .   1   .   
  Watcher                  7    | .   2   3   2   
  Swarmer                  10   | .   .   6   4   
  Grunt                    40   | .   17  3   20  
  Brawler                  2    | .   .   .   2   
  Duelist                  2    | .   .   .   2   
  Sentry                   6    | .   .   2   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           15   | .   8   5   15  
  Combat Bots Only         11   | .   7   3   11  
Max Kills in Single Turn   4    | .   4   4   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        319  | .    78   70   171  
  Missed                   92   | .    21   23   48   
Damage Taken               3391 | .    714  547  2130 
  Core                     605  | .    132  70   403  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  47   82   .    
Volleys Fired              166  | .    53   25   88   
  Largest                  3    | .    2    3    3    
  Hottest                  168  | .    80   132  168  
Shots Fired                367  | .    95   67   205  
  Gun                      300  | .    83   58   159  
  Cannon                   .    | .    .    .    .    
  Launcher                 67   | .    12   9    46   
  Special                  .    | .    .    .    .    
  Kinetic                  105  | .    38   25   42   
  Thermal                  195  | .    45   33   117  
  Explosive                60   | .    12   9    39   
  Electromagnetic          7    | .    .    .    7    
  Robot Hit Streak         11   | .    10   6    11   
  Robot Miss Streak        4    | .    2    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           183  | .    57   28   98   
  Core Hits                155  | .    38   23   94   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         10   | .    4    .    6    
    Burn                   10   | .    4    .    6    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           7468 | .    1720 913  4835 
  Guns                     2563 | .    690  442  1431 
  Cannons                  .    | .    .    .    .    
  Explosions               4862 | .    1028 471  3363 
  Melee                    .    | .    .    .    .    
  Ramming                  43   | .    2    .    41   
  Kinetic                  797  | .    291  134  372  
  Thermal                  2222 | .    581  308  1333 
  Explosive                4217 | .    846  471  2900 
  Electromagnetic          189  | .    .    .    189  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            120  | .    .    2    118  
  Projectiles              .    | .    .    .    .    
  Explosions               120  | .    .    2    118  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      224  | .    20   28   176  
  Shots                    9    | .    1    2    6    
  Rammed                   1    | .    .    .    1    
Targets Rammed             6    | .    1    .    5    
  Kicked                   5    | .    1    .    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        556  | .    126  386  556  
  Average Temperature      133  | .    35   121  187  
  Received Heat Transfer   1371 | .    381  126  864  
  Effects                  26   | .    .    2    24   
    Shutdowns              8    | .    .    .    8    
    Energy Bleed           4    | .    .    .    4    
    Interference           4    | .    .    2    2    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             14   | .    .    3    11   
  Heat Transferred         5208 | .    1580 666  2962 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1181 | .    486  575  1181 
  Initial                  242  | .    .    182  242  
  Average                  452  | .    248  391  675  
Maximum Alert Level        4    | .    2    2    4    
  Low Security (%)         17   | 100  33   8    .    
  Level 1                  35   | .    53   46   22   
  Level 2                  27   | .    13   45   32   
  Level 3                  15   | .    .    .    34   
  Level 4                  5    | .    .    .    11   
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          11   | .    4    .    7    
  Investigation            4    | .    3    .    1    
  Extermination            .    | .    .    .    .    
  Reinforcement            5    | .    1    .    4    
  Assault                  2    | .    .    .    2    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       2    | .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              88   | .   25  17  46  
  Peak Tracking Total      7    | .   5   7   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          15   | .   3   2   10  
  Max in Single Turn       3    | .   2   1   3   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   6   2   .   
  Terminals                7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   23  5   .   
  Successful               19   | .   15  4   .   
  Failed                   9    | .   8   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                22   | .   17  5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   11  4   .   
  Record                   8    | .   6   2   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   6   1   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          10   | .   10  .   .   
  Retrieved Matter         10   | .   10  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2108 | 106 667 399 936 
Spaces Moved               1183 | 123 407 239 414 
  Core                     87   | 80  2   .   5   
  Treads                   .    | .   .   .   .   
  Legs                     1079 | 43  405 239 392 
  Wheels                   17   | .   .   .   17  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 105 
  Average Speed            121  | 74  120 121 136 
  Slowest Speed            500  | 120 200 190 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 4   70  23  42  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   .   5   .   
Terrain Destroyed          392  | .   100 56  236 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      392  | .   100 56  236 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1535 | 137 491 298 609 
  Wait                     29   | .   5   5   19  
  Move                     1180 | 122 406 238 414 
  Hop                      .    | .   .   .   .   
  Pick Up                  67   | 9   13  11  34  
  Fast Attach              .    | .   .   .   .   
  Attach                   52   | 6   5   12  29  
  Detach                   7    | .   .   4   3   
  Swap                     8    | .   2   .   6   
  Drop                     20   | .   6   3   11  
  Fire                     166  | .   53  25  88  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     5    | .   1   .   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Discovered new exit (range 15)
  334 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Destroyed 7 combat bots
  614 | -10/Materials | Core integrity fell below 50%
  756 | -10/Materials | Discovered new exit (range 6)
  774 | -10/Materials | Entered another Materials area
  774 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1106 | -9/Materials  | Discovered new exit (range 15)
 1128 | -9/Materials  | Discovered new exit (range 11)
 1173 | -9/Materials  | Entered another Materials area
 1173 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1264 | -8/Materials  | Lost 3 parts (1n2w)
 1550 | -8/Materials  | Lost 3 parts (1p1n1w)
 1731 | -8/Materials  | Lost 8 parts (2p2n1u3w)
 1973 | -8/Materials  | First assault squad dispatched
 1980 | -8/Materials  | Core integrity fell below 50%
 2032 | -8/Materials  | Destroyed 11 combat bots
 2109 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02054_ K-01 Serf collects debris.
02056_ The unstable cave ceiling collapses.
02056_ K-01 Serf crushed by falling debris.
02056_ K-01 Serf destroyed.
02060_ Acquired Med. Storage Unit.
02064_ Acquired Shock Bomb Launcher.
02070_ The unstable cave ceiling collapses. <x3>
02074_ K-01 Serf collects debris.
02079_ The unstable cave ceiling collapses.
02081_ K-01 Serf collects debris.
02083_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02086_ Aluminum Leg destroyed.
02089_ Y-45 Defender IFF system glitched.
02089_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M010.
02092_ Lgt. Ion Engine destroyed.
02095_ Y-45 Defender IFF system glitched.
02100_ The unstable cave ceiling collapses. <x2>
02105_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#   ?????????#######   #????#####???????????? |
| ?????#   ???????????????#   #????### ####????????? |
| ?????#   ???????????????#   ######   #  ##???????? |
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| ??????   ???????????????#   ##      = [  ########? |
| ????????????????????????#   ##      =!             |
| ???????????????????????## =         [%# ########## |
| ???????????????????????#  %  #       [   #???????? |
| ???????????????????????#  =  #        #  #???????? |
| ???????????????????????#          !]] #  #???????? |
| ???????????????????????#    %#    ]]] ####???????? |
| ???????????? ##????????#     #        #??????????? |
| ????????????    #########   #[##     ####????????? |
| ???????????                 #      """  #????????? |
| ???????????                %#      """  #????????? |
| ??????????                         """  #????????? |
| ??????????                              #????????? |
| ??????????                  #           #????????? |
| ???????????     #########               #????????? |
| ????????????????????????#   #           #????????? |
| ????????????????????????#   #############????????? |
| ?????????????????########   #????????????????????? |
| ???????????????#        +   #????????????????????? |
| ???????????????# """    #   #????????????????????? |
| ???????????????? "R"  ??#   #????????????????????? |
| ???????????????? " "????#@  #????????????????????? |
| ???????????????#  ??????#     g  h???????????????? |
| ???????????????#????????#        g     ?????H????? |
| ????????????????????????+               ?????????? |
| ????????????????????????###########+####?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              NuclearHypercooledReplica
  Manual?         0
Play Time         00:45:05
  Cumulative      8.3 hours
  Start           2025.03.23 @ 15:48:09
  End             2025.03.23 @ 16:33:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3640569c-2a3f-4871-bc13-9f704a1c8566