Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 14:20:27 Player: Horse Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (249) 1245 Value Destroyed (7269) 7269 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2203) 2203 TOTAL SCORE: 15837 Bonus ------- High Alert Combat Kills 951 Follower Combat Kills 1353 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -901 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 2/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Gravity Neutralizing Apparatus Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Matter Compressor (250) Experimental Sensor Array Tactical Coordination Suite Thermal Defense Suite Long-range Tractor Beam Drone Bay (2/2) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Energy Well Experimental Signal Interpreter Makeshift Transmission Jammer Thermal Defense Suite > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Improved Titanium Leg Matter Compressor Gravity Neutralizing Apparatus Experimental Sensor Array Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Tactical Coordination Suite Recoil Stabilizer Kinecellerator Phase Shifter Medium Reactive Plating Hardlight Generator Long-range Tractor Beam Drone Bay Bomb Factory No. 2 Advanced EMP Blaster [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 1 . 2 . 1 . . . . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 266 | 6 7 5 27 1 25 44 8 16 3 2 26 82 14 Power 14 | . 1 . 2 . 1 2 . 1 . . 1 5 1 Engine 9 | . 1 . 2 . 1 2 . . . . . 2 1 Core 3 | . . . . . . . . 1 . . 1 1 . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 37 | 2 . 1 8 . . 8 . 3 . 1 3 9 2 Treads . | . . . . . . . . . . . . . . Leg 35 | 2 . 1 8 . . 8 . 3 . 1 3 7 2 Wheel 1 | . . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 122 | 2 2 . 7 . 10 11 7 7 2 1 15 47 11 Device 71 | . . . 1 . 1 3 4 4 2 . 15 34 7 Storage 14 | 2 2 . 2 . 3 1 . . . . . 3 1 Processor 9 | . . . 2 . . . 1 . . 1 . 3 2 Hackware 1 | . . . . . . 1 . . . . . . . Protection 27 | . . . 2 . 6 6 2 3 . . . 7 1 Artifact . | . . . . . . . . . . . . . . Weapon 93 | 2 4 4 10 1 14 23 1 5 1 . 7 21 . Energy Gun 24 | . . . 2 . 4 5 . . . . . 13 . Energy Cannon 4 | . . . 2 . . 2 . . . . . . . Ballistic Gun 47 | 2 1 3 6 . 7 12 1 3 . . 5 7 . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 16 | . 1 1 . 1 3 4 . 2 1 . 2 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 2 10 . . . . . 11 . Parts Lost 49 | . . 1 10 . 5 2 . 2 . . 1 13 15 Power 8 | . . . 2 . . . . 1 . . 1 2 2 Propulsion 13 | . . 1 3 . . 2 . 1 . . . 3 3 Utility 10 | . . . . . 1 . . . . . . 3 6 Weapon 18 | . . . 5 . 4 . . . . . . 5 4 Highest Loss Streak 15 | . . 1 3 . 1 2 . 1 . . 1 5 15 Average Slot Usage (%) 97 | . 85 84 95 88 95 99 98 99 100 100 99 98 87 Engine 3 | . . . 7 . 5 9 7 4 . . . 2 4 Core 2 | . . . . . . . . 2 7 7 6 1 . Leg 16 | . 28 28 21 22 18 17 15 15 15 15 15 12 11 Device 5 | . . . 1 . . 2 1 6 7 7 7 12 11 Storage 28 | . 28 28 25 33 27 30 30 30 30 30 30 26 21 Processor 5 | . . . 2 . . . . 7 7 7 7 11 13 Protection 3 | . . . 3 . 17 9 6 . . . . 1 2 Energy Gun 2 | . . . 1 11 3 . . . . . . 8 20 Ballistic Gun 22 | . 11 27 28 16 21 21 30 26 26 23 29 15 . Launcher 2 | . 8 . . 5 . 2 . 3 3 7 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 92 | 10 23 20 35 32 52 52 58 62 55 55 59 90 92 Greatest Support 52 | 20 20 20 30 26 26 42 20 30 30 30 35 52 36 Greatest Overweight (x) 6 | . 1 . 2 1 1 3 2 2 1 1 1 6 4 Average Overweight (x) 1 | . . . . 1 1 1 2 1 1 1 1 1 1 Largest Inventory Capacity 22 | 8 12 12 16 16 16 20 20 20 20 20 20 22 18 Average Capacity 17 | 5 11 12 13 16 16 17 20 20 20 20 20 19 16 Most Carried 20 | 2 12 12 16 16 16 20 20 20 20 20 20 20 18 Average Carried 17 | 1 8 11 12 15 14 17 18 19 19 19 19 19 16 Final Capacity 20 | 8 12 12 16 16 16 20 20 20 20 20 20 18 8 Final Carried 20 | 2 12 12 16 16 16 20 20 20 20 19 20 18 8 Class Distribution -------------------- 19% | Messiah-Skirmisher 16% | Scavenger-Skirmisher 11% | Scavenger-Tank 10% | Mutant 6% | Hauler-Mutant 6% | Messiah-Tank 5% | Gunner 5% | Messiah-Gunner 4% | Scavenger-Mutant 4% | Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Gunner | -8/Storage Scavenger-Tank | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Matter Collected 7329 | 264 7 225 1006 53 779 1003 234 376 79 . 703 2472 128 Remotely 1057 | . . . . . . 158 159 . . . 107 633 . Salvage Created 10748 | 58 167 152 1439 91 1161 2119 245 908 60 . 346 3676 326 Parts 529 | 2 14 12 89 9 69 119 14 26 1 . 13 150 11 Haulers Intercepted 14 | . 1 . 1 . 2 5 . . . . . 5 . Recyclers Shooed 16 | . . . 1 . 3 1 . . . . . 11 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 10 . . 32 . . Prevented 27 | . . . . . . . . 16 1 . 10 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 176 | . 6 4 28 20 20 33 4 15 1 . 6 34 5 Guns 96 | . 2 2 25 . 15 11 4 3 1 . 5 26 2 Cannons 8 | . . . 3 . . 5 . . . . . . . AOE 63 | . 4 2 . 20 5 16 . 11 . . 1 3 1 Classes Destroyed 22 | 1 5 1 4 1 1 3 . 1 . . 1 4 . Worker 15 | . 1 . 3 . . 3 . . . . . 8 . Builder 10 | . . . 1 . 1 1 . . . . . 7 . Tunneler 3 | . . 1 . 2 . . . . . . . . . Hauler 14 | . 1 . 1 . 2 5 . . . . . 5 . Recycler 18 | 1 . . 3 . 4 3 . . . . . 7 . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . . . . . . 2 1 . . . . . . Drone 1 | . . . . . . . . . . . . 1 . Watcher 3 | . 1 . 1 . 1 . . . . . . . . Swarmer 38 | . 4 . 8 6 7 4 . 2 . . 3 4 . Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 76 | . 2 4 12 . 9 17 3 8 1 . 3 14 3 Brawler 6 | . . . . . 1 1 . 2 . . . 2 . Duelist 3 | . . . . . . . . 2 . . . . 1 Protector 1 | . . . . . . 1 . . . . . . . Sentry 27 | . . . 8 . 3 9 1 1 . . . 5 . Hunter 3 | . . . . . . 1 . . . . . 2 . Programmer 7 | . . . . . . . . . . . . 6 1 Zionite 1 | . . . 1 . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . Assembled 14 | . . . . 14 . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 17 | 1 4 2 4 17 8 7 4 9 1 . 2 7 2 Combat Bots Only 17 | . 3 2 3 17 5 5 3 9 1 . 2 4 2 Max Kills in Single Turn 4 | 1 2 1 2 4 2 4 1 3 1 . 2 3 1 Gunslinging 1 | . . . . . . . . 1 . . . 1 . Exploded 4 | . 2 1 . 4 2 4 . 3 . . 1 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Damage Taken 9564 | . 122 264 1612 195 858 749 143 570 23 . 474 2406 2148 Core 1491 | . 12 28 311 50 126 40 . 42 23 . 9 264 586 Absorbed by Shields 491 | . . . . . . . . . . . . 90 401 Core Remaining (%) 70 | 100 . 84 . 9 . 69 . . . . 89 . . Volleys Fired 557 | 2 23 15 109 17 72 96 7 32 3 . 33 129 19 Largest 4 | 2 2 2 3 3 3 3 4 4 4 . 4 4 4 Hottest 268 | 40 50 50 114 86 108 146 103 111 119 . 119 268 240 Shots Fired 1534 | 4 42 30 324 21 190 234 28 59 6 . 120 433 43 Gun 1410 | 4 37 26 299 6 184 191 28 42 3 . 116 431 43 Cannon 52 | . . . 25 . . 27 . . . . . . . Launcher 72 | . 5 4 . 15 6 16 . 17 3 . 4 2 . Special . | . . . . . . . . . . . . . . Kinetic 1175 | 4 37 26 285 4 162 188 28 42 3 . 116 280 . Thermal 201 | . . . 39 . 10 30 . . . . . 122 . Explosive 30 | . 5 4 . 15 6 . . . . . . . . Electromagnetic 128 | . . . . 2 12 16 . 17 3 . 4 31 43 Robot Hit Streak 15 | 3 9 11 10 5 10 13 13 14 3 . 9 15 9 Robot Miss Streak 8 | 1 2 6 5 2 4 6 2 4 . . 7 8 2 Penetration Max 1 | . . . . . . . . . . . 1 1 . Secondary Targets 17 | . . . 5 . 2 . 2 1 . . 1 5 1 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 . . 1 1 1 Shots Hit Robots 853 | 3 34 17 180 8 104 132 19 21 3 . 63 247 22 Core Hits 444 | 2 16 11 62 39 55 69 10 30 2 . 25 108 15 Critical Hits 27 | . . . 2 . . 5 . . 1 . 1 17 1 Critical Kills 11 | . . . 1 . . 4 . . 1 . . 4 1 Critical Parts Destroyed 15 | . . . 1 . . . . . . . 1 13 . Melee Attacks 5 | . 5 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21453 | 19 662 390 2425 1263 1833 3593 298 1531 95 . 1360 7304 680 Guns 14149 | 19 192 164 1973 43 1389 1937 298 332 63 . 1193 6050 496 Cannons 532 | . . . 186 . . 346 . . . . . . . Explosions 6737 | . 470 226 266 1220 444 1310 . 1199 32 . 167 1254 149 Melee . | . . . . . . . . . . . . . . Ramming 35 | . . . . . . . . . . . . . 35 Kinetic 10699 | 19 192 164 1841 30 1226 1916 298 332 63 . 1193 3425 . Thermal 3995 | . 165 . 584 . 108 601 . 93 . . 13 2282 149 Explosive 2220 | . 305 226 . 1220 444 25 . . . . . . . Electromagnetic 4504 | . . . . 13 55 1051 . 1106 32 . 154 1597 496 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 . 1 1 1 1 8 8 Average Corruption 3 | . . . . . . 1 . 1 1 1 1 7 8 Corruption Purged . | . . . . . . . . . . . . . . Effects 88 | . . . . . . 5 . 3 2 1 2 63 12 Message Errors 19 | . . . . . . 2 . . . . 1 14 2 Matter Fused 18 | . . . . . . . . . . . . 14 4 Heat Flow Errors 5 | . . . . . . . . . . . . 4 1 Energy Discharges 5 | . . . . . . . . 1 2 1 . 1 . Parts Rejected 2 | . . . . . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . . . 1 . 2 . . 1 3 . Data Loss (major) 3 | . . . . . . . . . . . . 3 . Misfires 2 | . . . . . . . . . . . . 2 . Targeting Errors 23 | . . . . . . 2 . . . . . 18 3 Weapon Failures 4 | . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 354 | . 47 6 117 41 12 21 . 12 . . 7 86 5 Projectiles 2 | . . . . . . 2 . . . . . . . Explosions 352 | . 47 6 117 41 12 19 . 12 . . 7 86 5 Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 849 | . . 57 189 47 35 146 . 218 23 . . 79 55 Shots 23 | . . 2 2 1 1 5 . 9 1 . . 1 1 Rammed 7 | . . . . . . . . . . . . . 7 Targets Rammed 11 | . . . . . . . . . . . . . 11 Kicked 4 | . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . Highest Temperature 462 | . 1 9 315 . 333 340 239 131 64 . 305 462 256 Average Temperature 89 | . 1 5 72 . 95 88 95 56 36 . 80 99 118 Received Heat Transfer 2859 | . 42 99 486 . 432 252 66 108 . . 84 480 810 Effects 9 | . . . . . 2 2 . . . . . 5 . Energy Bleed 6 | . . . . . 1 2 . . . . . 3 . Interference 1 | . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 1 . 1 . . . 5 2 Combat Hostiles 8 | . . . . . . 1 . 1 . . . 4 2 Parts Fried 30 | . . . . . . 6 . 3 . . . 15 6 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 9 | . . . . . . 1 . . . . . 8 . Heat Transferred 5995 | . 200 . 816 . 259 1016 . 50 . . 50 3504 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . 7 . 2 . . 1 3 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Peak Influence 1007 | 5 207 262 519 315 475 611 288 . . . . 1007 833 Average Influence 360 | 1 104 123 272 195 294 341 163 . . . . 537 747 Maximum Alert Level 3 | . 1 1 2 1 2 2 1 . . . . 3 3 Low Security (%) 32 | 100 67 86 31 63 26 32 53 . . . . 14 . Level 1 33 | . 32 13 52 36 65 21 46 . . . . 24 . Level 2 19 | . . . 15 . 8 45 . . . . . 24 . Level 3 14 | . . . . . . . . . . . . 36 100 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 8 . 1 8 4 . . . 1 11 . Investigation 11 | . . . 4 . 1 3 1 . . . . 2 . Extermination 5 | . . . . . . . . . . . . 5 . Reinforcement 10 | . 1 . 4 . . 1 1 . . . . 3 . Assault 3 | . . . . . . 1 . . . . 1 1 . Garrison 5 | . . . . . . 3 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Distress Signals 7 | . 1 . . . 2 2 . . . . . 2 . Communications Jammed 1 | . . . . . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 296 | . 13 6 59 20 33 39 5 23 1 . 31 48 18 Peak Tracking Total 14 | . 4 3 8 14 5 5 3 9 1 . 7 6 12 Tactical Retreats 22 | . . . 3 2 1 5 . 5 . . 2 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Traps Triggered 9 | . . . 1 . . 4 . . . . . 4 . Indirectly 2 | . . . . . . 1 . . . . . 1 . Trap Hack Attempts 44 | . 44 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 8 | . 3 . . . . . 5 . . . . . . Reused 4 | . . . . . . . . . . . . 4 . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . 5 . Triggered 5 | . . . . . . . . . . . 1 4 . Fabricated Traps 5 | . . . . . . . . . . . . 5 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Machines Disabled 44 | . 5 3 4 7 3 8 5 1 . . . 8 . Max in Single Turn 4 | . 4 2 3 3 1 3 3 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Machines Accessed 50 | . 3 . 10 1 9 12 2 1 . 1 . 11 . Terminals 24 | . 2 . 5 1 4 10 2 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 8 | . . . 2 . 2 1 . . . . . 3 . Recycling Units 6 | . 1 . 1 . 1 . . . . . . 3 . Scanalyzers 7 | . . . 2 . 2 . . . . . . 3 . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 180 | . 8 . 40 4 44 48 10 1 . 3 . 22 . Successful 110 | . 2 . 24 2 34 26 5 1 . 3 . 13 . Failed 70 | . 6 . 16 2 10 22 5 . . . . 9 . Catastrophic 7 | . . . 2 . . 4 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 83 | . 6 . 19 2 10 14 5 . . . . 27 . Terminals 99 | . 6 . 23 4 16 40 10 . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 24 | . . . 6 . 8 4 . . . . . 6 . Recycling Units 12 | . 2 . 3 . 2 . . . . . . 5 . Scanalyzers 34 | . . . 8 . 18 . . . . . . 8 . Garrison Access 5 | . . . . . . 4 . . . . . 1 . Terminal Hacks 42 | . . . 8 2 6 19 3 1 . 3 . . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 5 | . . . . . . 2 . . . 3 . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . . Open Door 6 | . . . . . . 5 . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . Unreport Threat 7 | . . . 2 1 . 4 . . . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . Hauler Manifests 3 | . . . 2 . . 1 . . . . . . . Zone Layout 4 | . . . 1 1 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 19 | . . . 5 . 6 4 . . . . . 4 . Scan Component 12 | . . . 3 . 4 2 . . . . . 3 . Repair 7 | . . . 2 . 2 2 . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . Retrieve Components 2 | . . . . . . . . . . . . 2 . Scanalyzer 28 | . . . 6 . 18 . . . . . . 4 . Insert Component 13 | . . . 3 . 8 . . . . . . 2 . Analyze 15 | . . . 3 . 10 . . . . . . 2 . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 36 | . 4 . 10 . 12 4 6 . . . . . . Terminals 12 | . 2 . 3 . 3 2 2 . . . . . . Track 1 | . . . . . . . 1 . . . . . . Botnet 9 | . 2 . 2 . 2 2 1 . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . Reject 2 | . . . 1 . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 8 1 9 12 2 . . . . 11 . Full Trace Events 10 | . 1 . 2 . 1 3 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 12 . 7 2 . . . 3 . 2 . Parts Built 1 | . . . . . . . . . . . . 1 . Matter 285 | . . . . . . . . . . . . 285 . Time 76 | . . . . . . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . Parts Repaired 7 | . . . 2 . 2 2 . . . . . 1 . Time 285 | . . . 85 . 70 118 . . . . . 12 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . . . 13 . Parts Scanalyzed 13 | . . . 3 . 8 . . . . . . 2 . Part Schematics Acquired 12 | . . . 3 . 7 . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . 12 . Programmers 12 | . . . . . . . . . . . . 12 . Robots Rewired 4 | . . . . . . . . 2 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Total Allies 20 | . . 3 . . . . . 2 . 7 2 6 . Largest Group 7 | . . 3 3 . . . . 2 . 7 7 3 . Highest-Rated Group 232 | . . 72 72 . . . . 32 . 232 232 210 . Highest-Rated Ally 70 | . . 31 31 . . . . 16 . 41 41 70 . Zionite Dispatches 3 | . . . . . . . . . . . . 3 . Light 2 | . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . . 1 . Total Orders 101 | . . . . . . 3 1 . 26 . 30 37 4 STAY 15 | . . . . . . . . . 3 . 7 4 1 GOTO 23 | . . . . . . 1 . . 5 . 6 9 2 FOLLOW 31 | . . . . . . 1 . . 7 . 10 12 1 EXPLORE 32 | . . . . . . 1 1 . 11 . 7 12 . Ally Attacks 235 | . . 10 40 . . . . 5 . . 93 87 . Total Damage 5022 | . . 147 710 . . . . 64 . . 2133 1968 . Kills 48 | . . 3 8 . . . . 1 . . 21 15 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 2 2 . 2 . . Drone Launches 12 | . . . . . . 4 . . 2 . . 6 . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 5 . Main Access 1 | . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Turns Passed 16949 | 62 500 699 1932 442 1212 1805 296 2177 796 1931 1276 3572 249 Spaces Moved 9174 | 41 290 523 978 258 617 814 139 1223 511 1266 695 1731 88 Core 11 | 7 . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . Legs 9103 | 34 290 523 978 258 617 814 139 1223 511 1266 695 1671 84 Wheels 60 | . . . . . . . . . . . . 60 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 180 150 150 150 150 120 50 Average Speed 150 | 108 120 120 149 150 150 151 180 165 150 150 150 154 148 Slowest Speed 250 | 120 150 120 180 150 150 210 180 180 150 150 150 210 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 64 | 3 67 98 86 45 41 94 6 93 90 89 94 63 27 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . . 1 . 4 . Known Exits Taken 9 | . . . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . Scrap Searched 12 | . . 1 . 1 . . . 3 4 2 1 . . Spaces Dug 2 | . . . . . . . . . . . . 2 . Terrain Destroyed 470 | . 41 13 42 127 41 65 38 13 . . 10 71 9 Melee . | . . . . . . . . . . . . . . Projectile 21 | . . . . . . . . . . . 6 15 . AOE 449 | . 41 13 42 127 41 65 38 13 . . 4 56 9 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Gar Total 11270 | 52 400 566 1220 294 758 1259 173 1330 538 1300 864 2347 169 Wait 904 | 2 20 16 66 17 26 260 17 30 12 23 84 306 25 Move 9162 | 40 289 522 977 257 616 813 138 1222 510 1265 694 1731 88 Hop . | . . . . . . . . . . . . . . Pick Up 111 | 2 9 4 19 1 7 17 3 5 5 4 3 29 3 Fast Attach 85 | 6 1 1 14 . 9 19 . 2 . . 1 28 4 Attach 35 | . . 1 7 . 5 1 2 1 1 . . 12 5 Detach 21 | . 1 . 5 . 3 1 . . . . . 8 3 Swap 146 | . 6 3 6 1 11 24 6 13 2 2 25 42 5 Drop 131 | . 2 4 17 1 9 26 . 7 5 6 4 44 6 Fire 557 | 2 23 15 109 17 72 96 7 32 3 . 33 129 19 Melee 5 | . 5 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . 11 Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 . Rewire 38 | . . . . . . . . 18 . . 20 . . Trap 49 | . 44 . . . . . . . . . . 5 . Miscellaneous 5 | . . . . . . 2 . . . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Gar) -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 470 | -10/Materials | Discovered new exit (range 5) 542 | -10/Materials | Discovered new exit (range 10) 563 | -10/Materials | Entered Mines 882 | -10/Mines | Discovered new exit (range 4) 883 | -10/Mines | Escorted by a lone wolf Derelict 927 | -10/Mines | Discovered new exit (range 8) 1057 | -10/Mines | Learned 8 Materials zone layouts 1262 | -10/Mines | Entered Materials 1262 | -9/Materials | Accompanied by 3 allies 1262 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1263 | -9/Materials | Identified exit to Materials 1267 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1588 | -9/Materials | Build established: Gunner 1654 | -9/Materials | Discovered new exit (range 16) 1784 | -9/Materials | Identified exit to Mines 2082 | -9/Materials | Lost 3 parts (1p1n1w) 2329 | -9/Materials | Repaired Med. Armor Plating 2354 | -9/Materials | Core integrity fell below 50% 2443 | -9/Materials | Discovered exit to Materials (range 15) 2725 | -9/Materials | Lost 3 parts (1p1n1w) 2931 | -9/Materials | Repaired Broken Recoil Stabilizer? 2954 | -9/Materials | Discovered exit to Materials (range 15) 3194 | -9/Materials | Entered Mines 3322 | -9/Mines | Discovered exit to Materials (range 15) 3337 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3343 | -9/Mines | Found Prototype Device 3484 | -9/Mines | Assembled infested the area 3491 | -9/Mines | Core integrity fell below 20% 3524 | -9/Mines | Destroyed 17 combat bots 3636 | -9/Mines | Entered Materials 3636 | -8/Materials | Evolved 2 slots: Utility x2 3802 | -8/Materials | Discovered new exit (range 7) 3837 | -8/Materials | Repaired Carbon-fiber Leg 3870 | -8/Materials | Repaired Med. Armor Plating 4124 | -8/Materials | Discovered new exit (range 5) 4133 | -8/Materials | Identified exit to Storage 4272 | -8/Materials | Identified Exp. Sensor Array 4442 | -8/Materials | Discovered new exit (range 16) 4558 | -8/Materials | Build established: Scavenger-Tank 4848 | -8/Materials | Entered Storage 5477 | -8/Storage | Garrison activated, responded to threat 5689 | -8/Storage | Discovered new exit (range 15) 5822 | -8/Storage | Repaired Exp. Sensor Array 5861 | -8/Storage | Repaired Reflective Plating 5891 | -8/Storage | Build established: Tank 6048 | -8/Storage | First assault squad dispatched 6457 | -8/Storage | Build established: Hauler-Gunner 6653 | -8/Storage | Entered Factory 6653 | -7/Factory | Accompanied by 1 ally 6653 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6814 | -7/Factory | Garrison activated, responded to threat 6869 | -7/Factory | Discovered new exit (range 9) 6915 | -7/Factory | Identified exit to Lower Caves 6949 | -7/Factory | Entered Lower Caves 6979 | -7/Lower Caves | Encountered a Warlord checkpoint 7405 | -7/Lower Caves | Build established: Hauler-Mutant 8114 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8176 | -7/Lower Caves | Destroyed 9 combat bots 8468 | -7/Lower Caves | Learned Factory non-interactive machine intel 8659 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8739 | -7/Lower Caves | Discovered new exit (range 3) 8744 | -7/Lower Caves | Identified exit to Lower Caves 8789 | -7/Lower Caves | Learned Factory emergency access door positions 9126 | -7/Lower Caves | Entered another Lower Caves area 9205 | -7/Lower Caves | Discovered new exit (range 4) 9211 | -7/Lower Caves | Identified exit to Factory 9353 | -7/Lower Caves | Build established: Scavenger-Mutant 9396 | -7/Lower Caves | Learned 12 Factory zone layouts 9727 | -7/Lower Caves | Learned Factory emergency access door positions 9785 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9801 | -7/Lower Caves | Discovered new exit (range 19) 9844 | -7/Lower Caves | Identified exit to Zion 9922 | -7/Lower Caves | Entered Zion 9922 | -7/Zion | Accompanied by 2 allies 10072 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10122 | -7/Zion | Discovered new exit (range 18) 10254 | -7/Zion | System corruption cleaned by Quarantine Array 10428 | -7/Zion | Learned Factory fabricator intel 10432 | -7/Zion | Learned Factory emergency access door positions 10728 | -7/Zion | Learned location of Warlord (-4) 10830 | -7/Zion | Gained Derelict followers 11170 | -7/Zion | Found Prototype Device 11395 | -7/Zion | Imprinted 11398 | -7/Zion | Declared Zion's savior 11694 | -7/Zion | Build established: Messiah-Skirmisher 11828 | -7/Zion | Identified exit to Proximity Caves 11853 | -7/Zion | Entered Proximity Caves 11853 | -6/Proximity Caves | Accompanied by 9 allies 11909 | -6/Proximity Caves | Learned Factory interactive machine intel 12601 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13129 | -6/Proximity Caves | Entered Factory 13129 | -6/Factory | Accompanied by 3 allies 13129 | -6/Factory | Evolved 2 slots: Utility x2 13130 | -6/Factory | Identified exit to Factory 13132 | -6/Factory | Loaded intel: 210 non-interactive machine locations 13133 | -6/Factory | Loaded intel: 46 interactive machine locations 13134 | -6/Factory | Loaded intel: 6 fabricator locations 13638 | -6/Factory | Retrieved Zion intel report: Main Access 13639 | -6/Factory | Zion Light squad teleported in 13848 | -6/Factory | Spotted B-75 Beast 13859 | -6/Factory | Allies destroyed B-75 Beast 13881 | -6/Factory | Found Prototype Processor 13881 | -6/Factory | Identified Exp. Signal Interpreter 14032 | -6/Factory | Retrieved Zion intel report: Trap Installations 14263 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 14270 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 14271 | -6/Factory | Zion Recon squad teleported in 14320 | -6/Factory | Retrieved Zion intel report: Guard Positions 14321 | -6/Factory | Zion Light squad teleported in 14336 | -6/Factory | Identified Bomb Factory No. 2 14532 | -6/Factory | Repaired Imp. Weapon Shielding 14677 | -6/Factory | Terminal network hard line cut 14754 | -6/Factory | Fabricated Exp. Sensor Array (x1) 15229 | -6/Factory | First assault squad dispatched 15458 | -6/Factory | Lost 5 parts (1p1n1u2w) 15931 | -6/Factory | Found Exp. Signal Interpreter 16029 | -6/Factory | Build established: Messiah-Tank 16445 | -6/Factory | Build established: Messiah-Skirmisher 16701 | -6/Factory | Identified exit to Garrison 16701 | -6/Factory | Entered Garrison 16701 | -6/Garrison | Accompanied by 1 ally 16848 | -6/Garrison | Triggered checkpoint 16849 | -6/Garrison | Triggered checkpoint 16852 | -6/Garrison | Spotted B-75 Beast 16906 | -6/Garrison | Core integrity fell below 50% 16939 | -6/Garrison | Core integrity fell below 20% 16950 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16914_ Slammed into G-50 Soldier. 16915_ Kicked G-50 Soldier out of the way. 16916_ Acquired Adv. Heat Sink. 16918_ Slammed into G-50 Soldier. 16918_ G-50 Soldier knocked back. 16919_ Dropped Med. Storage Unit. 16919_ Kicked G-50 Soldier out of the way. 16921_ Knocked back. 16927_ System corrupted: Arm. Leg rejected. 16927_ Acquired Arm. Leg. 16931_ Carbon-fiber Leg destroyed. 16941_ Arm. Leg destroyed. 16942_ Dropped Kinecellerator. 16943_ Discarded Broken Exp. Signal Interpreter. 16944_ Adv. Heat Sink destroyed. 16945_ Dropped Lrg. Storage Unit. 16946_ Mak. Transmission Jammer destroyed. 16946_ Phase Shifter destroyed. 16948_ Dropped Hardlight Generator. 16948_ Acquired Exp. Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# ?#""""######???????????????????????????? | | ??????# ####????????????????????????? | | ??????# ?????????????????????????? | | ??????# ? ??????????????????????????? | | ??????# ?# ## #???????????????????????????? | | ????### ## ## #???????????????????????????? | | ????# "???????????????????????????? | | ????# "???????????????????????????? | | ????# "???????????????????????????? | | ????? "???????????????????????????? | | ??????#^ ^## ## #???????????????????????????? | | ####### ^ ## g ## ###########?????????????????? | | g g g !! #?????????????????? | | BB gY ! @ #?????????????????? | | ####+## BB g ######## #?????????????????? | | ???# ## ## ######???????????????????????????? | | #### #?#!!## #????????????????????????????????? | | %###%[#######????????????????????????????????? | | ???# %!+=*#??????????????????????????????????????? | | #### ##%!=#??????????????????????????????????????? | | # #%" "[]#??????????????????????????????????????? | | ##""""## #??????????????????????????????????????? | | = % #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###"""#####??????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 30 Resistance: TH 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 8 Offensive Hacking 10 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Recoil Stabilizer | -9/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Maneuvering Thrusters | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Recalibrator | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Gauss Rifle | -8/Storage | Hacked Focal Shield | -8/Storage | Hacked Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -6/Factory | Scanalyzed Thermal Defense Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -8/Storage | Hacked Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeChipCorpse Manual? 0 Play Time 02:42:16 Cumulative 856.6 hours Start 2020.01.02 @ 11:15:43 End 2020.01.02 @ 14:20:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 318 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46512561-11cc-4908-9df5-0a744a7115bd