Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.12 @ 01:20:36

Player: KTG-V3

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (126)     630
Value Destroyed (3597)     3597
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 7141

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      173
Friendly Fire              -231

 Cogmind 
---------
Core Integrity             502/700
Matter                     299/300
Energy                     300/300
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (220) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
          Micro Nuclear Core
>               --- PROPULSION (3) ---
                Titanium-Carbon Exoskeleton
>               --- UTILITY (5) ------
        Armored Scrap Engine
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (3) -------
      Precision Shock Rifle
   High-powered Thermal Construct/G
                Thermal Particle Construct/G
>               --- INVENTORY (20) ---
          Light Deuterium Engine
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Seismic Detector
                Seismic Detector
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
         Medium Reactive Plating
       Improved Shield Generator
       Improved Shield Generator
                Hacking Suite
                Hacking Suite
                Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion-Deuterium Engine
>               --- PROPULSION -------
                Titanium-Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Cooling System
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Plasma Cannon
   High-powered Thermal Construct/G
                Thermal Particle Construct/G
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Matter Pod
   Experimental Sensor Array
                Seismic Detector
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Shield Generator
          Heavy Ion Cannon
                Rocket Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Airjet
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Constructs
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             98   | 6   25  5   1   3   26  32  
  Power                    14   | 1   4   .   .   1   3   5   
    Engine                 11   | 1   4   .   .   1   2   3   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   10  .   .   1   8   6   
    Treads                 13   | 2   7   .   .   1   3   .   
    Leg                    12   | .   3   .   .   .   5   4   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  33   | 1   6   3   1   1   9   12  
    Device                 17   | .   4   3   .   1   3   6   
    Storage                6    | 1   1   .   1   .   2   1   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   4   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   5   2   .   .   6   9   
    Energy Gun             2    | .   .   .   .   .   1   1   
    Energy Cannon          11   | .   .   .   .   .   4   7   
    Ballistic Gun          5    | 2   3   .   .   .   .   .   
    Ballistic Cannon       3    | .   2   1   .   .   .   .   
    Launcher               3    | .   .   1   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   1   2   
Parts Lost                 9    | .   3   .   .   .   .   6   
  Power                    3    | .   1   .   .   .   .   2   
  Propulsion               1    | .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   1   .   .   .   .   2   
  Highest Loss Streak      2    | .   2   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 100 99  98  65  
  Engine                   9    | .   13  14  14  14  5   6   
  Core                     1    | .   .   .   .   .   3   1   
  Treads                   11   | .   23  28  28  28  3   .   
  Leg                      9    | .   4   .   .   .   22  9   
  Device                   15   | .   12  14  14  13  18  16  
  Storage                  10   | .   14  14  14  14  9   7   
  Protection               3    | .   .   .   .   .   8   4   
  Energy Gun               1    | .   .   .   .   .   1   3   
  Energy Cannon            7    | .   .   .   .   .   22  7   
  Ballistic Gun            3    | .   27  .   .   .   .   .   
  Ballistic Cannon         9    | .   .   28  28  28  3   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             119  | 14  22  22  32  33  119 76  
  Greatest Support         60   | 40  40  40  40  40  60  59  
  Greatest Overweight (x)  2    | 1   .   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  25  20  
  Average Capacity         14   | 7   8   10  12  15  15  17  
  Most Carried             18   | 7   9   10  11  14  16  18  
  Average Carried          12   | 4   8   9   10  13  14  13  
  Final Capacity           20   | 8   10  10  15  15  15  20  
  Final Carried            18   | 7   9   10  11  14  15  18  
Scrap Engine Consumption   81   | .   .   .   .   .   .   81  
  Constructs Created       7    | .   .   .   .   .   .   7   
  Constructs Modified      20   | .   .   .   .   .   .   20  

 Class Distribution 
--------------------
 47% | Mutant
 24% | Construct
 21% | Tank

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -10/Exiles
    Mutant | -9/Mines
      Tank | -8/Materials
 Construct | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2503 | 290  698  341  10   88   431  645  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5186 | 139  828  272  .    16   1562 2369 
  Parts                    244  | 6    42   16   .    4    73   103  
Haulers Intercepted        11   | .    2    .    .    .    5    4    
Recyclers Shooed           4    | .    2    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  84   | .   13  5   .   2   25  39  
  Guns                     25   | .   13  .   .   .   .   12  
  Cannons                  52   | .   .   2   .   2   25  23  
  AOE                      5    | .   .   3   .   .   .   2   
Classes Destroyed          14   | 2   5   .   .   .   4   3   
  Worker                   7    | .   1   1   .   .   2   3   
  Builder                  3    | .   .   .   .   .   1   2   
  Tunneler                 5    | 3   .   2   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   5   4   
  Recycler                 11   | 1   2   3   .   .   2   3   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  5    | .   2   .   .   .   2   1   
  Swarmer                  17   | .   3   3   .   2   6   3   
  Grunt                    46   | .   10  2   .   .   13  21  
  Sentry                   9    | .   .   .   .   .   5   4   
  Hunter                   4    | .   .   .   .   .   1   3   
  Programmer               5    | .   .   .   .   .   .   5   
  Assembled                3    | .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 4   6   3   .   1   4   4   
  Combat Bots Only         6    | .   6   3   .   1   4   3   
Max Kills in Single Turn   3    | 1   1   3   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               4395  | .    805  157  .    63   832  2538 
  Core                     444   | .    126  .    .    14   106  198  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1011  | .    66   .    .    .    82   863  
Core Remaining (%)         74    | 100  .    .    .    44   80   .    
Volleys Fired              348   | 5    81   13   .    6    88   155  
  Largest                  3     | 2    2    2    .    2    3    3    
  Hottest                  214   | 40   46   70   .    70   205  214  
Shots Fired                776   | 10   162  25   .    12   242  325  
  Gun                      271   | 10   162  .    .    .    14   85   
  Cannon                   501   | .    .    24   .    12   228  237  
  Launcher                 4     | .    .    1    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  272   | 10   162  24   .    12   28   36   
  Thermal                  490   | .    .    .    .    .    214  276  
  Explosive                4     | .    .    1    .    .    .    3    
  Electromagnetic          10    | .    .    .    .    .    .    10   
  Robot Hit Streak         14    | 7    11   10   .    6    14   14   
  Robot Miss Streak        6     | .    6    2    .    2    6    6    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           482   | 7    102  17   .    7    141  208  
  Core Hits                186   | 5    39   10   .    2    51   79   
  Critical Kills           2     | .    .    .    .    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         2     | .    .    .    .    .    .    2    
    Meltdown               2     | .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11594 | 84   1358 404  .    151  3628 5969 
  Guns                     3154  | 84   1358 .    .    .    150  1562 
  Cannons                  7930  | .    .    273  .    151  3473 4033 
  Explosions               486   | .    .    112  .    .    .    374  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  24    | .    .    19   .    .    5    .    
  Kinetic                  2777  | 84   1358 273  .    151  287  624  
  Thermal                  8223  | .    .    .    .    .    3336 4887 
  Explosive                486   | .    .    112  .    .    .    374  
  Electromagnetic          84    | .    .    .    .    .    .    84   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    2    5    
  Average Corruption       2     | .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  68    | .    .    .    .    .    24   44   
    Message Errors         17    | .    .    .    .    .    5    12   
    Matter Fused           18    | .    .    .    .    .    8    10   
    Heat Flow Errors       8     | .    .    .    .    .    2    6    
    Energy Discharges      5     | .    .    .    .    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    4    6    
    Misfires               3     | .    .    .    .    .    2    1    
    Alerts                 2     | .    .    .    .    .    1    1    
    Weapon Failures        4     | .    .    .    .    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            193   | .    .    10   .    .    85   98   
  Projectiles              193   | .    .    10   .    .    85   98   
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    4    .    2    2    1    
  Impact                   1     | .    .    1    .    .    .    .    
  Kinetic                  7     | .    .    2    .    2    2    1    
  Secondary                1     | .    .    1    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    
  Rammed                   4     | .    .    4    .    .    .    .    
Targets Rammed             8     | .    .    6    .    .    2    .    
  Kicked                   2     | .    .    .    .    .    2    .    
  Crushed                  2     | .    .    2    .    .    .    .    
Highest Temperature        381   | .    6    .    .    .    194  381  
  Average Temperature      82    | .    5    .    .    .    48   97   
  Received Heat Transfer   1744  | .    441  78   .    .    360  865  
  Effects                  3     | .    .    .    .    .    .    3    
    Shutdowns              1     | .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    2    
  Parts Melted             24    | .    .    .    .    .    7    17   
  Heat Transferred         11563 | .    .    .    .    .    4810 6753 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             699  | 20  346 97  .   162 394 699 
  Initial                  65   | .   13  7   .   .   27  65  
  Average                  175  | 9   138 40  .   78  181 254 
Maximum Alert Level        2    | .   1   .   .   .   1   2   
  Low Security (%)         75   | 100 83  100 .   100 73  60  
  Level 1                  13   | .   16  .   .   .   26  11  
  Level 2                  11   | .   .   .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   .   .   2   12  
  Investigation            5    | .   1   .   .   .   1   3   
  Extermination            5    | .   .   .   .   .   .   5   
  Reinforcement            6    | .   1   .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           9    | .   1   .   .   .   3   5   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              139  | .   30  5   .   6   34  64  
  Peak Tracking Total      9    | .   7   3   .   3   4   9   
  Tactical Retreats        7    | .   3   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   1   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   .   .   .   2   3   3   
  Max in Single Turn       1    | .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          28   | .   8   .   1   .   8   11  
  Terminals                14   | .   5   .   .   .   4   5   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          3    | .   1   .   .   .   1   1   
  Recycling Units          4    | .   2   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                95   | .   23  .   23  .   22  27  
  Successful               60   | .   11  .   23  .   14  12  
  Failed                   34   | .   11  .   .   .   8   15  
    Catastrophic           5    | .   3   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   28   | .   15  .   .   .   9   4   
  Terminals                43   | .   18  .   .   .   16  9   
  Fabricators              7    | .   .   .   .   .   .   7   
  Repair Stations          9    | .   3   .   .   .   2   4   
  Recycling Units          5    | .   2   .   .   .   3   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   
  Garrison Access          3    | .   .   .   .   .   1   2   
Terminal Hacks             39   | .   6   .   23  .   6   4   
  Record                   23   | .   .   .   23  .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   
  Locate Traps             2    | .   1   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   2   .   .   .   2   1   
  Scan Component           3    | .   1   .   .   .   1   1   
  Repair                   2    | .   1   .   .   .   1   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Components      4    | .   2   .   .   .   2   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   
  Insert Component         3    | .   .   .   .   .   .   3   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   1   .   .   .   2   .   
  Terminals                3    | .   1   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   1   .   
    Botnet                 2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   
Hacking Detections         22   | .   5   .   .   .   6   11  
  Full Trace Events        7    | .   3   .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   51  
  Total Part Build Rating  1    | .   .   .   .   .   .   1   
Parts Repaired             2    | .   1   .   .   .   1   .   
  Time                     57   | .   13  .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     28   | .   18  .   .   .   10  .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   5   .   .   .   .   
  Largest Group            4    | .   .   4   4   3   2   .   
  Highest-Rated Group      53   | .   .   53  53  40  32  .   
  Highest-Rated Ally       31   | .   .   31  16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   4   .   13  15  .   
  Total Damage             373  | .   .   63  .   143 167 .   
  Kills                    9    | .   .   .   .   7   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               10275 | 149  1285 1139 623  935  2283 3861 
Spaces Moved               4854  | 77   605  648  382  570  928  1644 
  Core                     4     | 4    .    .    .    .    .    .    
  Treads                   2373  | 73   532  648  382  570  168  .    
  Legs                     2313  | .    73   .    .    .    760  1480 
  Wheels                   164   | .    .    .    .    .    .    164  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  120  115  
  Average Speed            168   | 154  155  160  160  160  184  172  
  Slowest Speed            263   | 160  160  160  160  160  260  263  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    89   99   59   98   59   42   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    
Spaces Dug                 1     | .    .    .    .    .    1    .    
Terrain Destroyed          110   | .    .    5    .    .    59   46   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               88    | .    .    .    .    .    59   29   
  AOE                      22    | .    .    5    .    .    .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      6295 | 94   795  722  395  580  1328 2381 
  Wait                     825  | .    54   44   9    .    227  491  
  Move                     4848 | 76   604  647  381  569  927  1644 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  64   | 7    11   2    2    1    25   16   
  Fast Attach              38   | 6    5    3    .    1    11   12   
  Attach                   20   | .    4    .    .    .    4    12   
  Detach                   13   | .    1    1    .    .    .    11   
  Swap                     40   | .    16   2    1    2    11   8    
  Drop                     91   | .    19   4    2    1    33   32   
  Fire                     348  | 5    81   13   .    6    88   155  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    2    .    
  Crush                    6    | .    .    6    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
   150 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   524 | -10/Materials | Core integrity fell below 50%
   806 | -10/Materials | Discovered new exit (range 16)
   852 | -10/Materials | Identified exit to Mines
   909 | -10/Materials | Discovered new exit (range 10)
  1115 | -10/Materials | Discovered exit to Mines (range 12)
  1187 | -10/Materials | Repaired Lgt. Treads
  1197 | -10/Materials | Central database locked down
  1252 | -10/Materials | Discovered new exit (range 11)
  1435 | -10/Materials | Entered Mines
  1437 | -10/Mines     | Met a Derelict bent on vengeance
  1520 | -10/Mines     | Learned Materials terminal intel
  1649 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1649 | -10/Mines     | Discovered new exit (range 5)
  2168 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2172 | -10/Mines     | Found Prototype Device
  2172 | -10/Mines     | Identified Exp. Sensor Array
  2192 | -10/Mines     | Discovered new exit (range 5)
  2343 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2358 | -10/Mines     | Discovered new exit (range 6)
  2574 | -10/Mines     | Entered Exiles
  2574 | -10/Exiles    | Accompanied by 4 allies
  2621 | -10/Exiles    | Met 8R-AWN
  2648 | -10/Exiles    | Met EX-HEX
  2707 | -10/Exiles    | Met EX-DEC
  2842 | -10/Exiles    | Learned location of Zion (-7)
  2922 | -10/Exiles    | Discovered new exit (range 14)
  3197 | -10/Exiles    | Entered Mines
  3197 | -9/Mines      | Accompanied by 3 allies
  3271 | -9/Mines      | Discovered new exit (range 7)
  3313 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3651 | -9/Mines      | Learned 2 Materials zone layouts
  3893 | -9/Mines      | Discovered new exit (range 8)
  4132 | -9/Mines      | Entered Materials
  4132 | -8/Materials  | Accompanied by 2 allies
  4132 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4134 | -8/Materials  | Loaded intel: 12 terminal locations
  4791 | -8/Materials  | Discovered new exit (range 8)
  5005 | -8/Materials  | Build established: Tank
  5287 | -8/Materials  | Discovered new exit (range 3)
  6175 | -8/Materials  | Repaired Imp. Carbon-fiber Leg
  6415 | -8/Materials  | Entered Factory
  6415 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  6416 | -7/Factory    | Found Scrap Engine
  6510 | -7/Factory    | Identified exit to Lower Caves
  7817 | -7/Factory    | Build established: Construct
  8179 | -7/Factory    | Assembled infested ambush trap array
  8644 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 10276 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10165_ ALERT: Rogue bot located, Programmers report to Factory Zone 5O.
10167_ Acquired Hcp. Battery.
10179_ Acquired Imp. Shield Generator.
10185_ System corrupted: Component data lost.
10209_ Acquired Med. Reactive Plating.
10214_ G-47 Trooper destroyed. <x2>
10223_ System corrupted: Prc. Shock Rifle failed to cycle.
10223_ G-47 Trooper destroyed.
10229_ Dropped Broken Imp. Heat Sink.
10233_ Arm. Scrap Engine consumes Particle Gun.
10235_ Acquired 53 matter.
10238_ Acquired 40 matter.
10243_ Arm. Scrap Engine consumes Particle Gun.
10244_ Arm. Scrap Engine consumes Lgt. Nuclear Core.
10246_ Arm. Scrap Engine consumes Corrupted Lgt. Nuclear Core.
10252_ Acquired Imp. Heat Sink.
10255_ G9R5I=MF4KE4IXBR7SDVY&K
10262_ Discarded Rapid Accelerated Assault Construct/C.
10262_ Arm. Scrap Engine damaged due to network destabilization (-9).
10276_ Arm. Scrap Engine constructs Thermal Particle Construct/G.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????????##########???????????????????? |
|      ???????????????#        #???????????????????? |
|      ???????????????#    """"#???????????????????? |
|      ???????????????#    """"#???????????????????? |
|      ???????????????#    """"#???????????????????? |
|      ???????????????#    """"#???????????????????? |
|      ??##############    """"#???????????????????? |
|      ??#            #    """"#???????????????????? |
|      ??#            #    """"#???????????????????? |
|      ??#  " " "     #        #???????????????????? |
|      ??#  " " "     #+#+##############+??????????? |
|      ??#  " " "     #                   ?????????? |
|      ??#  " " "     +   %               ?????????? |
|      ??#  " " "     #=                  ?????????? |
|      ??#  " " "     ###;##############???????????? |
|      ??#  " " " ""  # = =@#??????????????????????? |
|      ??#  " " " """ #  =! #??????????????????????? |
|      ??#  " " "  S" #[    #??????????????????????? |
|      ??#            #     #??????????????????????? |
|      ??######+#######"    #??????????????????????? |
|      ######## #?????#"    #??????????????????????? |
|      #      # #?????#"    #??????????????????????? |
|      #      # #?????#T    #??????????????????????? |
|      #     =# #?????#"    #??????????????????????? |
|      # """  # #?????#"    #??????????????????????? |
|      # """  # #?????#"    #??????????????????????? |
|      # """  #!#?????#     #??????????????????????? |
|      #      + #?????#######??????????????????????? |
|      # """  # #??????????????????????????????????? |
|      # """  # #??????????????????????????????????? |
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|      #      # #??????????????????????????????????? |
|      ########=#########+?????????????????????????? |
|      #     #                ?????????????????????? |
|      #     +             #???????????????????????? |
|      #     #             #???????????????????????? |
|      #     #   ######## ##???????????????????????? |
|      # !   #   #?     #??????????????????????????? |
|      #     #   #     !#??????????????????????????? |
|      #! !  #   # """  #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          25
Energy Capacity            564
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Dynamic Key
Just What I Needed
Librarian
Tourist
root@

 Challenges 
------------
None

 Game 
------
Seed              BurstMeleeScrap
  Manual?         0
Play Time         01:14:43
  Cumulative      3.5 hours
  Start           2022.12.11 @ 23:04:08
  End             2022.12.12 @ 01:20:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ccbd3573-093b-4236-bc4b-e25d314d641e